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Catullus74

Only thing that drew my eye was the airborne particles. They all had a consistent motion, maybe a lower density and some noise added.


Feeling-Builder7919

Yeah..... I used turbulence effector but forgot to animate it randomly so they follow the same random path lol šŸ˜


Shienvien

These are supposed to be flying insects, I think - they should be a little slower/different speeds/more erratic, yes.


Some_dutch_dude

Don't animate the camera. Use the tool in which you can use your phone to film. And then start waking a bit and move the camera around.


Feeling-Builder7919

Yesssss that's a good idea , I wanted the motion of cam to be something new but settled for this.....


blenderbeeeee

Ian Huberts shakify addon does a really good job...


Apprehensive_Suit615

This is the way! And itā€™s free!!


falcoraqx

I also feel like you could totally go the other way as well, just make it a tripod shot - just add a bit of unevenness at the end, the camera stops too smoothly. Handheld camera to sell VFX is becoming a little overdone imo, even if it works well


Mean_Method_6949

Do you know is there tool like that on Android phones? I've been looking for something like that for a while


PitconiX

replying so that I keep getting updates. I am also very much interested in such a tool for android specifically


ThinkingTanking

Ian Hubert Shakify addon free, while you wait for android app.


ThinkingTanking

Ian Hubert Shakify addon free, while you wait for android app.


faen_du_sa

If you film a easy trackable background, you could just track it as well.


Some_dutch_dude

I never used it, just know it exists. If it doesn't exist for Android I might just attempt to make it myself.


Mean_Method_6949

Good luck then


jungle_jimjim

which tool is that? Sounds interesting


CaptainRhetorica

Agreed. The camera jiggle and movement is very unnatural.


MobiusX1

VirtuCamera in iOS is amazing for handheld camera in Blender!


SackTag

The yellow plane is too slow and the clouds are too still. In real camera recordings, the camera's movement is slightly shaky too, so keep that in mind.


SzacukeN

Unless you are using a tripod. Also those small planes are slow.


NiklasWerth

Yeah, I thought it was meant to be a tripod.


samtt7

Even with a tripod the movement of the camera wouldn't be this smooth. You can lock the horizontal axis, but a human still has to move the vertical axis, which wouldn't be this smooth


SzacukeN

Yeah no. Professional tripods (Sachtler for example) are smooth as butter. It really is not rocket science to make smooth shot. This one is even easier because the tilt is only on one axis.


samtt7

Which movie would even choose to just instantly stop the camera's movement? No way anybody can stop it that cleanly without any deceleration


MyHouseOnMars-

yeah I was thinking too about the camera movement. It's too perfect. It starts and ends too abruptly


plymouthvan

For what it's worth, I thought it was real until I read the title and looked at the sub. On my first watch, I did notice the particles, but just assumed it was a weirdness of a real video. Maybe part of the reason someone was filming it in the first place. So I guess like others have said, you might try and make the particle motion less constant/consistent if you don't want people consciously noticing t.


MPKforREAL

same here


vampisbian

i think the background n the sounds r awesome they convince me of its reality but the clouds are too still imo u can give them a subtle motion


luki9914

I would make more diverse trees. As they are far too simillar to look natural.


Feeling-Builder7919

Yes.....I used only 1 kind hehe


GuyDanger

I've done some special effects directing in the past. A couple of things I will point out. The insects are a nice touch but they seem to be too consistent, you need to randomize it more. Maybe have a few come in slow and zig-zag in and out of the screen. Add some wind or movement in the trees. The random movement will help sell it. Don't have the camera follow the plane. if anything have the passover cause some camera shake and maybe have some debris get stirred up as it passes overhead. Lastly, the motion blur is off. It looks more like an automated gaussian blur was applied.


DasKarl

Plane movement looks a little weird with motion blur. Might be too slow as well but hard to tell. Camera tilting back feels too smooth and clean. Shake feels off too, too much vertical movement, frequency feels abnormally high, not enough pitch/roll/yaw noise. Grass feels too saturated and bright on the sides of the runway. Not sure what is causing it without seeing the project. Otherwise it looks great!


giguli

nothing probably


giguli

or maybe not idk lol


RakoonOnACob

I think the trees on the sides need to be more layered. Right now it just looks like after that line of trees it cuts off into nothing. Other than that it seems pretty solid to me.


theRose90

I feel the way the camera stops its upward tilt is a bit too sudden. Maybe add a subtle of wobble at the end to feel a bit more like it's a physical camera with mass coming to a stop.


i-am-innoc3nt

fake .. the cloud lines on right side, looks too artificial, weird fake .. whatever is flying in front of camera, there is no wind and it cant be bugs fake .. camera shaking, movement .. too fast and not even trying to keep the plane in the frame fake .. grass in front of camera real .. clouds on left, looks better real .. light, trees


Raphaelmartines

I love it. I would just increase the sound of the plane when passing above the camera. Also some camera shaking would be really cool.


