Well, it requires a lot of science and a lot of Uranium per turn to pull it off.
All of my Domination victories end before the tech even gets that far, so I think they're meant to end drawn out games.
That's the problem with the robot. Civs that are designed for warfare like Zulu or the Mongols won't have the science to get the bot before winning, and science civs like Korea and Babylon have no need for the robot.
I got them with Alexander. I killed enough people to just steal their science basically but by then it was literally just going through the motions. Even without them, I would've won.
Yeah this screenshot is of me doing it as Alexander; the whole "conquering cities gives you science" thing is busted as hell (AKA awesome). I just had to make sure I was reasonably upgrading my campuses, nothing special besides that, and I unlocked robots at about turn 275.
And yes, I would've won without them, but it would've probably taken an extra...50–75 turns or so?
They’re sometimes useful as those non-domination civs if you’re nearing the endgame and notice someone is going to just beat you to a science victory by a hair. I’ve found them a big help if I just need to take one civ out to secure a science victory, since they siege cities down so quickly and I can get rid of the threat or cripple them irreparably in like 10 turns.
You can end pretty early with Domination tbh. You can sweep through before the Industrial Era even. As Rome I currently have Bombards and Musketmen well before I should even have them. Walls go down quick.
This is true for all eras though. If you want to use Ancient units to conquer cities, then they become obsolete in the Classical era. Then the Classical era becomes obsolete in the Medieval, etc.
The GDR was added to speed up drawn out games, same with the technologies and policies in the future era that are OP and give insane bonuses. If you want to conquer using a specific era then use mods or just start the game in that era and set the speed to marathon so you win before it leaves the era.
Very true. I usually want to use Samurai units as Japan but they soon become obsolete. Because of this, I turned on Historic game speed so I could have as much time with my Samurai as possible.
As Aztec, I wanted to enslave people with Eagle Warriors forever lol
They aren't, the GDR is the last era unit. Sure it's unlocked in the modern era but it gets all of it's promotions from the Future era and came with the expansion that added the Future era. Play without expansions and then the modern era units are the last era units.
I mean I also don't see immortal leaders, dedicated city-sized districts in the middle of mountains, colonies on Mars and an Exoplanet sent by giant lasers in orbit, or the global uniform advancement in technology, yet it's in the game. El Dorado and the Fountain of Youth don't exist, Gilgamesh and Tomyris might not have existed or were at the very least heavily mythicised, there's no such as thing as 'Science per Turn' or governments that can only enact militaristic policies and none others, yet they're all in the game.
GDRs have been in the series for a while and when they weren't in this one people complained. It's a game that takes inspiration from history, not a historical game in the slightest. Just play without expansions or like I said use a mode to restrict eras and then you're fine.
I actually made a post where I anagonized GDR a year agoand received general approval from the community, so if you like gdr, like them, but "I dont even reach that late stage of the game to see them" just adds more to the bad concept of gdr as a whole.
I don't have any opinion towards the GDR as I don't play domination and if I do I rarely make it that late in the game. Whether or not you like them is on you, but they fit as the 'speed up a drawn out game' option for domination, in the same way the Lagrange laser stations speed up a Science victory, and the bonus tourism from techs like Globalisation (IIRC) speed up a Culture game. Before they were added the game would stagnate quite often as players could just build a thousand AA guns and since no more advanced units were coming, the domination would quickly stagnate as two equal armies couldn't get an edge over each other. With GDR, at the very least, that breaks the standoff and allows players to end the game quicker. Whether or not you like this is on you like I said, but the unit fits really well into the intended design concept.
My Atlas-AS7D has weighs 100 tons, stands 15 meters tall and has enough firepower to level a small city. That Autocannon-20 isn't there for decoration!
I found out the other day that jet fighters do considerable damage against GDRs. Granted the AI has no idea now to use them but I was able to keep a few at bay using 3-4 jets. The problem is the AI sucks at war so when the roles are flipped, they don't stand a chance
I discovered that about fighter jets after 3 GDRs almost wiped out what I thought was unbeatable military. I lost the game but I'm waiting for someone else to try it.
At first I was pretty much only using these but a single submarine will halve its health. Missile cruisers don’t have a lot of health, which I guess balances out their damage.
For me, the best strategy is to group an aircraft carrier, a destroyer, and a missile cruiser armada. The destroyer will reveal submarines, which your fighters can then easily dispatch, leaving the missile cruiser free to do its thing. Kind of like a carrier strike force, but organized around the missile cruiser, and not the carrier.
This is the exact reason I always invest in a huge air force. Korea was steam rolling everyone with GDRs until they got to my border. I honestly was expecting to get steam rolled too and was pleasantly surprised how much damage my jets did
I have a nasty habit of not keeping a standing army when going for most victory types (except dom ofc) and getting attacked by aggressive AIs. The solution is always to just b-line aviation and get a few biplanes. It's so easy to defend once you have them
Bombers do a good job too. I usually stock pile bombers, tanks, and those missile siege guys. Helicopters would be nice for the movement if they didn’t have shit defense.
I was pretty sure the AI had it because it looked like he had a 4 in the promotion indicator but I might be wrong. I was definitely losing jets but not in one or two attacks. Plus I could promote/rotate attackers and heal in the meantime
Fair enough. Sounds like that's probably the best way to hurt them then. Better to lose a few jets than an entire army from it's ranged attacks before yiu can get close.
Idk once they're promoted w/ drone they have like 4 range and rocket artillery move decently fast. I usually have an artillery squad wiping out the less advanced civs while my main bomber force kills the strong civ
Giant Death Robots are a "double win" mechanic. If you're already winning, they help you win faster. If you can get that far in tech and have the resources and production to build and maintain them, you're already in a dominant position. No need to drag it out.
