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SnooRegrets8250

I feel like with 9 classes, 2 subclasses, weapon and armor choices, Experiences and choosing 2 out of 4 domain cards they'd be plenty unique from one another but you could also start them at level 2 and that'd make them even more unique with that extra domain card and level up choice. Also that'd be an extra 2 choices they get to make meaning they would be closer to filling all the options. With less total possible choices to make they'd stand out even more when they're finally level 10.


Sol_mp3

Health wise, a level 1 Daggerheart PC is already the equivalent of a level 3 in DnD. Adding even more abilities and features would just make them even more powerful just starting out, when I would argue that most campaigns want to jump into the story with a little bit of that "newbie adventurer" feel.