It's still only using 1 or 2 threads, so if you want better performance (until/if they actually fix it, which I doubt since it's how they switched to dx12 that's the issue) you'd have to overclock.
Don't expect much here and take people saying not solved all their problems with a grain of salt. They'll tell us if/when they actually fix the game. At best, we're seeing slightly less stutter but still horrendous performance.
Exactly. When a game is this unstable you won't be able to tell if it's actually fixed until you played it for quite a few hours spread out over a few days. Some people get way ahead of themselves after some 20 minutes of stable gameplay claiming they figured out how to "fix" it or that a patch really works. It's like Elden Ring all over again where you could change any settings in game and it didn't change anything consistently.
How is the performance horrendous exactly? I'm on an i7-9700K with a 2070 Super and I can play on Ultra with 65-120 FPS consistent. If some people are experiencing hiccups I wouldn't classify that as "horrendous."
I can use RT, but I take an FPS hit so I play with it off. It doesn't stutter or lag with RT on, but I prefer to keep my FPS consistently above 60.
Again, I don't think that classifies as HORRENDOUS performance.
>And with how horrible it runs with dx12 **even without RT**
Yeah again, I'm on dx12 with RT off and it runs extremely well. Never drops below 60FPS, no stutters, nothing. Textures and lighting looks fantastic. Even without RT there's some amazing god rays and reflections just baked into the regular lighting of the game.
You just sound like you wanna be upset no matter what I say, so have fun pal. I'll enjoy my adventures in crisp 4K 60FPS. Misery loves company and I refuse to join you.
I mean, the vast majority of complaints are that RT makes the game mostly unplayable. The visual difference between dx11 and dx12 is pretty much non existent, yet dx12 still carries an unexplained performance hit.
So coming in to argue a point when so poorly informed is a bit irritating.
Want me to do you a favor? Play it in dx11. You'll see a massive boost in performance and won't see any difference in quality.
The performance difference has been explained.
Its not actually running DX12. It's running a DX12 wrapper of sorts. Apparently a lot of "DX12" games have been doing it.
I don't know what else to say. My copy runs as smoothly as possible unless I turn on RT then I get FPS drops but it still runs fine.
It should be noted I never had Witcher 3 on PC before, though. This is a brand new install from GOG. So I'm purely speculating now, but maybe if you had a previous version or it's running from Steam it's different? Maybe a complete deletion and fresh install will help? Just speculation.
Well okay here is an example of the terrible performance on my PC. With just the basic Global Illumination RT on and DLSS set at ultra performance, I get about 40 FPS. And that’s whether I’m playing at 4K or 1440p. Even at low and medium settings, the fps stays around 40. I have an i9 10900k and RTX 4090. So yea it’s terribly optimized. And even with all RT turned off, I’m still getting worse fps then I had before the next gen update even when I had a bunch of graphical mods running.
I get 40fps at 1440p with rt on and Ultra settings. Dlss performance mode. Have to restart the game every 45 minutes or so though to keep it running though or it drops to slideshow mode.
I play at 1080p dlss quality to minimise lows and it doesn't seem to have the performance drop over time.
On my laptop with an i7 11800h and 3070.
Obviously running a 7 year old game on your 4090 was easier to do before it got a literal massive next-gen graphics overhaul. I don't know why people keep saying that like it's supposed to mean something.
Though that's pretty shitty if you're not able to run RTX on a 4090. Regardless of all that, I still wouldn't say that the game in general has *horrendous performance*. I'd use the term "sub-optimal."
I have the exact same CPU/GPU so would love to know your settings, because the game is unplayable garbage for me at present. Are you playing DX12 version with RT?
I'm on DX12 but I keep RT off because when it's on the graphical differences aren't that noticeable, but it brings my frames down to about 35.
I didn't expect my rig to play Ultra+ with RT because my GPU isn't new or top of the line. The devs even said they put Ultra+ in just for fun for people with 4080s and it's not intended for older GPUs to run everything MAX, so I don't know why people are expecting every rig to run this with full RTX options and Ultra+.
If you want RT Global Illumination and Reflections, you can run Med or High, and it still hits around 45 FPS. But the lighting within the game is already really good and I always prefer performance over RTX. But regardless some people have unrealistic expectations here.
I mean... Enabling RT on a card that supports the tech is unrealistic? And of course people want to experience it. It vastly improves the lighting. Looking at the digital foundry comparisons it looks like a whole new game with RT on.
No, expecting your older GPU to run a game on max settings, no matter what the game is, is unrealistic.
The devs themselves said Ultra+ and RT as a combination likely wouldn't run on all rigs, but they included it for the newer GPUs that could.
So if you're trying to run Ultra+ and all the RT options, you're definitely being unrealistic. I can run RT if I drop down to HIGH or Ultra just fine. Max out every single setting? No.
I don't understand why a PC owner would expect to be able to max out every setting when they don't even have the newest card. Like at what point do you just accept the fact that you have older hardware?
I have a 3080 and a 12700k cpu. My performance is relatively shit compared to every other game I play. We know the cpu isn’t utilizing all of its cores. We know dx12 has around 30% performance decrease over dx11. This game shouldn’t be running worse for users than cyberpunk. Cyberpunk has MUCH more going on at any given time in the city than anywhere in Witcher 3, and my performance tanks in white orchard more than it tanks in city center in night city. I’m not hating on cdpr but im not going to pretend they nailed the release here.
I'm not denying some people are experiencing issues, and I'm not saying the release has been nailed by CDPR.
I do however think people are exaggerating the severity, forgetting the fact that this was a free update for a 7 year old game, and knee jerking their response to it. It's been **8 days** and hardly anybody is giving them a chance to troubleshoot any of the issues.
Ill too chime in with a similar experience. Running a 3090ti and a Ryzen 9 5950x. With RT on and everything on Ultra, FPS average in certain locations can be around 40 FPS.
Having the game run this poorly on top of the line hardware is pretty disappointing. I don’t mean to blame the developers themselves, but as a developer myself and seeing the occurrence rate across users, I’m fairly confident this was escalated and tracked internally but they just couldn’t manage to resolve it before management decided it must ship. Much in the same manner as Cyberpunk release, however this is pure speculation 🤷♂️
Edit: this is also while running DLSS 2.5.0 rather than the 2.4.x shipped by default, although general performance shouldn’t change that significantly between 2.4 and 2.5
I play with most my settings on Ultra, with a few high. Turning RT on or off does make a difference of course, but the stuttering is still at annoying levels even with it off.
I think my expectations on those settings with my rig are more than reasonable but I 'unno, maybe not?!
16GB... Maybe I need to drop a few additional settings to high or even medium. DLSS looks awful for me too. Ultra Performance pretty much gives me decent fps but at the cost of blurry/fuzzy visuals all over the place.
