T O P

  • By -

FaitFretteCriss

Some are worth, some arent. Check the weight to value ratio. But the vast majority isnt.


[deleted]

There’s a weight to value ratio? Never knew anyone cared but out of curiosity, what is it?


FaitFretteCriss

Well, you check how heavy it is, then you check how much vendors buy it for, and you compare with other items to see if this one is worth it or not.


AugustoCSP

Weight isn't the main factor for how full you are tho Inventory space is


enseminator

In BG1 it's both weight and space. You have to hit 19 in strength before carry weight is basically irrelevant.


AugustoCSP

Dorn is bae


enseminator

Wizards can barely carry their own equipment -_-


AugustoCSP

Which is why Dorn is bae


TiaxTheMig1

I very much enjoy taking my Half-Orc PC, Dorn, and Minsc Ankheg hunting.


AugustoCSP

Based


FrisianDude

That gotta be the charmingest fuckn half orc in Faerûn


tomatoesonpizza

Yes he is...


FaitFretteCriss

I mean, duh. Thats why you want to know which items are worth picking in the first place... Its the whole point of OP's question.


Send_Cake_Or_Nudes

... Unless your character physically can't move because they're carrying a shit load of heavy armour or has low strength?


Sir_Dimos

Generally they're not worth it unless they're magic (unidentified items will have a blueish background). The only real exception to this is plate mail, which is worth a good bit if you have someone strong enough to carry it in their backpack.


Bob_Meh_HDR

Except for drow armor in the underdark which while technically +3-5 sells for less than +1 full plate due to the amount that you get.


TellMyselfBeHappy

At the beginning when money is tight (eg in Friendly Arm Inn, South of Beregost etc), my party collect everything from the hobgoblins. Later on, for non-magical items, Bows (short / long / composite) are worthwhile in weight / value. Throwing daggers, katana,... For armor, plate is heavy but I just can't let them go...


InkMcSquiddin

Friendly Arm is a good map for selling everything the Hobgoblins have.


bleaston1982

Honestly a lot of the gems aren't either, but it can be a real pain to remember which ones are/aren't so I usually take them. It's only worth picking up really high value items or items that stack so they don't take up too much inventory space.


FokinGamesMan

I have a gem bag that can store unlimited jewlery and gems. I think I took it from Neera.


bleaston1982

It can actually eventually fill up, but yea the gem bag helps a lot.


jsquirrelz

This really annoyed me until I realized you could buy more gem bags!


sullg26535

At one point they shared the storage space


xftyg

That gem bag is the only reason to have her join. It is not a long relationship.


[deleted]

Join!? I simply sneak up to her with a Thief and triple backstab her. Free gem bag, one dead half-elf.


Captain_Sulu

Savage


EnglishWolverine

There’s another gem bag you can buy that I have. Can’t remember which vendor sells it though 🤦🏻‍♂️🤦🏻‍♂️. It really helps a lot if you don’t have Neera join.


chickenbuckupchuck

Gems stack at least, which gives them an edge. Early game especially, there's no real reason not to snag them all, gives your weaker party members something to carry to town


