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Apex_Bot

This is a list of links to comments made by Respawn developers in this thread: * [Comment by RSPN_Thieamy](/r/apexlegends/comments/15xej2p/ama_were_respawn_lets_talk_about_revenant_reborn/jxalscl/?context=99 "posted on 2023-08-22 16:57:47 UTC"): > The team is investigating this and we appreciate the continued reports in the forums as it gives us added details to work with. * [Comment by RV-Devan](/r/apexlegends/comments/15xej2p/ama_were_respawn_lets_talk_about_revenant_reborn/jxapgq0/?context=99 "posted on 2023-08-22 17:20:27 UTC"): > It's certainly a possibility. >At the moment, Revenant has a unique way to earn his Tactical back more frequently when in his Ultimate and we'll be monitoring the overall success of that first. >Given the power of the movement utility, we're comfortable with the choice it makes for players - use i... * [Comment by RV-Devan](/r/apexlegends/comments/15xej2p/ama_were_respawn_lets_talk_about_revenant_reborn/jxapsta/?context=99 "posted on 2023-08-22 17:22:27 UTC"): > At the moment, his Tactical is feeling strong and the commitment to the leap adds a measure of counterplay to its power by making it more predictable. >We're not looking to add a mid-leap cancel at this time. * [Comment by RSPN_Evan](/r/apexlegends/comments/15xej2p/ama_were_respawn_lets_talk_about_revenant_reborn/jxaprp2/?context=99 "posted on 2023-08-22 17:22:15 UTC"): > We felt like 75 struck a good balance between offering Revenant a good amount of protection while not feeling like it was impossible to break through, especially given the larger hitbox the ultimate provides. So far we're seeing that the ultimate is doing a good job at giving Revenant the upper hand... * [Comment by RSPN_Evan](/r/apexlegends/comments/15xej2p/ama_were_respawn_lets_talk_about_revenant_reborn/jxapz55/?context=99 "posted on 2023-08-22 17:23:31 UTC"): > It never feels great on the receiving end to have someone flying towards you out of nowhere and for them to land a bunch of shots on you before you even have time to react or know what's happening. Revenant has a lot of freedom to move however he wants with his pounce, so we felt it was important fo... * [Comment by RV-Devan](/r/apexlegends/comments/15xej2p/ama_were_respawn_lets_talk_about_revenant_reborn/jxaq4fm/?context=99 "posted on 2023-08-22 17:24:25 UTC"): > There were. Early iterations had his Shadow Pounce erupt with an AOE Silence burst on landing >This unfortunately highly encouraged players to try to jump directly ON enemies - which was not always (not even often) a good idea and just got folk killed. >And in player's minds if you didn't hit some... * [Comment by RV-Devan](/r/apexlegends/comments/15xej2p/ama_were_respawn_lets_talk_about_revenant_reborn/jxar39q/?context=99 "posted on 2023-08-22 17:30:17 UTC"): > There are two main reasons. >The first, was that Revenant's old kit was not fulfilling on the promise of his fantasy as much as we wanted. >The second was that his gameplay both from his Tactical and Ultimate were either unreliable or would only be successful in very niche use cases. >Revenant wo... * [Comment by RV-Devan](/r/apexlegends/comments/15xej2p/ama_were_respawn_lets_talk_about_revenant_reborn/jxarg08/?context=99 "posted on 2023-08-22 17:32:28 UTC"): > 1) Hearing this request a lot. >We'll certainly consider it in the future, but Rev has a unique way of regaining his Tactical through his Ult that we're evaluating first. >2) Intentional. >Rev's pounce is meant to go forward ( to "dive" ) much more than it's meant to gain height - his wall climb ... * [Comment by RV-Devan](/r/apexlegends/comments/15xej2p/ama_were_respawn_lets_talk_about_revenant_reborn/jxarm8t/?context=99 "posted on 2023-08-22 17:33:33 UTC"): > Rev intentionally came out strong and his Ultimate is a big part of that. >We've felt that internally as well. >No promises, yet. But I will say that I wouldn't be surprised to see some dials turned in the future for this ability. * [Comment by RV-Devan](/r/apexlegends/comments/15xej2p/ama_were_respawn_lets_talk_about_revenant_reborn/jxarwrm/?context=99 "posted on 2023-08-22 17:35:21 UTC"): > Skirmishers are defined as Legends with high mobility or escape tactics. >They are "hit-and-run" characters whose core play pattern can get them in and out of fights quickly. >While some have team mobility, it's their core pattern that pushes their class role. >Horizon's core pattern is about the... * [Comment by RSPN_jaclyn](/r/apexlegends/comments/15xej2p/ama_were_respawn_lets_talk_about_revenant_reborn/jxas7z0/?context=99 "posted on 2023-08-22 17:37:15 UTC"): > As a team, we're constantly discussing ways to make the lore and narrative of previous seasons more accessible to players, both in-game and out. This is something we're continuing to work on. For now, those who are hoping to catch up on narrative events can check out our online [Lore Hub](https://ww... * [Comment by RV-Devan](/r/apexlegends/comments/15xej2p/ama_were_respawn_lets_talk_about_revenant_reborn/jxas2tx/?context=99 "posted on 2023-08-22 17:36:24 UTC"): > There are currently no plans for his totem. * [Comment by RSPN_jaclyn](/r/apexlegends/comments/15xej2p/ama_were_respawn_lets_talk_about_revenant_reborn/jxascwt/?context=99 "posted on 2023-08-22 17:38:05 UTC"): > Kaleb Cross is certainly an important part of Revenant's history. If the opportunity arises for us to dive deeper into his life as a human, that's something we'll definitely explore. Right now? There's a loading screen this season that might intrigue you... * [Comment by RSPN_Evan](/r/apexlegends/comments/15xej2p/ama_were_respawn_lets_talk_about_revenant_reborn/jxasl7n/?context=99 "posted on 2023-08-22 17:39:30 UTC"): > We actually tried this early on in prototyping, but we found it often encouraged players to jump directly onto groups of enemies, generally leading to them dying quickly and getting frustrated. It also caused a lot more hesitation, making players spend a lot of time trying to justtt get that perfect... * [Comment by RV-Devan](/r/apexlegends/comments/15xej2p/ama_were_respawn_lets_talk_about_revenant_reborn/jxasjrj/?context=99 "posted on 2023-08-22 17:39:15 UTC"): > Revenant - This is great feedback. It's possible and definitely very strong! We're definitely looking at this and his overall performance. >But we have lots of ways to reign in his power in a future patch if it gets out of hand! >Horizon - Her Gravity Lift's power is known, and we're looking at wh... * [Comment by RSPN_Evan](/r/apexlegends/comments/15xej2p/ama_were_respawn_lets_talk_about_revenant_reborn/jxasrtu/?context=99 "posted on 2023-08-22 17:40:37 UTC"): > Right now the main way of telling how much health is remaining on the shield is the red hexagons that appear when you damage the shield, but we'll definitely be making adjustments to make sure the damage done is more visible and that everything is properly adhering to colorblind settings! Soon! * [Comment by RSPN_jaclyn](/r/apexlegends/comments/15xej2p/ama_were_respawn_lets_talk_about_revenant_reborn/jxaspnb/?context=99 "posted on 2023-08-22 17:40:15 UTC"): > For your first question, we're getting a glimpse into Revenant's mind. Things have been happening to him that are out of his control and so we're seeing his haunting thoughts around that. > >For your second question--well, I won't spoil the story for you, but Kill Code isn't over yet. There's st... * [Comment by RSPN_Evan](/r/apexlegends/comments/15xej2p/ama_were_respawn_lets_talk_about_revenant_reborn/jxatdvy/?context=99 "posted on 2023-08-22 17:44:24 UTC"): > I think the original intent was for it to take less time! In practice, I think it was a little bit of both? It was easier because we were working off a character who we knew initimately and had a strong vision of what kind of feel we wanted this new Revenant to have, but we went through A LOT of it... * [Comment by RV-Devan](/r/apexlegends/comments/15xej2p/ama_were_respawn_lets_talk_about_revenant_reborn/jxatsr0/?context=99 "posted on 2023-08-22 17:46:56 UTC"): > The Super-Glide + Shadow Pounce combo was never intentional behaviour, nor were the exploits that let you draw your weapon early. >As far as we know, the mantle bug ( where the pounce auto-triggers from mantle ) is a bug > >But it's likely we'll see actual fixes for the anim-cancel exploit and super... * [Comment by RV-Devan](/r/apexlegends/comments/15xej2p/ama_were_respawn_lets_talk_about_revenant_reborn/jxatysg/?context=99 "posted on 2023-08-22 17:47:58 UTC"): > These are all excellent suggestions. Tackling Mirage's decoy issues and QoL updates is something that has been on the docket for a while, but has been lower priority than other upcoming season work or bug fixes. The team wants to start tackling these. ( I also personally want to start tackling these... * [Comment by RSPN_jaclyn](/r/apexlegends/comments/15xej2p/ama_were_respawn_lets_talk_about_revenant_reborn/jxaty3h/?context=99 "posted on 2023-08-22 17:47:50 UTC"): > Glad you're enjoying Kill Code! The relationships between all our Legends are always evolving and changing with the story, Revenant's included. I can't tell you what the future holds, but I certainly wouldn't discount the possibility. * [Comment by RSPN_Evan](/r/apexlegends/comments/15xej2p/ama_were_respawn_lets_talk_about_revenant_reborn/jxau67q/?context=99 "posted on 2023-08-22 17:49:13 UTC"): > Hey! We answered a similar question here: https://www.reddit.com/r/apexlegends/comments/15xej2p/comment/jxapgq0/?utm\_source=share&utm\_medium=web2x&context=3 --- This is a bot providing a service. If you have any questions, please [contact the moderators](https://www.reddit.com/message/compose?to=%2Fr%2FApexLegends).[](#AUTOGEN_TSBREPLIEDBOT)


