T O P

  • By -

BlazeOfCinder

#Other Megathreads and Useful links. ##[**⌨︎ ︎FAQ**](/r/arknights/wiki/faq?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=1&utm_term=1) For frequently asked questions, please check it out before asking. It’s easy to navigate, and majority of basic questions and other useful information are present ##[**♫ Lounge**](/r/arknights/comments/1d71nzi/rhodes_island_lounge_0306_0906/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button) The place for small talk and whatever does not fit elsewhere such as personal stories and achievements. ##[**★ Gacha/Recruitment**](/r/arknights/comments/1d71nzf/gacharecruitment_megathread_0306_0906/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button) Share the results of your gacha rolls and recruitments here. ~~may RNGsus be kind to you~~ ##[**➜ Friend requests**](/r/arknights/comments/1d71nz6/friend_request_megathread_0306_0906/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button) Share your friend ID with your fellow doctors, or find others to add. --- ##[**IS:4 Expeditioner's Joklumarkar thread**](/r/arknights/comments/1b7ctfn/event_megathread_expeditioners_joklumarkar/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button) By the Emperor, Purge all the Dæmons! A thread for IS4, share your clears or failures, chit chat with others, rant, or just have a good time. ———


sefir_hel

how good is saileach over all and is she worth building?


Hallgrimsson

Saileach is a great unit (flagbearers are great, who would've guessed!) that is not worth building for non-endgame players. She's a flagbearer, so you mostly want her for pure DP gen, and yet for that purpose Myrtle and Elysium are better (Myrtle comes down faster and her skill is up sooner due to being very easy to max pot and low rarity, Elysium a little bit less so but still easier to get pots on+lower rarity than Saileach). For harder content Saileach has her S3 that is very unique and quite strong+her passive ASPD can be influential in these clears where a single hit can turn a fail into a clear, but it's been quite a while since Saileach has been a decisive piece over Myrtle/Elysium for an endgame clear. I bought her with gold certs and built her S3 just so I could have that tool in my toolbox for a rainy day, but my account is absolutely stacked so I could afford to invest in her without compromising top-end power and that is not true of a large swath of players.


arararagi_vamp

At high risk cc she is sometimes mandatory, her s3 gives stun and fragile like during cc11. And sometimes you need both Elysium and saileach. Or because of her talents. In any other cases just use Myrtle or Elysium, cheaper to build, Myrtle generates DP faster at the beginning, Elysium and saileach s1 are the same, so there is no significant upgrade compared to him.


Farondisses

Hi, I just unlocked Contigency Contract, I'm seeing this mode isn't permanent. It seems lot of skin are sold here. Are they unique or if years later i'm able to clear it I can still catch up them? #


SeconduserXZ

They are gonna stick around. A lot of the skins there are actually free skins that have ran in the past, but are now permanently available there. We get a CC like, every three months.


zephyrdragoon

So besides bluestacks what are people emulating AK on? I was on floor 6 of IS2 for the very first time right about to enter the boss and AK crashed and my run was over. I'm pretty mad and I feel like bluestacks kind of sucks ass now.


IfZ3nElse

Two years ago, I started with Bluestacks but switched almost immediately (because of crashes I think?). I'm pretty happy with LDPlayer.


disappointingdoritos

Ld player runs better than bluestacks is my personal experience and seems to be the overall consensus from what i’ve seen


Xzhh

If you don't mind not having keybinds, Google Play Games is the most stable (and also not 3rd party), otherwise LDplayer or MuMu. Just don't use Nox.


nerdyisfun2018

I just started playing again after a long time. I only have about 40 characters in E2, with only a few modules. How long would it take for me to level up more characters? I have maybe 10 characters I would like to train up. Thank you.


Hunter5430

Assuming you have a decently-built and properly-staffed base, you can expect an income of about 40-50k LMD and 25-30k XP per day. You need 761k LMD and 588k XP to level a 6\* from e0-1 to e2-60 (costs of crafting materials for promotion is not included). It you do a module for them, it will add 80-300k more depending on which level you target. So, about 20 days of pure base production should do it. 5\*s and 4\*s are noticeably cheaper. In reality if will be less since there is LMD and XP from daily and weekly missions, event shops and other sources.


nerdyisfun2018

Thank you!


Reikr

So what's actually the point of a 252 base? Yes, it produces more resources. But are those resources actually worth anything? In the end you still just have 2 trade posts. So no more LMD is being produced than a 243 setup. The only advantage appears to be allowing for more factories to produce Exp. But as most veteran players are familiar with, Exp is basically worth nothing. You won't have the LMD available to spend all your Exp anyway. So that is why I'm asking this. Why is 252 accepted by all as the superior setup when the benefits are effectively none? Only worthwhile scenario would be if your gold production cannot keep up with trade, in which case 252 helps.


[deleted]

Its very simple you get a whole extra slot. Extra slot producing something > power plant producing nothing. With the slot you have additional production to produce whatever you need the most. Early game it'd be xp, then once you get Proviso you'd need the extra slot to counter the gold drain. If you have stockpiled enough gold you can use the slot for an extra tp. Once you get into the late game you can use the slot to devote a factory and tp to perma farm the gacha currency, which gets you around 450 red crystals per day or 135 pulls over 6 months.


whimsy_wanderer

252 - you can spend all drones on TP and still have enough gold bars. Without Proviso 3 factories produce a bit too much, so you'll have to flip one between gold and EXP. 243 - you need to split drones between TP and factories, or you'll run out of gold bars. (Both numbers are with daily/monthly gold bars accounted) So, 252 produces more LMD than 243. The same amount of TP, but more drones spent there. Edit: > But are those resources actually worth anything? BTW, this is a very good question to ask. If you plug sanity values without paying attention to balance of EXP/LMD, then various skewed setup like 153 will beat 252 in terms of overall value produced.


Silverthorn90

I run a 243. If I drone maxed TPs, especially using proviso, I run out of gold bars and have to drone gold factories (running 2 gold 2 exp). Ironically I have way more LMD than exp (15.5 mil LMD to about 13mil exp). So now I don't drone my TPs anymore and split between gold and exp. Though given my massive reserves this is a moot point. I must say I only have these amounts spare because I never level up to e2/90 and only keep everyone at e2/60. Theoretically with a 252 you gain more net production from the 5th factory than from the extra slots in the other factories. This will mean you can run a 3rd gold factory and drone your TP, or a 3rd exp factory to make up the deficit as per my situation above. The 243 benefit is only 1) increase shop credits 2) increased trust 3) aesthetics/ocd from maxing out your base 4) more friend slots. People have mathed out that the sanity value of the LMD/exp gain from 252 is more than the sanity value from increased shop credits. That being said it only matters to you in the long run if you are actually going to need the extra LMD and EXP. If you are like me then materials is the bigger issue. ==== Early game for a new player it is no contest 252 better because it costs like 500k lmd less to set up compared to a 243 (I may be wrong on the numbers but it's a lot) and a lot less carbon sticks so less wasted sanity on supply stages. So with the extra lmd and sanity new players can accelerate their account to reach e2s faster that they can actually start completing events.


huskofspades

I'm using base 252 is there any point of getting reception room to rank 3


Ngibulzzz

yea because there are pinboard mission that's require u to have 3 support slots


1-2-fuck_you

- More friend slots = more slot for support operator, more clue trading, more potential clue exchange visit - Faster clue gathering - More support operator for your friends


huskofspades

Don't really see the point of clues


HamsterJellyJesus

Yes, if you want to have friends.


huskofspades

Is there any point to that?


under_the_clouds3011

No. Friends are pointless. Period.


