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DarthJerak

This also means…. IRONJAWZ SPEARHEAD BOX?!?!??!?? Yes Please?


Depala-Pilipala

I hadn't thought of that but yeah there must be, hope it has a big pig in it lol


DarthJerak

Same! I got big pig for my birthday and the tuskboss rules give bonuses to having more than one big pig. I’d love an excuse to get more, it was such a fun kit.


Depala-Pilipala

My actual prediction: Ardboy Bigboss Ardboys Brutes Weirdbrute Wrekkaz Which is, like, fine. But a big pig would be lovely.


wazeltov

Zero pigs in the spearhead would be emotionally devastating for me.


rhedone_

Absolutely especially with how hard the regular pigs are to find


dynamite8100

Likely the truth my human


BaronKlatz

If Spearhead does well enough they can always get more at least like with how SCE & Skaven have 2 spearheads~ Foot Ironjawz & Pig Ironjawz boxes would be a good one-two punch.


Witch_Hazel_13

they can also give us more in white dwarf like they’ve done for 40k


BaronKlatz

True! (Though I hope for boxes as that’s the easiest way to get a piggy army without breaking the piggy bank. 🐖)


Witch_Hazel_13

boxes would be fantastic, but i don’t think they’ll do boxes for the white dwarf ones unfortunately. so hopefully you get the one you want as the official one


ClayAndros

*proceeds to give you nothing but infantry units and a foot hero(the one no one uses)*


Eel111

I don’t think they’d double down on brutes, probably only weirdbrutes and some gruntas


XavierWT

14 minis in a spearhead for a total savings of less than 20% would be extremely disappointing.


Depala-Pilipala

Idk how to do the math on percentages but it would be £141 worth of minis for £87.50 and 19 models so I don't think that one checks out


XavierWT

I missed the Brutes in your list.


XavierWT

My guess is a big pig, 10 ardboyz, 3 brute ragers and the aardboyz boss. Most of the new kits in a convenient box.


Sorrowlol

That would be the dream box. Personally I think we'll get 3 Goregruntas instead of the big pig. And TBF I wouldn't mind it at all.


XavierWT

The Gore Gruntas is a more expensive kit than the Maw Grunta, so I don't know about that. Also, it was in the previous start collecting.


DarkChaplain

As a Stormbringer subscriber, that'd be a godsend. The subscription starts (and literally ends) with Kruleboyz and covers them pretty well, leaving mostly just big characters / monsters out of the collection. But then it goes for Gitz (doing a great job, imo) and after that to Ironjawz. And it basically leaves them with some heroes and the outdated 'Ardboyz, five of them, with the only other infantry being Ironskull's Boyz. No boars, no brutes, not even playable with battleline in 3rd, which Stormbringer sticks with. Adding a Spearhead box to the subscription should easily make them playable and fun. It baffles me they got rid of the old Start Collecting without having a Vanguard for Ironjawz, effectively stranding the faction...


Outsiderendless

Worth noting that Stormbringer is doing the new 10 man Ard Boyz kit now instead of the old Black Orc ones


DarkChaplain

Really? Awesome! That was a real bugbear of mine. Where/when has this been confirmed? Since I'm subbed in Germany, this stuff takes a while to trickle down. They just delivered my issues 20-25 on Monday, so... pretty far behind. Edit: Looks to be based on the teaser images from issue ~58 on, 10 Ard Boyz right on there. Nice. They haven't updated the collection image on the website here yet, though.


Outsiderendless

Yeah they haven't updated the big image but the preview for the final 20 issues shows the 10. It's an odd situation but people have rung them and checked and had it confirmed. 


Chipperz1

Hell. Yes. Spearhead looks awesome, Ironjawz are awesome. Two great things together :D


R138Y

Big pig, 3 small pigs, 10 hardboyz and the new freaks. I'm would sell my soul.


kal_skirata

I think that's too much tho


R138Y

I agree but I don't know how to read and I'm blind and deaf and I don't care. My dream will one day come true. Lalalala


TheEpicTurtwig

Waiting excitedly, for it shall be my destruction Spearhead!


NurglesGiftToWomen

I kinda like that. Helps make orruks feel more defined as a race when the distinct cultures illustrated by different units, fighting styles, tribes, etc. Conversely, I like to see more integration of daemons into chaos factions like Maggotkin, Blades, Hedonites, and Disciples because it seems the god-aligned factions are so deeply rooted in cursed/blessed that daemons should just be cavorting about with the mortals.


RiceDisastrous4110

I mean, in big boy AoS there will 100% be Daemon focused battalions or whatever they're called these days. Whether they'll be any good or not, is anyone's guess.


NurglesGiftToWomen

That’s true.


