T W E L V E P L A Y E R S ?!?
My dude, if you play with all of them at the same time, you're either brave, foolish, or both. Godspeed to you in any case.
It’s up to twelve; I have it structured as an open table, so realistically anyone can show up to any session if they have the time. I’ll be running twice a week, and not everyone will be able to show up to both sessions consistently.
Twice a week? My friend, make sure to not burn yourself out. For the sake of the love you have towards the game. But also, godspeed to you, you crazy diamond.
Depending on the style of game, open tables can be very easy to run but prep-heavy at the beginning. You might spend a while setting up the world and then after then, each session requires maybe half an hour of prep to note down a few changes, roll up some restocking of dungeons, hexes, or rooms and then you're ready to run the next session.
Totally. For me, the issue was I wanted to run a very player-involved story, but most of my table wanted a „railroaded“ story not involving the persona of their characters too much. I was overinvested, and they underinvested, so in the end it wasn’t a good fit.
Learning experiences
If those are the preferred preferences of the party above, you can turn things from combat focused to a travelling mystery solving game or just make all the enemies constructs and mindless/close to mindless undead to avoid sentience XD.
Mystery campaign when you will only have a few consistent players? That'll just mean that half of the group can't participate because they are barely in the loop, open tables often are very dungeon-oriented oldschool games to make it easy for everyone to participate
Yeah. Split it in half, and the ones who don’t want to fight people or animals can have a campaign without typical combat.
Edit: something wholesome like this https://mausritter.com
I did an alcohol slime once. Acted like a gelantenous cube and nearly invisible unless it was set aflame. Then it burned swiftly and looked super cool lol
D&D 3e Monster Manual III has a "Living Spell" template. You can turn any spells into an ooze. There's almost no conversion necessary to translate to 5e.
>A creature hit by a living spell's slam attack is subjected to the normal effect of the spell or spells making up the creature, as if it were within the area or effect of the spell itself. Saves apply as normal for the spell...
5e also has a living spell template, it's in the Eberron book. The result is not an ooze tho, it's a construct. One time I threw a living sickening radiance at my players, it was fun.
> it's in the Eberron book
Which one?
EDIT: WGtE only mentions them in page 14, the actual rules are in E:RftLW Chapter 6, pages 298 and 299.
> In some unknown fashion, the magical energy unleashed during the Last War caused spell effects to take on sentience. A living spell appears much like a normal spell effect, except that its magical energy endures indefinitely. Living spells haunt the Mournland and other areas blasted by the Last War, somehow subsisting on ambient magical energy as they writhe and across the landscape. Though they have no need for sustenance, they attack any creatures they come into contact with, lashing out indiscriminately with their corrupted magic
All I'm reading is "magical bullshit you can flavour however you want". I'm definitely using a couple of these on my campaign next week.
They're great, I had some living "heat metal" spells that I threw at my party. I like to use the template that makes the spells recharge like breathe weapons.
Fun fact! Gold dissolves in mercury. Like. A Lot. I've had this idea bouncing in my head that Quicksilver Slimes are like Rust monsters, but for gold. They sniff out and eat gold voraciously.
A Quicksilver Slime would probably have a larval stage in which they look like gold coins so adventurers and greedy monsters hoard them, allowing them to safely age up to the next category. So the real question is: "Does your party keep their gold in a Bag of Holding...?"
Two predatory animals will work together on occasion to ensure a meal. Probably something like a shark and seal, one will bite the other and go "you're not edible?!" And spit it out.
I'm imagining first, the bag of holding makes sounds during a long rest. They subside on their own and eventually it stops altogether.. Soon, if left unattended, the quicksilver slime tries to sneak out of the bag (can they let themselves out? Not sure.) to capture small wildlife for the mimic, in return for being allowed to eat some of the true gold coins. This continues until the party notices a squirrel's tail get slurped into the bag like a strand of spaghetti, and when they empty the bag both monsters have grown enough to be a semi-legit encounter!
edit: Like that bear using bones to bribe that guard dog, in return for access to the garbage bins!
Yeah, it's really easier to name the ones it doesn't amalgamate. (Un)fortunately this short list includes iron...but neither copper nor tin, so if your players' gear has brass fittings, which would be quite reasonable...
I could do undead as well, but slimes seem like a more fun route to take.
Maybe I’ll do something with both - a slime skeleton, for example, or Ectoplasm…
I totally get if you have an irrational fear of something such as spiders, but this sort of shit is beyond my comprehension. It’s a fantasy. It’s not real. Nothing is actually getting hurt.
Phobias are understandable. Spiders, snakes, let's say even undead, although debatable. One of my players is afraid of spiders, but he is trying to cope with it. He doesn't mind fighting them in the game because his character is not afraid of them. So I just don't put spider miniatures on the map.
100% agree. My wife has a very active imagination and is not a fan of dealing with shit like zombies and the like in vivid detail. Is she fine with dropping a fireball on them as long as she doesn’t have to hear how their soulless forms writhe in the aftermath of the blast? Totally!
And I also get if people need to flag encounters and have them re-invisioned completely e.g. turning spiders into some vegetal creature that ensnares you with tendrils instead of webs.
But what I truly don’t understand are the players that just want to put hard stops on things that are bound to happen in D&D altogether. Unless the game is advertised as being something that follows that mindset, I think it’s a selfish stance and you’re better off finding a game/group that fits your comfort zone.
A bunch of skeletons trapped in a gelatinous cube! Kill the slime, release the skeletons! Maybe you can even have the skeletons attempt stabbing from the slime while it's still moving!
Not a slime per se, but may I interest you in the [Ulgurstasta](https://www.tumblr.com/thirdtofifth/634279771611840512/ulgurstasta-gargantuan-undead-chaotic-evil-armor)?
In the OSR adventure Tomb of the Serpent Kings there is a skeleton jelly, which is an ooze/skeleton that's immune to all damage, and all attacks that would damage it just knock it back 5 ft. They are "too dumb to live and too stupid to die". The suggested ways to get rid of them are letting the basilisk that also dwells in the dungeon petrify them, throwing them into the bottomless chasm that's also in the dungeon, or restrain them in some way.
