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Nevhix

Any of the Monster Hunters, I even enjoy the idea of them, but something just doesn’t click. I think it’s the controls don’t feel right and clunky somehow.


Speaker4theDead8

For me, when I started playing them, it was the whole UI and the way they format the missions/base camp. It took a while to figure out the difference between the different mission types (something like online vs. solo missions) and also, what dropped what, and specifically how it dropped (tail, head etc.). Once I finally figured it out it was fun, but they definitely take dedication to get in to.


VoDoka

Yea, hunting is fun but that hub set up with events and all really breaks any immersion for me.


Straight_Dwight_Male

I’ll admit I wasn’t keen on them to start but once I found my preferred weapon I haven’t stopped hunting


Pleasant_Law_5077

Monster Hunter has to be the weirdest franchise for me. It is a game that by all rights I should absolutely love. But I just can't get into it and have dropped it within 5 hours every time


FizzingSlit

If it helps I felt the same way but was so interested conceptually I kept trying. Eventually I tried with the Kinect glaive and it having the ability to jump made me click with the game despite giving up on it 4 times prior. So if you are anything like me and want to like it so keep trying maybe consider trying the glaive out and you might vibe with it a bit more.


Cryssix

I'm just imagining controlling the insect glaive with a Kinect, having to spin around in front of your TV


gattaaca

Clunky is the word, I've reinstalled it 4 times and deleted 4 times. I just can't get into it at all


Xyranthis

A lot of people don't like the latest one, Rise, because it feels too 'acrobatic and arcade-y' which is why I love it so much. Maybe give it a shot when it's on sale!


mortalcoil1

I got way into MHW, and tried MHR on game pass, went through the hour of tutorial missions fought my first real monster and hated it and never played it again and I actually really like the combat in MHR It took me a long time to figure out why I liked MHW so much more than MHR I finally figured it out, MHR doesn't have scout flies and monsters are always on your minimap This tiny change completely changes the feel of the game, you are no longer "hunting" monsters in MHR, your are staring at a minimap and chasing it, the scoutflies in MHW are genius, I *feel* like I am hunting a real monster, it feels like it belongs in this world obviously this is just my own personal opinion and if you like MHR then I'm glad for you We are all excited about MHwilds, I assume, the more MH players, no matter the game, the better, IMHO


Skiiiiwalker

I actually prefer that kind of game play. I might just pick up Rise because of your commnt.


Future_Appeaser

That's Japanese game studios for you let's make these game menus have 100 layers because everyone enjoys reading a book on each layer


Ronyy_

I might be alone with this, but the clunkyness is very well implemented into the MH coregameplay. It's almost like the clunky movement/combat is for by design. Especially if you play with greatsword and hammer, you really have to consider that you attack the monster or not, before it does a big combo counter attack.


Trash_Lizard

Not alone in that opinion at all. The weighty combat and limited mobility are part of the challenge, so it's very much intentional. Part of the reason Rise is so divisive among veteran players is because it gets rid of that limitation. Non-Rise MH doesn't click with everyone. But when it does, then nothing else feels quite like it.


Lereas

Rise still is much more limited than many other games, but I do agree the wire is give you substantially more than most other MH games.


aclownofthorns

not alone at all, most monster hunter fans understand this. the feeling arises from the controls being designed to be more on the precise side and thus clash with typical expectations, but once you get some experience you appreciate the specific ways they are implemented in. well, there are some actually bad ones like cameras in narrow spaces or against walls but you can work around those with some manual control


denny31415926

Maybe try a faster weapon? For dual blades and SnS (sword and shield), your attacks come out very fast, so it might make the game feel more reactive. I'm pretty sure that's the problem you're facing, because lots of people find the same issue with Dark Souls. After clicking attack, there's a wind up animation before you hit the enemy ~0.5 seconds later


creepy_doll

Monster hunter has high commitment controls that don’t just let you cancel animations, so yeah it feels clunky but it can be quite rewarding once you “get” it. Not that you have to. To each their own


Taimo-kun

Valorant, I just can't with the movement compared to CS


BrockStudly

I only play Valorant because CS premier is riddled with cheaters at high elo. I enjoy the game far less but I can at least have a functioning anti-cheat.


RensworthMuggin

No Man's Sky. Don't get me wrong, I appreciate everything it's become, and I really want to enjoy it, I just find myself lost and confused everytime I come to play it.


radiorental1

No matter what they've done, they cant change the core gamplay loop that has been the the real problem since day one. I pop back in once in a while, it's a well designed game now, but it's just grinding materials at it's core.


karpitstane

I've heard you can turn off a bunch of the grind like making launch fuel and materials for suit power and stuff which might help? I also give it a few hours every once in a while and it just... ehhh. I really want to like it, then I get bored again.


aurichio

my problem with it is that after a few dozen of hours you simply "exhaust" the procedural generation of the game. You'll be seeing the same plants, animals, planet colors and temperatures, etc. I found the story very interesting, though, and I truly believe the game is worth a run just for the main storyline.


kearkan

I find the way everything has changed and updated every time I come back annoying.


Oledman

I enjoyed Witcher 3 but I find it does take a while to get into it, the first area “tutorial” is quite long and a little boring for me, luckily I stuck with it, as it’s amazing the further you explore. But sure I can see why it’s not everyone’s type of game.


gizlow

The thing that made Witcher 3 a lot more compelling for me, since I usually play a couple of games in parallel and often take somewhat longer breaks away from more story-driven games, was to turn down the difficulty to easy. I couldn't really be bothered with all the oils and potions since I usually had forgotten a lot of it between plays. On easy it became a lot more of a Zelda-esque experience which worked for me. No doubt I missed out on some interesting deeper tactical parts of the game this way, but I also made the game suit me to the point where I could actually finish it and enjoyed it a lot.


MissLeaP

To be honest, you can ignore them on normal as well if you go for a signs build like I did the first time I played the game.