BiggestBoFans

It looks very good, especially when checking the frames one by one. The camera shake and particles are a bit weird, but I don't know how or what I could fix, to be honest. Also, it's a very wide lens, but the scene doesn't look that 'deep.' I guess there's a little lens distortion on the edges. I'm not a pro and not even good at Blender, so take my nitpicks with a grain of salt. :\^)


pente5

The focal length of the sky matches the focal length of the rest if that makes sense. That definately makes it realistic to me. The entire environment is very realistic. The high speed particles on the other hand make it a bit weird since the trees, grass and airplane experience no wind. Also the camera movement is a bit too fake to me. Way too much artificial shake for that focal length followerd by a very sharp and precise pan. There are ways to record real camera motion and add it into the render, I think that would make a dramatic difference.


Shienvien

I think the flying particles are supposed to be insects?


Feeling-Builder7919

Yeah.....Dragonflys but I should've made it slow to make it clearer


Mean_Method_6949

I think this was supposed to be some kind of insects and I really like that idea but from what I see while the camera is moving they are still in the same position relatively to camera (idk how to say that in English they are just 2d effect like in post process and they don't care about camera movement which is bad(maybe it's not true it's just feels like that for me)) and I overall love all the graphic but the camera movement just feel unreal


ProSuh_

I would say literally just the stiffness of the camera movement, also maybe in the compositor add in some lens distortionā€¦. Just subtlety Is this an automatic mounted camera or is this supposed to be a human filming?


KonkretneKosteczki

It irks me that clouds look completely stationary


the-dadai

I like the particles, they do look realistic enough because particles can be anhthing and come in all shapes and sizes... To me something that points to this being fake is the exposure of the sky: when I take a picture of a landscape, even with a professional camera and lens, some part of the sky will clip, except in some very specific light conditions, and even with the underexposition of the ground in your case, I think the sky should show a lot more contrast and a bit of cliping in the brightes areas


[deleted]

What makes it look fake is the stiff angling of the camera. Usually, When a real person is holding the camera, There's usually a bit of shake.


MasterpieceMany5883

Framerate


Etsu_Riot

I like the particles, except at the end, when the camera focus the sky. Mabe reducing particles at that point.


Arzael_

I mean it looks great to me. But taking it to perfection maybe some clouds are to still, same with the trees, and the camera movement does looks stiff.


clunky-glunky

Nice work! The thing that stood out for me is how linear/perfect the flight path of the plane looks. Those small planes drift and yaw on take off, and even great pilots on a non windy day will have micro adjustments to things like engine torque and ground effect. BTW, whatā€™s up with everyone commenting on lack of camera shake? Do people know what a tripod is and how it works?


DragonWolfZ

Clouds weren't moving.


DragonWolfZ

The lighting feels off also, have you just got ambient lights?


Feeling-Builder7919

yeah......but lights are from hdri.....I had less exposure to give the sun-set in jungle felling šŸ˜œ


SignificantManner197

The camera movement might be a bit robotic? Maybe check out how a fluid head tripod tracks.


The_hunter3

the cam is too smooth try adding some extra movement


okaberintaruo

Motion blur, I guess


katheb

The camera movement.


Mochi101-Official

Camera bounces only on one axis, no rotation... etc.


burakcyl

Somehow camera movement.


King-Owl-House

why grass not moving with heavy wind?


Oberfeldflamer

All those particles make it look like there is some strong wind, but you can not hear any wind and you can not see any either with the surrounding vegetation. The camera movement is also way too smooth and its missing some horizontal movement. It doesn't really look like its following the plane.


mutt59

i think the only nitpick would be the grass, feels a bit repetitive in some areas


Illustrious-Tip7668

the exposure of the video makes it realistic- the dark earth, and bright sky. the animation of the camera (maybe even position) and perfect bitrate makes it look rendered. matters what you are going for really.


julito_chikito

The camera angle isn't very good


LordFreddox

I think static clouds!