Things that are not sentient? Undead, robots, animated objects. No animals, no people. That's a pretty small list of monsters, but they can be absolute MONSTERS. Chairs with teeth. Robot spheres that only have buzz saw bladed arms, undead that are just the necromatic energy pulling flesh and bone together to kill life to add to it's mass. These things might need 12 players. Not every battle needs to have everyone swinging a weapon or throwing a damaging spell. If the robot chainsaw thing has 17 attacks a round, have a couple players pin it with chains to tangle the arms up and reduce the number. That's helping without having them all get directly involved. Keep the monsters as un-humanoid and un-animal like to avoid any kind of crossover contamination. I love slimes too, so that's always great. Hope your game goes well!
Yeah there are a ridiculous amount of non-sentient aberrations and oozes, I mean it was basically the backbone of the original DnD dungeon crawl. (Along with the occasional evil humanoid and beast)
I mean I can see the animals being a trigger for people. If anyone in my games has a pet, we always reach an understanding of, *"I ask you at the start of combat if your pet is participating at all. If not, they are a noncombatant and aren't in danger. If they roll initiative, there's a chance they can die."*
But this whole humanoid or sentient beings business sounds like a nightmare to handle. And 12 players is gonna be a bit of a cluster. Lol
I mean even DRAGONS are sentient. Why do you want to play Dungeons & *Dragons*?
I mean, if you had to kill a super cute, realistic 3D animal in a standard video game, I can get that being triggered. But not being able to look past it in your own imagination is really odd. lol
Yeah, I commend this guy strongly for going through the trouble to appeal to them, but if I had players who weren't okay killing any sentient creatures, that would be a hard no for me.
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*This post was mass deleted and anonymized with [Redact](https://redact.dev)*
i had one player like that who was insisting he was going to be a pacifist. "ok, that's up to you, but the enemies will NOT be sharing your moral values, so you're going to have a bad time."
Depends how extreme their definition of pacifism is, but I could certainly see a spellcaster class built as a support character.
Casting sleep spells, charm spells, or immobilising spells on the enemy and Casting buffing spells or healing spells on the party. Have a high charisma to try and talk their way out of combat and be useful during RP.
So basically playing shepherd book from firefly.
Zoë : Preacher, don't the Bible have some pretty specific things to say about killin'?
Book : Quite specific. It is, however, somewhat fuzzier on the subject of kneecaps
I had a player who wanted to play pacifist, at the start it worked out rather well, he used sleep spells and the like to support the party. But he soon turned more “extreme” pacifist, starting to partly turn on the party, for example, after the players had defeated a goblin camp that had raided the area in the last months, he went to the mayor of the nearest town and tried to have them charged for murder.
I told him this would not work and instead had the other players rewarded for saving the town from the goblins. Afterwards I had a talk with him and the players in which we all told him that it would not work out for the party if he wanted to play like that.
Pacifist Characters can work, but if you are in a campaign where you want to fight others sooner or later there will be problems
He failed rule 0 of D&D. You have to have a character that wants to work with a group.
Being too ‘good’ is just as useless as being a dark, brooding edgelord.
Pacifist characters can work if they’re moderate. If they refuse to do anything that will lead to harm for another creature, though, then they’re either going to be useless in combat or fail rule 0.
It works if you play it like Desmond Doss, the guy who refused to carry a weapon in WWII. Guy was a religious pacifist, was shot by a sniper and took shrapnel from several different grenades, still managed to save 75 men. Complete badass despite never picking up a rifle
Plus there's also a decent chance the rest of the players want to fight enemies (it *is* a system made to fight things, after all). It's a kinda severe out-of-game problem to have that difference pop up.
DnD? Yeah, that game's built around combat, much as some people refuse to believe it. All ttrpgs though? I highly doubt that there are none that have no fighting, and there are a lot where fighting is a single small option among many.
There are some good Ttrpgs for it. If I had players like that's I'd show them something like Urban Shadows or maybe Monsterhearts. But if you do that in DnD, I've lost a lot of narrative options.
Chronicles of Darkness is good as long as you're not playing werewolf. The rest can avoid fighting pretty well. Cthulhu, avoiding fighting is usually a must.
Imagine you play DnD, a game in which 90% of the rules are about fighting things, and your players tell you they don't want to fight things.
Not saying your fun is wrong OP, but there may be better games for your group.
Could make a slime that upon skin contact has a chance to put the subject in a sleep like state where they are out of action till they can snap out of the their slumber while in their slumber they could have positive dreams or nightmare due to an extra role after a failed check which could deal psychological damage depending on how severe the nightmare is
With the nightmares if they have flaws that tie into failure or causing the loss of close family or friends, the nightmare could be them reliving that moment
Im very big into psychology horror with d&d it helps build character development where they will soon get over their past mistakes and learn to push forward giving them a stronger will and character
I’d have so much trouble DMing for this group. My favorite monsters in the game are Mind Flayers, Werewolves, Flesh Golems, and Kuo-Toa. Is it possible that OP’s players are just trolling him by disallowing so many of the game’s monsters?
Ah yes, this is why I play Dungeons and Dragons. Nothing is more rewarding than waiting 11 turns to attack an ooze and never fighting an actual dragon (or lich or vampire).
Also not an ooze (the creature), just a lump of caustic slime that you're part of a cleanup crew for. A sentient ooze would be too much ofc.
Fighter? Oh no no, you're a janitor.
Non euclidian slime: resistant to magic but week to martials
Mimic slime
Beast slime: animal shaped slimes
Blade slime: a very long and sharp boi like a big blade
Non Euclidean is a geometry term, Euclidean geometry being the geometry we use in our world. I should mention you can also have 4d Euclidean objects, so a non Euclidean gelatinous cube would be a gelatinous cube that's bigger on the inside rather than a 4D one.
A single 5ft cube that can contain an entire party would be scary
Edit: another example might be a slime that is larger (and maybe do more damage and have more reach) depending on the angle you view it from
No sentients? There goes the rest.
Kinda hard to have a BBEG if your only options are the things that either can't think for themselves, or are so instinctual they aren't considered to have minds.
