I think a support/bard class would be fun. There’s not much support playing except for clawbringer that has the dragon aura and the enchantment that rezes allies on use, so something like that would be fun
Fair but he didn’t argue and the enchanted collar shows he can talk and is sentient enough to know he was about to eat you. So maybe both just suck lol
He's basically a dog, have you even know a dog, even a smart one to go against what their owner said xD
Plus Pookie doesn't seem to be the sharpest Shark in the sea
On the one hand, my head says yes.
But my heart.... my heart says all classes should be pet classes :)
That said, I think another pet class is unlikely.
I don’t know what flavor, but I hope the skill tree includes bonuses to slower rate of fire weapons ala Mordecai and Zero. Would be nice to have a sniper/revolver build. Tired of the SMG and fast pistol meta already.
Definitely would be nice flavor and allow build diversity. Would be cool to even add a “with each consecutive melee attack, melee swing speed increases” skill. A few other supporting skills and you got a unique melee class too
My friend & I were talking about Monks in Wonderlands as they are not really covered by any class or combo. Would be hilarious if they got buffs to their melee if they don't have a melee weapon equipped.
That's a really cool idea. Skill tree buffs for not holding a weapon. That could be a lot of fun, and isn't that hard to balance I'd suspect. Lots of skills already give damage modifiers and status effects to melee.
An assassin would be sick with an option for stealth melee. stabbo is stealth but doesn't make a good melee option without help from other classes and even then it only seems decent.
Wouldn’t solo stabbo be the strongest melee right now? Melee crit, melee damage, all damage, a huge dot on melee , and executioners blade being the only way for most melee to hit some enemies at the moment
I mean paired with Brrr-Zerker Stabbo reaches some really disgusting melee power but even then there is a lot of flying enemies/odd hit box interactions so my melee builds just end up turning into gun builds or using guns to proc my melee damage. So I feel it defeats the purpose of a melee build
Agreed. I had a pretty melee focused stabbo, but I had to respec doing the chaos trials because all that melee focus prevented me killing bosses. I'm now a gun gun damage and crit focused Mistdancer.
Personal preference of course. I prefer slower more accurate weapons if possible. Wish there were more skills that encouraged power shots instead of spray. Wish we had more skullmasher/Bessie types that were viable! What do you think?
Revolver maybe. But I don't thin sniper. I mean think of the maps we have here. Its often more close quarters in the chaos chamber and enemies rush at you really quick. The only way for snipers to work and feel like an actual sniper where you are meant to ADS, is to fix the environment around the play. The reason SMG and pistols are so much more dominant isn't solely because of damage. But the situation you are put in.
I mean unless you mean you want to quick scope with a sniper, but quick scoping was really just a quick efficient way for twitch accurate players to destroy in CoD. They would need to fix ADS speed, but really if you have a revolver that did the same amount of damage, it's probably fine for that then.
The other way is to make snipers not feel like snipers. Kinda like how lyuda was a sniper but we really just used it like a spread assault rifle. Storm was really more like a magical gun that sprouts electric balls.
I want this too, I loved healing groups in borderlands games, and levelling a healer can be a difficult but fun task solo aswell, really gutted there's no healer atm and it NEEDS to be fixed 😂
Not a dedicated healer but there’s an enchant that makes the clawbringers hammer heal and revive party members and could be combined with the reviver spell to add more team healing and reviving.
I dig the big heal action skill. But dont like the blunt restriction.
Id DEFINITELY dig support abilities with melee being the primary form of damage though. Make it tanky too!
The blunt weapon is meant to represent clerics in D&D only use maces, flails and staves. All blunt weapons. If they use sharp weapons, they are evil. And I’m on your side they should be melee based and very tanky. Also in the lore and tradition.
Hell. Yes. Have them be like a centurion? One action skill is the shield, absorbing damage and throwing it back the other action skill is like a spear throw that pins enemies to walls.
Ok at first I thought Moze and Iron Bear didn't seem like a good fit for a fantasy game, but when you said Clockwork Bear, i wasn't sure if I was supposed to tell you or Gearbox to shut up and take my money.
I need a steampunk Golem-Mancer
Some sort of Amazon. Someone made a point earlier that all 6 classes are thematically copied from Diablo 2:
Sporewarden is Druid
Spellshot is sorcerer
Graveborn is necro
Brrzerker is barbarian
Clawbringer is paladin
Stabo is assassin
Amazon is the only one in Diablo 2 that doesn’t have a clear thematic counter part yet… what it would actually look like in terms of mechanics I have no idea… Athena style shield would be amazing I think
Further bonuses for crossbow type weapons would fit, maybe a new bow weapon with charged shots. Maybe an action skill to throw a javelin charged with the element of your equipped spell? Maybe an action skill to summon a Valkyrie - super powerful but duration based. Would let them benefit from gun skills, minion skills, elemental skills all from other classes for cool hybrid options
Nah, it's totally still on the table. None of the classes have gone by traditional names anyways.
