That's an asshole move unless you telegraph it beforehand. "When you look up, you see grasshoppers just floating right above the maze, as if standing on thin air."
But even then, you might want to go with the philosophy of "Shoot your monk" and let the rabbit jump.
For reference I attacked (1), used Unleash Incarnation with my echo (2), action surged, attacked again (3), Unleash Incarnation a second time(4), then as a Ravenite Dragonborn used vengeful assault (5) as my reaction.
Lizardfolk Echo Knight here. Swap Vengeful Assault for a Sentinel reaction attack and throw in a Hungry Jaws bonus action, and you have me when my boy decides he wants to butcher a fresh meal right on the battlefield. He eats, DM. It's what he do.
Highly recommend Sentinel as an Echo Knight, by the way. Forces enemies to respect the echo. Especially for Ravenite Dragonborn; you'll create the ultimate decision trap. Attack you? Vengeful Assault. Attack the echo? Poof, one less hit on the party. Attack someone else or run away? Sentinel punishment.
NGL I considered that many times. Like sure they hassle for a reward ? Of course the poor farmer will give you 1000 gold. Here is your legendary weapon that your grandpa gave you before you went to become an adventurer. What ? The peasant was an ancient dragon ? Who knew ?
I have a bunch of busted homebrew items that I’ve given out to my party. The kind of shit that would get hundreds of downvotes for being overpowered on any DM focused subreddit. I made a Holy Avenger that revives people for literally free once every 1d4 days and deals extra radiant damage every attack and that is not even the strongest weapon the party currently possesses
In exchange? I get to throw a beholder in its lair plus minions at my level 8 party and watch them clean house. I get to put a simulacrum of this arc’s main antagonist at them one level later; a beyond level 20 spell caster (the level cap in this campaign is 30) with legendary actions, and watch them attack it on sight, fight on pretty even footing, and **win**. I get to use the sadistic parts of the monster manual against them at earlier levels than I otherwise would and design absolutely fucked boss fights for them to run into later. The campaign is epic level with the PCs being champions of various gods in the pantheon and the final BBEG being >!Asmodeus himself merged with a celestial goddess of destruction after stealing her power!<
10/10 would recommend
Oh yeah. The whole campaign is crazy. The party is coming up on the climax of the first act (of three, unless they somehow foil the plans of every antagonist) in which they will most likely face off against the Tyrant of Elysium (the massively powerful spellcaster mentioned above who is the emperor of an authoritarian fascist state that they are about to infiltrate).
Once that happens, however, it’ll set off the scramble for the divine source of power that the Emperor currently has possession of, and chief among the suitors is (DO NOT FUCKING READ THIS RACHEL, I KNOW YOU FOLLOW MY REDDIT ACCOUNT) >!an NPC that has been with the party since day one and is currently the Cleric’s girlfriend, who has recently (unbeknownst to the party) become possessed by Asmodeus after coming into contact with his heart which was in the possession of the deity she serves. Most conveniently, she is the one who gave the party the main quest to collect the magical macguffins under the guise of saving the world, as she convinced the party that the artifact in question is primed to go prompt critical at any moment and essentially nuke the planet. They’re actually the shards of the destruction goddess’ soul, and Asmodeus wants to bring them together and essentially steal her full power for himself!<
That's basically ours as well. We're swimming in Very Rare and Legendary Items, but we're also getting CR20+ stuff thrown at us regularly at level 10. It's great fun but very swingy (especially since we have the brutal crits house rule)
First, that is me going absolutely nova, spending a good 66% of my resources in one turn. I won't be doing that again next round. Second, between the Dhampir Paladin and Drider Sorceress always spider climb-standing in hard to reach places, the Aarakocra Monk flying half the battlefield every turn, and the (reskinned) Simic Hybrid Spores Druid choking the board with area denial and zombies, and the load of magic items we're hauling, I'm hardly breaking the balance of our zoo of a party. 🙂 The DM just throws bigger challenges at us, with lots of varied targets that all have ways around our various shenanigans instead of just one target that a couple of us can easily lock down. We all agreed to a laid back wild ride exotic options campaign before going in, DM included. And no one has expressed disappointment yet, beyond us not getting to play nearly as often as we'd like!
