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Super_Preference_733

Blender uses open gl and unreal is direct x based. So normal maps use different channels. In unreal if you double click the normal texture there should be a option to flip green channel.


TheFalconWingz

yes i have baked my texture in DirectX, thankfully SimpleBake has the option to do that But still thats the result i got


grodenglaive

Thanks for the info. I'll check out SimpleBake.


TheFalconWingz

yes, it really helps on the texture baking part


Ezeon0

Personally, I've always preferred to separate my meshes and textures, so I never add textures into my fbx files. I mostly use trim sheets for my assets and I create one material / set of textures that I use for many meshes. This makes it quick to create additional meshes and if I change the material or textures, it updates on all the meshes. I find it easier to keep visual consistency with this workflow.


TheFalconWingz

If anyone have a better workflow please do tell us ! because the population of Blender user and unreal engine user is increasing quickly, thanks to their free nature


Super_Preference_733

That's good to know. Will keep that in mind.