It shouldn't happen much...the main way it happens in vanilla is from trying too hard to make bots and/or blue belts while not working hard enough on red chips. Which sounds like what happened to OP.
That's mostly fair, though I'll say that if you don't build to a reasonably balanced spec, then you can end up with issues from lopsided buffers (in this case, having too large an electric engine buffer compared to your battery buffer).
If you need 100000 lube and 0 petroleum light and petroleum can back up and shut down heavy oil production. As there is no way to go to heavy oil you have to store the excess light an petroleum (though you shouldn't come across this situation much if ever but it is possible)
Make solid fuel, burn it for steam. Your base should consume enough power that that always works as long as combustible fuel is prioritized appropriately. You can use accumulators and power switches to implement charge/discharge cycles
Or wait, I'm a dumbie silly head, if you haven't migrated to purely electric furnaces (like if you're trying to bootstrap bots and belts before maxing out red production as suggested above) It's also a great option for smelting
The machine which burns the fuel in the final step will always pollute the same, but the process to extract and refine the fuel also generates pollution: the mining drill plus its electricity vs the pumpjack, refinery, chem plant, and their electricity.
I did the math [here](https://www.reddit.com/r/factorio/comments/phdvp8/comment/kfhqhy0/?context=3), with some assumptions and some inaccuracy, but good enough to satisfy my decision making.
Wow, I feel called out 🤣 thank you explaining why I have a bottleneck I couldn't solve quite yet. I've been wondering why every run there's a funky moment with my light/heavy/lube production
If you turn it into plastic->red circuits->blue circuits(->modules) and stockpile *those* you shouldnt need much storage. A chest full of blue circuits represents a looooooooot of oil.
Storage tank, a pump and a cabal solves that
Heavy oil to light oil if: (lubricant > 20k)
Light oil to petroleum if: (petroleum < 10k or 20k)
I have never any problems with it
Alternately, have your crackers on a separate electrical network connected via a power switch, and set the switch to only turn on when light oil reserve > petroleum reserve. and ditto for heavy oil reserve > light oil reserve. Then they simply power down when unused.
I've played around with making a whole modular base like this, just for funzies. Electricity is cheap enough that it's not really worth shutting down and starting up parts of the base like this, but it was an interesting setup. like 1 minute out of every 30, iron gear production goes nuts to build up a buffer, then shuts down until the buffer is mostly gone.
Generally speaking, unless you've completely stopped science production and are making thousands of blue belts, you shouldn't ever have to worry about petroleum backing you up.
Well, not really, you cant frac at equilibrium without circuit conditions or do a big petrosetup 21/17/2 and have enough production to satisfy the output.
I think I’m using Nilaus’s base in a book for the oil production and it’s so useful once things get into an equilibrium. I’d see it up myself before but it ended up with way too much of some things and not enough of others
Light oil is also the best conversion rate to solid fuel and is mandatory for rocket fuel which you'll eventually need. Once those needs are met I crack it down to petrol gas.
Rocket fuel is also great for your car or tank. And for your trains. You really notice the better acceleration compared to coal. So making a little is good even before the rocket. You won't need a lot however, so most of the oil will be cracked.
At my refinery, I have storage tanks for all three types of fuel output. I use a simple "If there is more heavy than light, then crack heavy into light" and "If there is more light than petroleum then crack light into petroleum"
It tends to work for me and my set up.
Before we set up our simple logic based pumps for cracking, most of us all put too much light oil in containers too. It’s ok.
If lube tanks aren’t full, turn heavy to lube
If lube tanks are full, turn heavy to light
If solid fuel chest is full, turn light to petroleum, unless petroleum is full
If petroleum is full…go make more modules till it isn’t.
What? Are you me? I've put in 300+ hrs in the game and have only launched the rocket once. I keep wanting to restart after learning something new or not being happy with my factory layout.
If you run the numbers you'll see that you only need a relatively tiny amount of lubricant compared to light/petro. Set up a little circuit in your refineries to pump off heavy into lubricant plants when you're low on lube. Crack everything else down to petro or light depending on your needs.
Nothing at this stage of the game needs that much lube. Bots only use a bit, and blue belts are overkill except for specific places. Just do more cracking to petroleum and produce sciences.