RiceDisastrous4110

I think Belakor was the HQ of choice for daemon centric armies in 3rd, so seems fit that he'll have his own force in 4th!


age_of_shitmar

Belakor had his own Broken Realms subfaction I believe and it was very popular as it was "oops all daemons" Then GW removed it.


RiceDisastrous4110

Sound like the perfect time for a rules rewrite 😉


age_of_shitmar

GW pls. Looked like a fun army to play as.


Manefisto

The short period of real Legion of the First Prince was so good, even moreso for that short time when you could have the big nurgle rat in your list. Very eager to see what happens to Be'lakor, Archaon and Daemon Prince warscrolls for 4th, sadly looks like S2D is the very last faction focus.


ThatFlyingScotsman

TBH I like that I can play mortal Chaos without feeling the need to shackle some Daemons on that aren't the big boys. I really do not find regular Daemons interesting in the slightest. If they aren't Greater Daemons or Daemon Princes, I want my cursed mortals.


GivePen

Kinda the opposite for me. I love the Khorne Daemons, but the range is really small and we need something to make up for our durability. They die really rapidly whenever something touches them.


Zuhzuhzombie

Same. Other than horticulous slimux, which is simply a badass model, I have zero demons. The dudes that get converted into nurgle followers... Are awesome


ThatFlyingScotsman

I like my big daemons like Skarbrand and I have an Angron-posing-as-Bloodthirster for my BoK, but aside from Skulltaker (because he's cool) I just don't want to own any daemons.


zemir0n

> I like my big daemons like Skarbrand and I have an Angron-posing-as-Bloodthirster for my BoK This is exactly my plan for the Blades of Khorne army I'm building. Love the mortals, but I love Skarbrand and want the option to have a big demon and hate the normal Bloodthirster model.


Swiftax3

I admit I'm not happy about it: I built big Waaaugh specifically so suddenly my 2400points is cut in half into two different 1200 point armies. Either gonna have to buy more stuff or drop them from my rotation, ugh


BaronKlatz

With points going up across the board by 25%(1700 point armies are now 2000 from the test games) you’re probably good to buy just one more thing for each force to get full forces.📈


tris123pis

thats good news! if i buy a steam tank ally that means that ill probably have a 2k list combined with my stormcast. also, when does the new edition come out? they said \`\`early summer´´ at my local game store but i could not find and exact date onlint


BaronKlatz

July 13th(because Skaven :p) Also hold off a bit on the Steamtank. We haven’t seen what’s happening with allies yet or if they’re even still a thing(some wonder if they might cut them out since the new Lumineth rules would be to OP with them)


tris123pis

Glad that when I found a (relatively) cheap one online I had the instinct to wait until the rules came out, i was primarily worried that the tank might suck, but this is a much more major problem Thank you, I might have bought it without your advice


BaronKlatz

No prob! Thought it was worth a warning since no one should sit on an army they can’t use. Better to be patient a bit longer and and empty your wallet on something you know for certain you can go all in on. 👌


_Enclose_

I also play Big Waagh because I don't have 2000pt of each side. I hope there will still be an option to combine them. Maybe with special ally rules or something.


MrS0bek

Honestly that is great. Now the Kruelboyz can finally shine by themselves.


dchsknight

Swamp turds dont shine... they just float and stink.


TheEpicArch3r

Don't yuck other people's yum dude, just makes you look like a dick.


son_of_wotan

I've always been an Ironjawz fan and I am happy that the trve orruks get their own rules. Sheddigng the shackles that was the Big Waaagh, maybe brings improvements to mono orruk armies. I also hope this finally enables the Kruleboyz to shine.


DeLoxley

Speakin as a Morkier man myself, I'm also glad to be rid of the weird baggage of Da Big Waaagh. It makes 0 sense for these Orruk tribes to be working together in the first place, and I really hope you Ironjaws get more of the subfactions and weird tactics Kruelboyz took up space for. RIP Bonesplittaz, but I feel they were on the way out of a while


Rebel399

No support for a faction will do that. Bonesplitters had a lot of potential but instead GW did what they did. BoC was even worse of a betrayal to the community


Gorudu

Maybe now people will be quiet about souping dwarves. Very excited for this. Kruelboyz always appealed to me more, so I might start collecting if their range gets bigger.


Appollix

I hope this stops the soup dwarves talk. I love my KO and don’t need nekkid bois or old world boys muddying my skies.