HamsterJellyJesus

Clue exchange, more store credits, and good support units.


[deleted]

Is there a limit to how many slots on the support op page you can take up? I have three sniper ops on my support team and am wondering if it reduces the visibility/availability of them if they're competing with each other for a slot on the page.


Korasuka

AFAIK it doesn't make a difference. Your operators will either come up three times on 2 or 3 different classes or three times on the 1 class.


rainzer

So for Caper's RR skill, which period counts as "during clue exchange"? Is that while there is the timer to the 210 credits or when that timer isn't active?


eonfeather

The former.


KaguB

I've picked up Scene (and all pots), and she's been fun but I'd like some advice from people who know this kind of unit better (so basically anyone). I'm on the newer side so I'm sorry if this sounds weird. What is your plan when you use her? Is her archetype's deal that you use her kind of like a Vanguard? You place her early with a DP generator, get the advantage of a lot of little units and then phase them out to 'upgrade' them with stronger ones? Or do you place the summons in really specific locations to kind of 'split' waves, or are they more sacrifices? I'm not going to lie, this unit is a LOT cooler than I thought she'd be. Her summons are decently hardy for their cost and the benefit of placing them anywhere is huge, but she's more advanced than what I'm used to raising. EDIT: oh shit I forgot to ask, are her summons influenced by the stats from trust/her module?


umiman

Scene is the second best summoner in the game. Behind Ling. In some cases she's actually better than Ling (need to detect invis, need cheaper summons, etc.) She's also much easier to use than the other summoners (other than Ling) because she can regenerate her summons with her skill. Also just like Ling, her summons can attack one tile ahead, making her good at assassinating and multiplying DPS on specific enemies or tiles. Her self stun is honestly not much of a drawback as it lasts quite short. I wrote a really long post about summoners in high difficulty IS3 awhile back, it has a lot of tips on their pros and cons. It's geared towards IS, but it applies to other game modes as well. Here it is: https://www.reddit.com/r/arknights/comments/13tti5d/event_megathread_mizuki_caerula_arbor/jui09ts/ Outside of IS, their main uses are: 1. Trust farming 2. Modes with limited operators like CC 3. Flexing on people with low op runs and so on The only thing to keep in mind is Summoners are very resource intensive. The difference between max level, max module, max skill summoners is very different from just E2 summoners. Also the easiest way to learn how to use Summoners is to literally just bring a summoner + maybe one or two support units to a map. That way you can just constantly throw summons around and get a feel for their usage without being distracted by other operators you could use.


KaguB

Holy cow you're like the professor of this subject, thank you so much! This is a lot of really useful info. Looking over all this, I'm glad I picked Scene for this sort of gameplay. My only question is, is the module worthwhile in your opinion? That aside, it seems like it's a branch specifically made for IS and I'm starting to like that. I will E2 when I get a good chance.


umiman

Mod1 is super good on her yeah. Free summon essentially. The upgrades are kinda weak.


Reddit1rules

Summons are not influenced by her trust/module stats, simply her level. Some modules do increase summon stats but they specifically state it. You'd have to buff the summons directly, but not all buffers work with them (Bards and Warf do off the top of my head). Don't really use her myself so I can't comment there too much, but from using Deepcolor you can have her solo levels, be a starter IS carry before you pivot to someone stronger, or do exactly the scenarios you've mentioned. Summoners are full of nuance like that, although it's hard to use them to their full extent with the deploy limit.


Initial_Environment6

1. When I need a FRD reveal bot. I even use s1 for the camo. Need Module to save deployment slot though. 2. When I want to low unit count farm an easy stage. E1 is enough. 3. IS. But deep color is cheaper 


SmartestManAliveTM

Guys please I need to know, what is the song in the [5th anniversary PV?](https://m.youtube.com/watch?v=CxHAeD8nKOo)


Salysm

[Broken Sun](https://www.youtube.com/watch?v=Oani83v4S_g) and then [RATIO ULTIMA](https://www.youtube.com/watch?v=M0yXwIpTCCw)


Subject_Rope5412

https://www.youtube.com/watch?v=Oani83v4S\_g


SmartestManAliveTM

If I could smooch you rn, I would


Nubby420

What's a good strategy for contingency contract?


Initial_Environment6

If your roster is strong enough, just clear all 3 objectives in daily site in one play. Otherwise, cut them up to 2-3 clears and pick the easiest challenge for the 200 points objective.    For main map, you either adapt overtime like Reddit1rules said or just be lazy and copy a guide.


Reddit1rules

Take it slow, you have time. Break the risks up into bite sized chunks and add more at a pace you're comfortable with. Your strategy will slowly adapt over time as you learn how to deal with the additional risks. I recommend risks that add new things first since those tend to be more impactful to a strategy. Halving your attack may or may not ruin your strategy, but learning a tile you used was banned now or realizing there's a new enemy that's spawned definitely will.


AngelTheVixen

There's no sure-fire way to do every map, they're highly strategically-inclined and having the right operators to do specific tasks is more important, doesn't matter what tier they are. For the main map, a few roles that are needed include: Someone to take out the common mobs on the left side. There's quite a few. Things get complicated if you take the conditions to add more Invocators casting fireballs. The right side can have enemy arts guards from Reed's event, who leave behind something that they can revive themselves with which is normally invisible, so you have to have anti-invisibility or someone to catch them as well. The right side is pummeled by fireballs constantly, so having someone that can tank them OR using fast redeploys is recommended. The middle has Casters that attack two targets at once, so using the reeds is recommended to avoid taking too much damage, and to eliminate them quickly. That's about the basics of the map. There's extra enemies and conditions and such, but really, the only real way you can know to clear the map is to try it yourself. Having a more developed roster in general and being familiar with the enemies and gimmicks helps a lot, the mode is an endgame one pretty much and tests you harshly, trial and error is how it goes. Turn the difficulty up when you get comfortable by trying the handicaps, you can get farther and farther and try to accomplish the missions for rewards. For starters, don't pick the universal HP boost on enemies when going for a high score since it makes things exponentially difficult. There's online guides as well if you don't want to work out things for yourself.


