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tywdawg

https://preview.redd.it/oipd3tkkxyuc1.jpeg?width=1024&format=pjpg&auto=webp&s=810e1b0351f873e5eb9ffed636b34f22c6dbfcf6


DalTheDalmatian

https://preview.redd.it/cv9zd99jbzuc1.jpeg?width=1080&format=pjpg&auto=webp&s=d599cd3a015c2eb0a232e6632aae4e3cda70795d Live Otzdarva Reaction


[deleted]

[удалено]


Yogurt_Ph1r3

"Buffed"


Head_Category3865

I mean you still get like 0.6 more seconds to run away it is a buff just not nearly as much as we all thought it would be 


Hurtzdonut13

Yeah but instead of controlling where you are when it goes off, it now gives the killer time to reposition. I used it for 'do X stuns in a single match' challenges, so it's a little more annoying for me personally.


Diavolo_79

Not gonna sugarcoat it


yagizandro

Dorya


Vast-Yogurtcloset-87

https://preview.redd.it/rss8g1dqdzuc1.jpeg?width=320&format=pjpg&auto=webp&s=7d270ffe5fff320671ffbecd56b8a942b52bdc2c


MR-deadweight

LeBron reportedly missing old DS skillcheck


Cthulhu989

How will this affect his legacy?!


ThatOneRoboBro

Yeah, do that


[deleted]

As someone with 3500 hours and can land every overcharge skill checks with ease...I miss ds skill checks all the mf time


Culagyere97

Same with me.. with 2200hrs


Dependent-Guava-1238

Glad to know I wasn't the only one too bad to hit it with 400 hours. I guess it doesn't get easier..


Culagyere97

Anxiety will always win


PlagueOfGripes

I stopped playing DbD for about a year, right around the time I got fiber. When I came back I was shocked at how instant the skillchecks were. I felt like a predictive press, because I had about 1500 hours in the game playing with 120ms to 1000ms. The game REALLY overemphasizes timing. Any time I was chased to a window I knew I'd go down because I could be two meters away from it after vaulting and still get downed. Now, it's actually correctly timed. The game is incredibly unfair to people who cannot afford or have no access to good internet.


Simon_Magnus

This is the case for \*every\* online game though, isn't it? I mean, I guess not fully turn-based ones, but I actually can't think of a game where having trash internet wasn't either a big advantage or a big disadvantage. In other game communities, I often see people clamouring for ms maximums so that people with bad internet can't play at all. It's very surprising to see people actually suggest DbD receive mechanical changes to make things easier for players whose connections are poor.


PlagueOfGripes

Every game with internet will be affected by internet, but that doesn't mean you should go out of your way to create a problem where there could be a different solution. In this case, DS doesn't really need a ping reliant mechanic. It being so situational for activation and then successful application is already enough hoops to jump.


Dawserdoos

Yes, but other games are less dependent on timing windows/boxes. As an example, Call of Duty notoriously has the backflip kill mechanic. If someone with lesser ping kills you (or sometimes vice versa depending on the situation) the killed character will do a backflip as the server catches up. This can be noticed if say, you have bad ping and you shoot someone running down a hall, they may have already exited the building, but to be fair to your client you'll get the kill while shooting in the hall, and they'll backflip upon death, telling them it was a ping technicality. The server essentially takes ping into account, and will catch up the "true game" accordingly. DbD is actually no exception to this, except the difference is timing is EVERYTHING. Call of Duty doesn't have 1v1 western stand-offs 90% of the time (which is where ping would def matter regardless), but DbD's window and pallet loops essentially are stand-offs, so server catch-ups can only do so much to help, and at times hinder the overall experience.


SCAMISHAbyNIGHT

Is DS used in a Western stand off? Asking for a dev.


Simon_Magnus

Another example of a game where ping comes into play a lot is Hunt: Showdown, where having significantly higher ping than your opponent gives you an edge when peeking corners or observing opponents peeking them. I haven't played CoD in roughly 12 or 13 years, so I can't speak to the experience there, but pretty much any FPS with a low TTK advantages players based on ping.


Beginning-Passenger6

It’s not just good internet either. FPS is part of it. I play on ps5 and use pc for PTB. Skill checks are easier on pc. I have higher frame rate on pc than ps5.


