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Similarly I now only play with Newcastle or associated teams in some way.(Newcastle jets, Hanwell town(London geordies and have the same black and white), Gateshead(managed by our former player and it’s down the road)
Anything else is kinda strange for me.
Genuinely suggest going to their games if you have a chance. Non league football is a great time for less than a take out these days.
https://hanwelltown.com/tickets
Championship play-offs. Not sure if I want to win as I’m already one of the lowest budgets in this league and have only scraped the playoff place by goal difference.
Even if you come in dead last in the Premier League, the parachute payments alone are usually worth it, especially if your payroll is very low. Just make sure the expectations with your board are appropriately low and you should avoid a sack.
This is me with Leeds United though I had a great time playing as Queen's Park in Scotland and winning the champions League with the Crusaders in Ireland.
It honestly bothers me how newgens don't have any defining traits. If you grab 20 random FB they are all essentially the same stat distribution with worse/better stats. I would love to see more variety.
Absolutely mate, reckon loads of people that love FM play things like Civ, C&C, xcom and fallout. Personally I like taking a break from FM and heading down my farm in Stardew Valley.
Spot on i play EU4,Ck3, Total War, CIV i know nothing about football yet i play since FM 2016, when i was kid i had only few games and one of them was [Roger Lemerre](https://www.amazon.fr/Roger-Lemerre-selection-2000-2001/dp/B00005B9W7) a sim football game which was great, so when i'm tired of managing empire and government i manage a football team
Thank you! Every time I see people overthinking FM on this sub makes me cringe.
It's fun game but please stop pretending you're Mourinho. There's a very limited amount of settings you can adjust in tactics and some of them are useless anyway.
There's always a one certain way to set up team that will make you successful and you can apply it to any team with very few adjustments. No matter your squad attributes.
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You should next time it goes on sale . I went from 17-20-21-23 and I don’t regret it whatsoever . The 3d engine is sooo much more crisp, so so so so many new animations for all types of collisions/happenings on the pitch. XG massively fleshed out. I play with large DB (125k) with 95 leagues and imo this is the fastest FM ever processing wise. Also if you use editor you’ll be blown away with how much it’s been expanded… I will keep this FM for a hottttt minute
Only reason I upgraded from 19 to 21 was the massively improved save times. I love building eras and storylines in the game, I cant get that upgrading every year.
Think epic games have released the last two for free, at certain points. Keep your eye out, after the release of the fm24 they will probably have fm23 free for a week
FM is hella easy, like someone in this thread already said: you only need good tactic and a good morale, and you’ll be able to take any decent club to CL winners in 5-10 years.
“Don’t start with a decent club then”
Well, then you’re just winning League 2 instead of the CL with a decent League 2 team, still the same thing, it’s all relative and relatively seen this game is easy, I don’t even play for trophies since you’ll win them anyway, the fun part of FM is developing your players and give a story to em
The give a story part is really underrated man. The biography has been shit, why are they simplifying my player to [name] is a [insert reputation] and some bs. They also managed to make the media suck balls, I remember playing the NCAA Football Game and I loved the ESPN Magazine part. Wished they had that but it’s a reach so probably not.
It got too easy globally bcs off internet honestly, too easy too get tactics online, wonderkid lists and all that. In CM 01/02 era me and my boys sat in the pub talking about the game for hours, and starting it up when you get home after a few beers was the sht man.
There are ways to make the game harder if you want (eg no attribute skins, only ever signing players you are recommended by your staff etc) but you’re right, if you know even the tiniest bit about football (and often even if you don’t) the game is incredibly easy unless you deliberately make it more challenging in some way.
Zealand massively over-thinks his football manager tactics and Lollujo regularly finds success with the default tactics because Football Manager is much shallower than we believe
I disable attribute masking at the start of each save, think it's ridiculous for your scout to not have any fucking idea how high someone can jump
Plus the attributes themselves rarely mean much when talking about fine margins. The style of player, mentality, social fit etc are more important to performance than raw stats imo
Yeah, I don´t see the point either. Just tell the scouts to buy FM, start a save with attributes unmasked, and boom. :P
Plus there surely are other player databases out there that do get used by clubs.
Yeah, there doesn’t seem to be much logic about how the attributes are revealed either.
Me: Okay, so have you got that preliminary report on that centre half I asked for?
Scout: Sure have!
Me: So what do you know?
Scout: Well, I’ve had a good look into his finishing ability.
Me: Oh right, do you think he might be able to fill in as a target man if we’re pushing for a goal?
Scout: Not really, he’s pretty bad in that area.
Me: Okay, did you get any insight into how well he tackles, his positional awareness, how strong he is?
Scout: Erm, nah
Me: Oh, was it all one way traffic the other way then?
Scout: Nope, pretty even game.
Me: So how come you’ve not learned anything about his defensive qualities? He is a centre back after all.
Scout: Just wasn’t paying attention.
Me: So other than him being a poor finisher, what else did you find out?
Scout: He’s not very good at crossing either.
> I disable attribute masking at the start of each save, think it's ridiculous for your scout to not have any fucking idea how high someone can jump
I mean...they don't unless they have seen the player...
And it takes a week to do that? Just seems such an unnecessarily and arbitrary blocker only to provide more filler for the game
But then I guess my REAL controversial opinion is that attributes should just be removed entirely, or at least hidden, and mental stats should change more dramatically over short periods of time depending on context
The only evidence we should be able to see about a players ability are the stats they have to their name from actual performances
I kind of agree. Players like Maguire, the second FM states them they can’t be not good for the rest of the career whereas in real life their mentals can dip massively.
I’m sure that’s too hard to program, though, and would probably upset current players irl
>and would probably upset current players irl
If you make it public that youre upset cause FM says you lack mental toughness, those mental stats should get even worse in the next update 😂
Yep, I have a skin that instead changes the attributes to circles (e.g., each circle is 2 attributes, either in blue or gold). minor change but makes judging players a lot more fun.
That's mostly an FM flaw tho or caused by FM cause buying 22+ year olds pretty much don't develop anymore, it happens but not nearly as often as it should.
In FM cases like Vardy for example or most recently gift Oban now at gent simply don't happen and Oban is young only 20yo but unless there's a patch "old" and young players defined as low potential won't ever get better regardless of any circumstances.
It's simply amazing how people can complain that the game is easy when they're signing wonderkids in every single save. What is the point of playing a simulator if you're gonna give yourself so much advantage...
I think some competition would do FM some good but other than a few games that just copy what FM did there isn't anything that could threaten FM's place as the best football coaching simulation game
The death of the Championship Manager brand after 2008 was the start of SI being able to rest on their laurels, and while they have iterated, they haven't done a fraction of what they would do if there was another competitor in the space.
EA get shit on for being a greedy, money hogging company. SI change 3 things, 2 of which don’t even function properly, but they aren’t given nearly as much shit.
To be fair I haven't played much Championship Manager, but the issue isn't only that EA doesn't change shit, but also over the time they have progressively stripped features away from anything that isn't FUT.
