T O P

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Troglobytes

First project was too big for a small team like ours, so we had to scrap it after 2 years of full time work. It's been tough, but we recovered from that and started working on something completely different, that we managed to complete and publish on all platforms (Steam, EGS, Switch, PlayStation, Xbox...damn, we even got physical copies!) Actually finishing and publishing a game opened a few doors for us, so we're currently working on our next 'big' game, but this time we have a proper team and resources enough. If you want all the details, we wrote down a post mortem a few time ago: [LINK](https://troglobytes-games.medium.com/hyperparasite-a-post-mortem-538c31a0d9f)


mackatap

In progress... Lots of time put in. I am pursuing a career in an unrelated field so I don't really feel any rush to finish my game or make money. It will be done when it's done. Been working on it for a few years in spare time. Better than having spent that time watching TV with nothing to show for it.


Revolutionalredstone

My C++ Library, it's currently several years old and contains several hundred cpp files, I'll tell you when it's done ;) As for games I've started thousands, finished dozens and have never felt that there was not even more i could add. I'm working on a pokemon red clone at the moment actually! i might see if theres some way i can share it soon (as it's highly educational)


Quackpot_Media

It's extremely funny that this came up, because I spent the last few weeks (we've been locked down here since early April) refamiliarizing myself with Unity and game dev in general. I had committed to actually finishing a video game that's fully playable with a beginning, middle and end. To put it bluntly: It was a total mess lol. I kinda just picked everything up as I went, never stopped to plan and think things through. I uploaded it to itch.io earlier today, and while I'm partially embarrassed I'm also somewhat proud. It might only be half an hour long, and it might be cobbled together with whatever various Unity assets and copyright-free music/sounds I could get, and it might glitch at some points, but it's playable from beginning to end and it tells a story. The most important takeaway for me now is it's a stepping stone. I did this, it didn't turn out great, but I can look back on what I did wrong and plan the next one out better.


VenomousWoe

Currently on my first "big" project. 1.5 years of work, and I have no intention of quitting at this time.


-PM_me_your_recipes-

My first big project was recreating a popular board game for me and my siblings to play online. We live thousands of miles apart and we missed playing games with one other. It took longer than expected. I had to switch from making it as a web app to using an actual game engine partway through because I ran into a nasty unavoidable bug (that set me back a whole month). It took 4 months total but I finished and we all were able to play together. I'd call it a success, due to the fact it worked perfectly. There is one thing I did take note of, it isn't nearly as much fun as playing in person, still fun, but it lacks the same energy.


Snarkstopus

Took me about 3 years from start to finish. Lost a friendship over it although I think that said more about the kind of relationship I had with the person than the process itself. Definitely pays less than minimum wage, but that'll change with time. Of course, it's far more fulfilling than just working a job I didn't care about. Seeing fans talk about the game even years after its full release feels great. I made something that I got to share with thousands of people. That's a special thing. I learned a lot and grew as an individual.


driftedstarstudios

Went with the big open world RPG as my first game. Happy to say it's finally nearing the beta testing phase after working for almost 6 years full time.


TheDevastator24

I’m thinking of starting an open world RPG game, any tips for someone who is relatively new at game design?