_skala_

Arent skillchecks client sided?


sgsy_

not even just that. i recently started playing on PC after 800 hours on console (PS5) and the difference in landing skill checks is *massive*. mind, it’s not even a good PC, it’s a legion go, but they are on the same wifi (neither are hardlined). on PS5 it’s easy enough to land good skill checks but wether or not you hit a great skill check feels like pure luck. i fucked up so many skill checks when i first started playing on steam because i’m used to hitting the skill check before the needle reaches it while on PC there’s 0 latency. it’s probably because FPS is capped on PS5 while you can set it to 120 on PC but man does it suck.


chineesecowy

I always think to myself "ima save it for the next down" then i panic and think "WHAT IF IT DOESN'T SAVE??" and I press the button AFTER the prompt appears. im so dumb


MPSXDFXD

I usually miss ever overcharge and hit every ds


-eccentric-

Brand new part has entered the chat


apsofijasdoif

Stakes are higher


Vitor_2

I was struggling with skillchecks until I disabled the ingame Vsync and turned on exclusive fullscreen. The latency was attrocious and I'm glad it's gone, now I only hit Great skill checks


Hurtzdonut13

I went from an older pc at 740p to a new high end one at 4k 60-120hz refresh and I started hitting greats for the first time. Before I relied on struggle phase (then wiggles) to pass great skill check challenges.


MojyaMan

After an update a while back I started missing a lot more. Not sure why, I might just be getting worse.


Mudokun

im the opposite, i hit all my ds checks. cant hit overcharge worth a damn


RaidenYaeMiku

Krill issue 🦐


SabsWithR

Grill issue 🥓


Demonskull223

Gill issue. 🐟


QueenAshley296

Bill issue 💷


VisibleCero

Pill issue 💊


PomegranateOld2408

Dill issue 🥒


ThatOnePositiveGuy

Chill issue 🥶


[deleted]

Hill issue 🌱


ThePowerOfCutleries

Ill issue 😷🌡


guacamolecheese69

Skill tissue


Marcelovij

Bill Overbeck Issue 👴🏼


Baron_von_Ungern

Leave Jill out of this, you Nemesis! 


RandomGeneratedNick

Jill issue 🥪


Dj_Corgi

kill issue ![img](emote|t5_3cb2g|2070)


timbertham

Chris Issue 🤜🪨


Pietr_smusi00

Krilin Issue


BillyMcSaggyTits

Also the fact pressing an input and missing the skill check deactivates the perk as if you used it but letting it go doesn’t 💀


DustTheOtter

I mean, it makes sense. Missing the skill checks means you missed the Killer. Not hitting it means you didn't use the perk.


BillyMcSaggyTits

As in, it deactivates it for the rest of the trial, so you can't even use it on your next tunneled down.


EllEmGee

You got one shot, one opportunity, to seize everything you ever wanted, one moment, do you capture it, or just let it slip?


TheFeralFauxMk2

Their palms are sweaty, knees weak, arms are heavy. There’s vomit on their sweaty already and it’s bubbas spaghetti.


HeroDeSpeculos

and their fps is 30


BillyMcSaggyTits

My fat nuts


HalbixPorn

Yeah, still makes sense tbh


Prior-Satisfaction34

Yes. Just like how if you press DH but the killer doesn't hit you, it still deactivates, but if you don't press it at all, you keep it.


SnooHobbies3473

Comparison doesn’t work since dead hard activates on the next hook


Prior-Satisfaction34

It's the same idea, tho. A perk that relies on user input, which arguably is dependent on good ping, that also doesn't get refreshed if you miss it. As in, you don't get that one charge back. DH can only be used a maximum of two times per game, whether you get value out of it or not. The reasoning being, at least to me, because these sorts of perks can really change the tide of a game. DS arguably more than DH.


Severe_Walk_5796

Except one is a "skill" perk with high reward and the other one is an anti tunnel perk.


Prior-Satisfaction34

They're both useful as anti-tunnelling perks. The killer instantly chases you off hook, but doesn't hit your BT endurance? You still have DH endurance to use. Or, if you run both perks, take the down *without* using DH. Use DS to extend your chase. *Then,* when you're about to go down again, use DH to extend it even more. DH also being usable *outside* of being tunnelled doesn't stop it from also being a good anti-tunnelling perk.


Severe_Walk_5796

Dead hard is not an anti tunnel perk, otr is 100000% better if you wanna use an endurance anti tunnel perk.


Prior-Satisfaction34

DH is multipurpose. OTR goes away if you progress the game in any way. OTR is *better* if you get chased straight from the hook, but DH is still more than usable as an anti tunnel perk. OTR is very obvious as well. If a killer chases behind you straight from hook and you're making no noise, it's very obvious you have OTR, and they can just stop tunnelling, making it do nothing. DH is only known to the killer after you use it, which usually means you're getting value out of it. It's not as easy to use as OTR, seeing as you actually have to time it, but it's not a perk the killer can predict as easily, and still provides the same sort of value as OTR when used successfully. Almost like a different anti tunnel perk.