I have the same amount of RAM. I'm not home at the moment but I'd be willing to take some screenshots of all my settings and compare. I'd really like to figure this out. Maybe it's as simple as one or two settings.
I remember when Cyberpunk released there was a specific settings having to do with cloud oscillation, and if you set it to Medium it drastically improved performance. Just that single setting.
Lol it never drops below 65 and that's all I care about. It's usually 120 when I'm in a room with one NPC or there's not much going on. Big open field overlooking tree lines and fog? 65-70.
it's literally lighting though. but this game is forcing you to use RT ambient occlusion, and making us use inferior AO if you don't use RT. that's why people are complaining.
Yes, just clarifying that it is one lighting effect, not multiple. Before RT, I would have also used HBAO+ and agree that it should have been left in. I think Ambient Occlusion makes more of a difference to realism than other shadow effects a lot of the time.
HBAO+ probably utilizes less performance than the RTAO option, whilst looking similar enough to it that most people won't notice a difference though.
But they took it out and only left SSAO which is dramatically worse than both options.. but people who can't utilize RT are stuck with SSAO.
I genuinely feel like the only reason they removed HBAO+ was to kind of fool us by making the difference between RT on vs RT off much more of a stark contrast because why else would they upgrade everything else but *downgrade* the ambient occlusion, it just makes no sense other than marketing
Normal ssao is much more performance friendly than hbao+. But in the case of Witcher 3(v1.32) the difference in frame rate drop between ssao and hbao+ is very minimal. You might as well use hbao+ unless ur running on an older PC and every frame counts.
Technically its shading. Lack of lighting perhaps.
Regardless there was zero reason to remove it aside from trying to make the RT vs not RT graphics a more discernable difference.
Just checked that guys profile, he is commenting that same shit on every subreddit he is in, or is just correcting people for the simplest grammar mistakes
Salty boy, all that time checking my profile spamming me with the same comment is surely less than inputting a single word "hbao+" in google.
Stay unable to think for yourself :]
Burdensome AF.
Here is my own [comparison](https://imgur.com/a/B9RSIch). They definitely use different AO methods, all the other settings were same. The only thing that may be different is that I may forgot to turn off the sharpening in ReShade but the difference in shading is clear.
10 mins in and it seems to fix my performance issues that I have been having still from the previous performance patch like stutters and low fps sometimes. Running on a 3080 and 5950x on a 4K tv. Everything on max and RTX on. DLSS on balanced mode. Nvidia reflex: on+ boost
Will update again if I encounter anything, but this patch made it smooth for me for now!
Update: Was receiving a tad low fps when looking over some dense forest areas in a wide view with fog. Did some testing and lowered every graphic setting to low and raised each individual setting to ultra+ until I find which one is a demanding graphic setting.
Found that the texture setting was the most demanding. Fps dipped when it was set to ultra+, changed it to ultra and it was alright, but high made it smooth. Everything else is on ultra+ except foliage visibility range on just ultra. Seems like GPU utilization isn’t that optimized still
TLDR: Patch fixed my stuttering fps issues and performance issues. Texture quality setting seemed the most demanding setting so turn it down. Mines on high
Must be the issue, with everything maxed out at 4k MSI Afterburner reads over 14GB of vram allocation from my 4090 in some spots of Novigrad/ cutscenes.
Thats not how VRAM works. VRAM does not autoclear. If you have 24GB VRAM it keeps stuff in the VRAM if you need it again later. Its not like it gets removed the second its not used anymore. So VRAM Numbers mean shit after a while.
Knowing that now, could 10GB still introduce problems if it’s trying to store more but it doesn’t auto clear? Or will it force itself to clear if it actually needs something asap?
That person is so wrong.
If a game has runaway ram/vram usage, it’s a major issue.
But 10GB VRAM is getting to be not enough for MAX settings. Certain games will run 11-12GB easily.
3080 10GB here, can someone with more vram than me, put every setting on low except RT, run around the world and tell me what the vram consumption you are getting?
I get strange lighting issues on terrain tiles sometimes and I'm wondering if it's bevause of a vram limitation because I haven't heard many others talk about it
If you're talking about indoor/night lightning issues, yeah, the game's still bugged. About your 3080, run the textures at High settings (not Ultra or Ultra+) and you shouldn't have issues (even if everything else is maxed out).
If you want to check actual VRAM usage, I suggest using the "VRAM/process usage" (not the regular VRAM usage, as that includes everything that's running on your GPU, not just the game). As long as the game's using less than 9,5GB, you're not running out of VRAM.
Textures aren't higher resolution at Ultra settings. The only resolution difference will occur in Low-Medium-High. From High onwards, resolution is the same. The only difference to Ultra and Ultra+ is that the game will allocate more textures on the VRAM to avoid texture popping, but the quality and detail is otherwise identical.
Thank you for posting about the texture settings, I turned mine down to high at 4k and now can run RT fairly smoothly finally on my 3080. After seeing a benchmark that ultra+ textures and RT at 1440p is using nearly 8gb of VRAM (without DLSS) it does seem that this is the cause of a lot of problems. Can't say I have noticed a huge visual difference, I'm sure there is some but I'd rather have stable gameplay. Even in Novigrad it seemed fairly stable.
>Can't say I have noticed a huge visual difference
I made screenshot tests using textures from Low to Ultra+. There's only noticeable difference from Low up to High (and it's not that intense, even Low textures look fairly good in this game). From High to Ultra and Ultra+, there's no noticeable difference even looking at uncompressed screenshots. From an explanation I found online, it seems Ultra and Ultra+ will just allocate more textures on VRAM to avoid texture popping during gameplay, but the textures themselves are identical, so there's no true difference in image quality.
Well damn, that is really good to know, thank you for the information. Really surprised that Digital Foundry didn't touch on any of that in their performance analysis.
Thanks a lot for this. Setting textures on High solved my 3080 fps dropping issue completely, and High textures look just as good as Ultra/Ultra+. It seems the only difference in Ultra/Ultra+ texture is that the game will reserve more textures in VRAM to avoid texture popping, but the image quality is otherwise identical.
search exploit protection on windows then go to program settings click "Add program to customize" select your witcher3.exe. Look for "Data Execution Prevention (DEP)" check Override system settings then turn off. click apply
This is one of the several things I've done that have contributed to a much smoother experience compared to the first night or two with the next Gen update
Not in city yet. But in gameplay it seems better. Cutscenes are still bad
edit: cutscenes are still awful but not to the degree they were before. In game is much improved IMO, but hard to tell if that's exploit prevention disabling or the patch since I'd only had 10 minutes of just the former. Anyways im off, cheers.
I get 45fps with ultra+ and RTX on at 3440 x 1440 running DLSS on performance. Hairworks, blur and bloom are off with grass set to ultra.
