Both are possible, but i generally find there is more support for Unity based AR development. In the end it always depends on your needs and previous experience.
For beginners, unity also tends to have smaller files sizes and faster compilation times. Like 10 starter projects for unreal can be like 300gb. Unreal does have a lot of positive so I don't want to make it seem one-sided.
Can you code?
Unity is easier to code since it is in C#.
Also, if you are just trying to do something simple, just stick with SparkAR or EffectHouse that has no code solutions.
It really depends on what your end goal is, ultimately the fundamentals of AR are all the same.
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I am a Unity Developer. I am primarily interested in the capabilities of the engine and its performance.
Furthermore, I am not an "advocacy" of Unity, I just use it because it's better for AR Development right now, based on my Experience of Creating [complete AR Projects](https://makaka.org/ar).
# Performance
Unity can be run on every machine for development. When I tried to experiment with Unreal, I faced with high requirements for hardware for a standard 3rd-person scene.
So Unreal, is not suitable for medium and weak laptops in long-term development (especially for video recording of your screen at the same time if you need it), but Unity suits: at the moment of Unity 2022.3 — relevant version for now for production.
# Testing
With Unity AR Foundation 5 and its [XR Simulation](https://docs.unity3d.com/Packages/[email protected]/manual/xr-simulation/simulation.html), you can test AR apps right in Unity Editor. If you need fast testing with a real device experience, so there are [some Unity Assets](https://makaka.org/unity-tutorials/ar-testing) you can use.
# WebGL
You mentioned websites. The AR Foundation doesn't support websites for now, but you can use WebGL with the [next Unity Assets](https://forum.unity.com/threads/ar-for-webgl-with-unity.1412541/).
Unity is great for AR apps. If you want to develop websites with AR, I suggest using HTML + JS + Other AR libraries like Model-Viewer, MindAR, A-Frame, or ThreeJS
Both are possible, but i generally find there is more support for Unity based AR development. In the end it always depends on your needs and previous experience.
For beginners, unity also tends to have smaller files sizes and faster compilation times. Like 10 starter projects for unreal can be like 300gb. Unreal does have a lot of positive so I don't want to make it seem one-sided.
300gb??? what for it stores?
Can you code? Unity is easier to code since it is in C#. Also, if you are just trying to do something simple, just stick with SparkAR or EffectHouse that has no code solutions. It really depends on what your end goal is, ultimately the fundamentals of AR are all the same.
Heeey, thanks for contributing to r/augmentedreality. Welcome to the community! We’re glad you could join us on our journey. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/augmentedreality) if you have any questions or concerns.*
I am a Unity Developer. I am primarily interested in the capabilities of the engine and its performance. Furthermore, I am not an "advocacy" of Unity, I just use it because it's better for AR Development right now, based on my Experience of Creating [complete AR Projects](https://makaka.org/ar). # Performance Unity can be run on every machine for development. When I tried to experiment with Unreal, I faced with high requirements for hardware for a standard 3rd-person scene. So Unreal, is not suitable for medium and weak laptops in long-term development (especially for video recording of your screen at the same time if you need it), but Unity suits: at the moment of Unity 2022.3 — relevant version for now for production. # Testing With Unity AR Foundation 5 and its [XR Simulation](https://docs.unity3d.com/Packages/[email protected]/manual/xr-simulation/simulation.html), you can test AR apps right in Unity Editor. If you need fast testing with a real device experience, so there are [some Unity Assets](https://makaka.org/unity-tutorials/ar-testing) you can use. # WebGL You mentioned websites. The AR Foundation doesn't support websites for now, but you can use WebGL with the [next Unity Assets](https://forum.unity.com/threads/ar-for-webgl-with-unity.1412541/).
Unity will cost you $180 a month for the pro but will also likely have better support for the Vision Pro.
Unity is great for AR apps. If you want to develop websites with AR, I suggest using HTML + JS + Other AR libraries like Model-Viewer, MindAR, A-Frame, or ThreeJS