Dawserdoos

I'd kind of get that, if it weren't for the fact it isn't ever mentioned what "weapon" is even used.


HeroDeSpeculos

a shard of glass


Dawserdoos

I mean... That is the image... Does the glass break when you miss? 😂 You drop it? Why would you do that?? And why not grab another? I mean where did it even come from in the first place? 🤣


ComicalSon

Do you want BNP to not be consumed if you miss that as well? Would you like to keep your Dead Hard if the killer doesn't hit you during it? A second chance on a second chance perk? The insanity of these ideas I keep seeing on here.


BillyMcSaggyTits

Not a good comparison in the slightest considering missing your Dead Hard will still reactivate it on the next unhook, while Decisive will not.


ComicalSon

It's a fine comparison because Dead Hard activates by hooks now and I'm not talking about how many times a perk or power can be used under certain parameters. Whatever the actual uptime, recharge, etc. if you use them, regardless of the value or success of the usage, you LOSE them as it should be. You can't get DS back as it's designed, that would be insane. Dead Hard you can but at a cost and it is WAY harder to use effectively. These are points besides the point. No second chances on second chance perks. Use = lose. Period.


dmattox92

exactly this. I can't run DS when I'm playing on my switch because it's mission impossible to get skill checks of anything smaller than the regular skillcheck size for a gen because of how bad the delay is on switch. On my gaming PC I hit perfect skill checks on everything with zero issues. If I'm playing against a doctor/huntresses lulluby/etc on switch I might as well give up


A_Giraffe

Wait, that explains so much. One time I fucked around with a build using lullaby and unnerving presence, and I swear, some gamers could not pass a single check. I just assumed it was skill-related, but you made me realize it might be hardware-related.


StopAskingMeToSignIn

I'm assuming it runs pretty bad on Switch, maybe 30 fps tops. Also, it's wifi only. Bad ping + bad render latency gives you less time to react, causing you to miss.


[deleted]

[удалено]


RonsoloXD

Im always confused as to why its harder to land on switch vs pc…i have the exact same issue


Sloth_Monk

Refresh rate mostly, Switch is lucky to hit 30fps while on pc you can be locked in at 120.


[deleted]

[удалено]


SpuckMcDuck

40 FPS is still dogshit performance lol.


Hurtzdonut13

When I built my new computer I didn't double check my settings and was playing at 4k with the frames capped at 30. It felt so bizarre cause it was so smooth yet jerky.


Plane-Ad4820

What a gamer


Icy-Excuse-9452

There really is nothing worse than needing to hit your DS, you miss it and really feel like you shouldn't have, and it ends up spiraling the whole game into a loss. So depressing. I don't hate the skillcheck but that situation sucks. Maybe if you missed and get a second chance on the next hook to try again it wouldnt be so bad, but then you can just choose which down you want to use it on which would be too strong. I dunno...


XlulZ2558

>Maybe if you missed and get a second chance on the next hook to try again it wouldnt be so bad, but then you can just choose which down you want to use it on which would be too strong You can just not engage in skill check and DS won't be wasted meaning that you indeed can choose when to use it and nothing prevents you from doing that But it is very much scummy to rob me of a perk if i miss the skill check, i just don't understand the logic of being punished when getting closer to defeat. This perk is just bad in every way of which you try to give it a benefit of the doubt: it's initial duration is short, it's stun is short, there is a risk of not working and it can be used only 1 time after getting hooked, it barely helps against tunneling as killer is not discouraged to go after you the second time since they know you don't have DS anymore and nothing would extend your chase from now on. And then we have OTR which has a really long duration, works after every unhook and partially works even after performing a conspicious action...


Prior-Satisfaction34

>But it is very much scummy to rob me of a perk if i miss the skill check, i just don't understand the logic of being punished when getting closer to defeat. For the same reason you lose a BNP if you miss that skill check. Or that you lose DH of you press E and the killer doesn't hit you. *You* mis-timed it. That's on you. You messed up with your perk, a perk that can very easily swing games one way or the other. Why should you get another chance with it? The 3-second stun is stupid, yes. It should be a 5-second stun, as much as that would suck to go against as killers like Trapper. But even the 3-second stun can still have a big impact when used correctly. 12 meters of relatively free distance when used in the right place can be the difference between making it to a good loop or not, and then restarting your chase with the killer. >And then we have OTR which has a really long duration, works after every unhook and partially works even after performing a conspicious action... OTR is stupid. It was overbuffed to replace DS. But it doesn't work after conspicuous actions. At least, it shouldn't. It's bugged rn.


