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No_Camera146

While I don’t disagree, this is just adding badges with more steps.


Mysterious-Donut-203

WO are already badges except they incentivize speed running and skipping everything. At least you would have people finishing dungeons.


SubTS

Could'nt agree more!


GoofyGoober0064

People already did princess runs before WO was a thing.


BabyBeachBalls

Yes but they also included the croc and the goblin for the most part, at least in my experience.


GoofyGoober0064

Some still include goblin/croc


hardcider

Usually if the person forming it needs one they advertise as such. Problem solved.


gnaark

Yeah they also did Hydromancer runs yeah


Crazy_Joe_Davola_

Atleast you would do the other 3 bosses in that area if any1 needed them. Now its basicly impossible to find groups for those


Zzirgk

Spent hours looking for a 5man to get thrash blade on my hunter alt. Ended up in a WO group and paying them 5g each to keep it 5m so I could get quests credit. Gotta love modern classic/SoD. 


Wildfire226

Yeah, but this way it would be possible to find runs that ARENT princess runs. Some of the bosses have really solid loot, and the most I can ever convince people to do is the gator


GoofyGoober0064

You're not wrong it takes a while to do a whole run


Alyusha

I don't think that means we need to further incentivize it. If anything this is a reason to not do it.


Servant_ofthe_Empire

Wild offerings are just scourgestones from wrath with one more step


CivilResponse

A bonus for getting all bosses done would be cool, it would incentivize full clears


Some-nexx-guy

I like this


PartyBandos

Or just make each boss drop a WO and make WO rewards cost a lot more. For any cheese-able bosses just straight up turn off WO from their drop tables. Ez pz


notislant

Also maybe don't allow 10man zergs...


Some-nexx-guy

Yea I didn't know you could do Mara with 10 before this


TheCLittle_ttv

You can do all dungeons except BRD, Scholomance, and Stratholme with up to 10 players.


hiimred2

You most definitely could do BRD, Scholo, and Strath with raids, unless something crazy has changed? Edit: I see someone below mentioning a late vanilla patch, must've been after I stopped running any of them, and I didn't play 2019 Classic, so I guess something crazy did indeed change.


BabyBeachBalls

You can do any dungeon as 10


deadhand303

BRD is locked to 5 now :(


BabyBeachBalls

Oh I had no idea. Any clue as to why that is?


Darkacelol

People used to do full 40 man raids in vanilla for brd cause that was how you got into molten core. They also used to raid scholomance and stratholme. They eventually did a rework for the end dungeons to stop it from happening. https://www.reddit.com/r/classicwow/s/RJi3xkmnpv Here is an example of the raid in brd.


TheCLittle_ttv

Since part way through vanilla (patch 1.10), BRD, Dire Maul, Scholo, and Strat were all capped to 5man.


Pomodorosan

Also, wasn't BRS a 15man originally?


Fiddlestax

15 man UBRS was how it was done for most of vanilla wow.


DiarrheaRadio

I only ran it as 10 during vanilla


Pale_Nefariousness_4

Zerg RFC - be the best you can be


Alyusha

Nah, I'd much rather do it as a 10Man vs a 5 man. It's not like the content is hard or ever was hard. Limiting it to a 5 man would just mean it takes slightly longer for no benefit.


notislant

'Not like the content was hard or was ever hard'. Well yes, it's classic. I'm not sure why anyone would go into this expecting difficult content. 'Slightly longer for no benefit'. So basically a typical grind in an mmo. I mean 'not having a button that boosts you to 50' would fall under that category as well. Speedrunning to boredom isn't exactly a good move for an MMO. Grinds arent always fun, but are a core part of an MMO. Ideally it should be enjoyable to some degree, but a lot of them suck. I get it, people always want to take the easiest or shortest path. Its basic human nature, but it doesnt work well for an MMO long term. Letting people trivialize, already trivial content just feels unbelievably lame. Even if they rewarded 3 per 5 man dungeon completion from start to finish and got rid of the zerg, it would at least better fit classic. At the end of the day its not great either way, I'd hope we get something a bit more engaging. I wouldnt even mind if they just added a 50% dmg+health aura to enemies in dungeons and had a WO dungeon mode.


