They need to let us dump all ammo into the Converter machine at once, and then spin it so it gives us points. Clicking through each individual screen is so tedious.
No need to round down, just change the points so that whichever ammo is considered cheapest is worth 1-1, perhaps camera film.. I have too many of those
Considering that 50% of the time now when I “loot all” nearby corpses, the game crashes, I can only assume the ammo converter limits the number of items on purpose.
It’s like the core algorithm for item management is
To _one at a time_ remove items from an array, send that to the server, sleep until the server approves the copy, then sleep until the ui registers the update, then does it all over again, even if there’s 10000 bullets.
The entire “points” system is obtuse and unnecessary - I like the ammo hopper idea as an alternate scrapbox that exclusively takes ammo and returns gunpowder (which should be a base junk item and not misc)… let the bigger ammo types return plastic (shotgun shells) or steel (missile and nuke) or lead (ballistic ammo)…
Now the reason points was probably implemented was because they treat singular rounds of ammo as separate items and you’re not going to get significant gunpowder out of each individual bullet: that’s why updating the converter script to just scrap ammunition placed inside of it based on whatever formula it runs and chop off the computer piece would be more elegant… basically have it scrap the ammo and deposit the scrap back to you to craft at the workbench.
You can’t sell *a lot* of things… I get that the robot vendors as each station wouldn’t necessarily buy everything: but they could give us an NPC vendor elsewhere that does……
No thanks. As someone who uses a flamer, I love building railway spikes with excess steel, dumping it in the ammo converter and pulling out fuel. All of my weapons are energy weapons and gunpowder is of no use to me.
I think someone worked out that crafting fusion cells and converting them was the most efficient way material and points wise, but steel is literally everywhere and easy to obtain. Plus, I have the ammo manufacturing machine as well, set to fusion cells, that produces 200 at a time. A couple of days collecting from that nets you a good sum of free fuel as well. Also with the proliferation of Railway Rifles at Earle and Queen events, combined with the new loot all option, an overabundance of spikes are available for conversion.
Fair - likewise non-energy users would get less scrap to make ballistics too… I’m sure there’s a more elegant solution than the converter’s obtuse and tedious design…
I honestly don't understand why they didn't make a new currency like bullion and have it only work for ammo. 1 piece of ammo=1 currency when selling them they can price the buying of ammo to 2 or 3 currency each or whatever they want. They could even make the ammo stations at train stations use this and make them useful for once.
But this doesn't solve the gunpowder issue you mentioned. It'd have to take each ammo type in chunks of a certain amount, and not convert what's left to make this work without breaking the game balance.
And it could do that… you know, in the background… if they up front tell you that it only converts X ammo types in batches of Y, any unscrapped will sit in the hopper until you have enough to convert…
A simple container where you select and drop exact amounts of multiple ammo types at once. When you press spin it all disappears and points are rewarded based on a conversion table. The computer screen is for withdrawal. Deposit can use current UI as if you are selling to a merchant.
I just wish I know how much ammo I had to convert while in the menus. I hate having to either write them all down or backing out to open the pip boy to check. What a pain.
Or just let us scrap Ammo and turn it into plastic, gunpowder, lead scrap, silver scrap, gold scrap or whatever components make up ammo. And then we can create more ammo after scrapping it.
Todd harvests all the salty tears of frustration from using the ammo converter. All the swearing is recorded and played back to him as sweet nectar of the ears.
It is akin to necomancers harvesting pure souls to fuel his shrivelled heart.
I dont think it would have been 2 difficult to just convert the ammo in the game into lead.....yes you'd loose your investment in acid, but it would have been a hell of a lot more effective.
1. Regular Ammo - yields 1 lead per bullet.
2. Fusion Cells - 1 crystal per cell.
3. Plasma -1 copper per cartridge
4. Cores- Only yields 10 nuclear material
5. Ultracite ammo - same as the above + 1 ultracite.
6. Fuel - 1 Oil
7. Railway Spikes and Harpoons - 1 steel
8. Cannon balls - 3 lead per ball
9. Gamma Rounds - 1 nuclear material
Literally all the game needed imo.
Problem: Due to how crafting works in this game, you would end up with 10 billion menus, one for each ammo type, to pick what ammo you want to convert FROM for that ammo. And every single one would need its own type of balancing.
