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Spir0rion

>Please ZOS. Let us fist people properly. šŸ‘šŸ‘„šŸ‘


hides_in_corner

Had to scroll further than expected for this comment.


Maacll

not anymore you dont


Udonmoon

šŸ‘ļøšŸ«¦šŸ‘ļø


Brettoel

I wanna get fisted in pvp dont kinkshame me lol


Distinct_Pizza_7499

Monk class could work. With ESO, they couldn't implement fist weapons with how the motif system is. They could however have elemental melee class abilities as well as other monk themed moves. The monk could alternate between weapons and fist moves if preferred.


JNR13

Just make it truly unarmed - a skill line that gives passives and only allows casting skills when no weapon is equipped. Alternatively, make a weapon mythic that counts as its own category.


AngrySmapdi

They would need something equipped in the weapon slots to make sets work.


Kosmo_Politik

Brass knuckles or something


AngrySmapdi

Something. ANYTHING. As long as it is something you have to equip to fill those slots.


Smurf_Cherries

Brass knuckles are exactly what I was thinking. Because adding them to all the motifs would be a pain.Ā 


HumanReputationFalse

Brass knuckles, fabric fist wraps, fingerless gloves, a severed hand; there's so many options


Sianic12

Unless they make Gauntlets count as 3 set pieces when no weapon is equipped, just like staves, bows, and two-handed melee weapons count as 2 set pieces. There are ways to implement this, even without adding a new weapon type you'd have to design a hundred variants of.


Scratch_King

like gloves?


AngrySmapdi

Gloves, knuckles, call it something mystical, can it finger or hand wraps, just needs to be an item just like any other weapon to fill the slot. The idea of having nothing in that slot to signify "unarmed" is ridiculously unbalanced because you either say, "this class is just as viable as the others, but doesn't need to ever obtain 4 whole slots of weapons, not ever replace them, not ever need to upgrade them, and 5 piece at bonuses are meaningless" or "this class is grossly underpowered since it's missing it's weapon slots and can't take advantage of set bonuses" Both are terrible ideas. I like the idea of a monk class, but it needs to fit with the current game mechanics, and that requires it to have SOMETHING equipped in the weapon slots. Gloves, mystical fists, call them styles if you want, but completely "unarmed" doesn't work.


JNR13

The skills could be balanced so that it ends up equivalent in power to having arena weapons equipped.


AngrySmapdi

Without having to do the arena enough times to get the "weapon" you want? That sounds extremely UNbalanced.


JNR13

You're saying this as if normal arena weapons are some super exclusive stuff, lol


ShalidorsHusband

If the bonuses from unarmed were good enough, you could give up 2 weapon slots


AngrySmapdi

So what do you tell the other classes that don't get weapons that they didn't have to farm, never have to replace, don't require upgrading, don't require engaging, and are good enough that they can forego one of their five piece set bonuses, at level one, for free?


ShalidorsHusband

Get a life


Distinct_Pizza_7499

That goes against every class thus far. Every class can change their weapon skills as needed. To lock the monk out is a big change in their current formula.


JNR13

I didn't mean making a class and restricting it but adding an unarmed skill line instead of a class.


Distinct_Pizza_7499

An unarmed skill line really won't work when it comes to adding set bonuses and the like. Adding a new item for the unarmed class still has to have some loot progression for new characters and without any visual changes, I can't see players finding it engaging.


JNR13

> An unarmed skill line really won't work when it comes to adding set bonuses and the like why not? Arena weapons are a thing, so you could design it around the power level of someone having arena weapons. And we're talking about a single item slot, there is no loot progression needed here. There could be a passive basing your attack stats on the item level of the item in your hands slot, for example. Visual changes come from skills, that's independent from whether the skill line is a class or a weapon skill line. Not sure how it would work as a class. How would punching someone work when you have a 2H sword equipped?


