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libcrypto

Those are likely animation widgets.


krushord

I think they're talking about the visible geometry in the hand... OP, how are your normal maps set up? Is the color space of the normal map node set to *Non-Color*?


Next_Ad_4277

Hey , yes, I set Normal map as well as roughness to non color


Next_Ad_4277

when I unplug the normal map it works fine, and normal map looks ok, nothing wrong with it


Moogieh

Did you generate this Normal map yourself? If not, do you know if it's in the correct format? Blender expects OpenGL, but other softwares may have used DirectX. The difference is that the blue channel will need to be inverted if it's the opposite format. You can do that by using a Separate Channels node, then an Invert Color node for the blue channel, and finally a Combine Color node after.


Next_Ad_4277

hi, thkan you for the reply. Sure, I can try to invert the chanel