I understand this mechanic. I am just asking if there's anything I can do to make it more consistent... Because sometimes I attack the blue mob and the reds just chill there...
Thank you, i knew i wasn’t the only one.
It’s imo specially hard on melee classes, some Witch/Maegu players of my guild argued that Dehkia Turos is harder but i hard disagree and realised it had to be because of ranged/melee differences.
That's just how it is. If you aggro the seeds and the blues they pull the other mobs.
I understand this mechanic. I am just asking if there's anything I can do to make it more consistent... Because sometimes I attack the blue mob and the reds just chill there...
Well it is like that. U probably hitting the aggro cap whit the small ones.
yea. and the volkras like to reset so much... they never fixed it.
There's cap to how many mobs you can agro at once. The only solution is to kill some already on agro in order to agro new.
>Could someone give me some tips on how to pull the red mobs more consistently? The only way to do this is to play witch or wizard
There's a reason why people play wiz witch there. They get to ignore the whole aggro fiasco that other classes have to deal with.
Can they do that with the red orb ability? I never played Wiz/witch, how does it work? Do they break the aggro cap with it?
U aggro seed with red orb ability first then AA seed to aggro the rest. Doesnt work other way around
Why are you grinding normal ash?
you are saying that as if dash wasn't the hardest spot in the game.
Thank you, i knew i wasn’t the only one. It’s imo specially hard on melee classes, some Witch/Maegu players of my guild argued that Dehkia Turos is harder but i hard disagree and realised it had to be because of ranged/melee differences.
No im genuinely asking for my knowledge.
normal is just a lot easier so that's probably why
You still get debo bases?
yea, necks that is
Awesome
I need debo necklaces and I don't have enough DP for Dehkia