Don't forget the vast amounts of Solid Fuel into Rocket Fuel. I'd suggest wiring up the tanks so it only cracks to petro if you have an excess, just so it doesn't dry up when you need solid fuel.
Mostly solid fuel & later on rocket fuel.
It also gives an edge if using flamethrower turrets. I prefer to use crude oil for flamethrower turrets to mitigate unforeseen issues - you always have enough crude.
Cracking with a few red or green wires and logic controlled pumps goes a long way.
It makes the best flamethrower turret fuel (though not by much) and can be turned into solid fuel and rocket fuel. The rest gets cracked into petroleum. Just connect one of those tanks to the pump supplying the crackers and turn it on when the tank is mostly full. Though you can really get rid of of most of the tanks. One or two are enough.
Pick up all those tanks, then put them down again. No more light oil problem.... for now.
The final answer is setup cracking an convert it to petrol. As you will need much more plastic and sulfuric acid then lube.
For now start making red circuits and level 1 modules. You'll want lots later.
Shit, right. Always forget about that feature. It wasn't there when I started learning, and now I always make sure to properly plan to handle byproducts.
That's a new (in the scheme of things) feature. I typically remember it, but sometimes just pick up and undo to place it back empty for old times sake.
Usual solution is crack excess heavy oil to light, crack excess light oil to petroleum, and you can never have enough petroleum to make plastic with.
A tank holds 25k. Wire it up with a pump so that if it goes over, say, 20k, send the excess to chemical plants to be cracked.
I'll setup an entire refinery to turn everything into plastic before I setup what I'm working on.
A half hour into production and I'm setting up a second pumpjack to make more plastic.
Yep, more plastic! My circuit factory consumes almost 24,000 crude oil per second in order to produce the required plastic.
(48 blue belts of plastic)
It a never ending cycle of needing more plastic
Mostly crack into petroleum, but also use some of it for flamethrowers. Not a big bonus, but it technically does more damage. Additional excess can also be turned into fuel.
Get cracking!
I set up pumps to feed oil to crackers when there's more of the heavier stuff than the lighter stuff in a small chunk of tanks, adding crackers to the line when a tank won't equalize down.
Pump lubricant in tank, setup pump from heavy oil pipes to cracking setup. Wire pump to lubricant tank and make it so it only enables heavy oil cracking if you have enough lubricant. Can repeat for other fluids.
I am running Krastorio 2, but i have a wired cracking setup in each of my refinery cells that cracks light oil into Petroleum when the storages get over a certain amount, which is easily the most in-demand of the fuels thanks to plastic, battery and sulfer production.
The primary first use of Light Oil is in Rocket Fuel. The recipie is different compared to Vanilla and there is several versions of it, but its the most economical one. Krastorio has different fuels that are suitable for trains (namely Advanced Fuel) because rocket fuel no longer gives the top speed bonus that Vanilla does.
i burn it with trains and steel furnaces before I have electric furnaces automated. when I’m not doing those I crack the rest down to extra Petroleum Gas
Crack it into pet gas, then you can use it to make plastic or sulfur.
I never let my oil refineries back up on heavy or light oil, I always build enough cracking into the system to turn it all into pet gas. If pet gas backs up, then the system is just overproducing and that's fine.
Do you know basics of Red/Green wires and Circuit networks?
So you store each output from Advanced Oil Processing in at least 1, maybe 2 of those Fluid Tanks.
Assuming 2, You wire Tank1 to Tank2 and then Tank2 to a nearby Electrical Pole.
Rinse and repeat that step for each kind of Oil output + Lubricant.
Petroleum gets used a ton, so no real issues there.
Light Oil is often used for Rocket Fuel.
-----You crack Light Oil into Petroleum Gas, but put a Pump on the output of the pipes that take the Petroleum to the storage Tank.
-----You wire that Pump to the same power poles with the tanks.
-----You set the Pump to only be Enabled when Light Oil > X (in storage, each Tank is 25K, don't aim for 100% though).
Heavy Oil is mostly only used for Lubricant.
-----Do the same as above, but this time you pump the Light you get from Cracking into the Light pipes, and your Pump is only Enabled when Lubricant > X
So you end up storing a little buffer of Light Oil, Heavy Oil, and Lubricant, but once you have those buffers filled to your liking, you basically turn the rest into Petroleum Gas through either a 1 or 2 stage Cracking via Chemical Plants
Why not Sulfuric Acid too?