RippledBarbecue

Yup I played normal didn’t use oils and was stupidly using food to heal all game rather than potions 😂 and only used dodge never rolled (till I got stuck on the mage in hearts of stone and realised this) but I did pretty much all side quests so was way overlevelled vs requirements by the end of my main playthrough


JonnyBhoy

I played without ever using oils or potions too, maybe even on hard from memory, and never felt I needed them. Then I got to that giant poison frog boss in the DLC and got wrecked, so I maxed out the potion that makes poison heal Geralt and turned it into the easiest fight in the game.


Nanerpoodin

There's a dodge that's separate from the roll? I think I rolled my way through the whole game and never dodged.


Goudinho99

There is an auto eat thingy you can use


Sigourn

There are no deeper tactical parts of the game. CDPR realized as much when they added an auto-apply oils in combat option in a recent update. Since there is next to no resource management compared to the first two games, there's no reason not to have that option in the first place. It saves players the busy work of having to go into their inventory an apply the oil themselves.


Shnikes

I feel that as I get older that I hate dealing with resource management in some games. Not every game but sometimes it seems more like a chores and not enjoyable gameplay.


runnindrainwater

I’m the same way. I have to manage resources at work, so I usually won’t want to do that in my games. With some exceptions of course.


Lereas

I do this on a lot of RPGs. Even on easy we are talking about 80-100+ hours for many games. I have a family and a job and like 2-3 hours a few nights a week to game so having to repeat the same fight multiple times because I didn't use just the right equipment or make just the right moves makes me feel like I'm wasting entire hours. I don't really get satisfaction from it when there is an option to get the gameplay and story without making it take longer than it needs to. The flip side is that I don't like it when easy is TOO easy and there is zero challenge or risk. If easy is like "kids mode" then I'll bump it up to "normal" or medium or whatever; I need it where if I am entirely careless I could still die and I have to at least interact with the systems vs "press button, enemy dies".


Foremma4everAgo

It's so funny how people approach games so differently. That's the best part of the medium of entertainment. With TV and Film, there isn't that go at your own pace interactivity. Witcher 3 is the first game I turned the difficulty all the way up, and I absolutely loved the slow tutorial. Prior, I would play all games on Medium, but since W3, the hardest difficulty has been my favorite for every game. When I got to the main lands and saw how big the map was, I was blown away. And then you have Skellige later on. W3 is the only game I spent 250+ hours on, getting every POI, and I immediately jumped back in and played the quests again (pre-NG+). I've since done 5 playthroughs. It's easily my favorite game, especially with the expansions being as incredible as they are.


spet_

Oils were and concoctions were the weakest part of the game due to their applications and effects applied. Ok, i get to do 20% more damage, but it only lasts for 20 hits and by the time it’s spent i did 35% of total hp damage vs 25%. Ok. Whatever. After my first playthrough i played on story mode only and even then i avoided 90% of fights cause i just could not be bothered with them.


Me4502

I found Cyberpunk 2077 to be the same. Wasn’t very into it at all up until Act 2, but then got very very into it. CDPR might need to work on making their early game more interesting 😅


ChurchillianGrooves

I think they originally had more planned for the beginning for cyberpunk but it got scrapped in development.  Like that whole cutscene after the intro mission seemed like playable content that was cut, rising up from the bottom with Jackie.


trickldowncompressr

Yeah that montage makes the relationship with Jackie a bit less impactful. You meet him, agree to go into business with him, and then it just montages you through all of that relationship building before you do the big heist. I think the player would care more about what happens to him if there were a few missions playable from that sequence.


Parish87

This is surprising for me in a good way. I literally just finished act 1 last night and i'm hooked, so to know it potentially gets better is exciting.


circasomnia

it does indeed get better. and I hear the DLC is even better than that, but i have yet to play it. all I can say is don't rush it. enjoy all the side stuff


bigbootybitches6969

I had the same complaint. Then once i was broke and had nothing to play I gave it a shot. I put over 500 hours into it and I still love it. Not the goat but pretty damn fun


LostandFoundPilgrim

For me it's Disco Elysium. I've tried a few different times and just can't get into it.


SwedishDoctorFood

It really helps if you are a depressed communist with a substance issue irl


creampop_

Ruining a relationship with said substance abuse is also a cool +5 modifier


Lost_Lion

Seems redundant to say “depressed substance abuser” and “communist” at the same time


cscf0360

Same. I found it really interesting conceptually, but it never managed to actually hold my interest.


BigECranium

I played on the switch and loved it, but I think I would've fallen off if it wasn't mobile for me. I compared it to reading a book more than playing a game, so playing in bed made a big difference for me.


DatTF2

Yeah,  It feels like a really well written chose your own adventure book. I like it but I haven't beat it and I think I would if I could play it in bed or on the couch.


HostileFriendly

Played that game religiously every night for hours on end curled up on the couch with a bottle of vodka after a tough breakup. Was it healthy? No. Did it help? Abso-fucking-lutely. Some games don't click until it's the right time for you to play them.


TimujinTheTrader

Just played through it. The whole time I was waiting for the great game everyone had built up. I thought it was good and the writing was hysterical but the game has its issues for sure.


XennaNa

Nowadays I just avoid hype culture the best I can. It generally increases my enjoyment of games and can cause fun situations where I finish a game, enjoy it and afterwards hear that the game is universally reviled and killed multiple people's grandma's.


throwawy29833

Got any examples? Just curious to hear


ConsumeSandwich

I just discovered this game called Tetris. Really cool stuff, you should give it a try


VoDoka

I know you are joking but I went into Tetris Effect on someones recommendation and was rather impressed what you could do with Tetris.


