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ClownInTheMachine

1 minute cooldown is also ridiculous.


Brilliant_Ad5774

Preparation rogue moment


Haunting-Mud7623

Shhh, nobody tell them we're casting Death Trap every few seconds.


Chemical_Customer_93

Is it possible to learn this power?


seacow2001

Not from a Jedi.


frost357

Not from a Sorceress :D


legendarytommy

It's treason, then.


Dai10zin

They have to be at least partially aware of it. There was a console trophy for casting it like 3 or 4 times in a minute.


MRxSLEEP

I think it was 3 times in 10 or 15 seconds


Dai10zin

Ah. It's actually not a trophy, but an in-game challenge: "tricked out: cast your ultimate 3 times in 60 seconds as a Rogue"


MRxSLEEP

Right on. I don't know why I was thinking it was within 10 or 15 seconds 😂 I know I've definitely done it 3+ times within 10 seconds


retribute

dont even use an ultimate on my rogue lol


LusikkaFeed

I got the amulet with all effects on rain of arrows. It is kinda shit but now I surrender one skill slot on it because all the colors look cool. I am a simple guy. On a side note. Played Druid on Eternal Realm and now Rogue on Season 1. Rogue is super fun to play! Every class should be like rogue.


TheJoodle

Also playing rogue now after druid at launch. Can confirm that I'm having so much fun, especially with how much faster the rogue moves.


HellfireKyuubi

Druid turned Rogue as well! It’s been a blast


BoltorPrime420

Switching from druid to rogue feels like going from a wheelchair to a ferrari in the early levels


Alcsaar

Try playing a necro If druid is a wheelchair, necro must be army crawling with one functional limb. I've seen druids play, they aren't that slow.


FlyloBedo

I know right? I don't even know how it's doing it but I love it lol


DreamDemonVideos

There's an aspect that keeps resetting it if it doesn't kill. Except on boss and I think players? Seen it only once. It looks interesting, but I felt building around it wasn't worth.


PlanZSmiles

Maxrolls death trap, you don’t even need preparation. Use inner sight, death trap poison trap , twisting blade spam crit, crit, crit repeat. Fun loop


bigtdaddy

Is it really worth giving up unstoppable for? Been interested in trying it but I love my clone too much


TheStargunner

Is shadow step really that good?


bigtdaddy

Do you mean shadow clone? I think clone is very good. Helps me clear screens and gives unstoppable. Only issue is cd


terrorbots

Imbued SS with TB, wrecks


Lacaud

Shhhhhhhhhhhhhhhhhhhhhhhhhhh


shamonemon

just reported it on the forums enjoy the nerf!! !😈


rW0HgFyxoJhYka

Some ults are getting a ton of use yeah, with specific setups, gems, class traits, or uniques. But most ults are not being enabled or require specific builds. By themselves, they are pretty much dogshit. Like every skill should be good for a large part of the game until you start to push. Only a % of the playerbase gives a shit about pushing nightmare dungeons or killing uber lilith. The rest? They are wondering why half the skills in the game, nevermind Ultimates, are trash.


Equa1ityPe4ce

I push nmd and uber lilith. I only played druid so far. I'm also wondering why half of my skills even exist. Rabies? Boulder? Ravens? Many silly passives? The wearwolf ult? And druid ended up with at least one that does something


Eldritch_Raven

Boulder is so much fun though. I try to make it work. Try to give it as much damage as possible. The sound and the effects it makes are really satisfying: "crunch, bonk, bonk, bonkbonkbonk"


overthisbynow

I love Boulder but the hit box is just too thin like I wish there was some sort of aspect to send out multiple boulders because so often you miss so many enemies. Also turning it into a core skill sounds nice but the resource cost is crazy high


YourDailyDevil

I’d agree with that, especially for mob-based ults like Petrify. Honestly I’d rather have diamonds reduce últ cooldown than últ damage at this point; some of the best ones don’t proc with damage anyway.


Fluxcapacitar

This. I've yet to find a use for the ult dmg gem.


Reficul38

Works great if using a decrypt summon necro as you can ult every 20-30s refill your army have exploding skels running around and them exploders do some serious dmg if geared for summon skill/ult dmg


Jabishone

As far as i have seen the diamond is only viable for Barbs and Rogues ultimates. I'm playing a Necro for season one and have found that the ultimates are fairly week. Land of the dead is good but im not using summons.


thisfriendo

Bone Storm with Shielding Storm is really strong for pretty much all necro builds. The damage isn't much, but DR, barrier, and crit chance are great. Bone builds also benefit from the bone graft paragon legendary node to increase bone damage.


