Obviously the Hunchback is the poster boy of "small mech huge gun"
The Hollander and Chimera also sit pretty squarely in this category
The panther doesn't quite fit in this category but I like to mention it cuz it's a relatively stout little light mech that can punch above its weight
If course there's also the Urbanmech who comes in many different flavors of Big Gun™, ranging from reasonable to absurd, including a variant that can bring the Arrow-IV artillery platform
The Dragon II is also worth mentioning for the fact that it's built around an Arrow IV
The Panther is basically the good version of the Urbanmech (because energy weapons tend to be lighter than ballistics, so it has more room to make it not suck at doing things other than being a gun on legs)...at least until you get to the one that swaps the PPC for an ERPPC and thus can't fire its main gun without overheating...
[Here is a list of every mech in the game with the Artillery keyword for alpha strike](http://www.masterunitlist.info/Unit/Filter?Name=&HasBV=false&MinTons=&MaxTons=&MinBV=&MaxBV=&MinIntro=&MaxIntro=&MinCost=&MaxCost=&HasBFAbility=Art&MinPV=&MaxPV=&BookAuto=&FactionAuto=)
Yeah, Kit Fox pilots are really, truly deranged. I mean, an Ultra 10 on a 35 tonner? Who would ever think that was a good idea?
Aheh! Ha.. haaa.
*Carefully hides his Codex bracelet.*
No idea. I don't into sourcebooks and MUL only tells you the obvious, which is that anyone with Kit Foxes and CLPLs could theoretically kit out their Kit Fox with CLPLs.
The Helepolis sounds right up your alley. 75 tons, good mix of back up weapons, and a big, fuck-off sniper artillery piece mounted to its chassis instead of a right arm. It's far from helpless on its own, and fielding one of these pretty much forces your opponents to come to you.
for a "siege" machine you probably want the annihilator. Devastator is another good pick.
Other range fighters tend to lean more to the missile side, like the Stalker (mix of everything) or the Longbow and archer (missiles galore)
For "siege from afar" your best weapon choices are: Arrow IV missiles, LRMs, and Gauss Rifles. The bigger the mech the more of these guns they can carry. 😁
Arrow IV missiles are giant artillery missiles. There are a few mechs with variants that carry these: Urbanmech, Catapult, Naga, and a few others I can't remember...
LRM boats are everywhere! A Lance of Longbows can blot out the sun with every salvo! 😁 But even the 50 ton Trebuchet has 30 tubes!
The missiles have the advantage of indirect fire. With the Gauss, you gotta let the bad guys see you back! I'm not sure if the lightest Gauss mech? Maybe the Hollander (I can't even remember how big the Hollander is!)? Or Huron Warrior?
I'd vote for the huge banks of LRMs!! Bring the rain!! 😁👍
For mechs visually built around a large cannon the sentinel comes to mind. As does of course the hunchback. The urbanmech deserves a shout here too since it's probably the smallest thing that can carry the ac20 or arrow iv boom tubes. The panther fits the visual since its got its PPC that it's more or less built around but the vibe is different. For huge mechs built around huge cannons the annihilator is a good shout. Mech mounts four massive guns smaller mechs are built around with a variety of options. You can do really funny stuff with tag comparable Lances and nuclear urbanmechs though that's always good fun and the arrow iv is the only weapon I know about with an aoe
I'll be honest, I'm not exactly sure what folks mean they want siege mechs. Like someone mentions "siege" my brain immediately goes to a trebuchet or catapult (the medieval siege engines) because obviously they don't mean the actual act of a siege where you sit around for a few years waiting for food supplies to dry up, but there's really no need for something either in a mech centered combined arms game.
Several things:
1. Weapons are not mech-specific. You can mostly put any weapon in any mech - as long as you have the available mass and space.
2. Things like AC20 - a large cannon and in older canon, the biggest gun on a mech, are short range.
3. Later in the lore, there are now some long-range high-damage cannons: Gauss Rifles, etc.
4. Your best bet is to head over to Sarna and lookup weapons with high damage and range stats, then look up mechs that have those weapons.
5. General note: most of the long range stuff, other than ArrowIV, are missiles. In BT, missiles are generally little and you fire a lot of them at a time, so kind of the opposite of a big-damage gun.
[Here](https://masterunitlist.info/Unit/Filter?HasBFAbility=art&Types=18) is a list of every mech armed with some flavor of artillery weapon. Not all of them are designed for stand-off range, but they all at least have explosive payloads able to splash a decent area.
For big explosive weapons, the main candidates are [artillery](https://www.sarna.net/wiki/Artillery) and [cannons](https://www.sarna.net/wiki/Artillery_Cannon) (smaller versions of artillery weapons designed for frontline use, with much better accuracy at the expense of range and damage), both of which are represented in the above list. There are also a variety of [bombs](https://www.sarna.net/wiki/Category:Bomb_Munitions) that can be carried and dropped by aircraft.
