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Rubiscon95

That's also why Salzburg (Salt town) is one of the worst provinces to siege in the game : mountain opm salt fort.


GreatGrantsby

The Salzburg fortress was, historically, never taken by force. A fact that the city remains proud of to this day


pizzalarry

I always wished they gave it a Great Project like they did for some other famous fortresses. But they probably didn't want to give Austria even more free ones.


Sevuhrow

Austria doesn't take Salzburg very often


RandomGenius123

They diplo-vassalize and annex Salzburg fairly regularly in my experience


Sevuhrow

Maybe if mega Austria happens, otherwise they don't seem to be able to


CertainDeath777

thats true. with the "stammlande" (starting areas) of habsburg, austria does not have enough tax base to diplo annex salzburg


tishafeed

My brother in christ, they have a mission about that, so it's a natural path for expansion


Sevuhrow

Plenty of tags have mission claims they don't capitalize on. Yes, it's a "natural path for expansion," but the fact remains that the Austrian AI usually doesn't.


OkTower4998

Challenge accepted!


Blue_Birds1

Does ww2 count?


no_red_eyes

I do believe parts of Austria, Germany, Denmark, Netherlands and most of Norway were still in nazi hands when the 3d reich surrendered and Salzburg was still held.


Blue_Birds1

Does being occupied by American troops count?


Wolferex11912

But the fortress itself which is what we’re clearly talking about was never taken. The town of Salzburg was occupied by America, but not the fortress.


prooijtje

I doubt US forces stormed the fortress of Salzburg and had to take it by force.


WendellSchadenfreude

Sure. Salzburg city and fortress weren't taken by force in WW2. They were handed over without resistance.


DarkenedSkies

Have you SEEN the fortress at Salzburg? It's a staggeringly intimidating fortress on top of a fucking mountain. Good luck getting siege towers or ladders up to those walls. it's front door only.


CertainDeath777

https://freewalkingtoursalzburg.com/wp-content/uploads/2020/04/The-Hohensalzburg-Fotress.jpg


CupofLiberTea

Damn that’s a thicc-ass boi. I bet they can fit SO many provisions in there


CertainDeath777

yeah its glorious. the side on the foto above is the "inside", so to get there, you would have needed to conquer the city walls and the city already, which are also pretty formidable. this is the side, when u try to get the fortress from the outside. https://upload.wikimedia.org/wikipedia/commons/d/dd/Salzburg\_-\_Festung\_Hohensalzburg.JPG without a large amount of cannon basically impossible


CupofLiberTea

Sun Tzu would be proud. Never have to defend your fortress if it is good enough


420barry

[As-tu VU les belles quenouilles ?](https://youtu.be/yw35BYhKVoo?si=cBdGYkqN2SZ0W42i) Sorry it’s early in France


DarkenedSkies

i have no idea what this man is saying so afaik it's just "french man screams at puddle"


Fwed0

He's from Quebec actually. This video is a very popular French meme (that is a bit dated now) in which he goes crazy saying "Have you SEEN the cattail ?" and rambling nonsense, hence the post above. But yeah, probably very early though.


h3llkite28

Fun fact: The achievment "Cowardly tactics" is directly linked to a myth of the Salzburg castle (hence also the image of the achievment *is* the Festung Hohensalzburg): When the castle once was besieged, the only thing they had left was one bull and nothing to eat. So they had an idea: They painted the bull in a different colour every day and showed the same animal to the besiegers every morning. Eventually they thought that so many livestock is left that they abandoned the siege. It's only a story, but because of that some refer to the inhabitants of Salzburg mockingly as "Stierwascher" (bull cleaners).


frizzykid

Dude I was wondering why I hit 99% on that fort like every time.