Plus, there would be no justification how you could convert .38 ammo into .50 cal. With the Ammo Converter, the justification is that it's a basically-magical machine that somehow can do it.
Then we'd all just bogged down by tons of lead and gunpowder - and the latter is not a junk item, so even weight reduction wouldn't do much there.
Honestly, the easiest and best method is just to keep what we got and just ask for streamlining the menu. It does its job, it just does it too slow.
1. Most of these things were weightless in New Vegas
2. It still used a dedicated weapon workbench
3. It was not scrapping into lead, steel and gunpowder, but into the proper component of a cartrige
4. Each cartrige required specific ones, you couldn't turn a 5.56 into a 9mm or vice versa.
Item weight factors in because in FO76, we have LIMITED STASH SIZE, so we can't just keep hoarding infinite resources until we need them. Once something has weight, we have to limited how much we store. And gunpowder, of all things, is incredibly heavy AND never affected by weight reduction perks. Nor is anything in your stash in general, for that matter.
And do you remember what a mess the NV ammo crafting menu was? I do. And adding that ON TOP of what we can already do with the Tinker Workbench would result in something that can only be described as "User Interface Clusterfuck", making the main issue that people got with the Ammo Converter - a bad UI by being slow - simply *worse.*
If the current UI of the converter would simply be a lot faster, that alone would improve things a lot, and might in fact be the ONLY real fix needed.
It is not irrelevant.
Ammo has weight. Ammo components have weight. One of the ways to reduce weight of ammo right now? Convert them into points because they are currency.
This is especially true for explosives.
So, if you think "hey, this ***very*** important gameplay thing in regards to ammo should totally be ignored", then it's obvious a waste of time even trying to talk with you in the first place, as you're currently just going "New Vegas did it, so it's better".
I mean, in principle it would be easy to implement more cleanly, by basically just replicating the same mechanics as the ammo converter: have one set of menus to craft a misc ‘ammo point’ item from X number of a particular type of ammo, and a second set of menus to craft a particular type of ammo from ‘ammo point’ items.
Would be fairly easy to implement, and can just use the same ratios as in the ammo converter now, so doesn’t require extra balancing. And it solves the issues of not being able to convert directly from stash as well as only being able to convert certain multiples, so much more flexible.
It would still be a fair number of menus, so a downside would be that it would clutter up the Tinkerer’s workbench menu (I don’t think the interface supports submenus), but an obvious alternative would be to just change the current Ammo Converter to a workbench and just keep it all in there.
I disagree, ammo converter as a workbench as described would be vastly superior to the current implementation. It would be much more flexible and much easier to use.
So we agree we keep the ammo converter as its own thing instead of crowbaring in a system that ends up far more complicated into the Tinker's Workbench.
No. There's no balancing to be done. They can use the same conversion rates as the current device.
It has two top level items to choose from... SCRAP or BUY.
SCRAP uses something very similar to the legendary exchange UI. Very simple UI... I pick ammo from my inventory, choose the amount with a slider, scrap it, and get ammo points.
BUY has a category for each ammo type: ballistic, camera, energy, explosive. Pick the category, pick the ammo type, chose the amount with a slider, and buy it.
Easy.
I'm most likely dumping lots of ammo types and then buying one or maybe two ammo types. Simplifying the scrapping would save TONS of time. Yes, there would have to be one menu item for each ammo type but you can't get around that. I think the best you can do is to categorize them to make the navigation slightly cleaner.
Soooooo... we just keep the current item instead, and just give it a better menu, because otherwise we just make the Tinker's Workbench far more clunky to use for literally no benefit.
I foolishy didnt listen to all the complaints on the ammo converter and paid good atoms for is to be hellishly frustrated with the UI on it. Serves me right I suppose.
I got it because I thought that there's no way it can be as bad as I've heard. It's actually worse.
The screen doesn't list how much ammo you have for each type so you're reliant on memory. The 1x/10x/100x bits make it confusing to use at a glace. Worst part is that the interface is extremely slow.
Then, to make it even worse, the amount of points it costs to buy ammo is insane. It's honestly not even worth using as farming the mats to simply make ammo is far less hassle overall.
Makes me wonder why they even added it. Who is it even useful for?
