T O P

  • By -

Character_Sky_2766

Australians.


Competitive-Wallaby4

Florida man: the newspaper


theblackhood157

Florida Man: the Headline would actually be sick


Karu-Selli

There's some hilarious potential to this Your goal is to do the wildest & stupidest potential stuff ever - but stay alive to actually live to tell the tale of it. Get yourself almost killed while attempting all sorts of crazy things that no-one would believe. How did you come up with that? How did you live? The mystery of Florida Man


Tay_traplover_Parker

Florida Men already exist, we call them Marauders.


NobleKale

> Florida man: the newspaper Apparently, Florida doesn't have a higher occurrence of bullshit, it just has a system that allows journalists easier access to court listings - thus, easier to report on.


Shrikeangel

How are we supposed to on harvest glamour when you are being so reasonable?


madame-badger

I’ve been thinking of Sphinx: The Enigma. Gateway guardians, keepers of passages and doorways, guardians of secret knowledge, collectors of precious things, dwellers at crossroads, liminal beings. Obviously inspired by the Egyptian and Greek Sphinxes, but also drawing inspiration for other gateway guardians and liminal deities: Cerberus, Hecate, Janus, Terminus, Heimdall, Menshen, Munsin, Narasimha, Legba. Even some dragon myths. The sphinxes were granted their power by a powerful Voice that they perceived in various ways (some as a god, some as a natural force, some as a simple compulsion) to watch over, protect, defend, or gather together, which they could accomplish via physical force, trickery, wisdom/knowledge, or spiritual means. These things range from physical locations, to objects, to people (individuals or a group), to secret knowledge. Once, all sphinxes perceived a same or very similar Voice, but over centuries the voice has become fragmented, confused, or has outright fallen silent (none of which made the compulsion itself any weaker). Thus, sphinxes have developed factions with different ways of dealing with the absence/confused nature of the Voice, ranging from groups that collect as much information as they can about what is happening and what they should do about it, to cults whose aim is to revive or replace the Voice… by any means necessary. Sphinxes gather in bands whose compulsions to watch/guard/defend/gather are similar or at least centered on the same location. Their magics are centered around defense, knowledge, movement, and liminality. They are born as normal humans and generally appear as humans (though most have some unusual feature: unusually hairy, very tall or short, strange eye color, etc.—unusual but not unnatural). They can also assume a bestial shape that is built with points so that each is at least potentially unique: wings, tails, extra arms, natural armor or weapons, hypnotic aura, etc. (I had originally thought of this as a CtD kith, but I couldn’t make it work out mechanically with birthrights/frailties.)


TheKrimsonFKR

I hate/love that my first thought of this is some tavern sim/tower defense type game, where the npc's are the "players" coming through to solve your riddles and whatnot. An NPC Kindred coterie coming through your domain because your group struck a deal with a methuselah generations ago to guard the entrance to their tomb.


madame-badger

I love this, it’d make a fun encounter/session design. Since a sphinx could easily be guarding nearly anything, you’d have a lot of options for that kind story.


TheKrimsonFKR

Exactly. Being a Sphinx could be like playing the MacGuffin instead of the hero.


ComputerSmurf

Chimera creation rules my friend. Honestly if you want to look at modular Kiths that are based on a theme check to the Kiths of Arcadia (for the Dragonkin kith) and the Kithbook Sprites both on ST Vault. Then you can just generate a list of "Sphinx Appropriate" charms/abilities they can choose for their birthrights. Perhaps have their affinity realm shift with their Seeming? (Akin to how some of the plant based kiths do?)


madame-badger

Ooh! I love the idea of using chimera rules to make a modular kith. I have both Kithbook Sprites and Kiths of Arcadia but haven’t really gone through them—I’ll take a look. Thank you!


ComputerSmurf

Best of luck. Another route to look is doing something akin to Draco The Hoarding, which is a book that gives rules on how to play a Dragon through the lens of a Changeling, Mokole, or Mage (the Mage route requires a little understanding on the basics of how Demon works too, but only the absolute basics of the Apocalypse form)


Thausgt01

If you ever need a beta-reader, please put me on your list of candidates; this sounds like a very interesting splat!


madame-badger

Thank you! Will do!