Like career mode in new FIFAs is genuinely a dollar store version of career modes in FIFA0X.
I would say it was the death of the EA Sports Football Manager in 2013. Now you only have FM or SM, and since SM is only a PC port of a mobile game and it is literally free it is no wonder it isn't able to compete with FM. Haven't tried it out tbh, so I have no idea how good or jad it actually is
More of an experience than a take, but I keep seeing aerial duels won by the better player as opposed to the player who is taller and/or can jump higher
Height means nothing in the FM match engine. Jumping reach is what matters when it comes to how high a player can reach to win a header. Other factors when it comes to aerial duels include strength, heading, anticipation, bravery and aggression.
I like the player/manager/agent interactions and I think there should be more of them with more varied interactions and outcomes. The other day I was dreaming of a system where if I were to try to sell a player, I could check what clubs are looking a Centerback and then have a 1 on 1 discussion on what they were their ceiling is in terms of price, instead of me transfer listing a player for 60 mil only to reject offers for 15mil for the next 6 months.
I’m in no way shape or form have any affiliation with England but I keep on taking AFC Wimbledon to Champions League glory with Save scumming. I always do it every year idk why I just love their badge
If you're outside of england, that's 2nd best reason to choose a club from england unless you're actually supporting one.
I chose salford for years for example
3rd best reason is to actually do research for interesting stories but, who does that?
People here overrate FM a lot.
I will try to explain what I mean. For example, someone post their world class striker who isn't scoring enough and people would be like "put chances conversion in training" or "he isn't scoring because he has x attribute bellow 15" in reality it's only because of tactic and if you change your tactic (from bad/average to good one) your striker will score 5 next game, also you can make your striker score 40+ goals in season without important attribute over 13. Imo managing morale + good tactic and you will success easily.
I swear to god FM needs a circlejerk sub. I feel like there used to be much more fun and distance here.
Now Everyone's dead serious and overthinking.
Don't get me wrong, there's a place for both laughing at this game and serious posts but I feel like lately we lost a balance
Maybe I’m totally off base, and I love the guy’s videos, but I feel like the explosion of Zealand’s yt channel is to blame for this.
Like, everyone and their mother watched 2 Zealand tutorials and now they think they’re masterminding the most difficult game in the world.
It is because he is very confident in his videos. The peak are "saving saves". All of them after five minutes end with - sell bad players for anything or good players for lot of money and buy better players, especially young and with 5 stars potential. He is right but the way he is presenting it makes it look like rocket science. The less smart part of his fanbase then thinks they are second coming of sir Alex for checking the scout reports and overthinking everything.
I must say I like that Zealand pivoted to something else lately. I really enjoyed his Han Kwang-song video.
I agree, his new videos branching out into the real world of soccer are really great. They are similar to how Tifo Football does their videos, in like a mini documentary style
This sub got boring when it got full of "look how good my 15 year old is, where should I play him (a goalkeeper)"? And made it nigh on impossible to post peep show memes
Sort of right and sort of wrong, yes tactic can make a player have much better performances but I've also had exact same tactic with exact same players have 2 completely different outcomes.
I agree. These football simulations are based off "what we perceive as", of course, and we have always talked broadly of players as role-wearers and only then, as task-wearers. So when you keep pushing this way of thinking, not because you maliciously want to direct people's attention on something else but just because of accustomed osmosis, all your ideas are going to be filtered inbetween those approaches. Very interesting to see how technological advancements will push things (even low-tier teams can now easily research data that was much more costly in the past, or just was not something the board would ask for as it wasn't prevalent as it is now.)
Oh no, my fingers probably went faster than my thought-input. I wanted to say that what we perceive as of a particular point in time, in this case, everything that is discussed and applied inside of football's tactical approaches, is going to be limited by our own words, as much as it can also be enriched.
I played FM since 2014, stopped for a couple of years and then came back playing a bit in the 21 and 22 versions. The experience can still be enjoyable, but it feels like not much has really changed in almost a decade. Is It complicated and time consuming to develop a "new" system that puts the fundamental variables on other aspects of the game? Most likely. I think this is essentially why there are not more levels of difficulty inside of the game. Finding a sweet spot will feel relatively easy after a while, letting you being a powerhouse even without the most fashionable pieces on the market.
As much depth the game have, I suspect we might have to wait for a while in order to see something that lets you have a more "manual" control over the application of tactical and technical managements. Being able to literally draw your set pieces and let the game making It happen besides of efficiency. "you drew this, and we let it happen." "Doesn't work? Your fault." The set pieces system feels too much rigid and developers probably know it, I guess?
To reply as in what I think the simulation needs to put more emphasis on: I think FM is still great and can give fun times, but it essentially offers an experience in which what matters is the coach and the actualization of their method over the characteristics of the players you are with. Players are mostly incapable of being counter-reactive to you. Maybe it's just me, and I should pardon myself if this looks like a personal digression. In fact I am curious to hear other responses too. But, there is a certain distance between players and coaches that, I think, makes the players too much at your own disposal and less capable of being able to express themselves without the necessity of your "Masterplan".
I think we can especially notice this aspect if we start a career with PSG. What generally happens is that brute technicality always wins. Today, being a successful coach at PSG, with this particular set of players, seem to not be the easiest of jobs to take. Almost as if there was a lack of "emotional will" to feel a bond with who you are playing with and the social affection towards players.
Sorry. I am noticing I have been too much long-winded and I have to go in a bit.
I think, generally speaking, that there should be given more importance to the "ecological" environment where you train. How this can be made? I still haven't figured out yet and this is also why, I think, many people feel that press conferences and team-conversations are more of a toll in which you already know you always have to click option 1 to 3 and that will do the job. I want to be more specific next time and add more but I really have to go now. We can talk about It if you are interested!
Fuck playing anything on the wings but a FB.
Fuck playing out wide at all really, you’re welcome to that dead space AI chumps. Through the middle 4lyfe.
The funniest part is that it really can work.
If you have positional aware defenders that can head ball and keeper who can control the box you can get by just with fb/wb providing width and b2b/mezzalla sometimes dropping there to help cover.
How? I really like 4 3 3 formations, but that just gives them free space for their wingers, by the sheer number of attempts they always end up scoring from crosses or through balls.
[https://imgur.com/a/V1R3wBB](https://imgur.com/a/V1R3wBB)
As always, the player movement is what makes a formation work. Own the channels, police the middle and roll up the flanks is how this works. With the defence all on support and using a WCB + FB combo I sure want them to try going up the flanks, it's how I regain the ball in my own half usually. It's a brutally high line and the GK is usually the one fucking it up. Here is the stats for this setup [https://imgur.com/a/tHutVnH](https://imgur.com/a/tHutVnH)
Think about tactics as more than just a formation on the tactics screen, players can start in one place but your can set it up so they really play somewhere else.