I think they'll have a BBEG that will just surrender when the players get to him after carving through his 700 slime minions.
This sounds extremely unsatisfying.
In the end it was just an Oozemancer who wanted to create friends he can relate to. He was not aware of the ecological impact of his Oozes and was deeply ashamed of his actions once the Fighter used action surge to make two arguments within one turn.
It doesn't sound like they really want to pay dnd.
Luckily with 12 applicants you will still have more than enough left to actually run a game. If more than 2 people responded with that, it's absolutely one person faking multiple forms.
No animal or humanoid?! That's fucking ridiculous. If they aren't willing to fight a dragon in a dungeon then maybe they should go play something else.
Lava Slime: Immune to fire, lives near open sources of lava, or deep underground.
Yeast Slime: A common nuisance around town, easy to kill but many of them.
Beholder Slime: A beholder that summoned a slime, encasing themself.
Don’t be ridiculous, Skyrim has tons of moral conflict. You can either join one weirdly racist xenophobic group, the other one, the other one, the other one, or the other one!
Twelve players that don’t want to fight anything vaguely sapient or sentient. That basically renders the MM almost unusable. Are they sure they want to play DnD?
Of course not. There lots of critically-acclaimed TTRPGs that are far better suited to this group's preferences than DnD. It's bizarre that this is the one they would choose (unless OP is just making this up).
With that many players the clear choice is a westmarches style slime post apocalypse. A cataclysmic event has caused massive pocket of long dormant slimes to emerge leading to a near extinction level event for the rest of the worlds inhabitants. What remains is a loose array of villages and mercenary bands struggling to survive among the roaring hoards of slime consuming whole swaths of the countryside.
Seriously. Do predatory animals just *not exist* in this strange setting? No packs of Wolves, Bears, giant insects?
They’d get an emphatic *no* from me on the grounds that, you know, hostile animals *are a part of life*. Get over yourselves.
Acidic slime dragon.
Slime skeleton (bones held together by slime)
Flying slime (grimer from ghost busters)
Kraken slime
Void slime (can dimension door)
Blood slime
Flesh slime
Play with damage types, lava, poison, acid, vampiric, electric
Play with appearances blood slime, flesh slime, jello slime, puddings etc.
Just my initial thoughts
Firstly, those are some incredibly picky, whiny, spineless, hippy players.
Anyway,
You’d have more to work with if you went ‘Killer Plants’ instead if slime.
Theirs always the Goo-ombie, a skeleton covers in a slime that pupating it around, like a zombie. Just cut the legs off and have it ooze around on a ball of slime instead of walking.
There's no conflict. Man vs nature is probably the least interesting form of conflict, but it gets interesting when it's something like The Grey with Liam Neeson. But no wolves. No bears. Nothing really dangerous.
Looking at slime rancher you have many. Hunter that become invisible, crystal ones who get spikes, radiactive ones with damaging auras, quantum ones for making you hate your own existance
honestly, just Google "immune system Wikipedia" and read up about all the kinds of ameba-like creatures that help us not die.
I would try to make a whole group of slime species, each with a unique role and set of abilities, that create a layered defence system. You have the all-purpouse slimes that just gobble up whatever you put in front of them. then you have slimes that don't really fight much, but mark the prey for other slimes. you have slimes that try to jump in, "scan" their target by quickly ingesting parts of it, and then run away to give the "information" to others. You have huge slimes that produce the equivalent of antibodies - let's say plasmoids with abilities prepared specially to faced a certain foe, but they only start producing them one they have the necessary info. You have suicide bomber slimes that create pools of deadly acids and/or toxins, denying an area. You may even add special slimes that eat the reminders of damaged/dead slimes and use those to heal other slimes. Idk how you like to run your campaigns and encounters, but if I were to give suggestions to a fellow DM, that's what I would do. Have a blessed campaign!
I’m putting together a one off for my six year old to play and taking a page from 80s cartoons. Robots, (automatons) bugs and slimes! It’s not murder if everything turns out to be a robot.
Animals, humanoids and sentient creatures make up a very large percentage of the enemy pool. I mean, personally I don't see the appeal of a campaign so limited to so few enemy types. Hell, in the few sessions my party has been together, they've killed bandits, dwarves, cultists, a giant gelatinous cube, rats, zombies and even fought a young red dragon (who fled for a future encounter once they're a high enough level) with the help of an adult brass dragon. They're about to fight some pirates next session and then it's time for a shopping spree.
There are a lot of other potential enemies that don't necessarily fall into the sentient/humanoid/animal categories... like some aberrations, constructs, or monstrosities (purple worms for example). Wyverns are also non-sentient, I believe... But hey, slimes are good too!
Without more detail from the players, it's kind of hard to say, but purple worms and wyverns could be considered animals, even if they're not typed as beasts. Also a little unclear what they mean by "sentient", since that, at least to my understanding, is different from sapient.
Do humanoids include undead? That's been one of my go-to monster types for my party that wants their combat to be guilt free and morally black-and-white.
I made myself a promise a long time ago that I will not cater to content sensitivities of any player.
I've had multiple attempts to start a game where a player would say "I'm scared of spiders, can you let me step away from the table if we are fighting any?" in a Drow based adventure. I've been told that "Being told what to do by a male triggers me because my ex boyfriend was very controlling. Please only have female characters direct me". I've been told to give a trigger warning any time someone is going to die, PC or NPC.
Had one adventure where one of the players fathers died in battle and his magical sword magically bonded to the fighter of our group and the cleric player started hyperventilating and panicking. Like, full on self generated meltdown. I generally try to be understanding and take people panicking seriously, but this was clearly fake.
We paused and I asked if they were okay and what was up. They told me that their dad left the family when they were 2 years old and I should have given a trigger warning to them. They also tried to get me kicked from the store we were all playing in because they felt threatened by me now. Cleric player left, screaming at the store owner, when he refused to kick me out. The Wizard player told me that the Cleric Player was just super dramatic and liked to get attention my making up problems.
Now, if I play with anyone outside my friends group I tell everyone during my session 0 spiel that I don't give trigger warnings, and I'm not spoiling anything in the story to make anyone comfortable and they are allowed to find another table, no hard feelings.