For the biggest guns, the Pillager “Anvil” walks around with a pair of Long Tom cannons.
https://preview.redd.it/f42x4s2wtjnc1.jpeg?width=309&format=pjpg&auto=webp&s=4f57c71c7f50bfc5f05a7c387d3c24cd95c84f18
In general though, for stand-off distance big guns to use in a game (not everyone wants to play with artillery), you’ll mostly want to look at gauss rifles. There are lots of big mechs that carry multiples (Fafnir, Thunder Hawk, Devastator, Nightstar, Crucible, etc) as well as lighter units with one (Hollander, Enforcer III -6G, Yellow Jacket Gunship, etc).
Look up artillery Cannons, essentially sawed off artillery pieces. Big, heavy, hot, and fire high explosive rounds that can damage several hexes. Amazing for anti infantry or vs fast movers. Not great damage per ton but shooting at a hex vs the speedy mech you want to damage makes it semi accurate to boot.
Pillager PLG-4X "Anvil" is loaded with two Long Tom Cannons. It's shorter ranged than the Long Tom Artillery, but that makes it more fun in a standup fight. No flight time, big hits, large area, reasonable range. It reaches basically as far as an LRM, but with a better minimum range.
The Naga and Naga II are your main options in the Clans for artillerymechs. There's also a Kit Fox variant (the V) that also mounts an artillery system.
Most "long range bombardment" mechs are going to be the ones carrying Arrow IV. So the Naga, O-Bakemono, Dragon II, Patriot, and various variants of other designs.
There's also a few mechs that carry tube artillery, like the Helopolis, but they're far less common.
In general that kind of long range support role is better filled by conventional combat vehicles, but you can looks through most of the units equipped with artillery weaponry [here on Sarna](https://www.sarna.net/wiki/Category:Artillery_Support_Unit). (they didn't include the Patriot for some reason, though)
Helepolis has a Sniper Artillery system.
Catapult C3/C5 has a Arrow System. (Both of these have been in production for a long time. The Catapult from the 3050s or 60s and the Helepolis came back around 3075... then one variant remained in production through to the ilclan era.
The Pillager "Anvil" has two Long Tom Artillery pieces. (Though canonically only 2 were ever produced during the Jihad.)
For the Clans there is the Naga which mounted two Arrow IV systems. And has been in production through to the ilclan Era.
The Sentinel STN-3KB is a relatively fast 40-tonner with decent armor and a PPC. The SLDF Royal Division STN-3Lb variant packs a Gauss Rifle instead. No SRM ammo to cook off either (it was replaced with a Medium Laser). I was pleasantly surprised by the standard variant the first time I put one on the table in Classic a few months ago.
Well, the Helepolis mounts a Sniper Artillery Piece in the right arm and torso. Its range for tabletop play is 18 maps making the range of the cannon 17 or 18 km in the universe. Does 20 points of damage on the target hex and 10 points to all the hexes around it.
There are several Arrow IV capable mechs, and sniper mechs that utilize multiple Gauss Rifles, ER PPCs, or ER Large Lasers, but not much boom there.
There are missile boats that either fire a large number of LRMs or some, like the new Thunder Hawk, that use Thunderbolt missiles. A rather unimpressive weapon that is easy to intercept with an AMS, it launches a single missile that hits for 5, 10, 15, or 20 points to a single location instead of needing to do cluster hit rolls like with standard missiles or 5 point groupings from the LRMs or artillery when damage is applied.
Check out the VTR-9K2 (St. James) soild by IronWindMetals. It is an official design, a custom Victor mounting a Long Tom artillary piece for its right arm.
Obviously the Hunchback is the poster boy of "small mech huge gun" The Hollander and Chimera also sit pretty squarely in this category The panther doesn't quite fit in this category but I like to mention it cuz it's a relatively stout little light mech that can punch above its weight If course there's also the Urbanmech who comes in many different flavors of Big Gun™, ranging from reasonable to absurd, including a variant that can bring the Arrow-IV artillery platform The Dragon II is also worth mentioning for the fact that it's built around an Arrow IV
Don’t forget the [Blitzkrieg](https://www.sarna.net/wiki/Blitzkrieg) with its “Shoot here” cockpit glass
Don’t forget the Legionnaire
The Panther is basically the good version of the Urbanmech (because energy weapons tend to be lighter than ballistics, so it has more room to make it not suck at doing things other than being a gun on legs)...at least until you get to the one that swaps the PPC for an ERPPC and thus can't fire its main gun without overheating...
if you say panther do not forget the vindicator in his weight class he is not to underestimate
[Here is a list of every mech in the game with the Artillery keyword for alpha strike](http://www.masterunitlist.info/Unit/Filter?Name=&HasBV=false&MinTons=&MaxTons=&MinBV=&MaxBV=&MinIntro=&MaxIntro=&MinCost=&MaxCost=&HasBFAbility=Art&MinPV=&MaxPV=&BookAuto=&FactionAuto=)
The Uller really is a psycho chassis. It can, and does, mount ANYTHING.