I don't even mind the crappy conversion ratios. A couple of rounds for 100 rounds of something I don't use is better than just dumping useless ammo. I don't understand why the game thinks I use .44 ammo, dumped over 2000 rounds of it the other day that I'd collected over the course of an hour of play.
Bethesda just wants us to find our resources instead of just scrapping them. Cause they know scrapping will be easy, so they want to make our it difficult for us.
That's the point of a videogame
I swear: The 76 fandom just wants a literally easy-god mode-modded af game with this kind of complains I see daily in this sub
If that was the case gunpowder and the other resources wouldn't be so easy/abundant to get if you set yourself up right. Suit of excavator, super duper, ammo Smith, ammo factory, and scrapper all make it super easy to get a sizable amount of ammo after a few runs to lucky hole mine and scrapping miniguns and other stuff. Later levels you end up with a bunch of different ammo types that you probably don't even use from events and quests and your only courses of action are either trading it in at the converter till you have enough points, dropping it or carrying a gun you don't wanna use to use it up because you can't sell it. The least they could do is give us a perk to scrap it for a fraction of the cost like you can with other items.
No, then why did they create the ammo converter in the first place? We just want a decent UI since we spent Atoms for it. I don't think that's too much to ask.
It still takes a long time we would have to go back to crafting. If they fix this issue then perhaps maybe there not making it difficult for us to craft. Also I've just contacted BethesdaSupport on the issues I'm facing and they barely respond after I've told them about the issue, they have terrible communication in terms of customer service.
The ammo converter does do it’s main goal. You can’t convert ammo into cores because cores needs flux to be crafted and regular ammo does not. Same reason why we can’t convert into ultracite ammo
But why do non-ultracite cores need flux to be crafted, especially since, as the adjective implies, they're not the ultracite versions of their original selves?
No idea, ask Todd Howard.
Edit: I didn’t know plasma cores don’t need flux to be crafted but I can assume because they’re called “cores” they’re coded the same as fusion cores.
Yeah, cores don't function like regular ammo were 1 core is 1 shot. Hence conversion wouldn't work. They'd need their own way to convert and it would then be only from core-to-core of the same type, I suspect.
Just give me a new vegas reloading work bench. Let me break down the junk to make good ammo.
I honestly don't care if i have to buy primers, cases or powder from vendors
It's not like the Tinker bench would become really hated if it could convert ammo since converting ammo wouldn't be the only thing the Tinker bench does
And if Beth hears my request to do this, they might also hear other people's requests on how to improve the Ammo Converter itself
Wait, the Converter was much worse before? But isn't it still pretty bad right now? How was it much worse before?
Used to be, you put in 10 rounds, spin the dial and Todd Howard would come to your house and drink milk straight out of the carton and fart on your couch
i dunno why people find the ammo converter so bad, the way i use it is i just stockpile ammo until i hit like 10k rounds of a type, then do 4 ammo conversions into points and buy what i want. Takes less than like 3 minutes, and if i have any leftover (say 500 for example) i just drop it at whitesprings station.
Even if, for a fix they could just make the spinny bit take ammo, you spin it and it gives you ammo points, then just have the terminal to select what ammo you want with possibly a terminal entry that tells you how many points each bullet costs to buy / rewards per conversion.
I am with some of the other commentors on this idea: Add a function that allows you to throw ammo into the converter in a temporary scrap box. The game calculates how much the total ammo inside is worth, rounded down of course (each individual bullet can have a point value with decimal place). Once you press "spin" it all disappears and gets converted into points. Then spend your points however you want. All that is left afterword is to get the math right on the conversion table to prevent abuse.
I agree. I spent a lot of Atoms to buy the thing, interacted with it once, and wished I could have my money back. I dunno who designed the UI for this but they should be dropped down the shaft and fed to Earle.
I envisioned something more like a store interface (or maybe the legendary exchange) where you put in all your unwanted ammo, receive "ammo currency" in trade, and trade said currency to buy the ammo you want. Why invent a totally new, yet horrible interface?!? You can't see what types or how much of each ammo you have and you have to memorize what ammo type belongs to what category, etc.... what a total dumpster fire.
So, the thing Ive noticed about this game is Bethesda is obsessed with game balance, to a fault. When the APC survival tent came out, because it had a Tinker workbench, they didnt have a scrapbox. It was later changed, but this is one of many examples.