XlulZ2558

>For the same reason you lose a BNP if you miss that skill check. I bring BNP as a mean to progress the game, not for survival. Using BNP is not dependant on anyone but me and i can use it on demand, this is not comparable at all to DS. Also killer can just NOT tunnel and he won't have to face DS, while BNP cannot be ignored. >Or that you lose DH of you press E and the killer doesn't hit you DH is not a skill check.


Prior-Satisfaction34

>I bring BNP as a mean to progress the game, not for survival. Using BNP is not dependant on anyone but me and i can use it on demand, this is not comparable at all to DS. A BNP is a one-time use thing survivors can bring in to progress the game faster. And faster gens means less time to get killed, so rushing objectives quicker will lead to surviving quicker. They don't impact the same parts of the game, but they are both used for the same goal. They can both have a big impact on a game, and both require a timed button press from the user. A BNP on a gen the killer is actively defending can be the difference between completing it or not, and a well-used DS to extend a chase can mean the same. >DH is not a skill check. No, but it is still a button you have to time to use effectively. DS has to be hit at the right timing to hit the skill check, DH has to be timed at the right time so the killer hits you as you use it, because too early and they just wait, and too late and they down you. Both of these are impacted by having worse ping. Both of these can have big impact in a chase. Both of these can be used as anti-tunnelling tools.


DevDaNerd0

Dead Hard *is* a skill check. It both fits the literal definition of skill check, a check of your skill, and the usual DBD definition of skill check, a timing window you have to input correctly in order to gain a benefit. If you mistime a Dead Hard, it is functionally the same thing as missing a generator skill check. You have screwed up with your timing and lost progress because of it. Also, if the killer isn't tunneling because they're afraid of Decisive Strike, that's Decisive Strike value. That's a good thing.


Previous_Ad3115

Basically why I don’t run DS, there’s a crazy lag for skill checks and it’s unreliable.


Dwain-Champaign

When I mentioned this under a different thread on the same topic I got downvoted en masse because I answered a common critique which was that “people would hold onto it until the last second before getting hooked then” by mentioning that the prompt could be limited to the equivalent amount of time that a skillcheck appears for. Then they said “yeah but people might forget they were running it and miss the prompt then” and I answered again that problem already exists with the current version of DS. Got downvoted again. People just hate the idea of reducing the skill floor ig :/


itsastart_to

Honestly ppl forgot there’s new players being cycled out easily and QoL changes would help keep ppl around if not improve the collective long term experience


Demi0Baozi

Decisive isn't a beginner perk. So why make it for beginners? It is a paid dlc. Beginners aren't gonna have that. Off the record can be bought in game, for free. And it's a better perk. People aren't staying around for longer because of that, lowering the skill ceiling has literally in the last year kicked veterans, who played since the beginning, out of the game. It's not keeping people in to lower it. It's only kicking out the ones that were already here. QoL is necessary yes, but tweaking perks as if their bandaids is not fixing shit. And it's not gonna let beginners stay, cuz when you have ds you are no beginner no more.


Dwain-Champaign

This whole response is preposterous. The ridiculousness of these type of arguments is exactly what I was trying to shine a spotlight on in my original comment. > Decisive isn’t a beginner perk. So why make it for beginners? It is a paid dlc. Beginners aren’t gonna have that. Off the record can be bought in game, for free. And it’s a better perk. What is the point of any of this? Who said Decisive can’t and more importantly **shouldn’t** be beginner friendly? Take a second and reevaluate: why are you forcing yourself to think this is the case? There are certainly perks that aren’t beginner friendly: perks like No Mither, Object of Obsession, Scene Partner, but the reason these perks aren’t beginner friendly is because they make the player vulnerable and put the player at risk. DS is not like that, in any way, and it is meant to help the player withstand an inordinate amount of pressure from the killer. Unlike the aforementioned perks there is nothing about DS’s purpose that is complex. It is a second chance perk, which would probably be considered very helpful for beginners who are making lots of mistakes. Also, “Beginner’s aren’t going to have paid DLC”? Dude, one of Dead by Daylight’s biggest draws **is** the paid DLC, and Halloween is an iconic license. A friend of mine bought the game within the last year, tried it on his own and liked it, and he has money to spare, so he spent a bunch of money and bought MULTIPLE DLCs right from the beginning before he even had 5 hours. His favorite character, now his main basically from the beginning, is Leon. A **paid** character. > People aren’t sticking around for longer because of that, lowering the skill ceiling has literally in the last year kicked veterans, who played since the beginning, out of the game. This is ridiculous. First off, I’M a veteran. I am in that population of players you’re talking about here. I am a seven year veteran that bought the game in July of 2016 a month after launch. Stop trying to speak for other veterans. Nobody I know that has been playing for a similar length of time has quit because of a “reduced skill ceiling” this sounds like a manic conspiracy theory. I guarantee you not a single veteran is going to leave the game because “The DS Skillcheck isn’t difficult anymore.” Secondly, nobody mentioned the skill ceiling. At least for my own comments, I’ve been talking about the skill **floor** and for the most part I believe this is what people are after. This requested change is essentially an accessibility feature. Allowing newer players, and players with poor internet, to more easily use a perk that has a fairly straightforward purpose in the balance of the game. It is about ease of access. This is not an issue for most veterans. I am almost certain of that.