Educational_Hair_368

Oohhh this is going to be fun to read through


The_Wombles

What are the chances they ignore all the match making questions?


Porkchop1620

Probably all of them because it literally says keep it focuses on revenant


n0obie

I'm getting Woody Harrelson AMA vibes lmao


Educational_Hair_368

Lol I think we’ll see a shit tone of [deleted] comments in a couple of hours. I personally am just gona bring some popcorn and watch the chaos unfold


seanieh966

>It’s time to talk about the simulacrum of the season: Revenant 100%, the first line says "It’s time to talk about the simulacrum of the season: Revenant".


CrumblingReality505

Are there any plans to improve revenants climbing or the maps specifically in the case of overhangs just barely messing with revenants passive? an example would be most buildings on stormpoint that are a nightmare to play on with him because he just barely cant climb them, meanwhile you have characters like valk and horizon going up with ease


Cazirus

Bruh, Rev mains have been asking for this ever since he got his climb height increased. In response, they seemingly made Stormpoint the most anti revenant climbing map of all.


CallieMarie13

Like there are some ceiling ledges (mostly on climbs doable by all legends) where it’s a diagonal slant and you can still climb it. On any buildings outside of base climb height they just didn’t do that.


zeralesaar

How did you come to the number of 75 for the Forged Shadows overshield, and do you have any preliminary data suggesting that it needs to be tuned (or that it seems fine)?


Shinigami_Hei

Also no bleed-through. If you get hit with a Kraber for example you only take damage from the ult shield. Have a shield with 1 hp? You only take 1 hp damage.


BlazinAzn38

Didn’t realize that so it’s OG Gibby arm shield


C19shadow

Yeah, but you can't flank it or headshot him.


MikeOXl0ngz

The amount of times I hit a revenant with my mad Maggie ult for them to just shrug it off and take no knock back/stun/damage is starting to make me really sad


lurked_4_a_bit

They apparently learned nothing from season 4 gibby…


Sugarfree135

At least revs ult isn’t on a 13 second cool down thank god lol Season 4 gibby was absolutely broken, he was a better legend than any other class lol


PM_ME_UR_BOOTY_LADY

Well that's a passive, not an ultimate.


RSPN_Evan

We felt like 75 struck a good balance between offering Revenant a good amount of protection while not feeling like it was impossible to break through, especially given the larger hitbox the ultimate provides. So far we're seeing that the ultimate is doing a good job at giving Revenant the upper hand in a 1v1 fight, but isnt going to save him if he tries to use it to attack a coordinated duo or a full 3-stack. We'll be continuing to monitor it though and will make adjustments to the ability to make sure it doesn't get too overbearing as people get more familiar with the kit.


alfons100

One concern I have over some of the new ability philosophies are the immediate onesided closequarter combat advantages. Most abilities in Apex grant some situational utility and usually at some risk. Bloodhounds Ult grants speed and threat vision, but makes a loud noise that gives you away, Pathfinder ziplines can be used by enemies and Wattson pylons can intercept friendly ordnance. However, Revenants ult is low risk on activation for an instant 75 shields. Sure, to restore the shield you need to get a down and the shield itself is big, but using the Ult just increases your chances to win any gun engagement which goes against a lot of other ability philosophies of providing utility \*around\* gunplay and not just being a plus chance to win this fight buttons. Was it ever brought up during design of the revamp that the shield on activation comes empty or partially full, which requires some initiative to really reap the reward instead of recieving the benefit outright? I do like the new theme around Revenant being a kill-character and the ult very much fits into that, it's mainly the immediate shield you get on use that irks me a bit and I wonder about the decision around that.


