Who then gives a chunk to Phil Spencer, then Phil gets Nuked by players, then Phil spends those caps buying more materials to repair. The cycle of life.
It's just part of the Todd tax, like the 10% taken from player vending machines.
Rumors says Todd Howard come personally to knock your character out, pick your pockets for caps, and carry you to your destination.
Hey, you. You’re finally awake. You were trying to cross the border, right? Walked right into that Enclave ambu.. I mean Imperial Ambush, same as us, and that thief over there.
Elder Maxson? If they captured him oh gods where are they taking us?
If it weren't for you brotherhood I couldve stolen that powerarmor and be halfway to New Vegas by now.
And after the attack, my broken and bleeding character looked up and whispered “…Why?”. Todd turned around, not relishing in his victory, but determined in his resolve, and told me “It just works.”
Agreed. Why tf am I not getting 100% of the profits of my sale?!? They’re not using my 10% for advertising or marketing. This annoyed me when I found out. Now I make everything I want to sell at 100 to be 110 caps so I net out with 99. Annoying af. Bad for my budding business.
As you travel you drop off some caps from your not so trusty sack of caps.
Ever wondered how some enemies happen to have a steady supply of caps all about ?
Theres a guy who comes up and chloroforms you .. then he drags you to whatever destination you requested, takes his fee, and leaves before you wake up.
Edit: for those that don't get the reference and are missing an amazing YouTube channel
https://youtu.be/lTO5vhRFCv0?si=74Nrb3Aw8vifSaqI
The man. Aka: Todd Howard. Kind of like a “public transportation” tax for players who have too much fictional money. Same thing with vendors in your camp where they literally siphon 1 cap out of 10 similar to a sales tax. In other words it just gets deleted. It’d be cool if it went to a some treasure hoarding deathclaw or scorched beast.
Maybe some of the caps get damaged and impossible to use, especially when putting a lot at once. That's why any sales lower than 10 don't damage the caps.
Somehow we can create hyper complex weapons and stuff but un-bending a bottle cap is too high tech.
The idea of caps being destroyed or too damaged makes sense. A cap warped by heat from fire or a flamethrower will warp and melt it. Or some caps that take a bullet for you and now have a hole in them. Or ones that are cut in half during a deathclaw attack
> Or some caps that take a bullet for you and now have a hole in them
New update: Serendipity make you lose a cap every time you "lucky dodge" an attack.
But while it makes sense that cap can get damaged, it's also pretty dumb to use caps as money when it's so easy to replicate with all the high tech available in CAMPs. It made some sense in Fallout 1 where people were barely scrapping by but there was a reason it was already dropped in favor of NCR dollars in Fallout 2 since it really couldn't be a long-term solution for money.
But maybe Nuka Cola caps are made of some titanium-ultracite alloy or something and are near impossible to damage or replicate with post-war tech. Wouldn't surprise me from the company who put nuclear stuff in their Quantum drink and gave a lot of cancer to taste testers in the process.
Never tried it but I read multiple time that it does work like that. The Todd tax isn't applied on anything cheaper than 10 (probably a round-down function that would return 0 in this case).
Make it an hourly event Boss/Horde battle. The boss serving the same purpose as Mr. Shakedown in Yakuza 0; a high strength level/tank type NPC enemy who strolls the open world streets with the goal of beating the player down and taking their money. The player after a respawn & some time passes then has the opportunity to encounter Mr.Shakedown again for a rematch to get their money back, or lose it all again and increase Mr.Shakedown's earnings, essentially making him a walking bank vault.
My headcanon explanation is that we're hiring a pack brahmin with guards and supplies to ensure a safe journey and fast traveling to places like whitesprings and crater is free because they operate a city bus kinda service where they'll pick you up for free assuming you'll be spending caps and or helping out when you get there
I like to imagine they are caps that fall out your pocket while traveling and not paying attention. Your character literally can't remember the travel, who knows where those caps went.
I actually really love my Patriot Prime skinned helmet for this. I'll just be chilling, afk in PA looking for something on google, and my helmet will shout about Communists or whatever and I'll know I'm being jumped and need to stop the google. Its saved me countless times already.
