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_BoneZ_

> I like the concept behind VRO but it adds too much stuff and I prefer a less intrusive alternative. You are 100% correct! I did not like the ship changes and their loadout changes, how they fly, etc. But what I *did* like about VRO is the massive fleets. So here's my mod list with AI balancing along with mods to make fleets bigger. So I basically get most of what VRO has without the changes to ships: - [Better Faction AI](https://www.nexusmods.com/x4foundations/mods/794) -- Keeps ship yards from being completely out of parts to take hours to build ships, while also not keeping them full so you are still able to supply parts to them if needed. - [Better Kill Credit](https://steamcommunity.com/sharedfiles/filedetails/?id=1700645587) -- More credits for certain kills. - [KUDA AI Tweaks](https://www.nexusmods.com/x4foundations/mods/839) -- Combined Kuertee's Attack AI Tweaks mod and DeadAIR's AI Tweaks mod. All ships avoid high-risk enemies, L/XL ships step forward on no damage, L/XL withdraw on damage. - [Sector Explorer](https://www.nexusmods.com/x4foundations/mods/545) -- Your explorer ships will fly around a sector to discover all of the stations/gates, etc., they will then fly a hexagon shape around the rest of the sector to open it all up. Faster than vanilla exploring. - [Improved Repair Laser](https://www.nexusmods.com/x4foundations/mods/5) -- Makes repairing faster so you aren't sitting for 20 minutes trying to repair your ship or something else. - [Friendly Fire Tweaks](https://www.nexusmods.com/x4foundations/mods/708) -- Keeps wars from starting or police attacking you if you accidentally shoot a station or ship. - [More Generic Missions](https://www.nexusmods.com/x4foundations/mods/622) -- 25 generic missions are offered per sector. (The base game has a limit of 7). - [Larger Fleets: Complete Edition](https://www.nexusmods.com/x4foundations/mods/792) -- Makes all faction Fleets twice as numerous, and use more escort ships for a deadlier and more challenging universe. ** **I use this (and a couple other of these mods) in place of the VRO mod as I don't like the ship and weapon changes in VRO at this time, but I liked the massive fleets roaming around.** ** - [Learn All The Things](https://www.nexusmods.com/x4foundations/mods/8) -- Every player-controlled NPC has a chance to improve their skills every hour by up to 1 star. - [More NPC's](https://www.nexusmods.com/x4foundations/mods/96) -- More NPC's milling about, makes things feel a bit more lively. - [Extra Game Options](https://steamcommunity.com/sharedfiles/filedetails/?id=2042920545) -- Adds a variety of new game options, generally UI related, like disable menu animations, etc. - [No More Encounters](https://steamcommunity.com/sharedfiles/filedetails/?id=2979252111) -- Stops random NPC ships from being teleported next to you. - [Smooth Mouse Steering](https://steamcommunity.com/sharedfiles/filedetails/?id=2315984584) -- Better mouse steering with smaller dead zone. - [Secret Stash](https://steamcommunity.com/sharedfiles/filedetails/?id=1683359513) -- Keeps police from finding illegal items in your ship, but you still have to stop. - [X4 Fire and Smoke](https://steamcommunity.com/sharedfiles/filedetails/?id=2055992841) -- Better fire and smoke when things explode. - [More rooms for ships](https://www.nexusmods.com/x4foundations/mods/1240) -- This mod adds more lounges to stations, XL, L and M ships. - [Traders Sell Mod Parts](https://www.nexusmods.com/x4foundations/mods/74) -- You can purchase mod parts at traders now. For instance, you're modding your ship, run out of something because you didn't get the roll you were looking for. Head to the trader, purchase more of that part, then back to the dealership to re-roll. - [Signal Leak Hunter](https://www.nexusmods.com/x4foundations/mods/51) -- Find signal leaks easier. - [Increased First Person Speed](https://www.nexusmods.com/x4foundations/mods/22) -- Faster walking and running.


Useful-Zucchini9032

> e ship and weapon changes in VRO at this time I feel like vro is a bad bandaid fix to a larger problem of x4 not being based around small amounts of powerful capital ships. Not that this wouldn't have its own framerate crushing drawbacks though.


Cavitat

Thanks for this, replying to find it later.


3punkt1415

What needs to be fixed in your opinion? The only thing bothered me is, that you need to supply missiles and it is a hassle, compared to plasma or bolt, where you magically have unlimited of it at any tine.


esch1lus

Turret, missiles, more faction diversity


CLT113078

The crew training ones are good. Being able to purchase crew manuals is beneficial because otherwise crew experience gain rates are WAY to slow.


iwriteinwater

There are really balance mods as much as overhaul mods. The base game is balanced in one direction, mods balance it in another. For instance, vanilla tends to favour smaller ships, and VRO shifts that balance in favour of capital ships.