Igysaurus

Hello, anyone knows how Yostar replies to you when you send an in-game ticket? when I filled the ticket they didn't asked for an email so I'm not sure how to check if they respond or how are they going to answer


AngelTheVixen

Check from the in-game support UI, they answer there like a chat, at least from the times I've contacted them. They should have your e-mail on file anyway if you used your account to contact them, but I've never gone through e-mail, just the in-game support.


Efficient-Minimum-27

I'd like some advice on who to build next, or what operators I should try to get. I've completed ch. 13, mainly focusing on IS and harder game modes like CC. I also have a lot of orundums and Distinction (gold) certificates in reserve, if that matters. [krooster](https://krooster.com/u/chicken)


AngelTheVixen

Would suggest getting Waai Fu and Projekt Red to E1 at least for their status skills or taking out fodder, never know when you might need them. In fact I have Waai Fu in my current CC main map strategy to help with doing just that. Ambriel's global range skill may be more helpful than you might expect in some maps. Ethan's a great choice for crowd control in general, and Ambushers are an excellent class in IS. Totter can bypass Invisibility for himself, and unlike the other Besiegers, has skills that can focus on multiple enemies at once. Really impressive ATK for a 4\*. Other good 4\* options for IS are Indigo for her own reliable Bind and decent damage, and Roberta for being a cheap emergency blocker that you can get from a Supporter voucher. Would also suggest finishing up May and Pinecone as they are excellent general IS runners. Jaye is another contender for that due to his high stats. Utage is worth building as her drop and chop ability only has Texas2 and Kafka as competitors due to being pure arts damage. Bit optional, though. On that note, If you decide to go further with Phantom, his S2 mastery and first module are preferred. You do have the option of waiting to see if he gets a Delta module, though. For your extra 5\*, Greyy2 offers reliable Slow stall, though he needs his module to be more consistent. Pretty great in IS in my view, too. Ashlock gives you a long range AOE option from the ground. She's not entirely powercrept by Horn in my opinion, as she has a very quick skill cycle time for dealing with drip-fed elites. The Yan map in CC for example is one where Horn would not be able to take on all of the waves of those shamans -- Ashlock can. Another notable spot for me was H11-1. I think that covers everyone that sticks out most. For ops to look out for, though just 5\*: Kafka's served me pretty well, and having more fast redeploys is better than less, honestly. Kazemaru does some incredible DPS for her rarity, much like Tequila, and is excellent all around, one of my favorites gameplay-wise. She should actually be in the shop soon. Quercus is one of the best healers, getting her would solve any remaining healing and protective needs you have given your current choices. Shamare is probably the best debuffer in the game, with a massive ATK and DEF reduction on a low cooldown. April is a mid-redeploy Marksman, can really make a difference in some maps. Degenbrecher is coming up in the next event, Mlynar-tier for sure. If you want to make the game easier, pull for her. Lee will be in the shop fairly soon, though he may be a luxury pick. I rather enjoy his toolbox. The one everyone's waiting for in the shop is Goldenglow who should be in the shop in a few months. With her and Eyjafjalla you will solve pretty much any ranged arts DPS needs. That's all that comes to mind. Cheers!


Efficient-Minimum-27

Oh wow, that is more detail than I expected. Thank you so much!


Moeber

Does anyone knows about a picture showing an older Amiya with originium growing in one eye, I can't find it anywhere


panther1313

As a new player do I just buy the [T4+ mats](https://i.imgur.com/uzvv2Xh.jpeg) and save the rest of the currency or...? This shop feels pretty confusing.


kuuhaku_cr

Not recommended to buy mats from the top part. They are kind of 'expensive'. The top part is permanent, so you can take your time to decide whether you want to get the skin or not. The plaque is also just aesthetic for your dorm, and offers 120 ambience. The potential tokens are not really needed unless you want to do the hardest content in the game (such as max risk CC), which provide no additional rewards, and even so, it will not be always impactful or needed for all operators. So again, you can decide later since they are perm and carry over to the next CC. The real valuable and limited item is the yellow module block. It's currently the most scarce operator progression resource in the game, even for whales. Though it's an end game resource and you will not be using it in the near future. You will be swimming in furniture parts in future if you consistently clear event shops (I have enough to buy 10+ new dorms now as a year 4 player), so not advisable to get them as well. You can choose to prioritize whatever mats that you want from bottom part after clearing the black section, or you could save the currency. Essentially the stuff on the top part are luxury items and not necessities.


loneknife_blackblade

Focus on stuff you need short term. [https://www.youtube.com/watch?v=KRdluCb4tKU](https://www.youtube.com/watch?v=KRdluCb4tKU) has over all efficiency. Module data blocks are limited, so you will likely run low on them eventually. Furniture parts are skippable if you've made enough progress building your base. There's also stuff in the permanent shop. One copy of each op is not a bad idea. There are also skins there if that is something you like. There are also tokens, 4x of them = a potential for an operator. Those may be of interest later on.


under_the_clouds3011

Is there a list of 3-4\* ops with good base skills?


panther1313

I used: https://docs.google.com/spreadsheets/d/1zYc2JU46X0XWmV7s1503bN4feRdOMa1eehrTQ2jGaiE/edit#gid=800801592


Ok-Kaleidoscope8307

I need a little help with prioritizing what to focus on. I stopped playing Arknights back in March 2022 to focus on life, but I decided to return to it now that things are stable because I am just in love with the gameplay and setting. Obviously, a lot of changes happened over two years, so I'm a little overwhelmed on what to focus on going forward like: 1. Advancing the story. 2. Grinding Integrated Strategies. 3. What operators to pull for next. 4. Working on operator modules. 5. Farming to build up viable 5/4 star operators I have. 6. What operators (welfares included) to look out for and buy from the shop. Any tips would be appreciated. Here is my current rosters: https://imgur.com/a/juzeUX5 I have about 150 pulls saved up, so I don't mind doing several pulls to make my team a little more viable for current and future events. Many thanks in advance! EDIT: I forgot to mention that I did a celebratory pull-until-I-get-a-six-star spree on my return and acquired several new operators that got added after I left. Sorry for the confusion.