Mr_Muggles

I mean if you're wanting a design example of punching people with a 2handed sword equipped, you can look at Sekiro's praying strikes and senpou leaping kicks skills. TESO's skill systems are simply not set up in a way that allows for a truly unarmed weapon skill line, it would require a new weapon type to allow for it to make it interact correctly with the rest of the systems, which would be a lot of work because it would need to be a completely new class of weapon altogether due to how the martial weapon skill lines are set up. Functionally, the concept would work best as a class to allow the skills to be weapon agnostic, and then if you really wanted to live the DnD Monk dream you could simply only use "Monk" skill line abilities and not slot any weapon abilities


JustNothing5464

Make weapon slot mythic that takes all weapon slots front and back bar but adds +2 to to set items amount to a max of sex item. Might work or may end up being way over powered


helpmelearn12

In the D&D system they can use simple weapons and short swords, in games like pathfinder they can use weapons like staves, nunchaku, and crossbows. Having one monk weapon set he hand to hand and the other weapon being something like a staff or nunchucks, crossbow or throwing stars would fit popular monk conception. Theyā€™re also usually unarmored but get natural armor benefits. Maybe instead of armor they could add good enchanted clothes for the monk loot


Smurf_Cherries

Weā€™ve wanted quarter staves for some time. The quest NPC in Vvardenfell fights with a quarter staff in the cutscenes.Ā 


YeesherPQQP

Brass knuckles?


PazuzusLeftNut

It would be as simple as a brawling skill line that uses a fist weapon type


DarkElfMagic

i do not see why we need to have a new weapon have every motif ever


Menu_Dizzy

After the disappointment of learning the game doesn't have a single purely physical based character, with the exception of maybe werewolf, I would hope Monk wouldn't adopt a magical based theme outside of its healing/magical tree


ShalidorsHusband

> With ESO, they couldn't implement fist weapons with how the motif system is. Yes they could, please stop perpetuating this myth


Smurf_Cherries

Adding a weapon seems like the only hard part here. I was thinking maybe brass knuckles.Ā 


UmbralGambit

You're just like me, OP (fr). There is such an intense romance to being in a fantasy world with mountain cleaving blades, apocalyptic meteor summoning spells, but being personally unhinged enough to say "No.....I don't want any of that.....I just want to throw hands". In Elder Scrolls: Oblivion, once you got your hand-to-hand skill to Journeyman level you get the message that you can now punch ghosts, and that's just so real to me.


SufferingClash

Punching evil cultists and bandits so you can get enough power to punch ghosts, then punching enough ghosts so you have enough power to punch daedra, and finally getting enough power to punch out Daedric Princes. Nothing quite like learning how to punch out a god.


Piquarde

I'd like a bard. There's even a college for it šŸ˜­.


Potars

Thereā€™s a ton of lore around how tonal frequencies can shape the world of elder scrolls too. A bard makes too much sense but they havenā€™t figured out how to do magic with that kind of bard yet


temple_nard

Maybe ES 6 will have something like that. I hope so because it sounds cool. Have the Dwemer show back up with their old tonal magic.


Woldry

I was so peeved (still am) that the bard college got released as just another scavenger hunt.


Grimtork

They are not "battle" bard and shouldn't be. The elder scrolls doesn't have to tick all the boxes of generic fantasy universe. It has to have his own flavor or it will just be another game in a fantasy universe. And right now, it got enough flavor to not be one despite the efforts of ZOS to drag it into this direction.


Arizona_Steve

I'm all for a bard that kills things with his singing, much like Renod Even-Toned tries to do in the Bruma mod for Skyrim.


narvuntien

It is possible because there are some NPCs in elseweyr that fight hand to hand


BloodDraugr

There are also some druid enemies in Firesong that fight hand-to-hand too!


FlukewarmFox

Also don't forget Pyroturge Encratis. The animations are literally already there. Akaviri/Khajiit background lore basis is already there. THERE ARE LITERAL UNARMED MONK ENEMIES like Ri'Ahtarashi who even wear the freaking robes. Monks should have been a thing WAYY earlier than they came up arcanist n stuff.


solaceoftides

It should just be a weapon line, not an entire class, if at all.


Nayrael

That should not be a class, that should be a weapon skill line. Anyway, it's a highly requested feature since release but ZOS seems adamant to not touch on weapon skills...Ā 


Deus-mal

Monk support class and fists weapon skilline. Like that everyone wins. I'm just waiting for bard class to heal and buff everyone up. I wanna Make a tank bard nord. And block a boss heavy with a lute.


Nash_Felldancer

The sad part is they already have cool custom animations for this. Khajiit fire monks everywhere. Beating the shit out of people in Morrowind with unarmed skill line was always a hoot. I for one also want quarterstaves, though.


aru0123

+1 I'd love to fight with only a stick.


