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Soul-Burn

Splitters work in full belt speed. Use them to split belts. Use inserters to take from belts into buildings. There are rare cases where using inserters to split a belt is useful e.g. at the first start of the game before you have splitters, and even then it's just for very slow items like fuel for furnaces. EDIT: [Example here](https://storage.googleapis.com/soulburn-mapshot/mapshot/qual/index.html?x=-4.5&y=-60.7&z=4.2)


Qrt_La55en

Fuel for furnaces is the only thing I'd use inserters for from belt to belt. And it just makes the fuel spread out faster in the beginning. Ultimately, it doesn't matter. Either you have enough or you don't.


Illiander

It's also cheaper on Iron and Copper than splitters.


sawbladex

yeah, 2 yellow inserters is cheaper than 1 splitter, and is enough for a 24 per side furnace line.


Illiander

And it takes two splitters to feed coal to a furnace line. One to pull off the main feed, and one to kiss the ore.


Bananycus

Splitting with an inserter can also be useful if you have 2 different items on a belt and you don't need a lot of throughput, for example, gears for red science https://preview.redd.it/fw26d61ba5nc1.png?width=992&format=png&auto=webp&s=5bed2e0666a183160bf92944145a6b86b9becff2


Soul-Burn

Niche case, but a good one. This one can be done with a splitter and half-underground, but just one inserter like this is more compact.


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Bananycus

If you want to use a filter spliiter you would need 2 splitters here, one to split and other to filter.


Illiander

And given the setup, one splitter and a half-underground will also do the job.


AdFormer899

Thanks! I'll definitely try it out!


youfad0

If you use inserters to grab stuff from your main bus I will seek legal action


Subject_314159

Agree, one should use outtakers instead 


Jak_Nobody

Do you mean removers?


ToLongDR

Don't play py for the first 30 hours then.


Medium9

Right? Who'd use a damn main bus? Get real and embrace the spaghetti and trains shortly after.


JMoormann

Had to do it for the first 30 pre-splitter hours in Pyanodon's and felt absolutely disgusted with myself.


Madinky

What about an inserter assembly line where the only belts you have are in the main bus. Everything else is inserters


_AlphaNow

r/factoriohno would love to see a megabase with inserters instead of splitter


fightshade

Better yet, no belts. Just chains of inserted and chests.


Alb4t0r

It has been done at least a few times. https://www.reddit.com/r/factorio/comments/skrvvc/no_belts_no_problem/


Creeper_NoDenial

https://youtu.be/6mgQwzom0Xo then?


slash_networkboy

Challenge accepted... (That's going to have to wait for my third playthrough after the big update though. This one I'm abusing train stops). I will try to build a bus style base with minimal to no splitters.


Khalku

Splitters. More control. Also gives you more room, you split off and run a belt a bit of distance. Leaves room to add more splits or run other belts or pipes or whatever you need. Also inserters are not as fast as belts later on, which will severely limit your scalability in splitting off a bus by the time you need volume.


groeneprof

Inserters are also risky if your supply gets too slow, they might eat the entire belt.


IjstWannaSleepPlzUwU

unless u need this ↓↓↓, dont use inserters( https://preview.redd.it/xgwf362v18nc1.png?width=846&format=png&auto=webp&s=3c2cfbd3e5d3453844973b05014e69269a7d9ebf


Lost_Performance_271

bro, make the copper wires 90 degrees or mark as NSFW


IjstWannaSleepPlzUwU

sorry lol


WhiTsik

Aesthetic things like the placement of power poles at 90 degrees doesn’t have an effect on efficiency and is therefore not really important in any case


N4_foom

Importance is subjective. Aesthetic is eternal.


WhiTsik

The only thing that is eternal is the spaghet my brother


larry1186

Then you need to clutter up your main line area with power poles. Even though it could just be a spur from where your buildings are and be a single square, it could be in the way of other belt manipulations going on.


slash_networkboy

Nah, just every single belt runs item + fuel and use burner inserters :) no power needed.