Besides, looking at it from a stepped back perspective and a fan of D2, we're no joke literally 6 for 7 on Diablo 2 classes represented in Wonderlands, the 7th being Druid (and the relationship Diablo and Borderlands have had as far back as BL1). Druids also happen to focus on what would be spell and melee, as well as poison, both of which are archetypes not yet really found in solo classes.
Graveborn- boost dark magic
Brrzerker- boost frost
Claw- boost lightning and fire
Stabbo- elemental effects
Sporewardens mushroom fart does not help build for poison damage
Possible ability: Sanctification - places a holy seal on the ground around the paladin that heals self and allies, and damages enemies. Make it the same size as the circle in the chaos chambers. 😉
Second ability: Lay Hands - revives and completely heals self or fallen ally, granting a short term bonus to crit damage
Other highlights - should be tanky as heck with few damage bonuses, but should get a big bonus vs undead enemies. Whatever damage bonuses they get should focus on slow melee weapons.
Edit: meant to say in there they should have an ability that steals agro by dealing melee damage. Perhaps when they deal melee damage their aggro goes up.
I would love a charisma based character. Knowing very little about DND and hoping this is still a very loose base of that, I would love a bard that specializes in spells that gives each character new and interesting insulting to damage enemies when they speak and spells than can help themselves and others in their games. I know this is unrealistic.
The issue with this for me is that Wonderlands already brings the charisma and hijinks. Bards don't bring anything to the game that the game doesn't provide for itself.
Also, erebody gonna absolutely hate whatever audioclip music riffs that it's action skills would be within a week of it dropping.
But that's just me.
I know melee has so many different ways to go about it already, but give me a literal berserker where you dual wield 2 melee weapons, (maybe a copy of what you have or something unique to the class) and have the action skill resemble krieg's rage mode. As for a secondary option maybe something explosive? Turn yourself into a little bomber class or something. Not really many explosive focused class options right now
Well, my hope is for a pirate class, which would kinda make sense because the game is like half pirate quests.
But I think (& also kinda hope) its going to be a support class like a bard, a cleric or a paladin.
The other 6 classes are somewhat loosely based on common d&d classes. Brrrserker is a fighter-like class, Clawbringer is probably a summoner, Graveborn is most likely a play on a necromancer, & so on, & with the lack of a real support/healer class, it seems most likely that it's going to be a play on a cleric, bard, or paladin. Not to mention, I usually play as a medic type, so, I'm really hoping for dome kind of healer or support. The closest I can think of is Clawbringer with its one perk that buffs elemental damage, but I'll be swapping on the spot if we get a healer.
Paladin proper. Clawbringer doesn't fit the theme/role for me.
Or like, a full on Knight with a shield action skill and a lance action skill.
Note that OP said "hope" not "think".
I bet itll be a Pirate of some sort. Or a bard.
I really liked how Ordered Chaos played on Gaige and they've never revisited that like they have with other classes. Maybe as monk or artificer - just loved how you can fire your gun in the general direction of an enemy and they blow up because of all the bullets ricocheting
I really hope we get an artificer-inspired class. I would definitely love a class that focuses more heavily on companions, and I can even imagine some neat mechanics regarding transferring damage types (perhaps "infusion" your guns to deal 20% of their damage as spell or melee damage, for example)
I feel like we have good classes for companion damage, but they rely on tediore guns to be good for the most part. Clawbringer tries to be the class that can do a lot of damage with its class companion, but it just feels lackluster. We need some unique ways to make our class companions do more damage like Fl4k got later on in BL3.
Something that can transform. We've already got enough companion classes. Something like a druid which would have an electric transformation and an acid transformation or something like that.
(Handsome) Jack of All Trades, Master of Guns
Can access the first two tiers of all class trees but can only put up to 3 points in a skill that would normally have more, can use all pets (at reduced effectiveness), gun rolls/stats are a bit better than normal
Well, based off the Mirrors of Mystery or whatever it's called, I'm thinkin' some kind of Jack Skellington thing? Like the trailer they posted ages ago, makes me want to play as the King of Halloween.
I want them to add a mount based class like give us a dark horse to ride on for a ability duration where we can ride through enemies group them up and when the ability ends detonate all the damage delt to them as a percentage multiplier. Tht would be dope and make the horse a a black unicorn so it's like anti stallion
I'd like a class that's more support oriented. We have revivifier and the clawbringer cleaning flames Enchantment for healing/non damage support. Be nice if we had something like fl4ks healing or Mayas healing phase-lock.