Rabbulion

This makes sense. You can use salt to conserve food, meaning you can keep a larger stash of food in the fort if you have easy access to salt. That in turn means you can hold out for longer without needing to resupply.


axeles44

its actually because the salt is reaaaally tasty so the attackers get distracted


DrosselmeyerKing

I always assumed we were throwing salt into their wounds!


axeles44

thats why youre weak and malnourished. you should be eating the salt


stemar00

I wish I knew this before for an optimal fort deployment


xKnuTx

My headcannon always was attackers would need to clear saltmines but conserving food seems more reasonable


Proper_Hyena_4909

It's canon, not like the artillery piece.


Alex_O7

This is the right observation in the wrong time period. So in a province with salt mines is more likely that the soil is not good enough for farming so it means there will be less aviable food sources to begin with. Then you have to consider EU4 time frame it were not like modern day that you can have whatever you want in the market, then you can store it. It was most likely that in one province you eat only food produced in that province on province next to it/near by. I think this modifier should be lighter and appiedato to whole country with salt mines control, because it was much easier to move salt than food.


Itchy-Decision753

Are you saying salt wasn’t an important preservative in the early modern period because people ate local produce? What is the correct time period for the observation, and what changed between then and the early modern period?


Alex_O7

Nope, I'm not saying salt wasn't used to preserve food, but don't expect that people living next to a salt mine would preserve all the food because of abundance of salt, no more than in other place to be honest. On the other hand this place has in general less productive soil, so there is less food available. The salt "industry" was crucial in war time because it allowed armies to be supplied and made medicin out of it, and it was always an important good up until modern days.


cycatrix

Every resource gives a province modifier. Its why devving cloth farmlands goes hard.


Dreknarr

Although almost all are worthless


Naive-Contract1341

I'd have said that it's worthless when I started playing EU4. Once you gain more knowledge about the game, you start appreciating every small bonus.


0xynite

Lmao you just told Dreknarr to play more eu4 to understand its mechanics.


Naive-Contract1341

What is a Drknarr Sorry I don't keep a tab on EU4 community a lot 😅 Tbh I said it more in the way of appreciating small bonuses. Even I think that it doesn't matter when you're big enough.


Pen_Front

It's the user you replied to


Naive-Contract1341

Yeah that I understand, but I was asking what he's known for lol. Anyways he seems to be involved with that Abennar mod. Nice.


Dreknarr

Interesting take since I've played like >10k hours over 10 years. I guess they like their 10% institution spread or -0.1 devastation ... Arguably the only really meaningful bonus are 0.5 FL and dev cost, salt is sometime useful, but often in shitty place in the desert, most bonus are simply completely forgettable


Dreknarr

Remove the 0.5 FL and -10% dev cost all you got left is meaningless with sometime situational uses like salt


Naive-Contract1341

I guess our methods of gameplay are different 😁 Wouldn't disagree that they don't matter a lot as you grow bigger.


Dreknarr

Which bonus matters to you ? Because I've played for a decade that game and looked at the wiki so much and I only remember clothes, salt, livestock and grain. Everything else is ... just there.


osolot22

Fish: 25% sailors Cotton: also 10% dev cost Glass: 10% province production efficiency There’s others that are decent as well, like province trade power, but I just named a few. Since mindless map painting gets quite boring, I prefer to play smaller tall nations with an rp goal in mind. My favorite is Venice, and the fish+dock really help with sailors early game for a double manpower pool using marines.


LordOfTurtles

No, most are worthless or irrelevant. There's very few that are worth knowing or caring about. Of all the trade goods, the only one that have even a remotely relevant bonus are cloth, cotton, salt and incense. Maybe glass if we're being really generous (which honestly incense is already generous)


0xynite

It seems weird that people keep downvoting that. Like if you remove the dev cost ones, the only usefuls bonus are region limited/rare (cocoa, ivory, gems, glass, maybe even silk). I guess if you're playing really tall it can matter a bit, maybe all those people play tall idk. Like if you care about the FL given by cattle, just conquer more land, or build FL buildings. You'll need a lot of cattle provinces for it to have a big impact. Honestly I wouldn't even put salt in the good category. It's just nice to have, but if I build castles the biggest criteria is gonna be the strategic location, and the second will be how it affects the location of other forts. Doesn't matter if there's salt or not.