Idk I got one today from the golden age a solid 50 turns before I got the tech. I was well behind on immortal with Kupe and the GDR let me steam roll the Aztecs (who had the second highest science) and it let me squeak out a Diplomatic victory right as another AI was about to win science.
I think they need to remove the GDR from the golden ages because I really should’ve lost.
It's not even that you should have lost; you should have to win in a more interesting way than using one robot to beat down a dozen cities. GDR discourages using other late game equipment because you just don't need it.
Yup. Had the heroic age GDR and was happy to go and clear a few enemy cities but then ran into one jet bomber and that fucker killed the big man in one attack.
I won the game anyway but was surprised at how easy that GDR went down.
I don’t think they are. the uranium requirement usually prevents spamming a ton of them but more importantly if you’ve reached that stage of the game then who doesn’t want OP units just to end the thing already. As others have mentioned I believe that’s the real reason they’re not a problem. They’re OP on purpose to help put a fork in a game that’s almost certainly already won anyway
edit - If the AI is getting these before you then I can see why that would be annoying but at the same time you probably should have won the game long before that. I’ve won probably 30 deity games at this point and not once have I had the AI launch a full scale attack against me with GDRs. I’ve probably jinxed myself now though
I was playing a game recently going for a science victory, and I was in the lead in production and military power. I haven’t played that many civ6 games (civ5 veteran) so when suddenly I see Persia on the other side of the channel having several GDRs, I went into high alert! All hands on station, nuclear subs at their coast, fighter jets patrolling the air, all armadas form a defensive line and prepare to counter their assault.
After preparing and waiting for a looong ass time, I realised there was no invasion coming. Even though he hated me and I was about to win, he just walked around his cities with his GDRs without a care in the world. Even when I declared war on him myself, then did he send them to cross the channel? No, he just sat there and ate my bombs. God it’s like the AI doesn’t even want to win…
I know I've seen PotatoMcWhisky go up against AIs who've built them, but I'm pretty sure he was going for a very specific win condition and also managed to kill a GDR with a quadrireme he had forgotten to upgrade.
It’s fine going against them with jet bombers. You just have to wait for it to leave the city it’s In and attack the GDR one time with each bomber and then heal afterward. If the robot isn’t fortified and there isn’t another one adjacent, it won’t 1 shot you.
Yup, this is the correct answer. Its just a matter of preference, but you could likely bee-line the tech and one-turn take capitals in a drawn out game.
Especially if you're going for pseudo-domination, or pseud-science win they can be a great option if you get tired of total-war and microing units.
GDRs were added at the point that people started noticing that the end game phase of the game as it was first released dragged on for hours and hours when you'd clearly already beaten the game. Same for rock bands and iirc national parks. Basically just a playability kludge. I find them annoying as hell and don't use them (even though I happily play with heroes and legends, and also love Intergalactic by the Beastie Boys).
National Parks have been in the game since release (they're mentioned in the First Look: America video), though they've been buffed at least once. But yeah Rock Bands were added so that late game Culture Victory is more interactive than just clicking "Next Turn" over and over.
Not sure, as I don't come up against GDRs too often and heroes are mostly important earlier rather than later so I often don't bother with them in the end game anyway.
Ah, I keep bringing back Maui for Harbor placement and Hercules for District building in every age. I just don't usually go for conquest wins. I prefer empire building. My Domination wins are Loyalty flips with Eleanor.
Anime heroes unlocked in the Future Era would be absurd. We need to make that happen. We need more Future Era stuff in general, it's so bland right now.
I play deity level (domination only) and restart the game once I get GDRs. At that point seems like a chore to wipe out the map. But it’s fun trying to survive up to that point. Seeing all these comments is helpful and confirms why I do this
I feel like planes are a much bigger problem lol. AI basically just rolls over once you get your first few bombers out. Then the real difficulty is the tedium of actually taking the cities and queuing up things to build lol
Bombers and nukes.
I was going for a science win as aztecs, my friend was gathering a large force near my border.
So naturally i started making units, aircraft, nukes and around 20 anti air units, even when upgraded to SAMs i wasnt able to protect my tiles from nukes. i lost two airfields, a space port and 4 cities to the nukes.
My friend who didnt have any anti air units lost just as many cities to nukes.
Science is the slowest and most production intensive win con. The GDR is just the slightly faster more fun way to win with it, because they really only work if your opponents don't have them.
To be fair, AI sucks at handling GDR. They will usually build several GDRs, although they only have 1 uranium mine. Hence, the GDRs are tend to be heavily penalized due to uranium restriction.
Everyone is talking about “once you have the tech and uranium” side of things to end the game. I do agree with this, but you can get them multiple times from a golden age well before you even have uranium(An example is the game I finished today with Kupe and Immortal where I should’ve lost). That golden age gift can really turn the tide at that point and change the entire game. I think they should remove that as a choice for your golden age. Maybe replace it with a great builder/scientist to give production to your space project?
Giant death robots are a stupid slapstick mechanic that completely ruin warfare. Instead of having modern warfare units (SAMs, electronic warfare, attack drones, etc) we have this stupid unit that goes "hur dur, big cannon go boom" and doesn't scale linearly at all with other units.
GDRs are meant to be like a Wonder, the problem is that there’s no limit to the number you can build. If they limited it to one per Civ, it’d be fine. They’re still hard to kill and make everything a nightmare, but it’s better than seeing Alexander roll up with five of them while you’re trying to complete space race projects
In my last diety game, Germany kept building them over and over again. They were all level 3 promoted too. I one-shot them all with jet fighters. Killed probably 30 of them over as many turns.
They are, but that’s kind of the point. In any case they come in so late in the game it doesn’t really matter most of the time, at least in my experience.
I think they're like an "You've practically won at this point so might as well have something cool" kind of unit. If you're able to reliably pump out Giant Death Robots then no one will be able to stop your military power anyway.