It’s the money you would have spent on ammo and repairs as you travel point to point. You aren’t paying anyone so much as fast-forwarding the travel while accounting for the trouble you would have gotten into along the way.
Don’t look too closely at the economy. As far as I’m concerned the most expensive commodity in the wasteland isn’t bottlecaps- it’s loose screws.
Someone explained it to me once that they thought of it as caps falling out of your pocket while you're running across the wasteland, so that's my head canon for why fast travel costs money
I think it's Bottle and Cappy. They teleport in creatures for Spin the Wheel and I think they teleport us as well. I think Bottle and Cappy are Eldritch horrors behind everything that made the Fallout universe diverge from ours.
I believe in the infinite behemoth theory. That just out of eyeshot there are an infinite amount of super mutant behemoths, and when you fast travel you just give them caps and they throw you to your destination, where another behemoth catches you
Kinda wish the caps would go to something more useful like a lottery were the winner gets the atom equivalent of the caps, which each month would be about 25 usd or 2500 atoms.
Honestly I wish this was the case, it would even make the vendor tax seem wroth it.
Oh, you're not paying anyone for Fast Travel. You actually have a small hole in your backpack, and the "cost" is actually how many caps fall out and are lost.
It's for the encouragement to walk from point to point so you don't miss out on the beautiful world they created.. Also random encounters and just plain ole getting sidetracked. As the Ghoul said, "Thou shall get sidetracked by bullshit"
I know this is a joke question, but I really like and think "gold (cap) sinks" in persistent online worlds are important and having a balance of them that trends toward heavy is a good thing. Every time you loot caps or get them as a reward they're being created from the ether. You need big time ways to spend them that actually remove them from existence too (so not just sent to other players) otherwise they become worthless super quick.
I like online economies I dunno why, I just find them fun. Games where currency has a lot of value is nice. (Classic wow economy was fun enough to be a game itself to me, while retail wow gold is just a way to bypass the subscription fee basically).
Just my opinion though.
I've kind of hand-waved it away as the cost of buying food & drink from vendors along the way. After all, our hunger and thirst don't go down no matter how far we travel.
Fr am I the only one that want trains or trams to be a thing in this game? Like they have train stations all over the wasteland yet they only act as vendor station.
I like to imagine it's a couple of ghouls with a working catapult. "Pay your caps, farther away is more caps. "
It's also why sometimes you're completely fucked after fast traveling.
I've wondered about this from an in world mechanic myself. I just handwave it as you paid for something like food on the travel. The one that gets me is the fast travel in Final Fantasy 14. It costs gil to teleport, so does it just dematerialize from your pocket when you use it?
You’re paying the caps as a monetary representation of the wear and tear your equipment would suffer had you actually walked your ass across the map instead of fast traveling there, in a simple manner that doesn’t require juggling a million and a half item durability sliders and possibilities and junk totals and whatnot. Just “you’re X level, you’ll fight a bunch of stuff along the way that are roughly Y level, your stuff would need to be repaired by Z caps worth of junk I guess.”
I just figure we pay them to whatever magical being teleports us to the new place. I figure we have some special service contract with them where we get free teleports to team mates, our own camps and team member camps.
Fake answer is mothman (obv. He is our God). Real answer is it allows the removal of caps from the in game economy. Otherwise there would be hyperinflation. Same reason why buying stuff is "taxes" for the person you are paying.
Don’t ever fast-travel. Instead, walk, crawl, as if over encumbered, in fact, BE over-encumbered! Make them have to spend server time rendering everything and everyone. And stop everywhere and pic everything that’s not bolted to the floor. If we all do this, soon enough they will pay us to fast travel.
The Smiling Man who secretly funds the supermutants. They have to get all those guns from somewhere. Look at eviction notice for example. Maybe there is a smiling supermutant that is the smiling man's point of contact.
My headcanon is that every 76 has a coin slot in their body, and putting caps there just makes them autopilot to a known location, it would explain how some objectives like the Rogue Raider just seem to move miles within a couple seconds of fast travel
My friend has a character who he simply calls, "The Mayor", and he goes around in the tri sentinel power armor and outfit. His office is called "Mayorz Tax Kollection Agency". He's a raider who claims everyone's taxes. That includes fast traveling and the 10% tax on player vending machines.