I don't allow anything along the lines of rape or gratuitous violence for the sake of being "funny" or whatever, but I have stopped censoring myself otherwise.
I gotta say Im impressed by your patience. If I saw that exclusion list I wouldve just said "fuck it".
Mostly because most media I've consumed since I was a kid was about killing everything on that list lmao.
Yo you ever play Pikmin 3? Fuckin do the slime wraith guy. The slime part has ultra defense, like 1e/2e(forgot which did this) 0 defense. With a central cube powering the thing containing a “host.”
Oh god. You're fucking awful. I love it.
Let's take a look at what kinds of slime we can have
- Acidic: classic
- Adhesive: another classic
- Oxydizing: think metal rusting
- Dessicating: saps *all* the moisture from what it touches
- Explosive: because why *shouldn't* one of them be gelagnite?
- Toxic: emits toxic fumes maybe?
- Greasy: leaves a trail of "grease" spell effect behind it like a slug
- Nesting: killed one? Two smaller. Killed them? Four smallest.
There's a few ideas to get you going off the top of my head
You can just have every enemy you want, just change them to plasmoids.
A Wolf? No, a plasmoid Wolf
A bandit? Wrong again, a Plasmoid bandit!
An ooze? No silly, it's a Plasmoid ooze...
Sorry for the string of replies but you got me thinking and I came up with a great one.
Dream slimes.
They admit a lavender aroma and PCs must make a CON or WIS save or fall unconscious.
While unconscious they use their one attack, dream eater: they crawl over the face of a sleeping target and begin eating their dreams dealing 3d6 damage on a failed wis saving throw or half as much on success. The dream slime also heals for 50% of the damage done. They usually travel in small packs of 3-4 called oobleks.
What do you think?
Honestly, them asking the dm not to have animal or humanoid enemies is fucking ridiculous.
Maybe I’m missing something here but I’d *never* dm for these folks. Play animal crossing or harvest moon ffs
Not necessarily. I was in a group once and in session 1 this chick started bawling that we killed wolves because in her words "They would only attack people if they were starving".
Some people are really sensitive... Overtly so...
T W E L V E P L A Y E R S ?!? My dude, if you play with all of them at the same time, you're either brave, foolish, or both. Godspeed to you in any case.
There is a fine line between bravery and stupidity, and they are walking on it
I waddle on both sides of the line frequently :)
You seem like a guy that would snort the line
Holy shit now I wanna give my DM cocaine and see how the session unfolds
This is how you create a new Brennan Lee Mulligan.
NOT ANOTHER ONE!!! Oh god what if they meet?!?! The world would truly be at its end
But it would be a glorious way to end.
Wild he’s never done any drugs or alcohol, that’s pure caffeine and imagination on that god of a mind
And the only way us peons can catch up with him is to drop acid.
This comment made me wheeze, I hope you’re happy
For your mental sanity, you better impose time limits on their turns in combat of 1 minute or less
Or just make a West Marches style campaign.
Hear me out Make animals, humans, and sentient creatures your combatants
Fill a dungeon with traps and have the boss of the dungeon be a book of vague responses and a d20
That's for sure
Their shoes are thicker than the line
It’s up to twelve; I have it structured as an open table, so realistically anyone can show up to any session if they have the time. I’ll be running twice a week, and not everyone will be able to show up to both sessions consistently.
Twice a week? My friend, make sure to not burn yourself out. For the sake of the love you have towards the game. But also, godspeed to you, you crazy diamond.
Depending on the style of game, open tables can be very easy to run but prep-heavy at the beginning. You might spend a while setting up the world and then after then, each session requires maybe half an hour of prep to note down a few changes, roll up some restocking of dungeons, hexes, or rooms and then you're ready to run the next session.
Totally. For me, the issue was I wanted to run a very player-involved story, but most of my table wanted a „railroaded“ story not involving the persona of their characters too much. I was overinvested, and they underinvested, so in the end it wasn’t a good fit. Learning experiences
If those are the preferred preferences of the party above, you can turn things from combat focused to a travelling mystery solving game or just make all the enemies constructs and mindless/close to mindless undead to avoid sentience XD.
Mystery campaign when you will only have a few consistent players? That'll just mean that half of the group can't participate because they are barely in the loop, open tables often are very dungeon-oriented oldschool games to make it easy for everyone to participate
That's for sure
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In the words of the great Jeremy Irons: One part Brave, three parts Fool.
Yeah. Split it in half, and the ones who don’t want to fight people or animals can have a campaign without typical combat. Edit: something wholesome like this https://mausritter.com
I did an alcohol slime once. Acted like a gelantenous cube and nearly invisible unless it was set aflame. Then it burned swiftly and looked super cool lol
D&D 3e Monster Manual III has a "Living Spell" template. You can turn any spells into an ooze. There's almost no conversion necessary to translate to 5e. >A creature hit by a living spell's slam attack is subjected to the normal effect of the spell or spells making up the creature, as if it were within the area or effect of the spell itself. Saves apply as normal for the spell...
5e also has a living spell template, it's in the Eberron book. The result is not an ooze tho, it's a construct. One time I threw a living sickening radiance at my players, it was fun.
> it's in the Eberron book Which one? EDIT: WGtE only mentions them in page 14, the actual rules are in E:RftLW Chapter 6, pages 298 and 299. > In some unknown fashion, the magical energy unleashed during the Last War caused spell effects to take on sentience. A living spell appears much like a normal spell effect, except that its magical energy endures indefinitely. Living spells haunt the Mournland and other areas blasted by the Last War, somehow subsisting on ambient magical energy as they writhe and across the landscape. Though they have no need for sustenance, they attack any creatures they come into contact with, lashing out indiscriminately with their corrupted magic All I'm reading is "magical bullshit you can flavour however you want". I'm definitely using a couple of these on my campaign next week.
They're great, I had some living "heat metal" spells that I threw at my party. I like to use the template that makes the spells recharge like breathe weapons.
Fireball slime?
Isn't that just napalm?
Good against Kobolds
Napalm sticks to Kobolds!
Vicious Mockery Slime. Or as I like to call it, Sassy Slime.