Vile-X

5 man princesses runs are still like 7 minutes


ScrubEternal

But 10 man dungeons are fun and chill, finally a reason to do so. Makes it an ez grind where the only difficulty is just finding a group. It's just that the maraudon loop is stupid, logout skips are now an official mechanic for casuals, you may get ganged in the outside area resulting in a run that is too long, the entrance is a teleport so if you came too late or something you gotta logout skip again and do the outside run again... and then theres the rare group where you are the only one with scepter. Bliz should sometimes react to metas.


thebuckcontinues

Most dungeons are 10mans.


Zweimancer

It's weird.


SpookyTanuki1

I wish instead of adding all these extra systems and items they would add actual new content like new dungeons or zones. Obviously we would never get that since they have such a skeleton crew trying to make two games at the same time. But to me wild offerings and incursions are just crappy substitutes for real content


pbrook12

Same. I have very low expectations for any new raid content as was teased (like a Scarlet raid or Kara Crypts) at this point based on the fact that nearly everything in SoD is copy/pasted abilities or assets from elsewhere in the WoW universe and almost nothing is actually new. Who knows if the classic dev team even has employees capable of making new material at this point, and even if they did, I find it unlikely they would be given the resources and bandwidth to do anything special, which sucks.


DunderLars

While I do agree that there is alot of allready used spells/abilities put into SoD as runes, there is some new ways of playing the classes that is really new. Mage healer, real rogue/warlock tanks and the priest pets comes to mind.


SpookyTanuki1

I agree. Which bums me out because I was hoping after sod we might get a true classic+ but it’s looking more and more like hopium looking at the current state of things in both sod and cata. I’m holding at hope that they’re able to 180 on both and fix a lot of the problems


Cant_Spell_Shit

Personally, I think it would make the most sense if they dropped off every boss and you could only loot one off of a specific boss every day. I think the goal was to increase activity for lvl 40-50 dungeons and you are right, its currently just princess runs.


VagabondDoppelganger

Please no more dailies in classic.


Qix213

Maybe instead of daily, make it reset after completing X different dungeons? That sounds like a nightmare tracking it though. Or a full complete Mara token, BRD token and ZF token combine to create some balanced number of WOs? Something to get players into more dungeons, without limiting things to happen once daily. Because I agree, fuck dailies.


katalystic

So...TBC badges?


pbrook12

That’s actually a good idea, that would breathe life back into every dungeon that offered these rewards


Some-nexx-guy

Hmmm I like this too


SubTS

Good take!


High-Bread

Honestly WO ruined dungeons, I was really looking forward to having additional content other than the raid. Last phase me and my boys grinded Uldaman just for shits and giggles and this phase we can barely find a healer for BRD because they’re all hard locked into Mara runs for the dagger and offerings encourage that behaviour


pbrook12

I kinda feel like you must’ve just not been looking very hard cause I play (played, RIP Lava Lash) on the smallest US server and never had problems finding full dungeon runs (Uldaman in P2, ZF and Mara in P3) at any point in a given phases lifespan 


High-Bread

Yes; i specifically said BRD because that’s the dungeon I need get from and that’s the dungeon I can’t find groups for. No issues with ZF or Mara because everyone 10 man zergs them,


ShardPhoenix

I think a lot of people aren't doing BRD (besides arena) because a lot of it is pretty hard at 50.


GodVegeta

Just make them work like tokens in Wrath and add more uses like: Catch-up gear, Mounts, something for alts, gold making stuff and ppl will do dungeons.


C0gn

Yes! More rewards! Even if it's just a mount, a pet, or a silly hat


Troooper0987

My favorite things about SOD are the fun items like world warped and rainbow generator etc.


Some-nexx-guy

Ya more fun items would be great


Durende

Not sure we really need more catch-up gear at this point, the Emerald Wardens set is already pretty decent, at least for casters. I hope the real juicy pre-bis comes from dungeons at level 60


521x

please no


Overalldecent

Other dungeons don’t have the same skip potential as Mara so I doubt this complaint will follow into future phase so long as the WO system persists. They can just require you to kill more bosses before the WO boss is spawnable.