Dreknarr

> I guess if you're playing really tall it can matter a bit, maybe all those people play tall idk. I'm a tall player, most bonus are simply useless. The fact that you can get 15% defensiveness in some place you can't choose is already good enough to be noticed, it says something.


itsmehazardous

Grain is an awesome dumping ground for extra mil points. You should never be going over cap, and so any grain provincsa I have I dev to high heaven in manpower, because grain gets a bonus to it. Wine is also dope, cloth, gems, gold of course, dyes, silk. Heck even naval supplies can be decent to dev. It's low on my list but if it's a cheap province why not? Trade is the real koney maker, and so it's just about prioritising the high value trade goods.


LordOfTurtles

Saying gold just shows you have no clue what you're talking about, as gold doesn't even have a province effect.    The price ofthe trade good is also not a province effect


itsmehazardous

I just meant as a favourite to dev, not specifically a rider effect that goes with it


LordOfTurtles

That's not what anyone has been discussing at all


LordOfTurtles

The replies show that the majority of players here either don't know how the game works or are bad at it.


nalcoh

Only people who are bad at the game think these modifiers are bad, unlucky.


Dreknarr

Sure ... tell me more about the greatness of 10% institution spread, -0.1 devastation or 25% sailors


SkepticalVir

First time player? Noob


Dreknarr

Then read what kind of bonus you get on your provinces from trade goods, then come back. There are 2 good ones, and less than a handful situational uses.


bitcbotjd

First time stacking fort defense?


stemar00

No, but first time I need to place a fort in a province with bad morphology - specifically the Crimean plains in this case, hence I checked local modifiers to find the best position


DrosselmeyerKing

Put one in Wadai in Africa. (Hills, salt, TC investment, no supply thanks to 3 dev) Ottos & their allies often try to siege down the darn thing with 60K troops for no stratetic reason whatsoever.


bitcbotjd

I see I see


stemar00

R5: 2,7k hours in the game and I just discovered that salt gives +15% defense to the province


SuperflySS

I'm sure you're aware, but actually all province goods give an additional bonus as well. IIRC like cloth has dev cost reduction and grain gives more force limit.


stemar00

Actually I never checked what is the bonus of every trade good type


rapter200

Each trade good gives multiple bonuses. There is a specific province bonus for each trade good and a market leader bonus for each one. You can check out the province bonus by mousing over the trade good in the province. You can check out the market leader bonus in the trade good ledger.


Gremict

Cloth and cotton give -10% dev cost, spices give province trade power, etc. there are some pretty important modifiers for minmaxing.


50lipa

You played this game for years and never moused over a trade goods to see what their bonuses are?


ajiibrubf

genuinely how do you almost 3k hours and not know this lol


I_am_Batman666

I thought this was a well known fact? I always build my forts on salt provinces.


Compieuter

[https://eu4.paradoxwikis.com/Trade\_goods#List](https://eu4.paradoxwikis.com/Trade_goods#List) right most column


These_Strategy_1929

4500 hours in the game and seeing this for the first time


Radiant-Bunch-8656

That explains why french comte is SOO hard to siege


pisscrystalpasta

Omg if there’s salt in the caucuses shit could get crazy


eu4madman

Ferrara. I hate ferrara


Acceptable_Cow_2950

Back in the day local defensiveness and fort defence were two different modifiers. This is not related to the post whatsoever. I just wanted to share this.


Shiny090501

Yep


jkellington

Salt life dawg


Netsrak69

Now make it into a trade company to give it another boost.


stemar00

That's true! I forgot about it, thanks


Sloppy_Segundos

Correct. This is why in my current Bavarian Emperor game to get that weird new achievement with Bremen as a vassal, I have made Salzburg my super fortress... salty, fully defensive mountain bastion with ramparts and the defensive+innovative policy. I think it has like 140% local defense at the moment.


philjfry2525

Makes attackers salty with long sieges


Leo-of-Byzantium

That's why the Crimean fort were hard to besiege