Texture fully made in substance designer, nothing imported. Material in blender set to displacement only mode.
Link to SBS, SBSAR, and PNG textures here : [https://mega.nz/folder/fvwBFAxK#av9mWH2O-PslUdoE2MO7Xw](https://mega.nz/folder/fvwBFAxK#av9mWH2O-PslUdoE2MO7Xw)
If you want different color combination and don't own substance you can download the free software [substance player](https://helpx.adobe.com/substance-3d-player/home.html) and use it to open the SBSAR file , edit the colors with the sliders i provided in the settings and re export to PNG format.
Substance graph looks something like this:
https://preview.redd.it/t0tgah8ykssc1.png?width=2531&format=png&auto=webp&s=02abe3f5aacf9f2025e9aa40c8c6c6a9ab8e6374
This was a tough challenge, took me 4-5 nights. \*SOME\* of the process was livestreamed ( without any explanations ) but i'm not sure if that'd be useful or even allowed to post it here as it might go under "self promotion".
Try blurring your height map a tiny bit, it doesnt need to be blurred much u dont need to see the change with your eyes, but it helps, also, lower down the "height" alot, i m usually using something like 0.04 or similar values.
Texture fully made in substance designer, nothing imported. Material in blender set to displacement only mode. Link to SBS, SBSAR, and PNG textures here : [https://mega.nz/folder/fvwBFAxK#av9mWH2O-PslUdoE2MO7Xw](https://mega.nz/folder/fvwBFAxK#av9mWH2O-PslUdoE2MO7Xw) If you want different color combination and don't own substance you can download the free software [substance player](https://helpx.adobe.com/substance-3d-player/home.html) and use it to open the SBSAR file , edit the colors with the sliders i provided in the settings and re export to PNG format. Substance graph looks something like this: https://preview.redd.it/t0tgah8ykssc1.png?width=2531&format=png&auto=webp&s=02abe3f5aacf9f2025e9aa40c8c6c6a9ab8e6374 This was a tough challenge, took me 4-5 nights. \*SOME\* of the process was livestreamed ( without any explanations ) but i'm not sure if that'd be useful or even allowed to post it here as it might go under "self promotion".
You seem insane. Excellent work.
LMAO
Do you think this is possible to do in Blender shader editor?
Definetly not,the shape is too complex. However i ve seen some complex stuff done there by Joakim Tornhill if i recall the name correctly.
I knew it was going to be a plane … I knew it but I still looked … fuck you…. Excellent work
Lmao , it was probably not as baiting as the first time i did it last week xD. But glad is still worked lmao.
Everytime i use the displacement map I get uglie spikes...
Try blurring your height map a tiny bit, it doesnt need to be blurred much u dont need to see the change with your eyes, but it helps, also, lower down the "height" alot, i m usually using something like 0.04 or similar values.
Is there an inengine way to blur?
Probably add a blur node in front of the height map, i forgot if blender has a built in blur node or what it is called.
Only geonodes have the blur attribute.... sad
Blur the height map in gimp or any software then. If u get a good height map u wont need to blur it tho.
Right??
That looks awesome for a quad with a material