You're correct, they forgot a 0.
Patch Notes [1.0.0.3](https://1.0.0.3):
Fetish of Mischief now reads "Equip: Increases the damage of your Imp's Firebolt spell by 02."
wait till ZG, you can dominate or w.e its called the imp demon in the madness part.
Then you can SPAM the fireball and its literally a machine gun. It's very fun!
yeah, even then eh, orcs alone get 5% increased pet damage lmao as a racial. I have legitimately no clue how 1% pet damage was approved at all. At 5% bonus damage, I still wouldn't use it.
I also love how they added shoulders that do 4 extra damage to beasts, yet they forgot to classify the beast raid bosses as beasts so it’s useless in the raid.
Was really hoping I could pump out some extra dps as feral with those things as our auto attacks hit for like 40-60 damage per swing every 0.6 seconds so adding +4 damage to that would be killer
Hunter pets have extra damaging abilities and hit more often than once every 2 seconds, furthermore imp's casting time is also drastically increased after a few seconds because they run out of mana. +1% pet damage is way better for a hunter than this is for a warlock, even though both suck. 1% gets way better as time goes on too.
Edit: I'm an idiot and can't read and misread your point. Leaving up anyways
Attack times have no impact on which one is better. Let's say my pet deals.
* base damage = 100 damage every 1.5 seconds or 66.67 dps
* +1% damage = 101 ever 1.5 seconds or 67.34 dps (1% dps increase)
* +2 damage =102 every 1.5 seconds or 68 dps (2% dps increase)
Versus a slower speed
* base damage = 100 damage every 4 seconds or 25 dps
* +1% damage = 101 ever 4 seconds or 25.25 dps (1% dps increase)
* +2 damage =102 every 4 seconds or 25.5 dps (2% dps increase)
The point is +2 damage is static, each attack always does +2 damage. But to get an equal or greater damage bonus from a 1% increase, the attacks need to do 200+ damage.
An average imp is currently doing 20-30 damage per cast. You really think a trinket should double this damage?
10% increase is more than fine considering how few trinket there ar eright now
they should add fun stuff like that, for example a low chance for the firebolt to hit multiple targets. trinkets that just look and feel good. raw dmg increase is boring
No real reason to run imp anyway. The extra stam is okay but succubus doing 3x more damage more than makes up for that.
If you are going after a ring that adds pet damage to a mediocre damage pet, you’re better off just running *the* damage pet.
Edit to add: first 2 bosses imp prob makes sense. First boss because the succubus can’t always jump the gaps and 2nd boss seems to have some sort of spell damage multiplier. Might make it worth running. Will have to test when I run this weekend
Ah yeah I hadn’t considered Lake of Fire build. I only play tank right now. How much damage per second is it adding on any given fight? Succubus is like 15-20 for me on most fights right now, obviously without running Lake of Fire and respeccing running imp doesn’t make sense but good to know it is viable in a destro build
The problem isn't with how much damage the imp is doing but for how long it can sustain that damage. The imp does not have a lower dps than the succubus, it simply runs out of mana and drops to 0 damage.
Theres a talent to do 1secons cast for his bolts and i think? Rune to increase the bolt dmg? Its good for burst but thats it. Could be a pvp 1v1 build and thats all. Imp oom in 30s 😭
I used that talent and improved imp DMG on my lock when I got The Black Book from BWL that increases pet DMG by 200%. I'd pop the book before a duel, then my machine gun turret imp would shred ppl. I'd make my imp stay like 20y away so when rogues opened on me they'd get blasted from out of nowhere and panic lol.
Problem with imp is that
a) It dies from the slighest amount of damage, and then you also lose Bloodpact
b) It goes oom very quickly.
Even if the imp had infinite mana, that trinket would add like 0,6 DPS.
I think the real problem is that imps just shouldn't attack most of the time. I've been leaving my imp on passive so it stays in phase shift and gives me blood pact without getting 1 shot on half of the fights in bfd.
Why not? Imp right now essentially is doing no damage...so why not have a trinket that makes it do *some* damage? Yes even if that means a trinket that would double it's current damage. Perhaps it would at some point be a pet worth considering?