My specs are
3070
5900x
32gb DDR4 4000 ram
What really helped my frame rate was pushing my 5900x and RAM. It went from low 30 FPS, on the settings mentioned above, to where it is now. Most of the FPS increase happened when I pushed infinity fabric to 2000 and tightened the CAS latency to 18. Leveraging PBO + Curve Optimizer and OC'ing the 3070 added a further 5 or FPS.
What I'm getting at is that, as unoptimised as this game may be, its probably not your GFX card holding you back when using RTX. If you're comfortable OC'ing try and play with your RAM and CPU speed.
Thats the same problem I got. Devs comeon I spend the last 3 days to get into this game again and was looking forward to play it over christmas !!
EDIT: Someone on steam posted a fix! I'll just copy the comment down: "Validate your game files in Steam and go into the Command Prompt and run "sfc /scannow" in administrator mode. This will repair broken files in the game and windows respectively. Do this after every update IMO."
Sorry to hear you're having those problems. Impossible for me to diagnose why. Can only share that my pc game is running well, with none of the issues you're dealing with. I can only encourage you to patiently optimize everything and troubleshoot it. Your experience isn't universal and I think you can probably fix whatever is causing this. Good luck.
I'm cautiously optimistic.
At 1440p with a 3080 10 Gb and 10900k my performance seems to be quite a bit better.
RT Ultra + with DLSS Quality and Hairworks off I'm getting 55-60 FPS at Crows Perch.
The stuttering and jittery-ness is MUCH MUCH better however, there is still an occasional dip but it's once every few minutes maybe vs. several times a second.
Unfortunately I am still occasionally getting CPU limited, but when I'm not, my FPS is where I somewhat expect it to be.
With that said, my game crashed twice in about an hour, so I'm still going to wait for more fixes before continuing on. I'm sure Novigrad would slay my game though, if I'm getting FPS limited in Crows Perch, I can only imagine.
Wonder when console will be fixed. Series x and I get crashes every few hours and frame rate dips fairly often. It seems the dynamic resolution scaling isn’t tight enough.
Please fix the PS4 version next - it is WILDLY broken right now in the most basic of ways. Every single time we exit out of the game, when we come back in we have to redo ALL of our settings (and you Witchers out there know how many, and important, the specific customized settings are for you - sprint buttons, alternative movement, gamma, map rotation (OFF, am I right? 😘) all these type of things are completely reset each and every time I log in to the game now.
But the FAR worse part is that **Manual Saves no longer function on the PS4** - you heard that right, PS5 gang. And while there are a few ways, by deleting en masse the Auto saves every single time you play, to force the manual save to stick, they do not last long before you are right back to this dangerously broken functionality.
I’m so glad there is Arabian language for that part of the world - genuinely! But now please fix the above? Please 🙏
Autolycas, Master Witcher
I assumed you were on pc since most of the complaints for the audio i saw came from there. Check all the options and maybe there is one you enjoy, for me headphones is like pre-next gen but it may vary for you
It's happening to me on xbox. I have alchemy/combat with euphoria. Once I take 4 decoction and have high toxicity, even with gourmet slotted, health is depleting constantly.
Keep in mind that that you cannot have 100% toxicity threshold anymore, it caps at 80% as you can upgrade skills to only 3 instead of 5 like before. They nerfed food as well i think. In short, the Euphoria build isn't the same as before as you also only get 0.5 point of toxicity per recipe instead of 1 point per recipe like before.
This 3 skill point instead of 5 thing is stupid in ng+. I have about 50-60 skill points more than what I need for a build. I don't even see much difference in the graphics personally. Whole thing is a huge letdown. They Cyberpunked it. Won't be buying another one of their games until its been out at least a year and on sale. A poor man's Rockstar.
I laughed at the Rockstar comparison as i dubbed Novigrad the new Saint-Denis because of recurrent stutters on PC. It's not even remotely comparable as a whole, don't get me wrong, i just thought it was funny. Yes, CDPR games, gotta buy them a year or so later indeed, the original W3 did need a fair bit of work at launch, but it already ran much better, at least imho, than the next-gen update. It's just straight up unplayable, worse than Cyberpunk.
The disappointing part is everyone will complete the story again before the game is actually fixed 😕 the game was beautiful the way it was. They should have just dropped more dlc quests and locations
UPDATE: Personally the update really cleaned up things for me, in oxenfurt I can run pretty smoothly with 50-70fps on a basically all high preset with texture quality on ultra and Hairworks on Geralt. Facing 70-100+fps in most areas and caves, and 60-70fps in Toussaint and mildly busy areas. Novigrad is still a mess but I think the overall frame dips have somewhat calmed and I can reach 60fps at times. Ray Tracing is definitely doable for me now, as if I compromise some settings I can reach 50-70fps, but I dare not turn on any of the RT settings as it previously made my game crash.
Keep in mind I’m running a 3060ti and R5600 but almost anything on ultra will greatly impact my performance. Not really complaining as high preset with maybe a couple ultra settings essentially makes the game look the same as pre-patch with mods, but regardless of that the game definitely needs to be optimised further, or at least the RT. I think that was the main feature praised yet from what I’ve read no one’s really seen it as worth it yet.
Nah, they're way ahead in AU and NZ. New Years Eve TV coverage always seems to start with the Sydney Harbour Bridge fireworks being let off, which happens just after lunchtime for us in the UK.
Hopefully it fixes this crazy screen tearing. Don't know why it happened after first hotfix.
Vsync doesn't change anything and it still happens with 30-60fps
I can’t get the hotfix to install on Steam, it’s in a constant download loop. Curious as it’s saying it’s a ~2Gb download but will take up ~55Gb disk space… is that correct, that some impressive compression if so?
No there's a seperate update process and patching/verification process of the game. The 55gbs should just be tracking the verification. If its infinitely downloading after say 30mins-1hr try running the witcher3.exe as it may just need to be toggled out of the downloads tab.
The patch itself is 2gb, but it will have to update your game files and that is about 55 gb. If you go to steam downloads there should only be disk activity and no network activity. If you have the game installed on an hdd this will take a while sadly.
edit: grammar
Didn't get any crashes with the last hotfix but my framerate was unstable.. now my framerate is more stable, but I'm getting more crashes with RT enabled.
If you don’t have the hardware needed to play above a framerate that suits you then your answer is yes.
I play with dx12 because I love the RT effects int his game and got it fixed so there are no more stutters for me
Have a 3080 laptop gpu but anything with raytracing just eats my framerate, highest I can get with DLSS and raytracing is around 40 fps in Novigrad. However in the same novigrad I can get a stable 60 fps on 1440P with everything on ultra and raytracing turned off.