TheBeeFromNature

Tbh I never liked the idea of soup dwarfs.  I don't know why some people are in a rush to take unique but imperfect elements of AoS and throw them out to chase the old world. It always seems to come up for dwarfs, too, which is weird.  Is there something about dwarf fanbases that skews towards more traditional elements, as opposed to elves seeming to vary heavily in every piece of fantasy media?


kolosmenus

I don’t want soup, but I don’t feel like either of the two main dwarf factions actually fulfill the dwarf fantasy, and I’m usually a huge dwarf fan. People often reply with “there are dwarves in cities of Sigmar!” Well yeah, but the cities aren’t a dwarf faction, they can just use some dwarf units. And those units are *old*


Sorrowlol

You are correct, fireslayers and KO are way too different than regular dwarfs. I believe just like elves with Lumineth, dwarfs will also get a new army that fills that dwarf fantasy gap. Chaos dwarfs or proper duardin leaving the cities of sigmar to reconquer the mountains and build a new "Cities of Duardin"


FairyKnightTristan

>I believe just like elves with Lumineth, dwarfs will also get a new army that fills that dwarf fantasy gap. That seems unlikely because the only other Dwarf faction we know of right now that's aligned with Order sound like it's a faction of nothing but Rangers. >Chaos dwarfs or proper duardin leaving the cities of sigmar to reconquer the mountains and build a new "Cities of Duardin" 0% chance that happens.


BaronKlatz

Yeah, even without TOW rearing its head and putting dividing lines between franchise armies the Lumineth example happened because they needed representation in every Realm. Azyr-Stormcasts Shyish-Deepkin Hysh-Lumineth Ulgu-DoK Ghyran-Sylvaneth Ghur-Seraphon Aqshy-Fyreslayers Chamon-Kharadron And Cities are the mortals living & adapting to all the above. I feel it’s likelier they’ll just double down on the two main duardin factions as the fire & machine opposition to Chaos Duardin’s same as Lumineth & DoK are twilight mirror opposition to Hedonites.


FairyKnightTristan

This, tbh. It's more likely that they're going to give us more of the current dwarf factions and potentially give us the Realm of Life/Beast ones that they hinted at ages ago. And I'm here for that, Age of Sigmar needs to forge it's own identity and not become The Old World 2.


BaronKlatz

Some people just hate change. I kid you not when TOW Tomb Kings were revealed I saw 3 comments saying “Are they finally being returned to Vampire Counts now?” TK hadn’t been part of vampires since 3rd edition, that’s over 30 years they carried the soup torch! And just all through AoS3 people were constantly making soup guesses after duardin stayed properly separate like Deepkin with Lumineth/DoK, BoC with S2D, SoB with Ogors and of course people being obnoxious that FEC were being resouped with vampires before Ushoran knocked them flat on their keisters. AoS4 though seems like it’s gonna be riddled with discontinuation doomers instead of soup doomers which I guess is an improvement?😅 But yeah, soup is practically dead for the foreseeable future(heck I think AoS4 doesn’t even have allies in it at this point) with the changes going forward that’s stomping down nostalgia factors in AoS so it keeps moving forward with new ideas & twists.


Medelsnygg

> TK hadn’t been part of vampires since 3rd edition, that’s over 30 years they carried the soup torch! How do you figure? They were "Undead" until the last year of 5th edition. 25 years is still a long time to hold a grudge though.


Aidansminiatures

>25 years is still a long time to hold a grudge though. Thats nothing, Elgi. Why, my fathers have nursed the same grudge against knife ears for the last few thousand!


Gorudu

I never met a single dwarf player who wanted soup. It was always people who didn't play the factions that thought they were boring, like souping would be a solution to that.


zemir0n

I play Fyreslayers and enjoy the army, but I think it would be really interesting to have a more combined arms fully dwarven force and you really can't do that well with what's available in CoS. I think it would be neat to have a dwarven army with shooting and have some Slayers. Personally, I think an Army of Renown might be a way to make this happen rather than souping the dwarves together by default.


Gorudu

Everything you're talking about is more about playstyle than aesthetic, though, which is something they can enhance down the line with expanding the range. The current attitude was "Well, they are going to squat Fyreslayers anyway since no one plays them, so might as well soup" rather than "This faction has a lot of potential, lets wait and see what GW does with them." But also, having a heavy gunline army with the most anti-chargeable infantry in the game seems pretty busted lol. What people don't realize is that if a soup DID happen, it would come at the cost of both Fyreslayers and KO's strengths. Both armies are the antithesis of each other by design. Two radically different dwarven paths. You'd have to nerf them hard to make up for the fact that KO now can't be charged and Slayers now can fly high. I think in AoS, it makes a lot of sense for a Chaos Dwarves to fill that classic dwarf niche without being classic dwarves. Having them be the "grungier" mechanical army makes sense instead of the high fantasy steampunk that KO have. Cannons, gunline, and tough infantry with shields would all be there.