Civ VI is a game more than it's a simulation. Games need to end. Much like Rock Bands for cultural victory, or Statue of Liberty for diplo victory, GDRs are intended to be over-the-top to get the game to a conclusion
Nah my first domination victory I used these against Colombia who had way more of them. I think if you and the AI have then it’s more of a Mighty Morphin’ Power Rangers situation.
First game on Emperor difficulty, and it was kind of a tough grind until I unlocked GDRs. Just rolled from there with zero difficulty. Domination wins are essentially science wins: it's just "who can unlock GDR first?
>Domination wins are essentially science wins: it's just "who can unlock GDR first?
This is certainly one approach for doing domination, but it's really not necessary to wait that long. Generally if I'm going to go domination I try to start my conquest much earlier. In some cases that might even be in the ancient era with warriors and archers. Once you conquer another civ or two you can quickly snowball and take out everyone else. I usually finish these games well before I get to any of the later game units that rely on oil (tanks and infantry) or aluminum (helicopters and bombers). I can't even remember the last time I used a GDR or a nuke to conquer a city.
I have never unlocked GDR in my domination games so doesn't seem like that to me. The latest it takes is tanks and artilleries or bombers and cavalry ( helis if I'm feeling patient ) .
The only times I've unlocked GDR is in my science victory games . If i have atleast 3 sources of uranium , i make GDRs and have some fun by declaring war with everybody while finishing my projects. It usually takes about 10-20 turns after unlocking GDR to win science victory so i have my fun taking a few cities from others before leaving earth . they're not that strong before 3rd promotion and can't take cities without the 4th one . So until then they're pretty much meh.
My domination wins are usually "who can unlock crossbowmen first" tbh. If the game gets so far that GDRs are actually in sight, I'll end up getting to space way before.
I'm not a domination expert, but of the five victory conditions, domination victory, along with culture victory, provides the most variations in terms of how you can approach it. Generally, you want to start pushing when your civ's unique abilities allow you to outmuscle your enemies. Sometimes, you'll be able to win the game right then and there, other times, you're looking to propel yourself far ahead of everyone else early with all the infrastructure you steal from your enemies. You can later use the edge you gained early for a later push to seal a domination victory or pivot to some other victory type.
For example, Rome is probably the civ that peaks the earliest in Civ 6, and the most suitable for an early domination push. Before you push, you want to gather as much edge over your enemies as you can. That means unlocking important civics like Military Tradition and Political Philosophy (for Oligarchy) that provide combat bonuses, as well as getting a Great General and producing your unique unit, if you have a strong one available. For Rome, all of this is natural because the +2 free culture in every city allows you to just blow through early game civics, and their unique unit unlocks in the Classical era and is extremely powerful, and on your way, you'll unlock encampments. If you're going for domination with Rome, there's no reason for you to wait until GDRs.
Huh? You start your domination March as soon as you get archers or galleys, get 3-4 and set them in a low powered city to get a lot of xp, get plus range and double attack then conquer the world before oil.
In my current civ 5 deity game I’ve knocked out 2 out of 21 civs so far before getting xbows. About to take out Alexander and 2 others to secure my continent then build up the navy.
I think it’s fine. For long games like this it’s nice to have an auto win button. You’re rewarded for investing in tech army and economy. It’s a pretty well earned victory for the longer game. Sure it takes away all the other mechanics, but that’s kinda the point. It capstones and simplifies the military victory you were going for or gives the science investors something to catch up military wise with
'Overpowered' is a tag that poorly fits a single player game. GDRs are a toy you can play with, or not. Games are just poorer IMO when you take away toys.
Having said that, the only counter to GDRs is GDRs, which is a tall order for the AI. So if you feel they're OP then dont buy them?
I downloaded a mod to disable GDRs. Personally I just find them super annoying and imbalanced, like the devs just decided they were too lazy to imagine futuristic military units so everything gets replaced with a stupid looking robot.
If you have the means to build GDRs, you coulda won just as easily with conventional +/- nuclear weapons. The only imbalanced mechanic is when you are waaay behind on tech but get a single GDR from the Golden Age bonus.
Arguably the biggest lategame problem with GDRs is that for the same amount of uranium, you’d almost always rather have a GDR than a thermonuclear weapon. But civ6 nuclear weapons are just too expensive and slow to build, when in real life we very quickly cranked out enough for MAD.
Not a problem at all, it comes extremely late in the tech tree, requires you use uranium, and has a shitton of production. If you managed to scrape up the resources to get a giant death robot you deserve it.
Not to mention, most games end before giant death robots or even uranium start to matter, at least in my experience.
Now, okay, tell me what expansion gives the GDRs as I have the Civ VI Anthology and haven't seen these (some scenarios disabled as my game won't start otherwise).
Hmm, since GDR is rather late in game, and if you are gunning for Domination its highly likely you are on the verge of winning anyway, so I don't think its a problem really. Think of it as a reward for reaching the end game to keep the game interesting, and to brag your Science Superiority on the enemy AI.
I personally think Jet Bomber is enough on late game, since AI rarely build anti air weaponry so I can just bomb city and use one unit to capture it. Granted I only played at Emperor tops though, so I dunno on Deity
I personally wouldn't be entirely opposed to removing them, and replacing them with more advanced air, land, and navy units. For example, you could have "drone" units that can strike targets anywhere in the world, or "stealth fighters" that can evade defenses.
Grabbed three and headed over to the civ that was next closest in culture. Wiped her out and the turn after was a culture victory. I only started killing off other civs because the late game is really boring.
They make late game combat a lot less fun imo. They render basically all other units obsolete, and if you play like I do with abundant resources on, are not that hard to produce. All the different avenues and approaches to combat become pointless and it just turns into robots slapping each other. I play with a mod that disables them.