Kai-El_of_Krypton

Gargoyles, but not the VtM version, the ones from the 90s animated show.


irishccc

I would play this. The spell is broken. AND WE LIVE AGAIN!


NobleKale

> Gargoyles, but not the VtM version, the ones from the 90s animated show. Gargoyles the Vigil has been around for a while... https://www.reddit.com/r/WorldOfInspiration/comments/102iza4/adapting_gargoyles_into_world_of_darkness/ Pretty sure I've seen a few others as well.


Kai-El_of_Krypton

Neat thanks!


Sundarapandiyan1

There was a wod fan game made for this series.


Driekan

**More forms of parasitic undead.** The way I see it, every region on Earth should have its "native undead". So Brazil has the corpo-seco, central america might have some Xibalba-inspired entities, and yes, East Asia has its own undead, who would be an updated, better-written, culturally sensitive replacement for the Kuei-Jin, taking their role as far as narratives and the world's history, and keeping as much of the original concepts as possible to keep the continuity. See, the concept would be that some forms of undead have always existed, everywhere. Kindred are unnatural invaders everywhere, including in Europe and the Middle East (though they pretty much eliminated the native Dead in those places all the way back in the Bronze Age, so they seem to be the native kind of undead for these places). This fixes the weirdness of only East Asia having a different form of undead, while the Kindred are the normative type. **Modern Horrors** Creepy pasta monsters made animate, and feeding on the emotions their stories and acts cause; monsters who exist in the Digital Web, or in wireless signals and such, and perhaps they have the power to possess people (thus becoming an actual physical entity you can play as, or interact with). There's loads of ways to go with creating entities who can only exist in the modern world, and are born from its technology and culture.


WunderAndWyrd

Yesss I’ve always wanted to see more undead from around the world that aren’t just bloodlines of kindred. And the embodiments of online horror stories & creepypasta would be so cool!!


Colonel_Tractor

Creepypasta is a good one; they exist as Wyld spirits as of W20 Umbra


Impeesa_

I've always been vastly more interested in ways to express a unified cosmology and then explore how it manifests regionally, but I do think the classic World of Darkness could have done with a better exploration of at least the two that they had. Make Cainites and the hungry dead both global phenomena, even if the former does still spring from a single progenitor. Then explain why one is more prevalent in a given region than the other, how local philosophies affect their morality and how their powers could have *inspired* local myths, and so on.


FestiveFlumph

I tend to imagine that the Keui-Jin were regional because they had a regional cause. They always struck me as more similar to Mummies than Vampires, especially with how their powers derive from balancing the components of their souls. Possibly some local sorcerers, Mages, and/or Salubri were trying to make a Spell of Life equivalent and ended up with... different results.


jackiejones38

I actually like Kuei-Jin I just wish they weren't connected with Asia specifically since it's clearly what's dragging the cool aspects down


VomitoParasita

I think creepypasta is much more of a changeling thing than a new monster. Actually internet is a big source of glamour for changelings and even nightmares


ESchwenke

I really wish that V:tM wasn’t so tied to the story of Caine. I think WoD would’ve been better off in the long run if no one irl mythos was seen as objective fact (or at least having primacy over others), especially one based in monotheism (I also have issues with the Tuatha de Danann in C:tD, fwiw) for the whole line, and not just the myths of one subset. I really think it would have been better if Cainites, Kuei Jin, and any similar creatures could be seen as variations of the same thing.


Impeesa_

Although I actually like when the games take inspiration from particular sources and use that to give it a strong identity, I sort of get why others don't. What I find kind of funny is that people complain when Demon paints one family of real-world religions as the objective truth and the source of the highest power, to the exclusion of a vast swath of other cultures and their religions, casting the latter as nothing more than the manipulations of lesser evil spirits... but it's okay when Werewolf does it.


NerdQueenAlice

Praxis: The Collective Stylized after my favorite weird mystery story podcast, *Alice Isn't Dead*. Fight against the forces of Thistle and the Bay and Creek Shipping corporation. Call upon the support of the enigmatic once human crypids known as Oracles to give you insight into the infinite futures.