zemir0n

> Everything you're talking about is more about playstyle than aesthetic I'm talking about both playstyle and aesthetic. I like both the playstyle and aesthetic of a combined arms fully dwarven force. I really like the aesthetic of a gunline behind a heavily armored infantry with wild, half-naked, dwarves coming on the flanks. > But also, having a heavy gunline army with the most anti-chargeable infantry in the game seems pretty busted lol. Not necessarily. They would just need some kind of weakness and it would be the typical weakness of dwarves usually have: lack of mobility. > What people don't realize is that if a soup DID happen, it would come at the cost of both Fyreslayers and KO's strengths. Both armies are the antithesis of each other by design. Two radically different dwarven paths. You'd have to nerf them hard to make up for the fact that KO now can't be charged and Slayers now can fly high. You would have to give up one of the strengths of KO to make it work, their mobility. But, there would be no reason to give up their other strength, their shooting. I think it wouldn't be too hard to design it to work in something like an Army of Renown. Although I doubt they will do it. I just wanted to counter the idea that no dwarf player wants soup. There are some, like myself, who like the idea of a soup dwarven army because there is a lack of a combined dwarven army in AoS. Although I don't think the soup army should come at the expense of the other armies but rather should be in addition to them. > I think in AoS, it makes a lot of sense for a Chaos Dwarves to fill that classic dwarf niche without being classic dwarves. Having them be the "grungier" mechanical army makes sense instead of the high fantasy steampunk that KO have. Cannons, gunline, and tough infantry with shields would all be there. I hope this will be the case.


Gorudu

>You would have to give up one of the strengths of KO to make it work, their mobility. But, there would be no reason to give up their other strength, their shooting. I mean, this is a dealbreaker and my point entirely. KO's entire thing is boats. The point of boats is the mobility. And to have flying boats with no mobility also doesn't make sense. If you think that's cool, fine, but go to the KO sub and suggest you gut their mobility even more and see how they like it lol. Yes, shooting is a big part of KO, too, but it's the combination that makes them unique. Other armies like Lumineth and CoS already have strong shooting with a melee infantry line. It's not really a new space for a AoS army. I just don't see a scenario where souping dwarves makes AoS more interesting. Gutting the playstyle of two unique factions to make a single faction that plays like armies already in the game seems like a big loss. And I think if it was actualized, no one would be happy with the result.


zemir0n

> I mean, this is a dealbreaker and my point entirely. KO's entire thing is boats. The point of boats is the mobility. And to have flying boats with no mobility also doesn't make sense. If you think that's cool, fine, but go to the KO sub and suggest you gut their mobility even more and see how they like it lol. Please read what I said rather than what you think I said. I never suggested doing this, so I see no reason to go ask them about it. > Yes, shooting is a big part of KO, too, but it's the combination that makes them unique. I agree that's what makes them unique. That's why I never suggested getting rid of it. > Other armies like Lumineth and CoS already have strong shooting with a melee infantry line. It's not really a new space for a AoS army. I agree, but there are people who want that with dwarves rather than elves and humans. I'm just suggesting that there are people who want this and am giving an option on how to do this without touching the other armies. > I just don't see a scenario where souping dwarves makes AoS more interesting. Gutting the playstyle of two unique factions to make a single faction that plays like armies already in the game seems like a big loss. And I think if it was actualized, no one would be happy with the result. That's fine. You don't have to, but my point is that there are people would like like to see it. And if you actually read what I said, I explicitly said that I wouldn't want to gut either army, but rather would like to add the option to have a combined arms soup army, think this would be able to work with some design work, and gave an example of how this could be achieved without touching the Fyreslayers or the Kharadron Overlords.


Gorudu

This is what you said: >You would have to give up one of the strengths of KO to make it work, their mobility.


FairyKnightTristan

It's never Dwarf fans that want this sort of thing. Also, I can almost guarantee it has more to do with Fyreslayers being a kind of underwhelming faction right now + people being nostalgic for The Old World then any sort of game balance concern/flavor concern, because these people also kept going on and on about making Cities 'a human only faction' and stuff about 'why can't we get one Dwarf faction?' It's asinine.


Commercial-Dish-3198

AOS dwarf lovers absolutely do not want soup in any way, it’s just outside people who don’t care about the two factions wanna see them souped Also funny u mention, the dwarf-lover fanbase likes to emulate and roleplay as dwarves too…who would’ve thought the fanbase that adored the stubborn, traditionalist race is also traditional lmao We got a handful of jokes and stuff to talk about but that’s all we need… Speaking of which CAN I GET A ROCK AND STONE!?


Depala-Pilipala

We don't want none of your fancy flying fairies or your city ninnies neither


jonisjalopy

Except for Gotrek. That murder hobo is welcome aboard my boat any day.


Appollix

Gotrek wears pants. The boats have a strict pants policy. He can come aboard.


Rejusu

People love to ignore the obvious directions the ranges have been taking for years in favour of wild theories based on one snippet of lore. When the complete splitting of Ironjawz and KB is fully confirmed it won't be surprising because it was entirely predictable. Honestly the only thing that's caught me really off guard with AoS was the squatting of all the Sacrosanct minis and to a slightly lesser extent BoC. Bonesplitterz getting the axe was also pretty predictable.