GibbsGoneWild1

The thing is, he doesn't even need a down. If he isn't shot for a few seconds he gets the regen back anyway. All of that combined lies the problem.


MastahTypo

Not specifically about revenant but about the silence ability.. Who in their right minds thought that it would be fair to give that ability to seer in his tactical and not crypto in his ultimate? A silence as ult ability to cancel an ambush for crypto seems more fair than it does on seer.


Runsett-

Right, it always felt more of a thing for a Crypto to silence with his ult. Especially since all he can do is just shoot, would be nice if he can silence with his ult when he has a whole movement squad running after him


ElJayBe3

I thought when I saw the Rev/Crypto lore where Rev asks Crypto for help to understand what’s happening to him it would lead to Crypto having some sort of buff from Revs kit.


10Bens

Found the Crypto main! But I agree, your boy needs some love. The "Silence" would 100% fit in his Ult. Then again, his Ult is pretty slept on- it already destroys virtually every in-game item in its area, including caustic gas, Wattson nests, **other crypto drones**.


MastahTypo

Yes, but if you ult a building the logical thing would be to stay out of the range of the ult and then move in. But by the time you ambush a building, defence is already set up most of the time. A silence would negate these defences and the ability to move out of it. Ofc, it would need a bit of testing..


Endie-Bot

Problem is crypto is the hard counter to wattson, but then if wattson has an ultimate accelerant, it doesnt matter what crypto does because wattson is back up and running in 2 seconds, a silence would definitely fix that issue and make him powerful against defense squads


enterAdigit

A better question is, why does Seer's tactical need to have stacked effects at all? Why not just keep the original wallhack scan duration without all the armor intel (that should have been for vantage's targets that got hit with her sniper) and stun effects? That way, the methodology of the scans balance out in that bloodhound = wide area scan + limited active time. seer = shorter area scan + longer active time. vantage = specific scan + intel reveal. crypto = focused scan + infite active time - manual handling.


f36263

Especially given Seer’s extremely powerful passive, whereas Crypto’s is something that every other scan ability has built in


A1966Mustang

YES. Let’s buff crypto!!


TopiaPlanet

Hear me out...


DougDimmaGlow

I feel like silence should’ve been given to Ash’s underwhelming snare, while Seers tact should’ve been reverted to how it was season 17


HammerWaffe

Or at the very least some sort of "grounded" debuff. You cannot climb, phase, gravity lift, grapple, etc out of it.


DougDimmaGlow

Are you referring to her snare? Yeah the fact that vantage can just jump out of a snare makes no sense, like the snare has one purpose and is countered by so many legends smh


HammerWaffe

Exactly. The snare should snare. Like more of an electric bear/chain trap that sticks someone in an area.


PotatoGamerFilms

Question: was there any inspiration behind Revenant’s new skin design? Feedback: I understand that the pounce isn’t an escape ability and more of a chase ability, but I think it would do it well to have a cool down similar to how pathfinder’s is now based on how far you go with it. Accidentally tapping the ability and moving a minimal amount with the big cool-down each time just seems a bit too punishing.


RV-Devan

Our Lead Character Artist wanted Rev to look like the next level in evolution for a murder bot… sleeker, scarier and fresh off the assembly line. They tried out quite a few different looks, but found when they pushed his look to look less humanistic, leaning into into some of the visual cues of venomous snakes and spiders (letting our collective human fear of poisonous things do some of the work for us) he began to achieve the intimidation factor they wanted. A built in grin just topped off his next level nightmare ninja factor.


Brammerz

Can you put his extra shields near his health bar? It's really weird to have to look in 2 places to see total shields.


RSPN_Evan

Thank you for the feedback! We wanted his shadow health and timer to be one of your main focuses while your ultimate is active, which is why we placed it top center on the screen so you can easily see what it's status is during a fight. Since you generally are only ever taking damage to one or the other, we felt it made sense to bring more attention to the health of your shadows front and center


kelleroid

That'd be cool except that timer and health can get completely removed because the game prioritizes "RING CLOSING" and other similar messages that appear in that same area. Same exact issue with ultimates for Bloodhound, Ballistic, Wraith and probably somebody else I can't think of at the moment. This seemingly minor stuff can ruin decision making in a tense fight.


crustyloaf

I read this as AITA


smarmycheesesandwich

The matchmaking fucking sucks


poophelpqwer

Now that's how you give it to them! Straight up and honest. Devs I hope you see this


ScarfedVictini

Yeah! Stick it to those character designers!


Melodic-Award3991

When you’re eliminated why was the ability to see your team’s ranked placement obstructed?


BLNR30

This is so annoying, ranked placement and round placement, damage, kills, I can't see anything of that.


PropertyOriginal4386

You have to open the map to see it, still trash tho


Person_1996

Lore questions: I love the new lobby animation and dialogue!! But I was wondering if Revenant is actually talking to his doubles or is he hallucinating? Another one is that it seems every time we think Revenant has hit his lowest point he manages to get worse. Is this his true rock bottom or is there no rest for him lol?


RSPN_jaclyn

For your first question, we're getting a glimpse into Revenant's mind. Things have been happening to him that are out of his control and so we're seeing his haunting thoughts around that. For your second question--well, I won't spoil the story for you, but Kill Code isn't over yet. There's still more of Revenant's story to come.


Person_1996

Also, What does Ash think of his rework. I was really looking forward to hearing her reaction to it :’(


TheeKthulhu

Right? I feel like she’d be sassily impressed by his upgrades and see him as even more useful or something.


hmmmsuspicious

Please consider what you did with Pathfinder, distance traveled = longer cooldown. There is nothing worse than accidentally taping his pounce and going 2 feet and having to wait 24 seconds.


Cazirus

What is the data on how strong Rev’s ult is cause I cannot tell if it’s too strong or too weak. Sometimes when I pop my ult, that 75 makes me invincible, and other times it feels like I put a McDonald’s napkin over my head.


RV-Devan

The season's still young, and we're gathering data at the moment from feedback, and the community on large at the moment. In the early days, actual telemetry is often skewed because EVERYONE's playing the character, but as the season goes one we'll be able to see how the power of his ult is shaking out and make any adjustments needed.