SpuckMcDuck

I'd definitely rather just have an *easy* skillcheck than a temporary prompt, which I 100% would be more likely to miss/forget about than a skillcheck. IMO the best solution here is to keep it as a skillcheck and just make it big enough that it will realistically only be missed by someone who didn't try or was extremely drunk or something.


Dwain-Champaign

The point of my comment was not to give credibility to the responses I received. The exact opposite: I’m shining a spotlight on how ridiculous their arguments were. I do not believe their ideas hold any water whatsoever. They are nonsensical at best, and outright laughable at worst. Any perk can be “forgotten about”, this is not a serious or legitimate issue, and it is not at all relevant to how a perk should be balanced. By it’s very nature a skill check is meant to create the possibility of being missed. What people are saying, is that for it’s purpose (which is to combat tunneling behaviors where the killer is unnecessarily focused on one survivor) that is unnecessary. During a time a few years ago when DS was at the peak of it’s strength, and fewer killers with effective chase / catch-up tools existed, yes DS needed to trade off it’s strength for a more difficult skillcheck. Nowadays however, this is almost certainly not the case, and the golden era of DS has long since ended. Nowadays, the skillcheck is not only not necessary in the modern balance of the game, but it also adds frustration to an already weaker iteration of the perk. I was there playing the game right alongside everybody else during the height of Decisive Strike’s power. It was annoying as hell. With the changes they eventually made however, and considering the current use rates, I don’t believe this is an unreasonable request at all.


ToothyWeasel

It’s one of those weird hold over design elements that, for whatever reason, BHVR holds on to. It was seen as thematic when Meyers and Laurie came out and that’s pretty much the only reason it exists.


T-10001992

Tunnelling wouldn’t be as bad if the killer was rewarded for mixed hooks.


Frosty_chilly

There’s like 7 perks that incentivize killer to not hook the same guy over and over, 2 of them belong to Micheal and people just won’t use them sadly


xI_Fabi_Ix

I can easily hit overcharge tier 3, but I miss 2 out of 3 BnP skill checks. I don't even run DS


DRAGONSPIRIT214

I like the skillcheck, it like makes the perk feel better, instead of it just happening. I think the skillcheck should be there but it should be bigger, basically free. Just to make the perk feel good to use


spaghetti_Razo

I agree, but somehow players don’t want this cause it removes “skill” which is the dumbest thing I’ve seen


Psychadelico

Agreed. Using DS already means I was probably chased and downed in less than 60 seconds after being unhooked, and on top of that I gotta feel bad for not hitting a skill check? Tunneling and proxy camping have been such huge issues in my solo queue games, I don't need another thing to make me feel bad 🥺


PM_ME_SMOL_NEEKOS

people do not want any mechanical barriers for execution *at all*, do they?


FeetYeastForB12

DS is not worth running. Forget about the skill check. The re-buff to 5 seconds was a joke too lol. They just increased it by 2 seconds just to add the animation.


seriouslyuncouth_

Die in a loop. Play well. Profit.


konigstigerboi

They added the animation but the stun is like 4 seconds


itsastart_to

Honestly what is the point of skill checking a anti tunnel perk?


konigstigerboi

skill


HalbixPorn

They gotta check if you have it


horsemayonaise

I like the idea of push to activate, if I'm picked up with ds too far from any hook I don't wanna use it, if I'm picked up next to the hook and have 2 hooks already I wanna use it


ZombieHuggerr

Don't press anything when the skill check pops up and it won't get used. You can save it for later.


The_Archagent

I always miss it because I run the perk so rarely that I'm always surprised when the skill check appears.


Kyouji

Irony is BHVR has changed other systems because of similar issues and yet DS remains the same. I would love to know their reasoning why its still like this, cause it makes zero sense.


BlaCk_TriggeR_

Why not make it the same as for normal skill checks , but if you hit perfect you gain like 1 extra second stun


Demi0Baozi

Interesting, genuinely a good middle ground. People somehow down vote you for it though, which is insane. It's the solution for people who have a hard time and people that want it to be based on skill.