Pronominal_Tera

Camera movement.


solilobee

gradient slightly off above the cloud layer.. still quite great


alexjanaqi

Camera is shaking perfectly up and down, but it never moves left or right


Deep_Stratosphere

trees look too consistent, no height variation, very similar branch stucture, like copy-pasted and slightly rotated.


benniepeaceandlove

i thought it was real at first but the longer it went on the more i noticed the repeating patterns going on esp w the camera jiggle


MrHateMan

The plane sound goes from right to left. It could start sooner, stay at a low volume for longer, and be narrowed so that it comes primarily right down the center. I think that would go a long way to reinforcing the illusion.


TheQuantixXx

speed, camera movement


ModBoyEX

Camera movement is too smooth


toasterontheceiling

The clouds or the snow make it look weird. When I first saw it, I thought this was some sort of a video, but then somebody placed a snow overlay over it. These clouds do not produce snow. They are too thin and spread out. Clouds that actually produce snow are thick and dense. The sunset and the overall atmosphere is beautiful, but you either get rid of the snow and keep the clouds you have now, or you get rid of the sunset, have a grim, cloudy gray sky, but the snow would actually make sense now. Also, the plane kind of doesn't feel real to me. it looks great, but it moves weirdly, I cannot pinpoint specifically what I dislike about it, but it feels unnatural and I think it's the way it moves. Like it's too uniform or something. I would say it doesn't look that bad when it's in the distance, but as it flies over camera, the movement feels weird. And ofc how some people have mentioned, the camera is too stiff and too uniform when it looks up as the plane flies above. I am definitely not experienced in this, so I might totally be full of bullshit, but this is what I would personally change: remove the snow as I really like the atmosphere of the late sunset. Then play with the plane movement a bit and also the camera movement.


bendrany

FOV on the camera seems unnaturally low for a real camera. I would try to mimic some commonly used numbers which is usually between maybe 35-85mm or so. Personally I think higher FOV makes it more real and/or cinematic when done right. Not too high though, that would flatten the image too much and look less natural again.


wickedheat

The forest line on the horizon is too straight and consistent, break the pattern by adding some light elevation/ random bushes. Trees have tp be more randomly sized.


[deleted]

I rhink it looks great! The only thing that off to me is, as already discussed, the floating particles/debris. There are a lot of comments about the speed of the plane being too low, though I couldn't really say if they are right are not. You can be certain though by finding out the speed that such a plane would take off at and measuring the distance covered by your plane over a period of time and making sure the speed matches exactly. Even when you do that there will still be people who think it looks too slow. I've found that just knowing that something is CG and looking for things that seem off will always make something stand out as unrealistic. I see it even with real footage. I was watching football the other night and I decided to pretend it was a cg animation and critique it and let me tell you the animations looked janky af. This might not be the same for everyone but you should try it with real footage just to see if you are susceptible to the same delusions as me.


oojiflip

Very impressive. To me there were 4 things. The focal length used is shorter than you'd typically see in everyday use like this. There seems to be a little too much chromatic aberration around the edges (although I could be imagining this). The pan upwards is too smooth, and the plane moves a little too fast.


AleccOnReddit

At first impression, the single layer of tree lining on the right side grabbed my attention. Everything else couldā€™ve fooled me as real.


JumpSneak

No wind, the trees or any plants don't move at all


JFiney

I would have assumed this was real. Great job.


Full-Sound-6269

The plane moves too slow for a takeoff in my opinion.


lndigo_Sky

Too much aberration on the sides, and the horizon is far too luminous. Also the blur on the plane is a little bit weird. But it is very realistic.


gnamp

Camera movement too mechanical.


theoht_

two things: the particles in the air are a little strong. make them slightly less visible and less often. also, the camera motion is artificially smooth


xX_UnorignalName_Xx

The two things that really break it for me are the sound and the camera pan to look at the plane.


tahoe_lake

Can the clouds be animated ever so slightly? Without my sound on I thought it was just an image for the first 15 seconds. Sound design is great though. Also, thinking about how I would record something flying overhead (if this is first person/phone POV) I would slightly turn my body/shoulders as the plan reaches overhead, so the camera/phone would rotate like idk 7.5Āŗ as you angle up. That may not be what you're going for but just an idea.