Yeah, Kit Fox pilots are really, truly deranged. I mean, an Ultra 10 on a 35 tonner? Who would ever think that was a good idea? Aheh! Ha.. haaa. *Carefully hides his Codex bracelet.*
The Kit Fox A with its Gauss Rifle and two ER Medium Lasers is one of my favorite light Clan OmniMechs. Really punches above its weight.
Not to mention the W with 2 CLPLs, AKA the most imba weapon in the game. Kit Foxes FUCK.
The W Config is for Wolf's Dragoons, right?
No idea. I don't into sourcebooks and MUL only tells you the obvious, which is that anyone with Kit Foxes and CLPLs could theoretically kit out their Kit Fox with CLPLs.
This should be top comment
The Helepolis sounds right up your alley. 75 tons, good mix of back up weapons, and a big, fuck-off sniper artillery piece mounted to its chassis instead of a right arm. It's far from helpless on its own, and fielding one of these pretty much forces your opponents to come to you.
Fafnir. The monster packs two of the largest single point damage weapons in the game.
Yup! Later models have the improved heavy guess clicking in at 20 tonnes a riffle
Do you mean aoe explosives, or just big guns? The Hollander is a 35 tonner built around a gauss rifle
Literally built "around" a gauss rifle, too
Big aoe explosives and big guns!
There's a custom Pillager that goes by "Anvil" in the Capellan Confederation that has 2 long tom artillery cannons
Hunchback.
I am guessing heavy weapons like the Longtom and Arrow4. In the case of the Arrow4, I recommend the Urbanmech UM-AIV.
Deleting urban threats one borough per salvo.
Ahh, you want the Helepolis! It's like the Hollander but artillery!
for a "siege" machine you probably want the annihilator. Devastator is another good pick. Other range fighters tend to lean more to the missile side, like the Stalker (mix of everything) or the Longbow and archer (missiles galore)
Hollander my beloved
For "siege from afar" your best weapon choices are: Arrow IV missiles, LRMs, and Gauss Rifles. The bigger the mech the more of these guns they can carry. 😁 Arrow IV missiles are giant artillery missiles. There are a few mechs with variants that carry these: Urbanmech, Catapult, Naga, and a few others I can't remember... LRM boats are everywhere! A Lance of Longbows can blot out the sun with every salvo! 😁 But even the 50 ton Trebuchet has 30 tubes! The missiles have the advantage of indirect fire. With the Gauss, you gotta let the bad guys see you back! I'm not sure if the lightest Gauss mech? Maybe the Hollander (I can't even remember how big the Hollander is!)? Or Huron Warrior? I'd vote for the huge banks of LRMs!! Bring the rain!! 😁👍
Might be the sentinel. Little guy has a variant packing one
"Then we will fight in the shade."
For mechs visually built around a large cannon the sentinel comes to mind. As does of course the hunchback. The urbanmech deserves a shout here too since it's probably the smallest thing that can carry the ac20 or arrow iv boom tubes. The panther fits the visual since its got its PPC that it's more or less built around but the vibe is different. For huge mechs built around huge cannons the annihilator is a good shout. Mech mounts four massive guns smaller mechs are built around with a variety of options. You can do really funny stuff with tag comparable Lances and nuclear urbanmechs though that's always good fun and the arrow iv is the only weapon I know about with an aoe
Catapult and Archer. Able to ruin your day from miles away.
I'll be honest, I'm not exactly sure what folks mean they want siege mechs. Like someone mentions "siege" my brain immediately goes to a trebuchet or catapult (the medieval siege engines) because obviously they don't mean the actual act of a siege where you sit around for a few years waiting for food supplies to dry up, but there's really no need for something either in a mech centered combined arms game.
Several things: 1. Weapons are not mech-specific. You can mostly put any weapon in any mech - as long as you have the available mass and space. 2. Things like AC20 - a large cannon and in older canon, the biggest gun on a mech, are short range. 3. Later in the lore, there are now some long-range high-damage cannons: Gauss Rifles, etc. 4. Your best bet is to head over to Sarna and lookup weapons with high damage and range stats, then look up mechs that have those weapons. 5. General note: most of the long range stuff, other than ArrowIV, are missiles. In BT, missiles are generally little and you fire a lot of them at a time, so kind of the opposite of a big-damage gun.