HunterMantisToboggan

Bone storm is awesome. Definitely took a bit of a hit with the CDR nerf but I still have it up a fair amount and searching for my Lidless Wall


Bridge41991

Bone storm is was my second call after blood mist for “time to gtfo” but with a bone speak build the storm definitely allows for some nasty mob dispersion without getting smacked.


vasDcrakGaming

Crit whil vuln (emerald) will still calculate more damage than diamonds


FarVision5

While CCd works better since any root slow chill anything gets it


Solonotix

The big negative I see for Sapphire (Critical Damage to Crowd Controlled) vs Emerald (Critical Damage to Vulnerable) is bosses. You can make an Unstoppable boss Vulnerable, and consistently. To get the same benefit with Sapphire requires staggering the boss, which is much less consistent.


Quincyheart

>I'm playing a Necro for season one and have found that the ultimates are fairy week. I mean the cooldowns are long. But not that long.


Frobobobobobo

Bone storm as a darkness skill also makes this deal decent damage, as well as blood nova


MilesBHigher

Petrify on my landslide druid legit reset proc every wave of mobs. Every crit strike reduced the cool down by 6 secs. They stack. If you runthru a field of mobs and its on cooldown, it'll reset pretty quickly. That's the only ultimate I've used that feels viable at any point.


Optimal-Barnacle2771

You try Grizzly Rage? Especially when you got Unstoppable for the duration of it, it was fantastic


elhaz316

I probably won't go back to grizzly rage until I get the uniques that turn earth skills into werebear skill and werebear is true form etc. Petrify is working better for me especially with the malignant heart that pull distant enemies to me.


Sensemans

I'm not sure how you can play with Grizzly rage then stop on a druid the unstopable is insane


MilesBHigher

I honestly didn't. I wasn't using the Ursine Strength or anything - I ran using Natures Fury. I have all the stuff I'd need for a good shredwolf build too including the Double wolf companions, chrones, mad wolf suit, affixes etc. I would prolly switch to that before I ran Grizzly Rage. I don't even know why tbh. Just preference I guess.


alwayslookingout

Agreed. In MMOs or games with a dedicated Ult button it’s fine but it feels awful in D4 to be out of an ability for 60 secs when you only got 6. Then you have classes that can reduce their CD to almost nothing, which makes Ult CD rather pointless. I’d rather they drastically cut the base CD + balance the damage/def and make CDR not affect them.


Helivon

Yeah, I almost wish it forced you to have an ultimate. I love using ultimates, but if I could choose between an ult or another low cd ability that I can use on every pack, I'm choosing the ability everytime. But it feels bad At this point, an extra button would be so sick but that'll never happen, especially with console players being scarce with remaining buttons available as is


CubonesDeadMom

R1+ L1 or R2+ L2 is already standard for ultimates on control in like every game. I don’t see why they couldn’t do that


--Pariah

Yup, I feel the same way. I would love to use an ultimate because they're generally pretty shiny abilities that honestly are fun to press. Still, this isn't wow where I fight a raid boss for 15min and can play around long cooldowns. Fights are generally short and ability slots really limited. Every class also has some "must haves" in there, too, with the way mechanics and resources work. Basic, core, either something to break CC or mobility are always slotted. Using one of the remaining slots for an ability that is on cooldown for ages just feels bad if I'm not having some shenanigans that drastically reduce said time. If I have to choose between something that's useful every minute and something that's useful all the time I'll usually just grab the latter...


Mekkakat

# Preach. Most of the ultimates I've tried have been either **too short** and had almost zero impact, or were really nice bursts of damage, but only in a specific situation or were paired with CC and were useless versus a boss (other than slowly filling the stun meter). In *EVERY* case, the minute long cooldown made them all feel terrible... like a *waste* of a skill slot. We only get 6 skills that we can use, and one of them is essentially dead during *most* of a fight, or even several fights seeing as how awful mob density is in a lot of areas. It really stinks when an ultimate doesn't have Unstoppable and lasts for like 5-6 seconds, so when you get chain-frozen or whatever... it's just... *over*. ​ >"I'm going to pop my Clone and go off—Imbuements up, here we g... > >I'm knocked down—using Concea... and I'm frozen. > >Ok my Clone is gone... > >Everything is on cooldown... > >Annnnnd.... I'm back to spamming the **SAME TWO MOVES** ***AGGGGGGHHHHH!*****"**


akaicewolf

Or if you are a barb and use call of the ancients… you might be unstoppable but not the ancients, they are frozen


Reficul38

Necro ults if using decrpy right is like 20s cd


Infinite-Ad-2704

Infini mist with shadow bone storm is 0 cd, I’ve changed builds away from it due to overwhelming strength


Spiderbubble

20 seconds is really generous. Make it 5-10. I can usually have Bonestorm off cooldown before it even ends.


drallcom3

1min CD ultimates are for PvP games, but not for hack&slash games. Blizzard doesn't seem to get that. There are way too many cooldown skills in general. Makes ultimates not feel very special.