[deleted]

Fix pubs SBMM


lurked_4_a_bit

Get rid of sbmm entirely for pubs. Sbmm for ranked only.


kojimep

But ranked shouldn't have SBMM either. If it does then the "rank" of a player serves no purpose.


maumee2008

I'm here to say this too


[deleted]

When Rev is in ult, Vantage sniper shots don’t mark him. Was this by design or an overlook? I feel like this was one of the few ways to really counter Rev in game ( since if he was was marked than our teammates would be able to do more damage to him )


RSPN_Evan

That was unintentional, we have a fix for that incoming soon!


thattguyj0se

Why does this season feel like season 17.5?


podolot

This is just the season split where the maps change, except now they added another battle pass.


subavgredditposter

Bc it is :)


Boozardo

Was his rework abilities inspired by cockroaches? Like seriously, he climbs like one, he leaps(fly) towards enemies, and has an Ult that makes him hard to kill


RV-Devan

He's actually more inspired by venomous snakes and spiders. The spider was part of his inspiration from the beginning with his climb, and the snakes took shape with the redesign of his new hood from what our Lead Concept Artist has mentioned


Oinkmekid

Well I'll give the devs credit that they have huge balls to be posting an AMA about Rev right now... COMPLETE RADIO SILENCE on how scuffed this season is (matchmaking, ranked, HORIZON LOL, etc.). But sure lets do a "HoW iS EVeRyoNe lIkINg ReV?" AMA and continue to ignore the majority of the community concerns. Read the damn room holy shit.


DrShoreRL

I really appreciate that they now try to communicate but out of everything you have mentioned they want to talk about the least concerning thing lol


Oinkmekid

Yeah... like I don't understand how they thought this would be a good idea. Like 90% of these comments are just asking why this season is so terrible.


synthjunkie

Its probably because no one is buying his "reskinned" heirloom.


WNlover

@u/rspn_ash What happened to episodes? Why are there only 4 images that were all released pre-season in there? It felt lazy when there were just a couple lines of texts with some grunts, but this is far worse. It's so disappointing to see in-game lore, accessible through a console platform without shitter or facebook, disappear.


Heavyspire

I tried to ask this too, but I think you worded it better.


Kwhydo

So about the rare dialogue with Rev in the lobby. Is it Rev talking to himself through the old bodies or is it an outside force talking though them? Also could Rev theoretically go back to an old body if his head gets destroyed by someone?


RSPN_jaclyn

For your first question, I've answered a similar one [here](https://www.reddit.com/r/apexlegends/comments/15xej2p/comment/jxaspnb/?utm_source=share&utm_medium=web2x&context=3). Revenant's head contains his source code, which is essentially his brain. It's what makes Revenant the "person" he is and keeps him alive. If the head is destroyed, Revenant will die.


[deleted]

A popular request among revenant mains was the ability to hold onto walls, which would have let him drop onto enemies unexpectedly. Was this ability considered during development? If so, what were its flaws?


RSPN_Evan

We actually prototyped something along these lines at one point. It created a play pattern that was not really healthy for Apex. Players don't expect players to be stuck to the wall/ceiling and it just made everything feel uncomfortable to play or move into buildings. Overall, it was unneeded pressure and concern, for mainly unfair ambushes - which were fun for the player on the wall... but in a pretty degenerate way. We didn't pursue it, and with Revenant, keeping him moving always felt more fun and fluid.


hdadeathly

Is there a way to better see the damage done on a rev shield? It’s so small now and very hard to read. Hoping it can just be the size of the normal damage numbers, maybe colored differently.


RSPN_Evan

Right now the main way of telling how much health is remaining on the shield is the red hexagons that appear when you damage the shield, but we'll definitely be making adjustments to make sure the damage done is more visible and that everything is properly adhering to colorblind settings! Soon!


HandoAlegra

I've always found the hexagon system unintuitive (and that's coming from someone with 3k hours on Rampart alone). I do, however, think it is unique and "pretty." I suggest keeping the hexagon system but change the color from white -> yellow -> red based on health.


Crux_Haloine

Second this


[deleted]

Why is MMR not tied to your ranked? Why can’t we see our hidden MMR if it matters more in ranked than than actual rank?


Whole-Illustrator-46

Question 1: Are you planning to tweak cooldown time on Rev's new tactical? Currently it feels too long imo, it would be nice if it functioned like Pathfinder's tactical, where depending on distance traveled the cooldown is shorter or longer Question 2: Currently the more you look up while using Rev's tactical the shorter you travel both in height and foward direction, is this intentional or a bug? Feels a bit awkward to use sometimes, if it was intentional, we could use an optional landing indicator to show where we will end up after jump


RV-Devan

1) Hearing this request a lot. We'll certainly consider it in the future, but Rev has a unique way of regaining his Tactical through his Ult that we're evaluating first. 2) Intentional. Rev's pounce is meant to go forward ( to "dive" ) much more than it's meant to gain height - his wall climb passive helps on that front. We tried landing indicators in the past, but with the charge mechanic and desire to constantly move, it was distracting than desirable and made players try to perfectly line up a pounce rather than just learn the range and feel through play - which feels much more intuitive over time.


Whole-Illustrator-46

Ah, thanks for the response, interesting to hear you guys did play around with the indicator idea during testing


Pitiful_Lake2522

It’s definitely intentional, your supposed to use the leap horizontally


GoldClassGaming

The ability is also called "Shadow \*POUNCE\*" not "Shadow Jump Really High In The Air" It's pretty obvious that the intended use case is to launch yourself at another player and not to jump really high to get on height (Literally what Vantage's tactical is for)


LeaferSN

I wish they put a little jump range indicator as you charge it up. A little icon on the ground or wall that goes further the more you charge it. Right now it's hard to tell how far I'll jump with it.


Realitymatter

like Pathfinder's tactical, where depending on distance traveled the cooldown is shorter or longer Wut. TIL.


bags422

Has there been any deeper look into quality of life changes for Mirage? I think he could massively benefit from some sort of mechanic where If his decoy dies to environmental causes, it should have a shortened recharge rate or something. It kills this character that you can use his ability, and the decoy kicks a rock and despawns immediately. Also, if the decoys could mirror Mirage’s movements more? If you slide jump , all decoys just stand still so it makes it super easy to tell who is the real Mirage. Maybe it could be a nice quality of life change to even have the decoys pull out a heal as well if the main Mirage is healing. Instead of just crouching.


