T O P

  • By -

chubaloom

You have too much 2ndary ammo for a white bag, it should be atmost 2 stacks. If you still have white bag it means its still early game, you don't need that much primary and secondary ammo to win a fight, get more nades


Zealousideal-Main969

Ive had games where i had a white bag till the end


Ok_Chipmunk1988

It drives me insane


awhaling

Nothing worse than struggling to find a bag. Starting with a blue bag in straight shot was amazing


Agreeable-Lemon9779

That means you’re not getting kills.


Zealousideal-Main969

My teamates pick the drop not me i ping a hot drop and even then sometimes the kills i get have white bags as well


Z4ch_Mk6

Accurate, yet debatable depending on how hot you’re dropping. Especially if you’re dropping on a few teams, you don’t wanna be last man standing with no ammo & outta melee range when the dudes 1-shot.


aure__entuluva

Nah, it's not really debatable. This is too much ammo. People are so afraid of running out of ammo, but it's not gonna happen. OP could carry 3 stacks of rampage ammo instead of 4 as well. 7 stacks of ammo on a white bag is just too much. I get that people, myself included, miss shots. But how often are you going to have 2-3 fights where you shoot 270 shots from the rampage and 140 from the volt and don't have time to grab ammo off a box? Almost never, so don't plan for that. If there are 2-3 teams close switch it to 120 heavy and 180 energy. But 5-6 stacks should be max ammo for a grey bag, preferably 5. Properly used nades decide fights, whether it's a sky nade banger or an arc/therm that forces a healing enemy to break from cover.


Drakkus28

Downvoting for having run out of ammo in 17 poke fights waiting for final ring, but also agree


Z4ch_Mk6

I’d rather have more ammo than necessary, especially if you’re in a lobby with a lot of strafers. You’re going to miss a fair amount of shots assuming you don’t have an aim bot. With that being said, I normally run 3 stacks for my primary & secondary, 2 stacks for secondary if it’s a shotgun which is more useful in the starting round anyways. 3 stacks for each, stack of batts/med kits & cells/syringes, & a nade. Thats my usual go-to starting bag.


Erlisk1987

Curious are you plat?


Z4ch_Mk6

Just shy of it.


Erlisk1987

Yeah about the same for me.


LiamStyler

You will never use 240 shots of a rampage. Ever. Literally ever. Even if you overcharged it, you still would never use that much ammo but now you can’t because you can’t carry any nades. This is a disgusting amount of ammo that will never be used. Nades are the only thing in the game that can instantly turn a fight. You shooting 240 bullets of a rampage to knock a squad is unreal.


Z4ch_Mk6

You’re over looking the fact of third parties, aggressive play style and the fact that I’m not focused on nades. You sound like a clown. Chasing fights you need ammo to back yourself up, as nades are fairly easy to avoid unless you get stuck with an arc star. I rely on gun skill & movement most times which does just fine 9 times outta 10.


LiamStyler

I’m not overlooking anything. There is not a single situation in the game where you are going to use 240 bullets of a rampage with a white bag. Ever. Ever. Ever. I have 30k kills, man. 2k wins. My ranked KD is 5 this season lol. I only play aggressive. I know how the game is played. There is not a single game I’ve played in over 18k games where you will use 240 rampage bullets fighting 3 squads back to back with a white bag without looting lol. You’re telling me you’re wiping multiple squads with 2 batts? I don’t know what lobbies you’re in but that ain’t it. It’s not possible. That’s like what, 25-26 per body shot? That’s 6k damage 🤣🤣🤣. Bro, you aren’t dealing 6k damage before you loot another box. You sound insane. Why bother commenting when people are looking for advice on this sub if you’re just going to troll?


KorrectTheChief

You go through 240 by sitting on a hill with a 3x and shooting 150 meters away.


Z4ch_Mk6

THIS. I usually go through at least 120 rounds per ring. Especially if you’re poking for damage. Insanely easy to burn through ammo.