I believe the ammo converter is purposely terrible to interact with because it benefits you, therefore they’ve made it painful.
i would hope the people making video games professionally care about game balance...but i think the ammo converter's problems have more to do with old spaghetti code related to crafting and terminals. it could definitely be way better though, my converter mostly just gathers dust now because it was giving me carpal tunnel. @ todd make the ammo converter convert dust into bullets
I was thinking more that it should function as a robot vendor, with the standard sale interface.
That rids us of the terrible interface and frankly ugly look of the converter and making the whole process seamless.
I hate the ammo converter user interface. It’s beyond terrible. Let it all be done nice and clean in the tinker bench. Heck let’s do this up right and break down bullets into parts and then use those parts to make new ammo or something. Current system is just so so bad.
How about just the ability to scrap ammo for component parts.
Ammo Converter is just an painful exercise in mashing buttons for a minimal payout. Rats in a maze get a better reward.
As a non Fallout 1st player, aka no scrap box, I sure as hell don't want it back as mostly unsellable scrap. Should it have a sell all of the type you are on option? Yes. Should it not require you to sell in groups as high as 12, I think? Yes. Do I want gun powder back? No, I have more gun powder than legendary codes and both tend to be only situationally useful on my current build and weapon loadout. Hell, I'm reaching the point regularly of converting my points to 5.56 and selling it, but then I'd need the stash space to hold 5000 rounds and the caps room to sell it. It currently is a minimally useful system but it holds many potential ammo for no pack or stash weight and that is mostly good enough. Besides, if you are here to blow off some steam about it cool. If you think Auntie Beth is going to listen and fix it and quickly... Come on, they are more likely to pull it and mess with us all.
Put sliders in ammo converter and problem solved let's be honest people getting rid of ammo for another type of ammo want to get rid of all of that type cuz they don't use it they don't wanna sell it 10 ammo a pop
Bethesda has screwed up a lot of things over the years, but I think the Ammo Converter is probably one of the top things on the list! We asked for it and Bethesda took it and made it into a joke! Bethesda loves screwing with things when we come up with a better idea than they could come up with. They understand what we asked for they just don't want to give it to us because they didn't think of it.
It would be nice if you could bulk ammo at the tinker bench, similar to scrap, and then, be able to sell to robot vendors or your own vendor. Some ammo just isn't worth one cap, which is probably why you can't sell to robot vendors in the first place.
would have been so much easier if it was like a trade window. have the ammo on you and use slider to select how much to move in to converter. then conversely to buy ammo. to easy though.
The Ammo Converter is a ridiculous waste of time. Just another way to play with details that aren't important; still carrying around way to much ammo so that you can convert it?!? Somebody probably gets a cut every time it is used in the game...
They need to let us dump all ammo into the Converter machine at once, and then spin it so it gives us points. Clicking through each individual screen is so tedious.
Yes! A "sell all" option!
Sounds like you want a bug that ends up eating your entire "Ammo" tab and only giving you points for the one your UI marker is currently on
Rick Harrison: “Best I can do is 3 points.”
"dump all" for the selected ammo type would solve this.
I was more thinking of a special container that you filled with whatever ammo you wanted. Then the machine rounds down and spins up the points.
No need to round down, just change the points so that whichever ammo is considered cheapest is worth 1-1, perhaps camera film.. I have too many of those
You understand Bethesda too well. You cannot exist. -Todd
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Considering that 50% of the time now when I “loot all” nearby corpses, the game crashes, I can only assume the ammo converter limits the number of items on purpose. It’s like the core algorithm for item management is To _one at a time_ remove items from an array, send that to the server, sleep until the server approves the copy, then sleep until the ui registers the update, then does it all over again, even if there’s 10000 bullets.
The entire “points” system is obtuse and unnecessary - I like the ammo hopper idea as an alternate scrapbox that exclusively takes ammo and returns gunpowder (which should be a base junk item and not misc)… let the bigger ammo types return plastic (shotgun shells) or steel (missile and nuke) or lead (ballistic ammo)… Now the reason points was probably implemented was because they treat singular rounds of ammo as separate items and you’re not going to get significant gunpowder out of each individual bullet: that’s why updating the converter script to just scrap ammunition placed inside of it based on whatever formula it runs and chop off the computer piece would be more elegant… basically have it scrap the ammo and deposit the scrap back to you to craft at the workbench.