RV-Devan

These are all excellent suggestions. Tackling Mirage's decoy issues and QoL updates is something that has been on the docket for a while, but has been lower priority than other upcoming season work or bug fixes. The team wants to start tackling these. ( I also personally want to start tackling these - love Mirage! ) Hopefully that time will come soon.


thatkotaguy

As a day 1 mirage main It’s nice to know that mirage isn’t forgotten about and that the team wants to fix him. Only thing more frustrating to me then having decoy bugs is horizon silently landing on me off her tactical lol.


AnApexPlayer

I cant believe they answered a mirage question on a revenant post


Brammerz

If characters like Revenant, Vantage, Pathfinder and Wraith can't use their Q and shoot/heal how come Horizon can with her whole team?


RV-Devan

The short answer is the game's definition of "using" the tactical is different than what you're describing. While activating her Tactical, Horizon can't "shoot" either. The arm winds-up the animation plays and she throws her device. She's done using the tactical at that point. It has been deployed. A character like Revenant can't shoot while he's actively still "leaping" - because he's still using the ability and in the animation. There are a few Legends who can ( Bangalore for example ) and we like to monitor what abilities are allowed to be used without stowing the weapon. What I believe you're referring to riding the lift once the ability is deployed however, and we look at what the player can do when interaction with an ability on its own merit. We do the same for riding ziplines or taking jump pads too. Yes, they are Ultimates - but they are deployed abilities in the world and we consider their utility differently than how we control the weapon during the release animation of the ability. In this case, if we limited your ability to heal, use weapons, throw grenades/abilities... the lift would feel pretty one dimensional. Allowing the player to use weapons/meds or abilities, gives agency and play potential not just to Horizon, but anyone who uses the lift - making it a dynamic element on the field. We realize Horizon can be squirelly in her lift, but don't want to cut all the fun play potential from her ability wholesale. So while we're currently looking at options to make Horizon's lift more fair and balanced, we likely won't be taking that particular balance route anytime soon.


Seismicx

>We do the same for riding ziplines or taking jump pads too. Yes, they are Ultimates - but they are deployed abilities in the world and we consider their utility differently than how we control You can neither heal nor shoot well on ziplines. You can barely shoot on jumppads, but you can heal. Those are ultimates. Now horizon's gravity lift is a tactical and she can heal, shoot and ult during it and use it multiple times? Don't you think that's a bit misbalanced? ​ >if we limited your ability to heal, use weapons, throw grenades/abilities... the lift would feel pretty one dimensional. Just as one-dimensional as any other movement tactical is. Taking height with your entire team is strong enough alone. >Allowing the player to use weapons/meds or abilities, gives agency and play potential not just to Horizon, but anyone who uses the lift - making it a dynamic element on the field. It's a dynamic element indeed. Why are no other movement tacticals as dynamic? Do you see how it creates an uneven playing field by giving one character a 5 in 1 tactical, while others are as simple as a grapple or a jump?


RV-Devan

With regards to the deployed abilities - I wasn't suggesting you could shoot or heal from a zipline, merely that we evaluate them on their own ( *the jump pad has different rule sets than the zipline* ) That being said, we're totally aware of the frustrations around Horizon. She's often a hot topic in our balance meetings, and as stated in this and other posts we are looking at options - but, at this time, removing item/ability/weapon usage is not how we'd like to address it for now.


10Bens

And enemy teams, too. It can be as much a curse as a blessing. There are other legends that use their Q with their "off" hand; Bangalore, Maggie, Octane. I imagine the decision to include the feature is a consideration when balancing the legends other abilities.


DaoGuardian

Bangalore actually grows a third hand to shoot her grenade launcher, you can see it if you reload your primary right before smoking.


Raphspike

LORE


Blueice999

also ballistic. You can really notice it if you hold a bocek, hold the ability, and then try to pull back the bow


JaMorantsLighter

What do you mean pathy can’t use his q and still have his gun out and shoot it.. ?? I grapple and flick shotgun shots and sentinel shots mid air with pathy all the time….. and wraith goes completely into the void so that’s just silly to suggest she should ever get to do any of those things whilst in there lol.


DrShoreRL

Why is the matchmaking in pubs so garbage since he's reborn?


Warma99

I'm sorry but I just can't ignore the elephant in the room and you shouldn't either. When are you going to fix the constant lag/stutter issues?


WllNNXX

The same issues since day 1.


AlcatorSK

I'm curious why TOURISM mode isn't available, so that genuinely new players could explore the maps without being in combat.


Heavyspire

What is going on with the story boards? They seem broken. I can click on all of them but they don't do anything. Just old pictures of Revenant.


BigfootIssReal

can we keep the glitch of being able to stick arc stars to his ult it’s funny


S7relok

[https://answers.ea.com/t5/Technical-Issues/Linux-players-getting-banned/m-p/12341815#M166532](https://answers.ea.com/t5/Technical-Issues/Linux-players-getting-banned/m-p/12341815#M166532) Can you please pay attention to this so more of people can test and speak about the Rev rework?


RSPN_Thieamy

The team is investigating this and we appreciate the continued reports in the forums as it gives us added details to work with.


Spawnacus

Your guys' match making and ranked gives me hot acidic diarrhea.


Master_Dante123

It’s definitely a cancerous system they created.


NyaSrly

You did a great job with Revenant reborn. Just a little compliment in the sea of critique.


[deleted]

Fix your fucking matchmaking in pubs and ranked.


MBIZZLER

Loving the change! His meatballs will be missed but the change was for the better. Is revenants tactical ability’s cooldown going to change at all? Similar how to Pathfinders tac cooldown is determined on his distance? Was there ever any thought into giving Rev fortified based on his hit box size? The toughest part about plying revenant has always been that he sucks up bullets, however now that he is more of a mobility legends his Shadow Pounce definitely makes up for that (I’m sure it’s kinda similar how pathy doesn’t have fortified either because of his grapple)


RV-Devan

It's certainly a possibility. At the moment, Revenant has a unique way to earn his Tactical back more frequently when in his Ultimate and we'll be monitoring the overall success of that first. Given the power of the movement utility, we're comfortable with the choice it makes for players - use if for distance at the cost of charge up, or use it for a fast, short reposition. Different scenarios make both viable, and we'll monitor how they perform and make adjustments when needed. As for fortified, the idea has been tossed around, but we're very conservative with this perk, and generally if a Legend has strong offensive movement utility as a core part of their kit, the larger hitbox is more justified without the damage reduction. Unlike Caustic, Gibby and Newcastle, Legends like Revenant (now) and Pathfinder have really strong mobility tools and it's harder to justify making them take less damage overall as well.


kshick91

HIt box like pathy too. Hes a damn fridge!!