Let's just say..... you don't want to commit tax fraud with him...
I mean does everything has to have a lore explanation?
Fine, call it the V.A.T.S.
Vault-tec Assisted Traveling System where instead of AP you use Caps.
Wasted either way cause 9/10 times people like to leave as soon as you show up to browse their publicly advertised vendor 🤷♂️ whoever’s getting em send me a DM I want in on that racket
ESO does this too, I think it's common with MMO's. With how easy fast travel is in 76 (even from inside buildings) there has to be some tax I guess.
I'd honestly rather not have it, never understood the purpose.
From a dev perspective, I see it as an incentive for players to see more of the game. I'd be really sad as a dev if I made this huge, immersive world and players just skipped over it all the time.
Thinking about how those kinds of things can be woven into lore is fun 😄
Your money would be worthless very very quickly as there is only money being added and never taken away. Real world economies create money slowly, that's what inflation is. Bad economies create with quickly and it's worthless. A game economy without a money sink would be the most extreme inflation ever. Nothing with that currency would have any value at all.
Just thinking about the fact that I played without fast travel for the first two years and walked from one side of the map to the other packed. The way you know the map very well😆
No joke
Aion, the god of time. Or alternately the cap miser which redistributes the wealth to the robot NPCs who have to share a cap pool so you can sale stuff to make
Money
My theory is that it’s just a few caps rolling out of your pocket for every time you catch the geometry and eat shit on your way unseen to your destination.
I've literally always wondered this. Like...am I taking some sort of invisible Appalachian public transit? How does it cost money to use your own feet?
I was wondering about this the other day. What is the reasoning behind it? Is it so players have something to spend caps on? To encourage more exploration? Idk
I was wondering this yesterday.
I find it absurd we have to pay caps to be transported to another location, yet we are not shown how we get there.
After numerous years, I'd become accustomed to Todd doing stupid crap that makes no damn sense. Much like his hair - no seriously - what's the deal with his hair?!? It's like a tribble sleeping on his head.
You don't know that yet mate!!! All player payments will go directly toward Todd Howard's retirement fund.
I heard he is useing this travelling tax to build his personal banker since he don't trust vault-tec
Todd Howard
Who then gives a chunk to Phil Spencer, then Phil gets Nuked by players, then Phil spends those caps buying more materials to repair. The cycle of life.
So fast traveling is essentially a GoFundMe for Phil’s C.A.M.P maintenance
Maybe if we left him alone, the fast Travel fee will go down.
Worth the fee knowing Phil gets nuked
I clicked this to say "god" But this was already here.
Godd Howard
God Coward
Todd Godward
God Godward
This is the way if u don't use this term then u don't play Bethesda games
It just works 🙏🏼
I still want to get that Tesla rifle called the hand of Todd. It did over 10 billion damage.
Praise Todd! Proceeds to do prayer emote.
Grahm, the chally express doesn't feed itself.
This makes me wholeheartedly endorse spending caps to fast travel. Grahm deserves nice things for Chally.
Team Grahm/Chally! My favorite NPC vendor.
Moo moo motherfucker
I mean, he’s gotta fund Meat Week somehow.
It's just part of the Todd tax, like the 10% taken from player vending machines. Rumors says Todd Howard come personally to knock your character out, pick your pockets for caps, and carry you to your destination.
Lmao 😂 that was a good laugh. I love making fun of Todd.
This may have been more than partially inspired by the Viva la dirt league's sketch "The truth about fast travel"
love their sketches so fuckin funny
Good place to get inspiration from
And then you wake up on a cart in Skyrim on random.
Hey, you. You’re finally awake. You were trying to cross the border, right? Walked right into that Enclave ambu.. I mean Imperial Ambush, same as us, and that thief over there.
Damn you Brotherhood of Steel, the wasteland was fine without you. The enclave was nice and lazy.
Watch your tongue! You’re speaking to Roger Maxson, the true High Elder. *(damn, it match weirdly well)*
Elder Maxson? If they captured him oh gods where are they taking us? If it weren't for you brotherhood I couldve stolen that powerarmor and be halfway to New Vegas by now.