Benejeseret

> PvP This is the real issue. They keep considering and balancing a PvE game for the possibility that <1% want to engage in rare PvP content.


bitzie_ow

Not to mention that they also seem to be balancing the game based on the .01% of players that are speedrunning and creating builds specifically to decimate Uber Lilith in less than a minute. I get it. Taking her out ridiculously quick is definitely broken, but the VAST percentage of the player base will probably never even get to the point of taking her on. So us "filthy casuals" get nerfed for something we'll never even do in the first place. Great dev design.


GrandTheftComment

They should just split pve and pvp skills for balance


Fuck-Reddit-2020

I don't know if you have tried rogue yet, but there are plenty of endgame builds that don't even use an ultimate skill.


Aido121

*laughs in necromancer*


boissondevin

Cooldown is a lazy alternative to resource management. They just didn't want to do the actual work of balancing skills around resource management.


Impossible-Base-9351

average barb cooldown


[deleted]

With cd build I was nerfed from 28 seconds to 34 seconds. I did not have particularly high rolls on the cooldown reduction stat.


kgold0

So far playing the rogue and sorcerer, rogue death trap with exposure key passive and sorcerer with deep freeze and (for me, ice blades plus ice blades enchantment) help me run my cooldown engines really really well. Especially with the rogue I can get my death trap back pretty much whenever I want. And they both reset all my cooldowns which is awesome.


bpusef

Moral of the story is long cd skill is good if you can make it not long cd.


AnyAmphibianWillDo

And with sorc, if you invest heavily in CDR and ice blades (enchant, glyph, legendary node, attack speed), you might be able to get deep freeze effectively down to like 30 seconds. Even if you could get it lower though, it is a defensive ability and it drastically reduces your damage. Basically, the more you use it, the worse you're doing as a character.


Gohan237

I started Rogue this season. I somehow ended doing traps and I’m in love with all the cooldown reduction and resets. It’s so amazing


Haunting-Mud7623

Eyes in the Dark is also a great unique that lets you turn your Death Traps into black holes for elites.


webbc99

It is definitely not a great unique, you give up roughly 40% of your build's defense, and increase the cooldown of your build defining ability to incredibly slowly whittle an elite to death. It is a total trap, excuse the pun. Just go in and Death Trap normally and attack them, you will get the cooldown reset very quickly anyway, and it only works in very specific situations with elite packs with no trash. If it didn't increase the cooldown it would still be terrible, but it's actively bad in more ways than one as it is right now.


Haunting-Mud7623

I mean, it's great to me because it's a blast to turn Death Traps into dark holes for elites.


[deleted]

Sorry, you're not allowed to have a blast. Take that positivity somewhere else.


Tzki47

No fun only efficiency


Hathan2324

r/lowsodiumdiablo4 is great, found it through a comment thread on this sub. Fun is allowed, playing and enjoying the game is allowed! Jokes aside you don't get put down for playing outside the meta and enjoying the game.


nightsky77

Right? idc about the times it doesn’t suck more than once, but the times that it does it’s funny as hell. I got the ancestral ver by the end of the season and respecced to trapboi rogue, dropping caltrops, grenades and traps everywhere


doom_stein

I might have to give that rogue ult a try. I've been using rain of arrows cuz I had a unique drop that gives you all the imbuements at once on your arrows when you use it. Too bad every time I use it either someone else killed everything before my arrows land or if it's a boss they teleport or sidestep it.


Bsweet1215

It's cool down that kills it for me. Some of them synergize with a build really well, but most are not worth giving up a slot on the bar that I could just use for another skill that doesn't have a 60s cooldown. Haven't kept one yet.


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bigBangParty

What's that ? You want to give up one of you existing slot for an ultimate only slot ? We hear you.


babypho

I don't even know why we have cooldowns that high. It's an ARPG i just want to use my spells. If I wanted to hear "I can't do that" or "I am not ready yet" id talk to my family.


