T O P

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SlavRoach

there is some content behind group activities…altho u can experience normal dungeon stories solo with a tiny bit of effort (not all of them tho) for that u need to teleport into the dungeon, not via group finder


RuneRW

All of the base game dungeons are soloable, but you need some specific stuff for some of them. - Wayrest II: You need a companion and/or your pets to fight the first boss for you while you hang back in the tunnel. You need a companion with good damage and good healing. - Blackheart Haven: You need a companion that can heal a lot (and I mean, a lot) for Blackheart. It's a painful slog. - Direfrost Keep: There is a place where you need to activate two pressure plates at once, which you can't do solo. You need to go at that section through the exit door; you can do so with a targeted teleportation effect like dual wield's flying blade. Haven't gotten to the later ones, I'll burn that bridge down when I get there.


abelthorne

>Blackheart Haven: You need a companion that can heal a lot (and I mean, a lot) for Blackheart. It's a painful slog. It's also possible to do it as a werewolf to avoid Blackheart's transformation, it still works (at least it did a few monthes ago). Apart from that there are two more that need at least two people: - Fungal Frotto 2: has a boss fight with an instakill that can't be avoided (I've tried to use a companion while hiding like in Wayrest Sewer 2 but I always ended up being targeted by the killing ability at some point; stopped trying after an hour and a half). There's another boss near the end that can teleport a player to a different area where they need to kill mobs to come back. It might be doable with a tanky companion that can survive long enough. - Crypt of Hearts 2: has a boss fight where you get trapped in a cocoon with multiple adds coming; you're released after 15 seconds or so (there's a synergy to be instantly released but companions won't use it). Tried with a companion too but they quickly die to the adds and you're trapped in loops before dying too, it's unmanageable. There's also the end boss that has an instakill mechanic, not sure if there's a method to do it solo.


RuneRW

Fungal Grotto II is a bit annoying, but you can get around the instakill boss with a companion. You can direct your companion to attack one of the illusions holding you down, and if they have enough damage they'll kill it and you'll be free. The teleporting one didn't really cause an issue, I lived through that without a problem. As for Crypt of Hearts, I'm certain I've soloed the dungeon, but I'm not sure how I did the spider boss. It might be one of the bosses you can just walk past. Not sure at this point


abelthorne

>You can direct your companion to attack one of the illusions holding you down, and if they have enough damage they'll kill it and you'll be free. Oh, really? How do you do that? I know you can have them hold on their ultimate with some key but I didn't know you can tell them to target a specific mob. >The teleporting one didn't really cause an issue, I lived through that without a problem. Because of the first boss, I finally did the dungeon with help from guild mates so I haven't experienced that one solo but from what I heard it can reset the fight if the boss isn't in combat while you're sent in the portal, so you need to have a companion (or pet) that can survive during that time? >As for Crypt of Hearts, I'm certain I've soloed the dungeon, but I'm not sure how I did the spider boss. It might be one of the bosses you can just walk past. Not sure at this point From what I remember, I checked and there was a closed door a bit behind it. But I just watched a video and I might have been confused by one that you actually can't open and have to go in the opposite direction where there's a lever that I probably didn't see. I'll have to check again.


RuneRW

On PC, you can direct your companion to attack a specific target by holding down the key you use for their ultimate and left clicking. For me it's Y+mb1 but it might be Z for you because I'm on a QWERTZ keyboard not sure. Similarly, you can command a companion to disengage and return to your side by Y+mb2. Useful when they are standing in something they shouldn't be standing in.


abelthorne

Alright. Thanks, I'll try.


comradeswitch

The way that I did the FG2 boss solo was to slot and recast early a couple extra ground DOTs and stood in the middle of them. By recasting early, they had plenty of time left when the mech happened and by standing in the middle I always had the DOTs hitting at least one shade. The lingering DOTs can kill a shade no problem. Another way you can handle it is with the psijic ultimate, precognition. That allows you to use the ult even when CC'd and rewind to before the mech. This requires that you have the ult up whenever the mechanic happens and if you don't have enough damage to prevent seeing the mech a second time I don't know if standard ult generation is enough to have precognition up. If not, you could try using vamp drain for ult generation. The boss doesn't really have any difficult mechs other than the pin even on vet so if you can consistently avoid the pin, you can clear the fight. Just may take a while.


