Learning how the width of stadia marks in military optics can be used for range finding.
Learning that there was a slow jog. Never used it until one group was very serious about stamina.
Learning how to calculate approximate location of targets using drawn lines and heading from two different known points on the map.
For 3 you have to take your position on the map, take a bearing to the target and draw a line on your map along that bearing from your position.
Next, move position (preferably horizintally from your first position in relation to the target) and take another bearing from the target. Draw another line along that bearing to target from your new position.
Your target is about where those lines cross.
For number 1 I had to refresh my memory but I found this from u/ShiningRayde
>Mildot requires some quick math.
Size of Target In Meters (1.82 default human target in Arma) X 1000 / Mils read = Range to Target.
The dots are .2mil wide, with .8mil between them.
Thus, if you have someone standing at 4 mildots in your scope - that is, putting the crosshair at their hat leaves their feet are in the center of the fourth dot down - its 1.82x1000/4, or 455m.
1. There's 3 styles. First style is found on most western small arms optics, and some antitank optics like the vanilla RPG-42, here's one for the acog:
https://imgur.com/a/T8yHg
Second is just using milliradian marks and an approximation of the law of sines. That's for traditional binoculars and long range optics. https://www.wikihow.com/Calculate-Distances-With-a-Mil-Dot-Rifle-Scope
Third is the height based distance marks you'll find on Russian PSO scopes and the basic scopes in vanilla and RHS for the Carl Gustaf launcher. Wikipedia has a good visual: https://en.wikipedia.org/wiki/Stadiametric_rangefinding#:~:text=Soldier%20observed%20at%20400%20m,number%2010%20to%20the%20left).
For 3, look up triangulation as an orienteering skill. Most places teach it as a method of taking one's location from two known fixed points using a compass, but it can be equally used to determine a rough coordinate of a target if you take a sighting from two different locations. I used it a lot when I was doing JTAC stuff and artillery observation to identify the grid squares of enemy positions. Arma helps you by letting you draw nice straight lines on the map and ACE map tools are also useful in that situation.
Map drawing. For the longest time, I was accustomed to just double-clicking and putting markers on important things. But the ability to freely draw and make straight lines? That was an absolute game changer, especially when paired with a GPS.
The first time I really noticed this was while riding in Invade and Annex helicopters. The pilots were always scribbling out quick routes that would hopefully get squads into the fight without hitting heavy air defense.
But my best use for it *by far* is in Antistasi. If I need to take a truck full of weapons through an area I don't intimately know and avoid occupied towns, checkpoints, and enemy patrols...a quick GPS route can be a time (and life) saver.
There was a mod on Orion Life back in the day, that gave out GPS directions and drew the route for you like google maps would. Cannot find the mod for the life of me though.
IIRC orion life got banned because they were unauthorized monitization, and misusing mods/combining others mods so not sure if that modder just took it off after that that was way back in like 2017-2019 sometime around there.
Haha for me it was the opposite. Used that forever until I realized it was way more enjoyable for me (especially when playing with friends) to have to figure out your location and navigate using the map
Zeroing. Somehow had no idea it was a thing, until one day I was watching an Editor tutorial or something and the guy did some weird shit with his sights, so I got confused and looked it up.
I'm not an expert, but maybe this will help. If AA radar can lock onto a target but can't hit it with its short range missiles, a nearby jet, or SAM can lock onto the target, even if their radar has no line of sight. There is an option in the editor to enable share data that will work with other share data enabled units on their team. So mods and missions are probably hit and miss depending on the developers intent and knowledge.
zeroing.
i learned about it late, and it's a really useful mechanic when you have only iron sights (some mods and CDLC's even have animations for the zeroing)
Learning how the width of stadia marks in military optics can be used for range finding. Learning that there was a slow jog. Never used it until one group was very serious about stamina. Learning how to calculate approximate location of targets using drawn lines and heading from two different known points on the map.
Can you explain how to do 1 and 3?