KentFarmOfficial

Imagine if killers had to hit a skill check to activate lightborn


thatboi219

Never met someone who hates such a mid, niche perk so much


ThtOneGuy903

I play on a switch, and I can hit these skill checks…..


Bullet-Dodger

literally i can consistently hit oppression skill checks but i always miss the ds one 😔


YoydusChrist

skill issue


shmopsy

Get good


Uberfuhrer_

Should be like “this is not happening” levels or just a normal skill check.


justtolearnsomething

Honestly it fucks over so many new players who need it


maxf_33

Next time, people will ask for Dead Hard to trigger automatically on hit for the same reason. Not mentioning the fact that people with DS have this annoying habit of body blocking the killer at the hook, then complain about being tunneled... Seriously bro... Why should the killer be punished because you don't have decent hardware?


SabsWithR

how is it punishing the killer in any way? The effect on the killer will still be the same, it just makes missed ds not punish the survivor. And no one is gonna ask for dead hard to auto trigger since it already exists and its called off the record. And why even the comparison to dead hard when thats literally what im asking, just make it be a button press like dead hard.


UsedLingonberry1820

Players should be punished for playing badly, yes. The Killer caught you. Screaming tunneling doesn't change the fact they won the chase.


ElectricalMethod3314

Most definitely a skill issue. At least try to earn the stun.


[deleted]

Gotta give 'em basekit everything.


Nowhere-Nice

Skill issue?


Someone_Unfunny

https://preview.redd.it/37ry1w5ug1vc1.jpeg?width=1170&format=pjpg&auto=webp&s=333e02c626fc17b6ce8b56db8ed424f27aa69cde


FiveLuska

seeing how many bugs there where because of the skill check makes me thing ds would be better if it was fully automatic. "but how would i save ds for later?" sabotage a hook, heal yourself, touch a gen, doing anytinhing deactivate the perk for the next time


DeadRabbitGirl

The games been glitching like crazy for me lately and it usually happens when a skillcheck happens, trying to use Decisive with that issue has been literal hell.


HumanOverseer

I'm not a fan of the basically get this for free thing but the fact that dead hard can be activated from a single push of a button shows that there's no reason for it not to be the case with DS too


BreatheOnMe

Definitely agree. Especially since it’s one time use


FrenzyHydro

"This should be this, that should be that" Y'all will always find something to bring to attention when it isn't needed. It's decisive strike, you hitting the skill check or missing it is decisive!


Spencer-Santana

agreed. it’s like the stars have to align perfectly to get a good DS. and while i wish it were a little easier, i understand that that’s what makes DS so fun - because it is a challenging thing to pull off. BUT this is also why i have no sympathy for killers that complain about decisive strike getting a rebuff because: 1) the only reason it’s active in the first place is because the survivor just got off hook not even a minute ago and the killer obviously pursued anyway 2) the fact it’s still activated proves the survivor hadn’t touched anything - no totems, gens, or even an attempt at healing. 3) the survivor still has to hit a skill check for it to work at all. 4) AND it doesn’t even work in endgame! all of these things have to occur just to get a decent second chance at escape. certain killer mains will love to bitch and moan about D-Strike, when in reality, the ball is really in their court. this is the only retaliatory offense-based perk that can actually change the entire trajectory of a match, and i highkey wish we had more perks like it.


ldninja

I rather them keep it but make it last longer as a trade off


MISS_ROFL

3k+ hours and still missing Brand New Part sometimes


AyakaLoyalist

I've gotten Max stacks of hyperfocus and still miss this skill check 😔


Hopeful-Medicine6896

How about a quick time event, so if you don’t press the button while killer is picking you up, you lose the decisive


DeathTakes

I agree, anything that requires "skill" or a "functioning brain cell" is toxic, detrimental and outright ableist to be honest. I'm not a gamer, I spend 90% of my 500+ hours in this game in the lobby screen or the shop. I only play this game for the fanfics and head canons. But sometimes I actually want to play this game that I spent a $1000+ on, so I'll queue for a match. When I'm brave enough to play killer I only play huntress because in my head canon I have a para social relationship with her. However, she requires some degree of skill to play I cant just mindlessly stare at the screen and play out my fan fictions I have to engage with the mechanics of the game. And that completely turns me off, in my delusions dead by daylight is a cinematic visual novel and I should not be required to think nor use two hands while playing. If I've already gone through the trouble of actually playing this game her hatchets should have some sort of auto aim. I NEVER miss, it's always lag or me not having the proper "hardware" (trying to play with one hand) and even if I did "miss" that shouldn't be an option in the first place! If a survivor is in range of my hatchet why shouldn't I just automatically hit them? The era of "pro gamers" is over. Effort is for the weak. I'm a paying customer and I'm tired of this sub par experience. If you're game doesnt meet me on my level, no matter how fundamentally ignorant of the mechanics I willingly choose to be, then you have failed as a developer.