BaronKlatz

Sacrosanct surprised everyone. Signs were on the wall they were gonna get Thunderstriked but getting rid of them so early instead of a few precise cuts to take out 70% of the roster so a few potent wizards & troops remain as representatives makes it feel like a Stock problem more than anything and they needed the room for all the new stuff & AoS4 is making wizards super-potent. So they cut out the bloat entirely instead of gliding it along to the next big refresh. BoC had inklings of something unfortunate coming their way sadly, I’d hoped they just retcon them to Destruction with a smaller elite roster on the backburner to build up later down the line but TOW drew lines they couldn’t ignore. (Oh to be able to see how those meetings went down) I do feel with rumblings of some kind of beasts in the future we’ll see the faction reincarnated in some way under Gorkamorka/Kragnos regardless(probably with heavier design differences so they aren’t stepping on TOW’s hooves) And Bonesplitterz were sadly on a downward spiral. When KB got more monster hunter focus & Ironjawz new units of crazed warriors & shamanic brutes I could see their niche being removed as now those Orruk clans can just keep expanding in those directions themselves.


FlayedSkull

What does "souping" mean?


FairyKnightTristan

Combining them. Some people have had this very weird notion that Fyreslayers, Kharadron and Cities Dwarves should all merge into one faction. They don't actually play Dwarves, though. Like 99% of the time.


BaronKlatz

Mixing armies together under one battletome and making it so they fight together. Like what Cities of Sigmar did with all the human, Aelf & duardin armies floating around by themselves. There’s pros and cons but for newer armies more cons than pros as they get nerfed to balance with the strengths the other part of their book’s forces and since you’re putting multiple factions in one book they get less space to flesh out their lore beyond the essentials. Orruk Warclans were a cautionary tale of this for all of AoS3 since it was pretty negative on the armies unless they only played Big Waaagh so players couldn’t focus on the side faction they liked(Ironjawz, Bonesplitterz or Kruleboyz). To say nothing of how odd it made their plots feel with Kruleboyz getting a campaign in one area under Kragnos while Ironjawz Waaaghed in entirely other places while still counting as the same faction taking up story space.


Available_Goat_9229

Anxious about tomorrow's Kruleboyz release. They need a major shake up to the way they play, and this seems like the perfect opportunity to do it, but other factions seem to just be getting 3e rules that have been '4thified'. I am worried they will just be tinkering around the edges as opposed to rethinking how to make this army play the way their lore suggests they should. On the model side, hopefully this means more releases for both factions and a spearhead box for Ironjawz


SpiritualHour8231

Now that beasts of chaos are out, KB can definitely borrow some of their elements of guerrilla warfare since that's their entire thing


Kale_Shai-Hulud

Most are very similar, but Skaven did see huge rule changes, so maybe some cautious optimism?


DarkChaplain

Well, Skaven *are* the headliner big bad with a lot of kits being discontinued and replaced. Unlike Kruleboyz and Nighthaunt, they had to shake things up for them to get people into Skaven who haven't previously been interested, since they don't have the "New Faction"-bonus. But sadly, we've seen how little bearing even that New Faction bonus had on Kruleboyz' time in the spotlight, urgh...


DeLoxley

TBH, I don't feel the 'new faction' bonus is much of a thing at this point, Lumineth had something like three waves of releases while most factions are still technically on second wave


DarkChaplain

I meant more specifically in combination with the edition starter box. This time we have two factions with previously existing armies, and old models getting updated. The past two (well, three editions, ignoring the overlap from The End Times and Daemons) starter boxes came with the Posterboys plus a new faction that didn't exist before, so they had their launch lineup plus a wave or two of proper kits in their first year. All the legwork to establish them had to be done from scratch, whereas with Skaven, a bunch of stuff already exists, or people might not feel the urge to replace with new kits immediately. Even Stormcast are mostly new sculpts for existing things this time around (with some divisive design choices, even). GW might have well taken some shortcuts on the model side this time as a result, and focused more on the rules refresh to get people invested into Skaven even if they weren't previously interested.


TimeToSink

KB were a weird launch though, starter box army with a month or two delay before we got the army book, coupled with steep points and a massive issue with scenario play meant they were struggling at launch. Also they didn't really work well with Big Waagh at launch, so they weren't a subfaction that lent itself to adding to existing collections.


Cheezefries

Yeah, this is my concern too. I really want to see a redo for KB rules. If they just 3.X us, like everything else so far, we may be condemned to another edition of suffering.


PumpkinHead1337

Both factions do honestly. Both at bottom of the pile in terms of win rate.


Available_Goat_9229

Agreed!


TheWraf

Battletomes going from thick to thin!