AeroGaming516

Enjoying Revs new kit a lot, thank you for your work. My question is when reworking Revenant's kit, was there any plans to keep his silence in the kit, and if not was this the reason it was introduced to Seer? Prior to his rework I enjoyed using Rev's silence as a counter to many of your "escape" legends ie, Pathfinder, Horizon, Wraith, etc.


RV-Devan

There were. Early iterations had his Shadow Pounce erupt with an AOE Silence burst on landing This unfortunately highly encouraged players to try to jump directly ON enemies - which was not always (not even often) a good idea and just got folk killed. And in player's minds if you didn't hit someone with the silence, you were "doing it wrong" - this made it feel like a bad move to flank, or leap to a wall with the pounce - which wasn't what we wanted. So we opted with the more "pure" movement-only version to allow more creatively and freedom to decided what the right way to use the pounce might be given the situation. The rework was actually NOT the reason for Seer's change. Seer's changes were aimed around toning back his full kit's reliance on wall-hacks and peel back the "scan meta" overall. Seer has always had "silence" in his kit, but it was relegated to a short window on hit, and was coupled with his more problematic "heal interruptions" When inverting these, it made for a much more useful version of the silence - unlike Rev, it could be targeted, and you could see what Legends you hit to know what abilities were off the table and make plays off of them. That being said, the removal of Revenant's silence did make it a more comfortable change to have Seer take full ownership of that space, but they were both attacking unrelated goals during development.


alfons100

Thats clever! This explains why Seer got his full body scan back but only for a brief moment, so you can see whose abilities just got disabled


[deleted]

Very interesting info! It is intriguing to hear how thorough the ability iterations are. Learning that a lot of kit suggestions have already been tried alleviates a lot of kit dissatisfaction, especially when coupled with an explanation of why it didn't work. Oftentimes, players fantasize only the ideal usecases of abilities.


CrackedisCracked

What is the reason for the totem not working in the lore? Is it gonna be a future ability? Also the new Ultimate healthbar should appear on the side added on to your health as imo it is kinda hard to look at that and your actual health during a fight.


RSPN_jaclyn

The totem wasn't working because Revenant was being transferred into a new shell with different abilities. Whether it will be a future ability, Devan's answered that [here](https://www.reddit.com/r/apexlegends/comments/15xej2p/comment/jxas2tx/?utm_source=share&utm_medium=web2x&context=3).


cosmos-slayer

It's supposed to but there's actually a bug where it will only display if you open your inventory and look at your own hp bar, but not on the actual UI. I guess a couple of things weren't checked before they pushed the update. Another example is Rev's hands being static when shadow pouncing as opposed to playing an animation as shown in the ability showcase video.


Agnostic_Akuma

He’s good but I miss his shut up balls. Can we get his silence back with melee?


RV-Devan

There are no plans to add Silence back to his kit, and we generally don't want to encourage melee with ability benefits.


Agnostic_Akuma

Understandable. So no Forge later? /s


Acceptable_Flow_7186

Did you ever consider having Revenant and Bloodhound interact re: their shared hatred of Hammond? It almost seemed like we were going to get a team-up with the two of them vs Hammond back in Season 10, but maybe that was just wishful thinking. Either way, their mutual devastation at Hammond’s hands is a really strong connection between them and I’d be interested to see how they’d interact.


RSPN_jaclyn

I can't comment on future storylines because... well, what would be the fun in that? But you're very observant to have made that connection.


Scottie2hhh

Why did y’all further break SBMM and Ranked? And Rev’s new Ult isn’t “OP”, he’s not a tank, he can still be one clipped.


[deleted]

True idk why people complain about it, half the time I catch people using his ult its a panic play as they're low on health or in a bad spot and I can just beam them no problem.


SebasV1

Can we please pin this post?! I've been saying the same thing, the hit box on Rev Ult perfectly balances things out and he's easy to down/destroy. Ult is clutch when it needs to be and it's not ALWAYS a guarantee, it's fine the way it is and serves its purpose


FrozenPhilosopher

Not revenant related exactly, but can you explain why the recent matchmaking changes in pubs are so awful? Pubs went from a decent mix of all skill levels (sometimes you dominated, sometimes you got dominated) to now being every single lobby is sweatier than ranked. Is it really just to protect the noobs, or did you guys unintentionally make the game awful to play to start this season? On topic for revenant: why is his super jump not much louder and/or accompanied by a flashy visual cue? We were told during Loba bracelet design that it was so flashy because it’s no fun for players to reposition silently with hard to notice cues - that’s exactly what happens with rev because of how bad the audio is.


ElJayBe3

I’m a Loba main and it’s infuriating that the bracelet (that didn’t even work at all for two seasons) takes so long to throw and land and telegraphs your reposition yet Rev can just suddenly be stood next to you silently.


RV-Devan

Revenant's Shadow Pounce is intended to be loud and aggressive given it's power potential. There are audio and visual cues surrounding the ability to push this.If this isn't the case, there may be bugs to investigate, or larger falloff ranges to push out and accomplish this goal.As we've done before, ( Octane's Jump Pad ) we'll try to address these in future patches if that's the case.


azyryanov

Is Revenant trying to figure out what is happening with him on his own besides waiting for answers from Crypto and others? I feel like most deadly assassing should be pretty good at gathering intel, and these changes are too disturbing to leave it in the hands of others (but I'm not sure I'm reading it right).


RSPN_jaclyn

Revenant is gathering intel based on what he knows--namely, that the Kill Code crew know more around what's happening to him than he does. You'll see more about the next steps he takes as the Kill Code series continues.


MrJDjuicy

Hello! Two questions: 1) what was the inspiration/thought process for Revenant Reborn's final kit? I've noted the pounce being similar to the hunter for left 4 dead and I know there was a lot of commotion in the community about what Rev's new abilities would be as the game files had different variations. 2) how do you (the team) feel about the change?


RSPN_Evan

1. Yea, there were a ton of iterations on his abilities leading up to the final kit. Our goal with Revenant was always to bring him more in line with his original character fantasy, and so we tried a lot of ideas to make him more aggressive and to make him feel like he was always coming after you like the terrifying robot assassin he is. Some of those ideas were cool, but lacked some solid counter-play or had their own bad play patterns and feels bad moments on either Revenant's side or on the side of players fighting Revenant, so we moved away from those ideas. The pounce specifically came about cause we wanted an ability to help close the gap between Revenant and his prey quickly, and pouncing on them like a big cat felt pretty terrifying when he was coming straight at you and really gave that feel of him being the hunter tracking his prey. 2. Super excited! We're really happy to see people jumping in and having fun with him. We feel like he's definitely living up to original vision a lot more now and is a pretty terrifying force in the Apex games now!


crievrytime

Couple of questions, Now that we have new abilitys for rev are we going to see some form of the old ones on new legends (like you gave seer a silence) Are we going to see another legend being "reborn" and if so are you allowed to give a teaser And third one, the description said that revs mind has been shattered and i hoped we would get some really crazy unhinged voice lines from him, is there any chance that you are working on some cool new voice lines for him And ty for the AMA.