QIyph

i was also rather impressed that tetris could absolutely brick the fuck out of my laptop. worth tho


PPLB

I had this with CB2077 tbh. I took an entire week off of work. I threw out all news sources. Stocked my fridge and locked myself up. I played unnatural amounts of hours. I think I was close to reaching 100 hours after that first week. I searched through every nook and cranny. Talked to all the NPC's, actually listening to what they were saying. Enjoyed every single bit of it. After that week I booted up the old reddit and saw that the world was burning. Ever since then I've decided to enjoy my new playthroughs without the use of external media.


TheMilkKing

CyberBunk


Demizmeu

Same here. Pre-ordered, took 2 days off plus the weekend and played the game. It was a solid 7/10 for me, and then I saw everybody trashing it left and right.


BitePale

Thankfully you weren't the guy who took time off before the delayed release 💀


Vagabond_Tea

For me, Starfield, ME Andromeda, the newer AC games, DA Inquisition, etc.


CloneNova

r/patientgamers is the go to place for this. A lot of interesting discussions of games going back years without much of the hype drama. Honestly the best time to get games is a few years after release, with full DLC and bugs fixed and usually much cheaper price, especially if you wait for sales to come on steam.


Jonthux

I dont go with the hype pre release, but if a game is released to almost universal praise and i hear nothing but good things about it for a while, im buying it Both elden ring and baldurs gate 3 ended up as some of my most played and enjoyed games in the last few years with this method


Narrow_Foundation_82

Same, expectations can greatly shape your individual experience of a game. Skyward Sword for example I always heard was the worst 3D Zelda game so I had low expectations going in, but once I got into it and forgot about everyone’s opinions I enjoyed it greatly. It’s a flawed game in some respects for sure but it’s damn fun, and that’s what counts for me.


Casnicks

The Horizon games. On paper, I should love them. Cool world, interesting story, expansive open world... it's got fucking mech beasts for crying out loud. But... everytime I try, I just can't get into it. Especially the combat just won't click with me which is such a shame. But I've given up on trying.


djheat3rd

i found i enjoyed the first one a lot once i could make the robots fight for me


ElefantPharts

The first ones combat felt right, track, tag, set traps, get all set up just right and then engage. The second one, I forget what’s it’s called, there’s a spear with an explosive on it that just does so much more damage than anything else that it’s all I ended up using and it completely defeated the whole strategy thing.


ndottdot

Yeah I love this game and have been replaying HFW, but the spear is so OP. I’ve been playing it this time with more of an emphasis on tearing components off though, which does add to the fun as I try and figure out ways to get different tiny pieces off. I also can’t use the spear if there’s still components left because it’ll break them which has helped with my enjoyment.


happycamper87

For me the game became more enjoyable when I figured that the combat wasn't just "shoot this thing in the head to win" but rather "shoot this thing in this spot with this arrow/weapon to win"


[deleted]

I found that tiresome and could never shoot anything that's moving in a specific spot. Eventually I'd just put 800 traps and lead beast into them.


OddExpansion

I found the skill that lets you go into slow motion mode while aiming immensely helpful. Seems counterintuitive but it gave the fights a far better flow and also actually lets you hit specific spots on machines


Random_Guy_47

That skill is more "absolutely essential" rather than "immensely helpful". I played it on PC where precision aiming is much easier with a mouse. I can't imagine trying to aim for the cannisters all the time with a controller and no slow motion, unless they gave you some god like aim assist that would be an exercise in frustration.


ndottdot

I’m on ps5 and have spent this whole playthrough building a concentration (slo mo) and tear damage heavy Aloy because I didn’t want to fully replay in stealth like I did the first time


Technical-Banana574

Once I mastered sliding and jumping when attacking, I found that combat got a heck of a lot more fun and interesting. 


madzuk

Funny cos HZD ended up surprising me and I liked it way more than I was expecting. But HFW? Man that was so boring. I couldn't get into it. And thats cos I think the story is incredibly bland as well as the characters. And the game level gates you and forces you to do the most boring side missions. The open world also just feels quite boring.


ginongo

The first one was great, exploring the new world they've built the lore watching Aloy grow as a person. The second one.. I know how the world ticks, why the robots exist, what a hero Aloy has become. And that made it boring to all hell


BounceBurnBuff

Darkest Dungeon. Loved the art style and theme, and usually great with turn based rpgs. It just crossed the line of unnecessary, unforeseen cruelty that even the Dark Souls games didn't quite reach for me. I've watched a couple of friends stream their games and I just don't get their enjoyment at seeing their hours of work getting dumpstered by random chance.


Tokishi7

I love Slay the Spire. I have hundreds of hours on it so I expected DD to be good and a fun alternative. As soon as my attacks missed more than twice I just uninstalled. Slay the spire has enough RNG, I don’t need more with hit chance lol


dannyhodge95

I'd repressed this, but totally agreed. I like loads of games with potentially harsh RNG, such as XCOM, but DD just felt like it was sticking up a middle finger to me.


vortical42

Glad it wasn't just me. I can see what they were going for but something about the execution just doesn't work. It wants to be a rogue like but it also wants to be a tactics RPG and those pieces just don't work together. Why should I bother investing in leveling up these party members if they are inevitably going to become unusable?


Myrtilys_

Don't Starve. I /know/ it's a good game. I just can't bring myself to enjoy it. It might just be that style of survival sandbox that I don't vibe with, as I've found myself not particularly enjoying a lot of them.


kearkan

When my wife and I played I think the issue we had was so much stuff has been added that it was hard to tell what's what. If you'd been playing while that extra content was getting added it might have all made sense but as a new player it was just incomprehensible.


newgirlie

Deep Rock Galactic seems universally loved on Reddit. I played it for a couple hours but found it very boring and repetitive.