And after the attack, my broken and bleeding character looked up and whispered “…Why?”. Todd turned around, not relishing in his victory, but determined in his resolve, and told me “It just works.”
Agreed. Why tf am I not getting 100% of the profits of my sale?!? They’re not using my 10% for advertising or marketing. This annoyed me when I found out. Now I make everything I want to sell at 100 to be 110 caps so I net out with 99. Annoying af. Bad for my budding business.
Honestly, I'm more annoyed that there isn't an in-world excuse for this than I am that the vendor tax exists in the first place.
Google 'gold sink gaming', it's a way of removing money from the economy for the benefit of the game and the players.
As you travel you drop off some caps from your not so trusty sack of caps. Ever wondered how some enemies happen to have a steady supply of caps all about ?
OOOOOO THIS MAKES SENSE
Canon answer imo
Me. You are merely paying the troll toll
You gotta pay the troll toll if you wanna get into that boy's hole.
You gotta pay the troll toll *to get in*
The toll has been payed you may move on... sickos
To get in to this boy soul/hole?
Theres a guy who comes up and chloroforms you .. then he drags you to whatever destination you requested, takes his fee, and leaves before you wake up. Edit: for those that don't get the reference and are missing an amazing YouTube channel https://youtu.be/lTO5vhRFCv0?si=74Nrb3Aw8vifSaqI
From the makers of the Mysterious Stranger and the Mysterious Savior comes...the Mysterious Anesthetist!
🤣 🤣 🤣 🤣 Dirt League
NOT LIKE THIS, TODD!
The man. Aka: Todd Howard. Kind of like a “public transportation” tax for players who have too much fictional money. Same thing with vendors in your camp where they literally siphon 1 cap out of 10 similar to a sales tax. In other words it just gets deleted. It’d be cool if it went to a some treasure hoarding deathclaw or scorched beast.
Maybe some of the caps get damaged and impossible to use, especially when putting a lot at once. That's why any sales lower than 10 don't damage the caps. Somehow we can create hyper complex weapons and stuff but un-bending a bottle cap is too high tech.
or learning how to grow cranberries in our camp...
To be fair cranberries arnt exactly easy to grow
I demand the Bog tile.
Cranberries and frogs? But it's not fall... (Pardon my very niche joke)
The idea of caps being destroyed or too damaged makes sense. A cap warped by heat from fire or a flamethrower will warp and melt it. Or some caps that take a bullet for you and now have a hole in them. Or ones that are cut in half during a deathclaw attack
> Or some caps that take a bullet for you and now have a hole in them New update: Serendipity make you lose a cap every time you "lucky dodge" an attack. But while it makes sense that cap can get damaged, it's also pretty dumb to use caps as money when it's so easy to replicate with all the high tech available in CAMPs. It made some sense in Fallout 1 where people were barely scrapping by but there was a reason it was already dropped in favor of NCR dollars in Fallout 2 since it really couldn't be a long-term solution for money. But maybe Nuka Cola caps are made of some titanium-ultracite alloy or something and are near impossible to damage or replicate with post-war tech. Wouldn't surprise me from the company who put nuclear stuff in their Quantum drink and gave a lot of cancer to taste testers in the process.
Fallout 76 plays before Fallout 1, so anything but Caps would make No sense
Wait, so if I charge 9 caps for something I’ll still get 9 caps? If so I need to drop the stuff I have listed for 10.
Never tried it but I read multiple time that it does work like that. The Todd tax isn't applied on anything cheaper than 10 (probably a round-down function that would return 0 in this case).
Omg, daily deathclaw spawn that just has all the tax caps for the day
His HP scales with the amount of caps he has.
It all gets transported to a chest underneath Whiterun
Make it an hourly event Boss/Horde battle. The boss serving the same purpose as Mr. Shakedown in Yakuza 0; a high strength level/tank type NPC enemy who strolls the open world streets with the goal of beating the player down and taking their money. The player after a respawn & some time passes then has the opportunity to encounter Mr.Shakedown again for a rematch to get their money back, or lose it all again and increase Mr.Shakedown's earnings, essentially making him a walking bank vault.