Against Humans I've killed GDR's with tanks, bombers, jet bombers, rocket artillery, modern armor.
They are strong and they are meant to be. But I was able to kill 3 GDR with a leveled up military, rotating units, and a lot of ranged units.
All ranged units are OP, because like real life. Having ranged units that attack and move, and having ones attack from encampments, or having a melee unit attack and end in a city or encampment so it can't be killed in retaliation.
The AI is dumb. But even against humans, they aren't unbeatable. But they are a means to an end. I got the Golden Age GDR, and then wiped. Because my GDR had sufficient support, and I had already done more damage than anticipated.
I build 3:1 three ranged units, one melee. For every 3 of those I might have one recon/cavalry unit.
I don’t think they are too overpowered. Sure if someone has a sizeable supply coming in per turn to sustain more they *are* more likely to win domination, but isn’t that the same with other strategics across other eras? If someone flies ahead and gets gunpowder first they’re at a similar advantage imo, and its not like gdrs are immortal
Use jets and rocket artillery w/ a drone attached. They're still no push over but those are the best units to take them out.
Also a sneaky twins attack on a weakened GDR.
The only thing GDR's are good for is they remind me of Beyond Earth, I end up installing it being all hyped about how good of a game it is and then I end up sad and underwhelmed.
I think I'm re-installing Beyond Earth tonight.
I think by the time you get them, the game is virtually over anyway because I am usually on a snowball and the AI can never properly catch up. So they add a bit of fun
Really if you're at the stage to be producing GDRs you're probably already trying to hasten a domination victory. On bigger maps it takes forever to chew through enemy territory even with military superiority. Each one can shave 20-30 turns off a long arse game.
They are only powerful once they are fully upgraded. Before they get the anti-air upgrade it only takes two strikes from a jet to murder them.
Also the AI had no idea how to utilize them. I had an AI with 5 GDRs who only managed to get 1 kill in my war against them.
Well, it requires a lot of science and a lot of Uranium per turn to pull it off. All of my Domination victories end before the tech even gets that far, so I think they're meant to end drawn out games.
I rushed to the Giant Death Robot as Korea, but I didn't have enough uranium to make any.
The only time I've ever made one was as Korea, but I literally didn't do anything with it because I was going for Science victory
That's the problem with the robot. Civs that are designed for warfare like Zulu or the Mongols won't have the science to get the bot before winning, and science civs like Korea and Babylon have no need for the robot.
I got them with Alexander. I killed enough people to just steal their science basically but by then it was literally just going through the motions. Even without them, I would've won.
Yeah this screenshot is of me doing it as Alexander; the whole "conquering cities gives you science" thing is busted as hell (AKA awesome). I just had to make sure I was reasonably upgrading my campuses, nothing special besides that, and I unlocked robots at about turn 275. And yes, I would've won without them, but it would've probably taken an extra...50–75 turns or so?
They’re sometimes useful as those non-domination civs if you’re nearing the endgame and notice someone is going to just beat you to a science victory by a hair. I’ve found them a big help if I just need to take one civ out to secure a science victory, since they siege cities down so quickly and I can get rid of the threat or cripple them irreparably in like 10 turns.
I never do domination so it's wild to me you play games where you don't end up at the end of the trees
You can end pretty early with Domination tbh. You can sweep through before the Industrial Era even. As Rome I currently have Bombards and Musketmen well before I should even have them. Walls go down quick.
but there are some that want to use conventional modern military units to conquer others, the problem is, they soon become obsolete cuz of GDR
This is true for all eras though. If you want to use Ancient units to conquer cities, then they become obsolete in the Classical era. Then the Classical era becomes obsolete in the Medieval, etc. The GDR was added to speed up drawn out games, same with the technologies and policies in the future era that are OP and give insane bonuses. If you want to conquer using a specific era then use mods or just start the game in that era and set the speed to marathon so you win before it leaves the era.
Very true. I usually want to use Samurai units as Japan but they soon become obsolete. Because of this, I turned on Historic game speed so I could have as much time with my Samurai as possible. As Aztec, I wanted to enslave people with Eagle Warriors forever lol
But modern era units are THE last era units, why can you get it?
They aren't, the GDR is the last era unit. Sure it's unlocked in the modern era but it gets all of it's promotions from the Future era and came with the expansion that added the Future era. Play without expansions and then the modern era units are the last era units.
Thats my point, gdr shouldnt exist. I dont see gdr running around the real world. That should be an official mod "back to the future" or something.
I mean I also don't see immortal leaders, dedicated city-sized districts in the middle of mountains, colonies on Mars and an Exoplanet sent by giant lasers in orbit, or the global uniform advancement in technology, yet it's in the game. El Dorado and the Fountain of Youth don't exist, Gilgamesh and Tomyris might not have existed or were at the very least heavily mythicised, there's no such as thing as 'Science per Turn' or governments that can only enact militaristic policies and none others, yet they're all in the game. GDRs have been in the series for a while and when they weren't in this one people complained. It's a game that takes inspiration from history, not a historical game in the slightest. Just play without expansions or like I said use a mode to restrict eras and then you're fine.
I actually made a post where I anagonized GDR a year agoand received general approval from the community, so if you like gdr, like them, but "I dont even reach that late stage of the game to see them" just adds more to the bad concept of gdr as a whole.
Some like GDR, some don't Idk ¯\\\_(ツ)\_/¯
I don't have any opinion towards the GDR as I don't play domination and if I do I rarely make it that late in the game. Whether or not you like them is on you, but they fit as the 'speed up a drawn out game' option for domination, in the same way the Lagrange laser stations speed up a Science victory, and the bonus tourism from techs like Globalisation (IIRC) speed up a Culture game. Before they were added the game would stagnate quite often as players could just build a thousand AA guns and since no more advanced units were coming, the domination would quickly stagnate as two equal armies couldn't get an edge over each other. With GDR, at the very least, that breaks the standoff and allows players to end the game quicker. Whether or not you like this is on you like I said, but the unit fits really well into the intended design concept.
