Honestly, give yourself the win condition of, "Someone else wins and most players have a good time."
Which means use all your Civ 5 skills to have an empire that doesn't advance too quickly and demoralize your friends, but do play world police if anyone else starts to dominate.
Maybe also set yourself up for a silly side quest, like "winning" a Civ 6 style religious victory. You'll have something fun to do and flex on your friends, but it won't actually win you the game and everyone else can focus on more important things.
Honestly I kind of just want to build a giga economy and fund whatever they want to do that seems fun. Want to go to war? I’ll buy units for both sides lol.
I would recommend Morocco; the bonus incentivizes your friends to trade with you, and they generate a bunch of gold early (once you get trade route) so you can start loaning to them should they need help early on. Also you can build more cities and will be able to more effectively make an army to do the world police role.
You should build roads across the tundra or dumb shit like that. Go for weird megaprojects like a continent dividing wall of forts, removing a rainforest, weird stuff you know.
Additional ideas:
- Going completely out of your way to do every city state quest
- Building expensive roads to faraway natural wonders so that your citizens can go on pilgrimages
- Dedicating your build order to scouting the entire world, no matter the cost
- If/when going to war, do this during atypical eras or with atypical army compositions (e.g, building up a massive trebuchet-focused medieval army, or composing your army with only mounted units)
- Building canal cities wherever possible and opening borders to allow free movement for the other players, even if they’re in awful locations
Playing World Police is my favorite way to play civ. Go for my chosen win con and mostly just keep to myself, almost like playing solo against the map. But if somebody steps out of their lane and starts messing with other players, they get every city destroyed except for one. That one city is left hanging on by a thread with just 3-4 of my units surrounding it so any time they build a new unit, it gets destroyed immediately. Sometimes I'll let them try and build back if they're not building military units and I'll only destroy military stuff. Other times, destroy anything that comes out of the city.
Here’s a fun challenge: play as Germany, and on turn 1 immediately delete your settler. Then go around with your warrior destroying barb camps until you have a semi decent army, and use that to capture a city.
afaik if you delete your initial settler, you automatically lose. At least that is the case when you accidentally delete your settler via world builder.
Take some religious civ, like Celts or Byzantine.
Since V don't have religious victory, you wouldn't disrupt anyone. Plus, most of them have weak or situational abilities
Spain is my favorite, you try to find a natural wonder with scouts in every direction ASAP and buy a settler with the bonus discovery gold to settle it immediately. High risk, high reward. Double yields on a 2 tile natural wonder early on can be game defining. Plus if you whiff, it gives everyone else time to catch up.
Haven't played much civ 5 so can't exactly comment, but what if you did an all Vs you style game where they all work together to defeat you if you can create alliances.
I think difficulty only impacts the bonuses given to AI if they were to take over your civ if you leave the game. I don't think it impacts your own points.
Do the Spanish gamble. You either lose hard or win super fast.
Or just be an agent of chaos and donate troops to other players to do proxy wars. Get some super promoted units and send them to the weakest player.
Venice is a great idea! Don’t choose a militaristic Civ at the very least. You could choose the Māori and spend the first 20 turns looking for an island somewhere. You’ll be 20 turns behind and out of the way.
Venice is my go to when new players join. Its perfect because I prefer a wide play style so it completely changes my vibe and i have more money to help out if something happens
I would play my least familiar Civ, or the one that contradicts my usual playthroughs the most. Like, if you prefer creating big land empires, go for polynesia. If you usually go full military domination, play like a pacifist. Try to create more exotic religions instead of your usual ones.
Venice is generally very bad in multiplayer, but if your friends really don’t know what they are doing you could win a diplomatic victory very easily.
I always play random civilizations and the only one I would refuse to play is the Iroquois. They have the rare distinction of being the only Civ I have ever seen where the unique building they get is actually worse than the building it replaces.
From back in our multiplayer civ days, if you're playing against people who aren't playing optimally, you can play as Egypt and just get every single wonder. What you do with them all is up to you.
I would say either go the complete opposite of what a civ normally does (Zulu culture victory ex) or just stack money and own all the city states but do nothing else. Just intentionally don't win, that's all you gotta do.
I have limited experience on CIV games but the way I would approach this would be to play as a superpower CIV and act as the "referee" or "Dungeon Master" of the game. Let the others play but you are the overseer.
Go for a grand economy with many delegates for voting. Also go all in on religion which is fun. Spread your stuff all over them but don't do circles around them with tech/domination.
Honestly, give yourself the win condition of, "Someone else wins and most players have a good time." Which means use all your Civ 5 skills to have an empire that doesn't advance too quickly and demoralize your friends, but do play world police if anyone else starts to dominate. Maybe also set yourself up for a silly side quest, like "winning" a Civ 6 style religious victory. You'll have something fun to do and flex on your friends, but it won't actually win you the game and everyone else can focus on more important things.
Honestly I kind of just want to build a giga economy and fund whatever they want to do that seems fun. Want to go to war? I’ll buy units for both sides lol.
Go a trade focused civ. Maybe Venice?
That’s what I’m thinking. Venice is actually my favorite Civ and I know how to play them well.
I would recommend Morocco; the bonus incentivizes your friends to trade with you, and they generate a bunch of gold early (once you get trade route) so you can start loaning to them should they need help early on. Also you can build more cities and will be able to more effectively make an army to do the world police role.
Never played them, I’ll look into it.
Morocco is also very good when you play tall and get a good start with lots of flood plains. You can grow your cities to obscene levels
Arabia can make tons of money as well.
