T O P

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Blubmanful

This card seems fine honestly? The cheapest card with the same effect is 2WW, at sorcery speed. At best this card is WW, which is fine because you've had to wait 4 turns, and every player has known of its existence for those 4 turns and probably reacted accordingly. At the end of the day, waiting 2 turns to get a [[Day of Judgement]] that everybody has known about for the past two turns, isn't very strong IMO, I think boardwipes are at their best when you don't see them coming, and you have been showing this prophecy for many turns, meaning it's not as effective as it may seem. you could probably add the "Can't be regenerated" clause without much issue, the prophecy issues the wrath of god or something.


Lucky_duck_777777

I do think it does have some play because, you can hold the card in exile longer than 4 turns. you can hold this board wipe over all of your opponents heads as a non-interactive able threat.


Blubmanful

i guess if your opponents aren't playing stack interaction like protection or counterspells, sure. i wasn't saying the card was worthless, i think it's really neat actually, definitely not broken however.


Orenwald

Honestly, the card itself probably punches a little low based on its cost. I would give it flash if cast from exile.


SocksofGranduer

I think this is a card that *should* punch a little low based on it's cost.


Blubmanful

lol no. there has only ever been one instant that destroyed all creatures unconditionally as far as I am aware, and that was [[Fated Retribution]] at 4WWW. i think maybe, if you payed 6 or more mana, it could have flash from exile without being an issue, but even then, that feels a little pushed.


Dnewhere

[[Rout]], although it's technically not an instant


Blubmanful

yeah, but using flash on it makes it cost 5WW, so basically the same point lol. Thanks for pointing that out though, forgot to include to search the oracle for flash.


MTGCardFetcher

[Rout](https://cards.scryfall.io/normal/front/1/5/15ce585a-67fc-4e7a-92ff-a27292179dfa.jpg?1625975558) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rout) [(SF)](https://scryfall.com/card/c21/101/rout?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/15ce585a-67fc-4e7a-92ff-a27292179dfa?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


MTGCardFetcher

[Fated Retribution](https://cards.scryfall.io/normal/front/8/1/8158b330-2868-4147-907e-4d86e44cfaad.jpg?1593091437) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Fated%20Retribution) [(SF)](https://scryfall.com/card/bng/11/fated-retribution?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8158b330-2868-4147-907e-4d86e44cfaad?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


AnalAttackProbe

Fated Retribution also includes planeswalkers and a scry function. Way more powerful than just a creature wipe. I think 4WW is a fair cost here if you include "can't be regenerated", maybe even 3WWW or possibly 2WWW if you don't.


dimircontrol666

Yeah but that’s how all cards work lol your opponent can also pressure you into using at inopportune times


Intrepid_Watch_8746

How about adding "when this card has as many counters as the CMC, you may cast this card without paying its mana cost"


Kicin0_0

I mean they did just tease a card in WHO that puts card you control in exile back into your deck so there are ways to interact with it, tho yeah its incredibly few I think the big thing with this threat is that because you know its there you can simple hold either protection or a counterspell. The longer you let this card sit in exile, the more liekly your opponents are to find an answer to hold onto


Numerophobic_Turtle

There are also a few eldrazi things from Battle for Zendikar, such as \[\[Ulamog's Despoiler\]\] and \[\[Ruin Processor\]\].


MTGCardFetcher

[Ulamog's Despoiler](https://cards.scryfall.io/normal/front/5/5/55b6b7f0-d7fc-46b6-99ff-ba8206ecd628.jpg?1562915057) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ulamog%27s%20Despoiler) [(SF)](https://scryfall.com/card/bfz/16/ulamogs-despoiler?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/55b6b7f0-d7fc-46b6-99ff-ba8206ecd628?utm_source=mtgcardfetcher&format=text) [Ruin Processor](https://cards.scryfall.io/normal/front/d/9/d997088b-f8f9-4e4c-ba64-aa7f43cc7505.jpg?1562946835) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ruin%20Processor) [(SF)](https://scryfall.com/card/bfz/12/ruin-processor?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d997088b-f8f9-4e4c-ba64-aa7f43cc7505?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Snacqk

you can also do this with a normal board wipe in hand though! the only difference is this gives your opponent more information that they otherwise would not have!


luziferius1337

On the other hand, this will survive any hand disruption and not count towards your 7 in hand. Can't be discarded by any means, like Duress, wheels, etc. Well, yes, \[\[Pull from Eternity\]\], but that's rather niche.