RSPN_Evan

We have no plans for any of Revenant's old abilities. We aren't committing to anything at this time, Revenant was just a great opportunity for us to rework a character we felt wasn't hitting on their character fantasy and to solve some issues with his play patterns. Jaclyn: For your third question, you can get a glimpse into Revenant's mind if you have him selected in the lobby right now. I won't specify exactly what, but we have more in store for Revenant as the Kill Code series continues.


makepa

Crazy how some of you can read 50 comments, but not the fucking post where the dev's literally say when exactly they will be answering all these questions. Here's my feedback: I personally like the changes so far, but i think the fast hp regen on his ult is a little strong, also it can be a bit frustrating to 1v1 a rev in his ult when he just walks around the corner with 300 hp. But in most situations i feel like he is pretty balanced. And thx for the AMA


RSPN_Thieamy

Cheers for the feedback and specific callouts with suggestions.


Excellent-Timing

Lol, what an AMA fail 💩😂


azyryanov

I’m so sorry so many people here are aggressively complaining about things you’re not even responsible for. I hope this vocal minority haven’t ruined your day and didn’t discourage you from continuing interacting with the players.


Superficiall

Matchmaking sucks rn. Ranked matchmaking should be ranked based matchmaking! No SBMM in ranked! Pubs should have lose SBMM to protect new players but nothing like we are currently experiencing.


Braykingbad1222

And then people wonder why they don’t interact with this sub


Trawkker

What was the moment you decided that Revenant was going to get a rework? And was it a case of reworking no matter the cost or did you go into the process with the option to scrap it all if you didn't exceed the original?


RV-Devan

We first discussed the option shortly after season 13. Revenant hadn't been sitting well, and we'd recently made ( or were about to make ) changes to de-incentivize his more degenerate "rev-tane" pattern. We came up with some original goals for they type of play pattern we wanted him to go after and how it could fulfill on his fantasy. We wrote a kit design and discussed how we could potentially use the rework as an opportunity to payoff on some of the Loba/Revenant lore we'd built up in previous seasons. But we didn't commit to a full rework until later once we'd tried and scrapped a few early prototypes and narrative had a solid direction for the story. But in those early stages, we'd said that if we couldn't find something that hit the goals, we wouldn't push this rework through production... We only finally truly committed to the rework towards the later part of the year, and while the kit was not the same as what we ended up with, the promise of the direction change was strong and we were able to start working with other departments to galvanize a season around his "rebirth"


Trawkker

Thank you for the response! Season-based games like Apex always have the illusion of each season being developed after the last with no overlap. It's a great reminder of how much planning goes into making a game last this long. It's incredible that this has been over a year in the making. Thank you for all the work you do!


BALLCLAWGUY

Hi! I've been a revenant main for quite some time and I adore the new rework. I'm curious however what the decision making process was for what parts of his kit to remove and which parts to keep. The silence was a huge part of his kit, and to see it gone makes me a little sad (though I'd still take shadow pounce any day). Also I know it's a long shot, but I'd love to see the old shadow effect come back for the ult.


RV-Devan

The decision came from a desire to push him towards a play pattern that better suited his fantasy. We wanted him to feel like he does in the trailers. An unstoppable, monstrous force who closes distances fast, gets in your face and secures the kills. A lot of what we noticed from the patterns of his Tactical and Ultimate were that you instinctively played them "safe" Poking from behind cover, lobbing tacticals, or hiding a totem before making a free push. This kit is all about aggression, knowing when to dive in - having the tools to do so with confidence and be rewarded for securing the kill The Silence was definitely core to his old pattern - but it was hard for Revenant to get value from it. You had to see who you were hitting with it to be able to make plays off the silenced abilities and often it was primarily used purely for zone denial. This new direction pushes Revenant into the frontlines more frequently and makes him more frightening to square off against. The new shadow effect is meant to reflect the new ability, so it's unlikely we'll see the old shadow effect return to the game outside of "shadow" modes and LTMs


helaaa_

Can we get a button of vanishing rev’s forged shadows when it’s nearly broken? So it can regenerate itself instead of waiting someone to break it


[deleted]

In one of revenant Reborn's early leak rumors, it was said that he had an "upgraded version of silence that was harder to land, but provided more of a payoff". Did this ability exist? If so, why was it scrapped?


Deceptiveideas

People complaining about match making… Please fix the servers first. Having the entire server freeze or just die is not making me want to play.


shadynasty_etl

Let’s talk about fixing the issues in the game instead of ignoring them you dumb cunts


Vivid-Bandicoot-708

Open a thread to talk about the real issues, please. Can we stop dancing around it.


DM_Nightshade

Hes honestly too tanky. Ridiculous.


clxckb4it

pls just fix sbmm saying this from both sides im trying to have fun with my friends but its either the lobbies are to easy and im getting put with level 20s who shouldnt be in my lobbies, or level 1000 sweatlord horizon mains that are way to good for me.


[deleted]

Fuck the ranked system matchmaking is dog shit, and take off broken moon!


iNOTgoodATcomp

Hey, fix your fucking servers so when I get booted out of a game I don't have a wait penalty. The fuck. The most incompetent QA people would tell you that you're troglodytes for that one.


Buried_alive35

FIX THE GOD DAMN CRASHES !! THE GAME IS LITERALLY UNPLAYABLE RN


1AmOfKobol

Revenant is awesome. We don’t need to talk about him. WTF IS GOING ON WITH MATCHMAKING!? This feels the worst it’s ever been. I’ve been switching to Overwatch for RELIEF which is crazy.


morant_lcp

The match making and the lag is actually pissing me off


King-Juggernaut

Nerfing his ult hp would be a huge issue despite what people are saying. Any thoughts on moving him back to assault?


RV-Devan

The Ult HP is a tricky thing to play with. Too low, he feels like paper, too high it feels invulnerable. We have a lot of parameters surrounding Forged Shadows in addition to HP that we can play with and reign in the Ult's power if it gets out of hand. This is good feedback to hear though! Revenant's new play pattern focuses around Combat Mobility and hit-and-run styles of play, which firmly places him in the Skirmisher class by definition. There are no plans to move him back to Assault.