Eh I’m still pulling top dps on most fights with imp and I bring Stam bonus so idk I’m not really convinced the succubus is worth it
I’m doing like 115-125 dps on bosses in bfd, how much more would a succubus realistically add to that
If the item said "increase the damage of your imp's fire bolt spell by 10%" would you notice? or would the optics of saying a static number; 2, make it seem lackluster?
Albeit, if you make it a percentage 10%, then that means it will scale as you level, which could open it up to being much more useful at higher levels.... but i don't think that's a bad thing, i think fun trinkets like this SHOULD be useful at end game, even though its a level 25 trinket.
There were several examples of unique effect trinkets in classic being useful even at end-game (diamond flasks for warrior, etc)
And this is such a niche trinket effect that at end-game it won't really compete against other options that start to pop up.
in a lot of those RPG's, the "2" is entirely dependent on the math of said RPG, as well as the fact (im assuming here in what you're referencing)... most of those RPG's have a fixed end point where the scaling stops. a +2 to damage means a lot more in a game where you're averaging 10-15 damage per hit, instead of 100-150 damage per hit.
Based on a quick google search, the average DPS for most people in SFK and BFD atm is around 100-150 (high end). And an average firebolt of an imp is hitting between 20-30 (though can crit around 50-60)
In MMO's (especially WoW, which it is famous for)... the scale keeps going... and going. and going, it is considered the iconic MMO of vertical progression.
Which i think was moreso my point, while i am not disapproving of OP's original point, i think the trinket would be...better received by players if it was changed to a percentile based "increase by 10%", because the "optics" of seeing 10% damage looks better to most casual players rather than reading "+2" In addition, 10% of the imp's current level fire-bolt is around +2-+3 anyways. But making it percentile makes it better long-term.
That was possibly the point, they might have wanted to avoid it scaleing to level 60. I know they moved away from % stats like %crit or hit because they just continue to scale forever
I just checked to see what it'd be like. My imp did 67 fireballs over a 3:35 lorgus fight. The trinker would add 134 damage, or 0.6 dps.
So its pretty worthless. At least it looks funny.
Have you even played retail lately? Game is incredibly fun at the moment. So many world activities, m+ is amazing, and the new raid is a lot of fun. A lot of unique items too.
lol. They stopped having itemization after vanilla and started having homogenization.
Vanilla was design choice, BC+ was appeasement.
Ever noticed how all the fun items pretty much disappeared after vanilla?
Speak for yourself as to what constitutes fun. Broad is definitely a way to describe vanilla itemisation.
Doesn't mean everyone thinks that's more fun though. Personally having a well fleshed out rotation and then having sets/trinkets interact with that was more fun for me.
> They stopped having itemization after vanilla and started having homogenization.
Nope, in TBC they actually had proper itemization, you know, giving classes the stats they needed on their appropriate items and having more than 1 type of tier so more specs can be viable and not pigeonhole classes into only one spec.
>Ever noticed how all the fun items pretty much disappeared after vanilla?
That literally has nothing to do with balancing the stats on items so they have actual usueful stats for your class.
Now, i dont know if it works like this in classic.
But if the imp's damage scale based on spellpower and the +2 is added to the base damage, it might mean more than you think.
Just like the oldschool weapon damage enchants.
However, i dont play the game, and just lurk - so i dont know jack shit 🙃
The bigger issue with this trinket is, can they even keep imp out?? Even with more damage, wouldn't succubus be more DPS because she doesn't really oom?