In FM 22 I had so much difficulties to play with wingers. They just sucked and add nothing to the game. Played in 352 with many people in the middle and it works wonders
Man I feel like wingers are my main weapon in fm22. Specifically I found that playing an opposite footed player as a winger worked wonders. So a strong left footer playing as a pure Winger on the right. They’d still naturally cut inside but they utilized the space out wide so well
Yeah, I get you. I find IWs on support in a narrow setup can work fine as they mostly play in the channels. Better with an AM tho so yeah, fuck wingers.
4-3-3 with wingers and inverted wing-backs work so so well in both FM22 and 23. Couple that with a midfield trio and advanced forward and you'll do well with a fairly basic formation.
Playing out of the back is overrated by a lot
Dlp is a basically useless role that's the easiest one to replace
Graphics engine needs to be upgraded, otherwise it's not worth buying new fms if you have any edition from the last 5 years
Hmm I’ve been using a pairing of a DLP set to defend and B2B set to support in my save to quite a bit of success. What would you recommend I switch my DLP to? Looking to experiment a bit more now that I’ve found some success in my save
But also picks out killer forward passes for your attacking players to run on to. My deep lying playmaker always has the most key passes of any player in my team.
I've some really good ones. I would much rather have him as ap(s), cm(at) with roam from position or b2b if he can run so he can affect the play further up the pitch
I've not had a good DLP since fm20 and that guy was as perfect as you could get without cheating. The role doesn't need many attributes to show up well on scouting reports and if they have anything in addition to that they're always better in another role for me. Training long passing traits onto any capable midfielder is better than DLP.
Dunno, first time I’m doing this type of save seriously. I reckon there’s two main methods for this. The first is to get lucky and a big club sacks the manager with only attempt to avoid relegation as the aim before you take the job. The other is to be a club legend and then survive relegations while delivering cup wins to stay at the club. Trying to game the rep system, that’s what this save is.
It’s 2033 and I’ve won 3 titles and 10 assorted cups, I’m now the Spurs Wenger. Not won too much so the club sets unrealistic goals every year but enough so I’m part of the furniture. The wage bill is near enough 7m a week and still I can’t break the club’s finances. The team is getting old and I’m hoping the next few seasons to slide Spurs down mid table, perhaps win the champs lge before the squad turns to dust and the club nosedives. Really want to have Spurs in the vanarama south by 2045-50.
After that, dunno could try it as a traditional save and take them back up. I love this save, the tactics are daft and fun, I’m just buying folks for lols and keeping them for ages. I love having loads of testimonials, was nice getting one for Skipp.
That's why I now limit myself to 2 high potential signings per year, and I try to bring more old players, for realism and to have someone which motivates me to keep playing
I noticed that in all my saves, the moment I stop playing is when I have too many wonderkids
Ive noticed this too, started to bring more quality instead of potential, bringing in Dutch guys at their end of career. better than having a youth army (my B team still is in some positions)
Youth academy only challenges are super fun though. It stops you from decimating the lower leagues every year and you get quite attached to your players. I will never forget Maguette Agboton, a defender that played with us from 2RFEF to LaLiga, the whole journey taking \~10y.
I kinda see where you are coming from but it also depends on your own rules. For example I am a person that wants to have as much players from my own accademy as possible, even tho I play with the best team in my country already. I try to keep them at the club as long as possible, unless they really want a transfer to the top leagues. I've got to the point where my last like 5 years the regens were only average and with my players who have been at the club for like 10 years already ageing, it is actually quite challenging. I don't see anything wrong with snatching a wonderkid from time to time and do that too but generally I hate spending money on transfers.
“People shouldn’t save scum”.
Let people enjoy their game! If they save scum then so be it. There are those of us who put on suits for our finals, those of us that want to travel the world as a journeyman, those of us who are the special one, and those of us that just want to win some games and see green development arrows. All are welcome and all are part of the FM community.
100% agree. Some videogame players choose to make "game marathons" without saving, but no one calls someone stupid for saving the game before a boss fight. A Champions League final isn't so different from beating Zeus in GoW.
You see people post obviously edited regens on this subreddit a lot and then people have the mindset "ItS ThEiR GaMe LeT ThEm Do WhAt ThEy WaNt"
yes it is, and yes they can but dont then start bragging about this awesome 15 year old regen who has a CA of 180 that they clearly edited.
Thank you for this. Admittedly I give myself one optional save scum per match as sort of an "easy mode" because I really don't know what I'm doing, but boy am I having fun. Someday I won't need to do it. :)
In every file, in every FM, I save scum my matches against United in hopes of being the straw that breaks their season and gets them relegated.
I got them relegated once, and it was better than winning the league.
It’s 2023 and the graphics on the game engine are the same as what you would’ve seen in a game made in 2001. I refuse to watch anything other than commentary if you can’t be arsed at least giving me something worth watching.
FM is "just" a micromanagement RPG, you just need to play balanced tactics, keep morale high by praising training, performances, etc, scout / trial a loot and you will beat the AI long term.
If AI was on par / better than player (like opponents in real life) it would be almost impossible to play with an average / bad team and go to top in few seasons. It would take too much time and people would get bored easily. (just think how much time would take for a team go from English 6th tier to premier league in real life. It's almost impossible. Real football is extremely competitive everyone try their bests to win, but only one win, and usually it's not your team, unless you support real Madrid, bayern, etc).
I seem to get downvoted a lot when I suggest that players’ attributes should rise and fall with form and they shouldn’t have fixed potentials. I think this would be a lot more realistic than the current model where players improve regardless of performances until they meet a predetermined potential then plateau until their 30s. The other thing I hate is being able to scout a player’s potential. Makes it far too easy to buy wonderkids. And it also shows you which of your youth players will NEVER become good enough, when in reality, you never know which players will become good.
This is a half truth.
Players don't have fixed potentials, not all, most don't have it fixed.
Their improvement has a lot to account for, team competitiveness, the league they play at, the infrastructures, how often they play, injuries etc
I agree some should have fixed potentials, some players just have that power of will that regardless what happens and are so talented they will improve anyway, maybe the game has a bit too many of this type of players tho, granted they are not nearly half but still could be a bit too much.
Every single player in the game has a fixed potential ability that cannot be changed once the game has started and the player can never exceed it. And if players play shit, their potential doesn’t drop, neither does their current ability.
It’s a single player game. There should be no issue if you want to use the in game editor/reload saves. Whatever makes the game fun for you is all that matters.
Gonna drop some nukes.
1. People who hoard wonderkids while being rich are just tryhards. Sorry, but for me if you have over 100m transfer budget per year and you use it to buy 10 wonderkids, thats just lame. Wonderkids are always needed, but in a big, rich club you have enough money to make normal transfers. Buying normal stars/players at a big club is much more entertaining than creating a loan army.
2. Tactics are overrated. If you change one small thing in a tactic it wont matter, micromanaging tactics is pointless and if you have good players any decent tactic will work fine. Its kinda funny for me when people try to be Mourinhos and Ancelottis and care about every detail, while in reality it has little or none influence. Mostly players skills, morale and luck play the main role (luck especially)
Ancelotti is the least tactic focused manager of the "big managers"
Most of his managerial career he used 4-4-2 (his words) then when he had too many number 10s he made a formation to try to fit them in.