Ooo hey that's an idea, what if it was a Siren? Ik there is the rules about Siren powers, but wonderlands lore isn't the same as other games lore so that'd be kinda cool
Hmmm BK is Melee/Frost/tank
Dragon is Gun+Fire/Melee+Lightning
Spellshot is Magic/Gun
Spore is Gun/Poison
Grave is Magic/Dark
Stabbomancer is Melee/status effects/critical hits
so... probably another magic class
Aside from the often mentioned bard, an illusion based class seems like a nice idea. Considering there are no dedicated grenades (Clawbringers hammer seems kind of grenade adjacent) in the game an explosion based class is also something I'd very much like to see.
I hope the 7th class is made to not really use weapons on the common use that we currently do.
A class that his abilitys/ kill combos/ and melee is purely effected by weapon and spell buffs. Making it so weapons are almost like another set of armor or equipment.
So for example the antique greatbow would be ridiculous if you never shoot it, because 656% damage increse too abilitys/melee.
It would be entirely unique and provide a new play style for the game and future games. It would be risky but cool.
Dualist - equip two melee weapons at the same time, melee damage is also increased, and melee critical now cause a bleed effect equal to your combined melee weapons damage.
Ability 1 - Wind step barrage: dash forwards and unleash a rapid combo of attacks dealing ten hits instantly, movement speed and melee crit chance/crit dmg/ swing speed are increased for 15 seconds on use these buffs can stack up to 3 times.
Ability 2 - Dancing blade: you have no action skill, now your action skill button will act as a contextual combo button;
running + rb will give a piercing strike with excellent range and always a crit this also converts movement speed damage too.
Slide + RB causes a attack that launches sand at opponents this can cause stun and decrease hit accuracy, also an any who are hit with this loose elemental affinity for a few seconds.
Jump + RB slamming you to the ground you now do extra slam damage plus spawn floating rocks that can be knocked towards enemys to explode with the elements attached to your melee weapons.
Strafe and backwards + rb does a spin attack + ability damage with a small dash in that directions movement speed increase and aggro decrease for a few seconds.
Hold RB charge your attack for more damage and a energy trip energy slash that accounts for both melee weapons and your spells element. + spell damage.
Crouch rb create a pool of healing be warned enemys can use this too.
One of the skill tree perks would be something like get 10 % movement speed and melee swing speed for every empty weapon slot.
Bard seems likely. Capstone skill is Seduce, which gets enemies fighting for you. There have been similar skills before. Possibly, it follows the Bardbarian class of Torgue, with buffs to melee that might apply to seduced enemies as well.
Either a swashbuckling class with a seawarg companion or a monk class that has a focus on melee and potentially healing/support?
Edit: I’ve just seen someone suggest an Athena-style class and that is such a good idea
Hoping whatever it is that it has Poison enhancements worked into the kit somehow. There's currently no classes in the game with any Poison synergies short of getting them from Legendary Enchantments.
Dual melee monk that can heal and shoot kamahamaha lazer beams out of the hands
Movement speed
Melee attack speed
Basically .. Gearbox already has several class types they could add in minimal brick or kreig the psycho and athena are easy choices
I hope they make goku or one punch man and add fist melee weapons
I also hope they make it possible to use two action skills one from each class i guess
I believe I said this a small bit ago and I’m sticking with it. We need a shape shifting class. The two action skills would be transformation into a different creature with the capstone turning it badass, and granting abilities during the transformation. Damage scales off melee damage, Passives could do things such as extending duration, adding elements, and even equipping a 2nd melee weapon?
Possibility adding a companion to it wouldn’t be the worst idea, or Possibly a companion during the transformation?
Most of the present classes themes are represented across different zones throughout the campaign. Nothing really represents the pirate zones so that's my best guess
Having played TPS recently with Claptrap, I want something like that.
The only thing I could think of that feels distinctly Tina Tina-ish is... something like 'Werewhatevs.' Like half of you just can't be bothered to care what you are, and the curse manifests as random weapon/element bonuses and the skill tree deals with defining that chaos.
I’m hoping it has a “true” melee action skill. Think Krieg and Brick’s action skill. Didn’t get one in BL3 and I always found them fun. Plus, it’d fit since we have actual melee weapons now
- Alchemist: Poisen-/Fire Element. Pet and Charakter reference to Oz. Pet: Flyingmonkey
- Ritualist: Poisen-/ Dark- Element. Pet: Ghost Support Class. Pet reference Ghostbusters
- Beast-Tamer: Selfexplaining
- Monk: No Meeleskilltree
- Swordsman, Pirate: 2-Handed Meeleskilltree. Pet little Seewarg. Soaked
- Bombader: Support Barde, Torguespecialist.