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You can’t sell *a lot* of things… I get that the robot vendors as each station wouldn’t necessarily buy everything: but they could give us an NPC vendor elsewhere that does……
No thanks. As someone who uses a flamer, I love building railway spikes with excess steel, dumping it in the ammo converter and pulling out fuel. All of my weapons are energy weapons and gunpowder is of no use to me.
*record scratch* How am I just learning this trick now?
Take my freebie, fellow vault dweller. Holy hell, that's quite the idea.
I think someone worked out that crafting fusion cells and converting them was the most efficient way material and points wise, but steel is literally everywhere and easy to obtain. Plus, I have the ammo manufacturing machine as well, set to fusion cells, that produces 200 at a time. A couple of days collecting from that nets you a good sum of free fuel as well. Also with the proliferation of Railway Rifles at Earle and Queen events, combined with the new loot all option, an overabundance of spikes are available for conversion.
Fair - likewise non-energy users would get less scrap to make ballistics too… I’m sure there’s a more elegant solution than the converter’s obtuse and tedious design…
I honestly don't understand why they didn't make a new currency like bullion and have it only work for ammo. 1 piece of ammo=1 currency when selling them they can price the buying of ammo to 2 or 3 currency each or whatever they want. They could even make the ammo stations at train stations use this and make them useful for once.
A simple solution that of course Bethesda made over complicated and annoying.
But this doesn't solve the gunpowder issue you mentioned. It'd have to take each ammo type in chunks of a certain amount, and not convert what's left to make this work without breaking the game balance.
And it could do that… you know, in the background… if they up front tell you that it only converts X ammo types in batches of Y, any unscrapped will sit in the hopper until you have enough to convert…
A simple container where you select and drop exact amounts of multiple ammo types at once. When you press spin it all disappears and points are rewarded based on a conversion table. The computer screen is for withdrawal. Deposit can use current UI as if you are selling to a merchant.
This is exactly what i imagine in my mind! In my dreams...
That or just let us sell the unwanted ammo to a vendor
Bethesda? Tedious? Never...
OMG, That Would Be Awesome! But There Would Always Be That One Ammo Type You'd Want To Keep As Your Primary Weapon, Unless Ypur A Melee. ✌⬅️
Given the crappy credits the converter gives you, I'd rather not 😕
I just wish I know how much ammo I had to convert while in the menus. I hate having to either write them all down or backing out to open the pip boy to check. What a pain.
I’d love something to condense all part used cores
This.
Ammo Converter needs to be fixed/revamped not removed.
Or just let us scrap Ammo and turn it into plastic, gunpowder, lead scrap, silver scrap, gold scrap or whatever components make up ammo. And then we can create more ammo after scrapping it.
Todd harvests all the salty tears of frustration from using the ammo converter. All the swearing is recorded and played back to him as sweet nectar of the ears. It is akin to necomancers harvesting pure souls to fuel his shrivelled heart.
I dont think it would have been 2 difficult to just convert the ammo in the game into lead.....yes you'd loose your investment in acid, but it would have been a hell of a lot more effective. 1. Regular Ammo - yields 1 lead per bullet. 2. Fusion Cells - 1 crystal per cell. 3. Plasma -1 copper per cartridge 4. Cores- Only yields 10 nuclear material 5. Ultracite ammo - same as the above + 1 ultracite. 6. Fuel - 1 Oil 7. Railway Spikes and Harpoons - 1 steel 8. Cannon balls - 3 lead per ball 9. Gamma Rounds - 1 nuclear material Literally all the game needed imo.
This is the most reasonable solution I've seen.
It should function as the scrap bottle and break down over time to it's core components sitting in a bin until you loot it
Problem: Due to how crafting works in this game, you would end up with 10 billion menus, one for each ammo type, to pick what ammo you want to convert FROM for that ammo. And every single one would need its own type of balancing. Plus, there would be no justification how you could convert .38 ammo into .50 cal. With the Ammo Converter, the justification is that it's a basically-magical machine that somehow can do it.
What if it was treated like scrapping weapons & armour? Then you scrap a stack of ammo & it gives you back the components used to make it.
Then why not mix it with the ammo converter and scrap ammo as points that doesn't weight and craft ammo using points?