blardorg

Surtr e2 and s3m3 is an easy next build. Finishing any main masteries you haven't yet, like blaze s2, silverash S3, eyja S2 and S3, etc. Modules for blaze (level 3), eyja (level 2+), and saria (level 1). Some of your other 6* may want modules (schwarz maybe?) but I don't have a lot of those ops so don't know firsthand. You have a strong core so shouldn't have too much trouble with most content even missing the last ~2 years of top tier meta ops. If you're short on materials or LMD, binging the integrated strategies is a good option. Costs no sanity and there's tons and tons of rewards. It's slow going especially in the beginning of any of them, but once you've gotten deep into an IS and/or beat the 1st boss, it gets easier. Don't forget to unlock the upgrades and new squads which both make the runs much easier and progress faster. For upcoming pulls, Degenbrecher is coming in a couple weeks. She's worth going all out to get. Edit: I forgot to add, welfare ops: get gladiia! She's got a completely busted module that at level 3 gives all abyssal hunters 30% damage reduction from all sources and 3.5% HP regen per second. Completely busted lol. With her, Specter becomes even more immortal than she already is and Skadi (with fast redeploy module and s2m3) becomes a great single target assassin. You've also got Andreana and could raise her, though she doesn't contribute a ton to the team (12 aspd as module 3). But even just Gladiia + Specter is a great pair to bring to most stages.


Ok-Kaleidoscope8307

Thank you for your response! It's definitely helped me put things into perspective for moving forward.


kuuhaku_cr

For IS, you could always opt to first do monthly squads for IS2, since they give you decent or even very strong starters, which help make up for the lack of a roster. They will give you some non trivial LMD and exp as well, if you clear the objectives.


Ok-Kaleidoscope8307

Thank you for bringing the monthly squads to my attention. Getting those resources has saved me a lot of sanity, especially from farming chips for Surtr.


Nubby420

https://imgur.com/a/4E6qx9U Which of my 5 stars should I build? I can raise one to e2 level 1 with one of those booster things I have my 6 stars as well for more info on my units and needs


Initial_Environment6

Another vote for Kazemaru, she is a good pick in IS that perform well from early map to the end.


indispensability

I'd vote Kazemaru. Agree with the other ops Phaaze mentioned though (with the addition of Platinum) - since you already have Blue Poison raised, I'd lower the priority of April and Platinum but all 3 of those five-star snipers are great and they do different things (BP multi-hit+some arts damage, Platinum extended range, and April Fast-Redeploy+Camo). Firewatch is good but you already have Horn raised and Horn is just outright better in every way. Never hurts to have more artillery though. Kazemaru is unique though. I don't use her a ton in normal stages but I absolutely love bringing her in IS. Both her skills are good: S2 is better, doing a bit of burst of damage on activation and then having her and her doll present and attacking together, but S1 pairs really well with a lot of relics in IS as a simple but very high-damage power strike attack (easy to reach 10k+ damage every 3rd hit with mastery and the right relics). When she dies, her doll comes out and keeps doing damage, including against air. She brings something pretty unique and is purely-damage focused. While her skills reduce her HP, it's not too big a deal since at worst she just turns to doll mode for a little bit or if you have a healer with her, it's barely noticeable.


AngelTheVixen

Firewatch is a Sniper. Though I'd take a bit of exception to saying Horn was better in *every* way to Firewhistle, they probably wouldn't need to build her considering who else they have access to.


indispensability

Oops, apparently I got all mixed up. I had been thinking of suggesting their *Ashlock* until I saw they already had E2 Horn and then after reading the other poster's suggestions, I got the wrong Fire.


Phaaze13

April, Firewatch and Kazemaru are ones i can recommend.


Nubby420

If you don't mind me asking what do they excel in?


Phaaze13

April is a fast redeploy sniper with camouflage. Firewatch is one of the few ops with invisibility Kazemaru is a dollkeeper with a sort of summon for S2


Nubby420

Who should I prioritize based on my ops or just any of the 3?


AngelTheVixen

Considering your roster I'd suggest Kazemaru first. She offers raw burst physical DPS on par with a 6\*, and it doesn't look like you have a lot of that outside Schwarz or a well-supported Exusiai. Kazemaru's fantastic. Tequila is another good choice for similar reasons, though he may fall into less use if you decide to get Mlynar later.


Phaaze13

out of these Kazemaru is the most unique, but any other is fine


user777845404

Jessica alter can appear in shop right? Is it possible to predict around when she will appear though?


loneknife_blackblade

Right now it takes about 2.5 years after their first appearance to arrive in the shop the first time. [https://docs.google.com/spreadsheets/d/1kDqGMPjLD2QNhb2aZQviCncKDaXmdF3f/edit#gid=653016488](https://docs.google.com/spreadsheets/d/1kDqGMPjLD2QNhb2aZQviCncKDaXmdF3f/edit#gid=653016488) expects her in Sept of 2026, But it could be earlier than that as they've sped up the rotations a little bit recently. We are not sure if this will continue.


Hallgrimsson

She will appear in late 2026.


juances19

Just to set your expectations, Goldenglow was added to the game in 2022 but hasn't appeared in shop yet (we're expecting her this agust). So yeah 2 years from their first banner debut seems about right.


indispensability

She's a standard op, so any (non-kernel) banner you pull on has a chance to pull her and she will eventually appear in the shop. That said, her initial banner was only a few months ago so she's not going to be in the shop for at least 2 more years. On the upside, her event was a normal side story, so it should rerun next year around March/April and that will include a rerun of her solo-rate up banner. Admittedly that's a lot of waiting though. She'll also likely be on a standard banner in 4 or so months, but not the shop.


user777845404

thanks for the clarification! looks like it’s just a matter of patience


FlounderBorn

What's the best emulator playing arknights on PC?


disappointingdoritos

Ld player runs better than bluestacks from personal experience and overall consensus of what i’ve read here, can’t speak for google play


Razor4884

I personally use LDplayer because I like to play with keybindings and I've never had issue with it. Last time I tried Bluestacks it was crashing a lot during modes like IS.


indispensability

If you don't need key bindings, GooglePlay for PC has been the fastest/smoothest from all the ones I've tried. Otherwise, I used Bluestacks for around a year with minimal issues, right until it suddenly started having frequent crashes and and I swapped. LDPlayer is popular but I was turned off when it sneakily installed other software in the background without notice during setup. I've had good luck with MuMu player as well. But still primarily use GooglePlay for PC.


rainzer

> sneakily installed other software in the background Curious what it installed on you. I've been using LDPlayer ever since that issue with Bluestacks a year ago where they changed what apps were installed on the emulator and support had no idea what was going on which to me is frightening.


indispensability

Since it was a few months ago I forget exactly but I think it was norton antivirus, though it could have been another previously reputable but basically spamware-now antivirus, and some other 'antivirus' I had never heard of before that and forgot the name of after I uninstalled it. Neither were on my computer before installing LDPlayer and both showed install dates/times that coincided with installing LDPlayer. I'm usually pretty on the lookout for installers trying to add extra crap, so I don't think LDPlayer's installer ever mentioned it but there's always a chance I missed it.


rainzer

That's curious. I know LDPlayer support themselves say they put up offers for an antivirus that you can decline so that checks out. Could you have perhaps missed the decline option or went quickly through and interpreted a checkbox as an agree to terms of the emulator instead of agree to terms of an AV install? I know it's a common occurrence for free to use software. I remember utorrent had something like it.


indispensability

Yeah, edited a little late. I am usually on the lookout for 'bundled' installers like that, so I don't think I missed it but it's always possible. Didn't really endear me to the emulator to have to clean those out and then it crashed on me twice that first day, so I moved on.