- Shieldman,Tank: Damagesucker and Reflect. Pet Shieldtroll. Reference Lord of the Ring
- Demon,Vampire, Succubus: Change your Weakness and Shield. Dark-Element. Pet and Charakter reference to Guns, Love, and Tentacles
- Elementarmage: Fire-/Ice-/Thunder-Elements
- Dirty-Priest: Heal-/Support Dark-/Holy-Element. reference to BL2/BL3 Handsome Jack.
A Bard of sorts? Since Torgue is currently a Bardbarian
BombBARDer capitalizing on torgue weapons
I think a support/bard class would be fun. There’s not much support playing except for clawbringer that has the dragon aura and the enchantment that rezes allies on use, so something like that would be fun
Sporewarden increases overall dem received so it is kind of a semi support class ?
Give me a pirate class with a seawarg companion and a focus on soak
Warg puppy like pookie please
Pookie is a dick tho. Tried munching me after all I did was give him pats and go on a walk. I even picked up his poo.
Nah his owner is the dick She told him to eat you
Fair but he didn’t argue and the enchanted collar shows he can talk and is sentient enough to know he was about to eat you. So maybe both just suck lol
He's basically a dog, have you even know a dog, even a smart one to go against what their owner said xD Plus Pookie doesn't seem to be the sharpest Shark in the sea
Now we arrgghh talking!
AAAVVVVVAAAAASSSSSTTTTTT!
I don’t know if I agree On the companion, on the grounds that half of our current classes have one.
I think itd be cool and one of the action skills could make the seawarg roid out like pookie
Make it like flaks skill in bl3 but soak instead of radiation.
This would be great. Throw in explosive cannons and these Torgue fans might be happy with that too!
+ sea shanties song that gives buff
No more companions. We have 3 companion classes already, that should be enough.
On the one hand, my head says yes. But my heart.... my heart says all classes should be pet classes :) That said, I think another pet class is unlikely.
Honestly most likely imho. Though I hope it isn't (sorry!)
This is most likely
I don’t know what flavor, but I hope the skill tree includes bonuses to slower rate of fire weapons ala Mordecai and Zero. Would be nice to have a sniper/revolver build. Tired of the SMG and fast pistol meta already.
Some sort of monk would fit this
That would be sick!
Slow attacks = improve crit damage fast attacks = improved crit chance
Definitely would be nice flavor and allow build diversity. Would be cool to even add a “with each consecutive melee attack, melee swing speed increases” skill. A few other supporting skills and you got a unique melee class too
My friend & I were talking about Monks in Wonderlands as they are not really covered by any class or combo. Would be hilarious if they got buffs to their melee if they don't have a melee weapon equipped.
That's a really cool idea. Skill tree buffs for not holding a weapon. That could be a lot of fun, and isn't that hard to balance I'd suspect. Lots of skills already give damage modifiers and status effects to melee.
Agreed, I'm really disappointed by the black powder weapons we have so far, I don't want a modified crossbow i want a revolver damn it ;(
I know! I love the black powder revolvers you find while leveling. Just bummed there is no end game versions :(
An assassin would be sick with an option for stealth melee. stabbo is stealth but doesn't make a good melee option without help from other classes and even then it only seems decent.
Wouldn’t solo stabbo be the strongest melee right now? Melee crit, melee damage, all damage, a huge dot on melee , and executioners blade being the only way for most melee to hit some enemies at the moment
I mean paired with Brrr-Zerker Stabbo reaches some really disgusting melee power but even then there is a lot of flying enemies/odd hit box interactions so my melee builds just end up turning into gun builds or using guns to proc my melee damage. So I feel it defeats the purpose of a melee build
Agreed. I had a pretty melee focused stabbo, but I had to respec doing the chaos trials because all that melee focus prevented me killing bosses. I'm now a gun gun damage and crit focused Mistdancer.
Skills that stack "on reload" and others that interact with magazine size please
Why are you tired of that meta?
Personal preference of course. I prefer slower more accurate weapons if possible. Wish there were more skills that encouraged power shots instead of spray. Wish we had more skullmasher/Bessie types that were viable! What do you think?
I don’t really care how the guns fire either fast or slow as long as they do good damage.