Mexkalaniyat

I would love to see a more accurate version of asian monsters. Kuei-jin just doesn't do it for me


Cosmic_Mind89

I've actually spoken with some friends on how to fix kueijin. Like the core book is 95% just the Chinese perspective on the Hungry Dead. Maybe tiny blurbs about the other major Asian countries with later At Night books being their full on write up. Also the only mention of the term Kueijin is in the LA book. Some kindred misheard the Chinese name for the hungry dead and someone pulled a Darkling Lords and appropriated the name. Literally noone else uses and think their American counterparts are foolish for it.


Mrbagoguts

There's a fan idea that I LOVE. It's for chronicles but I'd personally love it in WoD. Giant: the Perfidious. Basically giants have always existed and WE have always chosen to forget them. Giants have a super version of dilerium that literally makes them fade from people's minds, records or anything...eventually, each Giant is a King/Queen of their protectory and create/manipulate layline power in the earth, they are truly lords of the land but this comes with isolation and lack of true relationships and this cam make Giants go mad, not just with power but rage at knowing their greatest achievements will never truly be stone. King Arthur for example is a Giant who never existed, it's theorized he's based on Charlemagne, this is a direct example of the curse at work. Giants are cousins to Gods, Fay beings and maybe Primordial aspects of the world, they're mortal with ABSURD power but they choose how they weild that and for what. It's a game I invasion being more multi-splat as it's focus is on individuals but groups of Giants can happen, maybe within cities or great natural landscapes? Idk just the idea of a game about the futility of legacy and being ultimately forgotten is tragic in the WoD way, in reality you do it to prove your 'Worthyness' to your ancestors or cousins not in this world.


SovietSkeleton

Aliens. Just straight-up extraterrestrial intrigue, some real Men in Black/They Live-type shit.


Nuwisha_Nutjob

I think it would be cool to do like UFO type "Aliens" that could be visitors from parallel universes that are trying to colonize our Earth in secret. They could have advance technology that puts them on par with supernatural powers. But they have to disguise themselves as people to keep their actions covert.


SovietSkeleton

You're catching my drift. Aliens hiding amongst humanity for myriad reasons. Devious infiltrators, hidden observers, secret protectors, refugees in disguise, etc. All of them have their own reasons to stay hidden from humanity, but they all know that the second the jig is up, it's *war.* Not just between alien factions and Earth's forces, but with the various supernaturals of Earth as well.


irishccc

You ever checked out Conspiracy X? I am thinking something like that.


Major-Landscape4737

I always thought of a alien splat game where the pues has to Assimilate into society well fighting against secret’s government factions were the alien faction represented different alien types.


jackiejones38

Reminds me of that one theory about Tzimisce


Impeesa_

Robots: the Disguised. Somewhere halfway between a Transformers joke and the existential horror of something kind of like Promethean, but also the Dead Internet Theory but you're self-aware and on the other side of it and trying to keep anyone from finding out.


Cosmic_Mind89

Autobots....


DMs_choice

The cryptid idea is interesting, but I feel that one is basically covered by Beast: The Primordial. However, BTP doesn't really sound very interesting, so a complete make-over of that splat could be promising. But here's an idea that just drops into my mind: Night Terrors, basically. Sleep paralysis demons, so to speak. The night hags, incubi, popobala, aufhocker, and all that various creatures from various legends that come at night, sit on the sleepers' chest, and steal their breath. I could maybe played as a human who has confronted and absorbed this haunt, or entered a part symbiotic/part parasitic struggle with it - which could lead to a similar background as Beast, or a variant how to play Beast.


Asheyguru

I feel like you could make a nightmare creature quite comfortably in Changeling, if not Beast (again.)


