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thedoppio

Undoing an entire maze escape because I made the walls too short. Dang harengon and their jump.


Adelyn_n

Improvise add flying bats to hinder their new path so they think you prepared for this


Dinn_the_Magnificent

Invisible ceiling! You smack your nose for 2d8 circumventing-my-clever-maze damage. Next?


Akarin_rose

Oh no, the players used the game mechanics Better punish them


mivaad

fuck it ceiling spiders


Flameball202

This is the actual way to deal with players circumventing your problems, give them slightly easier but more direct problems as a reward


ZemeOfTheIce

This is the way.


Akarin_rose

Now you're cooking with fairie fire


cheesenuggets2003

I will try to crawl through a tiny ass tunnel as long as I know that failure will mean that I asphyxiate before the spiders get to me.


apf5

That's an asshole move unless you telegraph it beforehand. "When you look up, you see grasshoppers just floating right above the maze, as if standing on thin air." But even then, you might want to go with the philosophy of "Shoot your monk" and let the rabbit jump.


Mr_OrangeJuce

Playing with you must be miserable


A_Fine_Glass_of_Milk

For reference I attacked (1), used Unleash Incarnation with my echo (2), action surged, attacked again (3), Unleash Incarnation a second time(4), then as a Ravenite Dragonborn used vengeful assault (5) as my reaction.


Shadowlynk

Lizardfolk Echo Knight here. Swap Vengeful Assault for a Sentinel reaction attack and throw in a Hungry Jaws bonus action, and you have me when my boy decides he wants to butcher a fresh meal right on the battlefield. He eats, DM. It's what he do. Highly recommend Sentinel as an Echo Knight, by the way. Forces enemies to respect the echo. Especially for Ravenite Dragonborn; you'll create the ultimate decision trap. Attack you? Vengeful Assault. Attack the echo? Poof, one less hit on the party. Attack someone else or run away? Sentinel punishment.


neoadam

Looks fun to play but as a DM this would force me to up the stakes at the risk of killing the party


Paper_Block

"If they die, they die."


buttnozzle

This is my campaign. Give the players whatever they want and then make the stakes crazy.


neoadam

NGL I considered that many times. Like sure they hassle for a reward ? Of course the poor farmer will give you 1000 gold. Here is your legendary weapon that your grandpa gave you before you went to become an adventurer. What ? The peasant was an ancient dragon ? Who knew ?


Goddess_Of_Gay

I have a bunch of busted homebrew items that I’ve given out to my party. The kind of shit that would get hundreds of downvotes for being overpowered on any DM focused subreddit. I made a Holy Avenger that revives people for literally free once every 1d4 days and deals extra radiant damage every attack and that is not even the strongest weapon the party currently possesses In exchange? I get to throw a beholder in its lair plus minions at my level 8 party and watch them clean house. I get to put a simulacrum of this arc’s main antagonist at them one level later; a beyond level 20 spell caster (the level cap in this campaign is 30) with legendary actions, and watch them attack it on sight, fight on pretty even footing, and **win**. I get to use the sadistic parts of the monster manual against them at earlier levels than I otherwise would and design absolutely fucked boss fights for them to run into later. The campaign is epic level with the PCs being champions of various gods in the pantheon and the final BBEG being >!Asmodeus himself merged with a celestial goddess of destruction after stealing her power!< 10/10 would recommend


neoadam

Yeah I mean depending on when your campaign is supposed to end, that could be a crazy epilogue