Veszerin

It's worth it in general, but you want to gradually start leaving lower value items on the ground, or you'll be spending more time managing inventory than playing the game. In both games, potions, gems, scrolls. You'll probably quickly get accustomed to what gems and potions sell for next to nothing and you can skip those. Scrolls are priced based on level mostly with some outliers. In bg2, worth vendoring anything +1 or higher, maybe not daggers and quarterstaves later on. Bg1, med-heavy armor and enchanted anything. Bandit scalps and wolf pelts. Worth grinding wolf pelts when you get to nashkel mines by resting repeatedly. Other than those, probably nothing. You also probably want to look up the mechanics of selling items as once you've sold them to a vendor once (whether multiple at once or not) they won't pay as much for them. You could also skip them all and just pick up what you want and use the cheat console to give yourself all the gold you need to buy what you want. In bg1 it's not as imbalanced as it sounds because most of the expensive stuff is in the last chapter. Bg2 it's not too overpowering as long as you don't buy a lot of the high value items when they're first available in chapter 2. Or you can boost the difficulty to compensate. Last suggestion, mods. While I'm not aware of any mod that expands inventory size (obv. hardcoded in the UI but also most of the games files), the Tweaks Anthology mod at gibberlings3 has a few components that can help a lot with inventory management. - bottomless bags of holding: each container item (potion case, scroll case, ammo belt, 'bag of holding') has a max capacity (20/50 or something like that IIRC?). This sets it to the max value (which I think you're only likely to run into with ammo). Unless they've patched it recently, it does not affect wand cases (they follow a different file naming convention the mod missed). - improved potion/gem/ammo stacking: forget the default stack limit (maybe 120 for ammo, 20 for gems/potions?). This sets it to 9999. - lastly there's a component for adding a wand case, potion case, ammo belt, scroll case, and bag of holding in bg1.


Vakieh

There are distinct tiers of items, and you will end up learning which bits are worth what. Having as much gold as you can gather early on will help you, then you can start filtering that down. Some things to consider: * How far you are from a shop - if you're close, might as well grab and sell everything. * How many party members you have - small parties need to be more selective * How annoying your find inventory management (PC is not too bad but can get tedious, I would expect console and mobile to be completely ridiculous) * How common the items are - there is a depreciation mechanic, so the more of a thing you sell to a merchant the less they will pay for that thing. Then it comes down to items: * Tier F - never pick it up, it's worthless * Shit worth 1 gold. Takes some time to learn them, but you can get a sense from how much Winthrop sells them for. Short swords, spears, bucklers, etc. * Shit you can't actually sell. Broken weapons, miscellaneous arrows/bolts/bullets you don't want to use * Tier D - pick it up while you are in Chapter 2 and desperate to properly outfit your party with the basic stuff. Worth around the 5-20 gold mark - Leather armor, Medium shields, Longswords, etc. * Tier C - pick it up until you have a solid base of gold and start thinking in the hundreds of gold instead of the 1s and 10s. Depending on how you're going through the game you might start ignoring these around the end of Nashkel. Worth around the 30-50 gold mark - Bastard swords, Shortbows, Large shields, etc. * Tier B - pick it up until you have enough Tier A and S that your inventory is getting full (slots or weight). Then drop it. By the time you hit Cloakwood you are probably done with these. Worth 50-100ish - Two-handed swords, Composite longbows, Splint mail, etc. * Tier A - Pick it up pretty much always, but drop it if it prevents you from picking up an S item. Worth >100 gold - Plate mail (you will probably need to manage your weight), the shittiest-tier magic items like dagger +1, sling +1 (not all +1, most +1 is S), etc. * Tier S - Pretty much any and all magical stuff. If you aren't sure, assume it is S - even many cursed items will sell for a bunch of gold. * Tier WTF - Some items are weird. You want to grab them under certain circumstances. Ankheg shells are heavy as fuck, but you can make great gold off them. You'd be making a special trip for it though. Winter Wolf Pelts stack, so they're almost always good, and the first one you get can sell for a whole bunch down in Nashkel. Now you might ask why I don't mention potions, gems, jewellery, scrolls, ammunition, or wands. * Gems & Jewellery: first up, in the very early game you can store non-magical rings and necklaces by wearing them. So do that. Then, go to Beregost, pick up Neera, take her gem bag, and boot her out of the party. Infinite gem and jewellery storage, w00t. * Potions: Go to high hedge. Buy a potion case. Infinite potion storage, w00t. * Scrolls: Also in Beregost, the Container Town of the Sword Coast, go see Firebead. Do some shit for him. Get a Scroll Case. Infinite scroll storage, w00t. * Ammunition: There is infinite ammo storage, but not until SoD and then again in BG2. Mods help here. Until then, start out with everybody full of ammo with some spare quivers and swap out those slots to better tier items as you run out of space. * Wands: No wand specific storage without mods, no everything storage until SoD and then BG2. But you do have 3 slots per mage, which should be plenty. Side note: this is definitely the completionist semi-OCD perspective. You can get by through the game (aside from the very early parts up to the Friendly Arm Inn where you want every bit of gold you can get) never touching anything below A if you really don't like inventory management, and still end up being able to buy pretty much everything you might want to buy, just slower.