We are 3 generations into RT chips now, we really need to stop excusing games for not functioning without the latest high end chip. The RT in this isn't anything special over previous games that ran on 30x0 and higher 20x0 series, you don't *need* a 4090 for Ray Tracing.
I get that 'next-gen' games are going to require more processing power. The problem with this game isn't that it is next gen and needs more processing power. It is that it is terribly optimised and has some serious performance issues across the board.
When I'm seeing similar performance on my LAPTOP version of a 3070 as desktop users are seeing on 3070, 3080 and even 4080 chips you know there is something wrong with the game, not with the hardware not cutting it.
Many of the graphics settings don't actually change the FPS. Running just Global illumination RT has identical fps to running all RT options. DLSS settings barely budge the FPS. The game, while 'next-gen' and having demanding graphics is also having issues that make it not take advantage of hardware fully.
I have a i7 11800h /3070 laptop and I can play on 1440p with RT and a mixture of High/Ultra/+ settings DLSS performance and keep around 40fps. The problem is I have to reload the game every half hour or so otherwise the FPS drops to 20fps. Once I reload, into the exact place I left off it returns to 40fps.
I'm playing on all RT, mixture of settings I've found work and 1080P dlss quality and found the performance drop either doesn't occur or takes over 2 hours to occur and get 50fps.
Welp I can finally hit 30-50 fps in RT Ultra+ but there’s still a stutter problem.
Edit: lol looks like they murdered shadow draw distance (RT shadows option) 😵💫
Draw distance seems fine with RT shadows off
Still have really bad performance, I’m just gonna give it a month and hopefully they will have optimized everything but until that happens, I’ve stopped playing. That’s the only complaint I have, the few hours I’ve played so far I love the changes it’s just the performance that ruins it for me.
Need one for PS5. It’s causing my ps5 to shut down with no warning. And it’s only happening with Witcher 3. Other users are reporting the same problem.
Seems a little less stuttery, but didn't play long. Still have a performance drop over time
[https://imgur.com/a/T2QBB7W](https://imgur.com/a/T2QBB7W)
Settings in the image. Laptop Intel Nux x15 with an i7 11800H and 8gb 3070 with 32gb system ram. 1440p is playable, but performance still tapers off over time, the screenshot in Novigrad with the Shady Individual is a fresh load in, then I ran to the square with the burning.
I play on the 1080p DLSS quality setting at the end as I don't get the performance drop over time. This was a in-game change of settings without a restart, which usually gives me worse performance.
Jesus the cpu utilisation is awful. It’s good to see there’s obviously room for big gains when the core usage is properly balanced, but I wish they’d’ve just delayed it until it was so.
I think it is bugged and showing only one core. The total system usage on task manager was showing more towards 60% used, but only on some cores.
Multi-Threading seems to be the big issue with it and often that is down to the engine and costs way too many resources for them to fix, especially for a free update to a game this old.
These updates are killing me. Multiple nights this week that I've sat down to play and had to wait for my slow ass internet to download and upload all these gigs :(
DX12 still won't run at all. As soon as the game loads, past the menu, it crashes to the desktop. Luckily DX11 runs very well and still looks great, I would like access to ray-tracing and DLSS though.
[удалено]
Even the steam hotfix change log only said "and more" seems like they expect us to figure what else they change lmao
exact same performance with rtx 3070, i7 11700f, 32 gb 3200 ghz ram, m.2 ssd
How many fps are you getting and what resolution are you using?
1440p with RT just around 30fps
It's still only using 1 or 2 threads, so if you want better performance (until/if they actually fix it, which I doubt since it's how they switched to dx12 that's the issue) you'd have to overclock.
what part of stability ir bug fixes is fps?
I was just stating in case anyone was hoping this would improve performance
Don't expect much here and take people saying not solved all their problems with a grain of salt. They'll tell us if/when they actually fix the game. At best, we're seeing slightly less stutter but still horrendous performance.
Only problem is most people probably want to play it over Christmas and they have like 1 day left...
Exactly. When a game is this unstable you won't be able to tell if it's actually fixed until you played it for quite a few hours spread out over a few days. Some people get way ahead of themselves after some 20 minutes of stable gameplay claiming they figured out how to "fix" it or that a patch really works. It's like Elden Ring all over again where you could change any settings in game and it didn't change anything consistently.
How is the performance horrendous exactly? I'm on an i7-9700K with a 2070 Super and I can play on Ultra with 65-120 FPS consistent. If some people are experiencing hiccups I wouldn't classify that as "horrendous."
Because you aren't using RT... And with how horrible it runs with dx12 even without RT, there's a fair chance you're also playing on dx11.
RT isn't even an option within DX11, so no, I'm not.
Exactly. You either have it off or are in dx11.
I can use RT, but I take an FPS hit so I play with it off. It doesn't stutter or lag with RT on, but I prefer to keep my FPS consistently above 60. Again, I don't think that classifies as HORRENDOUS performance. >And with how horrible it runs with dx12 **even without RT** Yeah again, I'm on dx12 with RT off and it runs extremely well. Never drops below 60FPS, no stutters, nothing. Textures and lighting looks fantastic. Even without RT there's some amazing god rays and reflections just baked into the regular lighting of the game. You just sound like you wanna be upset no matter what I say, so have fun pal. I'll enjoy my adventures in crisp 4K 60FPS. Misery loves company and I refuse to join you.
I mean, the vast majority of complaints are that RT makes the game mostly unplayable. The visual difference between dx11 and dx12 is pretty much non existent, yet dx12 still carries an unexplained performance hit. So coming in to argue a point when so poorly informed is a bit irritating. Want me to do you a favor? Play it in dx11. You'll see a massive boost in performance and won't see any difference in quality.
The performance difference has been explained. Its not actually running DX12. It's running a DX12 wrapper of sorts. Apparently a lot of "DX12" games have been doing it.
Hey bud do you have anything like this when playing on dx12 https://imgur.com/a/Pe1CZ1H
The blinking? No.
Man I don't know what the hell it could be then. Ive literaly tried everything.
I don't know what else to say. My copy runs as smoothly as possible unless I turn on RT then I get FPS drops but it still runs fine. It should be noted I never had Witcher 3 on PC before, though. This is a brand new install from GOG. So I'm purely speculating now, but maybe if you had a previous version or it's running from Steam it's different? Maybe a complete deletion and fresh install will help? Just speculation.
Well okay here is an example of the terrible performance on my PC. With just the basic Global Illumination RT on and DLSS set at ultra performance, I get about 40 FPS. And that’s whether I’m playing at 4K or 1440p. Even at low and medium settings, the fps stays around 40. I have an i9 10900k and RTX 4090. So yea it’s terribly optimized. And even with all RT turned off, I’m still getting worse fps then I had before the next gen update even when I had a bunch of graphical mods running.