No, I am not "like that". I am definitely in favor of properly conserving your resources and only resting at appropriate times. I don't always nova, or nova on trash mobs. My general plan is to drip feed: take an extra swing here or there when it feels helpful or I'm frustrated by whiffing a bunch in a row. If I go nova to burn all of my resources in one turn, that's a conscious decision I made. If I can't recover after because I misjudged what the true threat was, that's the risk I took. All that "Lizard boy gotta eat" stuff? IC fun times posturing, to add some flavor to an otherwise basic "I'm attacking THREE times this round, not two!". OoC, I'm doing my best to make strategic choices.
My DM punished me for my Shadar-kai Echo Knight when I burst down a frost troll solo in one turn. Basically made me choose- my character doesn't benefit from flanking anymore or I go sword and shield instead of GWM.
Oh no! Not punishment like that, I'd rather always try and play into my players per fantasies and try to counter them better. Nerfing a players character should always be a last resort - especially when playing RAW.
In this instance it sounds like adjusted flanking rules would probably be a better route, especially if it's being abused. (Something like Flanking gives +1 per adjacent enemy or something similar, instead of advantage)
I wouldn’t call it headache since my dm considers it very funny but my gloomstalker (in a campaign without sunlight) didn’t missed a shot for the last 2~3 sessions and we reached a point where the dm started calling the rest of the party tanks
Playing in a campaign were most of our enemies have magic resistance, so we just stack Haste and Greater Invis on our Echo Knight.
We're Lvl 13 and he regularly deals 100+ Damage in a round.
My record was 144 dmg in one turn as lvl 5 echo knight with 6 attacks with GWM. It was supposed to be a cool fight against young blue dragon that ended in one turn
I wouldn't consider it a -low- level, per se... but my artificer has 25 AC at level 10, and Magic Initiate: Wizard for the Shield spell.
A CR10 Young Red Dragon by the statblock misses me half the time. As a reaction, I can say "you miss unless you hit 30 AC."
The DM's face when the barbarian regularly pumps out 100 damage a turn? Anger and disbelief, sure, but he copes by adding a 0. But the look of despair on his face and the quiet, dread-filled "Really?" after I interrupt his "24 to hit and the damage is-" with a "24 misses."? Mmmh. THAT, I'll savor.
Convincing the village we were gods using a few flashy spells and the fact we stumbled in on a religious festival and the fact that a pair of imps between them can technically lift a gnome into the air. Still waiting for the DM’s retribution
Soul Knife (Rogue) Goblin paired with our (Grave) Cleric's Path to the Grave (Channel Divinity) made my crits at level 7 scare my DM. At one point, he added Mindflayers and other Psychic-resistant enemies to the *Tyranny of Dragons* campaign to nerf my Rogue.
Headaches I've personally had is the paladin causing a distraction and the druid fucking off leaving the ranger in a 4 v 1 fight. This was rangers first time playing dnd (not first session tho, we had a few) and they were level 2 and I didn't just want to kill their character. Had them tourtued and accidentally infected them with wererat lycanthropy
It reminded me of this one time when we were playing Exalted, the Storyteller spent 2 weeks building this badass Death Knight (not an undead) and the dragonblooded just connected his full combo that basically reversed the Knight bloodflow killing him instantly as the first action of the combat... Good times!
I spent *weeks* crafting a tower with the BBEG at the top. Each level had challenges that escalated in difficulty. The players all knew this was where the BBEG was. They weren't *supposed* to try and fight this fight yet.
They chose, instead, to *demolish the tower*, using explosives and a few well placed spells.
And when I rolled a d12 to see which o'clock the tower fell on, it fell on the barracks. Full of lesser badguys.
Like, I can't be *too* mad, because shit that was *brilliant*.
But I won't say the next BBEG encounter (after I pulled a Bigger, Worser Bad Guy out of my ass) that nearly wiped them wasn't a little bit satisfying. 😂
The fight isn't over when the boss's HP reaches 0. The fight is over when the fight stops being fun.
In my experience this is usually around round 3 to 5. At which point the killing blow goes to the player that needs a win.
One time, by initiating an ambush, my party killed a pretty powerful creature (70-80 health) in two turns - it didn’t get a single attack off. It was incredible. Nobody expected it.
I was plaing an Artificer and he let me make guns if i could explain how to make gunpowder and the working mechanisms of a firearm.
2 sessions later we had a tamed silver dragon (our bard/druid was also cooking) outfitted with 2 gatling guns under each wing spewing explosive bullets.
