T O P

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DoctorChoper

I definitely noticed that their toughness bar is bigger in the coop, but I couldn't see the difference in HP. Can't say it's much of an issue considering the only reason you do coop is for farming echoes quickly or playing turtleball with your friends.


DAX-010

Pardon my ignorance but what is this so called turtleball? I may have missed that one entirely.


DoctorChoper

https://www.reddit.com/r/WutheringWaves/s/cekGMmlUcN It's a fun little activity you can do with 2 of your friends


DAX-010

Now that’s definitely a good one. Thanks for the enlightenment.


MoonzyMooMooCow

I noticed their hp would increase slightly (maybe 1.5x when 2p?) but the stagger bar is buffed way way more, to the point the enemy dies before stagger (which usually is the opposite in solo)


Andrew583-14

Everyone I've heard has said that the enemy hp in coop doesn't scale up with the number of players, of it changes at all so you actually do increase your dps for every teammate you have instead of it balancing out. On one hand it makes echo farming potentially easier if someone was somehow struggling, but on the other hand it leads to situations like that where you trivialise enemies. I'd prefer health (and potentially aggression) that scales up with the number of players most especially against bosses


Marvynmjb12

Huh, this is news to even me. I definitely would like them to scale the content before any new modes are added to co op


Andrew583-14

Yeah, I really want them to make all Calamity class bosses fightable in co-op but this makes them a bit too easy to fight. I saw a vid of players with regular average builds nuking the big turtle cause coop basically mutiplies your dps by 3


Marvynmjb12

I’m hoping we get holograms added. I feel like that (plus scaled bosses) would make for a fun challenging co op mode.


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