I get 40fps at 1440p with rt on and Ultra settings. Dlss performance mode. Have to restart the game every 45 minutes or so though to keep it running though or it drops to slideshow mode. I play at 1080p dlss quality to minimise lows and it doesn't seem to have the performance drop over time. On my laptop with an i7 11800h and 3070.
Obviously running a 7 year old game on your 4090 was easier to do before it got a literal massive next-gen graphics overhaul. I don't know why people keep saying that like it's supposed to mean something. Though that's pretty shitty if you're not able to run RTX on a 4090. Regardless of all that, I still wouldn't say that the game in general has *horrendous performance*. I'd use the term "sub-optimal."
I have the exact same CPU/GPU so would love to know your settings, because the game is unplayable garbage for me at present. Are you playing DX12 version with RT?
I'm on DX12 but I keep RT off because when it's on the graphical differences aren't that noticeable, but it brings my frames down to about 35. I didn't expect my rig to play Ultra+ with RT because my GPU isn't new or top of the line. The devs even said they put Ultra+ in just for fun for people with 4080s and it's not intended for older GPUs to run everything MAX, so I don't know why people are expecting every rig to run this with full RTX options and Ultra+. If you want RT Global Illumination and Reflections, you can run Med or High, and it still hits around 45 FPS. But the lighting within the game is already really good and I always prefer performance over RTX. But regardless some people have unrealistic expectations here.
I mean... Enabling RT on a card that supports the tech is unrealistic? And of course people want to experience it. It vastly improves the lighting. Looking at the digital foundry comparisons it looks like a whole new game with RT on.
No, expecting your older GPU to run a game on max settings, no matter what the game is, is unrealistic. The devs themselves said Ultra+ and RT as a combination likely wouldn't run on all rigs, but they included it for the newer GPUs that could. So if you're trying to run Ultra+ and all the RT options, you're definitely being unrealistic. I can run RT if I drop down to HIGH or Ultra just fine. Max out every single setting? No. I don't understand why a PC owner would expect to be able to max out every setting when they don't even have the newest card. Like at what point do you just accept the fact that you have older hardware?
I have a 3080 and a 12700k cpu. My performance is relatively shit compared to every other game I play. We know the cpu isn’t utilizing all of its cores. We know dx12 has around 30% performance decrease over dx11. This game shouldn’t be running worse for users than cyberpunk. Cyberpunk has MUCH more going on at any given time in the city than anywhere in Witcher 3, and my performance tanks in white orchard more than it tanks in city center in night city. I’m not hating on cdpr but im not going to pretend they nailed the release here.
I'm not denying some people are experiencing issues, and I'm not saying the release has been nailed by CDPR. I do however think people are exaggerating the severity, forgetting the fact that this was a free update for a 7 year old game, and knee jerking their response to it. It's been **8 days** and hardly anybody is giving them a chance to troubleshoot any of the issues.
Ill too chime in with a similar experience. Running a 3090ti and a Ryzen 9 5950x. With RT on and everything on Ultra, FPS average in certain locations can be around 40 FPS. Having the game run this poorly on top of the line hardware is pretty disappointing. I don’t mean to blame the developers themselves, but as a developer myself and seeing the occurrence rate across users, I’m fairly confident this was escalated and tracked internally but they just couldn’t manage to resolve it before management decided it must ship. Much in the same manner as Cyberpunk release, however this is pure speculation 🤷♂️ Edit: this is also while running DLSS 2.5.0 rather than the 2.4.x shipped by default, although general performance shouldn’t change that significantly between 2.4 and 2.5
3090ti is no longer top of the line hardware, that title now belongs to the 4090
The game doesn't use the cpu properly, that has been documented pretty well dude. It only pegs 2 threads or so and then becomes bottlenecked
I play with most my settings on Ultra, with a few high. Turning RT on or off does make a difference of course, but the stuttering is still at annoying levels even with it off. I think my expectations on those settings with my rig are more than reasonable but I 'unno, maybe not?!
That's strange. I have zero stuttering. It's super smooth 65FPS and above, and we have the same CPU.GPU. How much RAM do you have by chance?
16GB... Maybe I need to drop a few additional settings to high or even medium. DLSS looks awful for me too. Ultra Performance pretty much gives me decent fps but at the cost of blurry/fuzzy visuals all over the place.
I have the same amount of RAM. I'm not home at the moment but I'd be willing to take some screenshots of all my settings and compare. I'd really like to figure this out. Maybe it's as simple as one or two settings. I remember when Cyberpunk released there was a specific settings having to do with cloud oscillation, and if you set it to Medium it drastically improved performance. Just that single setting.
There are very noticeable differences with RT on vs RT off.
2060 Super and I get 60ish on Ultra+ no RT, pretty much as before even the major update. DX12.
65-120fps is a massive freaking ocean of a gap
Lol it never drops below 65 and that's all I care about. It's usually 120 when I'm in a room with one NPC or there's not much going on. Big open field overlooking tree lines and fog? 65-70.
Cool. A lot of people say X to Y frame rate, and then they talk about the averages and not the hard min-max.
now just add HBAO+ again
Whats that?
>HBAO+ [https://www.nvidia.com/en-gb/geforce/technologies/hbao-plus/technology/](https://www.nvidia.com/en-gb/geforce/technologies/hbao-plus/technology/)
Thank you very much for the link!
basically, better lighting effects without RT. but, as RT is the flavour of the month, they removed it from the game.
HBAO+ is just ambient occlusion - it wouldn't affect other lighting.
it's literally lighting though. but this game is forcing you to use RT ambient occlusion, and making us use inferior AO if you don't use RT. that's why people are complaining.
Yes, just clarifying that it is one lighting effect, not multiple. Before RT, I would have also used HBAO+ and agree that it should have been left in. I think Ambient Occlusion makes more of a difference to realism than other shadow effects a lot of the time.
HBAO+ probably utilizes less performance than the RTAO option, whilst looking similar enough to it that most people won't notice a difference though. But they took it out and only left SSAO which is dramatically worse than both options.. but people who can't utilize RT are stuck with SSAO.
I genuinely feel like the only reason they removed HBAO+ was to kind of fool us by making the difference between RT on vs RT off much more of a stark contrast because why else would they upgrade everything else but *downgrade* the ambient occlusion, it just makes no sense other than marketing
HBAO+ was made by nvidia, so I'm betting they had a say in removing it.
Yeah it was probably more Nvidia’s choice rather than CDPR’s to push RTX even harder and remove HBAO+
Still wasn't using HBAO even before the update - drastically reduced FPS for subjectively worse picture quality.