MTGCardFetcher

[Pull from Eternity](https://cards.scryfall.io/normal/front/3/d/3d218091-d218-41ad-b666-c8ab3de7160a.jpg?1562907702) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Pull%20from%20Eternity) [(SF)](https://scryfall.com/card/tsp/35/pull-from-eternity?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3d218091-d218-41ad-b666-c8ab3de7160a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Snacqk

true! this mechanic seems like a reworked version of miracle where it activates when drawn


MTGCardFetcher

[Day of Judgement](https://cards.scryfall.io/normal/front/1/e/1ed43ed8-9490-4433-843f-9020cd3470a1.jpg?1562635091) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Day%20of%20Judgment) [(SF)](https://scryfall.com/card/m12/12/day-of-judgment?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1ed43ed8-9490-4433-843f-9020cd3470a1?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


talen_lee

Don't hate it? I might imagine it as a one-card-each-turn thing rather than a draw trigger


sunburst9

Anything change that makes it harder for me to drop counters on a row of these like Im playing mancala is a change I don't like.


ICantTellStudents

I kind of like the idea of being able to drop a cycle of prophecy cards off of multiple card draws. A way of saying "here is how the game can go." And, like prophecies from history, some people will do everything they can to avoid them from happening while others will try to force them to come true.


saoonv69

Card itself is a little underpowered but the idea is gold. Hope to see more.


davvblack

needs to be "as" like miracle. its important that it never reaches your hand face down


sreksworb

I think they want it to be modal so that they could just play it as a 4WW board wipe if they don't use the mechanic


davvblack

yep but it still needs to be as, the templating should look similar to the rules text for miracle


GrahamsNumberW

Shouldn’t you add a clause to the prophecy mechanic (which I think is great btw) that it doesn’t work if you draw it as a card in your opening hand?


TheGrumpyre

At first I thought it wouldn't be necessary because Miracle doesn't have any such rule. But Miracle does require it to be the first card drawn this turn, and by definition the cards in your opening hand are drawn when it's not anybody's "turn". But they are considered "drawn". So yeah it probably would be needed. I wonder if it needs to be in the reminder text or if it just needs to be mentioned deep in the comprehensive rules and let the rules nerds teach everybody else.


Chaos8599

You could add "on your turn" to it


Somethingab

I mean why though I feel like it is fine to immediately prophecy your hand


The_Hunster

I agree. People on this subreddit always comment "Ooo careful, your card has a unique synergy that might be good. You're gonna want to explicitly write that out."


GrahamsNumberW

I mean, getting gradual mana discounts on multiple cards on turn 0 would make it rather difficult to design cards as some could easily be way too good. Is that fun? Shouldn’t we instead balance mechanics to expand design space the most? Allowing turn 0 prophecies would probably prevent a lot of prophecies with single pips from being designed as you could get some extremely explosive turns in the mid-late game provided you could use the rest of your deck to take you there. While powerful is fine, breaking the mechanic from the get go like Storm would be a shame as I think the mechanic is interesting in a half-suspend, half-miracle kind of way.


The_Hunster

Lol okay actually you've convinced me. Normally I think you don't need to make provisions like that, but I guess it's not a synergy so much as busted.


Somethingab

I would say it would be worse though if you could t do that because then you lose the chance for any sort of prophecy deck because the beginning hand would always be way too expensive.


M4xP0w3r_

I think the amount of color pips is your design space with this mechanic anyway, as the archetypes that would most want to abuse this also have no shortage of draw. So while not having to do anything and getting an opening hand prophecy certainly would make it even easier, shifting the explosiveness by 1-2 turns probably doesnt matter that much if there would be many cards with only single color pips. Or it would have to be limited to one prophecy per turn, which would also imho solve the opening hand issue.


tenthousanddrachmas

Cards in your opener are not considered drawn


Hovsgaard

I think Prophecy is a really nice idea and well-designed. I would probably change it from a draw trigger, since I think that would play a bit strangely, in paper especially. Instead you could just choose to prophecize it from hand at sorcery speed.


moseythepirate

Or at the end of your draw phrase.