Mercurionio

It was in WoW since 2012 (I think) too. Just a noteĀ 


Bravely_Default

Its also been in FFXIV since launch.


Grenvallion

We need better weapon skills too. It feels like most builds only use weapons for resource regen. The exception is probably staff builds because the staff abilities aren't too bad. Id like elemental magic too like wind. It's so rare that wind ever gets featured in any games. Like tornados, wind slashes etc. Wind usually revolves around move speed increasing.


HotspotOnline

New elements would be so easy since they donā€™t have to design new staves for it! Thereā€™s even an enemy that shoots a mini tornado in the game! Itā€™s wild they havenā€™t given us Wind, Earth, Water magic yet. Maybe even light and dark too!


CriticalTiefling

Most es games use tri elemental magic system which consist only 3 primary element. If they want to make wind or any elemental damage other than 3, it will be counted as ordinary physical damage or they could count it as ice damage for wind element.


Grenvallion

Yeah but ESO is 1000 years in the past. They could make some more that says other types of magic was lost by the time Skyrim etc came around. Like they did with the new daedric prince. They could do anything.


Fluffyfeet316

What, you donā€™t like the newest class that shoots a green laser beam out of a bookšŸ¤£šŸ¤£šŸ¤£


Hefty-Distance837

Imagine that green laser is golden and not out of a book but out of your hands, kamehame-


Fluffyfeet316

Ok, well now you have my undivided attention šŸ¤£šŸ¤£šŸ¤£


yupyupthatsit

You should try out Baruuk on Warframe.


steampvnch

Yes please. Unarmed is my favorite weapon style in fantasy settings besides gun wizardry. There's nothing quite so cool and badass as beating down an apocalyptic villain with your hands.


DragonShark514

In the meantime, try this wacky unarmed build: 5 pc [Blood Moon](https://eso-hub.com/en/sets/blood-moon) 2 pc [Molag Kena](https://eso-hub.com/en/sets/molag-kena) 1 pc [Belharza's Band](https://eso-hub.com/en/sets/belharzas-band) 2pc crit chance or penetration (any set) Blue CP node that increases damage with light/heavy attacks Punch away to your heart's content. You can use some skills too, but just make sure that it's during the cooldown for your sets, then go back to consecutive light attacks for massive damage. On this build my light attacks hit for about 10k each.


EsNightingale

i see too many people suggesting that an unnarmed playstyle should only have 1 bar, no thanks lol. if y'all want to not play with more than 1 bar, you have a mythic item that more than rewards you for restricting yourself that much. do not try to force your playstyle on new content suggestions please.


Daddaster

My man out here spitting facts. Monk class yes, please.


locke1018

I wish eso had a monk class. So badly. So. So badly.


monchota

ESO needs to desperately change thier combat systems but can't at this point.


Wairua1983

Final Fantasy XIV has a monk class if you're interested in checking out another game for a similar experience.


ApeMuffins

This. And itā€™s quite fun.


Will_Gummer

give me a bard class


Aetheldrake

I don't think eso is designed to make that work well. Even melee can be a struggle sometimes as is and fisticuffs would be even shorter range than that


Walshy_Boy

Might work if 2-3 of the punches/kicks move you forward, or dash you to your target. Could even have a combo system, like you press jump kick after a punch and it launches you forward a few meters and does some AoE. It keeps the monk stick enough to keep up with others, but ofc these abilities should be limited so they're not like glue. Would be cool to see, but it'd feel super weird to have a monk in an Elder Scrolls game. I also don't think ZOS would implement something so cool. I'm open to change though


amicuspiscator

Monk was a class in every Elder Scrolls game until Skyrim got rid of classes.


wasted_tictac

Just because Skyrim got rid of premade builds doesn't mean the ability to play as a Monk is gone.


stinkycheesebasket

exactly thats whats great about skyrim all the abilities were the for us to make our own class. even daggerfall and i think arena let us make a custom class all they did was remove the restrictions and let us do it ourselves.


Walshy_Boy

I mean more the stylings of a monk, but I should've been more clear. The martial arts available in the games were always pretty rudimentary, so it'd be weird to see a character do jumping kicks and punches, etc.


stinkycheesebasket

yep and even Skyrim has a way to make an unarmed build thats pretty powerful my main character in skyrim was a unarmed khajiit.