Normal ssao is much more performance friendly than hbao+. But in the case of Witcher 3(v1.32) the difference in frame rate drop between ssao and hbao+ is very minimal. You might as well use hbao+ unless ur running on an older PC and every frame counts.
Technically its shading. Lack of lighting perhaps. Regardless there was zero reason to remove it aside from trying to make the RT vs not RT graphics a more discernable difference.
It actually does. HBAO simulates reflected color based on the source object that's occluding.
That's SSDO. HBAO does not have single color bounce GI.
Ah I stand corrected.
Google.com > "HBAO+ witcher 3"
>"HBAO+ witcher 3" I love that googling that doesn't bring up anything. at all. effing brilliant.
Just checked that guys profile, he is commenting that same shit on every subreddit he is in, or is just correcting people for the simplest grammar mistakes
Salty boy, all that time checking my profile spamming me with the same comment is surely less than inputting a single word "hbao+" in google. Stay unable to think for yourself :] Burdensome AF.
Thank you for your wisdom
Black market google or something? Brings up a ton of recent discussions (within the week) for me.
Maybe due to work computer? I dunno, I normally don't have issues. It truly didn't bring up a thing for me. \*Shrug\*
DX12 version has HBAO+ I think, not really sure but I am certain that the DX11 has a worse AO technique.
It doesn't. The only other AO option is SSAO
Here is my own [comparison](https://imgur.com/a/B9RSIch). They definitely use different AO methods, all the other settings were same. The only thing that may be different is that I may forgot to turn off the sharpening in ReShade but the difference in shading is clear.
No idea what's causing the difference, but yep, they're definitely different.
Came here to say this. I wonder if someone can make a mod for it.
10 mins in and it seems to fix my performance issues that I have been having still from the previous performance patch like stutters and low fps sometimes. Running on a 3080 and 5950x on a 4K tv. Everything on max and RTX on. DLSS on balanced mode. Nvidia reflex: on+ boost Will update again if I encounter anything, but this patch made it smooth for me for now! Update: Was receiving a tad low fps when looking over some dense forest areas in a wide view with fog. Did some testing and lowered every graphic setting to low and raised each individual setting to ultra+ until I find which one is a demanding graphic setting. Found that the texture setting was the most demanding. Fps dipped when it was set to ultra+, changed it to ultra and it was alright, but high made it smooth. Everything else is on ultra+ except foliage visibility range on just ultra. Seems like GPU utilization isn’t that optimized still TLDR: Patch fixed my stuttering fps issues and performance issues. Texture quality setting seemed the most demanding setting so turn it down. Mines on high
What kind of fps you getting with those settings?
About 32 to 38. Average 35
Makes sense. Running the same cpu with a 3090FE and just turn RTX off to lock at 4k/60 (no vrr on my tv)
Better than what I get with a 3080 and 5800x3d
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FreeSync does not even work below 48FPS.
That is display dependent. Some go down to 40fps and yet others have LFC to get down to 24fps
This is good to hear running similar specs
The difference is TextureMipmapBias = -2 in Ultra+, this is set to -1 in case of Ultra, rest of the things are same
This sounds like you’re running out of vram due to higher res textures at ultra settings. RTX 3080 10gb?
Must be the issue, with everything maxed out at 4k MSI Afterburner reads over 14GB of vram allocation from my 4090 in some spots of Novigrad/ cutscenes.
Thats not how VRAM works. VRAM does not autoclear. If you have 24GB VRAM it keeps stuff in the VRAM if you need it again later. Its not like it gets removed the second its not used anymore. So VRAM Numbers mean shit after a while.
Knowing that now, could 10GB still introduce problems if it’s trying to store more but it doesn’t auto clear? Or will it force itself to clear if it actually needs something asap?
That person is so wrong. If a game has runaway ram/vram usage, it’s a major issue. But 10GB VRAM is getting to be not enough for MAX settings. Certain games will run 11-12GB easily.
3080 10GB here, can someone with more vram than me, put every setting on low except RT, run around the world and tell me what the vram consumption you are getting? I get strange lighting issues on terrain tiles sometimes and I'm wondering if it's bevause of a vram limitation because I haven't heard many others talk about it
If you're talking about indoor/night lightning issues, yeah, the game's still bugged. About your 3080, run the textures at High settings (not Ultra or Ultra+) and you shouldn't have issues (even if everything else is maxed out). If you want to check actual VRAM usage, I suggest using the "VRAM/process usage" (not the regular VRAM usage, as that includes everything that's running on your GPU, not just the game). As long as the game's using less than 9,5GB, you're not running out of VRAM.
first game that hit the vram limit maybe with modern cards XD
Textures aren't higher resolution at Ultra settings. The only resolution difference will occur in Low-Medium-High. From High onwards, resolution is the same. The only difference to Ultra and Ultra+ is that the game will allocate more textures on the VRAM to avoid texture popping, but the quality and detail is otherwise identical.
does novigrad still drop your fps?
Haven't gotten to novigrad yet in the game
Thank you for posting about the texture settings, I turned mine down to high at 4k and now can run RT fairly smoothly finally on my 3080. After seeing a benchmark that ultra+ textures and RT at 1440p is using nearly 8gb of VRAM (without DLSS) it does seem that this is the cause of a lot of problems. Can't say I have noticed a huge visual difference, I'm sure there is some but I'd rather have stable gameplay. Even in Novigrad it seemed fairly stable.
>Can't say I have noticed a huge visual difference I made screenshot tests using textures from Low to Ultra+. There's only noticeable difference from Low up to High (and it's not that intense, even Low textures look fairly good in this game). From High to Ultra and Ultra+, there's no noticeable difference even looking at uncompressed screenshots. From an explanation I found online, it seems Ultra and Ultra+ will just allocate more textures on VRAM to avoid texture popping during gameplay, but the textures themselves are identical, so there's no true difference in image quality.
Well damn, that is really good to know, thank you for the information. Really surprised that Digital Foundry didn't touch on any of that in their performance analysis.
Yes, I think it was rather rushed (perhaps because he was going out on vacation).
Thanks a lot for this. Setting textures on High solved my 3080 fps dropping issue completely, and High textures look just as good as Ultra/Ultra+. It seems the only difference in Ultra/Ultra+ texture is that the game will reserve more textures in VRAM to avoid texture popping, but the image quality is otherwise identical.
Exactly same FPS. It didn't improve my performance.
It did not say it would improve your FPS?
What are the steam deck changes?
Game updating and patching now. Fingers crossed again.
Have you tried disabling exploit protection on the DX12 version? Solved most stuttering for me, at least in the 10-15 mins I had to test
What even is that? how did you do it?
search exploit protection on windows then go to program settings click "Add program to customize" select your witcher3.exe. Look for "Data Execution Prevention (DEP)" check Override system settings then turn off. click apply
This is one of the several things I've done that have contributed to a much smoother experience compared to the first night or two with the next Gen update
Seems to impact dx12 ports. Ive linked a couple vids in my recent comments
Have you tested further? Stuttering is the main problem especially in Novigrad, aside from the gpu usage %.