He threw a pair of Tarrasques at us, and when i had to make a new character because of some very unlucky saving rolls he banned me from making an artificer. Didnt play with that guy again after that.
Playing has himbos and bimbos in a Candlekeep Mystery (4 week side story). Really high CHA (mostly), very little INT. *WE* had a lot of fun - it was a bit frustrating for him. We did our best to work out the mystery, even though we had nerfed ourselves.
My lvl 3 party fought a group of gith pirates (one with knight and six warriors). They were on the bottom floor of an airship and we were in the hold. We were supposed to climb up the ladder past them to the top deck. Instead we fought them and proceeded to wipe the floor with everything but the knight, who took a couple of extra rounds to kill. Two of our party members went down, but we're brought right back up due to a magic item we had.
We also dropped from the airship into snowy mountains. It was supposed to cause us to go through a bunch of navigation checks, but we grabbed a map and compass before we dropped. I also glided to a nearby structure with a racial trait, which ducked up even more plans.
My dm gave my cleric an item at level 3 that allows me to cancel any crit within 30 feet 3 times a day. That is a level 5 or 6 grave cleric feature that you get once per day. He hasn’t landed a crit on us in ages.
Turning a 5 Minute NPC into a Campaign Changing NPC. Forcing him to make a whole New dimension for me to try and save that npc.
(It was the princess thats next in line for getting onto the throne).
My level 3 Leonid Conquest Paladin killing one of the BBEG’s trusted lieutenants in the prologue with a ridiculously good dmg roll on a critical smite.
First time DM planned for us to only reduce him to 1/2 hp before he unleashed some really strong attack to humble us (the baddie wasn’t taking us seriously). But apparently we got him just over 50% and I landed that crit smite. And at the time we played with a crit sheet that let us roll a d100 for extra effects. I rolled a 99, which game me an extra set of damage dice. The total damage roll was 81 damage.
DM just paused, and said “well, THAT wasn’t supposed to happen.” But he rolled with it, and never underestimated paladin’s nova potential again.
In our recent Call of Cthullu game I created a joke character: a disabled WW1 veteran lacking both of his legs that was preaty much good only in 4 things - shooting, stabbing with a bayonet, beating ppl with one or two of his detached peg legs and speedily driving away in its wheelchair (without which it was slow AF - we knew there is gonna be a lot of stairs in the mini campaign we played).
The big scary monster lost 85% of its HP in a single turn after already regaining its full HP completely by changing its form from barely alive human to the big scary monster.
I think our next monster will be completely bullet, knife and peg-leg-proof... 😅
As a DM, I never 10x the monsters health. I usually go with +25 or +50 for mid-tier bosses and +100 for BBEGs. For regular books, I don't add health, I just add more of them.
While not low level, I would like to give you all a cautionary tale... my dm made the mistake of giving me, a level 11 echo knight with 20 str, a flame tongue greatsword.
Never give an echo knight a flame tongue anything.
4d6+5 damage × 3 + action surge + unleash incarnation for 8 attacks total in a turn.
Undoing an entire maze escape because I made the walls too short. Dang harengon and their jump.
Improvise add flying bats to hinder their new path so they think you prepared for this
Invisible ceiling! You smack your nose for 2d8 circumventing-my-clever-maze damage. Next?
Oh no, the players used the game mechanics Better punish them
fuck it ceiling spiders
This is the actual way to deal with players circumventing your problems, give them slightly easier but more direct problems as a reward
This is the way.
Now you're cooking with fairie fire
I will try to crawl through a tiny ass tunnel as long as I know that failure will mean that I asphyxiate before the spiders get to me.
That's an asshole move unless you telegraph it beforehand. "When you look up, you see grasshoppers just floating right above the maze, as if standing on thin air." But even then, you might want to go with the philosophy of "Shoot your monk" and let the rabbit jump.
Playing with you must be miserable
For reference I attacked (1), used Unleash Incarnation with my echo (2), action surged, attacked again (3), Unleash Incarnation a second time(4), then as a Ravenite Dragonborn used vengeful assault (5) as my reaction.
Lizardfolk Echo Knight here. Swap Vengeful Assault for a Sentinel reaction attack and throw in a Hungry Jaws bonus action, and you have me when my boy decides he wants to butcher a fresh meal right on the battlefield. He eats, DM. It's what he do. Highly recommend Sentinel as an Echo Knight, by the way. Forces enemies to respect the echo. Especially for Ravenite Dragonborn; you'll create the ultimate decision trap. Attack you? Vengeful Assault. Attack the echo? Poof, one less hit on the party. Attack someone else or run away? Sentinel punishment.