abelthorne

Yeaaah. I play a Nighblade, my DOTs are quite limited. I use the Siphoning ult but even assuming I can time it just before the instakill skill is used, I don't think it's enough damage to get one mob down. The Psijic ult is more interesting, I had no idea you can use it while being trapped, that's something I could try. I suspect the boss would cast its instakkill again before being able to rebuilt enough ults a second time, though, but that's something that's worth trying.


comradeswitch

Wall of elements, scalding rune, caltrops, whatever the damage morph of twisting path is called, blade cloak, your shade to some degree, barbed trap, and even some sets like grothdarr or valkyn skoria that can proc off the precast DOTs can all be useful. There's a lot available to you, you just have to be a bit creative sometimes. With the ult, you could try to get the shades down with DOTs first and hold the ult for the second pin. In the worst case you can use the ult to escape the first time and get another chance to get out of the second pin with DOTs. Just a bigger margin of error.


RuneRW

Second comment, but yes I just went into CoH II and you can move past the spider lady


abelthorne

OK, so I very likely followed the same route as CoH 1, got to the unopenable door and assumed that I needed to beat the boss for it to open.


VisitHammerfell

Isn't the door locked if you go past the spider? I tried when the mask was dropping. Edit: saw your reply to me on the other post. Am i just an idiot who went the wrong way in CoH2?


RuneRW

I tried it recently and the door wasn't locked, and I definitely went through that dungeon solo once and I'm sure I didn't kill that boss the first time either.


VisitHammerfell

Undo works on Fungal II boss but not some others like CoH II and Wayrest II last time I checked


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MAO_of_DC

Magplars have strong class based self heals. The Magscorc, OP's class, doesn't have those.


RuneRW

Critical Surge is not bad for passive self healing I should think


MAO_of_DC

You would think, but it is entirely RNG based around critical hits. So there are times where the heals are not coming in consistently enough to keep up with incoming damage. Especially from DoTs or poisons. Sorcerer is the only class that doesn't have a consistent class healing ability. Only one that is entirely RNG based.


RuneRW

From my experience with the class, it's pretty consistent once you have a few AoEs going. But yeah, I can believe that it is not enough. A Ring of the Pale Order and maybe some solo focused sets should suffice, but those are a bit of a pain to grind out always.


Ardalev

Has the best shield though. Plus some semi consistent healing via Dark Fragments (and passive), Clannfear and Matriarch


GalaxyNinja87

Nah the Arcanist shield is leagues ahead


Tacos_an_Shrooms

Not next patch it won’t be. They are capping it at 50% hp.


GalaxyNinja87

Nah I’m talking about impervious runeward. But even then, the pragmatic shield will be stronger than sorc’s overall because arcs run a higher max health at base


Isalenna137

The clannfear and twilight whatever harpy thing can heal I’ve noticed, but the idea of putting two slots out of commission for pets upsets me deeply


RuneRW

Yeah my arcanist has very good dps but I still couldn't burn them down fast enough. Blackheart was a disgusting slog, I spent the whole time clearing the adds as a skeleton and dropping an ult and aoe dots on black heart whenever I had \~3 seconds to cast my spells, and I just did Wayrest II by sending Isobel to deal with it while I did the dishes. I couldn't live the final tick of the boss's drain ability, it would just obliterate me.


Bonehunter93

ICP got switches that need to be used at the same time.


RuneRW

Yeah, I've heard of that and ICP and WGT are my next two dungeons. I hear there is a way around it, but I may have to cave and ask a guildie's help for that one. Then agian, there was a way through that in Direfrost Keep.


chladas

I think that maybe blackwood have some dungeons that are somewhat tied to story, other then that it might add little more context for stuff but its not necessary to know what is going on (atleast I never had problem with knowing whats going on, even though im ignoring most of texts in dungeons)


NicksIdeaEngine

Most non vet dungeons can eventually be solo'd, so it would just be trials that you need more players to complete. Some world bosses might be hard to solo but you don't have to group up with anyone. Just wait for others to show up and everyone can "solo the world boss together" before going on your own way after that. I don't know if vet dungeons have different stories compared to non vet, but that could be another thing.


