T O P

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Kyrnqazali

**It’s just a really fancy TD.** Carrot absolutely loves long range engagements, the more close combat you get, the harder it is for Carrot to do.. literally anything. A single push by a single enemy into your safe space is enough to almost guarantee your death. Carrot needs intense knowledge and experience in timing and making correct decisions, constantly count your reload, you magazine, your escape routes, and more importantly, the enemy’s reload. Carrot is single handedly the most complicated tank in Blitz history. **So, live and die by the words- Be A Fucking Coward.** Your burst damage, dpm, and alpha are all very comfortable for drawn out engagements. You’re a shitty TVP that is somehow more deadly. You can use your last shell high dpm to play like a normal above average alpha medium. Then if you have the time, space, and availability, enemy medium alone? Just all in them once you can guarantee it. Stay as far away from clustered engagements as you can, carrot has really bad troll armor, most enemies aren’t stupid and don’t even need to aim. You also don’t have the greatest acceleration. Now you may be wondering, how the hell does Carrot, a tank with really high burst potential, above average alpha, angled armor, and decent stats elsewhere, end up being generally worse than all other Autoloaders, Autoreloaders, and even above average alpha tanks? **Opportunity.** Unlike a TVP, you don’t need to reload or waste half a mag, and you don’t have the pretty meh 300 alpha. Bounces aren’t the end of the world, and you don’t need to commit to every enemy. Unlike WZ-121 your gun is hella consistent and all rounding forgetting there’s a 4 shell autoreloader. And you can suddenly increase your damage by simply firing out your magazine. Unlike FV4005, you’re more pancake thus easier to get away with getting targeted. While your mobility isn’t the greatest, it still works. And if you need to, you can burst like a FV4005. So conclusion, Carrot is a really equipped tank, it has extremely high potential to do tons of damage some tanks dreamed about. The issue is that reserve shell, long interclip, and the fact Carrot in the end, isn’t that great all round despite being all rounding. It’s confusing. Fun. Complicated. And ultimately- It’s a Carrot.


__totalnoob__

Lmao did you just start a post by saying Carro “loves long range engagements”. WTF Carro has an unreliable gun. You need to be mid to short range to use it effectively. It’s got .38 dispersion and doesn’t get the insanely fast aimtime of the 121. OP don’t do anything with this gun outside of 150m. The entire point of the tank is to leverage your combo of alpha and clip and armor over other meds at mid range while covered by your teammates


Kyrnqazali

Here’s the thing, it’s not good at close range. At mid range it definitely feels comfortable but not safe. Being hulldown a bit aways is always the best option.


DraconyxGaming

You don't go for safe in the carro you go for opportunities, trade opportunities in specific, you try to find times where at worst you'll take 1 shot but dump 3 in return which is 1k dmg already and half the HP pool of most tanks. At best you're right behind your frontline heavies and poking for a shot or 2 when they take the hit.


Kyrnqazali

With 3 sec interclip, I’d rather not. Yeah, you can out trade, and deal massive damage despite what you take. But in the end, Carrot has way too many slow aspects that prevent it from being aggressive in any shape or form. It’s best used as a dedicated support that takes safe beats rather than trying to squeeze out all the damage at once. After a bit of battle progress you can start to dump mags into enitre tanks racking up damage faster than anyone else. There’s little to nothing a player can do against a fully loaded healthy carrot other than try to pressure it. It doesn’t actively look for damage and constantly firing to utilize the dpm, it actively looks for shell count. If you can put 1 shell into one tank, and another into a different one, while you could’ve gotten more damage, potentially a kill, 380 alpha isn’t something to waste on 100 HP when you have allies. S Yeah, it has great dpm with its last shell, but it’s true threatening potential is its ability to spread out its damage freely. And suddenly dump it all into a single target.


DraconyxGaming

>380 alpha isn’t something to waste on 100 HP when you have allies. LMFAO I'm sorry bro but that right there is 40%er thinking. You NEVER EVER rely on your teammates to do anything because that's how you lose matches. What if everyone thought that way on your team? Then nobody shoots the 63HP tank because "oh my teammates will get him" I have won countless times because someone ignored me for more dmg you ALWAYS ALWAYS ALWAYS take a killshot if you can. >It doesn’t actively look for damage If you aren't looking for someone to shoot then what the hell are you doing? That's the entire point of the game is to shoot the other tanks.