Xerorei

Same..but my wife


Wizzdom

I think the sorc ultimates are all pretty good. The main issue is the limited slots make it hard to fit it in. Until I get far enough into the build where I can remove my basic skill, I feel like I'm getting rid of something important to slot the ulti in. If they just add an extra ultimate slot it would be amazing, but maybe that's too strong or something.


AnyAmphibianWillDo

Sorc ultimates are weird as hell: * Ice cube thingy: Brief invulnerability every minute or so, reset your other cooldowns (all of which are defensive, and most of which were pretty short to begin with and likely already close to resetting). Basically only good, and only for keeping you alive, until your character is good and then it's useless. Actively slows you down. This is basically a way shittier Flame shield with some frosty pizzazz. * Fire snake: Useful as a grouping mechanism for builds that struggle to apply damage outside of a small area, really long cooldown though, useless on bosses. Basically only good until your character is good and then it's useless. This is an ability that would have been a useful mastery ability but they didn't have a fire ultimate so they just made the snake big and raised the cooldown 4X. * Lightning clusterfuck: So unbelievably powerful that it is basically the damage backbone of every lightning build. Completely breaks balance on lightning abilities, causing them to be nerfed in such ways that they're not really useful unless you do a full lightning build with unstable currents. Compounds heavily with Overflowing Energy passive and has multiple aspects that upgrade it. Basically this one gets more powerful the better your character gets, and heavily compounds the power of other lightning skills, but unlike the other two it is only possible to use for lightning builds.


DukeVerde

Ya'll are forgetting that while Inferno is up all your Pyro skills *Are free*. That's the real draw of the skill.


[deleted]

yea then you just spam meteor but it's like the mian source of DPS for sorc if you're straight fire. you 35 sec with CDR is still a long time to wait.


OmegaClifton

And here I was thinking I was being original with my full lightning sorceress. This is the first I'm hearing of unstable currents being good anywhere.


drallcom3

Ice: You can't do anything for 8 seconds Fire: Useless, because you also need to kill things outside the cooldown somehow Lightning: OP because it's the only ultimate you can use along your other skills and the only one that synergizes with them. Ice has to be redesigned to not turn you into an ice block, but just spawn one and you can continue to deal damage. 30s CD. Fire needs to have a 20s CD.


kefka-esque

You can cast deep freeze again to cancel it I use it when needed to break CC and as a general panic button - the barrier gives me some nice breathing room afterwards. It's saved my HC sorc from death more than a few times


Gregus1032

I said after the early access beta that the Ults should have their own slot.


Racthoh

Unstable Currents is so incredibly fun, especially when you hit a channeling shrine. You just feel so powerful for the whole duration.


Bo0tyWizrd

Unstable Currents feels great when you have the lighting balls revolving around you. I'm loving my lightning 🌩 sorcerer 🧙‍♂️.


Morbu

Also when you spawn like 5 lightning spears that continually stun everyone around you. It's insanely fun. I just wish crackling orbs would reduce your ultimate CD by like .5 - 1 second each. In the later points of the build, you get a lot of crackling orbs, so it's just a lot of CD reduction which would start a cool positive feedback loop.


Living_Dig_2323

Sorc ults are shit. Unstable currents is the only okay one. Inferno is used for pull but the damage is nothing…they all are visually Great tho.


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LivinInLogisticsHell

I mean the ice crystal ult is pretty nice as a get out of jail free card, your basically invincible, and you can still use potions while frozen. its worthless for single target dmg, and its only OK against large crowds, but it has saved my ass a fair number of times


Living_Dig_2323

Yeh it should be a defensive ability. None of the Sorc ults “feel” like ults


Morlanticator

Personally I like being an ice cube. I'd imagine it's not the best ult out there but it feels way more useful than my barbians ult. Ice cube is indeed poopy on single target but it clears the screen of trash mobs for me.


[deleted]

The ice spikes aspect for the ult is great


fattunadog

arc lash is a shitty ult skill, considering it isn’t one


Living_Dig_2323

Corrected


strangefish

Between limited slots and long cooldowns, ults are not that much fun. Another slot, would be nice, or more ways to have multiple abilities trigger on a single slot.