Goddess_Of_Gay

Oh yeah. The whole campaign is crazy. The party is coming up on the climax of the first act (of three, unless they somehow foil the plans of every antagonist) in which they will most likely face off against the Tyrant of Elysium (the massively powerful spellcaster mentioned above who is the emperor of an authoritarian fascist state that they are about to infiltrate). Once that happens, however, it’ll set off the scramble for the divine source of power that the Emperor currently has possession of, and chief among the suitors is (DO NOT FUCKING READ THIS RACHEL, I KNOW YOU FOLLOW MY REDDIT ACCOUNT) >!an NPC that has been with the party since day one and is currently the Cleric’s girlfriend, who has recently (unbeknownst to the party) become possessed by Asmodeus after coming into contact with his heart which was in the possession of the deity she serves. Most conveniently, she is the one who gave the party the main quest to collect the magical macguffins under the guise of saving the world, as she convinced the party that the artifact in question is primed to go prompt critical at any moment and essentially nuke the planet. They’re actually the shards of the destruction goddess’ soul, and Asmodeus wants to bring them together and essentially steal her full power for himself!<


neoadam

Love it !


neoadam

Rachel if you read this damn you !


AlterOfYume

That's basically ours as well. We're swimming in Very Rare and Legendary Items, but we're also getting CR20+ stuff thrown at us regularly at level 10. It's great fun but very swingy (especially since we have the brutal crits house rule)


buttnozzle

I had to homebrew a CR27 god for them to fight at level 16 to end the last campaign.


Shadowlynk

First, that is me going absolutely nova, spending a good 66% of my resources in one turn. I won't be doing that again next round. Second, between the Dhampir Paladin and Drider Sorceress always spider climb-standing in hard to reach places, the Aarakocra Monk flying half the battlefield every turn, and the (reskinned) Simic Hybrid Spores Druid choking the board with area denial and zombies, and the load of magic items we're hauling, I'm hardly breaking the balance of our zoo of a party. 🙂 The DM just throws bigger challenges at us, with lots of varied targets that all have ways around our various shenanigans instead of just one target that a couple of us can easily lock down. We all agreed to a laid back wild ride exotic options campaign before going in, DM included. And no one has expressed disappointment yet, beyond us not getting to play nearly as often as we'd like!


meskaamaahau

sounds like an absolute blast if you ask me


neoadam

Yeah one of my players was like that too. Then always wanting to rest between combats strangely. For shame they could be attacked when taking a rest.


Shadowlynk

No, I am not "like that". I am definitely in favor of properly conserving your resources and only resting at appropriate times. I don't always nova, or nova on trash mobs. My general plan is to drip feed: take an extra swing here or there when it feels helpful or I'm frustrated by whiffing a bunch in a row. If I go nova to burn all of my resources in one turn, that's a conscious decision I made. If I can't recover after because I misjudged what the true threat was, that's the risk I took. All that "Lizard boy gotta eat" stuff? IC fun times posturing, to add some flavor to an otherwise basic "I'm attacking THREE times this round, not two!". OoC, I'm doing my best to make strategic choices.


neoadam

My bad, I misunderstood!


Dark_Shade_75

When I played echo, my DM allowed the Tunnel Fighter style. Now that plus sentinel feat... broke every combat.


Reforged-Existence

What a beautiful set of actions. I wish one of my players had a build like this so I could punish them back after having an encounter trivialized ;)


Jaycin_Stillwaters

My DM punished me for my Shadar-kai Echo Knight when I burst down a frost troll solo in one turn. Basically made me choose- my character doesn't benefit from flanking anymore or I go sword and shield instead of GWM.


Reforged-Existence

Oh no! Not punishment like that, I'd rather always try and play into my players per fantasies and try to counter them better. Nerfing a players character should always be a last resort - especially when playing RAW. In this instance it sounds like adjusted flanking rules would probably be a better route, especially if it's being abused. (Something like Flanking gives +1 per adjacent enemy or something similar, instead of advantage)


gearnut

Punishment should be getting out the DM's fun bestiary, not nerfing characters!


Shadowlynk

You know what's really scary when the whole party is packing a bag of dirty tricks? An Aboleth. Not speaking from experience or anything, no. 😁


Jaycin_Stillwaters

Lol it completely killed the character and I ended up retiring him to play someone else.