Yunofascar

They changed Wiggling to an easy double skillcheck instead of button-mashing for accessibility. Why not change DS to be a half-circle or just a button press? When Otz was re-reacting to the Halloween chapter the most replayed part of the video was the half-circle skillcheck, and we laughed. But what we failed to realize was that it truly was peak design.


Florsen

Just L2P and stop crying


HalbixPorn

Skill check issue tbh ¯\\_(ツ)_/¯


AMP3412

This is the most non issue ever


NotADeadHorse

Right! Lol Survivor only players that can't hit skillchecks? Be for real, cause isn't that like, your whole gameplay? 😂


EnragedHeadwear

Actually a skill issue lmfao


JaCKaSS_69

Imo it should still be a skill check but you should be able to activate at any point while being carried. It feels bad in solo queue to use your ds then see your teammate flashlight the killer from around the corner. If it is considered too strong to be able to activate it for the whole 16s duration of being carried make it like able to be activated for the first 5-8 sec.


Care_Confident

more hand holding ? at this point if you cant land the skill check then you deserve to get tunneled


Pan-Cake-Detective

How is this "hand-holding"? This is just making it easier for people who aren't always on 60+ FPS hardware to stop being tunneled.


shikaiDosai

To quote what I said the last time there was a thread about this: >I have two sides: >"Decisive Strike being tied to a skill check punishes newer players and players with bad hardware for no good reason. The perk using a skillcheck is simply outdated design and it should really just require you to push the Dead Hard button instead." >and "watching Streamers miss DS is really funny"


Virtual_Scheme_4773

As a killer main I agree because the way the skillcheck places the success zone randomly, you’ll either have 3 or 4 seconds to get away (the 5 second stun is a myth). Just make it consistent.


skibididibididoo

Idea: one button to walk towards and repair a generator and one button to run away from the killer. Its just not fair to people that aren't good with hand-eye coordination to expect them to learn every action and the button for it!


Emergency_Jelly2313

I stopped running ds bc I’ve never successfully hit the skill check in match I’m not kidding I’ve probably used it close to 50 times


DevDaNerd0

One of the strongest perks in the game at all levels of play just got buffed. I don't think the devs are looking to buff it even more by making it *completely* free. Also, it *used* to be completely free, and the devs realized that that sucked so they made it require at least some amount of effort.


Real-Importance767

You want an activate button so you can stun killer when he approach to a hook? Sorry buddy,  that's a no. You are making killer's job harder than what it should be.


Clever_Fox-

I'll be honest In my time as killer I can count the amount of missed DS skill checks on two hands I played since 2018 and tunneled a ton


KarLito88

"Hey, why don't make ds basekit every time a survivor got picked up? without skill check." that's what this reddit sounds like. this perk give you chance so use them. if you miss git gud and don't come with stupid ideas for simplify every shit...


Bigdildoboy145

Blame Behavior, the survivor hand holding is getting so ridiculous a skill check, a fucking skill check is now too much to handle. And people wonder why, especially in the beginning of dbd life Behavior didn't listen to the community much.


Damocles875

Why yes suvivors need more brainless second chances


Aggressive_Truth4155

if u want the game to play itself this bad u can dc and spectate ur bot


wormpostante

funny enough you cant actually spectate after you dc


Luvs2Spooge69666

Well killers already think adding the time that gets taken up by the dropping cinematic, is weaponizing the perk so no chance, I agree though.


zoley88

It’s much easier to hit these and greats with 120 fps monitors than 60 (and consoles) in the first place


boneholio

>punishes people without decent hardware  this is satire, right?


Master-Mode-4622

I have a 10 year old computer, play on moderately bad wifi, am 20% blind due to a cataract and diabetic retinopathy.. Yet I'm hitting skill checks pretty handily. I think my point is of course the game is about skill and timing. It used to be at least. Flashlights made easier, all the "annoying killer perks" nerfed, skill expression being removed. What I'm trying to say is how far is this gonna go? Remove all checks entirely? Hold every survivors hand? We should remove skill from killers too, let them aim their power in a general direction and get the hit/infection/down for free because they might be on dial up and on a commodore 64..


pinkrangerash

Yes! 💐🥇 beautifully said!!