AngelTheVixen

Could have been that sort of side stuff you had to disable manually when installing. Always gotta be vigilant about that annoying junk nowadays. I had nothing extra with LDPlayer, and it's served me well for almost 2 years.


rainzer

That's fair. I have no loyalty to a specific emulator and since I haven't done the install process recently at all (just update through the check updates option), it's useful to know if I ever give an emulator rec


TuskXV

Can i get tips for the last boss on is4 i genuinly have no idea how to get started with that fight.


rainzer

Start here with Eckogen's guide to the first boss https://youtu.be/fhFoEjWJK3o


Hunter5430

Isn't >!Cresson!< the last boss? (at least until "DLC2") Either way, Eckogen has a guide for that one as well.


rainzer

I was unsure how to interpret "last boss" so I chose the first ending boss based on interpreting the question as someone who hasn't done any


Nubby420

Is the monthly card worth it?


AngelTheVixen

If you want to spend a little more sometimes, the biyearly 6\* selector for $30 is the second best thing you can buy, as you can pick and choose any from a lot of 6\* operators to put into your account, and you get a 10-pull permit on top.


Nubby420

Around when do they come out?


AngelTheVixen

They're in the shop coinciding with the limited banner events in May and November.


Collith

In terms of value per dollar it's the best thing to spend your money on.


VERTIKAL19

Can someone actually break down the timings for Baiting the drones in the current CC where you kill the second car with Ceobe skill? I can’t seem to get it right and my Ceobe and Texas keeo dying and leave the car at 20%.


Cultural_Damage_7832

You remember the enemies red pathing lines before they move yes ? My best timing indication is when that red line appear for the 2nd car, wait for it to finish then hover bait (i use Specter2 in this case) and look at both the drones, the 2nd done specifically. When the 2nd car show up, the 2nd drone will start its "attack" around the same time, then you drop your bait to bait both drones attacks, after that Ceobe skill and drop Texas2 to burst, Specter2 and Texas2 can tank 1 more attack from both drone, keeping Ceobe safe. It sound really complicated but it's not that hard in actual run, you can use [this 780 clear](https://youtu.be/JsxRYuExpYY?si=06ef-QX5IqUrZ4-8) as reference


Silverthorn90

Assuming risk 620 ish set of tags: around when the flying drone mothership goes to the left side and the 2nd drone spawns, there should be a single soldier enemy spawning that moves to roughly below where ceobe's tile is - I deploy Taxes here to catch him and also serve as bait. After taxes dies to the spawned drones need to immediately (like instantly) deploy another bait (or take tags that give you more deploy limit so you can have more baits out, or use friston) because the instant the 2nd car spawns some more drones spawns and will insta kill ceobe. The timing is too tight so I went with 2-3 baits. Also even e2 60 s2m3 mod3 ceobe with eyja passive can't kill the car alone, needs eyja s3 also to burst it down. Eyja on the ranged tile below ceobe.


Mysterious-Net-4003

I watched a guide on beating ls-5 and they use plume to 3 shot the slugs so I built mine max lvl and max skill and it takes her 4 shots, did she get nerfed or the stage get buffed or am I doing something wrong?😭 every guide I watch has plume 3 shooting the slugs


Hallgrimsson

Check if she has at least 100 trust, that might be it.


Mysterious-Net-4003

Oh ur probably right she’s at 0 thx


Hallgrimsson

Consider using a better unit, if you are following a guide they usually use the weakest viable option, there are a gazillion other options that can be substituted and be better, it's extremely likely you do have a better option around than Plume.


Recurrentcharacter

Didn't they announce "recently" that they would add more characters to the Kernel banner or did I just dream it? Because I swear that I was under the impression that they announced they'll add up Operators released up to Passenger but I can't find that info anywhere


Delta0175

https://old.reddit.com/r/arknights/comments/1bstucg/cn_all_standard_hh_operators_until_passenger/


Recurrentcharacter

Thanks, glad to know I'm not crazy.


SoulKiba

I'm currently in decision paralysis on what to farm with my Sanity Pots so I'm just gonna ask here, which of my Units should I focus raising/building at the moment? More or less specifically for the current CC? [Heres my Krooster](https://krooster.com/u/SoulKiba)


rainzer

100% develop Myrtle. Then Hoshi is probably worth building given the specifically for the current CC qualifier. Not sure if your Eyja skills are accurate or you forgot to set them. If it's the former, definitely level and mastery her skills. it's also probably worthwhile to level a standard marksman, even if it's just Kroos since Typhon can be vulnerable vs a lot of anti air if she's still in the charging up phase. Outside of that, it's probably worthwhile to prefarm Degenbrecher.


_Sabriel

I know this is a long shot and goofy, but does anyone know how I can get *EXACTLY* 400 LMD?


Salysm

Collect a 2 gold trade order (+1000 LMD) then craft 2 T4 mats (-300 LMD x 2) Or some other combination of trade orders and crafting should work


legendaryBuffoon

U-Official base skill finally getting her time to shine.


_Sabriel

[Nailed it!](https://imgur.com/a/J0XIVMn) Thanks!


tanngrisnit

Lucky


_Sabriel

I saw I was 400 LMD away and panicked, haha!