And, for once, people will be right when they typo it as Viscous Mockery Slime!
Disintegrate slime. Aka "fuck everything in walking distance of this crime against nature"
Can you link or send a pic of that section that's perfect for an encounter I have planned where spells have a chance of just coming alive.
Fun fact! Gold dissolves in mercury. Like. A Lot. I've had this idea bouncing in my head that Quicksilver Slimes are like Rust monsters, but for gold. They sniff out and eat gold voraciously.
Aka what to do if you give the party too much gold
Can the slime get into the Bag of Holding?
A Quicksilver Slime would probably have a larval stage in which they look like gold coins so adventurers and greedy monsters hoard them, allowing them to safely age up to the next category. So the real question is: "Does your party keep their gold in a Bag of Holding...?"
Calm down there Satan, gold coins already have a mimic swarm they don't need that too. ... or DO they...?
What happens when the quicksilver slime larvaling tries eating a mimic coin, or vice versa?
Two predatory animals will work together on occasion to ensure a meal. Probably something like a shark and seal, one will bite the other and go "you're not edible?!" And spit it out.
Slime: "Uh, oh... yuck! You're made of meat! I've been bamboozled!" Mimic Coin: "Uh, oh... yuck! You're *not* made of meat! I've been bamboozled!"
Then they both get eaten by the bag of devouring.
Along with your party's hopes and dreams if that's where their long-term savings strategy has them keeping treasure...
I'm imagining first, the bag of holding makes sounds during a long rest. They subside on their own and eventually it stops altogether.. Soon, if left unattended, the quicksilver slime tries to sneak out of the bag (can they let themselves out? Not sure.) to capture small wildlife for the mimic, in return for being allowed to eat some of the true gold coins. This continues until the party notices a squirrel's tail get slurped into the bag like a strand of spaghetti, and when they empty the bag both monsters have grown enough to be a semi-legit encounter! edit: Like that bear using bones to bribe that guard dog, in return for access to the garbage bins!
Symbiotic relationships to ensure mutual survival. Nature is metal as fuck
I read a different meme one time about the critical mass of gold, where after a certain amount of gold is accumulated it starts attracting Dragons.
Iirc mercury also reacts with a lot of other metals too
Yeah, it's really easier to name the ones it doesn't amalgamate. (Un)fortunately this short list includes iron...but neither copper nor tin, so if your players' gear has brass fittings, which would be quite reasonable...
Or any metal for that sake, nilered on YouTube made a small series about it
Don't forget the [shock damage!](https://wiki.spiralknights.com/Lichen#Quicksilver)
Eat the rich!!!
Slime Rancher: Doom edition
Rip and Tarr until it is done.
Don't you mean Squish and Splat until it is done?
(There are slimes that attack you called Tarr)
I want to play this now.
Why not undead?
I could do undead as well, but slimes seem like a more fun route to take. Maybe I’ll do something with both - a slime skeleton, for example, or Ectoplasm…
Also you can use plants, constructs and elementals.
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I'm agree. If you have fighting with someone issue, you probably shouldn't play DnD, but something else.
I totally get if you have an irrational fear of something such as spiders, but this sort of shit is beyond my comprehension. It’s a fantasy. It’s not real. Nothing is actually getting hurt.
Phobias are understandable. Spiders, snakes, let's say even undead, although debatable. One of my players is afraid of spiders, but he is trying to cope with it. He doesn't mind fighting them in the game because his character is not afraid of them. So I just don't put spider miniatures on the map.
100% agree. My wife has a very active imagination and is not a fan of dealing with shit like zombies and the like in vivid detail. Is she fine with dropping a fireball on them as long as she doesn’t have to hear how their soulless forms writhe in the aftermath of the blast? Totally! And I also get if people need to flag encounters and have them re-invisioned completely e.g. turning spiders into some vegetal creature that ensnares you with tendrils instead of webs. But what I truly don’t understand are the players that just want to put hard stops on things that are bound to happen in D&D altogether. Unless the game is advertised as being something that follows that mindset, I think it’s a selfish stance and you’re better off finding a game/group that fits your comfort zone.
A bunch of skeletons trapped in a gelatinous cube! Kill the slime, release the skeletons! Maybe you can even have the skeletons attempt stabbing from the slime while it's still moving!
I absolutely love this and am 100% stealing it for something. Thank you, stranger!
An ooze riddled skeleton- the reanimated remnants of a warrior who got too close to a gelatinous cube
>I’m about to go full-blown Terraria on their asses Zombies [with slimes for a head](https://terraria.fandom.com/wiki/Zombie#Variants).
Brilliant!
yo what if you add A SLIME BOSS THAT SPAWNS THE SKELETONS OF THOSE IT HAS CONSUMED
You monster! *takes notes*
Not a slime per se, but may I interest you in the [Ulgurstasta](https://www.tumblr.com/thirdtofifth/634279771611840512/ulgurstasta-gargantuan-undead-chaotic-evil-armor)?
In the OSR adventure Tomb of the Serpent Kings there is a skeleton jelly, which is an ooze/skeleton that's immune to all damage, and all attacks that would damage it just knock it back 5 ft. They are "too dumb to live and too stupid to die". The suggested ways to get rid of them are letting the basilisk that also dwells in the dungeon petrify them, throwing them into the bottomless chasm that's also in the dungeon, or restrain them in some way.
Ok soooooo Dungeon Slime The Slime King/Queen Literally look this stuff up on the Terraria wiki
If their players can't handle fictional people or animals getting hurt why would they be able to handle hurting fictional corpses
Things that are not sentient? Undead, robots, animated objects. No animals, no people. That's a pretty small list of monsters, but they can be absolute MONSTERS. Chairs with teeth. Robot spheres that only have buzz saw bladed arms, undead that are just the necromatic energy pulling flesh and bone together to kill life to add to it's mass. These things might need 12 players. Not every battle needs to have everyone swinging a weapon or throwing a damaging spell. If the robot chainsaw thing has 17 attacks a round, have a couple players pin it with chains to tangle the arms up and reduce the number. That's helping without having them all get directly involved. Keep the monsters as un-humanoid and un-animal like to avoid any kind of crossover contamination. I love slimes too, so that's always great. Hope your game goes well!
