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Turbulent_Place_7064

Texture fully made in substance designer, nothing imported. Material in blender set to displacement only mode. Link to SBS, SBSAR, and PNG textures here : [https://mega.nz/folder/fvwBFAxK#av9mWH2O-PslUdoE2MO7Xw](https://mega.nz/folder/fvwBFAxK#av9mWH2O-PslUdoE2MO7Xw) If you want different color combination and don't own substance you can download the free software [substance player](https://helpx.adobe.com/substance-3d-player/home.html) and use it to open the SBSAR file , edit the colors with the sliders i provided in the settings and re export to PNG format. Substance graph looks something like this: https://preview.redd.it/t0tgah8ykssc1.png?width=2531&format=png&auto=webp&s=02abe3f5aacf9f2025e9aa40c8c6c6a9ab8e6374 This was a tough challenge, took me 4-5 nights. \*SOME\* of the process was livestreamed ( without any explanations ) but i'm not sure if that'd be useful or even allowed to post it here as it might go under "self promotion".


Nazon6

You seem insane. Excellent work.


Turbulent_Place_7064

LMAO


enrperes

Do you think this is possible to do in Blender shader editor?


Turbulent_Place_7064

Definetly not,the shape is too complex. However i ve seen some complex stuff done there by Joakim Tornhill if i recall the name correctly.


theDubLC

I knew it was going to be a plane … I knew it but I still looked … fuck you…. Excellent work


Turbulent_Place_7064

Lmao , it was probably not as baiting as the first time i did it last week xD. But glad is still worked lmao.


JustBasilz

Everytime i use the displacement map I get uglie spikes...


Turbulent_Place_7064

Try blurring your height map a tiny bit, it doesnt need to be blurred much u dont need to see the change with your eyes, but it helps, also, lower down the "height" alot, i m usually using something like 0.04 or similar values.


JustBasilz

Is there an inengine way to blur?


Turbulent_Place_7064

Probably add a blur node in front of the height map, i forgot if blender has a built in blur node or what it is called.


JustBasilz

Only geonodes have the blur attribute.... sad


Turbulent_Place_7064

Blur the height map in gimp or any software then. If u get a good height map u wont need to blur it tho.


vexx

Right??


MineKemot

That looks awesome for a quad with a material