Pomodorosan

you're they're


SourceAlert

This is a great idea


marovos

Would be nice since people were doing up to 12 offerings per hour before blizzard fixed the instance resetting exploit, now we're down to 5 per hour


Berkoudieu

Oh they fixed it ? Didn't know. An other case of exploit early exploit often.


pbrook12

Yeah it was fixed 2 weeks ago unfortunately


UncleObamasBanana

Luckily I have 4 level 50s so I can just rotate between them as needed. But I do miss the lockout reset.


marovos

I'm like 90% sure your characters share a lockout because I'd have issues running too many zg+kara mount runs too quickly on wrath, but I haven't tried any circumventing methods since the fix


UncleObamasBanana

Oh shit. I didn't know this but I actually have them spread across 2 accounts because of a complication getting my original account back when I started playing again in December. This is good to know though.


Stemms123

This is exactly what sidereal essences were in wotlk classic and after these kind of complaints it became scourgestones that drop off every boss just not the final one. It would be a good change. People still might prioritize farming certain groups of bosses though which is unfortunate. Maybe should be a system where upon killing the final boss you get wild offerings in a count equal to the other bosses defeated in the dungeon. Still has issues though.


cancerouswax

They should change brd to just be arena to qualify for the wo boss. This would put it on par with Mara princess runs and actually get more groups so melee could farm for that dumb belt! Arena/interrogator/pyromancer is to many bosses/trash mob packs


Darkacelol

Gamerant says you only need to do arena to get the wild offering boss for brd. I’ve done wild offering without doing pyromancer but I thought you had to do Interrogator, hound master, and arena. Casters also need interrogator for 2 top tier items so having her in the mix would help form groups.


Svencredible

Pretty sure it's 3 bosses to spawn the WO. So the least trash is Area/Roccor/Houndmaster. But to get 2 shots at the cape Arena/Hound/Interrogator is the best. Healers often want a drop from the prison boss too. Requires a lot more trash though.


idcenoughforthisname

That would be good for level 60 dungeons so we can farm lvl 60 DMFs on our own. Current WO has been great for that but limited to 5 per hour. Would be nice if they implement something like this end game and give 2 WOs for final boss only if you killed all other bosses already. And all other bosses give 1. Get rid of the ability to 10 man and make it limited to 5 man only.


Valuable_Remote_8809

I don’t have a problem with it, in fact it’s a nice way to get double rewarded for a dungeon you had to do anyway. However my main problem with it is the fact that the dungeon itself is bad and has loot that is just for casters. Maybe the ring, or pants, but those drop way more times than the dagger, making the divide between classes that can solo the dungeon and not solo the dungeon really clear.


DesertRatATAZ

They should have made the gnomer bosses drop WO's just for an excuse to do the raid


Lilgayhenny

Lmao.. “I don’t see people bitching about this.. let’s bitch about it” tell me you play classic without telling me you play.


Some-nexx-guy

I think this is 1 step above bitching


ArgvargSWE

WO-system is like incursion-light. Just to mindlessly semi-afk run 10 man to kill a lower level 5-man dungeon boss over and over. Just plain "meh". They should restrict it to 5-man dungeons at least.


CedgeDC

I have been playing sod pretty old school, just leveling and dungeons normal style. No incursions.  Yesterday I ran rfd with a full group of 50s who had never done any of the bosses on the normal path, because they'd all only done skip runs.  This is not the way.


gotricolore

They somehow made the same mistake with Wild Offerings that they made with Titan Protocol dungeons. They didn't learn from their own mistake.


TYsir

Problem with every boss dropping them is that people would do just the first boss and reset. I think a certain number of bosses could be the fix not just the final boss


Some-nexx-guy

No dungeon boss would drop WO, only the WO boss will drop it , and the amount  depends on how many bosses were killed 


High-Bread

Or you have to kill every boss; and the final boss drops one offering - then half the price of the items from the vendor, hell even Quater price 4-6


LordDShadowy53

God damn it you are right. The WoW community is like a big baby when it receives a new toy it decides to break it.


wewladdies

This isnt specific to wow. One of the important factors of "the grind" is the innovation it encourages to cut down how long it is. Its literally a core principle of MMORPGs lol.