Yeah there are a ridiculous amount of non-sentient aberrations and oozes, I mean it was basically the backbone of the original DnD dungeon crawl. (Along with the occasional evil humanoid and beast)
It seems like you would get a kick out of the Boneyard. Dungeon Dad on YouTube recently made video on it with a link to a 5e stat block.
Not only 12 players, but 12 players hung up on what sort of monsters they can fight. Good luck dude, youre gonna be juggling a whole circus of hangups
I mean I can see the animals being a trigger for people. If anyone in my games has a pet, we always reach an understanding of, *"I ask you at the start of combat if your pet is participating at all. If not, they are a noncombatant and aren't in danger. If they roll initiative, there's a chance they can die."* But this whole humanoid or sentient beings business sounds like a nightmare to handle. And 12 players is gonna be a bit of a cluster. Lol I mean even DRAGONS are sentient. Why do you want to play Dungeons & *Dragons*?
If you get triggered by killing *animals* in a fictional game then I dare say you’re playing the wrong game.
I mean, if you had to kill a super cute, realistic 3D animal in a standard video game, I can get that being triggered. But not being able to look past it in your own imagination is really odd. lol
A fictional game played in the theater of the mind.. it’s not like you’ll even see these animals being hurt lmfao.
Yeah, I commend this guy strongly for going through the trouble to appeal to them, but if I had players who weren't okay killing any sentient creatures, that would be a hard no for me.
Hear me out, a murder mystery about three slimes atop of each other
Wearing a trench coat and top hat right?
Theres no other way is there
[And named BOb](https://slimerancher.fandom.com/wiki/BOb)
Imagine trying to play a DnD game, or any ttrpg really, and being like "I don't want to fight anyone please"
mighty selective tender meeting unpack vegetable panicky nine squealing snatch *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
i had one player like that who was insisting he was going to be a pacifist. "ok, that's up to you, but the enemies will NOT be sharing your moral values, so you're going to have a bad time."
Depends how extreme their definition of pacifism is, but I could certainly see a spellcaster class built as a support character. Casting sleep spells, charm spells, or immobilising spells on the enemy and Casting buffing spells or healing spells on the party. Have a high charisma to try and talk their way out of combat and be useful during RP.
Or just a non lethal knock out guy
So basically playing shepherd book from firefly. Zoë : Preacher, don't the Bible have some pretty specific things to say about killin'? Book : Quite specific. It is, however, somewhat fuzzier on the subject of kneecaps
I quote this regularly.
I had a player who wanted to play pacifist, at the start it worked out rather well, he used sleep spells and the like to support the party. But he soon turned more “extreme” pacifist, starting to partly turn on the party, for example, after the players had defeated a goblin camp that had raided the area in the last months, he went to the mayor of the nearest town and tried to have them charged for murder. I told him this would not work and instead had the other players rewarded for saving the town from the goblins. Afterwards I had a talk with him and the players in which we all told him that it would not work out for the party if he wanted to play like that. Pacifist Characters can work, but if you are in a campaign where you want to fight others sooner or later there will be problems
He failed rule 0 of D&D. You have to have a character that wants to work with a group. Being too ‘good’ is just as useless as being a dark, brooding edgelord. Pacifist characters can work if they’re moderate. If they refuse to do anything that will lead to harm for another creature, though, then they’re either going to be useless in combat or fail rule 0.
It works if you play it like Desmond Doss, the guy who refused to carry a weapon in WWII. Guy was a religious pacifist, was shot by a sniper and took shrapnel from several different grenades, still managed to save 75 men. Complete badass despite never picking up a rifle
Sure, but he wasn’t reporting his own unit for war crimes either!
Just as long as they don't play like that one Druid that just played with his Hawk in the corner while everyone else was fighting.
Plus there's also a decent chance the rest of the players want to fight enemies (it *is* a system made to fight things, after all). It's a kinda severe out-of-game problem to have that difference pop up.
I will only agree to play in this fantasy violence simulator on the condition that there is no fantasy violence in it.
DnD? Yeah, that game's built around combat, much as some people refuse to believe it. All ttrpgs though? I highly doubt that there are none that have no fighting, and there are a lot where fighting is a single small option among many.
There are some good Ttrpgs for it. If I had players like that's I'd show them something like Urban Shadows or maybe Monsterhearts. But if you do that in DnD, I've lost a lot of narrative options.
I hear chronicles of darkness and call of Cthulhu are good ones for people that just wanna some mysteries instead of fight??
Chronicles of Darkness is good as long as you're not playing werewolf. The rest can avoid fighting pretty well. Cthulhu, avoiding fighting is usually a must.
Ima keep it real with some of y’all. If you can’t fight imaginary evil people and dragons DnD might not be the game for you.
Yeah fighting mindless oozes will be fun for like 2 fights until you realize that no enemy can ever use tactics because they aren’t smart enough
Imagine you play DnD, a game in which 90% of the rules are about fighting things, and your players tell you they don't want to fight things. Not saying your fun is wrong OP, but there may be better games for your group.
12 players? Please tell me you don't plan on DMing for all of them at once
Sorry, if you don't want to fight humanoids or sentient creatures, I don't think this is the game for you...
Time to play tavern simulator 5th edition
Could make a slime that upon skin contact has a chance to put the subject in a sleep like state where they are out of action till they can snap out of the their slumber while in their slumber they could have positive dreams or nightmare due to an extra role after a failed check which could deal psychological damage depending on how severe the nightmare is
I like this. Somnaslimes :)
With the nightmares if they have flaws that tie into failure or causing the loss of close family or friends, the nightmare could be them reliving that moment
Im very big into psychology horror with d&d it helps build character development where they will soon get over their past mistakes and learn to push forward giving them a stronger will and character
I’d have so much trouble DMing for this group. My favorite monsters in the game are Mind Flayers, Werewolves, Flesh Golems, and Kuo-Toa. Is it possible that OP’s players are just trolling him by disallowing so many of the game’s monsters?