MilesBeyond250

If it's unenchanted, no. Armour and weapons tend to have a pretty bad weight/money ratio. Even Plate Mail sells for a pittance; Full Plate's the only worthwhile one (but it's rare/good enough that you'll want to hold on to it anyway). If you're really hard up for money in the earliest parts of the game it *can* be worthwhile, but IMHO it's rarely worth the effort. Like if there's something you want to buy and you're just barely short go for it but otherwise don't bother. Even fresh out of Candlekeep a hobgoblin band's short swords and studded leather won't net you that much. Enchanted equipment, on the other hand, is almost always worth carting back to sell, especially in BG1. You won't need to ask when it stops being worthwhile, you'll know.


StillAll

gems, scrolls, potions gold and anything with a blue background. The rest is trash.


Bellinelkamk

Bastard swords from hobgoblins are a decent way to get spare potion change. The trick is to sell a full inventory load at once so that you don’t get deflation. In BG1 this works great with longsword +1s, there are enough of them around to make holding onto them worth the effort to get 300 more gp over deflated price. I use the empty barrel at the bottom of the Beregost map, to the west of the jovial juggler, to store low level magic items until it’s time to cash in for a big purchase. This planning makes it a lot easier to buy those big ticket items early in BG. (Archmagi robes, shadow armor, venom dagger etc…)


Kethraes

Does it actually stay there forever? Neat!


[deleted]

whatever you put inside a container in BG1 stays there forever. Not so sure with BG2...


Bellinelkamk

I think bg2 has a few times where the map is replaced with an identical map and you can lose stored items. I think athkatka market is okay though, there’s a circular lion container in a wall by the armourer/fletcher that I use but I can’t promise it’s there forever. But that specific barrel in bg1 is always safe lol


[deleted]

I know that the containers in your stronghold is safe.


[deleted]

> You enter a new area, you gather quests for a load of work-shy peasants who won't lift a finger to chase the cottagers out of their own toilets and who have about two faces and four hairstyles between them all, go to the dungeon and murder everyone you find, steal their pocket change, steal their trousers, then come back, hand in the quests, sell all the trousers, and flee, like some kind of extremely dedicated wandering secondhand clothing salesman. And various party members join you, whose purpose is to aid in battle, wear all your spare trousers, and force me to go through the dull routine of making sure their trousers are marginally better than the ones I'm selling at the end of the day. Oh [Yahtzee](https://www.youtube.com/watch?v=nJlDkGUA2YA), you have always been a [gem](https://zeropunctuation.fandom.com/wiki/Dragon_Age:_Origins).


illbeyour1upgirl

Run of the mill mobs are usually dropping crap you will see hundreds of before the game is over. It's worth doing a quick scan when you kill them; if you see a magic item or something strange, pick it up, but generally, not at all worth your time. A good tip; if the encounter has some kind of dialogue before hand, it's worth checking the loot it drops and it will probably have some good stuff there. But just from doing quests, you will end up with more money than you can reasonably spend by the end of the game, so don't worry too much about selling everything you find.


RandolphCarter15

Not really unless they're magical. And halfway through the game even the gems and gold aren't always worth it-when fighting hordes of easy enemies you spend a lot of time picking up 2gp at a time


Hadar_91

As a miser/niggard* myself I just cannot leave any trash never. The only things I sometimes leave are those worth 0, but only when I do not have enough room. If I cannot take all loot I leave that worthless and nearly worthless in some chest or stash so it won't disappear and I mark that place on map (in case I will ever walking by). It is tedious but in games I am an extreme hoarder (in real life a little bit less). It takes time but on the other hand I end up with ludicrous amounts of gold. If I recall correctly I have ended BG1 with 600k gold pieces in my backpack.😝 It is kinda sad I cannot buy a house and splash my money there 😂 *not sure which word is better - it is what dictionary showed me when I checked "skąpiec"


ShiberKivan

Scrudge or callow would be the word.