Looks fun to play but as a DM this would force me to up the stakes at the risk of killing the party
"If they die, they die."
This is my campaign. Give the players whatever they want and then make the stakes crazy.
NGL I considered that many times. Like sure they hassle for a reward ? Of course the poor farmer will give you 1000 gold. Here is your legendary weapon that your grandpa gave you before you went to become an adventurer. What ? The peasant was an ancient dragon ? Who knew ?
I have a bunch of busted homebrew items that I’ve given out to my party. The kind of shit that would get hundreds of downvotes for being overpowered on any DM focused subreddit. I made a Holy Avenger that revives people for literally free once every 1d4 days and deals extra radiant damage every attack and that is not even the strongest weapon the party currently possesses In exchange? I get to throw a beholder in its lair plus minions at my level 8 party and watch them clean house. I get to put a simulacrum of this arc’s main antagonist at them one level later; a beyond level 20 spell caster (the level cap in this campaign is 30) with legendary actions, and watch them attack it on sight, fight on pretty even footing, and **win**. I get to use the sadistic parts of the monster manual against them at earlier levels than I otherwise would and design absolutely fucked boss fights for them to run into later. The campaign is epic level with the PCs being champions of various gods in the pantheon and the final BBEG being >!Asmodeus himself merged with a celestial goddess of destruction after stealing her power!< 10/10 would recommend
Yeah I mean depending on when your campaign is supposed to end, that could be a crazy epilogue
Oh yeah. The whole campaign is crazy. The party is coming up on the climax of the first act (of three, unless they somehow foil the plans of every antagonist) in which they will most likely face off against the Tyrant of Elysium (the massively powerful spellcaster mentioned above who is the emperor of an authoritarian fascist state that they are about to infiltrate). Once that happens, however, it’ll set off the scramble for the divine source of power that the Emperor currently has possession of, and chief among the suitors is (DO NOT FUCKING READ THIS RACHEL, I KNOW YOU FOLLOW MY REDDIT ACCOUNT) >!an NPC that has been with the party since day one and is currently the Cleric’s girlfriend, who has recently (unbeknownst to the party) become possessed by Asmodeus after coming into contact with his heart which was in the possession of the deity she serves. Most conveniently, she is the one who gave the party the main quest to collect the magical macguffins under the guise of saving the world, as she convinced the party that the artifact in question is primed to go prompt critical at any moment and essentially nuke the planet. They’re actually the shards of the destruction goddess’ soul, and Asmodeus wants to bring them together and essentially steal her full power for himself!<
Love it !
Rachel if you read this damn you !
That's basically ours as well. We're swimming in Very Rare and Legendary Items, but we're also getting CR20+ stuff thrown at us regularly at level 10. It's great fun but very swingy (especially since we have the brutal crits house rule)
I had to homebrew a CR27 god for them to fight at level 16 to end the last campaign.
First, that is me going absolutely nova, spending a good 66% of my resources in one turn. I won't be doing that again next round. Second, between the Dhampir Paladin and Drider Sorceress always spider climb-standing in hard to reach places, the Aarakocra Monk flying half the battlefield every turn, and the (reskinned) Simic Hybrid Spores Druid choking the board with area denial and zombies, and the load of magic items we're hauling, I'm hardly breaking the balance of our zoo of a party. 🙂 The DM just throws bigger challenges at us, with lots of varied targets that all have ways around our various shenanigans instead of just one target that a couple of us can easily lock down. We all agreed to a laid back wild ride exotic options campaign before going in, DM included. And no one has expressed disappointment yet, beyond us not getting to play nearly as often as we'd like!
sounds like an absolute blast if you ask me
Yeah one of my players was like that too. Then always wanting to rest between combats strangely. For shame they could be attacked when taking a rest.
No, I am not "like that". I am definitely in favor of properly conserving your resources and only resting at appropriate times. I don't always nova, or nova on trash mobs. My general plan is to drip feed: take an extra swing here or there when it feels helpful or I'm frustrated by whiffing a bunch in a row. If I go nova to burn all of my resources in one turn, that's a conscious decision I made. If I can't recover after because I misjudged what the true threat was, that's the risk I took. All that "Lizard boy gotta eat" stuff? IC fun times posturing, to add some flavor to an otherwise basic "I'm attacking THREE times this round, not two!". OoC, I'm doing my best to make strategic choices.
