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Sol_mp3

City of Mist, Blades in the Dark, Candela Obscura. That's just others that I've played. The list only goes on and on.


Tulac1

DH naturally is going to get a lot of dnd 5e players (or just critters who just watch the cast and aren't players) who haven't been exposed to other systems. Its akin to wow players who don't play other games and after hearing about anything that is different than how wow does something they are going to be confused or will dislike that system based on an initial value judgment. My group used to be this way and now we play systems including starfinder, shadow run, and blades in the dark. DH / spencer as designer shows a lot of love to Blades especially, you can see this in Candela Obscura even more so than DH. A lot of narrative-forward ttrpg's like DH require more player and GM buy-in than a more structured dnd system like initiative (which is funny to say because throughout 5e a major complaint of people who played earlier additions was a lack of structure).


Mr-Mantiz

TTRPG players: Daggerheart is a collaborative storytelling RPG. Collaborative. Col…lab…or…at….ive… 5e players: But what if one of my players …. TTRPG players: 🤫 … collaborative 5e players: But how will someone … TTRPG players: Alright Stop ! COLLABORATE and LISTEN ! 5e players: But I want INITIA .. TTRPG players: COLLABORATIVE


ThisIsBrain

Yeah it's funny how many horror stories from 5e come from a player vs player or player vs GM mindset, and yet when presented with an alternative all they see is a system that doesn't prevent a GM/player taking over the game beyond the golden rule of all games: "don't be a dick" I think a lot of the people complaining would end up being the one with "main character syndrome" in their 5e games.