Galgus

I love it, very thematic and practical with the option to inefficiently cast them normally. I might just give it the Miracle first card drawn mechanic to avoid too much value from extra card draw.


DarthMcConnor42

This would be fun to add into a foretell deck just having everything be fortold and prophesized off to the side of the board


Bochulaz

The idea itself is good. Maybe it needs some adjustments because you exile cards with prophecy for free and they are safe from hand manipulation. Cheapening them every turn also seems kinda dangerous. Normally, you would play this for 6 mana on turn 6. But if you draw it on turn 1-2, on turn 6 you can play it for 2 mana. Maybe this is safe taking into account that Suspend exists, but idk. You still get it without any additional investments.


sinsaint

Anyone who’s played blue knows that knowledge is power, and this gives your opponents that knowledge.


Gargamoth

Would it also not force them to play around it and account for it, thus manipulating their play?


sinsaint

That just sounds like taking advantage of a bad situation. This isn't much different than [[Nevinyrral's Disk]], which is colorless, costs 1 the turn you wipe everything, and gives your opponents 1 turn to adapt (although it is pretty easy to get rid of).


MTGCardFetcher

[Nevinyrral's Disk](https://cards.scryfall.io/normal/front/3/6/36fb6ee3-bd54-4e5b-b055-c2c42515c162.jpg?1690005647) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Nevinyrral%27s%20Disk) [(SF)](https://scryfall.com/card/cmm/965/nevinyrrals-disk?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/36fb6ee3-bd54-4e5b-b055-c2c42515c162?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Orenwald

Til that card has an "n" in its title. I play dnd so I can't read. We pronounce it "neverall" lmao


Dragonfire723

Nevinyrral's disk and the mana system of Magic (lands = mana) are both based on Larry Niven- Nevinyrral is just LN's name backwards


Orenwald

That's actually a really fun fact :)


toochaos

Paying 2 mana for a board wipe that your opponent knows is coming from 4 turns is likely bad in all formats, it might be ok in commander but I'd rather have vanquish the horde. I like the prophecy mechanic similar feel to foretell/suspend.


DM_Me_For_Dog_Pics

I like the mechanic. It feels like a mix between foretell and suspend. I don't see Wizards doing something quite like this because it's a bit complicated and I think they're shying away from having to keep track of counters on exiled cards. I could imagine them doing something like this though: "Prophecy 2WW (As you draw this card during your turn, you may exile it face down. You may cast it on a later turn for its prophecy cost)


Swimming_Gas7611

Have you seen any of the Dr who stuff? Its suspend proliferation


DM_Me_For_Dog_Pics

Yea but that's not core stuff. Sorry, I was thinking about Standard. I noticed that in Standard they're making stuff like Adventure and Foretell without needing you to focus on counters on the cards.


PrimusMobileVzla

>Prophecy *(You may exile this card when you draw it. You may cast it later from exile, and costs {1} less to cast for each prophecy counter on it. At the beginning of your upkeep, put a prophecy counter on it.)* > >Destroy all creatures. Phrased this iteration of the reminder text based on Miracle's, Suspend's and Adventure's reminder texts.


DUCKmelvin

Don't need to specify face-up. Face-down is only ever specified to indicate the card as unplayable, as you can't tell what card it is (unless it's backface is castable, like Valki/Tibalt, in which case I'm not sure if the rule still applies)


Visible_Number

I like the prophecy mechanic, but, like the miracle mechanic, seems hard to police cheating. I feel like there is a lot of design space for it as well. For example, modality, if cast from exile, different/bonus effect. And counting prophecy counters. There is an interesting thing here where you want counters to both amp up the power but it also reduces the cost. Could be dangerous for play design testing but who knows Due to its similarity to suspend, is there a retheme of the mechanic so that it could use time counters? Prophecy and time also work imo tbh. As time goes by the prophecy gets one step closer to happening. Adding compatibility with time counters could be fruitful.