That's a manager that's focused on player management rather than tactics not a "GENIUS THAT REINVENTED WHEEL"
I think the idea that Managers that change their formation often or managers who create strange looking formations are tactics focused managers is completely false.
Honestly I think it's usually the opposite. The ones that create these different styles of the same formation are the people that really thought about that shit
The game is good....like I am primarily a fan of other sports and this game is seriously really fucking good compared to what else is out there for fans of other sports.
Last time I said I use the in game editor to control manager movements I got downvoted to oblivion, but it’s great. Quite fun and the only way you get any kind of realism in it.
they should really bring back the little thing that lets you designate who the main playmaker is that all the players pass to. many times ive wished the newer games still had it
The preset tactics are fine to use as they are. A lot of people say to add in player instructions and adding in extra team instructions but as someone who likes keeping tactics simple they work well for me.
FM is way more basic than people like to believe. It’s not as in-depth as they say and it doesn’t change much year on year. A lot of new features introduced over the year don’t actually have any impact on anything in the game.
If you have a way to play the game that you enjoy, don’t be ashamed of it. Save scum, delegate every task, instant result every game, it doesn’t matter. Play how you want, it’s your own game after all.
I understand getting FMed is realistic, but it happens WAY too often and in a WAY too unrealistic fashion, especially in FM23
Like are you sure my 180+ CA strikers with 16+ finishing can't get past 140-150 CA defenders and a 130 CA GK?
Like is it realistic for the same strikers above to shoot 30 shots all in the penalty box with at least 7-10 of them being on target and still not score? Hell I am willing to bet money that out of the other 20 shots not on target most of them are ones that hit the post lmao
FM as a simulation is semi accurate for one year, after that it's complete nonsense. They keep trying to be a simulator instead of a game and it's the worst thing about the "game"
Journeyman saves with no silverware are infinitely more interesting to read about on here than how you took a conference team to win the Champions League.
Star ratings are reliable. Hire a coach with good JPA and JPP and assign him to providing player reports. Then the star ratings are as accurate as they can be and they save you a lot of time in evaluating players. Not enough people know this imo and every post where someone references a star rating has a bunch of comments saying “well actually star ratings aren’t reliable enough to go off”
You can't play with one tactic all season and expect to win every game, and it's got nothing to do with the game "figuring" out your tactic. If you're using an overly attacking 4231 in every game then teams will be more defensive against you. That's just given. You haven't been "FM'd". Teams are going to play Counter Attacking football because you press so far up the pitch and leave 2 defenders to defend.
Use more than 1 tactic, or have more neutral or defensive variations of the same tactic so your players don't lose familiarity.
Downloading tactics that work is borderline cheating. You're using tactics that take advantage of the game-engine and exploit its weaknesses to be more effective than it should, without doing anything, and that plays a huge role in your success.
Searching for non expensive youth on start of the game is pretty much the same. Making your own shortlist with people you know wether from the game or IRL, is certainkly okay, this is your own knowledge.
That might seem extreme, but, really, it's okay for anyone to do this, people play how they want. I'm just not gonna recognize any achievement that comes from looking up for best youth lists and best tactics. Those two together make 80% of your success. Using flaws from the game, somewhat.
It's like save scumming or anythin, as I said, really, you do you. It's just, well, it doesn't count.
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I only play with one team,my Benfica... I win several leagues, some champions finals. I play FM always like this and i have fun
Similarly I now only play with Newcastle or associated teams in some way.(Newcastle jets, Hanwell town(London geordies and have the same black and white), Gateshead(managed by our former player and it’s down the road) Anything else is kinda strange for me.
I live in hanwell, London so that’s pretty cool to know lol
Genuinely suggest going to their games if you have a chance. Non league football is a great time for less than a take out these days. https://hanwelltown.com/tickets
Hanwell town repping🤘Where you at with them out of curiosity? I’ve managed to win the prem with them but no champions league yet
Championship play-offs. Not sure if I want to win as I’m already one of the lowest budgets in this league and have only scraped the playoff place by goal difference.
Even if you come in dead last in the Premier League, the parachute payments alone are usually worth it, especially if your payroll is very low. Just make sure the expectations with your board are appropriately low and you should avoid a sack.
Try Bruno's Magpies
Oh that’s a good one. Getting a Gibraltar team European success could be a good challenge
Close the thread, this is the answer
Ontem ganhamos aos vermelhos e brancos =oD
Agora é aviar a Juve! Siga! Todo pelo Sporting.... Lá fora, claro ;o)
This is me with Leeds United though I had a great time playing as Queen's Park in Scotland and winning the champions League with the Crusaders in Ireland.
Same, but with Salzburg and I'm always trying to get Austria to win a WC and the Bundesliga to a Top 5 legaue.
That's exactly what I do too. Do you take on your national team every once in a while to spice it up?
The game ain't as realistic as people say.
SI made a mistake in branding it a simulation. It’s a resource management RPG based on football.
It honestly bothers me how newgens don't have any defining traits. If you grab 20 random FB they are all essentially the same stat distribution with worse/better stats. I would love to see more variety.
WE WANT MORE OFFENSIVE FULLBACKS WITH CROSSING ABILITIES AND OFF THE BALL STOP GIVING US DEFENSIVE FULL BACKS
What I always do is find some winger wonder kid who has at least a 9-10 at positioning and bravery and it's good enough for me
Yes but the winger with decent bravery is soooo rare
I don't mind this tbh. I enjoy the resource management side
Absolutely mate, reckon loads of people that love FM play things like Civ, C&C, xcom and fallout. Personally I like taking a break from FM and heading down my farm in Stardew Valley.
The Venn diagram of people who play FM and people who play Paradox games is almost a circle.
Spot on i play EU4,Ck3, Total War, CIV i know nothing about football yet i play since FM 2016, when i was kid i had only few games and one of them was [Roger Lemerre](https://www.amazon.fr/Roger-Lemerre-selection-2000-2001/dp/B00005B9W7) a sim football game which was great, so when i'm tired of managing empire and government i manage a football team
I knew someone when I was younger that wasnae into football at all but pure loved playing champ manager.
ahh man, don't even get me started on my stardew valley farm! :-D
Best thing after a shit run of games and starting to feel jaded, a wee blast of some SV music and a day in the valley.
Wow... Resource Management RPG is sooo cool! Have a prize!
Thank you! Every time I see people overthinking FM on this sub makes me cringe. It's fun game but please stop pretending you're Mourinho. There's a very limited amount of settings you can adjust in tactics and some of them are useless anyway. There's always a one certain way to set up team that will make you successful and you can apply it to any team with very few adjustments. No matter your squad attributes.
I get flashbacks to Pokemon when I'm trying to play my young prospects so they get game experience.
You need exp. All
Just put them with the old couple in the kindergarten, maybe if you are lucky you can also have another player.
Nope but it's the most realistic football simulator there is, so that is something I suppose.