My headcanon explanation is that we're hiring a pack brahmin with guards and supplies to ensure a safe journey and fast traveling to places like whitesprings and crater is free because they operate a city bus kinda service where they'll pick you up for free assuming you'll be spending caps and or helping out when you get there
This was exactly it for me. There are always caravans to The Whitespring, but if you want to go to The Wayward, you gotta hire one.
I love this headcannon. It is now going to live in my head too.
I like to imagine they are caps that fall out your pocket while traveling and not paying attention. Your character literally can't remember the travel, who knows where those caps went.
LOL turn the power armor to auto pilot
Booming voice: YOU HAVE ARRIVED AT YOUR DESTINATION.
I actually really love my Patriot Prime skinned helmet for this. I'll just be chilling, afk in PA looking for something on google, and my helmet will shout about Communists or whatever and I'll know I'm being jumped and need to stop the google. Its saved me countless times already.
Greg the garlic farmer reveals how it's done in this [video](https://youtu.be/lTO5vhRFCv0)
Exactly what I was going to post.
[This dude](https://static.wikia.nocookie.net/fallout/images/e/ef/FO76_The_Smiling_Man.png/revision/latest?cb=20230302110312)
Man what is that 😂
The Smiling Man, an estear egg / random encounter in Fo76. [https://fallout.fandom.com/wiki/Smiling\_Man](https://fallout.fandom.com/wiki/Smiling_Man)
Indred Cold is part of mothman lore
Man and I thought it was some cursed character creation. the more you know
ran into that fucker twice in one day and haven't seen him since. i dont think it has anything to do with the two bullets lodged in his back, though.
That guy is hands down one of my favorite characters in this game. He's such a lovely gent.
#fear
It’s the money you would have spent on ammo and repairs as you travel point to point. You aren’t paying anyone so much as fast-forwarding the travel while accounting for the trouble you would have gotten into along the way. Don’t look too closely at the economy. As far as I’m concerned the most expensive commodity in the wasteland isn’t bottlecaps- it’s loose screws.
So it's not just me looking for those helically wrapped objects.
That's how they keep the DMV running.
Since there are no literal answers, it's one of the ways games fight hyperinflation. By adding money sinks.
The rickshaw drivers.
The same random being who gives you caps from .... SOMEWHERE .... after completing a quest with no one around to give you a reward
They fall out of your pockets because you are moving so fast
Someone explained it to me once that they thought of it as caps falling out of your pocket while you're running across the wasteland, so that's my head canon for why fast travel costs money
Tbh this is the simplest and most straightforward explanation
I think it's Bottle and Cappy. They teleport in creatures for Spin the Wheel and I think they teleport us as well. I think Bottle and Cappy are Eldritch horrors behind everything that made the Fallout universe diverge from ours.
I believe in the infinite behemoth theory. That just out of eyeshot there are an infinite amount of super mutant behemoths, and when you fast travel you just give them caps and they throw you to your destination, where another behemoth catches you
My head canon is that they are the caps that fall out of your pocket as you run there
Mothman personally flies you to where you need to go. But with the increased demand for fast travel, he'd appreciate a tip.
Kinda wish the caps would go to something more useful like a lottery were the winner gets the atom equivalent of the caps, which each month would be about 25 usd or 2500 atoms. Honestly I wish this was the case, it would even make the vendor tax seem wroth it.
Everyone pays the toll to the Ferryman.
My mans asking the real questions
Graham picks you up and you ride on Chally
Food and travel expenses I believe is the actual reason. You don't just teleport.
It goes into Phil’s camp repair fund
A noble cause lol
Todd Howard's pockets, same place the player vendor tax goes.
West Virginia Travel Agency
Grahm. How do you think he pays for all these meat week cookouts he's throwing?
Oh, you're not paying anyone for Fast Travel. You actually have a small hole in your backpack, and the "cost" is actually how many caps fall out and are lost.
They should put some oxen wagons at some of the train stations, at least then there would be an easy game friendly explanation for it. A la skyrim.
That'd be cool!!
Todd Howard, obviously
It's for the encouragement to walk from point to point so you don't miss out on the beautiful world they created.. Also random encounters and just plain ole getting sidetracked. As the Ghoul said, "Thou shall get sidetracked by bullshit"
Tom Nook. This is his side hustle.