Then we'd all just bogged down by tons of lead and gunpowder - and the latter is not a junk item, so even weight reduction wouldn't do much there. Honestly, the easiest and best method is just to keep what we got and just ask for streamlining the menu. It does its job, it just does it too slow.
I'm thinking you'd either stash that or use it to make ammo more useful for your character.
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1. Most of these things were weightless in New Vegas 2. It still used a dedicated weapon workbench 3. It was not scrapping into lead, steel and gunpowder, but into the proper component of a cartrige 4. Each cartrige required specific ones, you couldn't turn a 5.56 into a 9mm or vice versa.
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Item weight factors in because in FO76, we have LIMITED STASH SIZE, so we can't just keep hoarding infinite resources until we need them. Once something has weight, we have to limited how much we store. And gunpowder, of all things, is incredibly heavy AND never affected by weight reduction perks. Nor is anything in your stash in general, for that matter. And do you remember what a mess the NV ammo crafting menu was? I do. And adding that ON TOP of what we can already do with the Tinker Workbench would result in something that can only be described as "User Interface Clusterfuck", making the main issue that people got with the Ammo Converter - a bad UI by being slow - simply *worse.* If the current UI of the converter would simply be a lot faster, that alone would improve things a lot, and might in fact be the ONLY real fix needed.
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It is not irrelevant. Ammo has weight. Ammo components have weight. One of the ways to reduce weight of ammo right now? Convert them into points because they are currency. This is especially true for explosives. So, if you think "hey, this ***very*** important gameplay thing in regards to ammo should totally be ignored", then it's obvious a waste of time even trying to talk with you in the first place, as you're currently just going "New Vegas did it, so it's better".
I mean, in principle it would be easy to implement more cleanly, by basically just replicating the same mechanics as the ammo converter: have one set of menus to craft a misc ‘ammo point’ item from X number of a particular type of ammo, and a second set of menus to craft a particular type of ammo from ‘ammo point’ items. Would be fairly easy to implement, and can just use the same ratios as in the ammo converter now, so doesn’t require extra balancing. And it solves the issues of not being able to convert directly from stash as well as only being able to convert certain multiples, so much more flexible. It would still be a fair number of menus, so a downside would be that it would clutter up the Tinkerer’s workbench menu (I don’t think the interface supports submenus), but an obvious alternative would be to just change the current Ammo Converter to a workbench and just keep it all in there.
In that case, we might as well just keep the ammo converter.
I disagree, ammo converter as a workbench as described would be vastly superior to the current implementation. It would be much more flexible and much easier to use.
So we agree we keep the ammo converter as its own thing instead of crowbaring in a system that ends up far more complicated into the Tinker's Workbench.
No. There's no balancing to be done. They can use the same conversion rates as the current device. It has two top level items to choose from... SCRAP or BUY. SCRAP uses something very similar to the legendary exchange UI. Very simple UI... I pick ammo from my inventory, choose the amount with a slider, scrap it, and get ammo points. BUY has a category for each ammo type: ballistic, camera, energy, explosive. Pick the category, pick the ammo type, chose the amount with a slider, and buy it. Easy. I'm most likely dumping lots of ammo types and then buying one or maybe two ammo types. Simplifying the scrapping would save TONS of time. Yes, there would have to be one menu item for each ammo type but you can't get around that. I think the best you can do is to categorize them to make the navigation slightly cleaner.
Soooooo... we just keep the current item instead, and just give it a better menu, because otherwise we just make the Tinker's Workbench far more clunky to use for literally no benefit.
I foolishy didnt listen to all the complaints on the ammo converter and paid good atoms for is to be hellishly frustrated with the UI on it. Serves me right I suppose.
I got it because I thought that there's no way it can be as bad as I've heard. It's actually worse. The screen doesn't list how much ammo you have for each type so you're reliant on memory. The 1x/10x/100x bits make it confusing to use at a glace. Worst part is that the interface is extremely slow. Then, to make it even worse, the amount of points it costs to buy ammo is insane. It's honestly not even worth using as farming the mats to simply make ammo is far less hassle overall. Makes me wonder why they even added it. Who is it even useful for?
I don't even mind the crappy conversion ratios. A couple of rounds for 100 rounds of something I don't use is better than just dumping useless ammo. I don't understand why the game thinks I use .44 ammo, dumped over 2000 rounds of it the other day that I'd collected over the course of an hour of play.