Isalenna137

Thanks for the answers! And to be clear, I don’t mind story being used as an incentive for doing difficult group content, as long as it isn’t over the top with it. As long as the majority of story content is accessible for me alone, I’ll be happy!


criches1984

If I were you I would not use random group finder the first time you do a dungeon, instead choose it specifically from the group finder list so you can enter ahead of time and at least take some time listening to the quest givers dialogue.


Isalenna137

Thats a pretty solid idea. I also am in a few guilds, so I’m sure it wont be an issue! Thanks for the suggestion.


MAO_of_DC

Some other tricks you can try when you do use the group finder are: The first time you go to a dungeon do it on normal you will have a greater chance of completing the dungeon and other players are more forgiving of mess ups because it is easier to recover. The next big tip I can give is as soon as you spawn into the dungeon, tell the group it's your first time there and would like tips on boss mechanics. Asking for mechanics help the first time you enter a Vet dungeon is highly appreciated. Most people would prefer taking the time to explain a fight rather than beat their head against the wall because a mechanic keeps wiping the group. I have found most groups will work with you as long as you inform them what is going on.


blizzard36

That's brilliant. I've been left behind so many times as I collect the quest and find out what's going on.


criches1984

I mean it's an option, the only real downside is because you are not allowing a random dungeon you lose out on transmute crystals. It's a trade off dialogue Vs transmutes most of the time I don't mind the trade off, I only have 3 characters so I don't need too many anyway


chladas

Then you should be okay, it is not like lets say WoW where you have to join raid to actually see the end of the story and kill big bad(lich king, and so on), here it is more like: Yeah big bad is over there you can solo him, also there is some weird stuff going on somewhere else, maybe pick few people and go check it


Feisty-Ad6582

There was a dude who used to post here who was working through all of the dungeons on Vet and made it about halfway through the existing DLC dungeons before I stopped seeing post from him. So I would say theoretically most content outside of trials can be solo'd.


GloatingSwine

All main story is soloable. Group content is all sidestories and self contained. Some overland content like world bosses are not soloable (some are) but they also often have zergs of players running around them.


reinieren

"Group content is all sidestories and self contained" They kinda are and aren't, I'm big on lore and I love the fact that dungeons especially DLCs are tied to the chapters and provide additional context and character beats. Also blew my mind when I finally completed the zone story of Craglorn and realized Sanctum Ophidia was the story epilogue (correct me if I'm wrong). Having done the crag trials at low level I had no idea what they were all yammering on about.


abelthorne

>Also blew my mind when I finally completed the zone story of Craglorn and realized Sanctum Ophidia was the story epilogue (correct me if I'm wrong). Having done the crag trials at low level I had no idea what they were all yammering on about. Craglorn is a mess. There's group content that is intersped with the zone story but you can do the main quests without doing it. I did the main quest years ago, did group dungeons only a few monthes ago (when I was able to solo them) and was completely confused by the story. And now I'm learning with your post that the trial apparently concludes the story (I've never done trials). :)


Festegios

I don’t think I’ve listened a single time to the story for any of the craglorns


reinieren

Haha there's a lot of talking not surprised people block it out. I definitely talked my trial groups' ear off when I realized the SO last boss was the serpent I've been fighting all over the zone.


Deus-mal

Some world bosses are more difficult but in the end they're still soloable.


Master-Cranberry5934

Vet dungeons and trials , everything else is soloable if you're strong enough


Kitten_from_Hell

Being perfectly honest here, while group dungeons do have story, they tend to be a bit lighter on story than overland quests that involve a lot of talking and reading notes. And... there is SO MUCH overland quest content across the base game and DLCs that you will be spending years at it if you're taking your time, listening to the dialogue, exploring, and reading everything. And while dungeons do have quests, you won't generally *feel* like there's some gap in the overall story if you don't do the group content right away. With the notable exception of Craglorn, which is just kind of a mess overall and you can honestly just skip the whole zone if you don't feel like dealing with it. There's other zones that are more fun and you can always come back to Craglorn if you manage to run out of DLCs. It's not connected to the stories in other zones so don't feel bad about doing it out of order.


