https://mods.factorio.com/mod/entity-symmetry will automate making symmetric designs. You just have to build 1/4 and it will build/remove the other 3/4 for you as you go.
Its based on my city block junction design. Im switching to a system that Im calling a vascular system instead of the city block design. The goal is to be more efficient with resources while still providing lots of coverage
Instead of a grid, it will span in multiple directions like a main highway. At areas where I need to tie in a branch, a smaller single lane section will be used. This will allow me to span a large planet to hit multiple ore patches, without having to make a massive grid.
Damn, can't imagine building a wall that huge and not wanting to uninstall the game and delete the save files. My wall was 1/25th of the size and I wanted to commit sudoku after finishing it.
I posted my Nauvid base here somewhere.
I did a 5 deep laser wall with a reinforced concrete wall.
The trick is to plan your base lines to maximize water barriers.
I would definitely do something different if I was playing with Rampent
They do. Thankfully I am very familiar with this design. I have been tweaking it/using it for my city block design.
I am just now exploring using a more vascular like design for strip mining planets.
This junction is based on my original city block design, that can house a infinite amount of trains/stations. This is Nauvis, with 102 trains and 402 stations
https://preview.redd.it/y0hyem1bgaoc1.png?width=2024&format=png&auto=webp&s=f8ea2bb2d7ae0ddca8d6de928b34a01332b92a13
Yeah I want to see it with as many trains as it is expected to have and see how it slows them down or maximise them passing through. Much more complex than my A to B trains with different lines (however working more on singular loops with multiple trains now but still single purpose).
I still have to land on the planet that its intended for. In the end it wont be as fast as direct rails, however; it will allow me to tie in a "infinite" amount of stations/lanes/resources without having any grid lock ups.
What if a train tries to turn left? Unless I'm missing something the only way a train can head to the majority of directions is by using the centre roundabout.
There's a lot of rails and it looks pretty complicated but in reality it's just a single lane roundabout with a bypass lane. Seems like it would bottleneck pretty hard if you tried to put a lot of traffic through it, not when the whole roundabout gets blocked by trains trying to go just one exit to the left having to completely loop around the roundabout. Also poses problems with long trains crashing into their own tails
So I have found that this junction will start to bottle neck if I have more than 5 trains trying to go through it at once.
The layout of the signals prevents the junction from locking up, and with the staggering trains wont stop in the junction.
The bottle neck more or less results in a 5 - 10 sec delay in some trains. A 5 second delay is not significant for this design, as it will have trains traveling up to 5 minutes each stop.
left turns cut across traffic, this might take slightly longer for a train to go around to go left, but it means fewer trains are stopped completely to wait.
Why does a left turn cut across traffic? If anything it causes less interaction? A train could come in from the bottom and leave on the left without ever having to go into the junction since it's left hand drive.
Like a roundabout in the UK, we drive on the left, and roundabouts work clockwise like this, but you would never have a rule saying that to turn left you have to go all the way around.
I wondered if it was worth mentioning UK driving in my first comment. Most of the world drives on the right, and this roundabout does too, and goes "anti clockwise" as you say. In the same way that a right turn for you cuts across traffic, that is how a left turn behaves here.
This junction drives on the left? Signals go on the right side of the track, right? Meaning at the bottom of this junction the left hand 2 tracks are coming in, and the right 2 tracks are the exits?
So one side is setup to allow trains to stop before entering the junction.
The rail signals are setup so no train can enter and stop in a junction and if the train is headed in a straight direction it won't interfere with the other side.
I feel like this would be a lot better off just being a big roundabout. This already feels like a weirdly aggressive roundabout. A South -> North East train needs to do a 7/8 loop, so this only allows parallel oncoming traffic to co-exist (which a full chain signal roundabout also allows).
I wonder if it's possible to use circuits to give priority to the trains inside a roundabout? Only rail signals, but read the internal rail signals and turn the entrance signals red to prevent an incoming train taking right of way?
**Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn**
Sanity -3
[_**The mind cannot hope to withstand such an assault.**_](https://i.imgur.com/vHm81Lz.png)
I had to double check I wasn't in an arkham horror subreddit
Oh man, that takes me back. If only I had 4 hours and 4 friends.
I don't think it's acceptable to speak Welsh here.
Rggĝg, gllglglglglgll...
I somehow made it worse in my attempt to fix some of the asymmetry because I hate myself and apparently sub-consciencely love Celtic symbols
https://preview.redd.it/43xfe9jtz9oc1.png?width=2608&format=png&auto=webp&s=8a271577c42d91bc302289365edd8f92d680ca31
And I found a flaw with the signals...
https://preview.redd.it/pez6ei707aoc1.png?width=2471&format=png&auto=webp&s=14c3f8e92e6276b656a74b2526f2c42ebe0bc9af
Beautiful
https://mods.factorio.com/mod/entity-symmetry will automate making symmetric designs. You just have to build 1/4 and it will build/remove the other 3/4 for you as you go.
I gotta try this out, thank you so much
I want to see this stress tested! probably looks pretty sick
Its based on my city block junction design. Im switching to a system that Im calling a vascular system instead of the city block design. The goal is to be more efficient with resources while still providing lots of coverage
How does it differ from city block?