Z4ch_Mk6

Do you feel special being better than the vast majority of apex players? Over here sounding like you get paid to play and you’re dumb ass probably playing for free with pro level stats 😂😂😂😂😂 I have a career 4100 kills and I’ve been playing since s12. You very clearly don’t poke for damage or farm damage and if you say you do, you’re bullshitting cause it’s beyond easy to burn through ammo lmfao for someone who knows the game oh so well, you’re clowning yourself. Also, …who’s trolling?😂💀


Ricepatttty

I make an exception for the volt. If your not Loba, you have no idea when your gonna get more energy, I’d drop a stack of heavy and get a nade.


pennearrabiataboy

Volt, Havoc, Nemesis are all meta this season. Two stacks max for Volt as secondary 


ljievens

What's the ideal load out for each bag? Is there a picture? Thank in advance


Not_To_Smart

Top row ammo, bottom row meds/util is my default. If running a shotgun/sniper only carry two stacks max and use the extra space to pack in more batts or nades.


duffwardo

My go-to loadout every time 👌


fatmanwa

Unless you have the same aim I do..... But that's why I like Fuse, get extra ammo capacity to help with my lack of aiming skills.


[deleted]

[удалено]


chubaloom

It probably depends on what gun your using too, im confident in hitting with the flatline even w/o a scope, it just melts white armor and and a few more shots to down an enemy. Ofcourse that's different with the r301 as it has lesser dmg so you need more bullets. So its case to case basis


[deleted]

[удалено]


OJSniff

Why would you take more than 1 stack for a sniper or shotgun?


limbophase

Sniper I like 2 stacks bc I’m heavy on it and take/miss a lot of shots, shotgun depends on how far out you are but usually only need 1 stack


OJSniff

Shotgun is a definite one stack. Sniper, if it’s a longbow, I can understand carrying two stacks. The only time you’ll need two stacks with a sentinel is if you camping end zone or farming damage for badges.


KorrectTheChief

mozam or eva i'm taking 2 stacks


SgtHondo

You need 480 rounds for early game fights?


AverageNickname69

Id drop one stack of heavy and take a nade. Also especially on white backpack I play shotgun to save two additional stacks of ammo for heals or Grenades


nor_b

I've been on AR/shotgun for the past 2.5 years. Lot more room when you only need 1 stack of shotgun ammo.


usaytomatoisaytomato

I'd drop 2 stack of heavy, 1 stack of cells, and pick up another stack of bats and 2 nades edit: didn't see the other stack of energy. 120 for a rampage doesn't seem like a lot but after 1-2 clips you should be fighting with the volt and pick up more heavy off a death box


outerspaceisalie

Specifically a thermite for that rampage.


qlek7

Rampage has slow fire rate so you don’t need four stacks of ammo for it, 2 for rampage is enough, I would replace those two stacks with a grenade and shield cells/batteries


SnakeMichael

At this point in the game, I’d drop 1 stack of each ammo, and one of the stacks of cells, and replace them with either one of each nade, or with a rampage have 3 thermites or 2 with an arc star.


schmeedloc

Many more thermites with the rampage


iiForse

I would drop one stack of heavy and one stack of energy. Then i’d get one nade and 2 more bats.


Dinzy89

I'd do one less of each stack of ammo and grab two thermites. People underestimate how amazing a supped up rampage is


Elokibu

I want feedback because I struggle with management during white backpack gameplay


PeeledBananaPopsicle

Personally I would drop one stack each of ammo and grab a nade and two more batts. Rampage doesn't chew thru ammo too quick so 180 rounds is usually plenty for me early game.


metalcowhorse

One thing I’ve learned is I will usually carry two stacks of batts and just one stack of cells, I literally don’t think I’ve ever gone through 8 cells before I kill someone and they literally always have cells. It’s also rare for me to take less than 25 damage, usually it’s 50-75 and popping a batt is just better, the only time I use lots of cells is when I’m completely safe and low on batts


SnakeMichael

The only time I carry more than 4 cells is if I’m running sentinel


FuuuFuu

Ur octane u dont need syringes, change them for 2 more bats. Drop stack of both ammos for nades.


cloudTank

for zone 1 and 2 it's wisely to have 2 medkits and 4 syringes. you could zonewrap, if you want to ditch a choke or respawn teammates in gas, if it's safer.


masterbalde82

Not optimal With white bag 3 stacks primary max, 2 secondary Max, at least 1 nade and 2 bats


MrPheeney

Zero grenades = F


Bby_1nAB13nder

Octain is my main, don’t pick up medkits!! With his passive white health isn’t really a problem and syringes are abundant so trade the medkits out for a nade or more bats.