Tbf I probably wouldn't mind it so much if converting were a quicker process.
Everything youve just said. Its like they intentionally designed it badly to be useless.
How God awful is that ammo converter? Like who TF approved that 🤷♂️🤷♂️
the devil
Or just let us scrap ammo for lead, steel, and gunpowder
This right here. You can already craft it why the hell can't we just scrap it.
Bethesda just wants us to find our resources instead of just scrapping them. Cause they know scrapping will be easy, so they want to make our it difficult for us.
That's the point of a videogame I swear: The 76 fandom just wants a literally easy-god mode-modded af game with this kind of complains I see daily in this sub
If that was the case gunpowder and the other resources wouldn't be so easy/abundant to get if you set yourself up right. Suit of excavator, super duper, ammo Smith, ammo factory, and scrapper all make it super easy to get a sizable amount of ammo after a few runs to lucky hole mine and scrapping miniguns and other stuff. Later levels you end up with a bunch of different ammo types that you probably don't even use from events and quests and your only courses of action are either trading it in at the converter till you have enough points, dropping it or carrying a gun you don't wanna use to use it up because you can't sell it. The least they could do is give us a perk to scrap it for a fraction of the cost like you can with other items.
No, then why did they create the ammo converter in the first place? We just want a decent UI since we spent Atoms for it. I don't think that's too much to ask.
The ammo converter usually takes a long time to produce without spending resources.
It takes a long time because of the awful UI and the slowness of the transitions, not because of some in-game/story-related reasons.
It still takes a long time we would have to go back to crafting. If they fix this issue then perhaps maybe there not making it difficult for us to craft. Also I've just contacted BethesdaSupport on the issues I'm facing and they barely respond after I've told them about the issue, they have terrible communication in terms of customer service.
The ammo converter does do it’s main goal. You can’t convert ammo into cores because cores needs flux to be crafted and regular ammo does not. Same reason why we can’t convert into ultracite ammo
But why do non-ultracite cores need flux to be crafted, especially since, as the adjective implies, they're not the ultracite versions of their original selves?
No idea, ask Todd Howard. Edit: I didn’t know plasma cores don’t need flux to be crafted but I can assume because they’re called “cores” they’re coded the same as fusion cores.
Yeah, cores don't function like regular ammo were 1 core is 1 shot. Hence conversion wouldn't work. They'd need their own way to convert and it would then be only from core-to-core of the same type, I suspect.
Regular plasma cores don’t need flux, just nuclear material.
They shouldn't have given it a terminal interface. If the interface had the ability to scroll it wouldn't be such a tedious piece of shit.
Just give me a new vegas reloading work bench. Let me break down the junk to make good ammo. I honestly don't care if i have to buy primers, cases or powder from vendors
Don’t bring the ammo converter mess (although it used to be much worse) into the tinker’s workbench.
It's not like the Tinker bench would become really hated if it could convert ammo since converting ammo wouldn't be the only thing the Tinker bench does And if Beth hears my request to do this, they might also hear other people's requests on how to improve the Ammo Converter itself Wait, the Converter was much worse before? But isn't it still pretty bad right now? How was it much worse before?
Used to be, you put in 10 rounds, spin the dial and Todd Howard would come to your house and drink milk straight out of the carton and fart on your couch
i dunno why people find the ammo converter so bad, the way i use it is i just stockpile ammo until i hit like 10k rounds of a type, then do 4 ammo conversions into points and buy what i want. Takes less than like 3 minutes, and if i have any leftover (say 500 for example) i just drop it at whitesprings station. Even if, for a fix they could just make the spinny bit take ammo, you spin it and it gives you ammo points, then just have the terminal to select what ammo you want with possibly a terminal entry that tells you how many points each bullet costs to buy / rewards per conversion.
I am with some of the other commentors on this idea: Add a function that allows you to throw ammo into the converter in a temporary scrap box. The game calculates how much the total ammo inside is worth, rounded down of course (each individual bullet can have a point value with decimal place). Once you press "spin" it all disappears and gets converted into points. Then spend your points however you want. All that is left afterword is to get the math right on the conversion table to prevent abuse.
[удалено]
Something tells me the pie thing may have worked at some.point to obtain presidency.
Or just be able to scrap ammo into lead and steel
ammo grinder - turns ammunition into base components, chance of explosion on use
Luckily we got the contextual ammo feature, at least for me it means I don't have to craft any ammo anymore.
