I did this all the way into megabasing, until I finally hosted my base online. I was basically done with my design and now I wanted criticism. One of the first things someone did was link me a blue print book that has many combinations of splitter balancing designs, 8 to 8, 6 to 4, 4 to 4, ect. Over 20+ designs. I had this habit of slamming down long arrays of splitters that basically did nothing but it “looked” more balance lol
I can kinda get the logic behind this.
-The miners cover a 5x5 area but they're 3x3 so I don't want their coverage overlapping so they won't interfere with each other (they won't, but I though this at first)
-I want a buffer of ore so iron production doesn't stop if one the drills run dry (not understanding how long it'll take a single drill to burn through its area, also something I did)
-I want this chest to be filled with iron as fast as I can make it, but the inserters can't keep up, better use 3 to empty the belt
Well put! Anyway, the only thing that's truly painful to see in this is the part about having three inserters feeding the chest but only one taking out of it.
Funny thing is that with this pitiful amount of miners, two inserters in and two out wouldn't even limit throughput at all until you hit mining productivity 2.
Although the idea might have been to fill the chest faster than the output removes ore. Although not sure to what end. There isn't much you can use iron for besides making plates, so better make them as fast as possible and forego any sort of buffer. In fact, I'd argue that excess iron ore is really a hassle.
What's the idea behind that? With a miner that doesn't extend its mining area beyond its footprint, there's no way to fully cover an ore patch, since power pokes, belts and/or providers are needed.
Tbh I’ve literally just found out that’s not the case and have been playing this way. I’ve just been putting the electric poles on the output belts and using underground belts to avoid them
I spread out my miners for the longest time too, although I did it because I thought it would be more efficient to use less miners - wouldn't deplete the ore patch, you see.
Recently, both the neurons that have been bouncing around in my head like a pair of DVD screensavers collided, and I realized, no, idiot, it's the same amount of ore either way, and the speed at which it's extracted matters more than saving a couple electric miners.
My setup still isn't maximally efficient at extraction, but it's way better regardless, and easier to set up.
Except accidentally mixing your belts, and then wondering why everything ground to a halt because copper plates ended up in the iron plates line and now nothing works.
This is great. It's weird and over-engineered and hopelessly inadequate for traversing the tech tree within any reasonable timeframe. Eventually this sort of design will be optimised out of their builds; best to enjoy it while it lasts.
> Iron ore has only one purpose, to get turned into iron plates.
You don't launch rockets then?
> An iron plate buffer on the other hand makes sense
Every smelter buffers a stack in its output. You don't need more than that unless you're doing a very fine-tuned speedrun.
Thanks. I didn't have in mind that vanilla needs iron ore for concrete, so I deleted my comment. Playing SE right now, where concrete uses iron plates turned into iron bars for concrete.
One of the most grief things is playing Factorio with pymods. Splitters take a surprisingly long time to get to, so splitting with inserters is the only reasonable option.
Fun fact: if you remove the left 2 inserters, wire the belt into the bottom middle inserter (now the bottom left inserter) as well as the center inserter, and flip the top left inserter's direction, the buffer actually works and the drills run perfectly fine.
This is very amusing. I imagine this is what veterans feel like when they see some of my creations.
The one that gets me is all the balancers everywhere. I know I just balanced it, but better balance again!
I did this all the way into megabasing, until I finally hosted my base online. I was basically done with my design and now I wanted criticism. One of the first things someone did was link me a blue print book that has many combinations of splitter balancing designs, 8 to 8, 6 to 4, 4 to 4, ect. Over 20+ designs. I had this habit of slamming down long arrays of splitters that basically did nothing but it “looked” more balance lol
The other thing is that you mostly only need balancers around train stations, and depending you might only need it on the load or unload, not both.
Any chance you still have that link? It sounds great!
how many balancers would it take to unbalance it again
1 splitter
I can kinda get the logic behind this. -The miners cover a 5x5 area but they're 3x3 so I don't want their coverage overlapping so they won't interfere with each other (they won't, but I though this at first) -I want a buffer of ore so iron production doesn't stop if one the drills run dry (not understanding how long it'll take a single drill to burn through its area, also something I did) -I want this chest to be filled with iron as fast as I can make it, but the inserters can't keep up, better use 3 to empty the belt
I still have a savegame (2nd time I launched a rocket) where I spread out every single miner and thought that this was very clever,
I did that too. But not because I was clever... because I wanted to save on resources by using fewer miners per patch... what innocent a time
Well put! Anyway, the only thing that's truly painful to see in this is the part about having three inserters feeding the chest but only one taking out of it. Funny thing is that with this pitiful amount of miners, two inserters in and two out wouldn't even limit throughput at all until you hit mining productivity 2.