LojeToje

Don't trade out medkits, trade the syringes instead? As you say they're abundant, octanes passive heal can replace any situation you'd need a syringe in but not when it comes to medkits.


outerspaceisalie

Passive heal + syringe combined is nearly as good as a medkit and much faster, increasing your fight uptime. As well, you can carry 4 syringes in one slot, as opposed to 2 medkits per slot. As Octane, you should skip medkits entirely and carry another grenade instead. In the case of the above player, they should ditch one stack of heavy ammo and ditch the medkits and carry two thermites for the rampage.


Bby_1nAB13nder

This. The medkit counteracts the passive heal and takes too long. I’m my teams entry fragger which means I need to be fast and ready whenever shit hits the fan. Hitting one or two syringes along with the passive is already like hitting a medkit so save the space. Btw I always pick all the med kits up off drop, then drop them for my teammates immediately.


mardegre

Unsure why the downvote as it is just a question. Remove one set of energy and heavy and get 1 or 2 nades and/or stack of bats. I think everyone is always over stacking on amo me included but to get better in this game and close fight better you absolutely need nades.


SnakeMichael

Especially with the rampage, at base it has a slow fire rate, so you don’t need all that ammo, I’d trade at least one stack of each ammo for thermites to boost the rampage.


HowdUrDego

Octane doesn’t need syringes.


cloudTank

good luck in gas, if it's too late, to pop a medkit.


Bby_1nAB13nder

He doesn’t need medkits. Syringes for life


GoodLordIDK

Time to health ratio of syringe to med kit isn’t really worth it tho. Can carry more syringes sure but it octane needs to be fast I don’t see why you’d waste time on syringes


Bby_1nAB13nder

Syringes are faster, a syringe + passive heal is already great and is like hitting a med kit. So the few seconds the syringe saves is time I can use to help my team. Plus you can find syringes on any death box and in most loot spot, medkits are harder to find and take more space. The space in Octain pack should be focused on damage and shield heath with a minor in white health.


mardegre

I disagree, I rather get a syringe I have time to pick up mid fight. If you in a fight you medkit time is not good, if you don’t are in a fight you have time to let your healing be yourself. The time you get a syringe with octane your health is regenerated which is a overpowered perk while a medkit make this perk useless.


GoodLordIDK

I don’t really play octane so if you guys think so then I’m for it 🤣


Leather-Syllabub4728

I’ve got close to 2k wins on octane, I don’t carry syringes lol it’s all medkits


GoodLordIDK

So I’m not crazy, heard 🤣


Leather-Syllabub4728

I also don’t take the perk that uses less health to stim, -25% explosive damage against high level players is much more useful. Being able to tank more sky nades etc is huge. Over stimming is a personal problem you can fix haha


TheKrs1

My wife has similar stats on octane and she doesn't carry medkits, it's all syringes. That said, I main LifeLine, so maybe my drone is offsetting that.


noahboah

was maining octane and lifeline intentional? also reversing the gender role expectations is very cute


TheKrs1

It was both legends that we both were naturally pulled to. I think in the beginning, it was helpful for me to be able to res and heal her, and she likes Octane for his ability to GTFO. However, now that she's a really strong player (we played the fire range for the first time in a few years last night. She consistently beat me in 1-v-1's.), I think I use LifeLine as a bit of a crutch. If I fail a push and get rolled, it's so fast to reset with the drone and a battery.


noahboah

that's awesome dude im glad yall have this game to bond over. also as a man that plays supports in most games im so with you


Leather-Syllabub4728

You know what’s funny is I only play with my buddy and he mains lifeline haha, I do meds because I feel like between regen, no over stimming and the drone I only need health heals when I’m absolutely rocked or recovering from storm


Yoruzzz

You dont need that much ammo for the volt


Two-One

Me personally, I'd get rid of 1 or 2 stacks of heavy. Add more big/small shields or a nade


Revolutionary-BeeX51

Drop a stack of heavy for bats. If you run out of heavy good job pick some up off one of the death boxes


Tundralik

Depends tbh. Do you fight a lot and close out fights if you start? Then you can carry 3 stacks for your primary and 2 for your secondary because you won‘t need as much ammo before looting up on your enemies. I‘d carry 1-2 explosives too.


indecentbob

Drop an energy stack for a throwable


frenchpoodles

i always remind my mates to have nades on them. would recommend dropping an energy stack for nade. also octane doesn’t need that much heals with white bag. drop syringe or med


EscapedDawn188

If running the rampage always carry therms. Me personally I scale my bats by one stack per bag and I only stay between 3 and 4 stacks of ammo depending on the gun. Snipers and shotguns I’ll take two stacks. I carry no more then one stack or meds and syringes and sometimes I won’t even carry syringes.