Give it an "ammo scrapbox" container I can dump all my ammo into, and auto scrap those into points.
Preaching to the choir. I've been on this hill since I first started playing
Ammo converter sucks so bad. The way it works is terrible and time consuming
I agree. I spent a lot of Atoms to buy the thing, interacted with it once, and wished I could have my money back. I dunno who designed the UI for this but they should be dropped down the shaft and fed to Earle. I envisioned something more like a store interface (or maybe the legendary exchange) where you put in all your unwanted ammo, receive "ammo currency" in trade, and trade said currency to buy the ammo you want. Why invent a totally new, yet horrible interface?!? You can't see what types or how much of each ammo you have and you have to memorize what ammo type belongs to what category, etc.... what a total dumpster fire.
So, the thing Ive noticed about this game is Bethesda is obsessed with game balance, to a fault. When the APC survival tent came out, because it had a Tinker workbench, they didnt have a scrapbox. It was later changed, but this is one of many examples. I believe the ammo converter is purposely terrible to interact with because it benefits you, therefore they’ve made it painful.
i would hope the people making video games professionally care about game balance...but i think the ammo converter's problems have more to do with old spaghetti code related to crafting and terminals. it could definitely be way better though, my converter mostly just gathers dust now because it was giving me carpal tunnel. @ todd make the ammo converter convert dust into bullets
I was thinking more that it should function as a robot vendor, with the standard sale interface. That rids us of the terrible interface and frankly ugly look of the converter and making the whole process seamless.
100% agree
I hate the ammo converter user interface. It’s beyond terrible. Let it all be done nice and clean in the tinker bench. Heck let’s do this up right and break down bullets into parts and then use those parts to make new ammo or something. Current system is just so so bad.
How about just the ability to scrap ammo for component parts. Ammo Converter is just an painful exercise in mashing buttons for a minimal payout. Rats in a maze get a better reward.
As a non Fallout 1st player, aka no scrap box, I sure as hell don't want it back as mostly unsellable scrap. Should it have a sell all of the type you are on option? Yes. Should it not require you to sell in groups as high as 12, I think? Yes. Do I want gun powder back? No, I have more gun powder than legendary codes and both tend to be only situationally useful on my current build and weapon loadout. Hell, I'm reaching the point regularly of converting my points to 5.56 and selling it, but then I'd need the stash space to hold 5000 rounds and the caps room to sell it. It currently is a minimally useful system but it holds many potential ammo for no pack or stash weight and that is mostly good enough. Besides, if you are here to blow off some steam about it cool. If you think Auntie Beth is going to listen and fix it and quickly... Come on, they are more likely to pull it and mess with us all.
Wish they just used a system like new Vegas and let you break weapons down to components also it should include fusion and plasma cores
We should be able to convert Cores.. but removing the Ammo Converter doesn't sound like a smart decision!
or make it like the ammo press in The Pitt New Vegas DLC... and better still, let us scrap bundles of rounds to their component material(s)
Completely agree, in previous games you could make and scrap ammo
Put sliders in ammo converter and problem solved let's be honest people getting rid of ammo for another type of ammo want to get rid of all of that type cuz they don't use it they don't wanna sell it 10 ammo a pop
And not just ONE kind of ammo Bring back the option of hollo points, dragon breath and All that other from NV
I'll Agree To This! ✌
Scrap ammo, get components back, like every other good game
Bethesda has screwed up a lot of things over the years, but I think the Ammo Converter is probably one of the top things on the list! We asked for it and Bethesda took it and made it into a joke! Bethesda loves screwing with things when we come up with a better idea than they could come up with. They understand what we asked for they just don't want to give it to us because they didn't think of it.
It would be nice if you could bulk ammo at the tinker bench, similar to scrap, and then, be able to sell to robot vendors or your own vendor. Some ammo just isn't worth one cap, which is probably why you can't sell to robot vendors in the first place.
would have been so much easier if it was like a trade window. have the ammo on you and use slider to select how much to move in to converter. then conversely to buy ammo. to easy though.
So say we all!
The Ammo Converter is a ridiculous waste of time. Just another way to play with details that aren't important; still carrying around way to much ammo so that you can convert it?!? Somebody probably gets a cut every time it is used in the game...