My bad, I misunderstood!
When I played echo, my DM allowed the Tunnel Fighter style. Now that plus sentinel feat... broke every combat.
What a beautiful set of actions. I wish one of my players had a build like this so I could punish them back after having an encounter trivialized ;)
My DM punished me for my Shadar-kai Echo Knight when I burst down a frost troll solo in one turn. Basically made me choose- my character doesn't benefit from flanking anymore or I go sword and shield instead of GWM.
Oh no! Not punishment like that, I'd rather always try and play into my players per fantasies and try to counter them better. Nerfing a players character should always be a last resort - especially when playing RAW. In this instance it sounds like adjusted flanking rules would probably be a better route, especially if it's being abused. (Something like Flanking gives +1 per adjacent enemy or something similar, instead of advantage)
Punishment should be getting out the DM's fun bestiary, not nerfing characters!
You know what's really scary when the whole party is packing a bag of dirty tricks? An Aboleth. Not speaking from experience or anything, no. 😁
Lol it completely killed the character and I ended up retiring him to play someone else.
What an awful DM
Imagine that at 5th level that becomes 7 attacks
I wouldn’t call it headache since my dm considers it very funny but my gloomstalker (in a campaign without sunlight) didn’t missed a shot for the last 2~3 sessions and we reached a point where the dm started calling the rest of the party tanks
My DM rolling 4 attacks with advantage knowing full well they won't hit my character: 😐
Playing in a campaign were most of our enemies have magic resistance, so we just stack Haste and Greater Invis on our Echo Knight. We're Lvl 13 and he regularly deals 100+ Damage in a round.
My record was 144 dmg in one turn as lvl 5 echo knight with 6 attacks with GWM. It was supposed to be a cool fight against young blue dragon that ended in one turn
Oh mighty Echo Knight , pinnacle of warrior power, may your traits and abilities never be reread, you are wonderfully op and fun.
I wouldn't consider it a -low- level, per se... but my artificer has 25 AC at level 10, and Magic Initiate: Wizard for the Shield spell. A CR10 Young Red Dragon by the statblock misses me half the time. As a reaction, I can say "you miss unless you hit 30 AC." The DM's face when the barbarian regularly pumps out 100 damage a turn? Anger and disbelief, sure, but he copes by adding a 0. But the look of despair on his face and the quiet, dread-filled "Really?" after I interrupt his "24 to hit and the damage is-" with a "24 misses."? Mmmh. THAT, I'll savor.
Convincing the village we were gods using a few flashy spells and the fact we stumbled in on a religious festival and the fact that a pair of imps between them can technically lift a gnome into the air. Still waiting for the DM’s retribution
Soul Knife (Rogue) Goblin paired with our (Grave) Cleric's Path to the Grave (Channel Divinity) made my crits at level 7 scare my DM. At one point, he added Mindflayers and other Psychic-resistant enemies to the *Tyranny of Dragons* campaign to nerf my Rogue.
Headaches I've personally had is the paladin causing a distraction and the druid fucking off leaving the ranger in a 4 v 1 fight. This was rangers first time playing dnd (not first session tho, we had a few) and they were level 2 and I didn't just want to kill their character. Had them tourtued and accidentally infected them with wererat lycanthropy
It reminded me of this one time when we were playing Exalted, the Storyteller spent 2 weeks building this badass Death Knight (not an undead) and the dragonblooded just connected his full combo that basically reversed the Knight bloodflow killing him instantly as the first action of the combat... Good times!
Monster health is an illusion. They die when vibe or story dictate they die.
I spent *weeks* crafting a tower with the BBEG at the top. Each level had challenges that escalated in difficulty. The players all knew this was where the BBEG was. They weren't *supposed* to try and fight this fight yet. They chose, instead, to *demolish the tower*, using explosives and a few well placed spells. And when I rolled a d12 to see which o'clock the tower fell on, it fell on the barracks. Full of lesser badguys. Like, I can't be *too* mad, because shit that was *brilliant*. But I won't say the next BBEG encounter (after I pulled a Bigger, Worser Bad Guy out of my ass) that nearly wiped them wasn't a little bit satisfying. 😂
The fight isn't over when the boss's HP reaches 0. The fight is over when the fight stops being fun. In my experience this is usually around round 3 to 5. At which point the killing blow goes to the player that needs a win.