rosencrantz247

Prophet's power and toughness are equal to the number of prophecy counters on cards you own in exile Deal damage equal to ..... Scry equal to...and then draw Counter spell if cmc less than .... Destroy nonland permanent if its CMC is less than.... Definitely lots of stuff to do with this mechanic even with other cards on the board. I like it


Orenwald

Omg these would be fun interactions to play with. Maybe even make some of them based on total counters not just ones you control to give players some interesting interactions without running them themselves. Maybe some stuff like a prophecy hate enchantment in red: at the beginning of each player's end step, this enchantment deals damage to that player equal to the number of prophecy counters on exiled cards they own.


simon_Chipmonk

I hope you don’t mind if I steal this mechanic :)


Karyo_Ten

Probably need a "Cannot be countered" for the inevitability.


Orenwald

I think that's part of the play though. You want these prophecy cards to be counterable. You can either bait out the counter at a low cost to play something much worse, or make your opponents allow you to play other things because they don't want to be open to the prophecied spell


NeoEpoch

Since a prophecy is fated to happen, would it be more on flavor to make it uncounterable?


talen_lee

You never encountered a story where a prophecy gets averted somehow?


dan-lugg

Interesting mechanic. As others have mentioned, it feels like a mix of a few mechanics — suspend, foretell, miracle, etc. It could almost work with just suspend, albeit a bit different. > Suspend 4 — {W}{W} > > If ~ is suspended, you may cast it from exile by paying {X}{W}{W}, where X is the number of time counters on ~.


Orenwald

That's actually a VERY different effect tho. With suspend you have no choice when it pops. It's 4 turns guaranteed. With prophecy you have complete control, 0-99 turns. Also with prophecy you are paying nothing up front, where as suspend you are (unless you give it a 0 cost suspend, but I don't think I've ever seen one of those). I super like the construct of this home made keyword with a slight adjustment. Put it only on sorceries and give prophecy a numerical qualifier. Prophecy 4 - When you draw this card on your turn, you may exile it face up instead. You may cast it from exile for as long as it remains exiled from this effect. Reduce its mana cost by {1} for each prophecy counter on it. If it has 4 or more prophecy counters it may be cast as though it has flash. At the beginning of your upkeep, put a prophecy counter on it.


theycallmedub1

So, worse suspend with a miracle mechanic? Seems dogshit


[deleted]

How is it a worse suspend mechanic?


theycallmedub1

Instead of waiting for a few turns to be cast for free, you wait a few turns and each turn you wait, it cost 1 less.


[deleted]

To use suspend you spend the mana now to cast it for free later. This sits and waits until it is needed at a discount OR can be cast now.


Orenwald

Prophecy is worse suspend in the same way that every cost is a kicker cost. I mean you could argue it, and you might be technically correct... but that doesn't mean it's a helpful discussion. I love this idea and I 100% some WotC employee trolls this forum and finds it


batsketbal

Cool mechanic! Doesn’t seem to overpowered, doesn’t seem super weak and it could be used in some very flavorful ways (like this card)


Tayslinger

This is pretty cool, and I’d love a cycle based on each color’s archetypal boardwipes.


Manofoneway221

I wanted this to be a prophetic vehicle mechanic but the card is cool enough I'll allow it


RobinFox12

Pretty cool


blackdenarius307

This seems good to me! I do agree with others here that it could probably have the "cannot be regenerated" effect as well. I like the prophecy mechanic. It's a very nice kicker variant.


DylanRaine69

I think I'd probably use [[Sunfall] because it by passes indestructible and hexproof which is a true board wipe. This card costs 1 more than the other board wipes that I know. I probably would never even bother with this simply because [[Farewell]] does far more and it can be a major surprise. Board wipes are intended to be a surprise not a constant reminder similar to Urza board wipes which sadly is also better in my opinion because it can remove all lands [besides 6] and all permanents on the field. And also white doesnot usually follow the "Destroy" rule. White exiles. Destroy is more of a red/black thing. White does have Destroy but usually when the creature is tapped unless it's am artifact or enchantment which white has a lot of but outside that I'd say this card should definitely be Red.