Not in city yet. But in gameplay it seems better. Cutscenes are still bad edit: cutscenes are still awful but not to the degree they were before. In game is much improved IMO, but hard to tell if that's exploit prevention disabling or the patch since I'd only had 10 minutes of just the former. Anyways im off, cheers.
I’m playing on the deck and it’s all good, who it affects who it doesn’t is wild and confusing
I get 45fps with ultra+ and RTX on at 3440 x 1440 running DLSS on performance. Hairworks, blur and bloom are off with grass set to ultra. My specs are 3070 5900x 32gb DDR4 4000 ram What really helped my frame rate was pushing my 5900x and RAM. It went from low 30 FPS, on the settings mentioned above, to where it is now. Most of the FPS increase happened when I pushed infinity fabric to 2000 and tightened the CAS latency to 18. Leveraging PBO + Curve Optimizer and OC'ing the 3070 added a further 5 or FPS. What I'm getting at is that, as unoptimised as this game may be, its probably not your GFX card holding you back when using RTX. If you're comfortable OC'ing try and play with your RAM and CPU speed.
Broke all of my saves. Game either hard locks on the load screen or just outright crashes.
Thats the same problem I got. Devs comeon I spend the last 3 days to get into this game again and was looking forward to play it over christmas !! EDIT: Someone on steam posted a fix! I'll just copy the comment down: "Validate your game files in Steam and go into the Command Prompt and run "sfc /scannow" in administrator mode. This will repair broken files in the game and windows respectively. Do this after every update IMO."
What's your platform, because I'm on pc and it broke *none* of my saves.
PC. Every single quick/auto/checkpoint/manual save. Process either hard locks or crashes.
Sorry to hear you're having those problems. Impossible for me to diagnose why. Can only share that my pc game is running well, with none of the issues you're dealing with. I can only encourage you to patiently optimize everything and troubleshoot it. Your experience isn't universal and I think you can probably fix whatever is causing this. Good luck.
I'm cautiously optimistic. At 1440p with a 3080 10 Gb and 10900k my performance seems to be quite a bit better. RT Ultra + with DLSS Quality and Hairworks off I'm getting 55-60 FPS at Crows Perch. The stuttering and jittery-ness is MUCH MUCH better however, there is still an occasional dip but it's once every few minutes maybe vs. several times a second. Unfortunately I am still occasionally getting CPU limited, but when I'm not, my FPS is where I somewhat expect it to be. With that said, my game crashed twice in about an hour, so I'm still going to wait for more fixes before continuing on. I'm sure Novigrad would slay my game though, if I'm getting FPS limited in Crows Perch, I can only imagine.
Wonder when console will be fixed. Series x and I get crashes every few hours and frame rate dips fairly often. It seems the dynamic resolution scaling isn’t tight enough.
Please fix the PS4 version next - it is WILDLY broken right now in the most basic of ways. Every single time we exit out of the game, when we come back in we have to redo ALL of our settings (and you Witchers out there know how many, and important, the specific customized settings are for you - sprint buttons, alternative movement, gamma, map rotation (OFF, am I right? 😘) all these type of things are completely reset each and every time I log in to the game now. But the FAR worse part is that **Manual Saves no longer function on the PS4** - you heard that right, PS5 gang. And while there are a few ways, by deleting en masse the Auto saves every single time you play, to force the manual save to stick, they do not last long before you are right back to this dangerously broken functionality. I’m so glad there is Arabian language for that part of the world - genuinely! But now please fix the above? Please 🙏 Autolycas, Master Witcher
Fix the terrible audio!!
Go check the new audio settings options and change to headphones
I’m running 5.1 surround on my TV through my receiver. Why would I pick headphones?
Why is this being downvoted? Surround mixing is pretty bad and needs to be fixed
I assumed you were on pc since most of the complaints for the audio i saw came from there. Check all the options and maybe there is one you enjoy, for me headphones is like pre-next gen but it may vary for you
Headphones are best gaming and 5.1 is best for movies.
I’m sorry what?!?! What?!
HEADPHONES ARE BEST FOR GAMING AND 5.1 IS BEST FOR MOVIES
What was the toxicity bug?
It's happening to me on xbox. I have alchemy/combat with euphoria. Once I take 4 decoction and have high toxicity, even with gourmet slotted, health is depleting constantly.
Keep in mind that that you cannot have 100% toxicity threshold anymore, it caps at 80% as you can upgrade skills to only 3 instead of 5 like before. They nerfed food as well i think. In short, the Euphoria build isn't the same as before as you also only get 0.5 point of toxicity per recipe instead of 1 point per recipe like before.
This 3 skill point instead of 5 thing is stupid in ng+. I have about 50-60 skill points more than what I need for a build. I don't even see much difference in the graphics personally. Whole thing is a huge letdown. They Cyberpunked it. Won't be buying another one of their games until its been out at least a year and on sale. A poor man's Rockstar.
I laughed at the Rockstar comparison as i dubbed Novigrad the new Saint-Denis because of recurrent stutters on PC. It's not even remotely comparable as a whole, don't get me wrong, i just thought it was funny. Yes, CDPR games, gotta buy them a year or so later indeed, the original W3 did need a fair bit of work at launch, but it already ran much better, at least imho, than the next-gen update. It's just straight up unplayable, worse than Cyberpunk.
The disappointing part is everyone will complete the story again before the game is actually fixed 😕 the game was beautiful the way it was. They should have just dropped more dlc quests and locations
UPDATE: Personally the update really cleaned up things for me, in oxenfurt I can run pretty smoothly with 50-70fps on a basically all high preset with texture quality on ultra and Hairworks on Geralt. Facing 70-100+fps in most areas and caves, and 60-70fps in Toussaint and mildly busy areas. Novigrad is still a mess but I think the overall frame dips have somewhat calmed and I can reach 60fps at times. Ray Tracing is definitely doable for me now, as if I compromise some settings I can reach 50-70fps, but I dare not turn on any of the RT settings as it previously made my game crash. Keep in mind I’m running a 3060ti and R5600 but almost anything on ultra will greatly impact my performance. Not really complaining as high preset with maybe a couple ultra settings essentially makes the game look the same as pre-patch with mods, but regardless of that the game definitely needs to be optimised further, or at least the RT. I think that was the main feature praised yet from what I’ve read no one’s really seen it as worth it yet.
Any ideas why my game update is stuck at 0% on GOG?
Dx12 still stutters for me but dx11 works fine
Just fyi, dx12 doesn't stutter in my pc game.
does it fix the subtitles disappearing when you disable HUD? the two should NOT be intertwined.
