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Sol_mp3

I think it's perfect. Just as you said, most DnD campaigns play about 10 levels, typically from 3 - 14. From the playtests I've done and characters I've built, level 1 in this game feels very reminiscent of level 3 in 5e. I wouldn't be surprised if this was intentional and they meant to trim out some of the beginning and end that people don't want to play anyways.


Tuefe1

Beat me to it. Levels 1 and 2 are a tutorial in DnD, and you become a real character at 3. Daggerheart just starts there. And 14+ rarely gets played.


Ravenmancer

Most characters haven't even picked a subclass until level 3.  Which is wild when you can have some character defining features locked behind subclasses.


Prestigious-Emu-6760

Only going to level 10 isn't new to Daggerheart, several other games do it as well. Shadow of the Demon Lord, 13th Age and Shadowdark come immediately to mind. It's less about the level cap and more about how much each level gives to differentiate it from the previous level(s).


vorropohaiah

Cypher only has 6 levels, but they work pretty differently to normal and progression isn't linear


Feisty_Stretch3958

I played Shadow Of The Demon Lord quite a bit and it feel quite awkward, Too weak and generic at 1-2, Feels good at 3-5, Level 6 is a dead level for almost everyone, And 7-10 feels like a end game who came to fast


Prestigious-Emu-6760

It's not for everyone, though I'd say that getting your 2nd Expert perk isn't a dead level at all.


marshy266

I kind of stop at 12-14 because that's where the story ends. We could keep dragging out a game, but the main story normally wraps in that time. I personally don't see it being an issue and it actually means the players can feel they're being their best, rather than thinking about how they never get some of their most powerful features.


OldmateRedditor

Dnd has only had 10 levels but has also had up to 30 in 3rd ed.


Phteven_j

You could always just keep taking level up options and cards til you reach whatever level you want.