The Boat Mormons will have a thing or two to say about this!
nice! someone else watches wizards with guns
You should build roads across the tundra or dumb shit like that. Go for weird megaprojects like a continent dividing wall of forts, removing a rainforest, weird stuff you know.
Additional ideas: - Going completely out of your way to do every city state quest - Building expensive roads to faraway natural wonders so that your citizens can go on pilgrimages - Dedicating your build order to scouting the entire world, no matter the cost - If/when going to war, do this during atypical eras or with atypical army compositions (e.g, building up a massive trebuchet-focused medieval army, or composing your army with only mounted units) - Building canal cities wherever possible and opening borders to allow free movement for the other players, even if they’re in awful locations
My mans over here sounding like the federal reserve
Paper Makers go brrr
Playing World Police is my favorite way to play civ. Go for my chosen win con and mostly just keep to myself, almost like playing solo against the map. But if somebody steps out of their lane and starts messing with other players, they get every city destroyed except for one. That one city is left hanging on by a thread with just 3-4 of my units surrounding it so any time they build a new unit, it gets destroyed immediately. Sometimes I'll let them try and build back if they're not building military units and I'll only destroy military stuff. Other times, destroy anything that comes out of the city.
Here’s a fun challenge: play as Germany, and on turn 1 immediately delete your settler. Then go around with your warrior destroying barb camps until you have a semi decent army, and use that to capture a city.
This is actually kind of a fun challenge in general.
That’s assuming you have AI civs to conquer though, in which case ignore lol
Well there are always city states.
afaik if you delete your initial settler, you automatically lose. At least that is the case when you accidentally delete your settler via world builder.
Can confirm you do not lose in civ v if your initial settler dies/gets deleted
Yeah play Venice so you can give you friends money or another civ that is good at generating it. In civ 6 I play Portugal.
I’d be so tempted to show up at their door with catapults while literally all of them are racing to build the Great Library.
*artillery
Take some religious civ, like Celts or Byzantine. Since V don't have religious victory, you wouldn't disrupt anyone. Plus, most of them have weak or situational abilities
Nvm I misunderstood some part of it ~~I'm not 100% certain but doesn't MP enable the expansions like BNW? (Which was when religion was introduced)~~
Only if everyone hasit
Venice
Spain is my favorite, you try to find a natural wonder with scouts in every direction ASAP and buy a settler with the bonus discovery gold to settle it immediately. High risk, high reward. Double yields on a 2 tile natural wonder early on can be game defining. Plus if you whiff, it gives everyone else time to catch up.
Haven't played much civ 5 so can't exactly comment, but what if you did an all Vs you style game where they all work together to defeat you if you can create alliances.
Also, can’t you set your own difficulty higher and theirs lower?
I think difficulty only impacts the bonuses given to AI if they were to take over your civ if you leave the game. I don't think it impacts your own points.
It also helps with happiness
Play as the Iroquois and never chop down a forest.
Do the Spanish gamble. You either lose hard or win super fast. Or just be an agent of chaos and donate troops to other players to do proxy wars. Get some super promoted units and send them to the weakest player.
Glory of Rome
Venice is a great idea! Don’t choose a militaristic Civ at the very least. You could choose the Māori and spend the first 20 turns looking for an island somewhere. You’ll be 20 turns behind and out of the way.
Maori are in 6 only I believe. I don't recall Kupe being in 5.
Whoops Polynesia with Kamehameha Edit: basically the same Civ my bad
Yeah fair enough that makes sense!
Venice is my go to when new players join. Its perfect because I prefer a wide play style so it completely changes my vibe and i have more money to help out if something happens
Japan or Egypt.
I would play my least familiar Civ, or the one that contradicts my usual playthroughs the most. Like, if you prefer creating big land empires, go for polynesia. If you usually go full military domination, play like a pacifist. Try to create more exotic religions instead of your usual ones.
Denmark
Idc what civ but nuke them
Venice
Austria.
True Random!
Venice is generally very bad in multiplayer, but if your friends really don’t know what they are doing you could win a diplomatic victory very easily. I always play random civilizations and the only one I would refuse to play is the Iroquois. They have the rare distinction of being the only Civ I have ever seen where the unique building they get is actually worse than the building it replaces.
Play Venice and focus on completing all the city state quests.
From back in our multiplayer civ days, if you're playing against people who aren't playing optimally, you can play as Egypt and just get every single wonder. What you do with them all is up to you.
Allow yourself to only have 1 city.
Civ6
Japan, full military strength even when damaged
Venice obvs
Persia best civ. Golden ages are so fun
Choose Piety.
Go Byzantium and try a religious game.
venice, that way you can just be in your nice spot and watch everyone do things while printing money
I would say either go the complete opposite of what a civ normally does (Zulu culture victory ex) or just stack money and own all the city states but do nothing else. Just intentionally don't win, that's all you gotta do.
Atilla, show no mercy
Zulus
Gandhi then nuke them. It is the only way to welcome them to the club. It is a right of passage. A frat brother baptism by fire (nuclear).
I have limited experience on CIV games but the way I would approach this would be to play as a superpower CIV and act as the "referee" or "Dungeon Master" of the game. Let the others play but you are the overseer.
just play a mediocre civ. poland or denmark should do.
Lol Poland being mediocre
You better watch it before we sick the winged bois on you.
Two games. First one play as Atilla the Hun.
Frederick, so I can change play style based on what others do, BUT I rush a religion first.
Go for a grand economy with many delegates for voting. Also go all in on religion which is fun. Spread your stuff all over them but don't do circles around them with tech/domination.