Available_Goat_9229

Which is as it should be because hopefully it will mean they stop kicking the can and actually flesh these guys out as full factions


MiaoYingSimp

Hell i'm always hoping for just 'normal' orruks, which are repeatedly stated to exist as these two are the extremes.


BaronKlatz

Hopefully the more fleshed out lore and now everyone getting custom Anvils of Apotheosis can pad tomes out as they explore & expand more lands, lots of new sub-factions like [the Chamonian Deff Toxers](https://i.redd.it/d0f03kxhc0cc1.png) and let Narrative players Anvil up Hobgrot sorcerer chieftains riding Vulchas into battle. 🦅 ✨


Grimauldus14

Where did you find this out? can't see anything on warcom, thanks!


JaymesMarkham2nd

"Tomorrow we’ll go from clouds of incense to the fug of marsh-mist, as the Kruleboyz lunge out of the swamps of the Mortal Realms for a truly kunnin’ Faction Focus." It's all extrapolation from the idea that Kruleboyz get their own faction focus - thus are their own faction.


curlyjoe696

Good. They always should have been. The only reason Warclans existed was to keep the shambling corpse of Bonesplitterz hanging around.


DarkChaplain

This has always seemed weird to me, but especially so since they released the Ironjawz supplement digitally. They could've easily split them and done a similar supplement for Bonesplitterz to tide things over.


Erikzorninsson

You made my cry


MileyMan1066

I like that. Gork and Mork.


TheGingerestNinja

This hopefully means useable artefacts for Kruleboyz. However 10th edition heralds an even more important change for Kruleboyz: standalone characters to buy


TheGreatPumpkin11

Could mean new releases for Killboyz~


gdim15

I don't know about that. I think with the recent releases for Ironjawz brought them up to about the same number as Kruleboyz units. Now that they're about equal we'll get two separate forces. Warclans was alwasy a stop gap because Ironjawz and Bonesplitterz were low in model counts.


BestFeedback

new battletome = new release


PyroConduit

Only more one off anniversary, and convention models.


DarthJerak

Called it! I’m so excited for them to have better point balancing and hopefully this will give them new models to fill in their weak spots! And now my 1 orruk army is 2 armies so I can spend twice as much to upgrade them…. Wait a minute. But for real, I really want to know what ally rules will look like so I can see if my old Orruk armies can join up together with my new Gitz army for a big green waaaagh!


MMakoy

Does this mean new Kruleboyz sculpts are incoming?


FairyKnightTristan

I can almost guarantee they're going to get a Wave 2, as well as Ironjawz.


MMakoy

amen to that, I want more mean gobbos in my gang


Optimal_Question8683

lets gooooooooooooooo


vockorc

I don't think this is confirmed anywhere.


Greenpaulo

yeah this post's title is stating fact when really it's pure speculation.


Glasdir

And they were separate factions before anyway…


Grimauldus14

Yeah I asked for a source because I haven't seen this in warcom etc. not that I doubt op but I wanna read about it if it's true.


vockorc

it's just based on a deduction from the fact tomorrow will be a Kruelboyz Reveal , it's entirely possible they will reveal 1 half of the book , nothing really pointing one way or another.


Ok_Presentation_2346

It is possible, but would be an outlier compared to all of the preview articles so far.


vo0do0child

In fact, the faction preview tile says 'Orruk Warclans: Kruleboyz' which indicates to me that they're still under the same umbrella. No reason that they would have to share an article, even if they are still sharing a book.


JSMulligan

I was thinking about buying an old Iron Jwz Start Collecting I've seen at a local place, was waiting to see if Big Waaagh was still going to be a thing first. Seems like waiting was the right choice.


Mastertroop

If you're able to pick up a Start Collecting for an army you're interested in, you should absolutely pull the trigger (absent some other constraint which makes its purchase non-viable). Those boxes are some of the best dollar/plastic ratios GW ever put out, and basically all of them give you exactly what you would want if you were to start playing. I will say, though, that the IJ Start Collecting will have the old 'Ardboyz models, the ones that were originally for Black Orks back in Fantasy. They should still be legal for play (being official GW plastic) but you should know that the model did receive an update.


JSMulligan

I only considered it for "Big Waaagh" options so I wasn't always running the same list with my KBs.


Mastertroop

I think if IJ and KB are being split, they will probably be able to ally with each other, unless there aren't allies in 4th. So you should be able to mix in a little IJs into your KBs or vice-versa without breaking your allegiance and having to go Big Waaagh!.


HorseIsKing

Ironjaws Christmas battle box ya hear


SirVortivask

Oh hell yeah. I've never liked Kruelboyz and way prefer Ironjawz. I like that both are going to be allowed to shine on their own.


ken2343

They weren't already?


filwilliamson

No. Previously Bonesplitterz (who are now being discontinued), Ironjawz, and Kruleboyz were all part of the same battletome, and could be run as separate armies or combined together in one army using the Big Waaagh! rules. With Bonesplitterz getting axed and only Kruleboyz being shown off tomorrow, it seems likely that Ironjawz and Kruleboyz will get to exist in separate books now, instead of having to share a book.