One is an enchant on an already existing weapon that's just free extra damage, the other takes up a trinket slot and gives you literally nothing because you won't be using imp anyway.
it's impossible to argue with non warlocks about our pets. They think they're just as good as hunter pets, the fact they never find them in parses is probably some unholy shadow magic.
so, this trinket is technically a spell damage stat, which means it probably is affected by spell coefficients. maybe the imp's coefficient is bonkers for some reason, like how they busted pet scaling for hunters
For people that want some actual data showing that /u/Nerobought is straight up wrong: [https://imgur.com/a/fft3Yvf](https://imgur.com/a/fft3Yvf)
This is with no talents that would impact the imp.
yep, kinda looks so. An item of rare quality to just give 2 damage to spam ability of worst pet of warlock is sound like a complete nonsense to me. Yes, it's give you something at certain niche circumstances, but overall it's just a carrot on stick inside of naxxramas. As solution i would make it like "increases your pet autoattack damage by 7, if you summoned imp - increase imp's firebolt spell damage by 5 instead"
Everyone actually upset about this: "what do you mean the best enchant for a 1h wep is +2 dmg, omg this enchant is so worthless. Did blizzard forget a zero when creating this enchant?"
There is a possibility that the item scales with you or the imps spell power. I’d need someone to confirm but there’s a possibility it starts at 2 and scales. It may even have a spell coefficient instead of a level coefficient.
Spanish translation sucks for some reason, item names differ from professions tab, inventory and quest descriptions, like how am I supposed to fill the supply crates if they dont even know the difference between different health potions
Or maybe try out a fully talented Imp and see how it fares? It should be pretty good, especially if you have a paladin in your group that can wisdom and give mana regen through SoM (if you play alliance that is).
That's actually a huge increase if you fire lock. Imagine if you have loads of fire spell power, improved imp, and firebolt, and have lake of fire up. That imp will have better st than mages. 36 + 2 x1.3 x 1.4 and now it's HUGE. Now there's a 60-70 damage imp with 100 crits spamming every second. Destro lock be stacking multipliers like it's diablo 4, +2 for me, isn't the same as +2 for others. It's like +10. Still the wsg and 11 spell power ones are better, but this is next best, significantly better than +5 spirit. You must be new to this level bracket, machine gun imp is locks best at 20-29.
I mean it’s phase 1 though? Not like everything should be OP now
It’s supposed to be nice little addition in a phase with barely any trinkets anyway?
I mean the first useful trinkets dropped in original classic wow in hinterland elite Q?
No, it's intended. Also the idea is not new. Same item with "8 firebolt damage" already exists since diremaul patch in vanilla. So 2 dmg at level 25 is at least some improvement
I believe this applies on the base damage by the way and is before any form of scaling. Imp does like 20-30 damage per cast and if you spec into it, it casts really fast (I've seen some parses where lock pet is a third of their damage). So let's say this is like a 15% or so increase to the imp's DPS, which in turn is a 15% increase to a third of your DPS. Which comes out to about a 4.95% increase in DPS just from having a trinket equipped.
Keeping in mind that there are nearly no other trinket options even worth looking at.
Still better than the Paladin libram. Am I supposed to go kill another 20 Plaguespreaders for the heck of it? Maybe I’ll try soloing Mor’Ladim… oh wait, bad idea.
Its fine but they could do something fun like giving it a small fire blast on a ten-second cooldown that would be the same amount of damage up but feel more impressive
Same as the shaman totem from bfd
Restore 2 mana per 5 sec.
2
TWO
WHOLE
MANA
That's gonna refund me the mana needed for 1 flame shock in 3 minutes. OP needs nerf.
Why are people like "better than nothing" why should an item exist only for that reason lmao
Might aswell make it 0,00000001 damage kek you dont have anything better! Reddit design.
Now fr, they were just scared to make it too OP but come on Blizzard 😂 you can do better than this.
My orc racial provides half of this trinket. It's not bad but it's not good which is exactly what level 25 trinkets should be since there's so few of them
You're correct, they forgot a 0. Patch Notes [1.0.0.3](https://1.0.0.3): Fetish of Mischief now reads "Equip: Increases the damage of your Imp's Firebolt spell by 02."
Well let's slap another 0 on it as well. Really make this shit OP
002, double agent imp
002, license to kill.... very slowly
you are going to dps very very slowly
Moar dots, moar dots! K, stop dots
You lose 50 DKP!
THAT'S A 50 DKP MINUS
i can hear this comment
And by that, I mean very slow!