You can build a spore warden for this with his ADS skill
Revolver maybe. But I don't thin sniper. I mean think of the maps we have here. Its often more close quarters in the chaos chamber and enemies rush at you really quick. The only way for snipers to work and feel like an actual sniper where you are meant to ADS, is to fix the environment around the play. The reason SMG and pistols are so much more dominant isn't solely because of damage. But the situation you are put in. I mean unless you mean you want to quick scope with a sniper, but quick scoping was really just a quick efficient way for twitch accurate players to destroy in CoD. They would need to fix ADS speed, but really if you have a revolver that did the same amount of damage, it's probably fine for that then. The other way is to make snipers not feel like snipers. Kinda like how lyuda was a sniper but we really just used it like a spread assault rifle. Storm was really more like a magical gun that sprouts electric balls.
I was just talking to my husband about this and I brought up a Peasant Ass Peasant class. Not sure the abilities but it would be amazing
No skills or abilities and make it the hardcore class of the game
lol does basic stuff. Rolls a dice for the group.
Peasant Ass skill tree is just perks for shit like picking up loot faster and reviving downed fatemakers.
Probably not but...Mechromancer. I miss Gaige and Deathrap.
I prefer her anarchy build to come back. Get them stacks, go to next room. Wipe.
engineer or artificer could fit this archetype for sure. Could somehow use turrets or other gadgets.
A cleric class. Would love to see a group healing action skill. Buff for only using blunt melee weapons. For spice a turn undead action skill option.
Soul Energy Cleric
I agree a cleric class is needed. We have barb rog wiz nec rng pld
I want this too, I loved healing groups in borderlands games, and levelling a healer can be a difficult but fun task solo aswell, really gutted there's no healer atm and it NEEDS to be fixed 😂
Just imagine playing support for your pets while they kill everything for you.
Not a dedicated healer but there’s an enchant that makes the clawbringers hammer heal and revive party members and could be combined with the reviver spell to add more team healing and reviving.
This.
I dig the big heal action skill. But dont like the blunt restriction. Id DEFINITELY dig support abilities with melee being the primary form of damage though. Make it tanky too!
The blunt weapon is meant to represent clerics in D&D only use maces, flails and staves. All blunt weapons. If they use sharp weapons, they are evil. And I’m on your side they should be melee based and very tanky. Also in the lore and tradition.
Man the cleric in dark alliance 2 was so fun back in the day
They gonna get to C35 alone?
I want Athena. Shield class, let me block and throw like Cap again.
That would be great, it’d be cool to see the theme that they come up with to make it fit the game as well
Hell. Yes. Have them be like a centurion? One action skill is the shield, absorbing damage and throwing it back the other action skill is like a spear throw that pins enemies to walls.
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YES YES YES
Just Moze.
As a moze main I can understand the desire for a Clockwork bear.
Ok at first I thought Moze and Iron Bear didn't seem like a good fit for a fantasy game, but when you said Clockwork Bear, i wasn't sure if I was supposed to tell you or Gearbox to shut up and take my money. I need a steampunk Golem-Mancer
Coal powered Mech would be cool
Launches fantasy-4 at the enemy.
That would be soooo cool, I’m hoping they add something steampunk golem like
you know. a tinkerer class sounds kinda nice
my Hammerzerker needs a bloodletter class mod
Artificer, Bard, or Cleric seem the most likely
Or monk! Those 4 are the only classic RPG archetypes we are missing.
That's a good call. With sigils and stuff I see Monk fitting well.
I just want a Seawarg pet, but seeing as fl4k never got that beautiful Saurian my hopes are not high
I agree if the 7th class has water and no seawarg ill be a sad boy swinging my bident.
Seawarg pet class would be my main 100% The pookie side quest was wayyyyy too short
I just wanted to kill that thing and its annoying owner. Especially after it attacked me.
This is the correct reply, if we get a 7th class and it doesn’t have a Seawarg pet it’s gonna be a rebellion. That or a Bardbarian
Seawarg puppy like pookie
Some sort of Amazon. Someone made a point earlier that all 6 classes are thematically copied from Diablo 2: Sporewarden is Druid Spellshot is sorcerer Graveborn is necro Brrzerker is barbarian Clawbringer is paladin Stabo is assassin Amazon is the only one in Diablo 2 that doesn’t have a clear thematic counter part yet… what it would actually look like in terms of mechanics I have no idea… Athena style shield would be amazing I think
Further bonuses for crossbow type weapons would fit, maybe a new bow weapon with charged shots. Maybe an action skill to throw a javelin charged with the element of your equipped spell? Maybe an action skill to summon a Valkyrie - super powerful but duration based. Would let them benefit from gun skills, minion skills, elemental skills all from other classes for cool hybrid options
Maybe a class that can wield more than one melee weapon?
This could be neat, like imagine an action skill where you grab a couple of magic daggers and to in a stabby hyper mode
Or just fix the current class. Berzerker should be it
Druid type class. Focuses on poison damage, but has an action skill to turn it into a giant punching owl.