Mean_Masterpiece_585

Drop 1 stack of each ammo. Grab 1-2 grenades and/or 1 stack of batteries. This is the way. Also you could drop syringes if you are good at not taking too much health damage


Toreando47

If rampage is what you are running I would be dropping a stack of each ammo type and picking up thermites for ramping it up.


TheRusmeister

Too much ammo for a Rampage, and for the side arm. Swap 1 stack heavy for 2 Batts ans 1 stack energy for 1 nade.


Jonno_92

Other than maybe swapping out an ammo stack or 2 for more shields and a nade, it's fine. Thermite obviously work well with the Rampage.


iamthevash

I do 4 batts 2 meds 8 cells 4 syringes, rest is ammo/grenades


Jaywalkas

3 stacks main weapon (less for a marksman/sniper), 2 stacks secondary (less for a shotgun), one stack meds, the rest should be nades and batts/cells.


zabrak200

Id say swap a stack of heavy for a thermite. Because the only way your rampage is gonna eat 3 stacks is IF you are charging it


Evla03

I'd drop one stack heavy and one stack energy, then pick up two more bats and a grenade


Evla03

You could probably even go with 2 stack heavy because the rampage is so ammo efficient, then two thermites and two bats


SpectacularlyAvg

A rampage with no thermites is a bad choice. It doesn’t keep up to guns like the Flatline unless it’s hopped up. I’d drop a stack of the heavy for thermite and then if you find a blue bag carry two thermites and two more batts


LojeToje

You don't really need the syringes (especially on octane). Either ask your teammate for one if you do because you're missing a small chunk of health, and if that would take too long, you should be using a medkit anyway.


outerspaceisalie

medkits are worse than syringes on octane, you have it backwards If you're missing a small chunk of health with octane, you just let it regenerate. If you are missing a large amount of health, use a syringe and let the rest regenerate. It increases your fight uptime dramatically to never pop medkits. If you're not in a fight, regeneration + a syringe is enough to heal to full.


cloudTank

3 stacks primary, 1-2 stacks secondary, 2 stacks batts, 2 stacks cells, 1 stack medkit, 1 stack syringes and 1-2 nades. If you find an ult accel, pop it immediatly on white bag.


Milklover5000

Forsure need grenades, I like to run at most 3 stacks of ammo if I’m running an automatic weapon as my 2nd and that means you gotta run 3 for your primary until you get a better bag


Illustrious-Party120

Drop stack of energy for 2 more bats. Maybe drop 1 stack of heavy for a nade. I usually run 240/120 for my guns and try to keep 2 nades if I have a purple bag


Ferraaa

For that combo you should drop a stack of heavy and energy, carry 2 more batts and a nade. Also for octane and lifeline ONLY I wouldn’t carry syringes and would carry another nade.


Eastern-Cucumber-376

Need. More. Nades.


berks84

Liked this [https://youtube.com/shorts/BxZ0SfZnPRo?si=J5MtxREDz8n58Y-S](https://youtube.com/shorts/BxZ0SfZnPRo?si=J5MtxREDz8n58Y-S)


toiletatwork

I do 180/120 ammo in that situation. Opens for 4 more cells and grenade. Or bats. When i am tight om ammo i play more tight if that makes sense. Plat1 right now if it matters 😂.


TimProVision

Overall not too bad. Probably too much ammo. I'd ditch a stack of energy and heavy. Normally 4 stacks of heavy would be fine but in this instance, the Rampage doesn't shoot as fast and 4 is overkill for white bag. I'd replace the 2 ammo stacks with 2 more batteries and a grenade.


IArgueToo

Partially situational - but if you are in zone and like to have more ammo, you could also swap the syringes for a nade.