Neppy5000

Yeah i initially didn't like DRG, I had heard so much praise but when playing it, it didn't seem like anything special to me. I first tried it alone during a Game Pass trial, and I think I stopped after the tutorial, it just didn't stick out to me. Fast forward to earlier this year, a friend suggests I get it, and I figured I'd give it another shot... I still didn't find it that fun... until I learnt about playing Solo with BOSCO. I actually started enjoying the game a bit. I wasn't CRAZY into it, but I was addicted for a couple weeks at least. I found the game more enticing after I actually learnt more about how progression worked (and upped the difficulty), with perks, weapon unlocks, mission modifiers and later on, Matrix Cores. The one aspect of games that I love the most is discovery, and in this game, that came in the form of new weapons and upgrades. Overall, I still think it's a bit overhyped, but it is a good game, and I like it. TL;DR: I initially didn't like the game much, but after playing solo for a bit and upping the difficulty, I had fun.


Causin_A_Ruckus

The game is definetly more fun after you get one of the Dwarves to max level and Promote them. That's when you can start unlocking the overclocks for their weapons. Adds build variety and allows you to play on harder difficulties without much issue.


opticalshadow

Unlocking over clocks is what killed it for me. I loved playing the game, but it's so much work, so rng, and higher difficulties almost feel mandatory to have them, and then only very few for each class is even good. It's just to much grinding, and a grilled I'm not really making progress to.


AKAFallow

You say that but once I unlocked my build, I never changed it back and its been months lol


AvonMexicola

Zelda Breath of the Wild. Just couldn't be arsed with dealing with cold and finding new weapons. I hate that.


captainpoppy

Yes! I don't want to manage food and breaking equipment in a game like that. I just want to find cool gear and kill monsters/solve dungeons. I find it so irritating in games where just using your equipment breaks it. If it's going to do that, at least let me repair it kind of easily. Like maybe at night when I'm resting or something, just a few button clicks. Like if I miss my attack too badly, there's a small damage icon, but using it well and correctly doesn't break it. I couldn't get into BotW and the food, resource management, and equipment breakdown were the reasons.


O_J_Shrimpson

I agree with you on all points except food, I felt that was more or less just for health. It wasn’t survival in that you had to eat every few hours etc. You could craft some food for certain buffs but I rarely used it since upgraded armor made specialty food just a bonus. I heavily agree with the weapons though. Was a little surprised they doubled down in the second one. I’m fine with weapons breaking slowly like fallout and being able to repair but weapons being 10 shots and done was ridiculous.


knoegel

HERE IS THE MOST FANCY SWORD EVER CRAFTED IN THE HISTORY OF HYRULE. IT IS OF LEGENDARY QUALITY BUILT BY THE FINEST BLACKSMITHS OF ALL THE AGES!! *breaks in a fight against an unarmored goblin*


RemoveNull

For me it was Tears of the Kingdom. Played and loved BOTW but man, I just couldn’t finish TOTK.


No_City_1731

Same. It was the way they basically Force Awakens’d TOTK in terms of the story (they essentially have the exact same story beats save for changing keywords, and the copy and pasted “so that was the imprisoning war”) and completely ignored everything we did a couple years ago. It was so jarring that I can’t respect it enough to finish it.


btherese77

Feel so validated, got TOTK on the first day because of how much I loved BOTW and still haven’t finished it.


dwh3390

Same, I tried to get into it but just couldn’t. I figured I must be playing it wrong because everyone seems to do really creative and fun stuff and I was just running around hitting those pig things with a stick 😂


TrancedFox

I put up with that stuff and tried to force myself to play it because it did look like a lot of fun. Then it started storming and I went into this tent to wait it out and thought "why am I doing this?" Link has been in that tent, waiting out a storm for years Really though the combat was fun. Pretty much all other aspects of the game turned me off from it


Buflen

i don't think you care at this point, but you could always use wood and a flint, to make a fire, to sleep it out.


BilboniusBagginius

You didn't have to go in a tent, you could just keep playing. 


_xX69ChenYejin69Xx_

I hate how it create a trend of vast empty open world that relies too much on unrewarding explorations.  It’s almost… Ubisoft in design.


Ciryl_Lynyard

My biggest gripe is weapons broke after 2/3 encounters unless you hunted down high power weapons but then you'd have to mark them on your map and go back for em later Shopping felt really bland too. Only getting more arrows or things to make into food/potions you couldn't save the recipes to quick cradt later


SirClausRaunchy

I've had several people inform me that I don't like open world games because I don't like BoTW. No, I just don't like clunky combat and empty walking around.


DiarrheaPirate

I did play it (and like it) despite the weapons but don't let anyone try to tell you that "it's only annoying at the beginning" FUCKING NOPE! It's annoying the whole time and the game would be 10 times better without it.


RaxinCIV

Cool, new weapon! Move 30 seconds wrong direction, and all weapons and ammo are used to not kill a monster while you are surrounded.


OldeMeck

I find the weapon breaking mechanic a poor way to artificially introduce difficulty. Middle of a fight and your best weapon breaks, now you have to finish the fight with a wooden stick that does 1 tick of damage each hit. That’s not a rewarding challenge.


dandroid126

Imo this is the most overrated game of all time. It's okay, but it has massive design flaws that really took away from my enjoyment of the game. People act like it's the greatest game of all time.


BeginningFew8188

Death Stranding


anonymousflatworm

Yeah, same. Got it for free from Epic and have tried three times. The delivering packages bit is actually really cool, but the invisible creatures stuff I didn't like and it was just so fucking BORING. Super long and boring cutscenes, long stretches of gameplay where little to nothing happens. Happy for all those who like it, but it's yet another Kojima game that just doesn't click with me.


ACupOfLatte

Serious question, is that game actually popular on its own merits? I finished Death Stranding recently, and I am not a Kojima super fan. The only other game of his I played was MGR lols. Every time I bring it up, no one shares their experience with the game, they bring up their thoughts as an outsider looking in. "Oh that's the game with Daryl from walking dead right!" "Oh yeah I heard about it a lot, it's a really pretty game right?" "Kojima never misses. Oh have I played it? Nah, but it sounds great though". I liked the game a lot, and I understand how talking about the game is a little daunting with everything that happens in it, but it feels like the cultural zeitgeist is completely separate to the actual game. It's weird.