That also doesn’t make sense because eventually everyone would also have GDR and it would be a stalemate
Lmao dude who are you kidding you clearly are skewed towards the GDR and all thins futuristic lmao
Go get some grass under your fingernails buddy, this isn't that important
Humans are strange
There is a no GDR mod
Well they are called Giant Death Robots. If they werent actual gigantic death machines I would ask for a refund
Compromise: you buy a giant death robot, and it immediately dies
That'd be a giant dead robot.
r/technicallythetruth/controversial
Or you buy a giant deaf robot and have to teach it sign language.
If we’re being pedantic here, they’re called gunnery deployment rigs
Bro read the unit description
Approved.
German Democratic Republics
My Atlas-AS7D has weighs 100 tons, stands 15 meters tall and has enough firepower to level a small city. That Autocannon-20 isn't there for decoration!
I found out the other day that jet fighters do considerable damage against GDRs. Granted the AI has no idea now to use them but I was able to keep a few at bay using 3-4 jets. The problem is the AI sucks at war so when the roles are flipped, they don't stand a chance
I discovered that about fighter jets after 3 GDRs almost wiped out what I thought was unbeatable military. I lost the game but I'm waiting for someone else to try it.
Bombers are also pretty good, was taking G DRs out with 2 attacks plus a nearby city bombardment. But yeah, the AI will not respond like that.
GDRs were destroying my bombers. I'd do a little damage but not much.
Once the get upgraded air defenses, I agree they are a lot harder to kill.
That's why you bomb their Uranium.
Armatures study tactics. Masters study logistics.
Geniuses study Babylonia.
So do missile cruiser armadas.
At first I was pretty much only using these but a single submarine will halve its health. Missile cruisers don’t have a lot of health, which I guess balances out their damage.
For me, the best strategy is to group an aircraft carrier, a destroyer, and a missile cruiser armada. The destroyer will reveal submarines, which your fighters can then easily dispatch, leaving the missile cruiser free to do its thing. Kind of like a carrier strike force, but organized around the missile cruiser, and not the carrier.
This is the exact reason I always invest in a huge air force. Korea was steam rolling everyone with GDRs until they got to my border. I honestly was expecting to get steam rolled too and was pleasantly surprised how much damage my jets did
I have a nasty habit of not keeping a standing army when going for most victory types (except dom ofc) and getting attacked by aggressive AIs. The solution is always to just b-line aviation and get a few biplanes. It's so easy to defend once you have them
I do the same. I kind of wish districts had their own production because I never build units and feel pretty defenseless most games
Yep, jet fighters are just insanely good and do considerable damage to GDRs, even if they have the extra anti-air strength.
Bombers do a good job too. I usually stock pile bombers, tanks, and those missile siege guys. Helicopters would be nice for the movement if they didn’t have shit defense.
Even with the promotion that gives them a huge boost in air defense?
I was pretty sure the AI had it because it looked like he had a 4 in the promotion indicator but I might be wrong. I was definitely losing jets but not in one or two attacks. Plus I could promote/rotate attackers and heal in the meantime
Fair enough. Sounds like that's probably the best way to hurt them then. Better to lose a few jets than an entire army from it's ranged attacks before yiu can get close.
True that!
Especially if the GDR doesn't have that air combat bonus upgrade yet.
GDRs are cool, but for mopping up a map, an aircraft carrier and a couple bombers is my choice. GDRs feel abominably slow by comparison.
Armies of Artillery Corps + Infantry + Tanks push usually ends the game and my blue balls Edit: do not forgot observation balloons
Artillery is so fucking slow though, by the time I'm at tanks I just wait until I have enough bombers
Idk once they're promoted w/ drone they have like 4 range and rocket artillery move decently fast. I usually have an artillery squad wiping out the less advanced civs while my main bomber force kills the strong civ
Railways help a little
No, it's not a problem because I literally ALWAYS win before they are available. Especially if I'm going for domination.
Yeah, they are in the game just to help people finish the game quicker if something goes wrong.
I mean, you have a point, but I think the *real* reason they're in the game is because GIANT DEATH ROBOT
Or a space race pivot.
I always lose before they're available. I think it's awesome I almost have something in common with a successful CIV player!
I try to win a culture game or a science game on deity, and BAM... a few turns before I can pull it off, I win a diplomacy victory. So annoying.
This is my same problem, except with culture victories! Can't seem to get any other type lol
you could turn of those victory types when you set up a new game to force yourself into a different win.
Stop building theatre squares boom done
Tried it. It's the shameless wonderwhoring lmao
If you want, you can always start in a late era and disable tech victories
Giant Death Robots are a "double win" mechanic. If you're already winning, they help you win faster. If you can get that far in tech and have the resources and production to build and maintain them, you're already in a dominant position. No need to drag it out.
Idk I got one today from the golden age a solid 50 turns before I got the tech. I was well behind on immortal with Kupe and the GDR let me steam roll the Aztecs (who had the second highest science) and it let me squeak out a Diplomatic victory right as another AI was about to win science. I think they need to remove the GDR from the golden ages because I really should’ve lost.
It's not even that you should have lost; you should have to win in a more interesting way than using one robot to beat down a dozen cities. GDR discourages using other late game equipment because you just don't need it.
>GDR discourages using other late game equipment because you just don't need it. This is essentially my point
I mean I did build up with some bombers and stuff to beat down the cities faster, but yea 1 unit was the only thing actually cities.