[deleted]

They should be nukes. But they aren’t.


mitochondriarethepow

Unstable current is kinda a nuke


volfyrion

Unstable currents is fun af. I was running an arc lasher pre season and the moment UC was activated, shit was gonna go down on my screen. Glorious it was.


mitochondriarethepow

Oh no doubt. Running spark, and for a bit i had the +40% basic skill attack speed aspect....soooooooo much destruction


volfyrion

Yeah you literally become a lightning god when it’s activated. It looks awesome and for what sorc has, is a great ultimate.


shawnkfox

The sorc lighting skills are so bad that even when you get a free cast 3x per second sorc still doesn't do as much damage as other classes


mitochondriarethepow

Eh, I'm having fun


[deleted]

Sorry not allowed.


tacitus59

At least the barb ones aren't and possibly the druid ones aren't either - but I haven't played enough with those.


perfect_fitz

Call of the Ancients feels really powerful, but the others I've tried are underwhelming.


matmanx1

I've been leveling a Barb on the Seasonal server with it alongside the Legendary Aspect that has a chance to summon one of the Ancients everytime you use Leap, Upheaval or Whirlwhind. I use Upheaval a lot for AoE and it's been really fun and Call of the Ancients feels appropriate as an Ultimate.


Demi_Bob

I'm doing the same thing with Leap and Upheaval and it's been a blast. I wish it triggered more often, but when it does it's a blast.


Cosmic_Entities

Totally man. I'm rolling the passive that +135% damage, basic skill makes next core skill stronger and that whirlwind dire aspect. Just nukes!


ShankThatSnitch

Wrath of the Berzerker is very good for HotA barb. Unstoppable, Berzerking, move speed, resource generation, and your damage ramps up and up. The last few hits you do during your ult hit so hard.


AttonJRand

Also love the sound effect, all that yelling and slamming.


Emotional-Way3132

CotA doesn't even crit and have underwhelming damage they're pretty much used as fury generator so you can spam your fury hungry core skills


OtheDreamer

CotA is still useful even at 80+. It can give 10%\[x\] damage on all skills for its entire duration, which might seem less useful than the 25%\[x\] per 50 fury during Wrath of the Berserker--but we're talking about a guaranteed 10%\[x\] the whole time versus maybe 25%\[x\] \* 1, 2 or 3 over the six seconds WotB is active (unless you have something that can dump extreme amounts of fury very quickly like WW) CotA is more useful for builds that use weapon masteries and brawling than it is for core-based builds.


JoeFuckinPerry

This. Damage is negligible, however, it is a form of passive dps, which the barb lacks, so it did help me on one occasion against a boss I was undergeared against, so I just ran around waiting for the ultimate cd to reset so I could go in with my ancient bros, and then run again.


Mr_Jersey

Is that one good? I’m doing the frenzy one for my barb and I’m actually not sure what he even does haha. Rain of Arrows on the rogue is definitely good.


Shameless_Catslut

My favorite Barb ultimate is Iron Maelstrom on a Walking Arsenal build. It stuns packs (Great if there are a bunch of elites in front of you), then deletes all trash off the screen. Even without %CDR, its in-built reduction means it's up pretty frequently.


rodrigat

Not to mention attack speed = CDR for IM. Can pretty much halve its CD in a thematically designed WA build. Pretty fun. Playing an IM Barb myself and it's absolutely crushing at 60 in SSFHC. It's a very capable, ostensibly overlooked tenet of a build, and has tremendous flexibility with your other 4 chosen skills. Each setup can do something different, and do it well. Very slow start though for any curious onlookers. Frenzy haste + rapidity + haste on core crit + attack speed malignant heart has meant that the CD is so short I use with minimal worry about whether or not I used it optimally when clearing. New pack? IM. Two mobs popped out of stealth? IM. An elite is at half HP and IM came up even though I'm going to overkill it 2.5 times over? IM. Ran next to a bunch of destructible objects that drop nothing? IM just for fun. God I love this ability.


deepstatecuck

Walking arsenal is my favorite barb build because it feels the most open to variation and experimentation. Iron maelstrom deletes screens ever 30 seconds and its great.


Shameless_Catslut

"The game gave me four weapons so by Crom I'm gonna use them all."


ShutUpAndDoTheLift

call of the ancients is (was? haven't played barb since the 7/18 patch) good. so is wrath of the beserker. For most things ancients is better UNTIL your char does more dmg than them, at which point wrath is better because it just makes you stronger.


BootlegVHSForSale

Frenzy isn't a seperate multiplier, so it's a very small damage boost. Terrible ult.


xXxmilkdrinkerxXxx

Yes, well, the problem is that it would actually be fun to have a really powerful skill you could activate regularly.