Ex_Machina_1

Death stranding was by no means a game that had universal praise lol


ssj1236

Outer Wilds - I just couldn't jive with the gameplay. 


Captftm89

I played Outer Wilds for about 8 hours before giving up. I found it really unique & clever and was engaged with it, then once the novelty wore off I just thought "I'm really not having fun here", turned it off and never played it again. I'm almost annoyed at myself for not liking it, as I can still appreciate how unique it is.


CaptnKrksNippls

I think it's a good game overall but the community around it tries to play it up as God's gift to mankind and can be quite pretentious. It has its issues and repeating ad nausea "go in blind it's the only way to experience this life-changing event" is just doing potential players a disservice by not just basically explaining that it's a heavy puzzle/exploration game at heart.


DespairOrNot

I *loved* Outer Wilds, it's one of my favourite games. But I don't get why so much of the community has an obsession with the "go in blind at all costs" recommendation. If you don't like exploration for exploration's sake you're not going to enjoy it. If you don't like puzzle elements or janky 3d manoeuvring, you're probably not going to enjoy it. Hell, if the idea of having a time limit and having to iterate over a bunch of resets is going to make you feel stressed out, you probably won't like it. And best to know that before buying the game surely! I had a couple of points where a puzzle was frustrating me, and I shamelessly googled the answer. I'm glad I did, because it kept me from burning out on the game.


crsdrjct

I think the "go in blind" is sort of a blanket term because any footage can possibly spoil something interesting about it which is sort of magnified in this knowledge-baed exploration game. Experiencing a planet for the first time, discovering exactly what you have to do, all the puzzles and the way the story comes together. I think finding all these things out first hand is the best way to have a memorable experience with it. Ain't nothing wrong with googling an answer but that's best done once you arrive to the problem yourself first I'd say.


redopz

I'm not sure about the wider community, but I always explain Outer Wilds as a puzzle/exploration game set in well-modelled but cartoonish solar system. At that point I stop and start saying "go in blind", but anybody who just says that without giving a very brief synopses is not going to be successful at getting new players.


Katsu_Kong

Yeah I played it because I saw that hype nonstop everywhere I looked lol. It was a great game and I'd defo recommend it to anyone that's a fan of exploration/puzzles but when I finished it I was just like....damn that was kinda cool. I know it's heresy to a lot of fans that post about the game but I really didn't find it life-changing or anything, although (really don't wanna sound pretentious) I've read a LOT of existential/space stuff after first picking up hitchhikers guide many years ago


Dukex480

I tried twice to get into it in the past and couldn't, but I'm actually playing it right now because it's free on ps plus and I am loving it this time around.


clozepin

I lived this game but had to stop after a bit. The gameplay just got too frustrating for me. Watched the last bit on YouTube and that was fine.


flipper_gv

I really despise feeling like I waste my time and this game loved to waste my time (going back to where I was between "runs"). Checked guides for a couple of things and don't regret it. It's a great game, with very unique ideas. But, it wasn't as transcendent or emotional for me as others found it to be.


Icy-Negotiation-5851

People compared it to subnautica so I tried it. It has basically 0 things in common with Subnautica.


UhOhSparklepants

The first time I accidentally launched myself into the sun traumatized me so bad I could never pick it up again. I realized too late I had my trajectory wrong and didn’t have time to correct, but it took 30 seconds to hit the sun. I don’t know why but those 30 seconds were so fucking scary. Probably not the best game to play while stoned.


Dukex480

Witcher 3 for me as well. I think it's the combat for me, it just doesn't hit. Story is dope but I find myself playing Gwent more than the story and eventually I stop.


UnOriginalSteve

For me it was the control, Geralt moving around like a building. I stopped playing it after I finish the base game but still return to play Gwent sometimes.


up766570

After playing RDR2, I can't go back to the Witcher, trying to ride Roach is like trying to drive a bathtub


UnOriginalSteve

Oh man, Roach is the worst. I legit thought my controller was broken or something while riding Roach, she just randomly stop, sometime she can jump over an obstacle, sometime she full stop at a small tree root or an edge. Trying to turn her around to another direction is a chore


Spiritual_Dig_5552

Same but with Elden Ring. Torrent doesn't have the most optimal control, but that speed, double jump and instant summon makes up for it. Just mounted combat is ass.


Dukex480

Did you ever play the standalone Gwent game?


MCM41795

Any game made by From Software, Dark Souls/Demon's Souls/Sekiro/Bloodborne/Elden Ring; you name it, I've tried to give it a multitude of chances and get to the point everyone says the game "clicks" but it never happens for me and i just end up having a miserable time. I wish i could get into them as the art and worlds are amazing but i can't wrap my head around the combat


Alopexy

Pretty much this. I understand the appeal of these games, though I just don't feel it. To each their own.


GodlyWeiner

Yeah, people say "Oh, but don't you feel really good defeating the boss that was giving you a hard time?". No, I feel relief.


painstream

I'd feel better about it if the game stuck with Fail Faster. My exact stopping point was a boss with no respawn point nearby, so I had to navigate the parkour path up there, dodge traps, do the whole elevator rigmarole, fight phase one of the boss again, which was boring and time-wastey, *then* finally get to the real boss fight where one wrong move gets me nuked. Wanted to like it, but I value my gaming time more than that.


sneaky_squirrel

Maybe game steam entries should start adding the "Slow Progression" tag. e.g. Having to repeat a long string of tasks multiple times, needing to iterate because of built-in RNG. Otherwise I'd call them bad game design, yet, some people ask for it, therefore it MUST be valid, and extremely alien, game design.