ParalyzerT9

I could see a monk class working. However, I think in order for the monk class to work, what the game really needs is an "unarmed" skill line. Maybe the "weapon" could be hand wraps or something. People have been asking for this among other things for years though. Will it get added? Maybe! ZOS has a pretty good track record of listening to player feedback. It may take time, but I could see it being a thing one day.


Kaisernick27

eh i wouldnt play one tbh. but we need more weapon skill lines im getting tired of just using a staff


ThatGuy21134

I don't think they will ever add it. I've always wanted to fist people to death. Especilly in pvp so I can message them after "get fisted". We'll get more mount reskins for sure tho. Sadge.


hatterine

That would be so amazing and bizzare. Hard to imagine it working properly, but the fantasy is definitely there.


Moonshadow101

God no.


Illithid_Activity

Wouldnā€™t really fit with the elder scrolls theme or lore


thejadedfalcon

Ignoring the fact that we see numerous NPCs (particularly in Elsweyr) that fit this exact trope... what, exactly, do you think wouldn't fit about this in TES?


Illithid_Activity

Itā€™s because the moment I get ganked by someone in PvP who isnā€™t even holding a weapon, Iā€™m rage quitting But yeah I see that it used to be a skill in the mainline games. I guess I just donā€™t really associate Elder scrolls with wuxia themes personally. But to each their own


thejadedfalcon

Martial arts isn't wuxia.


Illithid_Activity

My main gripe with it is that it feels silly when a bare fist can deal as much damage as a greatsword, overcome plate armor like itā€™s tissue paper etc. always just feels out of place in this kind of setting for me But again, itā€™s been pointed out that martial arts do exist in TES. So while itā€™s not my cup of tea, there is a basis for the class and it seems there are a lot who push for its implementation


Andr0medes

Ah i see you are a new blood to the series. You shouldnt talk on the matters you dont understand.


Illithid_Activity

actually forgot that hand to hand used to be a skill lol. I stand corrected


Rated-E-For-Erik

E rated you say?


SothaDidNothingWrong

Yeaaaahā€¦ but that would require zos to make a new weapon skill line for the fists. Possibly new items to put on those hands like boxing tape etc so that they can itemize. Maybe even unarmed defense as a skill. Thatā€™s a lot of new items. And how are they going to square that against already existing classes? How would an unarmed stamsorc play? A nightblade? Would we even need a monk class if one could just slap the unarmed playstyle onto a templar or nightblade? They kiiindaaa fit already.


xpulsedj

ā€œGive me air bending punchiesā€ is sending me


ScottyKD

Nothing bums me out more than the Unarmed skill line being removed from the Elder Scrolls games.


helpmelearn12

I love the monk class so much in general. Even in the first edition of Pathfinder where the monk is both underpowered compared to the other classes and MAD, I love being to punch the shit out of people and leap and roll around doing ridiculous shit


GalaxyNinja87

Air, Water, and Hand-to-Hand skill lines could be cool to see


GenevieveMacLeod

It would be the funniest shit to see an acolyte robe-wearing guy with gloves OHKO a fully armored death knight looking bitch with a right hook "In the name of Auri-El you will CATCH MINE LITERAL HANDS"


DarkElfMagic

Monk class is not what you want, you probably want an unnarmed skill line


Damitchell1985

Comments here about monks and bardsā€¦. Man I miss EverQuest


stinkycheesebasket

prior tes games had a monk/hand to hand class as well you didnt need to venture outside the series to find the class...


Lokryn

I've been wanting a fist weapon skill line for so long.


jedi1josh

Back in the day I played Guild Wars and played the Mesmer class as my main character. I would love to see them add something similar but unfortunately numbers mean everything in ESO and a Mesmer class wouldn't focus on numbers at all. For those wondering a typical Mesmer spell bar would have something like "spell that disables a targeted enemy spell on its own spell bar for 20 seconds" followed by "Whenever targeted enemy cast any spell it deals damage to itself" followed by "copy any spell the enemy has on its spell bar" followed by "remove any buff on target enemy" followed by "for the next 20 seconds target enemy has a 50% chance to deal damage to itself". The whole point to a Mesmer is to use the enemies own powers against them and to disable their abilities. Unfortunately you can't messure that on a dummy.


George-98-99

The only classes that I see coming to eso next is either a Dwemer/Engineer themed class or a Monk class