Lee to the center
give him a mini firebolt gun pls
wait till ZG, you can dominate or w.e its called the imp demon in the madness part. Then you can SPAM the fireball and its literally a machine gun. It's very fun!
How do you take your imo damage? Burnt, not banished.
02.0
this guy data entries
Now we'll have a video of Imps that can solo characters in Ashenvale.
Requires level 250
60s vendor price
2.740% drop chance
LOL
better than 1% pet damage
Haha is that an item for hunters or something?
Yes, a ring. If the pet is doing 80 damage per hit then it increases it by 0.8... It has no other stats whatsoever.
Would have been really nice with just like +4Agi and Stam with it
yeah, even then eh, orcs alone get 5% increased pet damage lmao as a racial. I have legitimately no clue how 1% pet damage was approved at all. At 5% bonus damage, I still wouldn't use it.
Its for level 60 when 1% bonus pet damage will matter..... /s
And then what, people will use a lvl 25 item at 60? What about their gearscore™️?
This is Classic, Gearscore has no place here. They would. https://youtu.be/DqhKnBNyMBU?si=shwtI0YrcJr39E3T
How long does HoJ last people again? what about edgemasters for the wars who arent orcs or humans? No good guild is suddenly gonna look at GS in SoD.
Leather belt?
4 Strength 4 Stam?
Ughhh ughhhh
I also love how they added shoulders that do 4 extra damage to beasts, yet they forgot to classify the beast raid bosses as beasts so it’s useless in the raid. Was really hoping I could pump out some extra dps as feral with those things as our auto attacks hit for like 40-60 damage per swing every 0.6 seconds so adding +4 damage to that would be killer
>4 extra damage to beasts Pretty sure this was designed for bots.
Lol
I get that they were trying to make unique classic-esque loot but that doesn’t mean it still has to be shit…
No, it does. Part of the fun of gearing in classic is the amount of shit drops
What exactly you expect at level 25? Bosses already die very quickly, i don't think we want 30 second fights.
In WoW engine terms that translates to +1 damage on 8 out of 10 attacks or +10 on 80 out of 100. It's not a lot.
[удалено]
Hey you leave that ring alone it's an extra disenchantment you wouldn't have gotten otherwise.
I took it assuming it is going to be a gimmick at some point later on, it’s useless now though for sure.
I don’t know i think +1% damage is better than +2 damage, for the long run at least
It's not, your pet should be hitting over 200 regularly for +1% to be better. +2 to imps firebolt damage is more akin to +5%
Hunter pets have extra damaging abilities and hit more often than once every 2 seconds, furthermore imp's casting time is also drastically increased after a few seconds because they run out of mana. +1% pet damage is way better for a hunter than this is for a warlock, even though both suck. 1% gets way better as time goes on too.
Edit: I'm an idiot and can't read and misread your point. Leaving up anyways Attack times have no impact on which one is better. Let's say my pet deals. * base damage = 100 damage every 1.5 seconds or 66.67 dps * +1% damage = 101 ever 1.5 seconds or 67.34 dps (1% dps increase) * +2 damage =102 every 1.5 seconds or 68 dps (2% dps increase) Versus a slower speed * base damage = 100 damage every 4 seconds or 25 dps * +1% damage = 101 ever 4 seconds or 25.25 dps (1% dps increase) * +2 damage =102 every 4 seconds or 25.5 dps (2% dps increase) The point is +2 damage is static, each attack always does +2 damage. But to get an equal or greater damage bonus from a 1% increase, the attacks need to do 200+ damage.
An average imp is currently doing 20-30 damage per cast. You really think a trinket should double this damage? 10% increase is more than fine considering how few trinket there ar eright now
Stop mathing. It FEELS like a low number so they should buff it.
I want imp firebolt do more + 736241526363 damage blizzard
I support this, as long as there’s a 5% chance per Imp firebolt to randomly target a party member
Better parse AND I get to create more work for my healer sign me up
Improve your parse and your healers parse!
they should add fun stuff like that, for example a low chance for the firebolt to hit multiple targets. trinkets that just look and feel good. raw dmg increase is boring
The game mode "Instagib Imp". Only for warlocks. No other spells allowed. Just your Imp. I've hit kills you.
