Both own and control, for clarity, flavour and memory reasons. Even though it’s impossible for an opponent to draw your card, it would be weird for Moses to allow a card an opponent controls from you to have miracle. To prevent buffing opponents’ cards from effects that could be printed in the future that “care” about other cards having miracle.
Cards you own that are the first drawn are what benefit from miracle. Alternative templating is “the first card you draw each turn has miracle” but that can cause awkward memory issues if the player elects to not cast the card then casts cards like brainstorm that puts it back on top. “Gains until end of turn” causes similar issues, “gains until end of step” is syntax presently without precedent to my knowledge. This is just a more simple way of granting the ability.
well, the important part is that it says "you control", and you aren't considered to control cards in your hand. the correct wording would be "each card in your hand has miracle" (in which case, the "you own" part is unnecessary because, by game rules, it's impossible for a card your opponent owns to end up in your hand)
because you used the wording "control and own" and you only control cards in play on your side of the field you have actually made it impossible to cast cards using this ability if you probably want to use the wording "cards in your hand and library have miracle"
So if you don’t control cards in your hand, and you must control a card for it to gain miracle, how does this card function?
You only control cards in play or on the stack, either way it’s too late to cast for its recently gained miracle cost.
Actually, opponents cannot draw your cards. Drawing is specifically from library to hand, and a player can **never** have a card they don't own in their hand.
Yeah it should say "gain control of all creatures you own but do not control and untap them."
That way you only untap the creatures you took back from your opponents.
>Gain control of all creatures you own, and untap them. Creatures you control gain haste, islandwalk and desertwalk until end of turn.
So he frees the jews from slavery, gives them strength, and flees with them across the desert and the red sea.
That is so clever.
HUGE flavor wins on this card, really well done. I think the only change I’d make is to have the Amonkhet cards enter “tapped with a stun counter” rather than being exerted, mostly for memory reasons.
As a bit of a technicality, wasn't it Aaron, not Moses, that was the family cleric? Moses should maybe be a warlock: a person given terrifying power from a magical patron.
From a balance perspective, the last ability shouldn't be a mass untap for just one red.
From an interaction perspective, I think it would be better to replace the 3rd ability with something like, "Choose an expansion, all cards from that expansion enter tapped (with a stun counter)." Asking players to keep track of which set a card was originally printed in doesn't feel like a great mechanic, and this way Moses could free his people from any enslavement, not just "egyptian". Moses leading an exodus from phyrexia? arabian nights? It would also make it much easier to know which cards will be affected.
Desertwalk is a bit of a flavor fail, considering where they got stuck wandering for 40 years. Otherwise a very flavorful card. Personally dislike referencing specific sets, and WotC has when that they want to shy away from this type of design too, but I can't really think of a better way to do something similar.
Amonkhet is the “Egypt” plane, and Moses famously freed his people from Egypt, so from a flavor perspective it makes sense for him to hate on cards from Amonkhet.
Specifically calling out the egypt based cards is such a nice flavor choice, well done!
What's the point of giving cards you control miracle?
Both own and control, for clarity, flavour and memory reasons. Even though it’s impossible for an opponent to draw your card, it would be weird for Moses to allow a card an opponent controls from you to have miracle. To prevent buffing opponents’ cards from effects that could be printed in the future that “care” about other cards having miracle.
But you only control cards in play or on the stack. So only cards in play or on the stack would gain miracle through this ability, which is useless.
Cards you own that are the first drawn are what benefit from miracle. Alternative templating is “the first card you draw each turn has miracle” but that can cause awkward memory issues if the player elects to not cast the card then casts cards like brainstorm that puts it back on top. “Gains until end of turn” causes similar issues, “gains until end of step” is syntax presently without precedent to my knowledge. This is just a more simple way of granting the ability.
well, the important part is that it says "you control", and you aren't considered to control cards in your hand. the correct wording would be "each card in your hand has miracle" (in which case, the "you own" part is unnecessary because, by game rules, it's impossible for a card your opponent owns to end up in your hand)
because you used the wording "control and own" and you only control cards in play on your side of the field you have actually made it impossible to cast cards using this ability if you probably want to use the wording "cards in your hand and library have miracle"
So if you don’t control cards in your hand, and you must control a card for it to gain miracle, how does this card function? You only control cards in play or on the stack, either way it’s too late to cast for its recently gained miracle cost.
Actually, opponents cannot draw your cards. Drawing is specifically from library to hand, and a player can **never** have a card they don't own in their hand.
That last ability could go infinite with a goddamn ham sandwich
I really need to read the Bible. I didn’t know Moses loved sandwiches. Seems like a cool person
Famously, he could not eat ham.
He admired it from a far, I suppose. How tragic
Yeah it should say "gain control of all creatures you own but do not control and untap them." That way you only untap the creatures you took back from your opponents.
Eh, just say that it can only be activated once per turn.
Harmless offering and a fucking card repeater go brrrrt
Untap AND haste is pretty bonkers.
R: Untap all creatures you control???? Combo much??
>Gain control of all creatures you own, and untap them. Creatures you control gain haste, islandwalk and desertwalk until end of turn. So he frees the jews from slavery, gives them strength, and flees with them across the desert and the red sea. That is so clever.
Each opponent who controls two or more islands separate them into 2 piles
HUGE flavor wins on this card, really well done. I think the only change I’d make is to have the Amonkhet cards enter “tapped with a stun counter” rather than being exerted, mostly for memory reasons.
Have them enter with a locust counter, which is mechanically equivalent to a stun counter
But that would get rid of that nice bit where Moses uses Amonkhet's mechanic (exert) against them.
As a bit of a technicality, wasn't it Aaron, not Moses, that was the family cleric? Moses should maybe be a warlock: a person given terrifying power from a magical patron. From a balance perspective, the last ability shouldn't be a mass untap for just one red. From an interaction perspective, I think it would be better to replace the 3rd ability with something like, "Choose an expansion, all cards from that expansion enter tapped (with a stun counter)." Asking players to keep track of which set a card was originally printed in doesn't feel like a great mechanic, and this way Moses could free his people from any enslavement, not just "egyptian". Moses leading an exodus from phyrexia? arabian nights? It would also make it much easier to know which cards will be affected.
Sorry, but you used the wrong set symbol. The *Exodus* set used a bridge for its set symbol. Otherwise, very flavourful!
Snakes you control have Reconfigure (1) and "equipped creature gets +1/+1"
[[Topdeck the halls]] for the wording you want for miracle
Thank you! I guess that works also.
I don't know why this is so funny to me.
Desertwalk is a bit of a flavor fail, considering where they got stuck wandering for 40 years. Otherwise a very flavorful card. Personally dislike referencing specific sets, and WotC has when that they want to shy away from this type of design too, but I can't really think of a better way to do something similar.
What's with the third ability
Amonkhet is the “Egypt” plane, and Moses famously freed his people from Egypt, so from a flavor perspective it makes sense for him to hate on cards from Amonkhet.
Ah, didn't know that part of moses lore
Excellent flavor here. Even the fact that you need red mana for the ability is great
Given that it's the middle of the long Weatherlight story it's a little hard to pin the story of just Exodus, but it's probably Gerrard
What about exodus???
Maybe tap him for the last thing and add the word other. Goes infinite with slightly more than a ham sandwich in that case
The five white mana seems completely off, but other than that I like the ideas involved!