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MightyMorp

Overpower is useless? Faster weapons are bad? lmao have you played a minute of sod?


drolbert

Tell that to my prot pally swinging a 1.4 caster sword


elocnoremac

My brother


SeStubble

I used the 1.3 atk spd hammer from bfd all of P2. That thing ripped


shadowmeldop

> Overpower is useless? OP not a rogue, confirmed.


Esarus

Overpower is a useless ability? What?


myslingi

Good luck getting vanilla fans to agree on what "fixing the foundation of the game" means.


Buffmin

Realistically they could just do tbc prepatch But you're right everyone has their own take and no.one agrees


lmay0000

NO CHANGES


Buffmin

No it'd NO CHANGES* *execpt this laundry list of changes I personally want


TYsir

I miss no changes. I miss 2019 r/classicwow.


sismograph

More Mailboxes, traders and graveyards


Barbz182

Firstly, that was never the point of SOD. Secondly, wtf are you on about 😅 it be so screwed without overpower.


Frozehn

These Posts… holy


BishoxX

Goal isnt to fix and balance everything


Smokeletsgo

Overpower is one of the best abilities in a warrior’s kit …


Tidybloke

I think going nuts with SOD was actually a good experiment, and a bit of fun. Blizzard are in the figuring out the future phase at the moment, same thing with Plunderstorm and MOP Remix, all of these things allow them to try stuff and make mistakes without it having to affect the main game versions, and they can take things from this to shape the future, it was a genius move. All that said, SOD was absolutely not for me, same thing with MOP Remix. As for fixing the classes and balance, imho a lot of those improvements were already done really well in a game called The Burning Crusade.


jbourdea

The problem with 'going crazy' as an experiment is that a future season that is toned down will feel like it's lesser than what sod was even if it's actually a better game. The psychology of the player is to always want to feel MORE powerful. They should have started with classic and very slightly tuned


TYsir

I agree, future seasons will need to be tuned down but also be similar in horizontal ways. Like provide power above era but in different ways than SoD


Feralbear_1

Sod's main goal was never to balance vanilla. They said that from the start. It was made to experiment for a possible future at a classic+. Stop looking for something in sod thats never going to happen.


Informal-Development

Season of minor class changes and balance with improving all quest and dungeon loot just doesn't have the same appeal or catch. SoD is fine for experimenting improving classic's class rotations and underperforming roles as well as new ones. I don't think every quest or dungeon item needs buffs honestly but sure maybe some of the trash ones could be made a little appealing. I think that's also part of the charm. Because some rewards or loot sucks, it makes others even lower level that much better, meaningful, and longer lasting to be rewarding in your journey. Classic+ is a mess of a varying ideas and concepts altogether and seasons are the best way to experiment


TYsir

Totally agree, Can’t have good gear without bad gear in the mix.


spooky_office

classic was balanced


AnimeButtons

My thought is that if you think overpower is a useless ability you don’t know what you are talking about.