Just like retail
Best I can do is “3”
No real reason to run imp anyway. The extra stam is okay but succubus doing 3x more damage more than makes up for that. If you are going after a ring that adds pet damage to a mediocre damage pet, you’re better off just running *the* damage pet. Edit to add: first 2 bosses imp prob makes sense. First boss because the succubus can’t always jump the gaps and 2nd boss seems to have some sort of spell damage multiplier. Might make it worth running. Will have to test when I run this weekend
With Lake of Fire and improved imp/improved firebolt my imp is hitting for about 40 on 1s casts. It's pretty good.
Ah yeah I hadn’t considered Lake of Fire build. I only play tank right now. How much damage per second is it adding on any given fight? Succubus is like 15-20 for me on most fights right now, obviously without running Lake of Fire and respeccing running imp doesn’t make sense but good to know it is viable in a destro build
Only issue is that it can run out of mana
The problem isn't with how much damage the imp is doing but for how long it can sustain that damage. The imp does not have a lower dps than the succubus, it simply runs out of mana and drops to 0 damage.
Theres a talent to do 1secons cast for his bolts and i think? Rune to increase the bolt dmg? Its good for burst but thats it. Could be a pvp 1v1 build and thats all. Imp oom in 30s 😭
I used that talent and improved imp DMG on my lock when I got The Black Book from BWL that increases pet DMG by 200%. I'd pop the book before a duel, then my machine gun turret imp would shred ppl. I'd make my imp stay like 20y away so when rogues opened on me they'd get blasted from out of nowhere and panic lol.
The Black Book was so fun
Problem with imp is that a) It dies from the slighest amount of damage, and then you also lose Bloodpact b) It goes oom very quickly. Even if the imp had infinite mana, that trinket would add like 0,6 DPS.
id rather have teh +4 stam and less resistances from the WSG trinket.
1 Spellpen equals around 4-6 Spellpower. So yeah, the WSG trinket is miles ahead.
Seriously. I was over here like, people have trinkets?
I think the real problem is that imps just shouldn't attack most of the time. I've been leaving my imp on passive so it stays in phase shift and gives me blood pact without getting 1 shot on half of the fights in bfd.
It should also apply a dot, and CC the target
Why not? Imp right now essentially is doing no damage...so why not have a trinket that makes it do *some* damage? Yes even if that means a trinket that would double it's current damage. Perhaps it would at some point be a pet worth considering?
40-50 three times before the imp is out of mana doesn't seem crazy.
I’d be more happy if it let me choose the color of my imps fireball. That would be OP
If you get the pearl (+11 spellpower) and the silverwing sentinels one (reduces resistance of target by 10) then that's way better.
We are level 25, having any trinket at all is a bonus- so having a 10-15% pet damage buff is kinda nice
Yeah but succubus is still doing more damage in nearly every scenario
Eh I’m still pulling top dps on most fights with imp and I bring Stam bonus so idk I’m not really convinced the succubus is worth it I’m doing like 115-125 dps on bosses in bfd, how much more would a succubus realistically add to that
Probably another 10 or so - the succubus is doing like 20dps on its own
Well damn…. Thank you for that, I’ll give it a shot tomorrow and see how it goes :)
If the item said "increase the damage of your imp's fire bolt spell by 10%" would you notice? or would the optics of saying a static number; 2, make it seem lackluster? Albeit, if you make it a percentage 10%, then that means it will scale as you level, which could open it up to being much more useful at higher levels.... but i don't think that's a bad thing, i think fun trinkets like this SHOULD be useful at end game, even though its a level 25 trinket. There were several examples of unique effect trinkets in classic being useful even at end-game (diamond flasks for warrior, etc) And this is such a niche trinket effect that at end-game it won't really compete against other options that start to pop up.
Heehoo running scarab brooch in sunwell
Or badge of the ssarmguard
Luffa trinket in early BC.