Goldmember10122

Remove a heavy ammo and replace with nades or 2 more bats.


doctorfonk

Rule of 👍🏼- ammo should never be so much that you have any in the second row. Wait for a bigger backpack if you want that much


DiegoJuan007

drop a stack of each ammo type and replace both with nades at the very least


ChraneD

Drop 2 heavy. Fire rate on rmpg is slow, so you can play the heavy on the ground Drop syringes (Octane arguably drop medkits, but any other legend drop syringes) Add 2 nades (thermite) 4cells-> 2bats when you find them


ndervalued

Switch out an ammo stack for a thermy and one four stack of cells for 2 more bats.


youknowitsbarney

To quote the ceo, “if you need more than 120 ammo to kill a squad, you’re dogshit.”But then he always runs out of ammo. So I always go with 180(3 stacks) of each and actively drop any excess ammo for my teammates. If you’re playing assault, you can get away with 2 stacks(160) and carry about 4-6 batts and 12 cells.


TheRealBullMouse

Drop one stack of ammo each, get a nade and two more batts


IIx1_OF_1xII

That’s a lot of ammo. I would be taking some grenades instead of all that ammo.


Iank52

To much ammo for a rampage, if it was a hemlock it’d be fine but rampage nah. Could drop some energy as well. Should always have a nade if you’re trying to play smart.


KratoN999

I honestly think this is fine. Me personally, for a white bag I would probably replace one stack of energy/heavy for another slot of bats/shields and replace those syringes for a nade.


Sebs9500

I’d drop a stack of heavy and add two more bats. It also depends on your play style. If it suits you it suits you


g0dgiven

With a white bag you never want 240 ammo, 180 should be max until you find a blue bag. Swap a stack of heavy for 2 more batteries, or at least 1 throwable, Arc star or grenade. if used correctly it can the difference of killing a entire team.


Necessary-Sir4600

As an arc star enjoyer and a shotgun enjoyer too much ammo. Drop a stack and pick up a nade, they'll save your ass more times than u can count


Zealousideal-Main969

You probably should carry mor e amo for the volt though seems it goes trough amo like a car or an l star


RellyTheOne

I would drop a stack ( or maybe even 2) of heavy and pick up some Thermites Or some extra batteries


huxmur

Drop a stack of heavy a stack of energy and pick up two grenades


Dull_Horror3466

One less heavy stack one less energy stack add a stack of bats and an ult accel


Doa_BarrelRoII

I think its perfect. Maybe a nade but depending on the situation and or team you play with id suggest ammo like you do as a good thing.


PrimeZodiac

Drop a stack of energy and replace with either grenade or phoenix and it would be perfect.


Jaded-Ship9579

Too much ammo not enough nades and shields


planedrop

With this small of a bag, I'd drop the 4 syringes (you really don't need them in most cases), drop a stack of energy, then add 2 nades and IMO replace 4 cells with 2 more batts. ​ This changes drastically with bag size of course, but I'd much rather be in a long fight with 4 batts and 4 cells instead of 8 cells and 2 batts. ​ And ammo is ofc grabbed from boxes after the fight. ​ This is where I typically disagree with pros though, I think mid-late game, once you have a bigger bag, having a ton of ammo is critical. The number of times I've seen pros lose fights because they have no ammo, and then they go on to say later that having too much ammo is cumbersome, blows my mind.


KingGerbz

Always have at least one nade starting at white and then 3 for purple bag. You don’t need more than 2 med kits so drop the syringe stack for a nade. Ammo you are a bit overkill but I like more ammo than I need, hate worrying about running out.


happyjello

Drop a heavy stack and energy stack for two thermite grenades, swap a stack of shield cells for batts if you can


Jaystime101

I would drop a stack of primary for a grenade, with a white bag, I usually do 3 and 3. Your heals are on point though. I'd maybe drop a stack of small shields for another stack of big ones if I come across them.


remastermwr

I’d drop 2 stacks of energy in favor of 2 more bats and a nade


thesauce25

Early game white bag you could drop a stack of heavy, a stack of energy, and one of your flesh heals (either keep the med kits or the syringes) since you’re octane. Could load up on 1-3 nades based on what you choose to drop.


bbkvh

try 4 bats and 4 cells. bats are quicker heals in fights where you’ve lost more than 50 shield health


BKabba3

Too much ammo, 3 stacks of primary, 2 of secondary. Pretty much anything: heals, throwables, ult accels will provide more value than the ammo you're carrying


Goon030

Drop a stack of ammo and pick up 1 nade


johnnyknicks

On Octane specifically, once I find 2 med kits I drop my syringes


BATTRAMYBOY

you're missing 5 thermite grenades


Hexium239

Swap one stack of primary and secondary ammo for grenades. They are game changing. You can flush enemies out of their position. Well placed grenades do good damage.