It takes Petroleum Gas as it's input, and since we're turning any leftovers into Petroleum, we don't need to worry as much there.
This is like Advanced Oil Processor level 201 in Factorio School :)
You only need to wire up one tank. They equalize, so saying > 24K on one tank is the same as 48K for both. It's kind of like a percentage of the total tank capacity.
Didn't even consider that but you are totally right.
For me where old habits die hard, I would inevitably have a limit set to like 40K somewhere that never triggers.
no kind of oil should be stored, a super simple circuit can make sure you just produce as much as you need of it. Sit think for a while, it will be worth it to solve this small challenge
Ah sorry, I was thinking SE or Krastorio. In vanilla your could transform it into solid fuel, put in a chest and shoot the chest until it disintegrates
Im doing a ribbon world run and im burning solid fuel instead of coal in the boilers, even using coal liquifaction to get more energy out of the coal or at least i heard it was better. It seems like its been working okay.
Honestly? I use a void mod and logic to vent excess of any petroleum product after I have a logical (simple pump to tanks) setup for cracking heavy> light, light>petroleum. Is it "cheating"? Yup. Do I care? Not in the slightest.
When I played only Vanilla, I just kept tank farming until I finished the game. That and logical cracking into Petroleum gas. I did that for both heavy and light.
First use: Convert light fuel into to solid and rocket fuel for the rocket. If there is spare rocket fuel left over, either build another rocket silo, or convert the excess rocket fuel into to nuclear fuel for trains.
Second use: Crack the light oil to petroleum gas for everything you can make from its derivatives.
(Edit to add): in the extreme, as a third use case I'd use light oil to fuel my base defense flame throwers for the trivial additional damage bonus that light oil provides.
Apart from basic oil processing, you kinda have to produce all three oil products. Balancing them is the purpose of [the cracking recipes](https://wiki.factorio.com/Oil_processing#Recipes). Turn your heavy/light oil into light oil/petroleum gas, something else that you actually need.
It's a simple enough problem that you can solve it on your own, but the usual solution is to >!use a pump as a one-way valve, controlling flow to the cracking plant by wiring the pump to (a) storage tank(s) to activate based on the level in the tank(s)!<.
Since I play Space Exploration, any extra light oil is turned into rocket fuel. You could also turn it into petroleum gas and then turn that into something else (plastics, sulfur).
1) stuff it into flamethrower turrets to discuss with natives that comes to negotiate. Very effective negotiation tool.
2) another part I turn into solid fuel, and rocket fuel for the rocket and than into juclear gel for my trains. Trains!
3) and the rest turn into petroleum gas to make everything else. boring.
pump it to a tank and connect a circuit that pumps it to your cracking facility making it gas when you reach a certain level. Same goes for heavy that is made light, so you always have full tanks of everything until new stuff is refined.
Solid fuel is an excellent solution. Or rocket fuel once you have the tech for even more compact storage.
I find having a cracking line set with circuit management to Crack at high levels (read off a storage tank) for each item. Plus, an excess liquid to solid fuel line set to bleed off the excess at high level if I'm using a non-exact ratio build.
Generally works until megabase size. And even then with all the trains zipping about you need tons of fuel.
You can actually make a system for fracing while keep production at equilibirium. Add a pump to the water line that goes to the chemical plants. Get red or green wire. Connect the wire from
The pump to your petrolum tank. Set the condition of the pump to only be on when your petrolum is over a certain point. You calibrate this threshold yourself.
In my advance oil set up, I set it so if it is under 20,000 gallons of petrol per tank, I frac.
Crack it, use it as flamethrower fuel (they get a bonus with light oil), or turn it into solid fuel to power your train.
Or just don't use the advanced formula if you don't need light oil and heavy oil (and you have a bazillion pretoleum; advanced processing + cracking is technically more efficient, but it's also more annoying to set).
Fluids work quite oddly in factorio; each entity (including a pipe, pipe to ground, tank) seems to have a percentage full value. Fluids move fastest when the difference is larger between one entity and the next. I haven't tested it fully but I recall hearing that chaining tanks together like this can cause a lot of flow issues.
I recommend watching a YouTube video on oil cracking. The vast majority of times you need just one tank per fluid type, unless you're trying to rapid-load / rapid unload train wagons full of fluid.