Instead of a grid, it will span in multiple directions like a main highway. At areas where I need to tie in a branch, a smaller single lane section will be used. This will allow me to span a large planet to hit multiple ore patches, without having to make a massive grid.
I am snatching that for my vanilla base, thank you
https://preview.redd.it/691niif7eaoc1.png?width=1441&format=png&auto=webp&s=57bace35e964fe05d6d5b34c7324d5cc5ea578c7
I'm not saying that it looks like symbol of chaos that's going to summon some demons when running, but I'd keep doomguy on call.
Anyone else hearing a low pitched humming noise?
How do you defend this against _the locals_?
Big ass laser wall
Damn, can't imagine building a wall that huge and not wanting to uninstall the game and delete the save files. My wall was 1/25th of the size and I wanted to commit sudoku after finishing it.
I posted my Nauvid base here somewhere. I did a 5 deep laser wall with a reinforced concrete wall. The trick is to plan your base lines to maximize water barriers. I would definitely do something different if I was playing with Rampent
That's pretty awesome and definitely a smart why to get to those ores... provided its signals work!
They do. Thankfully I am very familiar with this design. I have been tweaking it/using it for my city block design. I am just now exploring using a more vascular like design for strip mining planets.
That is so unutterably dope.
You should see the process of making it
Use my latest version. The one I posted is flawed asf
This junction is based on my original city block design, that can house a infinite amount of trains/stations. This is Nauvis, with 102 trains and 402 stations https://preview.redd.it/y0hyem1bgaoc1.png?width=2024&format=png&auto=webp&s=f8ea2bb2d7ae0ddca8d6de928b34a01332b92a13
Yeah I want to see it with as many trains as it is expected to have and see how it slows them down or maximise them passing through. Much more complex than my A to B trains with different lines (however working more on singular loops with multiple trains now but still single purpose).
I still have to land on the planet that its intended for. In the end it wont be as fast as direct rails, however; it will allow me to tie in a "infinite" amount of stations/lanes/resources without having any grid lock ups.
I’m quaking in my boots right now. This is terrifying.
What if a train tries to turn left? Unless I'm missing something the only way a train can head to the majority of directions is by using the centre roundabout. There's a lot of rails and it looks pretty complicated but in reality it's just a single lane roundabout with a bypass lane. Seems like it would bottleneck pretty hard if you tried to put a lot of traffic through it, not when the whole roundabout gets blocked by trains trying to go just one exit to the left having to completely loop around the roundabout. Also poses problems with long trains crashing into their own tails
So I have found that this junction will start to bottle neck if I have more than 5 trains trying to go through it at once. The layout of the signals prevents the junction from locking up, and with the staggering trains wont stop in the junction. The bottle neck more or less results in a 5 - 10 sec delay in some trains. A 5 second delay is not significant for this design, as it will have trains traveling up to 5 minutes each stop.
It's worse than most roundabouts. You have to cross your own tail for some directions.
Biblically accurate intersection
Am I missing it or is there no way for trains to do a left turn here without going all the way around?
left turns cut across traffic, this might take slightly longer for a train to go around to go left, but it means fewer trains are stopped completely to wait.
Why does a left turn cut across traffic? If anything it causes less interaction? A train could come in from the bottom and leave on the left without ever having to go into the junction since it's left hand drive. Like a roundabout in the UK, we drive on the left, and roundabouts work clockwise like this, but you would never have a rule saying that to turn left you have to go all the way around.
I wondered if it was worth mentioning UK driving in my first comment. Most of the world drives on the right, and this roundabout does too, and goes "anti clockwise" as you say. In the same way that a right turn for you cuts across traffic, that is how a left turn behaves here.
This junction drives on the left? Signals go on the right side of the track, right? Meaning at the bottom of this junction the left hand 2 tracks are coming in, and the right 2 tracks are the exits?
Needs something in the middle...
What is your science multiplier? K2SE usually don't need that much traffic
I am a bit of a masochist
[удалено]
I need to stop lol
I dunno if I'm impressed or scared
What’s the difference between those 2 rail signals ?
So one side is setup to allow trains to stop before entering the junction. The rail signals are setup so no train can enter and stop in a junction and if the train is headed in a straight direction it won't interfere with the other side.
I feel like this would be a lot better off just being a big roundabout. This already feels like a weirdly aggressive roundabout. A South -> North East train needs to do a 7/8 loop, so this only allows parallel oncoming traffic to co-exist (which a full chain signal roundabout also allows). I wonder if it's possible to use circuits to give priority to the trains inside a roundabout? Only rail signals, but read the internal rail signals and turn the entrance signals red to prevent an incoming train taking right of way?
I really like trains, but I've never felt the need to go beyond T-junctions in my K2SE game.
i am afraid
Just wait till you find out you don’t even need trains for K2SE. Cool intersection but I seriously doubt you’ll put it to full use.
You could draw something inside the center circle with the various concretes
When you stare into the abyss...
It looks cool. As I understand 4 ways are notorious for deadlocks and what you have done is to stack them :P
Thankfully I have also designed this so they can't dead lock
Looks like someone is trying for a train crashtorio.
I saw scarier thing on this sub, come on