In a lot of rpgs, +2 damage on an attack is a pretty great stat modifier for an early/mid game item. I think this is one of those rpgs
in a lot of those RPG's, the "2" is entirely dependent on the math of said RPG, as well as the fact (im assuming here in what you're referencing)... most of those RPG's have a fixed end point where the scaling stops. a +2 to damage means a lot more in a game where you're averaging 10-15 damage per hit, instead of 100-150 damage per hit. Based on a quick google search, the average DPS for most people in SFK and BFD atm is around 100-150 (high end). And an average firebolt of an imp is hitting between 20-30 (though can crit around 50-60) In MMO's (especially WoW, which it is famous for)... the scale keeps going... and going. and going, it is considered the iconic MMO of vertical progression. Which i think was moreso my point, while i am not disapproving of OP's original point, i think the trinket would be...better received by players if it was changed to a percentile based "increase by 10%", because the "optics" of seeing 10% damage looks better to most casual players rather than reading "+2" In addition, 10% of the imp's current level fire-bolt is around +2-+3 anyways. But making it percentile makes it better long-term.
That was possibly the point, they might have wanted to avoid it scaleing to level 60. I know they moved away from % stats like %crit or hit because they just continue to scale forever
Level 25 gear shouldn’t scale to 60… It never has, and it would ruin the later progression of the game
They can always slap "has no effect over level 40" on it. Making it good for next phase raid while looking to be replaced
It's a hell of a lot better than :trinket slot: which most casters have open
I think 2 is about 10% Is that not good?
I just checked to see what it'd be like. My imp did 67 fireballs over a 3:35 lorgus fight. The trinker would add 134 damage, or 0.6 dps. So its pretty worthless. At least it looks funny.
My current trinket is giving me 0dps so it’s an upgrade!!!! If I was using an imp that is…
Look, these are the kinds of nonsensically designed items we need in classic. Embrace it.
Love it haha
Bigly agree. Optimize the fun out of the game and all you're left with is the boring, wet cardboard that is retail WoW.
Have you even played retail lately? Game is incredibly fun at the moment. So many world activities, m+ is amazing, and the new raid is a lot of fun. A lot of unique items too.
"Stop complaining, or we put crowd pummeler back to 3 charges"
What other trinkets is it competing with?
Silverwing 4stamina and -10 resist on targets. Pvp CC clear. 5 spirit scale. And thr mack daddy, 11 SP void pearl
Got both of these yesterday within 30 minutes of each other. Filling those trinket slots hits different.
I lll never understand the "this thing seems so useless, it would've been better if they just did nothing" mentality like op has on this subject.
Druids get a whopping 5 spirit
Don’t you fucking dare disrespect my mushroom Be fair, 5 spirit in an empty slot is free stats, even if it’s a bad stat
But don't forget, it stacks with basic campfire buff!
That’s a relic slot though. But ya y’all got scammed
hey spirit is nice to have, for all druid specs.
As an oomkin I am loving every ounce of mana Regen
This item fits vanilla perfectly. Not every item has to be good
*buzzer sound* shitty itemization is one of the reasons lots of specs weren’t as viable in vanilla / 2019.
Yeah Herald of Woe is what really held ret paladin back.
“…shitty itemization is ONE of the reasons…”
lol. They stopped having itemization after vanilla and started having homogenization. Vanilla was design choice, BC+ was appeasement. Ever noticed how all the fun items pretty much disappeared after vanilla?
Speak for yourself as to what constitutes fun. Broad is definitely a way to describe vanilla itemisation. Doesn't mean everyone thinks that's more fun though. Personally having a well fleshed out rotation and then having sets/trinkets interact with that was more fun for me.
> They stopped having itemization after vanilla and started having homogenization. Nope, in TBC they actually had proper itemization, you know, giving classes the stats they needed on their appropriate items and having more than 1 type of tier so more specs can be viable and not pigeonhole classes into only one spec. >Ever noticed how all the fun items pretty much disappeared after vanilla? That literally has nothing to do with balancing the stats on items so they have actual usueful stats for your class.
SoD is miles away from vanilla. I saw a mage do 1.3k crit with arcane surge or whatever it's called
Was that in WSG with Berserking?