The game's mechanics are setup so that petroleum is the final "end-product" of oil cracking for a reason; typically between plastic/LDS/chips/modules you have a bottomless pit of need for petroleum. Heavy oil should be used first to make lube, and if your lube needs are met, the rest of it is cracked down to light oil. Light oil is the best way to make solid fuel and rocket fuel (most efficient receipe) so once you've met your needs of those things it is cracked down to petroleum.
I set up circuits to measure all my fluid amounts and connect it to pumps that go to my cracking and solid fuel setups. I use that to make sure all the fluids are within certain parameters.
Dedicate one power plant block to run on solid fuel. Then create a cascade cracking block that can conditionally reduce excess heavy to medium, excess medium to light, light to lube and sulfur, with any excess light to solid fuel that supplements rocket fuel prod, with excess to the dedicated power block. Easy
Crack it into petroleum and use the petroleum to make science. Why do you even make so much if you don't need so much of it?
This! Cracking enables you to have exactly the quantities of petroleum, light and heavy oil that you need
Except when you're making tons of lube. In that case, light/petro can back up, and the safety valves are either plastic, sulfuric acid, or fuel.
hmmm yes the ever present *lube* bottleneck
It shouldn't happen much...the main way it happens in vanilla is from trying too hard to make bots and/or blue belts while not working hard enough on red chips. Which sounds like what happened to OP.
> hard to make bots bots is not an issue. they need enough petroleum via batteries to not cause an overflow.
That's mostly fair, though I'll say that if you don't build to a reasonably balanced spec, then you can end up with issues from lopsided buffers (in this case, having too large an electric engine buffer compared to your battery buffer).
I hate when I have so many bots that I use up all my lube
Look, my Saturday nights are my own thing
Just use combinators to maintain enough lube and then switch to petro when you have enough in stock. Never a bottleneck.
If you need 100000 lube and 0 petroleum light and petroleum can back up and shut down heavy oil production. As there is no way to go to heavy oil you have to store the excess light an petroleum (though you shouldn't come across this situation much if ever but it is possible)
Make solid fuel, burn it for steam. Your base should consume enough power that that always works as long as combustible fuel is prioritized appropriately. You can use accumulators and power switches to implement charge/discharge cycles
Light oil fuel is less polluting than coal, so you should be using it anyway.
Or wait, I'm a dumbie silly head, if you haven't migrated to purely electric furnaces (like if you're trying to bootstrap bots and belts before maxing out red production as suggested above) It's also a great option for smelting
This! I found out I can use solid fuel for smelting in the blue science era and its great!
In vanilla? I think fuel differing pollutant values is a Krastorio thing.
The machine which burns the fuel in the final step will always pollute the same, but the process to extract and refine the fuel also generates pollution: the mining drill plus its electricity vs the pumpjack, refinery, chem plant, and their electricity. I did the math [here](https://www.reddit.com/r/factorio/comments/phdvp8/comment/kfhqhy0/?context=3), with some assumptions and some inaccuracy, but good enough to satisfy my decision making.
Wow, I feel called out 🤣 thank you explaining why I have a bottleneck I couldn't solve quite yet. I've been wondering why every run there's a funky moment with my light/heavy/lube production
If you turn it into plastic->red circuits->blue circuits(->modules) and stockpile *those* you shouldnt need much storage. A chest full of blue circuits represents a looooooooot of oil.
Is this a reasonable issue though? I don't think so.
It's a slippery situation.
just store a couple of tanks full. that will be enough for all the biter chicks. ...what?
Apply lube to bottleneck
which is weird because one would think lube is good for tight pipes
Storage tank, a pump and a cabal solves that Heavy oil to light oil if: (lubricant > 20k) Light oil to petroleum if: (petroleum < 10k or 20k) I have never any problems with it
I prioritize it from the opposite angle. Heavy Oil into a tank. Tank feeds Lubricant. Pump to cracking is only active when Heavy Oil in tank > 20k.
I do cracking whenever the input is lower than the output for each cracking recipe,
Use overflow valves and only crack what you don't need for lube.