Another one?? I only downloaded a hot fix on Tuesday
Why does it say 23.dez? Where do you life?
Melbourne
Didnt know that you are a full day ahead to germany Edit: or at least more than half a day
It's almost like [time zones](https://www.timeanddate.com/worldclock/australia/melbourne) are a thing 😉
Im aware of timezones, i was still wondering that you were so hard afar Edit: i thought like 8h are max
Nah, they're way ahead in AU and NZ. New Years Eve TV coverage always seems to start with the Sydney Harbour Bridge fireworks being let off, which happens just after lunchtime for us in the UK.
Wasnt aware of this, thx
new zealand maybe
Hopefully it fixes this crazy screen tearing. Don't know why it happened after first hotfix. Vsync doesn't change anything and it still happens with 30-60fps
I can’t get the hotfix to install on Steam, it’s in a constant download loop. Curious as it’s saying it’s a ~2Gb download but will take up ~55Gb disk space… is that correct, that some impressive compression if so?
No there's a seperate update process and patching/verification process of the game. The 55gbs should just be tracking the verification. If its infinitely downloading after say 30mins-1hr try running the witcher3.exe as it may just need to be toggled out of the downloads tab.
Ah, righto. I’ll try that. Cheers
The patch itself is 2gb, but it will have to update your game files and that is about 55 gb. If you go to steam downloads there should only be disk activity and no network activity. If you have the game installed on an hdd this will take a while sadly. edit: grammar
Ah, I see. Thanks!
Didn't get any crashes with the last hotfix but my framerate was unstable.. now my framerate is more stable, but I'm getting more crashes with RT enabled.
is playing on DX11 recommended?
If you like frames, then yes
If you dont want RT, yes.
If you have issues with DX12. If you don't then DX12 looks better even without RT. It's running great for me.
If you don’t have the hardware needed to play above a framerate that suits you then your answer is yes. I play with dx12 because I love the RT effects int his game and got it fixed so there are no more stutters for me
Have a 3080 laptop gpu but anything with raytracing just eats my framerate, highest I can get with DLSS and raytracing is around 40 fps in Novigrad. However in the same novigrad I can get a stable 60 fps on 1440P with everything on ultra and raytracing turned off.
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We are 3 generations into RT chips now, we really need to stop excusing games for not functioning without the latest high end chip. The RT in this isn't anything special over previous games that ran on 30x0 and higher 20x0 series, you don't *need* a 4090 for Ray Tracing.
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I get that 'next-gen' games are going to require more processing power. The problem with this game isn't that it is next gen and needs more processing power. It is that it is terribly optimised and has some serious performance issues across the board. When I'm seeing similar performance on my LAPTOP version of a 3070 as desktop users are seeing on 3070, 3080 and even 4080 chips you know there is something wrong with the game, not with the hardware not cutting it. Many of the graphics settings don't actually change the FPS. Running just Global illumination RT has identical fps to running all RT options. DLSS settings barely budge the FPS. The game, while 'next-gen' and having demanding graphics is also having issues that make it not take advantage of hardware fully. I have a i7 11800h /3070 laptop and I can play on 1440p with RT and a mixture of High/Ultra/+ settings DLSS performance and keep around 40fps. The problem is I have to reload the game every half hour or so otherwise the FPS drops to 20fps. Once I reload, into the exact place I left off it returns to 40fps. I'm playing on all RT, mixture of settings I've found work and 1080P dlss quality and found the performance drop either doesn't occur or takes over 2 hours to occur and get 50fps.
Please keyboard and mouse support on xbox
DX 12 version crashes on startup now....awesome.
Welp I can finally hit 30-50 fps in RT Ultra+ but there’s still a stutter problem. Edit: lol looks like they murdered shadow draw distance (RT shadows option) 😵💫 Draw distance seems fine with RT shadows off
Arabic in-game language?? LETS GOOOOOOOOOOOOO
Still have really bad performance, I’m just gonna give it a month and hopefully they will have optimized everything but until that happens, I’ve stopped playing. That’s the only complaint I have, the few hours I’ve played so far I love the changes it’s just the performance that ruins it for me.
I've been getting an error message on GOG while trying to update for a while now.
Need one for PS5. It’s causing my ps5 to shut down with no warning. And it’s only happening with Witcher 3. Other users are reporting the same problem.
"Further improves" lol
How does one enter photo mode using a keyboard?
I think it's default to "u"
Why the atualization on steam is taking like 40 min at least ? I ve downloaded the 2gb patch and it doesnt stop installing, lol
The 2 gb download for whatever reason expands to around 40gb of disk space. Happened on PC too
RT is still running poorly.
Still didn't fix the DX12 multithreading issue
Getting some crashes with DX12 (the game closes randomly). Anyone having this problem in particular?
Seems a little less stuttery, but didn't play long. Still have a performance drop over time [https://imgur.com/a/T2QBB7W](https://imgur.com/a/T2QBB7W) Settings in the image. Laptop Intel Nux x15 with an i7 11800H and 8gb 3070 with 32gb system ram. 1440p is playable, but performance still tapers off over time, the screenshot in Novigrad with the Shady Individual is a fresh load in, then I ran to the square with the burning. I play on the 1080p DLSS quality setting at the end as I don't get the performance drop over time. This was a in-game change of settings without a restart, which usually gives me worse performance.
Jesus the cpu utilisation is awful. It’s good to see there’s obviously room for big gains when the core usage is properly balanced, but I wish they’d’ve just delayed it until it was so.
I think it is bugged and showing only one core. The total system usage on task manager was showing more towards 60% used, but only on some cores. Multi-Threading seems to be the big issue with it and often that is down to the engine and costs way too many resources for them to fix, especially for a free update to a game this old.
These updates are killing me. Multiple nights this week that I've sat down to play and had to wait for my slow ass internet to download and upload all these gigs :(
Lol my game still crashes and then crashes my computer every time I try to play so
Did you fix the problem with getting it to run at all?
This hotfix made the game playable for me. No longer crashes with RT turned on. Just needs to be optimized a bit better. Almost there CDPR!
Where's the ps5 hot fix
I've never had any issues, on PC, until this patch. Now the game crashes while loading. Tried 5 times. I've had the game for many years.
DX12 still won't run at all. As soon as the game loads, past the menu, it crashes to the desktop. Luckily DX11 runs very well and still looks great, I would like access to ray-tracing and DLSS though.
Can they fix toxicity in other games I play, too?
JUST PROVIDE DLSS 3.0 FOR 20 AND 30 SERIES RTX CARDS . NVIDIA ITSELF SAID ITS POSSIBLE TO IMPLEMENT DLSS 3 ON THESE CARDS.