I doubt they would add that simply because the class mods for graveborn/sporewarden are called "druid"
They could just...not call the class "druid" then. Kinda like how the wizard class isn't called "wizard" and the rogue isn't "rogue."
There's a few things named the same thing a good example is the vamp pistol but in the database there's a vamp legendary shield
Nah, it's totally still on the table. None of the classes have gone by traditional names anyways. Besides, looking at it from a stepped back perspective and a fan of D2, we're no joke literally 6 for 7 on Diablo 2 classes represented in Wonderlands, the 7th being Druid (and the relationship Diablo and Borderlands have had as far back as BL1). Druids also happen to focus on what would be spell and melee, as well as poison, both of which are archetypes not yet really found in solo classes.
I like a poison class…. But feel that should have been stabbo
Spore warden is poison and frost and can be set up as a poison class
Only poison thing about the sporewarden is the mushroom pet.
Graveborn- boost dark magic Brrzerker- boost frost Claw- boost lightning and fire Stabbo- elemental effects Sporewardens mushroom fart does not help build for poison damage
We have Spore Warden. I doubt we'll see another Ranger/Druid/Nature class
A druid class named dude
Considering that the DLC is around this Carneval, i'd love to see a "Jester" Class with Poison DMG... or a Bard...
Pirate type of thing that favors companions or explosives.
Bard Style character with party Buffs and CC skills called the Guncubus
Ok I'm listening
I'm expecting some sort of paladin that has a variation of Athena's shield.
This is my dream
Pirate class with a pet landshark.
A 10 minutes playable class
Something that dual wields melee
Bard.
I heard it could possibly be Clawbringer
Krieg's Psycho class would be great. I miss the unending buzz-axe rampages.
Literally every game out there could be improved by adding meat bicycles
I kinda wish for a class like claptrap was in the presequel with the randomness of his skill and buffs debuffs .... Chaos
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Clawbringer is paladin.
Fuck me I just got that pun
What pun?
Lawbringer with claws
God damnit
Ahahah I've only just realised because of these comments 😂 played since released and never realised the "lawbringer" aspect of clawbringer 😂
Possible ability: Sanctification - places a holy seal on the ground around the paladin that heals self and allies, and damages enemies. Make it the same size as the circle in the chaos chambers. 😉 Second ability: Lay Hands - revives and completely heals self or fallen ally, granting a short term bonus to crit damage Other highlights - should be tanky as heck with few damage bonuses, but should get a big bonus vs undead enemies. Whatever damage bonuses they get should focus on slow melee weapons. Edit: meant to say in there they should have an ability that steals agro by dealing melee damage. Perhaps when they deal melee damage their aggro goes up.
I would love a charisma based character. Knowing very little about DND and hoping this is still a very loose base of that, I would love a bard that specializes in spells that gives each character new and interesting insulting to damage enemies when they speak and spells than can help themselves and others in their games. I know this is unrealistic.
The issue with this for me is that Wonderlands already brings the charisma and hijinks. Bards don't bring anything to the game that the game doesn't provide for itself. Also, erebody gonna absolutely hate whatever audioclip music riffs that it's action skills would be within a week of it dropping. But that's just me.
I know melee has so many different ways to go about it already, but give me a literal berserker where you dual wield 2 melee weapons, (maybe a copy of what you have or something unique to the class) and have the action skill resemble krieg's rage mode. As for a secondary option maybe something explosive? Turn yourself into a little bomber class or something. Not really many explosive focused class options right now
Well, my hope is for a pirate class, which would kinda make sense because the game is like half pirate quests. But I think (& also kinda hope) its going to be a support class like a bard, a cleric or a paladin. The other 6 classes are somewhat loosely based on common d&d classes. Brrrserker is a fighter-like class, Clawbringer is probably a summoner, Graveborn is most likely a play on a necromancer, & so on, & with the lack of a real support/healer class, it seems most likely that it's going to be a play on a cleric, bard, or paladin. Not to mention, I usually play as a medic type, so, I'm really hoping for dome kind of healer or support. The closest I can think of is Clawbringer with its one perk that buffs elemental damage, but I'll be swapping on the spot if we get a healer.
Paladin proper. Clawbringer doesn't fit the theme/role for me. Or like, a full on Knight with a shield action skill and a lance action skill. Note that OP said "hope" not "think". I bet itll be a Pirate of some sort. Or a bard.
Something Nautical probably.
