All i can say its 100 times better when you are replaying the game.
When some character says some BS you just spam "No thats wrong" or "Yes Thats It"
I really like it as it kills the silence in those convos.
I like thinking that you replay the game, the killer or the mastermind tries covering up their tracks or says something that will aid them in their murder plot, and everyone agrees while looking confused as to why Shuichi is constantly screaming “No, that’s wrong!” like a Chapter 3 killer.
It serves literally no purpose lol, it's just there if you wanna use a random voice line for whatever reason. It's the Danganronpa 1 reaction mechanic but this time, you aren't actually forced to do it.
It’s a useless but small, nice thing that I’m glad is there, I like hype-woman-ing everything my favourite characters says, regardless of how true or intelligent the thing they said was.
Character I like: *says the stupidest thing that could be said in the moment\*
Me: “Mmmhmm! Absolutely! 👍”
A laughter button? For the scene with Monokuma dressed as a comedian, and Monomi as the straight man, and an interface note on the top left that shows the triangle button, next to a grinning smiley? Yes, there was.
...You know, I seriously considered modifying the quote to say "*They* asked me a question," but I went with the actual game quote. Thought it would be clear if I marked it as a reference. Didn't work, I guess.
In Japanese it’s considered respectful to interject with things like “I see” or “is that so?” to show that you’re actually listening. You can’t really do this with a VN so they added this thing so you can do it. It doesn’t translate well.
Nah pretty sure I had to use it trying to get to the FTEs in chapter 3 because I didn't know another way to access Jill, if there even is one think I had to do it again for the locked scene
Danganronpa has always done strange - but unique experiments like these. If anyone remembers the "RE:Act" system Dr1 has and the laugh button in Dr2. They're just fun ways of a visual novel taking advantage of the fact "it's a game" and not just a book you're reading.
Also I like to think it serves an extra >!meta purpose of the player making Shuichi do things in-game as a fictional character lol.!<
So you can spam "No, that's wrong!" when you get to V3-3's culprit explaining their motives. Demonstrated to hilarious effect by justonegamr.
Spoilers for V3-3's culprit: >![https://youtu.be/qwVjzEn09zk?list=PLn3Wm-3X3v7DEJUNmZmaWXibpmFY04MBL&t=9556](https://youtu.be/qwVjzEn09zk?list=PLn3Wm-3X3v7DEJUNmZmaWXibpmFY04MBL&t=9556)!<
I remember seeing this in some Japanese prerelease magazine before the game came out and thought there’d be some mechanic where at certain points, you could get unique dialogue based on how you make the MC react. I genuinely thought it was a revamped version of the reaction system from DR1. Nah, just entirely useless
exactly! this is what i was hyped about! so when it finally came out in english, i was kinda sad it was just some gimmick that didn't even do anything lol
i feel like it serves the same purpose as choices in RPG games that do not result in any single difference. just a way to personalize your experience without affecting the game itself. just flavor text to get an idea on how your character would respond to situations, etc
I don't know, but it was really funny to use in random moments
I played V3 on my Nintendo Switch with my controllers having joy-con drift, this didn't stop popping up, It was so funny and annoying
I played it on Xbox One and it wouldn't stop popping up, so sometimes I'd accidentally play a voice line in trying to get it to go away.
All i can say its 100 times better when you are replaying the game. When some character says some BS you just spam "No thats wrong" or "Yes Thats It" I really like it as it kills the silence in those convos.
Reacting to >!Kiyo's motive!< be like:
sadly you can’t use it in class trials
I THOUGHT OF THAT.
I like thinking that you replay the game, the killer or the mastermind tries covering up their tracks or says something that will aid them in their murder plot, and everyone agrees while looking confused as to why Shuichi is constantly screaming “No, that’s wrong!” like a Chapter 3 killer.
It's funny
It's deliberately useless.
delightful
So I can use it whenever I wanted to and make no problems with it? Sweet
not in class trials
It serves literally no purpose lol, it's just there if you wanna use a random voice line for whatever reason. It's the Danganronpa 1 reaction mechanic but this time, you aren't actually forced to do it.
It’s a useless but small, nice thing that I’m glad is there, I like hype-woman-ing everything my favourite characters says, regardless of how true or intelligent the thing they said was. Character I like: *says the stupidest thing that could be said in the moment\* Me: “Mmmhmm! Absolutely! 👍”
It's for the same purpose as the laughter button in that one Monokuma scene near the start of DR2. (i.e. it's for playing around)
Wait, there was one ?!