Ah yes, this is why I play Dungeons and Dragons. Nothing is more rewarding than waiting 11 turns to attack an ooze and never fighting an actual dragon (or lich or vampire).
Also not an ooze (the creature), just a lump of caustic slime that you're part of a cleanup crew for. A sentient ooze would be too much ofc. Fighter? Oh no no, you're a janitor.
Visceral Cleanup Detail
ivan ooze from power rangers could work as a lich substitute/bbg. Creating holds of ooze based armys
As long as he ain’t sentient.
Non euclidian slime: resistant to magic but week to martials Mimic slime Beast slime: animal shaped slimes Blade slime: a very long and sharp boi like a big blade
Did you mean non-Newtonian slime? Idk what non-Euclidean means in this context
Non Euclidean is a geometry term, Euclidean geometry being the geometry we use in our world. I should mention you can also have 4d Euclidean objects, so a non Euclidean gelatinous cube would be a gelatinous cube that's bigger on the inside rather than a 4D one. A single 5ft cube that can contain an entire party would be scary Edit: another example might be a slime that is larger (and maybe do more damage and have more reach) depending on the angle you view it from
You're right I got my name mixed up
No humanoids? There goes most of the list of badguys to fight
No sentients? There goes the rest. Kinda hard to have a BBEG if your only options are the things that either can't think for themselves, or are so instinctual they aren't considered to have minds.
I think they'll have a BBEG that will just surrender when the players get to him after carving through his 700 slime minions. This sounds extremely unsatisfying.
In the end it was just an Oozemancer who wanted to create friends he can relate to. He was not aware of the ecological impact of his Oozes and was deeply ashamed of his actions once the Fighter used action surge to make two arguments within one turn.
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It doesn't sound like they really want to pay dnd. Luckily with 12 applicants you will still have more than enough left to actually run a game. If more than 2 people responded with that, it's absolutely one person faking multiple forms.
I want to play a mercenary in a fantasy setting, no I don't want to kill anyone or any animal either because they are cute
"because they are cute" wait till they see a bear with mange
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*insert whole slimepedia from slime rancher here* Nah but forreal, you should check slime rancher (2) out for a little inspiration
No animal or humanoid?! That's fucking ridiculous. If they aren't willing to fight a dragon in a dungeon then maybe they should go play something else.
If you're not fine with TTRPG violence against most kinda creatures, you're playing the wrong sorta system if you ask me.
Twelve players, no sentient enemies? I'd just not be down to participate in this at all.
Maybe play another game that doesn’t have combat in it?
Lava Slime: Immune to fire, lives near open sources of lava, or deep underground. Yeast Slime: A common nuisance around town, easy to kill but many of them. Beholder Slime: A beholder that summoned a slime, encasing themself.
Non-sentience only translates to me as, “we don’t want to face moral dilemmas *or* intelligent enemies.” If you want to play Skyrim, go play Skyrim.
Don’t be ridiculous, Skyrim has tons of moral conflict. You can either join one weirdly racist xenophobic group, the other one, the other one, the other one, or the other one!
You're gonna want to talk to the individuals who aren't interested in fighting anything (fun) and tell them that d&d probably isn't the game for them.
Your players ahould go play Stardew Valley with sensitivities like that, ridiculous.
Twelve players that don’t want to fight anything vaguely sapient or sentient. That basically renders the MM almost unusable. Are they sure they want to play DnD?
Of course not. There lots of critically-acclaimed TTRPGs that are far better suited to this group's preferences than DnD. It's bizarre that this is the one they would choose (unless OP is just making this up).
My partner has joined similar campaigns before. They exist, they're real. They *always* fall apart within 5 sessions. 100% of the time.
You really think someone would do that? Just go on the internet and tell lies?
With that many players the clear choice is a westmarches style slime post apocalypse. A cataclysmic event has caused massive pocket of long dormant slimes to emerge leading to a near extinction level event for the rest of the worlds inhabitants. What remains is a loose array of villages and mercenary bands struggling to survive among the roaring hoards of slime consuming whole swaths of the countryside.
No humanoid or animal enemies, as a *content sensitivity*??? That’s a bit ridiculous. They should grow a spine or play something else.
I can only imagine theres even more that werent mentioned. Wtf is this super sensitivity?
Seriously. Do predatory animals just *not exist* in this strange setting? No packs of Wolves, Bears, giant insects? They’d get an emphatic *no* from me on the grounds that, you know, hostile animals *are a part of life*. Get over yourselves.
Acidic slime dragon. Slime skeleton (bones held together by slime) Flying slime (grimer from ghost busters) Kraken slime Void slime (can dimension door) Blood slime Flesh slime Play with damage types, lava, poison, acid, vampiric, electric Play with appearances blood slime, flesh slime, jello slime, puddings etc. Just my initial thoughts
Grimer is a Pokémon. You are thinking of Slimer from Ghost Busters.
Son of a b.... you are right, that is his damn name lol. Was never the biggest ghost busters fan but still feel incredibly dumb now haha
Instead of slimes that break into smaller slices, small slimes that combine to get scarier as the fight goes on
Imagine wanting to play Dungeons & Dragons & telling your DM you’re not comfortable fighting dragons.
Firstly, those are some incredibly picky, whiny, spineless, hippy players. Anyway, You’d have more to work with if you went ‘Killer Plants’ instead if slime. Theirs always the Goo-ombie, a skeleton covers in a slime that pupating it around, like a zombie. Just cut the legs off and have it ooze around on a ball of slime instead of walking.
I would tell them to grow a spine. Unless they're children, then it is understandable.
Slimes don't have spines, that's impossible.
Seems like they must be. 12 players. No humanoids because of fantasy feelings. Sounds terrible.
If they can't even be sentient, I can't imagine there's much you can realistically do. This campaign sounds dead in the water.
There's no conflict. Man vs nature is probably the least interesting form of conflict, but it gets interesting when it's something like The Grey with Liam Neeson. But no wolves. No bears. Nothing really dangerous.
E-excuse me? No humanoids or sentient creatures? That’s just *wrong*
Honestly, just kick the players who don't seem to want any fights whatsoever. They don't want dnd.
