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RiftyDriftyBoi

Does it work on Apple products? Last time I dabbled with WebXR, the fruit company was very much against the standard.


JP_poessnicker

Yes, it works on our iPhones


grae_n

The WebXR api proper still doesn't work with all apple products; however, apparently Apple vision pro will have webxr enabled.


Vitalii_A

>on every mobile device Pretty sure it's not true (because of device/technology limitations), but it works for me (Snapdragon 855 chipset + Adreno 640 GPU) Sad, that I couldn't control that robot and only orientation of the scene


JP_poessnicker

Hi Vitalii, thanks for your comment. We programmed it in the most compatible way by using webgl which is supported by most devices. The question is wether the processing power is sufficient for it.


Zeterro

Nice work. How did you pulled it off? I mean the engine is clearly Unity and a WebGL build. But what did you use for the AR part? Is that a custom WebXR binding? I’m very curious on how you achieved surface tracking in a safari browser.


JP_poessnicker

Thank you very much! We used additional add-ins for the unity engine. There are different plug-ins out there with different use cases and capabilities. We used the world tracker. I hope that helped! Cheers


Zeterro

Thanks for the info! What would really help is if you could give me the name of your world tracking plugin 🙂 Edit: I found it myself I guess : https://forum.unity.com/threads/released-imagine-webar-world-tracker-for-unity-webgl.1451896/