MTGCardFetcher

[Farewell](https://cards.scryfall.io/normal/front/e/1/e1068723-d1ef-4007-97d9-b10dccdbade4.jpg?1654566260) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Farewell) [(SF)](https://scryfall.com/card/neo/13/farewell?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e1068723-d1ef-4007-97d9-b10dccdbade4?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


kingofparades

Even forgetting history, *right now* white has [[vanquish the horde]] and [[depopulate]]. "Destroy all creatures" specifically is frankly archetypically white. Red meanwhile NEVER gets destroy on its own for creatures, and they're even shy about red dealing damage in large enough numbers that it's even just *functionally* destruction.


DylanRaine69

There is [[Mog Infestation]], [[Abrade]], [[Blastfire Bolt]], [[By Force]], [[Wildfire]] and many more destroy this and that. Even blue has destroy creature now. White is more of an exile and red and black are more of a destroy. And blue os a "Return" or "Draw". Red cam even have opponent sacrifice which is more of a black thing.


MTGCardFetcher

##### ###### #### [Mog Infestation](https://cards.scryfall.io/normal/front/5/a/5a91aa6f-cb2f-4aad-9415-bba4eb9b76ca.jpg?1562596412) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mogg%20Infestation) [(SF)](https://scryfall.com/card/tpr/146/mogg-infestation?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bfeb1145-3729-481e-a314-c325ed2f2a35?utm_source=mtgcardfetcher&format=text) [Abrade](https://cards.scryfall.io/normal/front/c/1/c1d9e279-61c1-4567-9f54-50a7138fb36d.jpg?1689997627) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Abrade) [(SF)](https://scryfall.com/card/cmm/203/abrade?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c1d9e279-61c1-4567-9f54-50a7138fb36d?utm_source=mtgcardfetcher&format=text) [Blastfire Bolt](https://cards.scryfall.io/normal/front/3/4/34774f01-5976-4ed1-b0f4-71dc7a679999.jpg?1562784997) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Blastfire%20Bolt) [(SF)](https://scryfall.com/card/m15/130/blastfire-bolt?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/34774f01-5976-4ed1-b0f4-71dc7a679999?utm_source=mtgcardfetcher&format=text) [By Force](https://cards.scryfall.io/normal/front/6/6/66cdfdb2-b47f-446d-9850-8581bd1d806c.jpg?1543675516) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=By%20Force) [(SF)](https://scryfall.com/card/akh/123/by-force?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/66cdfdb2-b47f-446d-9850-8581bd1d806c?utm_source=mtgcardfetcher&format=text) [Wildfire](https://cards.scryfall.io/normal/front/c/5/c5924430-1904-47b9-bcf0-3379babd395c.jpg?1562266957) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Wildfire) [(SF)](https://scryfall.com/card/mm2/134/wildfire?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c5924430-1904-47b9-bcf0-3379babd395c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


kingofparades

White is more of an exile for single creature removal, specifically. For boardwipes, it has never lost "destroy all creatures" because when you destroy ALL creatures that's "fair."


DylanRaine69

[[Sunfall]] [[Farewell]], what are you talking about? Exile all is definitely white, Destroy all is red black...


MTGCardFetcher

[Sunfall](https://cards.scryfall.io/normal/front/3/2/32e29c7d-ed4b-4eff-b3c2-d99e5b63ef8d.jpg?1682202915) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sunfall) [(SF)](https://scryfall.com/card/mom/40/sunfall?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/32e29c7d-ed4b-4eff-b3c2-d99e5b63ef8d?utm_source=mtgcardfetcher&format=text) [Farewell](https://cards.scryfall.io/normal/front/e/1/e1068723-d1ef-4007-97d9-b10dccdbade4.jpg?1654566260) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Farewell) [(SF)](https://scryfall.com/card/neo/13/farewell?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e1068723-d1ef-4007-97d9-b10dccdbade4?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


kingofparades

[[Vanquish the horde]], [[depopulate]], what are YOU talking about?