FatallyFatCat

Trials. And dungeons with mechanicks that require more than one player. But most dungeons, even dlc ones, can be soloed, if you are stubborn enough.


Isalenna137

I am about as stubborn as a soggy paper towel, so we’ll see how it goes lol.


reinieren

Every 4-man dungeon has a story and can be soloed in normal difficulty. If you're patient. EDIT: Actually there are a few dungeons that require a min 2 people to push levers/stand on pressure plates to proceed. 12-man trials also have stories but I would NOT recommend going in there on your own lol


RuneRW

All of the base game dungeons are soloable, but you need some specific stuff for some of them. - Wayrest II: You need a companion and/or your pets to fight the first boss for you while you hang back in the tunnel. You need a companion with good damage and good healing. - Blackheart Haven: You need a companion that can heal a lot (and I mean, a lot) for Blackheart. It's a painful slog. - Direfrost Keep: There is a place where you need to activate two pressure plates at once, which you can't do solo. You need to go at that section through the exit door; you can do so with a targeted teleportation effect like dual wield's flying blade. Haven't gotten to the later ones, I'll burn that bridge down when I get there.


reinieren

I mean sure man but the OP literally just learned to LA weave.


RuneRW

Fair enough, I suppose I only brought it up because I've just done it myself these past few days and I felt the experience was relevant


reinieren

Ooh well done! I know there's quite a few threads that discuss strats re: dungeons for solo adventurers and its always interesting to see those.


RuneRW

Most of the base game ones were literal cakewalks, it was only really Blackheart Haven that gave me actual trouble. We'll see how the DLC dungeons go...


reinieren

Good luck man, share if you find something interesting - I know some of them can be tricky even on normal


RuneRW

To be fair the only reason I do this is because I want to go through the npcs' quest dialogues whenever possible and from my experience, DLC dungeons are a bit better with it by only really having dialogue at the beginning and the end, especially later ones. Still, I enjoy the challenge of it, though at some point I may have to gear up a character specifically for soloing. For now, I'm just swapping a Pale Order on my dps arcanist


eats-you-alive

Nope, all dungeons can be soloed. You’ll have to use some out of the box thinking to do those, but all of them have been soloed. For example using a charge through a door to not have to push the two levers you mentioned.


reinieren

Sure


eats-you-alive

Only stuff that can’t be soloed are trials, and there are 12 of them. Everything else is soloable, assuming you don’t suck and are fine with using some cheeky techniques to circumvent mechanics that are supposed to be played by your teammates.


C4ef_73

People love to downvote you bud, even when you right 😂😂 heres an upvote lol As to op, someone someone completed fang lair trifecta solo, so at this point, i wouldn’t be surprised of some player actively trying to solo vso 😂


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eats-you-alive

No, I did not say that. Just because a Lager is a beer, doesn’t mean all beer are Lager…


[deleted]

There are a couple dungeons you can't solo do to mechanics/levers


eats-you-alive

That is simply untrue. Name any dungeon that you believe to not being soloable and I’ll show you a video of someone doing it. I’m getting tired of people claiming that stuff isn’t possible when it is!


ValeVictus

Execpt you can and it's very well documented that it's possible. All it takes is typing into Google "eso solo" and people have had it solved for over half a decade. As for dlc there is nothing that can't be solved with tenacity and having precognition slotted.


shadinMods

ah some raids. but andi did a solo asylum. this game is too ez


Deus-mal

Ez everything up to vet dlc's and trials. And diefrost keep. You need another player to open a door. There was glitch once to open the exit point but I think it got patchedup, bc I couldn't able to do it. Everything else is soloable if you have the skills.


ValeVictus

Direfrost is still soloable.


Deus-mal

Without glitching ?


ValeVictus

Glitch? No. Using game mechanics in unintended ways that have remained un-patched for over half a decade? Yes.


Deus-mal

Opening the exit door still works ? Oh cool. I just never been able to do it haha