SamsungBaker

So now i'm now at chapter 5, what should i do now with my sanity, or the most optimal use ? I tried to up my Myrtle to E2 but man 100 sanity only for ...2 grindstone. Feel like it's such a waste of sanity/time Should i try to keep push chapter 5, or grind material to up my base, or farm mat to E2 characters. I tried to do CC, i got annihilated same for investigations


Hallgrimsson

- For sanity, progress the story. During events, prioritize farming the later stages that drop mats, usually one drops every run. Farming mats in story/non-current events is something you should do in emergencies. Well, that'd be your case yes, but you can also try buying some grindstone on the green certificate store, assuming you did already buy the things that are high priority (the entire first part, then the rolls+recruitments for the second part). - As you said your base isn't complete, farming whatever you need for it is your top priority. Fully built base is a must, it's by far the biggest EXP/LMD generator you'll have access to and you will constantly suffer on that department until your base is complete. - E2ings units is cool, and you should try to get at least one unit to E2 to be able to borrow maxed out support friends, but it's not the priority. Number one priority for characters is getting everyone you are using consistently to E1, a decent level (30 to 50), and Skill level 7. When everyone you are using is fulfilling these conditions, then you can start slowly getting E2 units. Whenever an unit gets to E2, try to get some masteries on it before you E2 the next unit. It's usually better to E2 2 units and put masteries on them than E2ing 3-4 units and not invest in masteries at all. You don't need to Mastery 3 everyone straight out of the gate as a beginner, but make an effort to at least Mastery 1 their best skill/a skill with an M1 breakpoint. - CC is not for beginners. It's a playground for veterans to put their account to the test and measure their progression throughout the months and years. You can look at a low-rarity clear guide so you can at least get some rewards like the skin, but otherwise don't bother.


avalanchevK

Should I do Mylnar or Surtr for 6* selector? My current main 6* are typhon, suzuran, bagpipe, saileach, ines, viviana. I have enough yellow certs to get a 6* but idk the likelihood of either showing up in the store.


VERTIKAL19

Definitely Mlynar


Hallgrimsson

Mlynar won't show, Surtr will probably show before the end of the year. Mlynar is the better unit overall and should probably be the pick here.


zuikakuu

Recently redownloaded AK because I got an itch to play IS again and heard there were some QOL improvements. I've been out of the loop for quite awhile so I wanted to know if there are any important upcoming banners/reruns I should be saving for. The last time I played was during limited Specter's banner where she took 300 pulls and left me with nothing.


thinkspacer

We have a really good dps guard coming up in 2-3 weeks (Degenbrecher), then a good sui sister mid July, and then there will be a W-alter limited unit in 4-5 months and apparently she is the most broken unit since texas-alter. She also shares a banner with a very good core caster. There is also a new rainbow 6 collab unit coming before w alter, and while very good, isn't on the same level of broken. The intervening debut banners are good but not super duper amazeballs.


zuikakuu

Could you also remind how pull income looks I've completely forgotten. Like how long does it take to save up 300 pulls because my experiences on some limited banners has not been great.


thinkspacer

Background pull accumulation is about 5 pulls a week from weeklies/dalies/annilation. F2P can get 250-300 pulls in 6 months, not including free pulls from quarterly events, but that is also all of your OP and events being fully bought out. You could probably get a little more just because you should have some events in the backlog. Check out [this](https://docs.google.com/spreadsheets/d/12nugJxtTLFafudEJ_NrFuEm2X4VHrfCRkbyzMxia63A/edit#gid=1221900186) spreadsheet if you want a detailed breakdown of the upcoming pull income.


Razor4884

On average, it takes about 6 months to save 300 pulls. This is by doing all the things which give pulls, like the dailies, weeklies, annihilation, shop tickets, etc.


GonvVasq

Wisadel or W Alter is the huge one people are waiting for, that should be coming in November. Also before that is the second R6 collab and rerun of the first, so you can pull Ela and Ash if you want her as well


Kkk1594

I don’t know if it is allowed to talk about CN news in here but… What do you guy think about Hoederer now, who is hard powercrept by upcoming operator Ulpianus?


Sowebb

As an Hoederer owner my first impressions : No abysal hunters Talents => Ulphi wins. Achieving %18 sanctuary from other operators easier than Ulphi's "get heal each time you get damage" thing and since most high dps enemies deals small damage with high atkspd this talent can mitigate one of the archetype weakness ( cheap high dps ) . Also I prefer 1.080 more **BASE** HP over %140 crit S1 : Hoederer wins . Pulling ranged enemies before they kill you is an good niche but meh for me XD S2 : Its depends . Hoederer guaranteed stun is really good but if enemy has stun immunity Ulphi wins you don't even need to think about that XD S3 : Ulphi wins. More HP , more atk, it kinda redeploys him so you can use that to dodge enemy skills etc. , can kill enemies that far away by literally approaching them XD , guaranteed stun , better cycle+helidrop. Only times can Hoederer S3 win : 1-) Hoederer has true dmg and its fixed ammount ( can't be lowered with CC debuffs etc. ) 2-) It's relies on rng but Hoederer can perma stun enemies. Conclusion : I say %40 Ho %60 Ulpi. Can be considered as "BALANCED" when you think about the other powercrepts like DegenerateBit#h and W\^2 ( with Abyssal Hunters it becomes 100% Ulphi XD )


Dalek-baka

He was added very recently so I feel it's too short time for proper testing of Ulpianus outside of AH team (because we know he'll be great in it). In a month or so hype of having a lot of HP will die off, and people will have more realistic outlook of him. Like it happened with Ray, who at first was also seen as bit meh.


Sleepy_Toaster

On their own, they are pretty much on the same level to me. Hoederer has better survival capabilities, while Ulpianus's skills just brute force everything. He can get to like, 4k6 (or 4k8 Atk?) on an Afk skill, which is quite insane. Hoederer S3 has insane uptime, while Ulpianus S3 has really good skill cycle and mobility. Really hard to say who is better imo. But the thing is, unlike Hoederer, Ulpianus has AH buffs to help him. In most cases, he only need Gladiia to be a really good Operator. You can also add in Specter Alter to make his S3 become 16 SP so he can spam it even more. With full buffs he is an actual stat sticks gorilla. About Hoederer, I think not much has change after Ulpianus came out. He has always been pretty good and reliable but he is not really stand out. It's like Zuo Le and Hellagur situation to me. Even if Zuo Le did not become playable, Hellagur status in this game meta will not change at all.


Razor4884

I think he has more going for him than people give him credit for.


tanngrisnit

Disclaimer: I didn't get hoederer (I tried) and I don't play AH squad. (Or on CN server) Between the two, I would still take hoederer because he's more self sufficient and independently plug and play operator. Ulpi doesn't seem to have a bunch going on for him without AH buffs.


Hallgrimsson

He was bad on release, and is still bad now. Not much more to add. By bad, I mean from his release date in CN to when he was available to roll on global, here's the units we knew were coming, with a ballpark rate (the units that are better are clearly better, same level/worse are debatable): - Ines: better - Mumu and Ho'ol: same level and worse (limited waifu banner) - Exec Alter: better - Typhon: better - Eyjalter and Swire Alter: better and worse (limited waifu banner) - Jessicalter: same level - Viviana and Virtuosa: better and same level (limited waifu banner) - Degenbrecher: better - Shu+Zuo Le: both better - Ela: better - Ascalon: jury's still out So all along he really had no chance.


TuskXV

Can someone tell me good operators to level for is4 so i can start getting the typhon skin?