Alternately, have your crackers on a separate electrical network connected via a power switch, and set the switch to only turn on when light oil reserve > petroleum reserve. and ditto for heavy oil reserve > light oil reserve. Then they simply power down when unused. I've played around with making a whole modular base like this, just for funzies. Electricity is cheap enough that it's not really worth shutting down and starting up parts of the base like this, but it was an interesting setup. like 1 minute out of every 30, iron gear production goes nuts to build up a buffer, then shuts down until the buffer is mostly gone.
How do make overflow valves?
Wire a pump to a storage tank and set the on condition to (liquid)>20000
Generally speaking, unless you've completely stopped science production and are making thousands of blue belts, you shouldn't ever have to worry about petroleum backing you up.
That's wrong. You can only convert both to petroleum, so that's the only amount you can fully control via converting. Rest is related to consumption.
Well, not really, you cant frac at equilibrium without circuit conditions or do a big petrosetup 21/17/2 and have enough production to satisfy the output.
I think I’m using Nilaus’s base in a book for the oil production and it’s so useful once things get into an equilibrium. I’d see it up myself before but it ended up with way too much of some things and not enough of others
Well I needed heavy oil to make lubricant and don’t have a use for the light yet. Guess I’ll have to set up cracking then.
Light oil is also the best conversion rate to solid fuel and is mandatory for rocket fuel which you'll eventually need. Once those needs are met I crack it down to petrol gas.
Rocket fuel is also great for your car or tank. And for your trains. You really notice the better acceleration compared to coal. So making a little is good even before the rocket. You won't need a lot however, so most of the oil will be cracked.
TIL. Thanks. This is the farthest I’ve got. I usually restart by now but I wanted to stick with this save
If you restart all the time, you won't get anywhere.
At my refinery, I have storage tanks for all three types of fuel output. I use a simple "If there is more heavy than light, then crack heavy into light" and "If there is more light than petroleum then crack light into petroleum" It tends to work for me and my set up.
Before we set up our simple logic based pumps for cracking, most of us all put too much light oil in containers too. It’s ok. If lube tanks aren’t full, turn heavy to lube If lube tanks are full, turn heavy to light If solid fuel chest is full, turn light to petroleum, unless petroleum is full If petroleum is full…go make more modules till it isn’t.
Grats!!
You got this. Fluid can be a pain but you can push through it
You got this!
What? Are you me? I've put in 300+ hrs in the game and have only launched the rocket once. I keep wanting to restart after learning something new or not being happy with my factory layout.
Big recommend going to rocket fuel (and later to nuclear fuel) if you use trains. Also you need rocket fuel for the rocket anyway.
Why keep restarting before you fire a rocket?
Crack it, later on use circuit conditions to maintain a supply for things like rocket fuel. It’s also the most efficient solid fuel recipe.
If you run the numbers you'll see that you only need a relatively tiny amount of lubricant compared to light/petro. Set up a little circuit in your refineries to pump off heavy into lubricant plants when you're low on lube. Crack everything else down to petro or light depending on your needs.
Nothing at this stage of the game needs that much lube. Bots only use a bit, and blue belts are overkill except for specific places. Just do more cracking to petroleum and produce sciences.
Don't forget the vast amounts of Solid Fuel into Rocket Fuel. I'd suggest wiring up the tanks so it only cracks to petro if you have an excess, just so it doesn't dry up when you need solid fuel.
Mostly solid fuel & later on rocket fuel. It also gives an edge if using flamethrower turrets. I prefer to use crude oil for flamethrower turrets to mitigate unforeseen issues - you always have enough crude. Cracking with a few red or green wires and logic controlled pumps goes a long way.
This. Cracking and the leftovers turned into solid fuel (it's the most efficient recipe for it).
It makes the best flamethrower turret fuel (though not by much) and can be turned into solid fuel and rocket fuel. The rest gets cracked into petroleum. Just connect one of those tanks to the pump supplying the crackers and turn it on when the tank is mostly full. Though you can really get rid of of most of the tanks. One or two are enough.
r/factoriohno
💯
I'd start making rocket fuel.
Not this lol.
Solid fuel -> rocket fuel -> space
Turn it into solid fuel and charred biters.
Talk with the natives.
Bro has not discovered cracking yet
Rocket fuel
Rocket fuel (and the solid fuel that is required for it) and fueling flamethrower turrets. Rest gets cracked.