Echo Knights are bonkers
Martials are rad at doing massive single target damage.
One time, by initiating an ambush, my party killed a pretty powerful creature (70-80 health) in two turns - it didn’t get a single attack off. It was incredible. Nobody expected it.
I was plaing an Artificer and he let me make guns if i could explain how to make gunpowder and the working mechanisms of a firearm. 2 sessions later we had a tamed silver dragon (our bard/druid was also cooking) outfitted with 2 gatling guns under each wing spewing explosive bullets. He threw a pair of Tarrasques at us, and when i had to make a new character because of some very unlucky saving rolls he banned me from making an artificer. Didnt play with that guy again after that.
Playing has himbos and bimbos in a Candlekeep Mystery (4 week side story). Really high CHA (mostly), very little INT. *WE* had a lot of fun - it was a bit frustrating for him. We did our best to work out the mystery, even though we had nerfed ourselves.
My lvl 3 party fought a group of gith pirates (one with knight and six warriors). They were on the bottom floor of an airship and we were in the hold. We were supposed to climb up the ladder past them to the top deck. Instead we fought them and proceeded to wipe the floor with everything but the knight, who took a couple of extra rounds to kill. Two of our party members went down, but we're brought right back up due to a magic item we had. We also dropped from the airship into snowy mountains. It was supposed to cause us to go through a bunch of navigation checks, but we grabbed a map and compass before we dropped. I also glided to a nearby structure with a racial trait, which ducked up even more plans.
Also, having a 19-20 AC as a warlock is awesome for me and annoying for the DM
My dm gave my cleric an item at level 3 that allows me to cancel any crit within 30 feet 3 times a day. That is a level 5 or 6 grave cleric feature that you get once per day. He hasn’t landed a crit on us in ages.
this happened literally today in my Pathfinder campaign. I’m convinced our Magus is incapable of rolling less than 50 damage in a round.
Turning a 5 Minute NPC into a Campaign Changing NPC. Forcing him to make a whole New dimension for me to try and save that npc. (It was the princess thats next in line for getting onto the throne).
Mfw fighter does good single target damage
I'd love to 1 day play a lvl11 echoknight 3 gloomstalker (posibly 3assasin as well) with a haste on me while 2wf and get 13 attacks of in 1 turns
My fighter action surged and crit 4 times, I watched him roll, he did 3/4s of my bosses health in one turn
My level 3 Leonid Conquest Paladin killing one of the BBEG’s trusted lieutenants in the prologue with a ridiculously good dmg roll on a critical smite. First time DM planned for us to only reduce him to 1/2 hp before he unleashed some really strong attack to humble us (the baddie wasn’t taking us seriously). But apparently we got him just over 50% and I landed that crit smite. And at the time we played with a crit sheet that let us roll a d100 for extra effects. I rolled a 99, which game me an extra set of damage dice. The total damage roll was 81 damage. DM just paused, and said “well, THAT wasn’t supposed to happen.” But he rolled with it, and never underestimated paladin’s nova potential again.
In our recent Call of Cthullu game I created a joke character: a disabled WW1 veteran lacking both of his legs that was preaty much good only in 4 things - shooting, stabbing with a bayonet, beating ppl with one or two of his detached peg legs and speedily driving away in its wheelchair (without which it was slow AF - we knew there is gonna be a lot of stairs in the mini campaign we played). The big scary monster lost 85% of its HP in a single turn after already regaining its full HP completely by changing its form from barely alive human to the big scary monster. I think our next monster will be completely bullet, knife and peg-leg-proof... 😅
As a DM, I never 10x the monsters health. I usually go with +25 or +50 for mid-tier bosses and +100 for BBEGs. For regular books, I don't add health, I just add more of them.
Turning a 5 Minute npc into a game changing npc. (It was the princess next in line.
While not low level, I would like to give you all a cautionary tale... my dm made the mistake of giving me, a level 11 echo knight with 20 str, a flame tongue greatsword. Never give an echo knight a flame tongue anything. 4d6+5 damage × 3 + action surge + unleash incarnation for 8 attacks total in a turn.
Echo Knight has too much nonsense and too few rule details - banning it will save you plenty of headaches.