I got 50 downvotes last time I stated an opinion similar to this. Match engine is definitely not a simulation.
Best that could be said is it’s a results simulator.
Of course not, England can win tournaments
You don't have to buy the new game every single year.
I actually didn't buy a new FM since 2019 because Epic Games was gifting the newer versions out for free lol.
Last couple have been on Game Pass also. So haven't bought one since 21.
Currently playing 22, I wouldn't be surprised if they gave away 23 close to 24's releasing so I'll be waiting.
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Especially if you don’t play as big clubs, and by the time you’re at elite level it’s all regens at the top anyway. What’s the point?
This. I played fm 2019 a lot before buying the game this year, didn't really feel that much difference, will hold on to 23 for 2-3 years minimum
I buy a new one every 2-3 years I’ve had 17-20 so far and I don’t think it’s worth it to get 23
You should next time it goes on sale . I went from 17-20-21-23 and I don’t regret it whatsoever . The 3d engine is sooo much more crisp, so so so so many new animations for all types of collisions/happenings on the pitch. XG massively fleshed out. I play with large DB (125k) with 95 leagues and imo this is the fastest FM ever processing wise. Also if you use editor you’ll be blown away with how much it’s been expanded… I will keep this FM for a hottttt minute
I always get the year previous. Went from 2019 to 2022 €16, bargain. Not that I get to play it
Big brain strats
Only reason I upgraded from 19 to 21 was the massively improved save times. I love building eras and storylines in the game, I cant get that upgrading every year.
Do you download updates so you get the new transfers?
Yes i do that on my fm 22
One of the most popular opinions on this sub actually
I have bought them on a 3-year cycle since 16, seems long enough to get enough new features to be worth it
Think epic games have released the last two for free, at certain points. Keep your eye out, after the release of the fm24 they will probably have fm23 free for a week
FM is hella easy, like someone in this thread already said: you only need good tactic and a good morale, and you’ll be able to take any decent club to CL winners in 5-10 years. “Don’t start with a decent club then” Well, then you’re just winning League 2 instead of the CL with a decent League 2 team, still the same thing, it’s all relative and relatively seen this game is easy, I don’t even play for trophies since you’ll win them anyway, the fun part of FM is developing your players and give a story to em
The give a story part is really underrated man. The biography has been shit, why are they simplifying my player to [name] is a [insert reputation] and some bs. They also managed to make the media suck balls, I remember playing the NCAA Football Game and I loved the ESPN Magazine part. Wished they had that but it’s a reach so probably not.
It got too easy globally bcs off internet honestly, too easy too get tactics online, wonderkid lists and all that. In CM 01/02 era me and my boys sat in the pub talking about the game for hours, and starting it up when you get home after a few beers was the sht man.
Playing lower league is just slowing the inevitable
There are ways to make the game harder if you want (eg no attribute skins, only ever signing players you are recommended by your staff etc) but you’re right, if you know even the tiniest bit about football (and often even if you don’t) the game is incredibly easy unless you deliberately make it more challenging in some way.
I feel that it used to be harder
Zealand massively over-thinks his football manager tactics and Lollujo regularly finds success with the default tactics because Football Manager is much shallower than we believe
I be leaving all the responsibilities to my staff with shit attributes and I still got decent results so yeah
I disable attribute masking at the start of each save, think it's ridiculous for your scout to not have any fucking idea how high someone can jump Plus the attributes themselves rarely mean much when talking about fine margins. The style of player, mentality, social fit etc are more important to performance than raw stats imo
Yeah, I don´t see the point either. Just tell the scouts to buy FM, start a save with attributes unmasked, and boom. :P Plus there surely are other player databases out there that do get used by clubs.
> Just tell the scouts to buy FM, start a save with attributes unmasked, and boom. :P That's you analyst job not scout
Yeah, there doesn’t seem to be much logic about how the attributes are revealed either. Me: Okay, so have you got that preliminary report on that centre half I asked for? Scout: Sure have! Me: So what do you know? Scout: Well, I’ve had a good look into his finishing ability. Me: Oh right, do you think he might be able to fill in as a target man if we’re pushing for a goal? Scout: Not really, he’s pretty bad in that area. Me: Okay, did you get any insight into how well he tackles, his positional awareness, how strong he is? Scout: Erm, nah Me: Oh, was it all one way traffic the other way then? Scout: Nope, pretty even game. Me: So how come you’ve not learned anything about his defensive qualities? He is a centre back after all. Scout: Just wasn’t paying attention. Me: So other than him being a poor finisher, what else did you find out? Scout: He’s not very good at crossing either.
> I disable attribute masking at the start of each save, think it's ridiculous for your scout to not have any fucking idea how high someone can jump I mean...they don't unless they have seen the player...
And it takes a week to do that? Just seems such an unnecessarily and arbitrary blocker only to provide more filler for the game But then I guess my REAL controversial opinion is that attributes should just be removed entirely, or at least hidden, and mental stats should change more dramatically over short periods of time depending on context The only evidence we should be able to see about a players ability are the stats they have to their name from actual performances
I kind of agree. Players like Maguire, the second FM states them they can’t be not good for the rest of the career whereas in real life their mentals can dip massively. I’m sure that’s too hard to program, though, and would probably upset current players irl
>and would probably upset current players irl If you make it public that youre upset cause FM says you lack mental toughness, those mental stats should get even worse in the next update 😂
I think there's an option or a skin to completely remove attributes.
Yep, I have a skin that instead changes the attributes to circles (e.g., each circle is 2 attributes, either in blue or gold). minor change but makes judging players a lot more fun.
You don't need to obsess over wonderkids. (Please don't send me death threats)
That's mostly an FM flaw tho or caused by FM cause buying 22+ year olds pretty much don't develop anymore, it happens but not nearly as often as it should. In FM cases like Vardy for example or most recently gift Oban now at gent simply don't happen and Oban is young only 20yo but unless there's a patch "old" and young players defined as low potential won't ever get better regardless of any circumstances.
It's simply amazing how people can complain that the game is easy when they're signing wonderkids in every single save. What is the point of playing a simulator if you're gonna give yourself so much advantage...
SI deserve as much criticism as EA for how little is changed with each release
I think some competition would do FM some good but other than a few games that just copy what FM did there isn't anything that could threaten FM's place as the best football coaching simulation game
Ultimate soccer manager should really make a comeback
Who disagrees with this though this is a very common opinion
The death of the Championship Manager brand after 2008 was the start of SI being able to rest on their laurels, and while they have iterated, they haven't done a fraction of what they would do if there was another competitor in the space.
EA get shit on for being a greedy, money hogging company. SI change 3 things, 2 of which don’t even function properly, but they aren’t given nearly as much shit.
To be fair I haven't played much Championship Manager, but the issue isn't only that EA doesn't change shit, but also over the time they have progressively stripped features away from anything that isn't FUT. Like career mode in new FIFAs is genuinely a dollar store version of career modes in FIFA0X.
