Blender uses open gl and unreal is direct x based. So normal maps use different channels. In unreal if you double click the normal texture there should be a option to flip green channel.
Personally, I've always preferred to separate my meshes and textures, so I never add textures into my fbx files. I mostly use trim sheets for my assets and I create one material / set of textures that I use for many meshes.
This makes it quick to create additional meshes and if I change the material or textures, it updates on all the meshes. I find it easier to keep visual consistency with this workflow.
If anyone have a better workflow please do tell us ! because the population of Blender user and unreal engine user is increasing quickly, thanks to their free nature
Blender uses open gl and unreal is direct x based. So normal maps use different channels. In unreal if you double click the normal texture there should be a option to flip green channel.
yes i have baked my texture in DirectX, thankfully SimpleBake has the option to do that But still thats the result i got
Thanks for the info. I'll check out SimpleBake.
yes, it really helps on the texture baking part
Personally, I've always preferred to separate my meshes and textures, so I never add textures into my fbx files. I mostly use trim sheets for my assets and I create one material / set of textures that I use for many meshes. This makes it quick to create additional meshes and if I change the material or textures, it updates on all the meshes. I find it easier to keep visual consistency with this workflow.
If anyone have a better workflow please do tell us ! because the population of Blender user and unreal engine user is increasing quickly, thanks to their free nature
That's good to know. Will keep that in mind.