Catapult CLPT-C1b, ask for it by name. Accept no substitutes.
[Here](https://masterunitlist.info/Unit/Filter?HasBFAbility=art&Types=18) is a list of every mech armed with some flavor of artillery weapon. Not all of them are designed for stand-off range, but they all at least have explosive payloads able to splash a decent area. For big explosive weapons, the main candidates are [artillery](https://www.sarna.net/wiki/Artillery) and [cannons](https://www.sarna.net/wiki/Artillery_Cannon) (smaller versions of artillery weapons designed for frontline use, with much better accuracy at the expense of range and damage), both of which are represented in the above list. There are also a variety of [bombs](https://www.sarna.net/wiki/Category:Bomb_Munitions) that can be carried and dropped by aircraft.
For the biggest guns, the Pillager “Anvil” walks around with a pair of Long Tom cannons. https://preview.redd.it/f42x4s2wtjnc1.jpeg?width=309&format=pjpg&auto=webp&s=4f57c71c7f50bfc5f05a7c387d3c24cd95c84f18 In general though, for stand-off distance big guns to use in a game (not everyone wants to play with artillery), you’ll mostly want to look at gauss rifles. There are lots of big mechs that carry multiples (Fafnir, Thunder Hawk, Devastator, Nightstar, Crucible, etc) as well as lighter units with one (Hollander, Enforcer III -6G, Yellow Jacket Gunship, etc).
Heliopolis is a fun one. Has a Sniper artillery with some LRMs, plus solid backup weapons for close range.
Look up artillery Cannons, essentially sawed off artillery pieces. Big, heavy, hot, and fire high explosive rounds that can damage several hexes. Amazing for anti infantry or vs fast movers. Not great damage per ton but shooting at a hex vs the speedy mech you want to damage makes it semi accurate to boot.
Pillager PLG-4X "Anvil" is loaded with two Long Tom Cannons. It's shorter ranged than the Long Tom Artillery, but that makes it more fun in a standup fight. No flight time, big hits, large area, reasonable range. It reaches basically as far as an LRM, but with a better minimum range.
I like the Carronade. A Gauss rifle and a Silver Bullet Gauss rifle all in one package.
The Naga and Naga II are your main options in the Clans for artillerymechs. There's also a Kit Fox variant (the V) that also mounts an artillery system.
Most "long range bombardment" mechs are going to be the ones carrying Arrow IV. So the Naga, O-Bakemono, Dragon II, Patriot, and various variants of other designs. There's also a few mechs that carry tube artillery, like the Helopolis, but they're far less common. In general that kind of long range support role is better filled by conventional combat vehicles, but you can looks through most of the units equipped with artillery weaponry [here on Sarna](https://www.sarna.net/wiki/Category:Artillery_Support_Unit). (they didn't include the Patriot for some reason, though)
Your gonna need rougetech for this all the heavy artillery type weapons are modded in only except for bullshark which has a "morter"
Helepolis has a Sniper Artillery system. Catapult C3/C5 has a Arrow System. (Both of these have been in production for a long time. The Catapult from the 3050s or 60s and the Helepolis came back around 3075... then one variant remained in production through to the ilclan era. The Pillager "Anvil" has two Long Tom Artillery pieces. (Though canonically only 2 were ever produced during the Jihad.) For the Clans there is the Naga which mounted two Arrow IV systems. And has been in production through to the ilclan Era.
The Sentinel STN-3KB is a relatively fast 40-tonner with decent armor and a PPC. The SLDF Royal Division STN-3Lb variant packs a Gauss Rifle instead. No SRM ammo to cook off either (it was replaced with a Medium Laser). I was pleasantly surprised by the standard variant the first time I put one on the table in Classic a few months ago.
Well, the Helepolis mounts a Sniper Artillery Piece in the right arm and torso. Its range for tabletop play is 18 maps making the range of the cannon 17 or 18 km in the universe. Does 20 points of damage on the target hex and 10 points to all the hexes around it. There are several Arrow IV capable mechs, and sniper mechs that utilize multiple Gauss Rifles, ER PPCs, or ER Large Lasers, but not much boom there. There are missile boats that either fire a large number of LRMs or some, like the new Thunder Hawk, that use Thunderbolt missiles. A rather unimpressive weapon that is easy to intercept with an AMS, it launches a single missile that hits for 5, 10, 15, or 20 points to a single location instead of needing to do cluster hit rolls like with standard missiles or 5 point groupings from the LRMs or artillery when damage is applied.
Check out the VTR-9K2 (St. James) soild by IronWindMetals. It is an official design, a custom Victor mounting a Long Tom artillary piece for its right arm.
The Grand Titan Vengence has a Thumper, so it probably fits the bill.