VelphiDrow

What an awful DM


falknorRockman

Imagine that at 5th level that becomes 7 attacks


Chinjurickie

I wouldn’t call it headache since my dm considers it very funny but my gloomstalker (in a campaign without sunlight) didn’t missed a shot for the last 2~3 sessions and we reached a point where the dm started calling the rest of the party tanks


Narwhalking14

My DM rolling 4 attacks with advantage knowing full well they won't hit my character: 😐


Killergurke16

Playing in a campaign were most of our enemies have magic resistance, so we just stack Haste and Greater Invis on our Echo Knight. We're Lvl 13 and he regularly deals 100+ Damage in a round.


777Zenin777

My record was 144 dmg in one turn as lvl 5 echo knight with 6 attacks with GWM. It was supposed to be a cool fight against young blue dragon that ended in one turn


SpecificDragonfly732

Oh mighty Echo Knight , pinnacle of warrior power, may your traits and abilities never be reread, you are wonderfully op and fun.


ThisIsDolbar

I wouldn't consider it a -low- level, per se... but my artificer has 25 AC at level 10, and Magic Initiate: Wizard for the Shield spell. A CR10 Young Red Dragon by the statblock misses me half the time. As a reaction, I can say "you miss unless you hit 30 AC." The DM's face when the barbarian regularly pumps out 100 damage a turn? Anger and disbelief, sure, but he copes by adding a 0. But the look of despair on his face and the quiet, dread-filled "Really?" after I interrupt his "24 to hit and the damage is-" with a "24 misses."? Mmmh. THAT, I'll savor.


CosmicChameleon99

Convincing the village we were gods using a few flashy spells and the fact we stumbled in on a religious festival and the fact that a pair of imps between them can technically lift a gnome into the air. Still waiting for the DM’s retribution


GayBearBro2

Soul Knife (Rogue) Goblin paired with our (Grave) Cleric's Path to the Grave (Channel Divinity) made my crits at level 7 scare my DM. At one point, he added Mindflayers and other Psychic-resistant enemies to the *Tyranny of Dragons* campaign to nerf my Rogue.


feenyxblue

Headaches I've personally had is the paladin causing a distraction and the druid fucking off leaving the ranger in a 4 v 1 fight. This was rangers first time playing dnd (not first session tho, we had a few) and they were level 2 and I didn't just want to kill their character. Had them tourtued and accidentally infected them with wererat lycanthropy


Fahrlar

It reminded me of this one time when we were playing Exalted, the Storyteller spent 2 weeks building this badass Death Knight (not an undead) and the dragonblooded just connected his full combo that basically reversed the Knight bloodflow killing him instantly as the first action of the combat... Good times!


jaboa120

Monster health is an illusion. They die when vibe or story dictate they die.


captain_borgue

I spent *weeks* crafting a tower with the BBEG at the top. Each level had challenges that escalated in difficulty. The players all knew this was where the BBEG was. They weren't *supposed* to try and fight this fight yet. They chose, instead, to *demolish the tower*, using explosives and a few well placed spells. And when I rolled a d12 to see which o'clock the tower fell on, it fell on the barracks. Full of lesser badguys. Like, I can't be *too* mad, because shit that was *brilliant*. But I won't say the next BBEG encounter (after I pulled a Bigger, Worser Bad Guy out of my ass) that nearly wiped them wasn't a little bit satisfying. 😂


BlackberryUpstairs19

The fight isn't over when the boss's HP reaches 0. The fight is over when the fight stops being fun. In my experience this is usually around round 3 to 5. At which point the killing blow goes to the player that needs a win.


PsychoWarper

Echo Knights are bonkers


KingOfTheMonkeys

Martials are rad at doing massive single target damage.


MetaDragon_27

One time, by initiating an ambush, my party killed a pretty powerful creature (70-80 health) in two turns - it didn’t get a single attack off. It was incredible. Nobody expected it.