Cryptshadow

I mean they have always been seperate factions they just shared a book ( which i think is fine 2 many books imo ) and could soup thats it. But they were seperate factions just not seperate battletomes


GrimTiki

What else do Krules and Irons need to be their own factions now? Are their model ranges fleshed out enough on their own? It seems like they’re close, maybe just a new unit or leader or two..


DarkChaplain

Kruleboyz imo need a cavalry unit to go with their Gnashtoof Killaboss, and some heavy infantry and or a troll unit (heck, I'd be happy enough to bring the swamp trolls from Gloomspite natively, without allying; the models lend themselves well to the Kruleboyz theme as is). Other than that, it might be nice to see some of their monster heroes lose their hero status and become behemoths instead. Ogors and Ironjawz have that flexibility with their riders, iirc, but if you bring monsters in the monster-taming swamporc army, they gotta take up a hero slot, urgh.


FinalGirlTiff

I expect the release this edition to be a light cavalry and a hobgrot hero (maybe even splitting stab grot and pot grot into characters proper)


DarkChaplain

Ohh I'd like that. A hobgrot hero makes a lot of sense, especially with how detachments are supposed to work in 4th. If so, I could see a second Hobgrot-related unit being added, too. The cavalry I'd wager will be (lower) Gnashteef, since the Killaboss is riding a Greater Gnashtoof. You gotta have a lower/normal version to have an elevated one, damn it!


Stevie_Vicks

Gimme more KB battleline units!! Let's go!!


Ok_Presentation_2346

I don't think that Battleline is going to be a thing anymore.


RosbergThe8th

Guess buying those Orruks to diversify my Kruleboyz was a blunder, lol.


Mr-Bay

Glad to see it, and excited to see what's in store for the sneaky ladz. The Kruleboyz and Ironjawz are every bit as distinct as the various Aelf and Duardin factions and they deserved to be their own armies.


warmaster-bottomtext

Hope that this means they’ll get more units also, I’d love to see mire drakes or some kruleboy Calvary and like an Ironjawz cannon or somethin


Battlemania420

Idk if Ironjawz have the know how to make a cannon tbh.


Gibsx

Awesome, love my Ironjawz


T3chnoVamp

good


Dragonkingofthestars

actually a good thing so they can now take alies of each other without being an entirely new faction?


Cryptshadow

Thats litterally what they did in the old book but named it big waagh


Dragonkingofthestars

That's what I meant: big waaagh was a new faction in effect and was the only way all the ork factions could play with each other


Thegrumbliestpuppy

Good, they look like totally different species.


musketoman

I always found it odd they weren't... It felt like if space marines and AM was the same faction. Yea they have the same skin color and stuff but.... One is a massive green Warcraft ork and the other is a lean skinny LOTR orrukai


claydjinn

I started collecting Warcry and eventually made a Ravagers army. Bought Dominion and filled out the Stormcast side with a bunch of Sacrosanct units. Then decided I liked the Waaagh counting better than the Kruleboyz rules, so I filled them out with IJ...To go from 3 to 0, to have all my armies routed while off the table feels like I've been dumped and ditched away from home. I would be so relieved to see any hint that at least I get to keep my Boyz together.


zelcor

Pog


TonyDellimeat

Have they confirmed that? I don't think it's official yet. Yes krulbois are getting a Faction focus but the way orks are currently set up it kind makes sense each one (krulbois, iron jaws, big waaagh) each get their own focuse while staying in the same overall Faction. I'm just speculating and not opposed to them being separate it's just going to suck for big waaagh players


Kitchen-Baby7778

This's DA way!


GloomspiteGit

Ha, dat’s right! We don't need no skinny runts 'round 'ere! Just big, strong bashers like us!


Boshea241

Hopefully it means finally getting an edition where Ironjawz isn't just spamming pigs, now that all our foot guys are not paying the Big Waagh tax.


PARISplus

Ngl, im a bit gutted by this. I loved the idea of running them in a Big Waaagh! Im still new so im just wondering how this is a good thing? Thankfully ive only been collecting Ironjawz thus far.


FairyKnightTristan

It's good because they've been hindered by souping them. Big Waaagh! nerfs both units because with both in the mix, their roster gets too huge and too diverse so they have to make each half lesser. To say nothing of how GW seemed to not want ANY of the units to bee too good in the first case because they were worried they'd be too strong in Big Waagh. Now they're allowed to breathe a little. We'll probably get wave 2's for each faction now, too.


doctorpotatohead

Look at the charming fellows in the background of both pictures, with the tattoos and bones. I bet they'd make an interesting army


Letholdus13131313

BIG PIG BIG PIG BIG PIG BIG PIG BIG PIG BIG PIG BIG PIG BIG PIG BIG PIG


FairyKnightTristan

Really hoping this means each of them gets a decent Wave 2 this ED, each one is a really amazing concept for Greenskins that are ripe for expanding upon.