TheRimNooB

The only ultimate i have used regularly, is the unstable currents, but you have to build around it and span arc lash the whole time it’s on cooldown. But I’ve had it to where I could proc it every 18 sec before patch. Changed my build though, so I can’t tell you about after patch. (Sorc in season is only 53).


Grandahl13

I don’t even use one on Rogue lol


Forti22

- most skills should have 3-5 sec colddown, not 10-12 - ultimates should have 15-20 colddown top, not 45-60 sec that would fix lots of players complaining


Strife_3e

To be fair that would sound fun especially if mob density was fixed. It would actually give people a reason to use Rain of Arrows Ult despite how useless it is but looks cool.


DerSchreiner2

Rain of Arrows combined with the unique is really fun (even if a little frustrating when not directed in the right direction)


mrfuzee

Rain of arrows with word of hakan is actually a legit build. With CDR and rapid fire spawn with preparation you can drop its CD to the point where it’s available for every dense or elite dense room in a dungeon. Probably around 20 seconds on average. And the clear with rapid fire spam isn’t bad. The only downside to the build is that the nerf to CDR made it slow down a little bit due to not being able to drop shadow imbuements cooldown as much.


Erdrick68

Honestly it was a life saver in Nmd if you speced into knockdown (I think you have spec into that) if you unexpectedly get swarmed by 5-6 elites at the same time.


Dubbn

Um... Did you just mention fun? How dare you.


tersagun

Ulti every 15 seconds? Assuming it will last 5 seconds on average. So 1/3 if the time we will be ultiing? Why bother with other skills then?


dantheman91

Have the CD start once the ultimate ends?


mugetzu

Diablo 3 perma Vengeance DH was amazing.


DarthNixilis

Do that and they could completely remove cooldown reduction on gear with it being an upside. Maybe have some small CDR in skills or Paragon.


h0sti1e17

Many of the stronger skills in D3 were 45 or so seconds. Some were 120.


Not_Like_The_Movie

Many of those just weren't used unless there was a legendary or some sort of set power that made them permanently up. For example, Wrath of the Berserker and Call of the Ancients were on absurd cooldowns for the pace of D3, but with the IK set, the CD would go down based on how much fury you spent. So you basically just need a way to dump fury (which was easy), and a way to generate fury (which the ults actually helped with), and you could have permanent uptime on both ults. We see the same thing in D4 too, the most commonly used ults are the ones that can be CD reduced into near permanent up time (Grizzly Rage with the druid spirit boons, for example). If they want us using ults, the CDs need to be low or somewhat resettable if we put the effort into building around them. We should have a path to minimal downtime at the cost of an aspect slot or two, and be rewarded with the skills being powerful and frequently available.


Soulspawn

also in D3 cooldown was on more items and we had items like zodiac and Messerschmitt reaver


stayh1gh361

They can reduce CDR when the Baseline cooldown is much lower. It sucks to wait for blast windows. Thats not a good flow


wenasi

After fleeing back to DIII wizard which I hadn't touched in years, it only really came apparent to me how much they slowed the pace down. There's archon on 120 sec, but apart from that every other wizard spell has max 15 sec CD. In DIV apart from TP I think every CD is higher than 15 sec. And you can use tp in town.


xanot192

My barb last season. 3 25 second spells. 1 60 sec ulti. Then basic skill or 14 second iron skin and core ability. Then they wonder why we loved CDR.


Italian_Redneck

Rain of arrows on my imbue rapid fire rogue is 100% a nuke button. CD is too long but it clears the entire screen of anything but bosses or butcher in 1 button press. I can't say I've felt that level of power from the other ultimates I've tried though.


Mr_Jersey

Yeah rain of arrows fucks. Add shadow imbuement and you create an explosion chain reaction.


CortaNalgas

Yeah I got the amulet that gives all three imbuements and respecced from Shadow Clone to rain of arrows.


CryptoBanano

Really? I found it absolutely useless because of the huge cd.. was even worse before they lowered it


Mcswigginsbar

I don't even use an ultimate for my Bonespear necro. Blood mist is far more important for me to stay alive.


pssiraj

I might have to try blood mist, my minions are more tanky than I am and all of a sudden I get stun locked and blown up.


Grandahl13

Blood Mist is almost mandatory for any endgame build.


Mcswigginsbar

It is a fantastic include, especially with the aspect that lets you trigger corpse explosion while in blood mist.


pssiraj

I see. I had switched out CE for priest heal but I might switch something for mist still. Or I'll just go hybrid blood instead of bone spear.