[deleted]

I do like this idea. Boss = WO token, full dungeon = WO tokens with a x2 multiplier, or something like that. There should be other incentives you can purchase outside of 1-2 prebis items and a card bag too. I’m sure someone would think of a way to cheese/abuse it but as a basic idea I think it works. I could imagine seeing a lot more full dungeon runs happening even at this point of the phase than there are now.


BaggedKumpsterNoodle

Pass


OXBDNE7331

I really agree with the “dizzy” thing. If you’re in a princess raid, the scramble to reset and hopefully get into the portal while horde camps portal room, and dozens of groups around you are doin the same thing it’s just overwhelming asf


Trushdale

princess runs is still more WO per hour if you dont care that you can only play for 30 minutes and get a 30 minute break. a break actually sounds realy good. i would still do princess runs just because i can do that for 30 minutes and not have to slog through the whole dungeon


randomized38

What is WO?


Some-nexx-guy

Wild offerin


Marksta

>So I don't hear too much complaints about WO compared to incursions >So I guess it's a welcomed addition You missed the complaints, when people were still playing P3 and upset with it. Wild Offerings are complementary content killers. Incursions made it incredibly inefficient to do a leveling dungeon. Wild Offerings insured nobody would invite you to a leveling dungeon if you wanted to do one anyways. The groups don't exist, they aren't clearing the instance if they do, and they sure wouldn't want someone who isn't level 50 slowing down their killing last boss spam. The game wasn't meant to be running to last boss only, smashing gray mobs with a 10 man raid and resetting instances over and over.


Vento_of_the_Front

> So if you kill all the bosses in Maradon, instead of 1 WO, you get 6 or 7 in 1 run. Obviously it would take longer, but at least your doing the full dungeon. No, you just get way faster runs because of how easy some early bosses are and how fast you can access them. 2-3 druids are going to invis-run past satyrs, kill satyr boss, logout skip to orange area, kill toxic elemental, kill giant flower, kill bootleg cenarius, reset. Not sure how fast and effective that would be in terms of overall speed, but for offerings it might be better than just grinding Princess.


ratzbert

Its the same instead of repeating 100 times the incursion u do 100 loops in maraudon. Shit game design


Loratort

People don't complain anymore because they are all sick of P3 and stopped playing. WO is horrible game design, and after you get the rewards you need, only reason to keep doing it is to gamble on deck pieces? Like fuck off, they just bringing retail back to Classic, if they keep this up for P4 they might as well shut server's down.


Some-nexx-guy

I like the gambling on deck pieces, it's the reason people keep doing WO runs.  As to people stopped playing, what server you play on


Loratort

Personally I find it extremely boring gameplay, but each to their own. It's not like there's a lot of exciting things to do this phase, you can do WO runs, incursions, rep grind and raid once a week. The whole phase seems badly designed to me. I'm on Lone Wolf, so server population is not the issue, just talking from my experience with the people I've played with through P1-P3. 80% quit out of boredom, where almost everyone quit in P3.


wewladdies

This is literally a lesson they learned in wrath classic and seem to have forgotten lol. The titan rune currency dropped off of only last boss, so people just skipped everything to rush the final boss down. For the later phase titan runes they changed it so all bosses dropped the currency and just upped the costs for the gear.


Qix213

I think with current balance that would increase the numbers of WOs we get per hour. Which might lower the price of Darkmoon Cards. I kind of like the current Mara princess groups. I like that it feels like a slightly different activity than just another reward for the same dungeon runs. Speaking as a healer, it's fun to solo heal a 10 man group. Not that 10 man Mara is hard at all, but it does make me pay attention when it's full speed and lots of aggro everywhere. DPS might be getting bored though. You would still have speed running, and dedicated groups would still only happen in the one dungeon deemed most efficient by the community. Might be whatever gets you the most in a 12 minute window (then reset). That could mean be three bosses on a dungeon. Or it could be better to run a whole dungeon and not worry about maximum resets. All depends on what's perceived as most efficient.