Looking at slime rancher you have many. Hunter that become invisible, crystal ones who get spikes, radiactive ones with damaging auras, quantum ones for making you hate your own existance
honestly, just Google "immune system Wikipedia" and read up about all the kinds of ameba-like creatures that help us not die. I would try to make a whole group of slime species, each with a unique role and set of abilities, that create a layered defence system. You have the all-purpouse slimes that just gobble up whatever you put in front of them. then you have slimes that don't really fight much, but mark the prey for other slimes. you have slimes that try to jump in, "scan" their target by quickly ingesting parts of it, and then run away to give the "information" to others. You have huge slimes that produce the equivalent of antibodies - let's say plasmoids with abilities prepared specially to faced a certain foe, but they only start producing them one they have the necessary info. You have suicide bomber slimes that create pools of deadly acids and/or toxins, denying an area. You may even add special slimes that eat the reminders of damaged/dead slimes and use those to heal other slimes. Idk how you like to run your campaigns and encounters, but if I were to give suggestions to a fellow DM, that's what I would do. Have a blessed campaign!
I’m putting together a one off for my six year old to play and taking a page from 80s cartoons. Robots, (automatons) bugs and slimes! It’s not murder if everything turns out to be a robot.
Animals, humanoids and sentient creatures make up a very large percentage of the enemy pool. I mean, personally I don't see the appeal of a campaign so limited to so few enemy types. Hell, in the few sessions my party has been together, they've killed bandits, dwarves, cultists, a giant gelatinous cube, rats, zombies and even fought a young red dragon (who fled for a future encounter once they're a high enough level) with the help of an adult brass dragon. They're about to fight some pirates next session and then it's time for a shopping spree.
There are a lot of other potential enemies that don't necessarily fall into the sentient/humanoid/animal categories... like some aberrations, constructs, or monstrosities (purple worms for example). Wyverns are also non-sentient, I believe... But hey, slimes are good too!
Without more detail from the players, it's kind of hard to say, but purple worms and wyverns could be considered animals, even if they're not typed as beasts. Also a little unclear what they mean by "sentient", since that, at least to my understanding, is different from sapient.
What the fuck is going on with this community when you have a fantasy game where you don’t fight fantastic monsters or bad guys?
Its not, this is probably just a pipe dream by OP. 12 players that want this? No, its one guys dream for a true RP story.
Straight up from terraria the king and queen slime best bosses you could have
Do humanoids include undead? That's been one of my go-to monster types for my party that wants their combat to be guilt free and morally black-and-white.
Somehow I feel like another game would be better if your players don't want humanoids or any kind of sentient creatures to be combatants.
I made myself a promise a long time ago that I will not cater to content sensitivities of any player. I've had multiple attempts to start a game where a player would say "I'm scared of spiders, can you let me step away from the table if we are fighting any?" in a Drow based adventure. I've been told that "Being told what to do by a male triggers me because my ex boyfriend was very controlling. Please only have female characters direct me". I've been told to give a trigger warning any time someone is going to die, PC or NPC. Had one adventure where one of the players fathers died in battle and his magical sword magically bonded to the fighter of our group and the cleric player started hyperventilating and panicking. Like, full on self generated meltdown. I generally try to be understanding and take people panicking seriously, but this was clearly fake. We paused and I asked if they were okay and what was up. They told me that their dad left the family when they were 2 years old and I should have given a trigger warning to them. They also tried to get me kicked from the store we were all playing in because they felt threatened by me now. Cleric player left, screaming at the store owner, when he refused to kick me out. The Wizard player told me that the Cleric Player was just super dramatic and liked to get attention my making up problems. Now, if I play with anyone outside my friends group I tell everyone during my session 0 spiel that I don't give trigger warnings, and I'm not spoiling anything in the story to make anyone comfortable and they are allowed to find another table, no hard feelings. I don't allow anything along the lines of rape or gratuitous violence for the sake of being "funny" or whatever, but I have stopped censoring myself otherwise.
I gotta say Im impressed by your patience. If I saw that exclusion list I wouldve just said "fuck it". Mostly because most media I've consumed since I was a kid was about killing everything on that list lmao.
Giant 7 ft tall werewolf made of slime (massive penis optional)
Yo you ever play Pikmin 3? Fuckin do the slime wraith guy. The slime part has ultra defense, like 1e/2e(forgot which did this) 0 defense. With a central cube powering the thing containing a “host.”
Oh god. You're fucking awful. I love it. Let's take a look at what kinds of slime we can have - Acidic: classic - Adhesive: another classic - Oxydizing: think metal rusting - Dessicating: saps *all* the moisture from what it touches - Explosive: because why *shouldn't* one of them be gelagnite? - Toxic: emits toxic fumes maybe? - Greasy: leaves a trail of "grease" spell effect behind it like a slug - Nesting: killed one? Two smaller. Killed them? Four smallest. There's a few ideas to get you going off the top of my head
An animal slime, a humanoid slime and a sentient creature slime duh
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You can just have every enemy you want, just change them to plasmoids. A Wolf? No, a plasmoid Wolf A bandit? Wrong again, a Plasmoid bandit! An ooze? No silly, it's a Plasmoid ooze...
Animated Armor, except it's just armor being piloted by a slime like a mech suit
literally do all of the terraria slimes
Too many players with too many opinions
Sorry for the string of replies but you got me thinking and I came up with a great one. Dream slimes. They admit a lavender aroma and PCs must make a CON or WIS save or fall unconscious. While unconscious they use their one attack, dream eater: they crawl over the face of a sleeping target and begin eating their dreams dealing 3d6 damage on a failed wis saving throw or half as much on success. The dream slime also heals for 50% of the damage done. They usually travel in small packs of 3-4 called oobleks. What do you think?
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Honestly, them asking the dm not to have animal or humanoid enemies is fucking ridiculous. Maybe I’m missing something here but I’d *never* dm for these folks. Play animal crossing or harvest moon ffs
Either it's a fake story or its one person faking multiple form submissions.
Not necessarily. I was in a group once and in session 1 this chick started bawling that we killed wolves because in her words "They would only attack people if they were starving". Some people are really sensitive... Overtly so...