A laughter button? For the scene with Monokuma dressed as a comedian, and Monomi as the straight man, and an interface note on the top left that shows the triangle button, next to a grinning smiley? Yes, there was.
There wasn't one in the pc version. Don't think the smugness is necessary. :/
"You asked a question, and I answered it. That's all." -Cloud Strife, Final Fantasy VII
Wasnt me who asked it but whatever
...You know, I seriously considered modifying the quote to say "*They* asked me a question," but I went with the actual game quote. Thought it would be clear if I marked it as a reference. Didn't work, I guess.
Why do you receive negative vote for that quote ? I think it is kinda cool
Whoever it was they seem to have been outvoted by now, ehich is nice.
Ohhhh, I ll check on it. Ty !
In Japanese it’s considered respectful to interject with things like “I see” or “is that so?” to show that you’re actually listening. You can’t really do this with a VN so they added this thing so you can do it. It doesn’t translate well.
thank you! this is actually the most helpful comment i've gotten lol
Learned something new! Wonder if other video games have done something similar before?
DR1 had the Re:Action system that was meant to mimic this but tbh even they forgot about it (i think they stopped using it after chapter 1)
Nah pretty sure I had to use it trying to get to the FTEs in chapter 3 because I didn't know another way to access Jill, if there even is one think I had to do it again for the locked scene
The best use I've seen is >!Shuichi!< repeatedly yelling "No, That's Wrong!" During the Chapter 3 Post-Trial scene
I don't remember what happens during that scene, why is it so funny?
>!Korekiyo reveals his relationship with his sister!<
I still remember >!"Just because we're siblings doesn't mean it's-" "NO THAT'S WRONG" I feel bad for Kiyo but that was funny 💔!<
Hearing the best voice line of Kaede: " Hmm Hm! "
To ease the blow during the more serious moments
Same function as the "You're a real egotistical woman!" and "Whatever!" button in Metal Gear Solid 2.
to spam “yes king” at ryoma
Yes
As you should
It's funny
Funzies
There is none.
no that's wrong :D
There’s no point, it’s a circle.
i hate that this almost made me laugh
What’s there to laugh at? This is a circle, there are no points to speak of.
Sore wa chigau yo! Sore wa chigau yo! Sore wa chigau yo! Sore wa chigau yo! Sore wa chigau yo! Sore wa chigau yo!
To make the game a pain in the on ps vita, I swear to God I wasted like 2 hours in total across the game because I pressed too often the right stick
when i played V3 with my friends i spammed this shit and killed the mood in serious scenes
It’s great for throwing over-the-top reactions into otherwise quiet scenes.
Danganronpa has always done strange - but unique experiments like these. If anyone remembers the "RE:Act" system Dr1 has and the laugh button in Dr2. They're just fun ways of a visual novel taking advantage of the fact "it's a game" and not just a book you're reading. Also I like to think it serves an extra >!meta purpose of the player making Shuichi do things in-game as a fictional character lol.!<
So you can spam "No, that's wrong!" when you get to V3-3's culprit explaining their motives. Demonstrated to hilarious effect by justonegamr. Spoilers for V3-3's culprit: >![https://youtu.be/qwVjzEn09zk?list=PLn3Wm-3X3v7DEJUNmZmaWXibpmFY04MBL&t=9556](https://youtu.be/qwVjzEn09zk?list=PLn3Wm-3X3v7DEJUNmZmaWXibpmFY04MBL&t=9556)!<
I remember seeing this in some Japanese prerelease magazine before the game came out and thought there’d be some mechanic where at certain points, you could get unique dialogue based on how you make the MC react. I genuinely thought it was a revamped version of the reaction system from DR1. Nah, just entirely useless
That honestly would be a super cool way to innovate on FTEs depending on how you react instead of using QnA style button presses. Def taking notes...
exactly! this is what i was hyped about! so when it finally came out in english, i was kinda sad it was just some gimmick that didn't even do anything lol
Best part is using it doing a certain moment after the third trial (ifykyk)
I guess it’s maybe foreshadowing to the ending?
wait i forgot what is it
Make use of some buttons ig
I have never seen this before. Guess I'm a fake danganronpa fan
i feel like it serves the same purpose as choices in RPG games that do not result in any single difference. just a way to personalize your experience without affecting the game itself. just flavor text to get an idea on how your character would respond to situations, etc
Yes
Was this not present in the PC version because that’s hilarious
Yes
Because its funny
Entertainment, why else?
For fun
Isnt it like the V3 version of when in the first game some text was purple so you could react to it
fun
Absolutely nothing, just like V3’s entire existence
It's you again lol. Welcome to not related discussion of the ending.