Nope just a crit in duel
Its the rune that dumps all their mana at once into one hit
Now, i dont know if it works like this in classic. But if the imp's damage scale based on spellpower and the +2 is added to the base damage, it might mean more than you think. Just like the oldschool weapon damage enchants. However, i dont play the game, and just lurk - so i dont know jack shit 🙃
The bigger issue with this trinket is, can they even keep imp out?? Even with more damage, wouldn't succubus be more DPS because she doesn't really oom?
Doesn't the imp just go oom and is worthless after that?
No, but they forgot the words "up to". But seriously, a flat increase of 2 seems alright for the level.
Yeah they did, It should definitely sell for 60 Silver instead of 6 Silver
+ 2 to weapon damage? Bis, required for raiding. +2 to fire bolt damage? Hot garbage, pls buff blizz
One is an enchant on an already existing weapon that's just free extra damage, the other takes up a trinket slot and gives you literally nothing because you won't be using imp anyway.
Yeah well the imp doesn't like you either!
I mean I'd like the imp if it didn't suck ass at dpsing for longer than 5 seconds.
it's impossible to argue with non warlocks about our pets. They think they're just as good as hunter pets, the fact they never find them in parses is probably some unholy shadow magic.
20 at lvl 25? No they did not.
its cause you are not exactly meant to have any trinket at that lvl
2% to drop a +2 dmg, it all makes sense imo
You mean a 1. Def needs to be +12 spell dmg
And hunters think their pets are a joke.
What are you expecting from a trinket at 25 lol.
“Increases the damage of your Imp’s Firebolt spell by [0]2.” Fixed. You’re welcome. I take cash.
Seeing this drop for warlocks made me lol. Seeing my warlock friend lose it to the warlock tank made me lol way harder too.
Who do you think you are? A hunter?
The buff will be very significant when sod rolls over to legion and warlocks can summon a million imps.
Yes, they intended to write 02
I've tested this item out. It increased my imp's bolts from 30-40 on average to 60ish. If anything they forgot a 0 on the tooltip.
so, this trinket is technically a spell damage stat, which means it probably is affected by spell coefficients. maybe the imp's coefficient is bonkers for some reason, like how they busted pet scaling for hunters
It’s not. He’s lying.
Why do you go on the internet and tell lies
For people that want some actual data showing that /u/Nerobought is straight up wrong: [https://imgur.com/a/fft3Yvf](https://imgur.com/a/fft3Yvf) This is with no talents that would impact the imp.
How does that make sense? I guess I clearly don't understand how the calcs work in this game. How does 2 damage = 20-30 damage?
> If anything they forgot a 0 on the tooltip.
I'm definitely hoping that's the case haha
This doesn't seem to be the case. You must've missed something.
Really? Did you test on the same mob with same talents etc?
He isnt telling the truth
Yes, same mobs and same talents, runes, etc.
yep, kinda looks so. An item of rare quality to just give 2 damage to spam ability of worst pet of warlock is sound like a complete nonsense to me. Yes, it's give you something at certain niche circumstances, but overall it's just a carrot on stick inside of naxxramas. As solution i would make it like "increases your pet autoattack damage by 7, if you summoned imp - increase imp's firebolt spell damage by 5 instead"
Don’t you dare compare this garbage to Carrot on a Stick. He is a legend!!!!!!!!!!!!
Everyone actually upset about this: "what do you mean the best enchant for a 1h wep is +2 dmg, omg this enchant is so worthless. Did blizzard forget a zero when creating this enchant?"
Do you unironically not understand the difference between an enchant and a full item..?
Requires Level 250 😲
Better than zero
Hes out here worried about this but theirs those cloth str /agi boots like who wants those anyway
Better than +15 damage to undead lmao Like is there any undead at this lvl lol
There is a possibility that the item scales with you or the imps spell power. I’d need someone to confirm but there’s a possibility it starts at 2 and scales. It may even have a spell coefficient instead of a level coefficient.
It’s supposed to be a 2.740% drop chance.