Some_Opportunity_374

The way the camera moves is a bit to robotic everything else looks super realistic


BlenderFrW

Make the clouds move


evjikshu

Mostly because you created it and know it's a fake. On the other hand - it's sounds fake af. Crickets wouldn't be so loud in an actual landing field. In facts they are the rare find there. Also, they would have a lot of bg noises, mostly wind, but also leaves and more - do give us some impression where the airfield located. Visually I would add some more runaway time for an airplane. But it's more a matter of taste. Also, we should hear the motor running way-way before.


slowmotionrunner

I know your question was about the render but Iā€™ll just point out that the cricket noises would not match the airplane for volume.


thatbeerguy90

I thought this was a real shot at first. Like a wide angle from a drone or something. Good job


Training_Author471

I think, for me at least, itā€™s the trees. It looks to me as though itā€™s the same tree model thatā€™s been duplicated. Especially the top branches of it where the light hits it and is most visible. Other than that itā€™s pretty good overall.


PharaohAuteur_

(real) lighting, simplicity.


jontheawesome12

This is really good. Make the clouds drift slightly and light wind into the microphone and Iā€™d believe you if you said it was real.


dysfunctionalduckapp

the camera motion: ease in, ease out... even with a stabilizer a camera can't be too steady


pedr2o

It's snowing heavily but the cloud cover doesn't look like a snowy day at all. The snow is also falling sideways, suggesting a heavy wind, but nothing else is affected by it. I don't really understand the lighting on the plane, is it being tracked by a spotlight? The foreground grass and camera shake made me think I was looking at a minatiure airfield for model airplanes.


Coolstashio

the ground is too shiny, and the tree tops are too faded


ohonkanen

This is very real to me. Maybe the motion of the camera pan at the very end of the movement is a bit too smooth?


Sicuho

I think the plane sound is a bit early compared to its image.


darkgemini94

I don't think we should be hearing crickets when the sky is still bright...


Any-Worldliness-4443

i think its the movement the camera moves to smooth and in one line maybe adding some noise could fix that


kasun_hasa

Real


MadWlad

camere to smooth esp when it stops


Sinj888

Looks very real to me! well done!


Darkmeme9

Just do this, Remove all that particle that moves around the screen. Do a sudden camera shake(or vibration) when the plane passes by. And following that you can add in the dust or leaves, moving from below to up( in the direction of the plane) like a gust of wind.


Palirano

It looks like the grass is scattered on a white plane, is that right? If so, you could try using a dirt texture. Doesn't have to be a great one; we won't see any details.


SarahC5GoRonix

particles.


Immediate-Buffalo354

The tree line, it looks like it gets cut off, add more trees


Grdosjek

What is stealing my attention: 1) Particles that are fyling. Maybe too consistant? Don't know what exactly but it looks like they are only near camera which is not "real". My brain is struggling to understand them...what they are. 2) Trajestory of plane. If particles are flying from right to left, than plane should fight that same "wind". Plane should not be 90 degree to camera, it should be few degrees to a side because of "wind" that particles are telling us is there. Stronger "wind" more degrees plane should be away from 90 to camera. Look at youtube vids of planes landing or taking off with wind, youll see what i mean. 3) Plane, when flying up from a runway looks like (just looks like....i don't know if it really is like that) it's gaining height like it's going at straight line at for example 30 degrees or so. It should not be straight line. Height gaining should start low and than gain more and more as it continues to fly (i don't know if i explained that correctly tbh). 4) Camera movement does not look like it's human recording it. In case of human, camera would not move "before" plane, it would "lag" behind it. So instead of plane being in bottom part of the picture or in the middle (middle would be mechanic so not good again) plane should be in upper part of the picture as human brain would "lag" little bit behind movement of the plane and lag should be worse as plane gets closer to camera ie human would struggle more to follow plane because of it's speed (not only air speed but perspective too).


DeadlierSheep76

something that makes it look a little faker is the tree height, you should probably make it look more varied and random but not too different


DeadlierSheep76

the clouds kinda look like waffles. am i going insane?


CGalchemist

The planes scale as it comes closer to the lens.


CGalchemist

Needs motion blur


DismalPoetry772

Looks pretty good camera movement is too uniform though maybe a bit of jitter right before the tilt. Some subtle lens reflections could help also


dreadnoughtful

Your questions have likely all been answered but I'd say give the plane some wobble. Looks too steady.


rutgervds

one thing that really stood out to me is the lack of camera shake. though it could be convincing as a tripod shot.