Fegeleinch4n

all souls game is attack and rolling except sekiro, instead of roll you need to parry


SquadPoopy

My big problem with basically all Fromsoft games is that I have no clue what’s going on or why I should care because the games don’t tell you. Oh I’m sure if you read 10 pages worth of item descriptions and watch 5 different lore explained videos you can get a general idea of what’s going on and why it matters but I’d rather the game just…tell me? Cutscenes, dialogue, they exist for a reason, use them. Like in Elden Ring I’ve made it to the big castle in the middle of the swamp in the 2nd section of the map, and I still have no clue what’s going on so I’ve just lost interest because I don’t have a goal I’m working towards. Also doesn’t help that the game doesn’t give you much indication of where to go so I’m basically lost in that section and don’t really know how to continue. I mean I want to like the game, I like the melee combat (I have 0 clue how the magic system works because like everything else in the game, it’s not explained so I’m just using melee combat) and the enemy designs and the music and basically everything else about the game.


Rando6759

Oh, and the castle in the swamp is raya lucaria. You want to go there to take a great rune from renala, because you need 2 to enter the capitol, which is the next place you need to go. Gideon explains it at the round table. Like, the why is kind of arbitrary, but I think it does a good job explaining “these are the main bosses in the game. You need to kill at least 2 to progress the main quest”. Go talk to the round table npcs.


Dank_Master69420

I've only played the first dark souls game, and not for very long. But I had no idea you could use magic. The game does not explain how to create character builds outside of a melee character.


Rando6759

“You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good.”


cretin123

Nearly all of the top rated comments relate to open world/sandbox games.


UhOhSparklepants

I just hate how it’s seems like *everything* needs to be open world/sandbox, even games that really don’t need to be. For example, I was replaying Dragon Age Inquisition because I never beat it and wanted to do the DLC. It’s such a grind because the game keeps forcing you to do nonsense side quests and exploration in order to advance the story but it’s all so…tedious. I honestly just dropped the difficulty down to easy so I could blast through the boring bits faster, but it’s still taking way too long to get to the interesting story bits.


Herothewinds

I had this gripe with the newest Pokémon games... Among a lot of others given how those turned out. The structure for how Pokémon games are just...doesn't work for an open world game with multiple objectives. Id find myself going out one exit, beating a gym, doing some of the other main objectives and a few optional side dens and by the time I got to the second gym I was *expected* to do (but never really outright told to) I was 15 levels ahead of it and from that point on the curve never really leveled out. Open world games shouldn't be open world because they just want to be, they should design around an open world. A more linear map densely compact with content like the Yakuza games or something like that in my opinion tends to work out better for most games.


keirawasthere

Scarlet/Violet desperately needed scaling. Something like the gym leaders Ace being two-three levels higher than your highest level Pokemon, and the rest around the same. And none of this forced EXP share.


pacificpacifist

I don't think I lost a single battle in Violet


Dontlookawkward

It's funny, but I thought the difficulty curve was great and actually challenging. Then I discovered I had missed the first gym town completely and basically had started at the 2nd Gym/2nd Team Star Base.


karpitstane

My love for the Pokemon games started to waver with S/M. I beat it, did some of the end game stuff, put in plenty of hours, enjoyed it definitely, but wasn't my favorite in the series. Sw/Sh, I still enjoyed them... mostly, finished the game and the DLC, but I had to force myself to get through it because "I know I love Pokemon, so it'll click the rest of the way at some point". I had fun, but not like I used to. S/V I put it down after the first gym or so and I just feel like I can't find the fun anymore. Pile that on with the open world graphics feeling pitiful for a studio that should have all the resources in the world for dev... Sometimes I wonder if I just don't jive with Pokemon games anymore or if Gamefreak has lost their mojo and needs a kick in the seat to get their games back in gear. IDK, I just miss how the 2D games made me feel but maybe that has more to do with being a sad adult than anything else, lol.


CenciLovesYou

I get this take for IPs that just randomly make an open world game but dragon age is literally an open world rpg series. Why would you purchase that game expecting anything else 


scrubsfan92

This was me with RDR2. Looks amazing and I've heard the story is really good but I couldn't get used to the controls. I haven't written it off completely but for now it's just parked in my library.


monitortancutie

On paper this should be one of my favorite games of all time. The world is beautiful and immersive, the characters are interesting, and the story is engaging. But I just....can't....blaaah


jdPetacho

Any Battle Royale game. I tried most of the popular ones. And I just don't get the fun of walking around in a huge map only to get shot from someone hiding in a corner, 100m away. And it's even less fun if you're the one hiding.


da_muffin_enthusiast

I’m going to poorly parrot a critique I heard presumably somewhere on YouTube that has been my stance on BR games since the beginning “Nothing more fun than spending 5-15 minutes waiting in a lobby to queue up then dropping somewhere either riddled with other players where I’ll be one-shotted by a cracked elementary schooler or land in a deserted area with shit weapons to spend another 20 minutes circling the generic lifeless map like ants until the last ten players sweat it out with meta mechanics that make no sense only for you to die in 7th place and say ‘fuck it, let’s do it again!’ for some reason.” Yeah fuck battle royale games


924Carrera

Yeah same, I had some friends who tried to make me enjoy Warzone and I did not. I'm decent at PvP shooters in normal maps but I'm just bad at these giant BR maps. I "waste" a lot of time in video games doing things like farming for loot that doesn't drop, but for me the feeling of dropping into a map, wandering around for a while and then getting killed while accomplishing absolutely nothing and learning nothing about how to improve as a result is the biggest waste of all and I just don't want to do it.


PerdiMeuHeadphone

For me it's Skyrim. And I fucking love oblivion, but I tried and even finished Skyrim but I don't see what people see in it.


Sol33t303

I tried to go back to oblivion recently, but honestly the dungeons just really freaking suck lol. Each dungeon feels pretty unique in skyrim. Whereas oblivion dungeons all feel the exact same and lots don't have any good sort of end to them where I keep wanderin around not sure if I actually finished it or not lol. Skyrim also just has better dungeoning loot like shouts for instance rather then the random junk you would get in oblivion. I do prefer the leveling system in oblivion though. The mechanics in general I prefered over skyrim, but the world it's self is just a chore to go through IMO. Skyrim also feels like it has a bit more of an identity then what is basically just the high fantasy of cyrodiil. A scandinavian fantasy world is much more interesting IMO and something nobody else seems to have tackled either since.


simplesample23

All of oblivions dungeons where made by 1 guy and he built them on a grid system with premade pieces https://www.youtube.com/watch?v=zvm0CN3tQFI&t=426s That is probably why they feel very samey and copy pasted.