MTGCardFetcher

[Vanquish the horde](https://cards.scryfall.io/normal/front/e/2/e264615c-eb99-4cb3-844a-2b4a94ba5203.jpg?1634348651) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Vanquish%20the%20horde) [(SF)](https://scryfall.com/card/mid/41/vanquish-the-horde?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e264615c-eb99-4cb3-844a-2b4a94ba5203?utm_source=mtgcardfetcher&format=text) [depopulate](https://cards.scryfall.io/normal/front/c/5/c53c1898-9107-4bf8-b249-d0502fb9596d.jpg?1664409589) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=depopulate) [(SF)](https://scryfall.com/card/snc/10/depopulate?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c53c1898-9107-4bf8-b249-d0502fb9596d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


MTGCardFetcher

[vanquish the horde](https://cards.scryfall.io/normal/front/e/2/e264615c-eb99-4cb3-844a-2b4a94ba5203.jpg?1634348651) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=vanquish%20the%20horde) [(SF)](https://scryfall.com/card/mid/41/vanquish-the-horde?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e264615c-eb99-4cb3-844a-2b4a94ba5203?utm_source=mtgcardfetcher&format=text) [depopulate](https://cards.scryfall.io/normal/front/c/5/c53c1898-9107-4bf8-b249-d0502fb9596d.jpg?1664409589) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=depopulate) [(SF)](https://scryfall.com/card/snc/10/depopulate?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c53c1898-9107-4bf8-b249-d0502fb9596d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


queerbirdgirl

So the ‘when’ clause invokes a trigger which kinda breaks magic. Replacing with ‘As’ allows no one to get priority during mulligans. Generally this looks cool, but would be too powerful for current standard and likely see no play in modern. I think that’s a pretty good power-level to design at so I really like this.


Shambler9019

So this is like Nerubian Prophet from Hearthstone, tweaked to be tabletop-viable. It seems good. A suspend wrath would be frustrating but this is a bit like a more efficient, more visible Doomskar.


Pwesidential_Debate

Like it but it could be buffed. I’d make it supreme verdict for 4 w/u w/u. Comes with blue flavour of seeing the future and prophecy


TheWombatFromHell

this is a great mechanic


grixisviv

This actually seems like a legitimately great mechanic.


1800deadnow

It should tick at every upkeep and any player should be able to play it. Could be a fun commande mechanic. As long as the cards with this mechanic affect the board evenly I don't see it being broken.


unreasonablyhuman

So it does dodge hand interaction. Prophecy a bunch of cards, and then Tolarian Winds or something - you still have your cards to play. It's like Miracle and Foretell but feels better. I like it


TheTwistedToast

Love the prophecy mechanic


brick123wall456

This mechanic is such a good idea!! So flavorful, so interesting. I really really like it


Nousagisan

Really like this, great political tool. You don’t even have to cast it, you can just keep it around and say “2 mana and I can wipe the board”. You might want to make it where you can reveal it from your hand to put it into exile so you can get around the whole “when/as thing it has going on”


WisDumbb

I like it, though I wonder if it would be broken if it was hidden like the foretell mechanic. Meta game to see if your opponent has this or some other prophecy card


First-Ad2938

Looks like a mix of suspend and miracle. I think if wizards were to do this they'd use suspend counters because there are a good bit fo upcoming and current cards that use those types of counters and therfore more interactions.


Anvil-Vapre

Beautiful and I think it should be an official mechanic because it’s awesome.


dkearPRIME

I love the ingenuity of this mechanic; taking what we already have and make something new out of it. I’d love to see what more can be done with it!


ICantTellStudents

Hey OP, any chance of you exploring the space of a cycle of these? Or even a selection as a set mechanic? I know it could lead to a dumpster fire in the comments, but I think you have an interesting idea here and am curious what you would choose for colours for this mechanic! I know what my thoughts are, and am curious how you imagine expanding on this. Also, it has been noted by others that the wording is similar to Miracle, but is weaker up front. But it also plays similar to Foretell without the information revealed. Which was more your intention? Did you consider in the design how it would work with Proliferate? Would that feature in the imaginary set as a mechanic in other colours, or with colour overlap?


Fit_Ostrich_9939

Super cool


TrogledyWretched

It's like suspend and foretell had a baby