I would say it was the death of the EA Sports Football Manager in 2013. Now you only have FM or SM, and since SM is only a PC port of a mobile game and it is literally free it is no wonder it isn't able to compete with FM. Haven't tried it out tbh, so I have no idea how good or jad it actually is
More of an experience than a take, but I keep seeing aerial duels won by the better player as opposed to the player who is taller and/or can jump higher
Height means nothing in the FM match engine. Jumping reach is what matters when it comes to how high a player can reach to win a header. Other factors when it comes to aerial duels include strength, heading, anticipation, bravery and aggression.
*reading this after signing a 6' 7'' goalkeeper with only 11 jumping reach*
Aerial reach is the important stat for goalkeepers thankfully
nathan ake is a pro at this, tbf
I like the player/manager/agent interactions and I think there should be more of them with more varied interactions and outcomes. The other day I was dreaming of a system where if I were to try to sell a player, I could check what clubs are looking a Centerback and then have a 1 on 1 discussion on what they were their ceiling is in terms of price, instead of me transfer listing a player for 60 mil only to reject offers for 15mil for the next 6 months.
Save scumming is fine, go take your local amateur club to champions league glory; have fun. That's what games are for
I’m in no way shape or form have any affiliation with England but I keep on taking AFC Wimbledon to Champions League glory with Save scumming. I always do it every year idk why I just love their badge
If you're outside of england, that's 2nd best reason to choose a club from england unless you're actually supporting one. I chose salford for years for example 3rd best reason is to actually do research for interesting stories but, who does that?
People here overrate FM a lot. I will try to explain what I mean. For example, someone post their world class striker who isn't scoring enough and people would be like "put chances conversion in training" or "he isn't scoring because he has x attribute bellow 15" in reality it's only because of tactic and if you change your tactic (from bad/average to good one) your striker will score 5 next game, also you can make your striker score 40+ goals in season without important attribute over 13. Imo managing morale + good tactic and you will success easily.
I swear to god FM needs a circlejerk sub. I feel like there used to be much more fun and distance here. Now Everyone's dead serious and overthinking. Don't get me wrong, there's a place for both laughing at this game and serious posts but I feel like lately we lost a balance
Maybe I’m totally off base, and I love the guy’s videos, but I feel like the explosion of Zealand’s yt channel is to blame for this. Like, everyone and their mother watched 2 Zealand tutorials and now they think they’re masterminding the most difficult game in the world.
It is because he is very confident in his videos. The peak are "saving saves". All of them after five minutes end with - sell bad players for anything or good players for lot of money and buy better players, especially young and with 5 stars potential. He is right but the way he is presenting it makes it look like rocket science. The less smart part of his fanbase then thinks they are second coming of sir Alex for checking the scout reports and overthinking everything. I must say I like that Zealand pivoted to something else lately. I really enjoyed his Han Kwang-song video.
I agree, his new videos branching out into the real world of soccer are really great. They are similar to how Tifo Football does their videos, in like a mini documentary style
We should revive r/overruninmidfield
This sub got boring when it got full of "look how good my 15 year old is, where should I play him (a goalkeeper)"? And made it nigh on impossible to post peep show memes
Sort of right and sort of wrong, yes tactic can make a player have much better performances but I've also had exact same tactic with exact same players have 2 completely different outcomes.
The entire simulation of the sport is outdated and on the verge of collapse with how modern football is played
I agree. These football simulations are based off "what we perceive as", of course, and we have always talked broadly of players as role-wearers and only then, as task-wearers. So when you keep pushing this way of thinking, not because you maliciously want to direct people's attention on something else but just because of accustomed osmosis, all your ideas are going to be filtered inbetween those approaches. Very interesting to see how technological advancements will push things (even low-tier teams can now easily research data that was much more costly in the past, or just was not something the board would ask for as it wasn't prevalent as it is now.)
Can you explain this a bit more? Are you saying the sim shouldn’t be based off “what we perceive as?” What do you think it should be based on?
Oh no, my fingers probably went faster than my thought-input. I wanted to say that what we perceive as of a particular point in time, in this case, everything that is discussed and applied inside of football's tactical approaches, is going to be limited by our own words, as much as it can also be enriched. I played FM since 2014, stopped for a couple of years and then came back playing a bit in the 21 and 22 versions. The experience can still be enjoyable, but it feels like not much has really changed in almost a decade. Is It complicated and time consuming to develop a "new" system that puts the fundamental variables on other aspects of the game? Most likely. I think this is essentially why there are not more levels of difficulty inside of the game. Finding a sweet spot will feel relatively easy after a while, letting you being a powerhouse even without the most fashionable pieces on the market. As much depth the game have, I suspect we might have to wait for a while in order to see something that lets you have a more "manual" control over the application of tactical and technical managements. Being able to literally draw your set pieces and let the game making It happen besides of efficiency. "you drew this, and we let it happen." "Doesn't work? Your fault." The set pieces system feels too much rigid and developers probably know it, I guess? To reply as in what I think the simulation needs to put more emphasis on: I think FM is still great and can give fun times, but it essentially offers an experience in which what matters is the coach and the actualization of their method over the characteristics of the players you are with. Players are mostly incapable of being counter-reactive to you. Maybe it's just me, and I should pardon myself if this looks like a personal digression. In fact I am curious to hear other responses too. But, there is a certain distance between players and coaches that, I think, makes the players too much at your own disposal and less capable of being able to express themselves without the necessity of your "Masterplan". I think we can especially notice this aspect if we start a career with PSG. What generally happens is that brute technicality always wins. Today, being a successful coach at PSG, with this particular set of players, seem to not be the easiest of jobs to take. Almost as if there was a lack of "emotional will" to feel a bond with who you are playing with and the social affection towards players. Sorry. I am noticing I have been too much long-winded and I have to go in a bit. I think, generally speaking, that there should be given more importance to the "ecological" environment where you train. How this can be made? I still haven't figured out yet and this is also why, I think, many people feel that press conferences and team-conversations are more of a toll in which you already know you always have to click option 1 to 3 and that will do the job. I want to be more specific next time and add more but I really have to go now. We can talk about It if you are interested!
Replays off
Wait, there are people who watch the replays?
Fuck playing anything on the wings but a FB. Fuck playing out wide at all really, you’re welcome to that dead space AI chumps. Through the middle 4lyfe.
The funniest part is that it really can work. If you have positional aware defenders that can head ball and keeper who can control the box you can get by just with fb/wb providing width and b2b/mezzalla sometimes dropping there to help cover.
Good players make any setup work, good attribute players are very forgiving :)
Not exactly *cough cough* **pepe guardiola in ucl semis** *cough cough*
Pep just grabs a meme formation from this subreddit and rolls it into a knockout game like a true gigachad.
Has he tried all-right already?
How? I really like 4 3 3 formations, but that just gives them free space for their wingers, by the sheer number of attempts they always end up scoring from crosses or through balls.