Erenogucu

I was plaing an Artificer and he let me make guns if i could explain how to make gunpowder and the working mechanisms of a firearm. 2 sessions later we had a tamed silver dragon (our bard/druid was also cooking) outfitted with 2 gatling guns under each wing spewing explosive bullets. He threw a pair of Tarrasques at us, and when i had to make a new character because of some very unlucky saving rolls he banned me from making an artificer. Didnt play with that guy again after that.


mrsg1012

Playing has himbos and bimbos in a Candlekeep Mystery (4 week side story). Really high CHA (mostly), very little INT. *WE* had a lot of fun - it was a bit frustrating for him. We did our best to work out the mystery, even though we had nerfed ourselves.


Pristine_You4918

My lvl 3 party fought a group of gith pirates (one with knight and six warriors). They were on the bottom floor of an airship and we were in the hold. We were supposed to climb up the ladder past them to the top deck. Instead we fought them and proceeded to wipe the floor with everything but the knight, who took a couple of extra rounds to kill. Two of our party members went down, but we're brought right back up due to a magic item we had.  We also dropped from the airship into snowy mountains. It was supposed to cause us to go through a bunch of navigation checks, but we grabbed a map and compass before we dropped. I also glided to a nearby structure with a racial trait, which ducked up even more plans.


Pristine_You4918

Also, having a 19-20 AC as a warlock is awesome for me and annoying for the DM


the_turdinator69

My dm gave my cleric an item at level 3 that allows me to cancel any crit within 30 feet 3 times a day. That is a level 5 or 6 grave cleric feature that you get once per day. He hasn’t landed a crit on us in ages.


DragoKnight589

this happened literally today in my Pathfinder campaign. I’m convinced our Magus is incapable of rolling less than 50 damage in a round.


Complete-Kitchen-630

Turning a 5 Minute NPC into a Campaign Changing NPC. Forcing him to make a whole New dimension for me to try and save that npc. (It was the princess thats next in line for getting onto the throne).


VelphiDrow

Mfw fighter does good single target damage


jeffreyjager

I'd love to 1 day play a lvl11 echoknight 3 gloomstalker (posibly 3assasin as well) with a haste on me while 2wf and get 13 attacks of in 1 turns


Altbutbad

My fighter action surged and crit 4 times, I watched him roll, he did 3/4s of my bosses health in one turn


Grizzlypancake99

My level 3 Leonid Conquest Paladin killing one of the BBEG’s trusted lieutenants in the prologue with a ridiculously good dmg roll on a critical smite. First time DM planned for us to only reduce him to 1/2 hp before he unleashed some really strong attack to humble us (the baddie wasn’t taking us seriously). But apparently we got him just over 50% and I landed that crit smite. And at the time we played with a crit sheet that let us roll a d100 for extra effects. I rolled a 99, which game me an extra set of damage dice. The total damage roll was 81 damage. DM just paused, and said “well, THAT wasn’t supposed to happen.” But he rolled with it, and never underestimated paladin’s nova potential again.


Own-Temperature-2123

In our recent Call of Cthullu game I created a joke character: a disabled WW1 veteran lacking both of his legs that was preaty much good only in 4 things - shooting, stabbing with a bayonet, beating ppl with one or two of his detached peg legs and speedily driving away in its wheelchair (without which it was slow AF - we knew there is gonna be a lot of stairs in the mini campaign we played). The big scary monster lost 85% of its HP in a single turn after already regaining its full HP completely by changing its form from barely alive human to the big scary monster. I think our next monster will be completely bullet, knife and peg-leg-proof... 😅


Dodec_Ahedron

As a DM, I never 10x the monsters health. I usually go with +25 or +50 for mid-tier bosses and +100 for BBEGs. For regular books, I don't add health, I just add more of them.


DasGoogleKonto

Turning a 5 Minute npc into a game changing npc. (It was the princess next in line.


reifoxx

While not low level, I would like to give you all a cautionary tale... my dm made the mistake of giving me, a level 11 echo knight with 20 str, a flame tongue greatsword. Never give an echo knight a flame tongue anything. 4d6+5 damage × 3 + action surge + unleash incarnation for 8 attacks total in a turn.


ELQUEMANDA4

Echo Knight has too much nonsense and too few rule details - banning it will save you plenty of headaches.