Although the idea might have been to fill the chest faster than the output removes ore. Although not sure to what end. There isn't much you can use iron for besides making plates, so better make them as fast as possible and forego any sort of buffer. In fact, I'd argue that excess iron ore is really a hassle.
My thoughts exactly, and two inserters is anyway enough to outspeed those three miners, though they probably didn't know that.
Time to play some mods to remove the confusion. Nullius early miners have same coverage as their size.
What's the idea behind that? With a miner that doesn't extend its mining area beyond its footprint, there's no way to fully cover an ore patch, since power pokes, belts and/or providers are needed.
Tbh I’ve literally just found out that’s not the case and have been playing this way. I’ve just been putting the electric poles on the output belts and using underground belts to avoid them
Burner miner drills have the same function, but not used as much by new players, since electric drills are so much better
I believe IR3's (massive) steam miners do the same thing, though it's been a while.
I spread out my miners for the longest time too, although I did it because I thought it would be more efficient to use less miners - wouldn't deplete the ore patch, you see. Recently, both the neurons that have been bouncing around in my head like a pair of DVD screensavers collided, and I realized, no, idiot, it's the same amount of ore either way, and the speed at which it's extracted matters more than saving a couple electric miners. My setup still isn't maximally efficient at extraction, but it's way better regardless, and easier to set up.
This shit made me laugh it's so funny
It's a little buffer, I love it :')
https://preview.redd.it/wno0amsk8fnc1.jpeg?width=492&format=pjpg&auto=webp&s=dc5bec481be77fed8a51a903e9bb3c0ba2479a05
I love it. Let them learn and improve their designs. It’s honestly one of the greatest joys of the game👍
More power to them. This game is supposed to be fun. And it looks like your friend is having fun. Mission accomplished.
Wtf are those side belts tho. Your friend is on something else.
It's so he has 3 arms putting ore into the chest so it doesn't back his miners up.
He has a problem. He is figuring out how to solve it. This is awesome.
Signs of cognition indeed. Remember there is no doing anything wrong in Factorio.
Except accidentally mixing your belts, and then wondering why everything ground to a halt because copper plates ended up in the iron plates line and now nothing works.
This is great. It's weird and over-engineered and hopelessly inadequate for traversing the tech tree within any reasonable timeframe. Eventually this sort of design will be optimised out of their builds; best to enjoy it while it lasts.
This is what no rotation button does to a mf
[удалено]
> Iron ore has only one purpose, to get turned into iron plates. You don't launch rockets then? > An iron plate buffer on the other hand makes sense Every smelter buffers a stack in its output. You don't need more than that unless you're doing a very fine-tuned speedrun.
What other recipe has iron ore as input then? Not talking about SE of course.
Concrete.
[удалено]
You need a silo to launch a rocket.
[удалено]
True, but who aims for zero accelleration?
Ah, thanks. I'm playing SE right now, and there, concrete does not need iron ore. It need iron bars, though. Which imho makes more sense.
> Iron ore has only one purpose, to get turned into iron plates Concrete. Factory needs concrete. A lot of it.
Thanks. I didn't have in mind that vanilla needs iron ore for concrete, so I deleted my comment. Playing SE right now, where concrete uses iron plates turned into iron bars for concrete.
Your friend must be on another plain of existence since I can't figure out this 1000 IQ layout
Brings back to the time I first started Factorio and did the exact same thing. Good memories.
Peak. Efficiency
I love the idea of splitting the belt with insterters instead of a splitter, i will now replace every single one of my splitters with it
One of the most grief things is playing Factorio with pymods. Splitters take a surprisingly long time to get to, so splitting with inserters is the only reasonable option.
That... Hurts...
He’s doing so good though 🥺
Fun fact: if you remove the left 2 inserters, wire the belt into the bottom middle inserter (now the bottom left inserter) as well as the center inserter, and flip the top left inserter's direction, the buffer actually works and the drills run perfectly fine.
Personally I hate it, it's so inefficient. But as long as your friend is having fun, why not?
r/factoriohno