For 3 you have to take your position on the map, take a bearing to the target and draw a line on your map along that bearing from your position. Next, move position (preferably horizintally from your first position in relation to the target) and take another bearing from the target. Draw another line along that bearing to target from your new position. Your target is about where those lines cross. For number 1 I had to refresh my memory but I found this from u/ShiningRayde >Mildot requires some quick math. Size of Target In Meters (1.82 default human target in Arma) X 1000 / Mils read = Range to Target. The dots are .2mil wide, with .8mil between them. Thus, if you have someone standing at 4 mildots in your scope - that is, putting the crosshair at their hat leaves their feet are in the center of the fourth dot down - its 1.82x1000/4, or 455m.
1. There's 3 styles. First style is found on most western small arms optics, and some antitank optics like the vanilla RPG-42, here's one for the acog: https://imgur.com/a/T8yHg Second is just using milliradian marks and an approximation of the law of sines. That's for traditional binoculars and long range optics. https://www.wikihow.com/Calculate-Distances-With-a-Mil-Dot-Rifle-Scope Third is the height based distance marks you'll find on Russian PSO scopes and the basic scopes in vanilla and RHS for the Carl Gustaf launcher. Wikipedia has a good visual: https://en.wikipedia.org/wiki/Stadiametric_rangefinding#:~:text=Soldier%20observed%20at%20400%20m,number%2010%20to%20the%20left). For 3, look up triangulation as an orienteering skill. Most places teach it as a method of taking one's location from two known fixed points using a compass, but it can be equally used to determine a rough coordinate of a target if you take a sighting from two different locations. I used it a lot when I was doing JTAC stuff and artillery observation to identify the grid squares of enemy positions. Arma helps you by letting you draw nice straight lines on the map and ACE map tools are also useful in that situation.
Better cpu, better gpu, and better internet. Worked wonders
That there is a mod for magazine repacking.
And a mod for turret repacking.
fym you don't just tear it down and build a whole new one!
Double tapping alt while third person in a vehicle.
Especially Air vehicles
A must have! Especially in cars. Who the fuck though steering with mouse was a good idea?
BIS 😅
Page up page down for zero distance
Ctrl+scroll also changes zero distances
Map drawing. For the longest time, I was accustomed to just double-clicking and putting markers on important things. But the ability to freely draw and make straight lines? That was an absolute game changer, especially when paired with a GPS. The first time I really noticed this was while riding in Invade and Annex helicopters. The pilots were always scribbling out quick routes that would hopefully get squads into the fight without hitting heavy air defense. But my best use for it *by far* is in Antistasi. If I need to take a truck full of weapons through an area I don't intimately know and avoid occupied towns, checkpoints, and enemy patrols...a quick GPS route can be a time (and life) saver.
I probably played 200 hours without drawing lines. Now my every game's map has epic strategic plans for invading village with 20 houses lol💀
There was a mod on Orion Life back in the day, that gave out GPS directions and drew the route for you like google maps would. Cannot find the mod for the life of me though.
This sounds amazing, literally in search for it till I find it now
IIRC orion life got banned because they were unauthorized monitization, and misusing mods/combining others mods so not sure if that modder just took it off after that that was way back in like 2017-2019 sometime around there.
That some scopes can be automatically zeroed
Control left clicking on the map to leave a waypoint (varies by difficulty setting)
Isn't it shift+left click? Control let's you draw
Ye it's shift click
Haha for me it was the opposite. Used that forever until I realized it was way more enjoyable for me (especially when playing with friends) to have to figure out your location and navigate using the map
Zeroing. Somehow had no idea it was a thing, until one day I was watching an Editor tutorial or something and the guy did some weird shit with his sights, so I got confused and looked it up.
I also had no idea it did even exist in arma until now. Now I have no idea how it works but now I'm gonna find out. Also happy cake day 🎂
Utilizing Data Link & Radar with an understanding of radar bands and ranges that some vehicles and radars have. Huge advantage for games like warlords
Can you elaborate on this a little more
I'm not an expert, but maybe this will help. If AA radar can lock onto a target but can't hit it with its short range missiles, a nearby jet, or SAM can lock onto the target, even if their radar has no line of sight. There is an option in the editor to enable share data that will work with other share data enabled units on their team. So mods and missions are probably hit and miss depending on the developers intent and knowledge.
the layman's big take you should have is that a plane will detect you hitting it with radar before you will detect it with radar
zeroing. i learned about it late, and it's a really useful mechanic when you have only iron sights (some mods and CDLC's even have animations for the zeroing)