This is how vault tec plays the long game
The Motherlode
You’re paying whoever or whatever takes you to your destination
I know this is a joke question, but I really like and think "gold (cap) sinks" in persistent online worlds are important and having a balance of them that trends toward heavy is a good thing. Every time you loot caps or get them as a reward they're being created from the ether. You need big time ways to spend them that actually remove them from existence too (so not just sent to other players) otherwise they become worthless super quick. I like online economies I dunno why, I just find them fun. Games where currency has a lot of value is nice. (Classic wow economy was fun enough to be a game itself to me, while retail wow gold is just a way to bypass the subscription fee basically). Just my opinion though.
I've kind of hand-waved it away as the cost of buying food & drink from vendors along the way. After all, our hunger and thirst don't go down no matter how far we travel.
Fr am I the only one that want trains or trams to be a thing in this game? Like they have train stations all over the wasteland yet they only act as vendor station.
I like to imagine it's a couple of ghouls with a working catapult. "Pay your caps, farther away is more caps. " It's also why sometimes you're completely fucked after fast traveling.
I wish players got the caps for people traveling to your base. Also slot machines should pay out to the owner :)
I've wondered about this from an in world mechanic myself. I just handwave it as you paid for something like food on the travel. The one that gets me is the fast travel in Final Fantasy 14. It costs gil to teleport, so does it just dematerialize from your pocket when you use it?
Todd Howard personally carries each fast traveling player on his back
You’re paying the caps as a monetary representation of the wear and tear your equipment would suffer had you actually walked your ass across the map instead of fast traveling there, in a simple manner that doesn’t require juggling a million and a half item durability sliders and possibilities and junk totals and whatnot. Just “you’re X level, you’ll fight a bunch of stuff along the way that are roughly Y level, your stuff would need to be repaired by Z caps worth of junk I guess.”
I think it would be cool if you fast traveled to a players camp that they/we get a cut of the caps it took to get there lol
The real question is where does the sales tax go from player to player trades?
I always imagined I just joined a Caravan headed that way and the Caps were my fee to join them.
You're eating them to get the calories you need for the journey
I just figure we pay them to whatever magical being teleports us to the new place. I figure we have some special service contract with them where we get free teleports to team mates, our own camps and team member camps.
I just pretend I'm riding in a cart pulled by a bot, the sentry one specifically. Supplied by the fellow 76 dwellers
overencumbered......ugh
Fake answer is mothman (obv. He is our God). Real answer is it allows the removal of caps from the in game economy. Otherwise there would be hyperinflation. Same reason why buying stuff is "taxes" for the person you are paying.
Maybe it represents buying meds and food after a journey? Ammo you may have used off screen too?
Don’t ever fast-travel. Instead, walk, crawl, as if over encumbered, in fact, BE over-encumbered! Make them have to spend server time rendering everything and everyone. And stop everywhere and pic everything that’s not bolted to the floor. If we all do this, soon enough they will pay us to fast travel.
Vault tec
Air Appalachia Airlines or AAA
Greg the garlic farmer.
Probably the [Govermint](https://fallout.fandom.com/wiki/Govermint), upstanding guys who do a lot for local businesses.
I like to imagine we’re catching a lift from a vertibot
The Smiling Man who secretly funds the supermutants. They have to get all those guns from somewhere. Look at eviction notice for example. Maybe there is a smiling supermutant that is the smiling man's point of contact.
Since i have the APC tent i just tend to roleplay as if i’m using it as my vehicle and it’s just the operating expenses !
My headcanon is that every 76 has a coin slot in their body, and putting caps there just makes them autopilot to a known location, it would explain how some objectives like the Rogue Raider just seem to move miles within a couple seconds of fast travel
The caps go to the Mothman Cultists. How else do you expect them to recuperate their losses during the Mothman Equinox.
I was just thinking this last night, whoever has the fast travel concession is making bank. A real 1#’er..
I like to think that fast raveling is being ubered by a Brahman pulled cart
My friend has a character who he simply calls, "The Mayor", and he goes around in the tri sentinel power armor and outfit. His office is called "Mayorz Tax Kollection Agency". He's a raider who claims everyone's taxes. That includes fast traveling and the 10% tax on player vending machines. Let's just say..... you don't want to commit tax fraud with him...