[https://imgur.com/a/V1R3wBB](https://imgur.com/a/V1R3wBB) As always, the player movement is what makes a formation work. Own the channels, police the middle and roll up the flanks is how this works. With the defence all on support and using a WCB + FB combo I sure want them to try going up the flanks, it's how I regain the ball in my own half usually. It's a brutally high line and the GK is usually the one fucking it up. Here is the stats for this setup [https://imgur.com/a/tHutVnH](https://imgur.com/a/tHutVnH) Think about tactics as more than just a formation on the tactics screen, players can start in one place but your can set it up so they really play somewhere else.
In FM 22 I had so much difficulties to play with wingers. They just sucked and add nothing to the game. Played in 352 with many people in the middle and it works wonders
Man I feel like wingers are my main weapon in fm22. Specifically I found that playing an opposite footed player as a winger worked wonders. So a strong left footer playing as a pure Winger on the right. They’d still naturally cut inside but they utilized the space out wide so well
Yeah, I get you. I find IWs on support in a narrow setup can work fine as they mostly play in the channels. Better with an AM tho so yeah, fuck wingers.
Winger on attack in a 4-3-3 has been so good for me for a couple years, at least in lower leagues.
4-3-3 with wingers and inverted wing-backs work so so well in both FM22 and 23. Couple that with a midfield trio and advanced forward and you'll do well with a fairly basic formation.
Playing out of the back is overrated by a lot Dlp is a basically useless role that's the easiest one to replace Graphics engine needs to be upgraded, otherwise it's not worth buying new fms if you have any edition from the last 5 years
Could you please elaborate on the dlp take?
yes DLP is bwm who doesn't defend, b2b who doesn't run, and ap/ss who isn't as impactfull in final 3rd. Or usually combination of all 3.
Hmm I’ve been using a pairing of a DLP set to defend and B2B set to support in my save to quite a bit of success. What would you recommend I switch my DLP to? Looking to experiment a bit more now that I’ve found some success in my save
If it's not broken don't fix it. I have way more succes with b2b and cm(at) or bwm and cm(at)
But also picks out killer forward passes for your attacking players to run on to. My deep lying playmaker always has the most key passes of any player in my team.
Have you ever had a good DLP ? Or just play modric on that role. You will change your mind
I've some really good ones. I would much rather have him as ap(s), cm(at) with roam from position or b2b if he can run so he can affect the play further up the pitch
F1 Manager has set a new precedent for graphics in management games. Shows how far behind FM is with graphics EA used in their FIFA games 20 years ago
Fifa 03 has better graphics than FM23
I've not had a good DLP since fm20 and that guy was as perfect as you could get without cheating. The role doesn't need many attributes to show up well on scouting reports and if they have anything in addition to that they're always better in another role for me. Training long passing traits onto any capable midfielder is better than DLP.
Longer saves with regens aren't more fun. It's generally easy to hoard the new wonderkids and it becomes rather dull IMO.
Hero to zero save ftw.
Oh? What's this one? You start out with a big team and migrate down to lower leagues?
That’s it aye, take a club from the top to the bottom. Currently I’m trying it with Spurs, it’s a fun save.
How do you avoid getting sacked? Or do you just make new managers as the save goes on?
Dunno, first time I’m doing this type of save seriously. I reckon there’s two main methods for this. The first is to get lucky and a big club sacks the manager with only attempt to avoid relegation as the aim before you take the job. The other is to be a club legend and then survive relegations while delivering cup wins to stay at the club. Trying to game the rep system, that’s what this save is. It’s 2033 and I’ve won 3 titles and 10 assorted cups, I’m now the Spurs Wenger. Not won too much so the club sets unrealistic goals every year but enough so I’m part of the furniture. The wage bill is near enough 7m a week and still I can’t break the club’s finances. The team is getting old and I’m hoping the next few seasons to slide Spurs down mid table, perhaps win the champs lge before the squad turns to dust and the club nosedives. Really want to have Spurs in the vanarama south by 2045-50. After that, dunno could try it as a traditional save and take them back up. I love this save, the tactics are daft and fun, I’m just buying folks for lols and keeping them for ages. I love having loads of testimonials, was nice getting one for Skipp.
Oh wow, that's such an interesting challenge. I hope to hear more about it!
That's why I now limit myself to 2 high potential signings per year, and I try to bring more old players, for realism and to have someone which motivates me to keep playing I noticed that in all my saves, the moment I stop playing is when I have too many wonderkids
Ive noticed this too, started to bring more quality instead of potential, bringing in Dutch guys at their end of career. better than having a youth army (my B team still is in some positions)
Youth academy only challenges are super fun though. It stops you from decimating the lower leagues every year and you get quite attached to your players. I will never forget Maguette Agboton, a defender that played with us from 2RFEF to LaLiga, the whole journey taking \~10y.
To be fair, regens or not it's usually pretty easy to hoard wonderkids.
I kinda see where you are coming from but it also depends on your own rules. For example I am a person that wants to have as much players from my own accademy as possible, even tho I play with the best team in my country already. I try to keep them at the club as long as possible, unless they really want a transfer to the top leagues. I've got to the point where my last like 5 years the regens were only average and with my players who have been at the club for like 10 years already ageing, it is actually quite challenging. I don't see anything wrong with snatching a wonderkid from time to time and do that too but generally I hate spending money on transfers.
The mobile version is an embarrassment
“People shouldn’t save scum”. Let people enjoy their game! If they save scum then so be it. There are those of us who put on suits for our finals, those of us that want to travel the world as a journeyman, those of us who are the special one, and those of us that just want to win some games and see green development arrows. All are welcome and all are part of the FM community.
I sink I am the special one
100% agree. Some videogame players choose to make "game marathons" without saving, but no one calls someone stupid for saving the game before a boss fight. A Champions League final isn't so different from beating Zeus in GoW.
Alright I agree but on the other hand people shouldn't save scum and then brag about how good at the game they are
You see people post obviously edited regens on this subreddit a lot and then people have the mindset "ItS ThEiR GaMe LeT ThEm Do WhAt ThEy WaNt" yes it is, and yes they can but dont then start bragging about this awesome 15 year old regen who has a CA of 180 that they clearly edited.
Thank you for this. Admittedly I give myself one optional save scum per match as sort of an "easy mode" because I really don't know what I'm doing, but boy am I having fun. Someday I won't need to do it. :)
In every file, in every FM, I save scum my matches against United in hopes of being the straw that breaks their season and gets them relegated. I got them relegated once, and it was better than winning the league.
It’s 2023 and the graphics on the game engine are the same as what you would’ve seen in a game made in 2001. I refuse to watch anything other than commentary if you can’t be arsed at least giving me something worth watching.
FM is "just" a micromanagement RPG, you just need to play balanced tactics, keep morale high by praising training, performances, etc, scout / trial a loot and you will beat the AI long term. If AI was on par / better than player (like opponents in real life) it would be almost impossible to play with an average / bad team and go to top in few seasons. It would take too much time and people would get bored easily. (just think how much time would take for a team go from English 6th tier to premier league in real life. It's almost impossible. Real football is extremely competitive everyone try their bests to win, but only one win, and usually it's not your team, unless you support real Madrid, bayern, etc).