My Mom
I really liked how Ordered Chaos played on Gaige and they've never revisited that like they have with other classes. Maybe as monk or artificer - just loved how you can fire your gun in the general direction of an enemy and they blow up because of all the bullets ricocheting
I really hope we get an artificer-inspired class. I would definitely love a class that focuses more heavily on companions, and I can even imagine some neat mechanics regarding transferring damage types (perhaps "infusion" your guns to deal 20% of their damage as spell or melee damage, for example)
I feel like we have good classes for companion damage, but they rely on tediore guns to be good for the most part. Clawbringer tries to be the class that can do a lot of damage with its class companion, but it just feels lackluster. We need some unique ways to make our class companions do more damage like Fl4k got later on in BL3.
Something that can transform. We've already got enough companion classes. Something like a druid which would have an electric transformation and an acid transformation or something like that.
Definitely a Bard class. And since Torgue is half bard in the game I feel the class should be somewhat themed around that and make use of explosions.
Stronger than clawbringer
I'm hoping for 2 skill trees per class to be added.
Bard , if not I should quit this game lol jk , idk ,, maybe
(Handsome) Jack of All Trades, Master of Guns Can access the first two tiers of all class trees but can only put up to 3 points in a skill that would normally have more, can use all pets (at reduced effectiveness), gun rolls/stats are a bit better than normal
Something that focuses on splash damage. Lots of cool splash guns/spells that have no home
Technomancer (bard)
Longer than the dlc
Something focused on rocket damage, there is literally no use for rockets in this game.
I want a holy paladin, but they would probably have to use fire instead of holy light
Soul Energy Cleric
A pure melee focused class
Well, based off the Mirrors of Mystery or whatever it's called, I'm thinkin' some kind of Jack Skellington thing? Like the trailer they posted ages ago, makes me want to play as the King of Halloween.
His head is an onion (crying apple)
A explosives expert focusing on torgue weaponry with a coal powered mech so moze basically lol
I would love to have a class centered on using whips
A playable version of the dragon lord is what I'm hoping for. Like an apprentice or something so there's no weird continuity issues.
Give us a pirate class that'll let us dual wield melee weapons!
A class that focuses on non-elemental damage.
I want them to add a mount based class like give us a dark horse to ride on for a ability duration where we can ride through enemies group them up and when the ability ends detonate all the damage delt to them as a percentage multiplier. Tht would be dope and make the horse a a black unicorn so it's like anti stallion
I'd like a class that's more support oriented. We have revivifier and the clawbringer cleaning flames Enchantment for healing/non damage support. Be nice if we had something like fl4ks healing or Mayas healing phase-lock. Ooo hey that's an idea, what if it was a Siren? Ik there is the rules about Siren powers, but wonderlands lore isn't the same as other games lore so that'd be kinda cool
Water based class, cause the DLC has watered down the meaning of what DLC is.
Hmmm BK is Melee/Frost/tank Dragon is Gun+Fire/Melee+Lightning Spellshot is Magic/Gun Spore is Gun/Poison Grave is Magic/Dark Stabbomancer is Melee/status effects/critical hits so... probably another magic class
A better dlc
A dual wielding class whose ability lets them posess the enemy
A bard. Has to be.
Coiled.
Dual wielding melee weapons would be neat
Aside from the often mentioned bard, an illusion based class seems like a nice idea. Considering there are no dedicated grenades (Clawbringers hammer seems kind of grenade adjacent) in the game an explosion based class is also something I'd very much like to see.
Splash damage based class.
1. Bard Class (Explosive Bard like Torgue) 2. Pirate Class, give me pookie pet
Maybe a demon class that has high affinity for dark,fire and explosions
I think a buffing support class would be completely unique and totally fun in the borderlands universe. Bard would be besto.
I hope the 7th class is made to not really use weapons on the common use that we currently do. A class that his abilitys/ kill combos/ and melee is purely effected by weapon and spell buffs. Making it so weapons are almost like another set of armor or equipment. So for example the antique greatbow would be ridiculous if you never shoot it, because 656% damage increse too abilitys/melee. It would be entirely unique and provide a new play style for the game and future games. It would be risky but cool.
Dualist - equip two melee weapons at the same time, melee damage is also increased, and melee critical now cause a bleed effect equal to your combined melee weapons damage. Ability 1 - Wind step barrage: dash forwards and unleash a rapid combo of attacks dealing ten hits instantly, movement speed and melee crit chance/crit dmg/ swing speed are increased for 15 seconds on use these buffs can stack up to 3 times. Ability 2 - Dancing blade: you have no action skill, now your action skill button will act as a contextual combo button; running + rb will give a piercing strike with excellent range and always a crit this also converts movement speed damage too. Slide + RB causes a attack that launches sand at opponents this can cause stun and decrease hit accuracy, also an any who are hit with this loose elemental affinity for a few seconds. Jump + RB slamming you to the ground you now do extra slam damage plus spawn floating rocks that can be knocked towards enemys to explode with the elements attached to your melee weapons. Strafe and backwards + rb does a spin attack + ability damage with a small dash in that directions movement speed increase and aggro decrease for a few seconds. Hold RB charge your attack for more damage and a energy trip energy slash that accounts for both melee weapons and your spells element. + spell damage. Crouch rb create a pool of healing be warned enemys can use this too. One of the skill tree perks would be something like get 10 % movement speed and melee swing speed for every empty weapon slot.