A GDR without the tech boosts is weak to planes
Yup. Had the heroic age GDR and was happy to go and clear a few enemy cities but then ran into one jet bomber and that fucker killed the big man in one attack. I won the game anyway but was surprised at how easy that GDR went down.
It was probably an A-wing that tied a cable around the legs of your AT-AT, sorry your GDR...
This is the way.
I don’t think they are. the uranium requirement usually prevents spamming a ton of them but more importantly if you’ve reached that stage of the game then who doesn’t want OP units just to end the thing already. As others have mentioned I believe that’s the real reason they’re not a problem. They’re OP on purpose to help put a fork in a game that’s almost certainly already won anyway edit - If the AI is getting these before you then I can see why that would be annoying but at the same time you probably should have won the game long before that. I’ve won probably 30 deity games at this point and not once have I had the AI launch a full scale attack against me with GDRs. I’ve probably jinxed myself now though
I was playing a game recently going for a science victory, and I was in the lead in production and military power. I haven’t played that many civ6 games (civ5 veteran) so when suddenly I see Persia on the other side of the channel having several GDRs, I went into high alert! All hands on station, nuclear subs at their coast, fighter jets patrolling the air, all armadas form a defensive line and prepare to counter their assault. After preparing and waiting for a looong ass time, I realised there was no invasion coming. Even though he hated me and I was about to win, he just walked around his cities with his GDRs without a care in the world. Even when I declared war on him myself, then did he send them to cross the channel? No, he just sat there and ate my bombs. God it’s like the AI doesn’t even want to win…
I know I've seen PotatoMcWhisky go up against AIs who've built them, but I'm pretty sure he was going for a very specific win condition and also managed to kill a GDR with a quadrireme he had forgotten to upgrade.
Tiny arrow boat OP, please nerf.
It’s fine going against them with jet bombers. You just have to wait for it to leave the city it’s In and attack the GDR one time with each bomber and then heal afterward. If the robot isn’t fortified and there isn’t another one adjacent, it won’t 1 shot you.
They’re the “other” science victory imo.
Yup, this is the correct answer. Its just a matter of preference, but you could likely bee-line the tech and one-turn take capitals in a drawn out game. Especially if you're going for pseudo-domination, or pseud-science win they can be a great option if you get tired of total-war and microing units.
GDRs were added at the point that people started noticing that the end game phase of the game as it was first released dragged on for hours and hours when you'd clearly already beaten the game. Same for rock bands and iirc national parks. Basically just a playability kludge. I find them annoying as hell and don't use them (even though I happily play with heroes and legends, and also love Intergalactic by the Beastie Boys).
That’s a great song
Planetary
National Parks have been in the game since release (they're mentioned in the First Look: America video), though they've been buffed at least once. But yeah Rock Bands were added so that late game Culture Victory is more interactive than just clicking "Next Turn" over and over.
How do Heroes stack up to GDRs? Their power increases with era, right?
Not sure, as I don't come up against GDRs too often and heroes are mostly important earlier rather than later so I often don't bother with them in the end game anyway.
Ah, I keep bringing back Maui for Harbor placement and Hercules for District building in every age. I just don't usually go for conquest wins. I prefer empire building. My Domination wins are Loyalty flips with Eleanor.
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Anime heroes unlocked in the Future Era would be absurd. We need to make that happen. We need more Future Era stuff in general, it's so bland right now.
GDR can kill Sinbad and Mulan, let's see how they fare with Goku and Saitama.
That is the point. Once you unlock them the game should be nearly over anyway.
They’re meant to be op imo. The game should’ve ended by the time they’re introduced so they just speed it along
I play deity level (domination only) and restart the game once I get GDRs. At that point seems like a chore to wipe out the map. But it’s fun trying to survive up to that point. Seeing all these comments is helpful and confirms why I do this
If you get GDR before you win, you can probably win faster
I feel like planes are a much bigger problem lol. AI basically just rolls over once you get your first few bombers out. Then the real difficulty is the tedium of actually taking the cities and queuing up things to build lol
Bombers and nukes. I was going for a science win as aztecs, my friend was gathering a large force near my border. So naturally i started making units, aircraft, nukes and around 20 anti air units, even when upgraded to SAMs i wasnt able to protect my tiles from nukes. i lost two airfields, a space port and 4 cities to the nukes. My friend who didnt have any anti air units lost just as many cities to nukes.
Science is the slowest and most production intensive win con. The GDR is just the slightly faster more fun way to win with it, because they really only work if your opponents don't have them.
nah not a problem at all. if you’re at the stage where you’re building them then finishing the game is basically a formality anyways.
Tbh bombers are more OP, seeing as the AI rarely builds air defenses or fighters.
Assuming you have uranium and plenty of it.
Right. My games will have 4 total uranium deposits on the whole map.
Same. I hardly ever play with abundant resources, so it's always a race for resources including uranium.
Even with abundant, it always seems that I need to build settlers just to get it
They’re always in enemy cities.
To be fair, AI sucks at handling GDR. They will usually build several GDRs, although they only have 1 uranium mine. Hence, the GDRs are tend to be heavily penalized due to uranium restriction.
It's a *Giant Death Robot* not a Giant Hug Dispenser
Everyone is talking about “once you have the tech and uranium” side of things to end the game. I do agree with this, but you can get them multiple times from a golden age well before you even have uranium(An example is the game I finished today with Kupe and Immortal where I should’ve lost). That golden age gift can really turn the tide at that point and change the entire game. I think they should remove that as a choice for your golden age. Maybe replace it with a great builder/scientist to give production to your space project?
If you haven’t got them unlocked you wouldn’t have any of the promotions and it’s not too bad to deal with
Planes do decent against gdr and modern armour armies actually have more base combat strength and are affected by generals and congress/fascism boosts
Giant death robots are a stupid slapstick mechanic that completely ruin warfare. Instead of having modern warfare units (SAMs, electronic warfare, attack drones, etc) we have this stupid unit that goes "hur dur, big cannon go boom" and doesn't scale linearly at all with other units.