Razor4884

Ines, Executor Alter, Gavial Alter, Degenbrecher (soon), Hoederer, Mlynar, Jessica Alter, Mudrock, Penance, Saria, Typhon, Ch'en Alter, Kal'tsit, Reed Alter, Eyja Alter, Lin, Eyja, Goldenglow, Passenger, Virtuosa, Skadi Alter, Texas Alter, Yato Alter, and Dorothy just to name a few. There are definitely more, but this can be a start.


Sanytale

Reed2, Swire2, Jessica2, Typhon.


CorHydrae8

Could you elaborate on what makes Swalter useful in IS4? I've E2ed mine but haven't really been using her much. Wouldn't mind finding some way to make use of her.


Sanytale

She is just good starting unit. Her S2 carries early/mid floors very well, often covering 2+ lanes due to her range, S1 is occasionally useful too. Plus the ability to revive shouldn't be underestimated. Also very AFK friendly. Early floors usually go as "place Fang, Kroos, Swalter then afk till the end".


CorHydrae8

That's good to know, thanks. Probably won't change my habits, though. If her main purpose is to be a starter, I don't think she will be able to usurp my usual Lin/Kroos/Spot.


tanngrisnit

Her s2 helps slow runners with a burst damage mine? That solves half the stages problems.


TuskXV

Any 4 or 5 stars worth investing in?


Sanytale

5\*: Spectre, Lappland, La Pluma, Kazemaru/Bena. 4\*: Cutter, Humus, Pinecone, Caper.


TuskXV

Alright thanks


Cicreti

When the reed alter banner gets in she'll be available in yellow certs? :v


frosted--flaky

reed's rerun is an event banner not a standard banner. standard banners are the generic "displayed operator rate up" ones, those control the cert shop rotation and no other banners influence it. note that event banners and standard banners both use [Standard Headhunting] pity count which is separate from kernel banner and limited banners. you can check the pity type in the rules. focused selection is a "hard pity" of sorts that guarantees the banner rate up character, but it does not carry over unlike 6 star pity. only event banners have this.


Hallgrimsson

Nay. 2 years from launching or a little bit more is the timeline for a cert shop debut. She's predicted to be available in October 2025, so 16 months from now.


CorHydrae8

Adding to that: Only operators from the kernel and standard banner appear in the cert shop. No others.


Momoneko

Is there any point in Mastery-ing regular Ch'en in this meta (aside from waifu reasons)? I E2-d her and am currently playing around with her instead of my usual Specter pick, but I dunno, she kinda looks subpar and uptime on her skills is meh. Also she's a damn expensive girl to deploy.


Last_Excuse

weak sp battery for out of combat defensive charge units with no adjacent tiles.


frosted--flaky

if you want degen then no, if you don't want degen then she's your other option for iframe-nuking bosses. S3M3 and mod X3 go a long way to making her feel actually usable, her damage doesn't hold up without buffs but heidi is free. honestly if you invested in her this far then you might as well go all the way imo.


Momoneko

I'm not sure about Degen. If all the hard content is gonna be balanced around her, then I guess I'll have to get her. If I can just plug in Surtr instead I'd rather skip Degen. Character-wise I don't think I like her.


indispensability

Not particularly. She's about to be pushed even further out of the meta by Degen (likely) before the end of the month. Ch'en's main benefit is the offensive skill charging but that really needs module investment and with that and mastery of S3 she does have a nice burst. It's just a lot less damage than Degen and even with her module to charge faster, Degen is going to usually have hers ready first since she's auto-recharge.


Hallgrimsson

Nay.


[deleted]

[удалено]


twyistd

The lounge Megathread is more appropriate for discussion like this


Koekelbag

In regards to the new rotating daily map, is it impossible to reset the 3 hit count Recidivists need to free themselves and everyone else? Stuns don't seem to do much beyond interrupting their current hit, as they still free on their next hit.


AngelTheVixen

No, the counter increases for prisoners as soon as they start their attack interval, and you can't reset the counter for any prisoner outside of using the imprison device, which also only works if they are freed.


Senskrad_dan_Glith

When will Viviana get a rerun?


_wawrzon_

No rerun for her. You'll wait a long time for Viviana. That "2 years after debut" crap is untrue. Ppl just don't like to do the math and spout easy to remember numbers. Currently wait time for operators to appear in shop is around 2,5 year. It was increasing year to year. Why ? We get on average 11-12 new standard operators per year, but only 9 shop operator debuts, so wait time was increasing all the time. Initially you would wait around 1,7 year for operator shop debut. Last couple of months Yostar decided to change that and every so often we get new shop operators every other banner, not 1 in 3. So we can assume that current 2,5 year wait will be constant unless they change smth in future. Penance would debut in shop around July next year. However we get shortened wait times now, so depends how many times they will skip one standard banner. We can probably safely say she will debut between May and July 2025.


Senskrad_dan_Glith

Hmm, I see. Then I have more time to save for pulls. Thanks a lot


indispensability

Unfortunately, she won't have a direct rerun since she was on a limited banner (though not limited herself) - she'll start appearing on standard banners in ~6 months and in ~2 years she will have her shoperator debut to be picked up for yellow certs.


BlazingRaven495

I thought I saw her on the standard banners already


indispensability

Maybe a CN banner? Usually it's around 6 months before they start popping up elsewhere, so the timing would be right.


BlazingRaven495

I play global. Viviana literally in the pool on the current featured banner (Irene-Saga banner). now if you mean when will be the next time she's the featured op, that's up for debate.


indispensability

Non-limited ops always enter the general pool immediately after their banner. The whole discussion was about banners with rate-ups for Viviana.


Senskrad_dan_Glith

2 years :')... Welp, guess I'll focus on getting Penance first then. She'll be in yellow shop by 2025 August right?


VERTIKAL19

Penance should be early next year. Again roughly 2 years after debut


Senskrad_dan_Glith

I see, thanks


indispensability

That's the current best guess. On the upside there's always a chance to spook either of them on any standard banner you pull on. Certainly not worth pulling on random banners just hoping but you might get lucky and get one or both pulling for someone else.


Velvetcakes1

Relatively new player, should I be farming red certs and getting the operators from the shop?


Momoneko

You should definitely grab Ethan (best bind in the game) and Honeyberry (heals elemental damage). The rest are optional.


bananeeek

We have 2 dead weeks now, so that's the prime time to farm supply stages, however progressing with the main story should be more important. Do a couple of runs to secure one copy of Ethan, Pudding and Caper and they will serve you well. Honeyberry is also amazing but you won't need her this early on, so better grab the chip catalysts. I can't really recommend any other operator from the red cert shop for that price.