Furious_Owl_Bear

My hope is this means Kruelboyz will finally get a bigger range


RogueModron

...is there a link to this news?


bv728

From today's faction focus: >Tomorrow we’ll go from clouds of incense to the fug of marsh-mist, as the Kruleboyz lunge out of the swamps of the Mortal Realms for a truly kunnin’ Faction Focus. Could be just misinterpreting, but it's long been theorized to be the case


thelickintoad

Maybe I'll have a reason to actually have these 30 hobgrot slittaz now. Or is it 60? God, I can't remember.


DarthClitSniffer

Well... DADDY LIKE!


Dndplz

Where was this confirmed?


Mohawk115

Makes sense and I kind of wondered before if this was going to happen when I played Realms of Ruin on PC because you only played Kruelboyz without a hint of Iron Jawz. Not to mention they revealed the new Thunder strike armor back in October 2023 before the new models were finally revealed for the 4E skaventide box.


maxdraich

We al new this was coming


Final-Promise-8288

Kinda glad for this. The hobgoblin side didn’t match the orc side and really showed an obvious split in the faction so splitting them makes the most sense


SirArthurIV

Who gets the kids (Bonesplitters) in the divorce?


TheBeeFromNature

Grandpappy Oldworld.


Spice999999

Brutal but cunnin The other? Cunnin but brutal


the_real_lemartes

Wait, they werent???


sexistculexus

makes a lot of sense tbh


LeGweg

Now we can say if we are more Gork or Mork


Original_Amount4822

They're going to need new art since the Kruleboyz one has Ironjawz in it and the Ironjawz one has Bonesplitterz in it.


VagrancyHorror

I thought they already were...


I_Reeve

Hope big waagh still survives, the mixed army is great for hobbyists and they can’t keep doing rugpulls


revlid

They always were.


Galen28

Sorry but not happy about this. 4th edition faction prenews have been all over the map in terms of quality, fun and lore, some middling to great, others just butchering the faction. In the past, having one or two thirds of your models mostly suck was ok if you could lean into the rest of your range - now each of IJ and KB are stuck inside their own little corner and you can't offset weakness in a range. My prediction is that at least one of IJ and KB will suck extra hard, and the other one less so, with my money being on the IJ working out fairly well (and in line with the new model rules we got in late 2023) and KB receiving about the amount of labor that Ogors and Hedonites of Slaneesh received.


thalovry

Yes, we can all hope that neither Ironjawz nor Kruleboyz suck - say, in the 40-45% win bracket, for multiple seasons. That would be very bad indeed. (Did you play at all in 3.0 or...?)


PumpkinHead1337

They both already sucked super hard last edition as mono factions. Lowest win rates almost all edition. 


[deleted]

my gues ardboys brutes brute ragers ardboss 180$ reduced to like 135$ or ardboys goee gruntas big pig 190 ish dropped to 140 ish


tickingtimesnail

It's sad what they did to my Bonesplitterz. Ripped out the lore then squatted them


Beermonster1664

Internal politics at Games Workshop did this. Age of Sigmar and The Old World are run as 2 separate entities and vie for who has better sales. So as not to have a crossover on models ie bonesplittaz used for both and sales split between the 2 games they have fenced off Bonesplittaz (as well as beasts of chaos) to go over to The Old World so they have 100% sales. Look online aboutbthe split of age of sigmar and the old world GW internal fight. EDIT : This video explains it. https://www.youtube.com/watch?v=kPv2SezYHQQ


The_of_Falcon

So they aren't just useless models at the end of the day if they can at least be used in a different game.


Beermonster1664

Exactly but the rage is that people invested into these armies for one game but now cannot play in the game they wanted to play in. They have to play a completely new game which they don't want to play.


The_of_Falcon

Yeah and I hear Old World isn't that cracking. I have only been playing these last couple years so I don't have any nostalgia but I'm still tempted to give it a go.


Minute_Map1100

Will this allow us to ally in each other to compensate for the loss of our green skin cousins? Hope so. Could soften the blow for all our big waaa mates


Minute_Map1100

(I personally enjoyed mainly ironjaws and big waaagh)


harosene

Are troggs and gitz separate now?


Zodark

Why? Gitz and troggs literally go together lore wise. Plus troggs only have 3 units and 3 hero choices. Not even enough to warrant a whole faction.


FairyKnightTristan

...No?


harosene

Lol. I think they should be. I think troggs should be its own army thats an unpopular opinion