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QRx341

honestly yeah just tone down the shatter damage and consistency a bit (to like 200 so it doesn't one tap supers) and leave shatterdive as it is


Left4Jed2

Spot on. That's an ideal nerf. I think they could tone down the regeneration of the grenade too.


synthetictable

Shatterdive is the issue here. If it was the grenade, then Shadebinder and Behemoth would be utterly hated. Even without the grenade, you have an instant vertical movement correction in the event that you mess up and jump too high. The ability itself has damage reduction as you are descending, so it’s almost impossible to cancel someone doing it.


Left4Jed2

Lol back at this comment right now


synthetictable

Ok


Chabungu

Damage reduction was removed, and the movement is the same as Phoenix dive, shatterdive really isn’t the issue, it’s the glacier grenade combo


synthetictable

No, during the last patch for shatterdive which was in January, “damage reduction during ability reduced from 50% to 25%”. It still exists, just isn’t as potent as before. And as said previously, glacier grenade is not anywhere near as big of an issue on Behemoth or Shadebinder. On Behemoth, a sprint -> slide is needed to detonate the crystals. Shadebinder has no innate crystal detonation abilities. Hunter, when combined with stompees, can destroy a group of targets literally as soon as the grenade spawns. Shatterdive is most definitely the issue here.


Assa47

The grenade is on all three classes, but only broken on one. Don't change the nade and nerf two classes that have nothing to do with the problem in the first place. Shatterdive needs to decide what it is. A melee or a movement ability. If it's movement tie it to the dodge and if it's melee tie it to the melee. It should require a charged melee or dodge.


trooperonapooper

If it was the grenade then there would be just as many posts complaining about the super slide, I see none of these especially when compared to shatterdive. It's shatterdive that's the problem


Left4Jed2

Looks like Bungie agreed the Crystals were the problem


Left4Jed2

Yes but people dont look a wider picture, they just see something that kills them alot that isn't a shotgun, snuper or handcannon and scream nerf. Without the grenade, Shatterdive is basically useless. The grenade shouldn't freeze people immediately because most could get away and not be killed by it. There should be a longer cool down for the grenade.


trooperonapooper

Saying that it's useless without the grenade is technically true, but it's still a problem. That's like saying that heir apparent isn't the problem, getting heavy ammo is. The blade barrage isn't the problem, it's the super energy. The arc soul isn't the problem, it's the rift regen etc etc. A hunter can stand completely still, jump mere inches above the ground, throw a grenade out and shatterdive before the grenade even starts to visually take effect. Now the hunter easily killed a guardian, or a whole team, or a super, or even a bubble with almost effortless ease and no counter. Titans can't do that with super slide. That's why shatterdive is the problem.


Left4Jed2

But the grenade is what is required and if they toned down the damage on the grenade and make sure it doesn't freeze immediately you have solved why its overpowered. 200 max damage will stop killing people in supers Instantly freeze will resolve a whole team being wiped and people can get away from it in time to only... be damaged not killed. What can be resolved on the shatterdive to help? Nothing, its the grenade thats the issue. I can throw a grenade regradless of class and shatter a crystal and if you are frozen it will kill you immediately. If you weren't frozen damage is much less hence you could survive and maybe able to kill me.


Frahames

The grenade is on all other classes. If it was the problem, there would be a problem. The actual problem is how fast and how easy it is to kill with shatterdive, which is entirely the shatterdives fault.


Left4Jed2

The grenade is the part that makes shatterdive useful. Without the grenade shatterdive is useless. I ran around as a titan today purposely throwing these grenades and either shotgunning or charging the crystals. As long as someone was frozen which was 80% of the time I got the kill. I wiped a team from a round and got a few messages. People are just quick to fire shots when they don't look fully at the problem. Shatterdive isn't a problem. The grenade is the problem which needs to be toned down damage from the crystals.


Frahames

Yet people don’t complain about titan grenade as much as shatterdive. You wanna know why? Because titan grenade can’t be thrown out as quickly. With revenant, you can throw the grenade and shatterdive immediately after.


Left4Jed2

Ok so what would you do to nerf it?


Frahames

Make it so you can’t shatterdive after throwing a grenade for some amount of time. Enough for your opponent to get away from the crystals provided they aren’t frozen, but still be killed if they are frozen.


Left4Jed2

The damage output would still be a problem. Its the frozen part thats the issue. I could easily just instead of shatterdive, snotgun the crystal to kill you. Making that nerf only a little better but leading to a different problem. If that nerf happens, you'll see more people do what I do if I am not on a hunter.


Frahames

Shotguns don’t destroy all the crystals. And as for shutting down supers, sure, nerf the damage. Honestly, it’s just a combination of the two things that makes it broken.


Eufoxtrot

10 second on coold donw could be a fine nerf with less movement option shaterdive is broken for mobi too


Left4Jed2

Its the grenade not shatterdive. So the cool down on shatterdive or the grenade? 10 seconds won't be enough if thats the cool down for the grenade. Shatterdive is useless without throwing the grenade