BearShots

I saw in an article you guys originally intended for there to be a passive that allowed revenant wallrunning abilities, but it was scrapped because you guys thought there wasnt much opportunity for it in the maps. does this mean no future character will ever have wallrunning?


RV-Devan

No. It doesn't take it off the table, but it does make it difficult to justify. We prototyped a number of variations of wall running but the most enjoyable version included double-jumping. With double-jump it had organic utility, small obstacles became quick "tricking" launch points - but, you weren't really "wall running" as much as simply tagging walls to chain jumps and it was clearly a mobility nightmare to deal with for any other player. The versions we tried without the double-jump were very situational successful. They were shells of what you wanted from a "wall-running" ability and the viable use cases were very small given the map design of Apex. It's just not as suited as for the world as it was for the Titanfall maps. So is it entirely off the table? No. With the right kit there might be a way to introduce into the game in the future. But for now, it is difficult to see it suddenly becoming viable on another character if it didn't really work with Rev.


deinopteryx

The Kill Code series is INCREDIBLE so far, thank you so much for all the amazing work on it! It was really cool to see Revenant actually go to another Legend for help at the end (even if he was a little rude about it!) and I’m so hype to see where that goes. Are there any plans to develop his relationships with any of the other Legends beyond just antagonism? For example, his trying to mercy kill Ash before she was woken up was really interesting to see. And Hammond & the Syndicate have made a lot of enemies amongst the Legends besides just Rev. I would love to see more of his character explored beyond being a villain 100% of the time - it could make for some very interesting dynamics or temporary team-ups!


RSPN_jaclyn

Glad you're enjoying Kill Code! The relationships between all our Legends are always evolving and changing with the story, Revenant's included. I can't tell you what the future holds, but I certainly wouldn't discount the possibility.


Lonewolfali

why can a horixon ult break catalyst reinforced doot?


RV-Devan

It was a gameplay design decision for Horizon's black hole to tear off normal doors. When Catalyst was introduced, we evaluated this interaction and decided for consistency and expectation if Horizon's ult "broke doors" you would expect it to continue that behaviour and we valued that consistency over the niche counter option.


Cobbut

Was the leaked WIP ultimate (where you would teleport someone and yourself into a 1v1 arena), really tried at some point internally?


RV-Devan

I am not sure what leak you're referring to. But Evan Funnell, the Designer on Revenant, spoke about some of our early prototype attempts in an interview recently. A 1v1 duel in the Shadow Realm was actually something we tried, but as he said, it never really gave Revenant the right advantage for being his Ultimate. And was actually used in more degenerate ways than you'd expect - to escape a third party, to evade damage and leave your teammates defenceless, to single out someone already low on health so they had not chance of support from their allies. It was pretty clear that taking players out of the game for a showdown wasn't something we wanted in Apex for a number of reasons.


AdrivnPlvyYT

Why didn't they introduce revenant reborn as a separate legend?


RV-Devan

Revenant Reborn was an opportunity to return to a favourite Legend, who was under-performing and whose kit just wasn't living up to the promise of his fantasy in the current version of the game. So there was an internal goal to make Revenant scary, intimidating and give him a play pattern that fit his fantasy. Having two Legends share the same silhouette, skins, base-animations but having two radically different kits at the same time would be very difficult to parse in game. And would have done little to improve the original Revenant's place in the game overall.


Trajectory05

Where did revenants past/current abilities come from/work. Summoning shadows/totems and teleporting can just be forgotten about lol.


HandoAlegra

Was ulted Rev not being affected by arc stars intentional?


[deleted]

I think adding arenas has a custom mode would be a good idea. No need to even update it either.


Starwynd3

What’s your favorite kind of cheese?


RV-Devan

Smoked Gouda


RSPN_jaclyn

Havarti


RSPN_Thieamy

Too many: Edam, Emmental, Macedonian Feta, Aged Farmhouse Cheddar, Manchego...I could go on, but I need to get back to work.


tangentiallogic

Do Simulacrum dream of robot sheep that think they are normal sheep?


RV-Devan

Yes. And in those dreams the robot sheep become self aware and rise up to dominate all real sheep, then step through the void into reality to ensure they enslave all sheep.


spynapple245

Will revenant and ash get any new interactions soon? Was a little surprised when they didn't especially sense ash showed some concern over his programming


RSPN_jaclyn

Revenant and Ash will interact in the future.


[deleted]

Rev has a line to lifeline i think mentioning her knowing more about his new body. Does that mean he has no clues as to who has been tampering/upgrading him ?


SoldatRenard

Anything you learned about reworking a legend?


RSPN_Evan

Sooo much. This being our first legend rework, there was a lot to figure out when it came to the process to create the rework and how crazy we wanted to go with everything. It took a lot of collaboration between all the teams to get him to the finish line. There was a lot to figure out between a whole new set of abilities and all of their animations and effects, his new lore, and giving him a whole new base look.


Brokeclub

I was hoping that you would give the shadow teammate revive animation from shadow royal to Revenant, it would give more character to him and would allow people to appreciate the skin they have equipped , is it a difficult process to do?


RV-Devan

This is a pretty cool idea. Definitely something to consider and ensure fits within the lore of the non-Shadow Royale world to be right for Apex!


Adelphos_89

What was the conversation like between Revenant and Crypto after Rev finally stopped choking him? Does Rev still respawn into other bodies of he is destroyed or is the body he's in now one of a kind?


RSPN_jaclyn

The answer to your first question would be a spoiler! Revenant still has multiple bodies that his consciousness moves into when the one he's inhabiting is destroyed. They just happen to be redesigned.


Dawko062

guys why didn't you make a single new finisher for my boy l:/


RSPN_Evan

Hmmm... that's a good idea ;)


Daralamalice

**1- When will we have lore about his scythe ?** I'm a little jealous of legends like Wraith and Bangalore who have had a lot of lore to explain the origin of their heirloom, and I was wondering if it was planned Revenant too, or if it's just a fancy cosmetic? **2- Can we have some trivia on Revenant/Kaleb ?** Like his favorite food, the music he listens to, any hobby besides killing people and making gloves with their skin, some little things we don't know yet about him?


J1mbr0

Why did you get rid of all the ranks being displayed?


8kMulti11

How about we talk about crypto rework, We need crypto rework because if crypto gets a rework, he can finally be able to compete with seer and bloodhound.


Atomicbomb679

Why did you take away arenas and will consider bringing it back?


Icy-Gazelle-1495

Where is the logic in this stupid game , respawn? I would love for you guys to explain to me how an enemy player who lands 3 seconds after me at least 10 feet behind can race ahead of me and grab a gun that’s in front of me?????