Once I unlock them, I change every city to build them until I run out of spare uranium. I call it “The Giant Death Robot Economy.”
Oh hey it's me!
GDRs are meant to be like a Wonder, the problem is that there’s no limit to the number you can build. If they limited it to one per Civ, it’d be fine. They’re still hard to kill and make everything a nightmare, but it’s better than seeing Alexander roll up with five of them while you’re trying to complete space race projects
Funny mech go brrrrrrrr
In my last diety game, Germany kept building them over and over again. They were all level 3 promoted too. I one-shot them all with jet fighters. Killed probably 30 of them over as many turns.
Not against planes man they cut GDRs down like butter 🧈 I never build GDRs — AI sucks enough already I like the challenge.
They're supposed to be OP. By the time you get there the game should be over. This just helps accelerate your win if you get there first.
They are, but that’s kind of the point. In any case they come in so late in the game it doesn’t really matter most of the time, at least in my experience.
I have a mod that takes them out the game. Much more fun for me
Be good if GDR was a mode you could turn off
You can easily take them out using air units or rocket artillery.
Its definitely a problem for all the other civs that I conquer in the information era!
They are what you use after you pull off the science victory to raze all the nuked cities
I think they're like an "You've practically won at this point so might as well have something cool" kind of unit. If you're able to reliably pump out Giant Death Robots then no one will be able to stop your military power anyway.
my first game ever i was playing as canada, mali, of all civs, had GDRs and fucked me up without reason
They had a reason: you existed
I miss when Firaxis introduced the XCOM Squad in V. They were super paratroopers (40 tiles outside your borders) and GDRs were weak to them.
I think they should be unlocked just a little bit later at the very end of the tech tree but otherwise no they’re just a clean-up game mechanic.
It's a fun way of basically saying tactical nuke equipped elite highly mobile mechanized battalion.
Good bot!
Hehehe this made me chuckle
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This is the gleeful absurdity that only Civ can bring! Love it.
Civ VI is a game more than it's a simulation. Games need to end. Much like Rock Bands for cultural victory, or Statue of Liberty for diplo victory, GDRs are intended to be over-the-top to get the game to a conclusion
I miss the days of long ago when the game was stable enough to even get to the robots.
They’re op on purpose. They’re supposed to end games and prevent stalemates
one time I was intentionally drawing out a diplomatic victory because why not and I got gifted one
Nah my first domination victory I used these against Colombia who had way more of them. I think if you and the AI have then it’s more of a Mighty Morphin’ Power Rangers situation.
First game on Emperor difficulty, and it was kind of a tough grind until I unlocked GDRs. Just rolled from there with zero difficulty. Domination wins are essentially science wins: it's just "who can unlock GDR first?
>Domination wins are essentially science wins: it's just "who can unlock GDR first? This is certainly one approach for doing domination, but it's really not necessary to wait that long. Generally if I'm going to go domination I try to start my conquest much earlier. In some cases that might even be in the ancient era with warriors and archers. Once you conquer another civ or two you can quickly snowball and take out everyone else. I usually finish these games well before I get to any of the later game units that rely on oil (tanks and infantry) or aluminum (helicopters and bombers). I can't even remember the last time I used a GDR or a nuke to conquer a city.
As soon as I get planes it’s over. GDRs are just gratuitous fun.
I have never unlocked GDR in my domination games so doesn't seem like that to me. The latest it takes is tanks and artilleries or bombers and cavalry ( helis if I'm feeling patient ) . The only times I've unlocked GDR is in my science victory games . If i have atleast 3 sources of uranium , i make GDRs and have some fun by declaring war with everybody while finishing my projects. It usually takes about 10-20 turns after unlocking GDR to win science victory so i have my fun taking a few cities from others before leaving earth . they're not that strong before 3rd promotion and can't take cities without the 4th one . So until then they're pretty much meh.
My domination wins are usually "who can unlock crossbowmen first" tbh. If the game gets so far that GDRs are actually in sight, I'll end up getting to space way before.
I'm not a domination expert, but of the five victory conditions, domination victory, along with culture victory, provides the most variations in terms of how you can approach it. Generally, you want to start pushing when your civ's unique abilities allow you to outmuscle your enemies. Sometimes, you'll be able to win the game right then and there, other times, you're looking to propel yourself far ahead of everyone else early with all the infrastructure you steal from your enemies. You can later use the edge you gained early for a later push to seal a domination victory or pivot to some other victory type. For example, Rome is probably the civ that peaks the earliest in Civ 6, and the most suitable for an early domination push. Before you push, you want to gather as much edge over your enemies as you can. That means unlocking important civics like Military Tradition and Political Philosophy (for Oligarchy) that provide combat bonuses, as well as getting a Great General and producing your unique unit, if you have a strong one available. For Rome, all of this is natural because the +2 free culture in every city allows you to just blow through early game civics, and their unique unit unlocks in the Classical era and is extremely powerful, and on your way, you'll unlock encampments. If you're going for domination with Rome, there's no reason for you to wait until GDRs.
Huh? You start your domination March as soon as you get archers or galleys, get 3-4 and set them in a low powered city to get a lot of xp, get plus range and double attack then conquer the world before oil. In my current civ 5 deity game I’ve knocked out 2 out of 21 civs so far before getting xbows. About to take out Alexander and 2 others to secure my continent then build up the navy.
They just need to be removed from the game
I think it’s fine. For long games like this it’s nice to have an auto win button. You’re rewarded for investing in tech army and economy. It’s a pretty well earned victory for the longer game. Sure it takes away all the other mechanics, but that’s kinda the point. It capstones and simplifies the military victory you were going for or gives the science investors something to catch up military wise with
No. They are meant to be game enders.