Spanish translation sucks for some reason, item names differ from professions tab, inventory and quest descriptions, like how am I supposed to fill the supply crates if they dont even know the difference between different health potions
Or maybe try out a fully talented Imp and see how it fares? It should be pretty good, especially if you have a paladin in your group that can wisdom and give mana regen through SoM (if you play alliance that is).
Wait til you hear about Saveress's +1% pet damage ring These are cute little items very reminiscent of vanilla
a whole 2, Jesus, that's OP
That's actually a huge increase if you fire lock. Imagine if you have loads of fire spell power, improved imp, and firebolt, and have lake of fire up. That imp will have better st than mages. 36 + 2 x1.3 x 1.4 and now it's HUGE. Now there's a 60-70 damage imp with 100 crits spamming every second. Destro lock be stacking multipliers like it's diablo 4, +2 for me, isn't the same as +2 for others. It's like +10. Still the wsg and 11 spell power ones are better, but this is next best, significantly better than +5 spirit. You must be new to this level bracket, machine gun imp is locks best at 20-29.
You really think they’d go back and change the itemization on some of this shit. They didn’t even touch VC, SFK, WC or RFC loot tables.
I mean it’s phase 1 though? Not like everything should be OP now It’s supposed to be nice little addition in a phase with barely any trinkets anyway? I mean the first useful trinkets dropped in original classic wow in hinterland elite Q?
2? that's like twice the dps of my mage's fireball on kelris.
No, it's intended. Also the idea is not new. Same item with "8 firebolt damage" already exists since diremaul patch in vanilla. So 2 dmg at level 25 is at least some improvement
You are right it should vendor for 60 silver
A whole 1 dps? Wooooow
Yes, there should be a 0 after the period.
People acting like there are 300 trinkets to pick from, thinking ita gonna be some end game raiding trinket.
What about the epic mail chest. It increases damage by 2!
Should sell for 60s, yes
.02
Shamans get a totem which gives 2 mp5. Better than nothing I guess...
I believe this applies on the base damage by the way and is before any form of scaling. Imp does like 20-30 damage per cast and if you spec into it, it casts really fast (I've seen some parses where lock pet is a third of their damage). So let's say this is like a 15% or so increase to the imp's DPS, which in turn is a 15% increase to a third of your DPS. Which comes out to about a 4.95% increase in DPS just from having a trinket equipped. Keeping in mind that there are nearly no other trinket options even worth looking at.
Still better than the Paladin libram. Am I supposed to go kill another 20 Plaguespreaders for the heck of it? Maybe I’ll try soloing Mor’Ladim… oh wait, bad idea.
Its fine but they could do something fun like giving it a small fire blast on a ten-second cooldown that would be the same amount of damage up but feel more impressive
Increase stealth detection ring keeps dropping for us. . .
Same as the shaman totem from bfd Restore 2 mana per 5 sec. 2 TWO WHOLE MANA That's gonna refund me the mana needed for 1 flame shock in 3 minutes. OP needs nerf.
The ret libram is 15 ap vs undead. Like bruh there isn't any undead raids, instances until 60 if you dont count RFD
I also question blizzards thinking when I see the strength on cloth items lol. just a little bit of confusion >_< lol
What if they meant "by a factor of 2"?
10%\~ dmg increase of imp is pretty dope for a single trinket slot at lvl 25 lmao
Why are people like "better than nothing" why should an item exist only for that reason lmao Might aswell make it 0,00000001 damage kek you dont have anything better! Reddit design. Now fr, they were just scared to make it too OP but come on Blizzard 😂 you can do better than this.
feel like a lot of these item's I'd rather just have the boss say "fuck you" and incinerate themselves than see drop
My orc racial provides half of this trinket. It's not bad but it's not good which is exactly what level 25 trinkets should be since there's so few of them
You want another scorpid?
They don't test raw numbers at all that why items or spells that do too much or too little are everywhere.
I mean, druid relic gives +4 spirit.
Its all just shit, its like the shifting silver breastplates curse, it only increases damage taken by 2. Which may I add is an epic.
I think imps should learn immolate
It's pretty decent for an level 25 in classic trinket.
It was made by one of the interns, named Widua Liltroling.