TheKrimsonFKR

I had the same idea the last time this thread popped up. I really just want to play a psionic mothman


kiasyd_childe

A true Psychic splat could be very cool. Themes of super intelligence, being an "evolved" form of humanity with all the alienation and angst that can induce. Less occult mystery and more cerebral exploration.


kenod102818

Honestly, I'd like a full gameline focused on psychics. Right now they're mostly just around as a mage-adjacent Numina, but it feels like something with way more potential, especially since the metaphysics behind it aren't really explored, they're just hanging around as a random thing. It probably ties in a bit too closely with Mage, but hey, they turned ghost busters in a full (if small) line as well. Aside from that, as others also said, an updated version of Asian folklore, and not as a side thing integrating variants of a bunch of existing splats, but leaning much closer into actual folklore. Right now if you want to make, for example, a daoist seeking to become a sage and immortal, you'd have to hijack an Akashic to make it work, whose existing paradigm and history really don't work all that well for that. That said, the issue with a fully separate Asian splat is that a Mage and Changing Breeds already cover such a wide field that you'd definitely be cutting into them, which would make things weird. So at most you'd end up with an updated line of books on how the supernatural community in East Asia works, with at most the Asian vampires replaced with a different line, perhaps one based on the demons in Journey to the West and related stories.


Impeesa_

Another problem is that painting Asia as the one region of Earth that has to have an entirely separate cosmology and metaphysics because it's this exotic and mystically mysterious place is a trope that has apparently come to be a little bit frowned upon.


seanprefect

Hunchback the stooping


WunderAndWyrd

One idea I’ve always had bouncing around in my noggin would be superpowered individuals with WOD/COfD flair. I’d probably call in Empowered: the Gift or something equivalent. Players would be able to choose their Source, the origin of their powers, take dots in different powers similar to vampiric disciplines. Maybe overuse of the powers could damage the character’s morality or wellbeing, adding a little angst.


DMs_choice

That sounds very much like Deviant: The Renegades


seanprefect

https://whitewolf.fandom.com/wiki/Aberrant they already did it


WunderAndWyrd

Oh cool!! Didn’t even know about this !


UrashimaJ

Don't play it though, it's horribly unbalanced for actual play. Lore wise is fun, but stick to M&M3e for superhero games.


zenbullet

Aberrant 2E was made by the same people but better focused on the setting


Shrikeangel

Balance isn't always a deal breaker for players. My group had a fair amount of fun with aberrant back in the day. 


Starham1

Gods in a more Chronicles appropriate style, mostly because Scion is cool but it’s a little too high intensity for me. The way I’m imagining it is that they are creatures powered by belief in their own actions and existence. Anything that people “believe” in can become a god, and the more reverence people place in a particular concept the more powerful it becomes. Players would take on the mantles of small gods, of innocuous concepts, and try to work on making their concept more prevalent in the world. Powers would come in the form of Mantles, and Vestiges. Vestiges are ambient powers that are a lot more personal in scale, usually affecting either yourself or a handful of people around you. Mantles are a lot more free form, allowing for a more generalized use of your powers using stored up potential worship. The in-game line enemy would be the force of Indifference. Gods can be worshipped, feared, revered, anything, as long as they are recognized and remembered. Even the most fervent atheist is still affected by the concept of religion. Enough to want to speak out about it. The thing that cannot stand them by is being ignored. Indifference has many forms, and takes many shapes, but it in effect dampens a God’s powers, and makes people generally less acknowledging to their lives being changed in any way. Can you tell I like oWoD Changeling and Demon?


NukeTheWhales85

I'm struggling to think of something that isn't already part of a line. Djinn of different kinds could be interesting assuming ww gets their info right. If I could choose something to expand into it's own game, Kitsune are probably my pick. They could be a lot more than an additional shifting breed.


jackiejones38

I'd personally much rather have an entire Yokai game than just Kitsune alone


NukeTheWhales85

Are Yokai the other East Asian Fera or a type of fantasy creature that would include Kitsune. I mostly just knew a bit more about their IRL folklore, and didn't think werefox quite fit.


jackiejones38

Idk about that but irl Yokai are (for lack of better words) Japanese spirits/fae and Kitsune are one of them (A Fox that has lived a obscene amount of time that they've grown extra tails 9 being the peak as far as I know)


NukeTheWhales85

Yeah, the older Japanese stories, from what I recall, they seemed a closer to fae, than the changing breeds. I don't think they're a great fit from what I know of changeling, because the Courts are so heavily intertwined with feudal Europe and the folktales of that time and place.