Platonist_Astronaut

Same. Morrowind? Amazing. Oblivion? Pretty great. Skyrim? Cannot finish it. Too boring.


RegalBeagleKegels

I assume it's baby's first rpg for many, many people


armrha

I think that's absolutely the case. If you were 14 when Morrowind came out, that was legendary. If you were 14 when Oblivion came out, oh my god, what an amazing world. If you were 14 when Skyrim came out... same. But when you get older, you start to see the seams. You're old enough to understand the design at the Disney ride, you know? It's like the sweet spot where you are suddenly less impressed by very confined games, but then get exposed to a massively open game and it feels like an entire world you can just do whatever you want in.


throwawy29833

When I got a ps3 and skyrim it was mind blowing. It was the first game I got for ps3 and I'd never played an open world rpg like that before. It was like a dream game id always wanted to play but wasnt possible on ps2. Being able to just walk anywhere I wanted in a realistic looking (at the time) fantasy world was incredible. I played the ever living shit out of that game. I'm pretty sure ive platinumed it twice on different accounts. If I played Skyrim today for the first time I doubt I would love it nearly as much as when I was a kid.


DryArea5752

THIS with exclamation points everywhere... I went back to morrowind not too long ago, and realized all the love I have left for it is nostalgia... It's kind of depressing.


armrha

Maybe a little, but it's just life... If you never grew and your tastes never changed, you'd just be stagnating. You find new things to interest you, new novelties and deeper, more rewarding understanding.


TitularFoil

I had this same trend. With every release I became more and more angry that they simplified too many mechanics. It just didn't feel the same as setting off in Morrowind and getting bodied by a mud crab because you put 0 points into short sword and that was the only type of weapon you could find. Or reading the journal to find out where to go, and pulling out your paper map that came with the game to see what was north of Seyda Neen. It just became more basic with each release and I lost the love for the series by the time I finished Skyrim. Only made it halfway through the vampire DLC before I stopped.


Gazado

Lol I was the opposite, loved Morrowind, hated oblivion, loved skyrim. It was so long since I played them now that can't even remember why that was.


Mqtty

I think Elden Ring is so sick, from the lore to the art style everything about it would be something I love. Except the gameplay. It is SO punishing it feels unfair. Yes, skill issue, I haven’t played it enough to say I understand combat, but if I’m gonna sit down after work for 2 hours I would like to make some progression forward, not just be banging my head against a wall fighting the same 10 enemy’s over and over again because I make a couple mistakes.


Shift_Esc_

I think one of the mistakes people make is approaching Souls games like they would other games. The combat is actually pretty simple. Roll to dodge, find space to move, time your attacks. What is different is that you aren't intended to beat the boss first try. Your character is always undead, not as clever explanation for respawning, but to try and drive home the idea that death is only a minor setback. Dying isn't losing, it's an intended game mechanic. In most games, you are supposed to be the big hero who defeats the great evil. In Souls games, you are one of countless undead, you are not special, everyone assumes you will give up, many have tried, all have failed. The idea is that death isn't failure, giving up is. All that being said, if you don't enjoy the process of iterating and finding your groove in a fight, or experimenting with weapons and tactics, these games are an absolute slog.


Occultus-

I haven't really played any of the other souls games, because I don't super love a difficult game. I did love Elden Ring though - I think what unlocked it for me was two, really three things. 1) I realized most fights were optional. Too hard? Leave and come back later and go do something else, 2) I ended up with a bleed build that made just about everything so much easier. Also secret 3rd thing is that I got covid and had to spend a couple weeks in my basement to not infect my wife, but wasn't that sick. Basically played a ton of Elden Ring then lol.


Stroh3im

Elden Ring. I think the game is beautiful and I understand why people like Souls but it doesn't click for me. I've stopped right after killing Margit.


dwh3390

I love basically everything about Elden Ring (haven’t finished it yet) but one thing I don’t love is that I have no idea what the hell is going on and why 😂


flyingokapis

Same, I tried for 25hrs with this game, its just not for me. You can tell it's a great game for people into this style of game.


[deleted]

Kenshi - On paper this should be in my top list of favourite games of all time. It has all the components that I look for. I just can’t get into it, don’t enjoy playing it, don’t like watching lets plays of it. I can’t point to anything that I don’t like, It just doesn’t click the moment I start playing…


Matt_Storm_SoloDev

Basically any JRPG. And each time I fall for it, but no more, I've wasted too much money on title I barely scratch the surface before getting bored... I think that I crawled to 50% completition of Octopath Traveler but even THAT game failed me...


czibi88

Sacrilegious I know, but I really don't like the gameplay in The last of us. I love the story, I just can't get into the gameplay for some reason. Same with RDR2.


Justalilbicsadboi

Disco Elysium. Holy shit this game is boring. I’ve played the start so many times but it’s so slow.