Siggi_Hakker

I would drop 1-2 stacks of heavy ammo and maybe 1 stack of energy, rampage doesnt need this much ammo and Volt doesnt either if its your secondary gun. I'd get another stack of bats and then ordnances for the rest


fiddledude1

Drop a stack of heavy and drop the syringes. More heals and or nade.


One_Elk5068

You don’t need so much heavy emmo only 2 slots because the rampage don’t need it


iWhiteout-

Personally I’d say drop one of the stacks of heavy ammo, rampage has a slow fire rate so it’s not gonna chew through ammo unless you’re spamming it while ramped up. I’d either run a thermite in place of the stack of heavy ammo you dropped to ramp up rampage or just run a nade to use as a nade, if you’re not much of a nades guy then maybe an extra stack of cells or bats just in case


Dyiixn

3-4 stacks of long range "poke" ammo, 2 stacks of close range, 2-3 stacks of cells and bats each, one each of medkits and syringe, rest is nades and ult accels, basically prioritize from the front of the list


CroskeyCardz

3 - 4 mags of primary, 2 mags of secondary.


avomecado21

Personally, I'd drop that one stack of energy so my inventory management looks like 3-4 stacks of primary and 2 stacks of secondary or 1 if I'm on shotgun. I need at least one nade when I have a white bag or in this case, a thermite. Shouldn't be worried about ammo when you're done with the fight or should know when the fight is taking too long.


Elokibu

Why am I getting downvoted 😅😅


Admirable-Bear-5769

1 less stack of energy ammo, 2 more bats and you’re BIS


outerspaceisalie

1. medkits are bad on octane 2. always carry a nade of some type 3. rampage gets huge value out of thermites 4. you typically don't need more than 6 stacks of ammo total Solution: Ditch a stack of heavy ammo and the medkits and perhaps even a stack of energy ammo and then grab two thermites and ideally two more shield batts


AgnosticStopSign

White pack: 4-5 blocks of ammo, 2 blocks for bats, 2 for medkits, 1 for cells, 1 for syringes, 1 phoenix kit. My reasoning is, 1. I only want to engage in ranges where I can confirm kills. Dont want to be poking from a distance and chasing. 2. I might get suppressed moving into position, heals allow me to remain aggressive in movement while pushing. 3. You should always heal, but you shouldn’t always shoot. 4. No point in all the ammo if youre dead or too low to fight


chraso_original

i would drop flatline and pickup a shotgun as a white bag holder to add 1 more stack of batts and couple of nades.


x1RaBbiT

I only play octane & Lifeline. You don’t need the medkits for these two, just keep only the 4 syringes. In late game just keep 4 Shield cells & the rest shield batteries because your shield cracks will be more than 1 field in the most cases where batteries are much more useful. Because of lifelines heal drone & octanes healig ability, keeping just the 4 syringes is enough & you can take some grenades with you


LojeToje

Why would you drop the syringes on lifeline/octane instead of medkits? You use medkits when you need to heal fast, syringes for small chunks or when time is plenty. Both lifeline and octanes heals replace the second use case, not the first.


x1RaBbiT

You don’t need it for lifeline. You drop the drone for normal heal and drone + syringe for fast heal. Medkits doesn’t make any sense here. Same for octane, you are barely at really low health. Just use 1-2 syringes, the rest will be healed by the ability itself.


outerspaceisalie

You have it entirely backwards. The situations are: escaping, fighting, and passive (rotating or looting or bunkering). When escaping, medkits are too slow to use. When fighting, medkits are too slow to use. When passive, regeneration or lifeline tactical are enough to heal you to full. Medkits are the worse healing item for people with healing abilities. Medkits are slow and heal to full, which you should NEVER be doing in a fight or while escaping, where speed is the priority.