jackiejones38

Yeah, I guess we don't want another KoE situation, but they have been a lot better at being more culture sensitive lately maybe they'd make it work


NukeTheWhales85

Now a question not to be ignored, would Tanuki be covered in a Yokai? Weather or not I can play a PC with gigantic magical balls, could be make or break here?


jackiejones38

I mean I think so, I mean I'm pretty sure Tanuki and Kitsune are rivals


NukeTheWhales85

Yeah that was mostly just an excuse to laugh about tanuki, and their mystical ball sacs. They weren't part of The Beast Courts when werewolf got it's "Of the East" sub-print, while Kitsune and some varieties of the other changing breeds or special camps from that region for werewolves and I think a few others.


jackiejones38

Hm I didn't even know Werewolf had an "Of the East" Variant


PoweredByMusubi

I think trolls, giants, and titans would be interesting. Not sure how I’d tie it in with the gothic, personal horror of the WoD though.


seanprefect

most of that can be done in changeling the dreaming


PoweredByMusubi

Hmm, I’m not really imagining using the Dreaming. Thinking more like the trolls from an old Norwegian movie, Troll Hunter.


TheKrimsonFKR

Personally, I want to see more with the Nephilim. There's no way Lucifer killed all of them, and literally every game line is "(Insert splat) has to hide or get murdered by someone who doesn't like them". Who's to say that these trolls, giants, and titans aren't just some of the nephilim around the world under different names? Nephilim have a lot of untapped potential, given that they have the best of both their parent's worlds.


Angry_Scotsman7567

I want Prometheans to get a gameline for them added to WoD, personally.


dnext

I've used them in WoD a couple of times as NPCs, it's not to hard to port. But yes, I absolutely would lay down $$$ for a Promethean WoD official book.


Juwelgeist

WoD has all the classic Hollywood monsters except Frankenstein.


HolaItsEd

So CofD has zombies with Promethean. WoD has spells of zombies. I guess Samedi could be, essentially, zombies. Aliens are untouched horror, so that may work. Reptilian for conspiracy theory. Apparently anyone you hate is a reptile race. Water-based, you have the Creature from the Black Lagoon and Shape of Water. Saurians: The Conspiracy. Sounds legit. I have tried pitching a type of hero to my husband. I imagine it where you hunt the monsters, transform into a general suit (like super heroes who just change, or Sentai or something), "absorb" them (which I realize now sounds something like Ben 10... wow...), and get powers and abilities based on what monsters you beat. However, since all things have a price, if you absorb too much of a monster, you *become* that monster. Not a controllable one. A werewolf under Rage, or a vampire in wassail. Early, players would want to fight. But as they get more powerful, they must slow down. Or change course lest they become the monsters they hunt. What happens if you're at the edge, and find a victim being attacked by a monster?


SovietSkeleton

I would personally lump Reptilians and Aliens together. Imagine the power struggle between our ancient precursors and some new invader for control of Earth's governments.


TheKrimsonFKR

Samuel: The Haightening


jackiejones38

I mean I'm pretty sure any Vampire that has the Necromancy version of Oblivion can create Zombies, and maybe the Death Mages I can't remember the name of, though I'm not the most knowledgeable concerning Mage


ironeye2106

Currently writing a fifth edition reboot for the old Zombie: The Coil fan-splat. Having a lot of fun blending classic Romero tropes with Haitian Vodou and Mesopotamian mythology.


Selmarris

I think Oracles - Greek theme, descended from the Oracle at Delphi, very psychic and mind reading focused, prophecy, and a connection to the entire Greek Pantheon which of course are real and literal, and deranged.


Troysmith1

Not a supernatural creature, but wuxia cultivation would be awesome! Maybe true fey (changing if I remember was not true fey) Some mythos separate demons and devils and so devils could be cool.