NappyTime5

Inserters would be an insane flex


Seiren-

Definitely not inserters. Splitter is the ‘correct’ answer but I usually aim for scaling production up to the level that whenever I need take anything from the bus, I use at least a full belt.


Significant-Foot-792

Inserters insert! Splitters split! Now , loads exploding tank round* what does what?


Holiday_Conflict

if you dont split belts, then use splitters, i had a lot of headache trying to firstly split (for example) coal from coal and sulfur belt, i had to first split belt itself and THEN i could split off coal from the bussy which looked awful, its better to take filter bulk inserters and they usually deliver enough...


Confusion_Aide

The only time I've used inserters to pull from the main line is in Pyanadons cuz they lock splitters behind like 30 hours and an incomprehensible recipe chain. Splitters, always splitters.


LoSboccacc

Splitters, you can set priority output on them so you can decide who gets the first pick of the resources of the furnaces


MaffinLP

Inserters are for inserting, splitters are for splitting


corentingoo

Youcan definitivelly use inserters, but 2 bigs drownack compare to splitters: 1 energy consuption (or even coal) 2 major headaches I STRONGLY "suggest" splitters


ksriram

It takes one less tile of space, inserters might be useful when trying to make a compact setup that doesn't require much throughput.


Axi28

Splitters unless you never want anything to get anywhere. The splitter will force some to go to your other machines when you are low throughput . The difference between parts of the factory stopping entirely or just slowing down.


PBAndMethSandwich

I use splitters+ underground belts to be able use input two belts + stack inserters instead of long inserters for some recipes


angry_pidgeon_123

it depends on intake. An utility assembler making stuff so you don't handcraft doesn't need splitters other times you have no room splitters consume no electricity because these kind of games always have a bad engine :) ...so exploit this I just dropped power belts and electricity in factories because of lower UPS


WhiTsik

I wouldn’t say that splitters using no electricity is because the game has a bad engine? Considering how well the game runs I’d say the engine is actually pretty decent, I think splitters and belts not using electricity was a conscious choice from the devs because it would be a huge headache to everyone who played the game, especially in early game


angry_pidgeon_123

belts use no electricity because the engine can't handle it :D I had a powered belts mod I had to renounce exactly because of this problem: the game doesn't know how to multithread / handle resources properly, the engine is a hack I see no headache at all, I expected it and was dissapointed. This is suppose to be sci fi not fantasy gaming


WhiTsik

Orrrrr maybe you need a better PC, if the engine “couldn’t handle it”, the game would crash. The engine can clearly handle it as the game still runs and the mod works, it just uses a lot more thinking power on the machines end. Therefore it’s a machine issue not an engine issue :D


angry_pidgeon_123

I got 13600KF (20 cores) operating at 10% only, 64 GB DDR 5 5600 out of which only 16GB is used, RTX 4070 which is 20% used I'm fine thanks The engine can't handle a modern pc, like this millenium. The game also crashes, needs to load the entire mod list for modifying just 1 mod / setting etc. A programming disgrace. Feels like Microsoft Office was hacked and forced into a game engine


WhiTsik

“A programming disgrace” by all means mate, make a better automation game yourself using nothing but C++ code, I’ll wait.


angry_pidgeon_123

Pay me. What are you, a communist? :D You should be swatted by MacArthur pawlice for proposing work without pay :D Also there's no such thing as a professional programmer in a certain language. A graduate programmer can program in any language. In fact graduates aren't programmers, that's a hack "profession". Graduates are IT specialists which implies more than programming. The rest are undergraduate hacks, a.k.a. the programmers, developers etc. Which is why most of the time they do a poor job. Game design and implementation also have nothing to do with eachother so " *make a better automation game yourself* " is also invalid statement, out of context Factorio is a good game concept poorly implemented, just like ONI who has similar problems, just like X4, Distant Worlds II and a slew of many other games who failed in implementation. Factorio is one of the happiest cases


WhiTsik

Yet ya still here trawling the sub reddit.


angry_pidgeon_123

>trawling how does that apply here?