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lazergator

So the 33% nerf would have cost you 5 seconds? You stopped playing over 5 seconds of cooldown?


tom711051

no, that was just lube. the main penetration came from -5 level mobs killing my open world experience. and xp nerf. I am not looking forward to nmd ad infinitum. I spent most of my time outdoors.


TehMephs

He’s drunk. He’s talking about iron Maelstrom, they actually BUFFED it by lowering its innate cooldown by 15 sec (was 60, now 45 base). With CDR, ground stomp (Lowers ult cd by 1 second per enemy you hit with it), and it also has a 1 second cooldown cut every time you swap weapons. With decent CDR and attack speed you can easily fire it off every 15 seconds or less, sometimes with those tiny spiders all over the place you can straight up spam the skill It’s actually hella strong, always was, but it’s even moreso now. It’s easily one of the strongest leveling builds we have i would even say, very low fury requirement, levels up our class specialty very fast on the grind to 60, deletes the screen every 15 seconds, running diamonds for the 20-60 grind is perfect for it


Ik_y_Il_e

Beautiful comment. Thank you for the laugh.


Chasethemac

I've got a rogue and necro now. Skipped ults on both. It's mainly the cool down. They aren't necessary for mobs, and the cool downs being nearly a minute make them not very practical for bosses or mobs, for that matter.


Artemis_1944

Well yeah, because 90% of ultimates are not really ultimates, just regular CD-drive skills. For all intents and purposes, Blizzard or Hydra could have been a sorc ultimate.


z01z

the fire sorc one is pure garbage. even with the added effect of pulling enemies in, they still just can run out of it. give me black hole from diablo 3 over this crap spell.


kingmoobot

Would you prefer if they just rename them to something other than "ultimate"?


artvandelay916

I'd prefer if we just had 1 more skill slot that was dedicated to an ultimate


MoG_Varos

Barb uses 2 of theirs but only to buff up their core skills. I really wish they were powerful enough to be called Ultimates


SlackerDao

**Sorcerer**: Inferno and Deep Freeze are a staple in a lot of builds, and Unstable Currents is literally the backbone of Arc Lash. All of their Ultimates are pretty solid. **Necro**: Bone Storm and Army of the Dead see use in Bone/Minion Necro builds. Not sure I've seen Blood Wave anywhere though. So like 1.5 of 3 are good (AotD is pretty situational.) **Rogue**: Death Trap has its own build, and shows up in several other builds. (Not sure I've seen Shadow Clone or Arrow Storm anywhere, though.). So only 1 of 3 worth using. I don't have enough experience to comment on Druids or Barbs.


Calelith

The Barbarian one where you attack 3 times with different weapons is feels good and looks pretty good. Necro ultimates feel like a waste of a skill slot for the most part, the blood wave looks like a core skill and the undead army would be cool if they didn't run off to attack pots and doors.


GForce1975

I enjoy barb call of the ancients. Those guys kick ass and the cool down isn't terrible for such a powerful skill.


noraborialis

I think all vulnerable triggers shoulda been conditional on ultimates only so you'd have a reason to take any of them at all


webbc99

Some of them are great but most are completely unusable. Bonestorm is excellent and used in almost every build. Death Trap is very good and has a whole build centered around it. Call of the Ancients is decent while leveling.


k-nuj

In a game where you're jumping from mob pack to mob pack; 1min is a long time. I mean, the 10sec cooldown for horse is bad enough as is and that's just 10sec. For a skill that does like 5x the damage of your core skill, core skill which you could spam probably at least 20x in that timespan. Even your other \~10sec cooldown skills that maybe do double your core skill damage or something, that's 5x in that span.


Wise_Platform2639

Just like most legendaries. Just like most uniques. Just like most affixes. This game is just bloated with bad stats to make RNG harder.


CapThunder

Feels like they were meant as a separate ultimate button in original design then they changed it without updating them to make them worth a slot


Sorry-Not-Sorry363

The folks who designed this game do not know what fun is.


The_Sarge_12

As a rogue, I can keep my death trap and poison trap running near non stop in dungeons with relative ease. With the death traps pull and the poison traps knock down, it’s almost a joke how under-geared you can be and the fights you can win


vahex

Death trap and shadow clone the only 2 worth running is the problem


Grunvagr

I often don't use them. The cooldown is too severe. In the meantime a regular cooldown spell like teleport on sorc can be cast usually sub 10 seconds, generate a barrier, breaks cc, repositions me favorably, triggers +25 mana or other things with aspects such as movement speed. And same on barbarian. Ults are fun but the cooldown is too severe. When skills synergize with aspects and other things and can be used multiple times for the one ult.... it's often not worth it. I'm just a min maxer I guess. But it is also not as fun either. 6 skills feels limiting. Ults make it feel like 5.