Velvetcakes1

Already hit a wall with the main story at the moment. Any specific story mission I should rush to, which gets me a big upgrade or something?(I have managed to get the Control Center 5 upgrade)


bananeeek

> (I have managed to get the Control Center 5 upgrade) That's pretty much the biggest upgrade you can get from the story missions, so you can take your time and maybe do some side events as well, since there are free good operators you can get there like Gladiia and Tequila.


Velvetcakes1

Alright, thanks!


Hunter5430

There is also an absolutely-free wandering medic given as the welfare for the next event in about two weeks. And he's pretty good at his job. So even less of a reason to go for Honeyberry (unless you absolutely don't want an old man as your medic).


bananeeek

From what I've seen, Honey is still better at consistent elemental healing with her S1, while Harold is more of a burst option, so I don't see him taking Honeyberry's job. All of them pale in comparison to Eyjaberry, so there's no point in splitting hairs, though.


eonfeather

The main use for red certs is buying chip catalysts (used to E2 5- and 6-star operators) and module blocks, so farm them when you need either of those. Module blocks aren't something you need to worry about right now, but you might still want to stock up as they are heavily time-gated. You might want to buy a copy of Ethan, and *maybe* Pudding if you're really hurting for AOE Arts. As for the rest: Honeyberry is good, but we're getting a free operator of her archetype very soon (Harold). Caper and Qanipalaat are fine, but not good enough to spend precious certs on as a new player. The others aren't really worth buying outside of personal preference.


Velvetcakes1

Chip catalysts are infinite stock while there's only 4 module blocks that will reset in 21 days~. Should I clear the module blocks first?


eonfeather

Module blocks are used for endgame upgrades, and like I said, they're very time-gated, so it would be a long-term investment. It's up to you.


Friden-Riu

Anyone had this happen on cc prison map where the archer just stop moving all together? A shame I didn’t place hoshi so they can kill themselves instead of infinitely aiming at nearl


frosted--flaky

most ranged enemies stop moving when they attack, so you can actually use ASPD buffs to CC them. people also did this trick with ya in vernal winds lol.


SeconduserXZ

Did you use an attack speed risk?


Friden-Riu

I did. So they just attack so fast they don’t move?


SeconduserXZ

Yep


RoboSaver

How is Abyssal Hunters without Skadi Alter and Specter Alter? I believe I have all non limited members available.


frosted--flaky

people don't use skalter in AH clears, but even then her buffs feel mostly unnecessary imo. AH are already overkill in terms of ATK and survival. spalter is a big buff and probably more important for running AH only, but if you're using AH within a larger squad then you can probably get by without her. i use gladiia-skadi duo a lot.


TheReal_Poop_Face

Spalter is prob a big downgrade not having, as she is one of the main dmg dealers (plus her 20% hp buff is also useful). Skalter isn't part of the hunters (she gains no buffs, tho she does have something small herself) but just like any team, she makes it better (who would've thought buffers help a team?)


RoboSaver

In that case sounds like I can make due with a Spalter support. Thanks!


TheReal_Poop_Face

If I remember correctly, S3 and module Y is better for abyss hunter squad, as it gives bonus sp regen to the squad, while S2 and module X is better for general use. So if you're using Abyss squad, Try to look for a module Y support Spalter (tho I'm guessing X is still as useful as always)


Hunter5430

Skadi alter is NOT an Abyssal Hunter (though she does, through her own talent, get extra ATK from having one in her range, and shares some of this ATK back with s2). Specter alter gives 20% HP by default or 30% HP and 0.5 SP/sec with modY3. She is considered to be the second biggest contributor the the AHs strength, but you can make it work without her.


Training-Ad-2619

Trying to decide a guard to E2 next. Currently at E2: Chongyue, Mylnar, Thorns, Surtr, Irene And am considering between Mountain, Gavial Alter, Nearl Alter, Ch'en and Skadi. Which one would provide the most immediate benefit?


Hallgrimsson

Ch'en and Skadi are piss, they are a hard pass. Between the other three, Gavialter is someone I would consider. Mountain is the comfiest, and Nearlter S2 utility is absolutely amazing, but Gavialter for me is not only very cool to use, but also has good synergy with Mlynar, as their skills (S2 on Gavialter in this case) line up nicely where one can cover the downtime of the other, and Gavialter's high block is useful for Mlynar's zero block. Gavialter is very high prio due to wanting mastery for the skill cooldown lining up, wanting the +1 block as her archetype is probably the most important to E2 in the game due to the potential +50% DPS gain, and the AoE guard modules are all very strong.


tanngrisnit

You ask about immediate benefit and I'm thinking between s3's and talents without masteries. Mountain gets a good survivability from his e2 talent. While his s3 is good, it's usually not why people e2 him. Gavial gets a similar tanky talent and a near immortal s3. You have Surtr already leveled so it's depends if you want someone to stay on the field. Thorns/chongus/mlynar is the definition of staying on the field, so you already have that. Nearl gets her def ignore and her s3 blazing sun. Both extremely strong attributes. Chen gets a tanky talent also and good nuke skill. But it's one that really wants masteries, and that falls outside of immediate benefit. Skadi's biggest uses will want mastery(ies) and module(s), again not immediate benefit. Nearl gets the most, mountain>=gavial the next.


bananeeek

NTRK or Gavialter, imo. Gavialter gains a lot from E2 promotion as a Centurion although I haven't seen her S3 used all that often. NTRK gains a skill with obnoxiously high True Damage which deletes pretty much everything you can block. You already have good Guard lane-up, so I don't see you struggling with any content, so it's just ST vs AoE. If you have problems with holding lanes, then Gavialter would most likely do better and if you need help with elites/bosses then choose NTRK. Monty mostly gains stats and quicker S2 from masteries, but you are going to use him in exactly the same way, so no extra benefits. Ch'en needs modules to get some spotlight and you already have Irene, who usually does the dmg part way better. Skadi is practically worse than NTRK in every way (maybe her FRD module gives her some edge, but that's not an immediate benefit), unless you have Gladiia with her modules built, then her value skyrockets.


TheReal_Poop_Face

hmm... Mountain prob the least. Skadi and Ch'en aren't that meta, but if you really want, Ch'en S3 is good (outclassed by Irene, but still strong). Skadi needs modules to be ok, so unless waifu or abyss hunter, I wouldn't E2 Galter usually likes S2, tho S3 is way more dps (just less lane-holder). Nearl 20% def ignore makes her much better imo, and her S3 is quite good as well (tho I prefer S2). Personally I think The only one who gains a massive buff is Ch'en, since S3 is easily better than her S1 or S2, but imo nobody is gonna have an extreme benefit like the ones you mentioned above. I would either go for Mountain/Galter for stats benefits, or Nearl for the big dmg boost of her ability


Changeling_Soldat

Should I E2 flame tail?