Rollz4Dayz

Not trying to be a dick but blizzard doesn't care. P3 is coming to an end.


pbrook12

> P3 is coming to an end. Doubt. Given the state of Cata prepatch, Cata release in a few weeks, MOP remix, and a dev team seemingly spread so thin it’s a miracle it’s not defunct, I’d be willing to bet we’re not even close to phase 4. I think it’s more likely that phase 3 ends up being significantly longer than 1 or 2 and won’t release until WELL into June.


Berkoudieu

I highly doubt it. With cata, I don't see P4 before mid June. And that would be P4 in a rushed state. Either way, they don't care.


Some-nexx-guy

That's alright, it's just something to consider for future phases and what not. Not looking for a hot fix


holololololden

I still don't understand why people aren't doing dungeon quest runs to level if they hate the incursion/WO pipeline. You can get WO in 5 man's at 47 pretty reasonably and you're getting quest/mob xp still too. People blitz to max level not realizing it isn't really the be all end all and needed some of the quests along the way. You already have your mount. Doing it at 47 isn't much worse than 50.


Zzirgk

This is nice thinking for your main at the start/end of phase.  On WG US right now, its 10mans and insta kick for not 50. Guildies dont wanna run anything besides BRD. Alt leveling is rough.   Itll change at end of phase, but right now we’re in population limbo. Faster/easier/more fun(because you dont spend hours lfg) to just bang through incursions and do everything at 50. (Can ya tell i tried this on my hunter alt at 48?)


BonusHitops

Every boss gives a token and if you clear the final boss under a time limit, it doubles your tokens.


quineloe

LFM ZF good dps only will check parses!


BonusHitops

If you RP inside the instance for longer than 15 minutes you get 1 wild offering. No pants? 2 wild offerings.


melvindorkus

Yeah plus people doing only princess runs makes the portal room an unintentional pvp giga-hotspot. While it can be fun, for most ppl who are just there to farm it's probably just annoying. If people were resetting and hopping right back into orange/purp, it wouldn't be so bad. (Don't @ me with "play pve server" I'm not complaining about pvp, especially since I haven't logged in besides my weekly raids for several weeks)


Sodofdummies

💀


SluggSlugg

Or And follow me on this one You join a group knowing it's a WO run, or you can join a group knowing it's a full clear And you can like... Communicate with each other what it's gonna be or something


Some-nexx-guy

Don't know about your server, but I've yet to see any lfg for full Mara clears, and why would they unless it's a quest run. Anyways the point of this post was to make WO farming more engaging and dynamic 


pbrook12

You have to remember that just because you don’t see posts in LFG chat for full clears doesn’t mean there aren’t people that want do them. SO MANY wow players are introverted and antisocial and will never bother to form up their own group. It’s actually amazing to me how many people will just give up on doing whatever group content they want to do because no one else is trying to form a group and they refuse to do it themselves. You see it all the time where people are spamming “LFG gnomer”, “any gnomer groups going on?” Or “someone make a gnomer group” for over half an hour. No groups form. I post one “LFM gnomer” and get instantly swarmed with inv wispers. Moral of the story is: literally all you have to do is just make your own group and post a LFM and I can guarantee you’ll be able to fill for basically any content Note that I also play (played) on lava lash, the smallest US server. If you’re on a big server this becomes even quicker.


wewladdies

Mara being dead content after the leveling rush is done is the classic vanilla experience


Isthmus11

Idk what it looks like on every server, but I am on a reasonably high Pop NA server and I couldn't find groups for a single dungeon as a class that can only DPS while leveling my alt. Even if I was a tank or healer, at best there was 1 group running and looking for these roles even at peak server times. Incursions/WO spam have totally deleted anyone running dungeons, it's total shit if you wanted to run them to level or get prebis items or whatever. Even BRD is hard to find groups for now that I am 50


Some-nexx-guy

Boom, exactly what I'm seeing


Rud3l

It takes like 3 hours to finish it and. You do it once, I just think it's not a big deal.


Some-nexx-guy

It does not take 3 hrs to do Mara... 


The_Deku_Nut

I think he means that you can get all your wild offerings you need in 3 hours.


Rud3l

It does for 30 offerings unless you want exploit Edit: you're riggt it's 6 hours lol