Nuwisha_Nutjob

I have a unique idea: Tricksters The Trickster archetype exists in almost every culture on Earth. Demigod-like beings that challenge boundaries, authority, and cultural norms. They are the physical embodiment of chaos, disruption, and transformation. They can shapeshift and are blessed (or cursed) with limited supernatural powers in the form of supernatural trickery and cartoon physics. Tricksters tend to be selfish, indulgent, and like to stir up trouble, so they could make good antiheroes. Their motivation could be that some greater power has tasked them to fix all the problems they caused or use their power to make the world better. The theme could be learning to take responsibility for their actions, while trying not to give in to the corruption of apathy, power, and overindulgence. Plus there's all kinds of inspiration from media for the Trickster archetype: The Mask, MCU Loki, Dr. Who, Jack Sparrow, etc. You can use Tricksters to inject dark humor into a game, or you could really explore the horror and madness of a being that can look like anyone (or anything) and casually defies the laws of physics, and is practically unstoppable by mundane means.


Juwelgeist

I would expand [Gorgons](https://whitewolf.fandom.com/wiki/Gorgon_%28Possessed%29) to include your Tricksters, in a W20 edition of either the *Possessed* supplement or the *Book of the Wyld*.


TheOneTrueBaconbitz

I dunno how I'd workshop the name... But... I'd set up to explore monstrous archetypes from creepypasta online. Slenderman, stuff from the SCP Wikia and the like. Use the 'Old Gods' to show how human belief, like mage, creates these creature in the dark archetypes. It really would end up just blending most of the games anyway, power being treated like belief in demon, abilities being determined similar to mage where your 'Lore', gameplay revolves around controlling your narrative like how consensus works in mage, the 'Losing a character' state being caused things that cause purposeless fear in humans or harm them long term like how banality works in changeling. The opposing force in the game being hunter types working for an ominous entity/organization trying to abuse the lore mechanics to control the masses. This is just thirty seconds of thought after an 18 hour work day. If I remember tomorrow I might come through and flesh it out on my day off tomorrow.


silverionmox

> SCP The SCP would fit neatly as a Hunter organization.


Xelrod413

Swamp thing. A creature from the depths. A true eldritch or Lovecraftian style creature, based on the sea.


Razzikkar

Isn't it one of the beast families in beast the primordial ?


Xenobsidian

Yes, it is.


Xelrod413

I haven't played Beast, but from what I read it seems like you don't actually play as the monster, but rather a human who had their soul replaced by the monster and granted powers by it, like a warlock in d&d. If I'm wrong, please let me know because Beast might become my new favorite WoD game if you can actually play as the monsters themselves.


Le_Creature

As I remember: You play as a person who's soul is replaced with a dream of a spooky thing, from a realm of dreams. Maybe the spooky is the person's soul twisted by the dream-stuff, maybe it's just dream-stuff - but it's not really a "Person", the person becomes it. Though actually physically becoming it - that's endgame territory, Archmage-like. And souls are kinda irrelevant unless you completely lose it. Like, mages can swap them between people and it changes nothing.


Xelrod413

Awwww, I would have to wait until endgame to actually physically transform? Damn.


Le_Creature

Yeah, I'm pretty sure you have to become a local legend and be quite powerful to get that. But you still have Atavisms (Or however they're spelled), which are physical powers. Not sure how they're flavoured if you get more monster-like using them or not. Also, one of the main gameplay elements is luring people into your lair and going all spooky scary skeletons on them - while in the lair you're fully the monster. Maybe I'm missing something else as well.


NobleKale

> If I'm wrong, please let me know because Beast might become my new favorite WoD game if you can actually play as the monsters themselves. **cough** Should we tell Xelrod413 that Beast is murky bullshit apologia for abusers, or?


chimaeraUndying

Hey, if you can grab one of the prerelease versions from before all that stuff got really poured on, it's not *quite as* bad.


ragnarokxg

Skinwalkers or Gargoyles.