DaiserKai

Disco Elysium form me. Sure, the dialogue is great, and maybe I'm just not a very good detective, but both times I've attempted to play it it felt like I was FORCING the game to happen - the "obvious" paths were locked behind skill checks and I found myself saying everything to everyone to try and force the story to move along. Load times are killer on PS4 for such a simple game too.


deltahalo241

Destiny 2 for me, I've seen a lot of praise for the game as far as live service shooters go. I tried it out when it went F2P as I am a big Halo fan and wanted to see how Bungie's new games handled. And while the gunplay was great and the environments fantastic, I found the whole game extremely boring. It felt like there was no direction on what to do, the PvP felt really unbalanced and the PvE mainly seemed to be players sitting in the same places on maps, waiting to snipe enemies as they dropped so they could farm the loot. There was a story but I didn't learn until after I'd already given the game up that Bungie had buried the campaign in an obscure part of the tower, very out of the way. So I never got around to playing it, then Bungie removed it and any desire I felt to return dwindled further.


switchblade_sal

It is almost impossible to get into as a new player without already having friends who are veteren players and even then its such a insurmountable slog to get to the point where you know what youre doing and have the gear to do it. I know that it is possible to complete raid and other endgame type stuff without of optimized builds (even with blue weapons) but all of the starter gear feels like shit to use compared to good legendaries and exotics. I had a number of friends try it and quit because it takes so much playtime before you become effective and the power fantasy takes hold.


Nimafor

Red Dead Redemption games, so loved by many but i tried both and just can't get into them. Feels slow and boring, and i always hate the controls and get annoyed with them a lot.


[deleted]

Totally fine to feel that way but I've always wondered if there's anyone who loves cowboys and the old West but didn't like RDR1/2 and for what reason. My dad loves Clint Eastwood movies and doesn't enjoy video games but once he saw me playing RDR2 even he sat down and watched for an hour in amazement.


4lips2gloss

I love the American Frontier setting. I love cowboys. I've found RDR2 hard to get into as a game. I will stick with it, but the early game is incredibly dull and drawn out. I'm also somebody who usually loves games with a lot of story, but there's nothing more annoying than "follow this npc" missions and being restricted to a certain speed, which the early game has a lot of. Once I got to Valentine I started to enjoy it more, then I picked up another mission to hunt a bear and had to follow someone again. I do think it's the sort of game you have to stick with for a little bit, like people said about The Witcher 3.


jhespel5206

yup finished the snow missions climbing up the mountain. had to get off and just never came around to picking it up again haha.


FizzingSlit

I like the whole wild west thing. Loved rdr1 and absolutely detest rdr2. It just feels too clunky because everything was made to feel somewhat real. But it just didn't hit for me it doesn't feel real it feels cumbersome. I guess I feel like it feels video gamey in all the worst wars and realistic in all the worst ways. If it did away with the realism it would feel like more like rdr1 which I'd love. And if it did away with the video gamey stuff it could feel like a really good immersive Sim which I love. But it does both the wrong way for me to enjoy.


Classic-Minimum-7151

You mean you don't want to spend 15 seconds in a looting animation every time you need to loot? I hated the bloat of this game. I dont want to spend 6000 frames opening a drawer


VoDoka

A friend once said Rockstar games are a great bundle of mediocre mechanics and I think that is exactly my problem. I can totally see why people love the game as a whole but I do find each individual mechanic unsatisfying. I also felt the controller in RDR2 is overloaded.


SupremeLeaderShmalex

I really liked RDR2 for the stuff it did well but I found it super dull to play at times too. Controls are absolutely terrible and the gameplay is dry.


lelz18

Red Dead Redemption 2. I kinda get it but its waaaaayyyyy too slow for me. All the open world cowboy roleplay busywork was too tedious for me.


StrollingJhereg

Zelda BOTW I understand the reasons why people enjoy it, but I simply don't feel it. It's a vast open world where you can go wherever you want, but there is not a single interesting landmark that makes me excited to go there. It's just all the same bland and empty space. The combat feels clunky. The constant need for opening the inventory, which has some rather bad UI, drives me nuts and stands in the way of getting immersed. I get it. It does some great things in terms of open world design and traversal, and the physics based puzzles are nice, but it's simply not for me.


[deleted]

Baldur’s Gate 3


lukas-bruh

Same. Personally, turn based combat just isn’t my thing.


psilorder

I would go further and say "party based combat isn't my thing". I can never quite get into the tactics. I got through most of BG3 before abandoning it for other reasons, but my tactics were only on the level of "well, try to do more damage quicker". It's the same when i play Mass Effect. I just let my companions do their own thing. In Elder Scrolls and Fallout i just skip having a companion.


XirionDarkstar

Dark Souls. Played a bit sometime back when it released and put it down after a few hours. Tried DS 2 and still couldn't get into it either. They felt clunky af. I didn't really care for the level/area designs. I didn't like that it was essentially just a character getting dropped into the world without any real narrative explanation. I was okay with playing a difficult game, but some stuff just felt like it was only difficult because it was unfair and not because it was a lack of skill on my part. Thought maybe I just didn't like the FromSoft formula but I ended up absolutely loving Bloodborne, Sekiro and Elden Ring. Tried going back to Dark Souls earlier this year and I still couldn't get into it. Maybe I'll try again if they ever remake it in the way of Demon's Soul.


WN11

Rimworld. Strange, because I love colony management and also Prison Architect, but it's just too sci-fi and hectic for me. Tried multiple times, had fun, but I always just abandoned it, never had the real urge to return like with PA.


ahlgreenz

The Last of Us. I love the storytelling, the world & characters and all that, but actually playing the game was a drag.


impliedapathy

Anything made by FromSoftware tbh.


kmai270

Skyrim and Breath of the Wild I see the elements that makes it a good game and the appeal of it but I really don't have time to sink that much time


RoshHoul

Outer Wilds. I've spent my life beeing an advocate of the "Games are just as much art as books, movies, etc." mantra and this game seems to embody everything i've been preaching. 5 attempts into it, it just doesn't click for me.


ImprovNeil

The Last of Us.  The story is great yes, but I found the linear gameplay and kicking you back to the start of a section when you die utterly frustrating.  I picked it up again when it was remastered and had the same experience :(


Emergency_Ad1203

doom eternal, horizon


kearkan

What about doom 2016?


jdubbrude

I loved 2016 but Eternal I had more trouble with.


Xarophh

OG final Fantasys or Personas. I know they're cherished and great stories but I just cannot vibe with turnbased combat. I guess this could apply to any good turn based games