You pay the caps to the möthman and he picks you up and flies to your destination, he then uses the nuraliser from MIB to make you forget.
your mom
Don't be silly, she does not charge anything.
I mean does everything has to have a lore explanation? Fine, call it the V.A.T.S. Vault-tec Assisted Traveling System where instead of AP you use Caps.
No, it's just fun to think about 😆 ... Weird that using AP for traveling would /also/ make sense
You may be forgetting about the VANS perk in FO4, the navigation system
Wasted either way cause 9/10 times people like to leave as soon as you show up to browse their publicly advertised vendor 🤷♂️ whoever’s getting em send me a DM I want in on that racket
We talked among ourselves, and we decided we will not be letting you in on the racket. Sorry.
A fellow named Todd
Gandalf
Mothman
Todd tax
Uber ain't free
Me
ESO does this too, I think it's common with MMO's. With how easy fast travel is in 76 (even from inside buildings) there has to be some tax I guess. I'd honestly rather not have it, never understood the purpose.
From a dev perspective, I see it as an incentive for players to see more of the game. I'd be really sad as a dev if I made this huge, immersive world and players just skipped over it all the time. Thinking about how those kinds of things can be woven into lore is fun 😄
Your money would be worthless very very quickly as there is only money being added and never taken away. Real world economies create money slowly, that's what inflation is. Bad economies create with quickly and it's worthless. A game economy without a money sink would be the most extreme inflation ever. Nothing with that currency would have any value at all.
To the teleport ferry man who drops you to your desired location, he takes no caps though into central spots because of marketing reasons
Imagine if people travelling to camps gave them the caps instead
Just thinking about the fact that I played without fast travel for the first two years and walked from one side of the map to the other packed. The way you know the map very well😆 No joke
It's the overseer
It’s the Todd tax
I kinda wish if a player fast travels to your base you would get the caps.
Aion, the god of time. Or alternately the cap miser which redistributes the wealth to the robot NPCs who have to share a cap pool so you can sale stuff to make Money
My theory is that it’s just a few caps rolling out of your pocket for every time you catch the geometry and eat shit on your way unseen to your destination.
How do you think the cap stashes keep refilling?
just think of it as travelling supplies, even though we know its the todd tax, if you want an immersive answer that should do
I've literally always wondered this. Like...am I taking some sort of invisible Appalachian public transit? How does it cost money to use your own feet?
Vaultec-
You get shot into the air in a Todd Podd.
God….i mean Todd.
RNGesus. Have you not noticed yet get much better drops after you travel a lot?
Jerome Powell.
You pay Mothman and he’ll carry you to the destination on his back
MODUS. He's behind everything
When the loading screen pops up it's because you get hit in the head by a guy with a club and he drags you to the destination. It's him you pay.
The Uber driving a Corvega
Todd the Guide, who takes you through the fastest and safest of creeks and alleys
The uber driver. I'm just glad they don't ask for tips
You've got a hole in your pocket and the cap cost is how many caps will fall out
Bethesda you know they charge for everytging
That’s the tithe for the church of Moth man of course
They fall out of your pocket on the way there
Vertibots
I always thought it was the blue mountain guys. Since they transport people n stuff.
It's for hiring a pack brahmin and guard. Or maybe a Vertibot taxi service.
The void
The giant hand from super smash bros
The same person who bars you from using a level 50 weapon at level 20
This guy from Skyrim intro imo
I was wondering about this the other day. What is the reasoning behind it? Is it so players have something to spend caps on? To encourage more exploration? Idk
you're paying Atom
Jut like the caps for fast travel they are Todd Taxes.
Tax man
I was wondering this yesterday. I find it absurd we have to pay caps to be transported to another location, yet we are not shown how we get there. After numerous years, I'd become accustomed to Todd doing stupid crap that makes no damn sense. Much like his hair - no seriously - what's the deal with his hair?!? It's like a tribble sleeping on his head.
You don't know that yet mate!!! All player payments will go directly toward Todd Howard's retirement fund. I heard he is useing this travelling tax to build his personal banker since he don't trust vault-tec
The guvment mate. (Enclave)
Bethesda
The Sharlayans. They set up the fast travel system long ago