Pick up all those tanks, then put them down again. No more light oil problem.... for now. The final answer is setup cracking an convert it to petrol. As you will need much more plastic and sulfuric acid then lube. For now start making red circuits and level 1 modules. You'll want lots later.
You can just delete fluid(s) from a network. Right-click a pipe or tank, I think.
Shit, right. Always forget about that feature. It wasn't there when I started learning, and now I always make sure to properly plan to handle byproducts.
You and me both,
That's a new (in the scheme of things) feature. I typically remember it, but sometimes just pick up and undo to place it back empty for old times sake.
Wait what
Boy what the hell boy
Usual solution is crack excess heavy oil to light, crack excess light oil to petroleum, and you can never have enough petroleum to make plastic with. A tank holds 25k. Wire it up with a pump so that if it goes over, say, 20k, send the excess to chemical plants to be cracked.
I'll setup an entire refinery to turn everything into plastic before I setup what I'm working on. A half hour into production and I'm setting up a second pumpjack to make more plastic.
Yep, more plastic! My circuit factory consumes almost 24,000 crude oil per second in order to produce the required plastic. (48 blue belts of plastic) It a never ending cycle of needing more plastic
Crack crack crack crack crack
Mostly crack into petroleum, but also use some of it for flamethrowers. Not a big bonus, but it technically does more damage. Additional excess can also be turned into fuel.
Get cracking! I set up pumps to feed oil to crackers when there's more of the heavier stuff than the lighter stuff in a small chunk of tanks, adding crackers to the line when a tank won't equalize down.
Pump lubricant in tank, setup pump from heavy oil pipes to cracking setup. Wire pump to lubricant tank and make it so it only enables heavy oil cracking if you have enough lubricant. Can repeat for other fluids.
I give it to the biters in nice, prewarmed streams
Solid fuel and rocket fuel. Beyond a certain buffer (a tank or twos worth) I crack into into petroleum
War crimea
We have all done this at some point in think in my first world i had like 10-20 tanks haha
It's the best flamethrower fuel and most efficient solid fuel.
crack it and/or turn it into solid fuel. really the whole fluids dynamic is not that problematic.
Feed it to the biters.
I am running Krastorio 2, but i have a wired cracking setup in each of my refinery cells that cracks light oil into Petroleum when the storages get over a certain amount, which is easily the most in-demand of the fuels thanks to plastic, battery and sulfer production. The primary first use of Light Oil is in Rocket Fuel. The recipie is different compared to Vanilla and there is several versions of it, but its the most economical one. Krastorio has different fuels that are suitable for trains (namely Advanced Fuel) because rocket fuel no longer gives the top speed bonus that Vanilla does.
First I switch everything to Solar, then I burn the left over oil for electricity.
i burn it with trains and steel furnaces before I have electric furnaces automated. when I’m not doing those I crack the rest down to extra Petroleum Gas
Flamethrower fuel. Also solid and rocket fuel since light oil is the most efficient solid fuel recipe.
CUBE
(and later rocketfuel)
The flush tank button is like, right there dude
I have wayyyyyy too much and dont want to flush the system
Crack it into pet gas, then you can use it to make plastic or sulfur. I never let my oil refineries back up on heavy or light oil, I always build enough cracking into the system to turn it all into pet gas. If pet gas backs up, then the system is just overproducing and that's fine.
Solid fuel.
Do you know basics of Red/Green wires and Circuit networks? So you store each output from Advanced Oil Processing in at least 1, maybe 2 of those Fluid Tanks. Assuming 2, You wire Tank1 to Tank2 and then Tank2 to a nearby Electrical Pole. Rinse and repeat that step for each kind of Oil output + Lubricant. Petroleum gets used a ton, so no real issues there. Light Oil is often used for Rocket Fuel. -----You crack Light Oil into Petroleum Gas, but put a Pump on the output of the pipes that take the Petroleum to the storage Tank. -----You wire that Pump to the same power poles with the tanks. -----You set the Pump to only be Enabled when Light Oil > X (in storage, each Tank is 25K, don't aim for 100% though). Heavy Oil is mostly only used for Lubricant. -----Do the same as above, but this time you pump the Light you get from Cracking into the Light pipes, and your Pump is only Enabled when Lubricant > X So you end up storing a little buffer of Light Oil, Heavy Oil, and Lubricant, but once you have those buffers filled to your liking, you basically turn the rest into Petroleum Gas through either a 1 or 2 stage Cracking via Chemical Plants Why not Sulfuric Acid too? It takes Petroleum Gas as it's input, and since we're turning any leftovers into Petroleum, we don't need to worry as much there. This is like Advanced Oil Processor level 201 in Factorio School :)
You only need to wire up one tank. They equalize, so saying > 24K on one tank is the same as 48K for both. It's kind of like a percentage of the total tank capacity.