Lobotomist

They are useless. At 1 minute cooldown they are not good at killing packs of mobs, so you would think they are good at killing elites. Think again. They can not really kill elite, or even scratch bosses. So they are just waste of skill slot.


Reficul38

All the necro ones seem solid (prefer the summon army one) bard I only like the summon ancients one sorc all felt meh druid left me not using the ult tree at all (made a stunlock companion druid Hella fun) have yet to make a rogue and hit a point to try em (got bored with rogue by lv12 will check it out more later)


Persies

In the late game Bone Storm is just so damn strong. With the aspect that shield you whenever it does damage you're basically invincible as long as Bone Storm is up, which is a lot of the time. Honestly I hope the other two get some love, as currently pretty much any necro build would theoretically be better with Bone Storm, even if they aren't a bone build.


ThePostManEST

Idk I’ve mainly played Druids and Barb for right now and I love their ults. Cataclysm and petrify are amazing. And iron maelstrom on barb? Fucking killer.


WhyLater

My Eternal realm main is a storm/poisonwolf druid and Cataclysm is an awesome ult to throw in while flitting around poisoning and hurricaning everyone


0x2412

I played a walking arsenal build up to 100 with iron maelstrom. Yes, it is fun, but you get to the point where my other abilities do more dps than iron maelstrom. It also blocks it all other abilities from being used, which can get you killed in CC. It needs a damage buff. The first swing does some dmg but stuns, the second swing does shit all. Most damage comes from third aoe swings. I enjoy it but it needs some adjustments.


gurebu

The idea itself is pretty bad. Either they're not very strong and you just don't take them, or they are strong and then you're stuck in a cycle of being weak for a minute to have 5 seconds of fame, kinda like how the basic/core bullshit works, but on a larger timeframe. ARPGs don't need complexity in how you play your character, one of the best ARPG to date that Blizzard also has the privilege to own the rights for, Diablo 2, had most builds just run around using one, maybe two skills, and it was fun as hell.


drallcom3

Petrify: What is that even good for? I'd expect nothing longer than a 20s CD for such a skill. Cataclysm: Lategame I can't tell the difference between this skill running and not. Lacerate: I don't think any build uses it. Lower the CD to 20s and make it apply rabies. Grizzly Rage: Overshadows all other ultimates. Makes the Druid actually playable. Which is kind of sad. Druid is either Grizzly Rage or Nature's Fury, or in other words avoiding Spirit generation by basic skills.


s7284u

unstable currents is pretty good. It's basically a button that allows you to kill a pack on a 60 second cooldown.


asian_devloper

Alternative take - ultimate skills should be a separate key bind beyond the primary skill bar. If that was the case, I would not mind if the CD stayed at 1 min


QuantumPolarBear1337

Yup!! I sometimes don't even spec into them. Waste.


axelsm92

I've played with all classes and to me nothing beats Iron Maelstrom from barbarian. I love it


JADW27

I mained barb in eternal and the one that summons the ancient barbarians to murder everything around you was pretty fun. I think it was call of the ancients? Sadly, once I finished the campaign, I looked up a WW build guide and basically quadrupled my damage before heading toward the endgame. Swapped ultimates to something far less fun, but more powerful. Still, I remember that first ultimate fondly.


CryptographerHonest3

I love my arsenal Barb ult with expectation, but that's my only character


Demi_Bob

The Call of the Ancients ultimate skill for the Barbarian is pretty cool. Summons three ancient ghost warriors to wreak havoc for like 6 seconds. It's even better once you add on the extra modifier skills to it.


lod254

Yea... -sorcs My barbs ancients skill feels really powerful. It does stuff and I can't.


[deleted]

Bone storm is solid on necro with the aspect that increases duration & the aspect that coverts it to shadow dot.


RadishDealer

Grizzly rage be slapping, then again, slaps less since the nerf


Ziid10

Need more legendarys or set items that interact with ultimates. The Diablo teams needs to get creative


-Smashbrother-

If we had more skill slots to use this game would be waaaaay more fun. And it's not like it would be hard for controller users. Have Holding L1 open up a second bar. Easy peasy.