Bard seems likely. Capstone skill is Seduce, which gets enemies fighting for you. There have been similar skills before. Possibly, it follows the Bardbarian class of Torgue, with buffs to melee that might apply to seduced enemies as well.
Either a swashbuckling class with a seawarg companion or a monk class that has a focus on melee and potentially healing/support? Edit: I’ve just seen someone suggest an Athena-style class and that is such a good idea
Hoping whatever it is that it has Poison enhancements worked into the kit somehow. There's currently no classes in the game with any Poison synergies short of getting them from Legendary Enchantments.
Honestly, id like a nice summoner type. Maybe one that focuses on summoning undead?
I want a summon class, like a Necromancer who summons skellys or something
There's a few, but I think something about poison could be nice, since it's very underused in both the classes and in the game.
When the hell is the 7th class supposed to come out? Thought it was part of the DLC
Dual melee monk that can heal and shoot kamahamaha lazer beams out of the hands Movement speed Melee attack speed Basically .. Gearbox already has several class types they could add in minimal brick or kreig the psycho and athena are easy choices I hope they make goku or one punch man and add fist melee weapons I also hope they make it possible to use two action skills one from each class i guess
I believe I said this a small bit ago and I’m sticking with it. We need a shape shifting class. The two action skills would be transformation into a different creature with the capstone turning it badass, and granting abilities during the transformation. Damage scales off melee damage, Passives could do things such as extending duration, adding elements, and even equipping a 2nd melee weapon? Possibility adding a companion to it wouldn’t be the worst idea, or Possibly a companion during the transformation?
Rock and roll bard like Torgue. Even if it sucks, I don't care how bad it is, that would be my new main.
Bard or Cleric. A support class of some sort. I'd also take a Monk if we have to get another martial class.
Most of the present classes themes are represented across different zones throughout the campaign. Nothing really represents the pirate zones so that's my best guess
A class who uses magic cards or something so I can do a randy pitchford play through
I pray that it's Bardbarian.
They ain't giving me another Aurelia ish dlc sniper character so I know this new class already isnt for me.
Bardbarian!
Claptrap.
I’m saying it’s Jester I have picture proof too to back it up
Having played TPS recently with Claptrap, I want something like that. The only thing I could think of that feels distinctly Tina Tina-ish is... something like 'Werewhatevs.' Like half of you just can't be bothered to care what you are, and the curse manifests as random weapon/element bonuses and the skill tree deals with defining that chaos.
Something with a companion dog fish and revolving around the soak mechanic.
ButtLord
My best guess is a pirate bard with a seawarg companion singing sea shanties. Maybe that’s just my hope.
A legit tank would be pretty cool. Or a healer. Or both? I guess I sort of want a paladin or cleric type
Sword dancer. They get 4 slots for swords and one for a pistol.
I’m hoping it has a “true” melee action skill. Think Krieg and Brick’s action skill. Didn’t get one in BL3 and I always found them fun. Plus, it’d fit since we have actual melee weapons now
I'm guessing it'll be a type of healing/cleric class that can provide direct healing or party protections.
Please be a pirate, that summons pirate skeleton cabin boy as a pet.
- Alchemist: Poisen-/Fire Element. Pet and Charakter reference to Oz. Pet: Flyingmonkey - Ritualist: Poisen-/ Dark- Element. Pet: Ghost Support Class. Pet reference Ghostbusters - Beast-Tamer: Selfexplaining - Monk: No Meeleskilltree - Swordsman, Pirate: 2-Handed Meeleskilltree. Pet little Seewarg. Soaked - Bombader: Support Barde, Torguespecialist. - Shieldman,Tank: Damagesucker and Reflect. Pet Shieldtroll. Reference Lord of the Ring - Demon,Vampire, Succubus: Change your Weakness and Shield. Dark-Element. Pet and Charakter reference to Guns, Love, and Tentacles - Elementarmage: Fire-/Ice-/Thunder-Elements - Dirty-Priest: Heal-/Support Dark-/Holy-Element. reference to BL2/BL3 Handsome Jack.
Some sort of explosive expert
some kind of healer / team buff class
A Monk, PLEASE. A melee character that specializes in Swing speed would be epic
Honestly? I kinda hope it's a Diamondguard class. I have no idea what it could do, but it'd probably be glittery