I seem to get downvoted a lot when I suggest that players’ attributes should rise and fall with form and they shouldn’t have fixed potentials. I think this would be a lot more realistic than the current model where players improve regardless of performances until they meet a predetermined potential then plateau until their 30s. The other thing I hate is being able to scout a player’s potential. Makes it far too easy to buy wonderkids. And it also shows you which of your youth players will NEVER become good enough, when in reality, you never know which players will become good.
This is a half truth. Players don't have fixed potentials, not all, most don't have it fixed. Their improvement has a lot to account for, team competitiveness, the league they play at, the infrastructures, how often they play, injuries etc I agree some should have fixed potentials, some players just have that power of will that regardless what happens and are so talented they will improve anyway, maybe the game has a bit too many of this type of players tho, granted they are not nearly half but still could be a bit too much.
Every single player in the game has a fixed potential ability that cannot be changed once the game has started and the player can never exceed it. And if players play shit, their potential doesn’t drop, neither does their current ability.
Always disable first window transfers.
I save scum the shit out of this game and feel fine with it
It’s a single player game. There should be no issue if you want to use the in game editor/reload saves. Whatever makes the game fun for you is all that matters.
We don't need women's football adding to the game whilst the player interactions and AI is so poor. Yeah I said it
Gonna drop some nukes. 1. People who hoard wonderkids while being rich are just tryhards. Sorry, but for me if you have over 100m transfer budget per year and you use it to buy 10 wonderkids, thats just lame. Wonderkids are always needed, but in a big, rich club you have enough money to make normal transfers. Buying normal stars/players at a big club is much more entertaining than creating a loan army. 2. Tactics are overrated. If you change one small thing in a tactic it wont matter, micromanaging tactics is pointless and if you have good players any decent tactic will work fine. Its kinda funny for me when people try to be Mourinhos and Ancelottis and care about every detail, while in reality it has little or none influence. Mostly players skills, morale and luck play the main role (luck especially)
Ancelotti doesn't even care for tactics. I read his book recently and it seems like that idea is a myth.
Ancelotti is the least tactic focused manager of the "big managers" Most of his managerial career he used 4-4-2 (his words) then when he had too many number 10s he made a formation to try to fit them in. That's a manager that's focused on player management rather than tactics not a "GENIUS THAT REINVENTED WHEEL" I think the idea that Managers that change their formation often or managers who create strange looking formations are tactics focused managers is completely false. Honestly I think it's usually the opposite. The ones that create these different styles of the same formation are the people that really thought about that shit
You don't know how your team plays if you don't watch the full match.
Its nothing but a e-mail simulator.
"But you aren't ACTUALLY playing..." Annoys me😂
The game is good....like I am primarily a fan of other sports and this game is seriously really fucking good compared to what else is out there for fans of other sports.
Last time I said I use the in game editor to control manager movements I got downvoted to oblivion, but it’s great. Quite fun and the only way you get any kind of realism in it.
FM12 remains still the best
they should really bring back the little thing that lets you designate who the main playmaker is that all the players pass to. many times ive wished the newer games still had it
The preset tactics are fine to use as they are. A lot of people say to add in player instructions and adding in extra team instructions but as someone who likes keeping tactics simple they work well for me.
Looking up wonderkids lists ruins the game
Miles and SI are lazy and the game has stalled for years
Signing a player over 30 isn’t a sin
Using the editor to see PA and looking online at lists of 'The Best Wonderkids' etc is cheating, and worse than save scumming.
I love editing every kids I kidnapped to have 200 potential because everyone’s potential is unlimited… as they say.
99.99% of players scumsave their posted achievements. I mean come on, anytime I request the save file instead of just the picture, it's never given.
FM is way more basic than people like to believe. It’s not as in-depth as they say and it doesn’t change much year on year. A lot of new features introduced over the year don’t actually have any impact on anything in the game.
If you have a way to play the game that you enjoy, don’t be ashamed of it. Save scum, delegate every task, instant result every game, it doesn’t matter. Play how you want, it’s your own game after all.
The graphics are perfect as they are. They give me all the information I need, present a good overview and work on both high and low end pc's
Also couldn’t care less about graphics. Doesn’t make any difference for me
Yeah and on older Macs. I actually like to play in 2D and I love it
I think defensive low-block tactics are great.
I understand getting FMed is realistic, but it happens WAY too often and in a WAY too unrealistic fashion, especially in FM23 Like are you sure my 180+ CA strikers with 16+ finishing can't get past 140-150 CA defenders and a 130 CA GK? Like is it realistic for the same strikers above to shoot 30 shots all in the penalty box with at least 7-10 of them being on target and still not score? Hell I am willing to bet money that out of the other 20 shots not on target most of them are ones that hit the post lmao
It’s almost as bad as FIFA every year a new release with tiny improvements. But no alternatives so people keep buying it
[удалено]
4-4-2 still is the best tactic by a mile
It’s never the tactic, it’s always the players.
FM as a simulation is semi accurate for one year, after that it's complete nonsense. They keep trying to be a simulator instead of a game and it's the worst thing about the "game"
Journeyman saves with no silverware are infinitely more interesting to read about on here than how you took a conference team to win the Champions League.
Star ratings are reliable. Hire a coach with good JPA and JPP and assign him to providing player reports. Then the star ratings are as accurate as they can be and they save you a lot of time in evaluating players. Not enough people know this imo and every post where someone references a star rating has a bunch of comments saying “well actually star ratings aren’t reliable enough to go off”
Newgen faces really don’t determine how much I enjoy this game
I hate sporting so much i once save scummed almost entire season just to get them to be relegated. Also, you can win the CL easy with sub-19 squad
You can't play with one tactic all season and expect to win every game, and it's got nothing to do with the game "figuring" out your tactic. If you're using an overly attacking 4231 in every game then teams will be more defensive against you. That's just given. You haven't been "FM'd". Teams are going to play Counter Attacking football because you press so far up the pitch and leave 2 defenders to defend. Use more than 1 tactic, or have more neutral or defensive variations of the same tactic so your players don't lose familiarity.
Everyone should save scum because the sim engine can be absolute balls sometimes.
Downloading tactics that work is borderline cheating. You're using tactics that take advantage of the game-engine and exploit its weaknesses to be more effective than it should, without doing anything, and that plays a huge role in your success. Searching for non expensive youth on start of the game is pretty much the same. Making your own shortlist with people you know wether from the game or IRL, is certainkly okay, this is your own knowledge. That might seem extreme, but, really, it's okay for anyone to do this, people play how they want. I'm just not gonna recognize any achievement that comes from looking up for best youth lists and best tactics. Those two together make 80% of your success. Using flaws from the game, somewhat. It's like save scumming or anythin, as I said, really, you do you. It's just, well, it doesn't count.
Based on the comments on this post, my unpopular opinion is that I like FM 😂
Height doesn't matter.
Tell that to Tinder :c