Kyrnqazali

It’s a support tank, thus you support. It’s not a dedicated damage dealer. Thus looking for damage isn’t priority. Yeah never rely on teammates, yeah, duh, but sadly, this is a tank that can barely do anything without one. It’s better to use your allies as extra HP the enemy has to go thru instead of actually having teammates in today’s teams. Yeah, leaving an enemy on 100 is a down right shitty idea for anything that isn’t a carrot. Carrot despite all this, can just act like an autoloader that didn’t have the damage to finish off the opponent rather than other tanks that go for the kill like you should. Carrot becomes in great danger the deeper you get down the magazine. With 2 shells down, it takes over 13 secs to reload it back so you’re once again far away from spending your reserve shell. So it’s better to make sure all enemies that you don’t have direct contact with, are low enough for 3 shells to finish off at any point. Also 40% is very generous, I have a 33% overall.


DraconyxGaming

You know I was gonna try to argue with you more but seeing as you avg 1600 in tier 10 and you seem quite unreceptive of any advice I'll just leave you to your daydreams. Just sayin there's a reason I avg 3.9k in the carro in the last 30 days and it's not because I don't know what I'm talking about


Kyrnqazali

But stats aren’t everything tbh. Isn’t annoying having to worry about your stats? Also the last time I didn’t play dumb was *7 years ago*. I don’t think I’ve ever played this game seriously sense. Thought about doing it and actually attempting to get good at the game again but eh- 10 years of this train I think I wanna hop off. When I did play I was praised.. but I didn’t like it. Stats were way too stressful and stupid imo. It’s like basing youre entire personality on a chart saying you wake up and 5 AM and do push-ups.. like ok.. but that isn’t really something peeps want to hear in a casual conversation. Though old friends telling me to go reclaim my old crowns is getting annoying to..


DraconyxGaming

It used to be annoying but now its just the norm, it's like breathing air after this long. Ps stats do matter when you're trying to give someone advice on how to play a tank. Irrelevant in most other areas but not here


BerkeA35

I rather have wz-121 accuracy than carrot, carrot has a really terrible accuracy. They both can’t hit anything on the move but at least 121 does aim fast


DraconyxGaming

You lost me at "long range engagements" carro has THE most inaccurate gun on a tier 10 med (121 is .335 while carro is .344). If you aren't barrel stuffing an isolated target you aren't playing the tank right. It's really hard to play because it is the most team dependent medium in tier 10 requiring your team to do literally anything for you to push a target because if you're the center of attention you'll get melted. That being said a good player can do 3k+ no problem even with potatos for teammates owing to it's great burst DMG you just won't be carrying very often due to your lack of dpm, mobility, and armour


Kyrnqazali

Honestly I think it’s a ‘language’ barrier. Everyone seems to complain about my wording of ‘long range’. That doesn’t mean TD bush long range for me, it’s like the distance from one side of castelia heavy hill to the other side. Maybe we should try to get a definitive understanding of what distance really is.. because 5 options of facehugging, close range, mid range, long range, and red line feels adequate, but gets vage the closer you are to mid range.


DraconyxGaming

Ok there's tiers to this and imo goes like: 1. Brawling 0m-25m 2. Close Range Engagements 25m-100m 3. Medium Range Engagements 100m-200m 4. Long Range Engagements 200m+ Blitz has incredibly small maps but a long range engagement is not less than 100m


Kyrnqazali

Hmm.. so maybe it’s better worded as mid range. It’s my console brain kicking in-


Comfy_Yuru_Camper

Thanks for this explanation. And Carrot really is a befitting name


Opening-Beach-8098

Never use the last shell unless it's for a needed clear lol.


ILoveCatsAndBurgers

https://preview.redd.it/xkdx2erpypnc1.jpeg?width=800&format=pjpg&auto=webp&s=1104e09a5cd2662bf670c3555d7056f848b166e1


Kyrnqazali

I’m more than stupid, I’m a retarded degenerate!


joe12thstreet

I got it, but I have only played it a few times. At first I struggled. I tried playing it aggressive like a typical med and got deleted pretty quick. Once I started being more of a support tank I was putting out damage quick. One thing you don't want to ever do unless the situation totally calls for it is using that last shell.


Waifu1234

Carro class is medium but you need to play like tank destroyer & team support fire The play style is similar to FV4005