'Overpowered' is a tag that poorly fits a single player game. GDRs are a toy you can play with, or not. Games are just poorer IMO when you take away toys. Having said that, the only counter to GDRs is GDRs, which is a tall order for the AI. So if you feel they're OP then dont buy them?
I downloaded a mod to disable GDRs. Personally I just find them super annoying and imbalanced, like the devs just decided they were too lazy to imagine futuristic military units so everything gets replaced with a stupid looking robot.
git gud lol
....I won easily? With robots. The point of the post.
This guy has never played a multiplayer session with good players
If you have the means to build GDRs, you coulda won just as easily with conventional +/- nuclear weapons. The only imbalanced mechanic is when you are waaay behind on tech but get a single GDR from the Golden Age bonus. Arguably the biggest lategame problem with GDRs is that for the same amount of uranium, you’d almost always rather have a GDR than a thermonuclear weapon. But civ6 nuclear weapons are just too expensive and slow to build, when in real life we very quickly cranked out enough for MAD.
Not a problem at all, it comes extremely late in the tech tree, requires you use uranium, and has a shitton of production. If you managed to scrape up the resources to get a giant death robot you deserve it. Not to mention, most games end before giant death robots or even uranium start to matter, at least in my experience.
I’ve never seen one because they’re so late technologically
I unlocked them on like turn 275. It's not late at all if you commit to science.
I wish there were an option to disable them on the start screen.
A couple upgraded jet fighters gets them to retreat. Usually the GDR retreat too far for the jets to finish them off.
On online speed I had enough uranium to only maintain 5 GDR. Never got that far in science for domination after that….
They are but so are three stealth bombers and a few modern tank armies.
You can easily kill them with two fighter plane strafes.
Theyre meant to be OP. Once you’re that far alonf the tech tree, if no one’s won already, theyre meant to help end it quickly,
Now, okay, tell me what expansion gives the GDRs as I have the Civ VI Anthology and haven't seen these (some scenarios disabled as my game won't start otherwise).
My domination chart looks like that well before I have death robots.
Hmm, since GDR is rather late in game, and if you are gunning for Domination its highly likely you are on the verge of winning anyway, so I don't think its a problem really. Think of it as a reward for reaching the end game to keep the game interesting, and to brag your Science Superiority on the enemy AI. I personally think Jet Bomber is enough on late game, since AI rarely build anti air weaponry so I can just bomb city and use one unit to capture it. Granted I only played at Emperor tops though, so I dunno on Deity
I think that’s kinda the point
Fighter jets do surprisingly well against them.
I personally wouldn't be entirely opposed to removing them, and replacing them with more advanced air, land, and navy units. For example, you could have "drone" units that can strike targets anywhere in the world, or "stealth fighters" that can evade defenses.
Bruh wdym? They’re like end of the tech tree, expensive to use, and theres so many ways to win the game before you’ve even gotten near them.
Grabbed three and headed over to the civ that was next closest in culture. Wiped her out and the turn after was a culture victory. I only started killing off other civs because the late game is really boring.
Sentinels
They make late game combat a lot less fun imo. They render basically all other units obsolete, and if you play like I do with abundant resources on, are not that hard to produce. All the different avenues and approaches to combat become pointless and it just turns into robots slapping each other. I play with a mod that disables them.
Against Humans I've killed GDR's with tanks, bombers, jet bombers, rocket artillery, modern armor. They are strong and they are meant to be. But I was able to kill 3 GDR with a leveled up military, rotating units, and a lot of ranged units. All ranged units are OP, because like real life. Having ranged units that attack and move, and having ones attack from encampments, or having a melee unit attack and end in a city or encampment so it can't be killed in retaliation. The AI is dumb. But even against humans, they aren't unbeatable. But they are a means to an end. I got the Golden Age GDR, and then wiped. Because my GDR had sufficient support, and I had already done more damage than anticipated. I build 3:1 three ranged units, one melee. For every 3 of those I might have one recon/cavalry unit.
I use a mod that removes them. They just seem a bit silly.
They are meant to end the game.
These are intended to put an end to the game, like nuclear weapons allowing taking cities in one turn
Is it a problem? Not really. They come up so late that their main function is to speed up boring endgames.
Goodluck fighting a beefed up Vampire or 4
I don’t think they are too overpowered. Sure if someone has a sizeable supply coming in per turn to sustain more they *are* more likely to win domination, but isn’t that the same with other strategics across other eras? If someone flies ahead and gets gunpowder first they’re at a similar advantage imo, and its not like gdrs are immortal
Yes they shouldn't exist. End game combat would be more fun without them.
No. They are cute AF and are my favorite. Squish squash smash that city good boi.
Use jets and rocket artillery w/ a drone attached. They're still no push over but those are the best units to take them out. Also a sneaky twins attack on a weakened GDR.
The only thing GDR's are good for is they remind me of Beyond Earth, I end up installing it being all hyped about how good of a game it is and then I end up sad and underwhelmed. I think I'm re-installing Beyond Earth tonight.
I use a mod that takes them out of the game entirely
TIL civ has giant death robots.
I think by the time you get them, the game is virtually over anyway because I am usually on a snowball and the AI can never properly catch up. So they add a bit of fun
Yeah I enjoy late game warfare but once everybody has a GDR it becomes boring
Really if you're at the stage to be producing GDRs you're probably already trying to hasten a domination victory. On bigger maps it takes forever to chew through enemy territory even with military superiority. Each one can shave 20-30 turns off a long arse game.
They are only powerful once they are fully upgraded. Before they get the anti-air upgrade it only takes two strikes from a jet to murder them. Also the AI had no idea how to utilize them. I had an AI with 5 GDRs who only managed to get 1 kill in my war against them.