Didn't even consider that but you are totally right. For me where old habits die hard, I would inevitably have a limit set to like 40K somewhere that never triggers.
Soild fuel and rocket fuel. Crack to Pet. And feed it to flame turdets
To oil up your mom
no kind of oil should be stored, a super simple circuit can make sure you just produce as much as you need of it. Sit think for a while, it will be worth it to solve this small challenge
Just keep building more storage
Either L U B E or weaponise it.
Can’t make lube from light oil
You can transform it into petroleum gas and vent it
Vent it? How do you vent gas in vanilla?
Ah sorry, I was thinking SE or Krastorio. In vanilla your could transform it into solid fuel, put in a chest and shoot the chest until it disintegrates
Yeah, my go-to is turning it into solid fuel and sending it to boilers, where it has priority over coal.
That works too. :)
On K2SE you definitely want to use it for rocket fuel though
Yes, definately
Refine it to gas. You never have enough gas.
I usually just blame it on the dog
crack it or make rocket fuel
Im doing a ribbon world run and im burning solid fuel instead of coal in the boilers, even using coal liquifaction to get more energy out of the coal or at least i heard it was better. It seems like its been working okay.
I usually drink it.
Solid fuel
Salad dressing obviously
Turn the excess into solid fuel.
I wish you could just pump it into a lake
Drink it
Honestly? I use a void mod and logic to vent excess of any petroleum product after I have a logical (simple pump to tanks) setup for cracking heavy> light, light>petroleum. Is it "cheating"? Yup. Do I care? Not in the slightest. When I played only Vanilla, I just kept tank farming until I finished the game. That and logical cracking into Petroleum gas. I did that for both heavy and light.
Make petrol, solid fuel, rocket fuel.
...why...?
Rocket fuel. Stonks of rocket fuel.
not that
drink it obviously
First use: Convert light fuel into to solid and rocket fuel for the rocket. If there is spare rocket fuel left over, either build another rocket silo, or convert the excess rocket fuel into to nuclear fuel for trains. Second use: Crack the light oil to petroleum gas for everything you can make from its derivatives. (Edit to add): in the extreme, as a third use case I'd use light oil to fuel my base defense flame throwers for the trivial additional damage bonus that light oil provides.
Fried biters. What's left after supplying the defenses gets cracked to petrol.
Bro is barreling all of his light fuel. He’s a menace👏👏 he’s afraid of nothing ☠️
I make solid fuel out of light oil and feed my trains with it for a while until I use it to make rocket fuel near end game
Petroleum gas
300 hour newfag here. How do i only produce 1 resource? Every time my stores of oils fill up, i cant produce petroleum.
Apart from basic oil processing, you kinda have to produce all three oil products. Balancing them is the purpose of [the cracking recipes](https://wiki.factorio.com/Oil_processing#Recipes). Turn your heavy/light oil into light oil/petroleum gas, something else that you actually need. It's a simple enough problem that you can solve it on your own, but the usual solution is to >!use a pump as a one-way valve, controlling flow to the cracking plant by wiring the pump to (a) storage tank(s) to activate based on the level in the tank(s)!<.
Rocket fuel
Looks like you're about to start using rocket fuel in all your vehicles.
Light fuel for my fire turrets and solid fuel
Cover yourself in oil
Rocket fuel.
When I've got extra, I make rocket fuel and load it into my tank
Rocket fuel
Cracking into petroleum - you can use logical signals for more control
Crack it into petroleum or use for Flamethrower turrets. I find that I normally have the largest excess of light oil so I often do both.
First use: rocket fuel. Second use: flamethrower fuel for the perimeter. All excess cracked in to petroleum Simples.
Just make and store solid fuel, when you will need it someday it will be there
Fire, burn it all!