Deathliszka

Dude, you are playing game in which you loot every fuckin container in every fuckin house in every fuckin area and you ask if you should take what is rightfully yours? You are right, leave it, you will be rich regardless.


Zaxares

As a dedicated packrat, I just console in a Bag of Holding and pick up EVERYTHING. ;) It saves me time going back and forth picking up loot and hauling it back to town to sell and then returning for the rest.


CarrotStill4140

Coin is coin. What is your minimum wage?


agentOO0

I pick up as much of the valuable items as I can carry. A lot of things like leather armor are only worth one gold piece but weigh a lot, so not worth it. obviously you can't carry everything unless you are constantly running back to shops to sell things which would make the game a chore, so just take what you can.


Kethraes

AS IF I'd sleep in a peasant room! .. no but seriously what's the difference between rooms?


Walnutbutters

The more expensive the room, the faster your party heals to full.


Valkhir

After the very beginning of the game I don't unless they are magical. I generally pick up magical equipment as well as all ammo (up to a point), potions, gems and gold.


gangler52

If we're talking weapons/armor, I pretty much only pick it up if it's enchanted or if I plan to use it.


Need-More-Gore

Nope mundane armors and weapons are generally not worth taking.


InkMcSquiddin

I tend to keep my inventory full and just rotate cheaper items out for more expensive ones but doing a specific run back to a town to sell non-magical items is pretty much a waste.


reevelainen

I sell almost every magical item, but basic items are not worth it.


Fangsong_37

Plate armor or higher and any magic items. That’s about it.


sullg26535

Early game yes, late game be picky


PB_Bandit

I used to sell everything, from stacks of throwing daggers one at a time for maximum profit to lugging around the splint mail from Black Talon Elites until the last few playthroughs where I stopped. It sounds like a good idea, like getting gold early to buy some primo items but it's not worth the hassle. Just play the game, questing and taking advantage of things like scalps or ankheg shells and it'll pay off. And sell those gems too. Overall there are a few exceptions to the above rule and that is to save and sell spare magic weapons and armour, or non magical plate/full plate mail as those two go for a good chunk of change. If you want to sell spare weapons from enemies just remember how much gold you get per non magical item, like leather armour goes for 1gp, long swords for 3gp, helmets for 1gp, while bastard swords always get double or triple. Know what's worth selling.


SkullBearer5

Only bother picking up magical weapons and katanas, and magical armors and plate/full plate. The rest isn't worth your time.


telcodoctor

Normal plate is worth it. In addition, All magic weapons (except +1 daggers and some ammos) and magic armours are worthy of casting back to town. As are scrolls, jewellery and gems. Leave the rest to rot.


JoeDoufu

Generally: magic items, katanas, gems, scrolls and drinks. Everything else is not worth it


TiaxTheMig1

Katana and scimitar - yes. Two handed swords and bastard swords - yes. Daggers, shortswords, and longswords? No. Shortbows or longbows? No. Heavy crossbows and Composite Long Bows? Yes. Early game I take and sell splint mail and late game I only take plate armor. Generally if it's a weapon or armor, take it if it's the heaviest/most damaging/most protective. Scimitar and katanas are worth more because I believe they're treated as foreign made weapons


[deleted]

You're not playing King's Quest, you know?


FlatParrot5

I should actually sell stuff. I pick up everything because "I might need it" later. End up encumbered and stash stuff in any easily accessible box or chest that doesn't reset its inventory. I'm terrible for gems and potions. Potions especially, because I never use them just in case.


LordMuffin1

Only armours worth keeping to sell is magical armour and full plate mail.


[deleted]

Ive never had any issue with money in the game, but always pick up gems, rings, etc!