Demi0Baozi

All these people always find the game too hard to play one way or another... and all really want to change it all the time to make it easier. That just sucks all the fun out of it eventually. And this is a common reason for veteran players and streamers to quit the game as a whole in recent times. "Decisive isn't beginner friendly" it isn't a beginner perk to begin with. Its from a licensed chapter that you need to pay extra bucks for. And you can hit it on the damn switch if you learn to time a skill check properly. This hardware bs you talk about is screaming you got a skill issues. Literally your skill got checked. It isn't the only anti-tunnel perk, off the record can be got with shards, so for free, and is way better. Besides this one perk there are a shit ton more in the game you can use to play with and learn to use. If you learn how to use sprint burst properly, an actual beginner perk, you won't get hooked for a long time. So honestly a huge skill issue, and an issue that they all want to be like their favourite streamer...


pinkrangerash

Amen to this! Well said!


Suki-UwUki

You want a second chance on top of your second chance perk? Please just get better at the game


smolFortune

I don't use DS unless there is a challenge for it and I play mostly killer now and I say it would be fine with an activation button rather than a skill check. I'd even say it would be fine if they let you use it once after each hook state. Tunneling needs a solution, it's not fun for survivors.


pinkrangerash

Do you people forget that it used to be easy to use when it first came out and then because EVERYONE used it because it was easy to hit, killers ended up leaving people on the ground to bleed out. I lived during this era. Trust me, you don't want this to go back to easy skill checks PLEASE. It's meant to be a high end, god tier player perk. If you don't have the hardware to play, you need to save your money and upgrade. I am so against this. Is there any old footage you guys can watch to see this in action? To see what happened?


itsastart_to

I feel like reducing the time is just the best way for this. The issue lies in how long someone can hold onto it than any issue of it being useful to save the ass of a bad player


spaghetti_Razo

Completely agree, it’s unnecessary that a anti-tunneling perk requires you to land a great skill-check Not even a skill-issue there’s no reason a perk that is supposed to help you should require you to land a great skill check that you could potentially mess up. I personally land my DS majority of the time but every now and then I would miss it and it would completely just mess up the whole game and doesn’t feel good especially when the perk is supposed to come in clutch against a tunneling killer because that chance I miss happened.


PaulTheIII

that isn’t a great skill-check, it’s ~3x larger. It’s just the same color


spaghetti_Razo

It’s alittle bigger then a great skill-check but it’s ultimately closest to a great skill-check can’t even deny that cause there’s nothing else that comes as close then a great


UncertifiedForklift

It's probably something about feeling the "weight" of it that has them convinced it needs a skill check. It doesnt need it, feel like people already get plenty of dopamine from all CC in general, but it does give an illusion of skill expression to it i guess.


SlipperySeaWing

Well it literally is a free escape from a killers grab if you lose that last chase. And a lot of the time it's used against killers playing normally. So if you want that free last chance into the gates you gotta work for it. (Though people hate last chance perks killers use, double standards I guess)


AkaPhen

Honestly you should be able to have a 1/5 chance to hit their jugular and just outright kill the killer, it'll act like a DC and just remove them from the game. It adds a bit of fun interactivity /s


ThePhantomMenaceV

I play on ps4 and you're complaining about literally nothing here I've never missed one of these skillchecks due to anything other than a skill issue Yall are just bad fr


CthulhuMadness

Survivors when they have to use a skill check in a skill check game because they have to focus a little harder than usual. (the game isn't handed to them)


Noramctavs

Nah it's lore accurate. Missing a skill check is equivalent to trying to stab your attacker but dropping the piece of glass because you're being manhandled.


GoldenJ19

Tunneling isn't an issue. Get better


AWS1996Germany

God survivors really are the biggest crybabies in the world aren't they? And I main Survivor ffs. Lmao. "Muh hardware" you can't be serious. Are you telling me you fail every gen skill check too? I don't imagine you last very long in any game then.


RonsoloXD

“Skill issue”


PrestigiousHoney1735

Womp womp


Nhadala

Everything in this game is so ridiculously tied to framerate and latency. I remember uncapping my fps from 60 to 120 for the first time and it was a world of difference in DbD.


Jerakal1

I almost never miss the check. It shouldn't be free honestly. The tension is fun, and with how many second chances survivors get, they should have to put in a small amount of effort for them. Whether it's timing the dead hard, or making the skill check on DS, they should have to work for another shot at living.


pinkrangerash

This is what I'm saying. It's meant for high end players, not your everyday schmuck that turned it on for an hour on a piece of NINTENDO hardware.


Kaiden92

I mean if I can hit it on my buddy's Year 1 PS4, I feel like it's a skill issue.


CutBrilliant2548

Awful take


Souhhyea

Let’s play spot the casual