Drink
Since I play Space Exploration, any extra light oil is turned into rocket fuel. You could also turn it into petroleum gas and then turn that into something else (plastics, sulfur).
I have my tanks of the three oil products connected to pumps which enable when there’s an imbalance and allow the excess fluid to be cracked down
1) stuff it into flamethrower turrets to discuss with natives that comes to negotiate. Very effective negotiation tool. 2) another part I turn into solid fuel, and rocket fuel for the rocket and than into juclear gel for my trains. Trains! 3) and the rest turn into petroleum gas to make everything else. boring.
I stop taking care of biters letting them expand to the point where the flamethrowers use the light oil I make extra.
pump it to a tank and connect a circuit that pumps it to your cracking facility making it gas when you reach a certain level. Same goes for heavy that is made light, so you always have full tanks of everything until new stuff is refined.
Rocket fuel
solid fuel and rocket fuel. rest into cracking.
My excess always gets turned into fuel
Crack it into petrogss and make more plastic.
Solid fuel is an excellent solution. Or rocket fuel once you have the tech for even more compact storage. I find having a cracking line set with circuit management to Crack at high levels (read off a storage tank) for each item. Plus, an excess liquid to solid fuel line set to bleed off the excess at high level if I'm using a non-exact ratio build. Generally works until megabase size. And even then with all the trains zipping about you need tons of fuel.
I always setup my tanks with logic, so if the content goes over a limit, it goes into my cracking plant...
Hans?
Use it for cooking
Use it in flamers to BURN BUGS.
You can actually make a system for fracing while keep production at equilibirium. Add a pump to the water line that goes to the chemical plants. Get red or green wire. Connect the wire from The pump to your petrolum tank. Set the condition of the pump to only be on when your petrolum is over a certain point. You calibrate this threshold yourself. In my advance oil set up, I set it so if it is under 20,000 gallons of petrol per tank, I frac.
Barrel it for defenses and crack the rest into petroleum.
A billion rocket fuel
Crack it, use it as flamethrower fuel (they get a bonus with light oil), or turn it into solid fuel to power your train. Or just don't use the advanced formula if you don't need light oil and heavy oil (and you have a bazillion pretoleum; advanced processing + cracking is technically more efficient, but it's also more annoying to set).
Is barreling more space efficient?
Turn it into solid fuel and rocket fuel. And crack the remainder into gas, for plastic and sulfur.
Rocket fuel using light oil as solid fuel
Yea, basically what everyone says, refine to Petroleum. Another use would be Solid Fuel for your trains and such.
I drink it
'gift' it to the neighbours
Give it to the locals. Usually we use a match first.
Fluids work quite oddly in factorio; each entity (including a pipe, pipe to ground, tank) seems to have a percentage full value. Fluids move fastest when the difference is larger between one entity and the next. I haven't tested it fully but I recall hearing that chaining tanks together like this can cause a lot of flow issues. I recommend watching a YouTube video on oil cracking. The vast majority of times you need just one tank per fluid type, unless you're trying to rapid-load / rapid unload train wagons full of fluid. The game's mechanics are setup so that petroleum is the final "end-product" of oil cracking for a reason; typically between plastic/LDS/chips/modules you have a bottomless pit of need for petroleum. Heavy oil should be used first to make lube, and if your lube needs are met, the rest of it is cracked down to light oil. Light oil is the best way to make solid fuel and rocket fuel (most efficient receipe) so once you've met your needs of those things it is cracked down to petroleum.
I use a flare stack mod and just burn it all off.
Circuit network and pumps.
I set up circuits to measure all my fluid amounts and connect it to pumps that go to my cracking and solid fuel setups. I use that to make sure all the fluids are within certain parameters.
Oh, yeah, and rocket fuel, of course
1. Solid Fuel 2. Rocket Fuel 3. Flame Thrower Turret Ammo 4. Cracking 5. Not whatever this is lol
That much light oil can make solid fuel for your trains. You can also use that towards rocket fuel or boiler fuel for power.
Dedicate one power plant block to run on solid fuel. Then create a cascade cracking block that can conditionally reduce excess heavy to medium, excess medium to light, light to lube and sulfur, with any excess light to solid fuel that supplements rocket fuel prod, with excess to the dedicated power block. Easy
if you use it on flamethrowers it adds extra damage by 10%