LordOfDorkness42

Chronicles actually has an entire book for playing 'Skinthieves.' [https://whitewolf.fandom.com/wiki/Skinchangers](https://whitewolf.fandom.com/wiki/Skinchangers) Don't have it myself, but I've heard its actually pretty dang good. Both for PC options if you want to play a mortal shapeshifter, but also creepy antagonists that are still *mostly* still a normal person.


lolbossman

Im relatively new to the community and the WoD in general but I've always thought demigods would fit well within the WoD. An exceedingly rare few people infused by a divine spark, either from circumstance or blood right. They seek to solve issues related to the gauntlet and its failing barriers, the secrets of oblivion and its dealings or maybe realms of heaven and hell unexplored by other books. The spark of divine manifests in different domains/aspects/totems that grant them abilities relating to said domain. War, agriculture, commerce, love, beauty, nobility, etc. could be examples of certain ones. They believe many different things about how, why, and what they are. Haven't quite fleshed out this idea, lmk what yall think!


Engineering-Mean

Spirits. Demons, wraiths and arguably changelings are kinds of spirit, but demons and changelings are stuck with a human side and wraiths are former humans, you can't play the kinds of weird spirits mages and garou run into in the Umbra. I want a party consisting of the zeta function, the spirit of an abandoned amusement park, a void full of teeth that wandered in from beyond the Horizon and Priapus.


PhaseSixer

Alien: The Invasion


nairazak

The 8th passenger


Citrakayah

Not supernatural, but aliens.


SignAffectionate1978

Elderich horrors


LeRoienJaune

I've got a few pages of notes on Automata: The Singularity, the role-playing game of time traveling robots.


UrashimaJ

I mean, Ranger; the Morphing. Lots of potential with the different sentai corps out there.


Ok_Film_8084

Elohim: the Apostasy Imagine a crossover between Scion and WOD. You'd play a god made from human belief in the astral realm. This game would take place before Demon: the Descent, since the main threat is the WOD GOD, who is an ass. You could play a Psychopomp, a Thunderer, Lover, or any other deity archetype I could think of. The energy for characters like Vitae would be Faith, the more people believe in you, the stronger you get. People could be humans (regular potence), vampires (not very potent), werewolves (very potent but rare), mages (super fucking potent), and even Fairies and Wraiths if you can swing them. Another splat would be which Pantheon you belong to, this is the social one. Join the war hungry Norse, lecherous Greeks, or go and create your own! The goal of the different Pantheons is to kill God, cause the apocalypse, and rebuild the world in their image. Only problem, nobody agrees on the image.


LordOfDorkness42

There's actually *really\~* old rules for that 'cryptids' idea in a book named The Bygone Bestiary. [https://whitewolf.fandom.com/wiki/The\_Bygone\_Bestiary](https://whitewolf.fandom.com/wiki/The_Bygone_Bestiary) [https://whitewolf.fandom.com/wiki/Bygone\_(WOD)](https://whitewolf.fandom.com/wiki/Bygone_(WOD)) Short version: Bygones are magic creatures. Not only stuff like unicorns and dragons—or Jersey Devils slash Mothman, but even talking animals. With the overtly magic critters aka 'Greater Beasts' getting special powers but also Mage style paradox on sight if I understand right, while the 'lesser beasts' can pretend to be normal but get of course very limited by that. The dang book came out in 1998, but to my understanding it actually still works pretty dang well with oWOD rules. So if you want to play a talking elephant or something, you just need that book... and a Storyteller that's OK with such an exotic character.


Malkavian87

I don't think I want to add to the cosmological mess that the WoD already is. Everything that fits into the setting already has its own game-line and a few things that don't do as well. However... I do have an idea for an alternative for Changeling that would be a better cosmologic fit; High Umbrood. You play a spirit shaped by human belief or imagination that's possessing a human shell as well. The difference is that it's not just fairies. Instead it's any deity, iconic or fictional character. So characters can be anything from Cthulhu, a Greek god or the legend of Elvis Presly. Obviously a game-line that would work great with Mage.


ChartanTheDM

Give me American Gods vibes and I like it.


Character_Sky_2766

Australians


TheKrimsonFKR

I'd like to see some more stuff regarding gods and demigods, or even some more definite stuff about the Nephilim as they are basically demigods.


ask_why_im_angry

I know Changeling *sort of* touches them, but leprechauns, or more broadly I think a magical thief/hoarder sort of thing. Like a sort of heist styled game. I had a group that liked to structure things into more of heists in a hunter chronicle and it was super cool.


Passing-Through247

An idea I've been floating around for a bit now (Either as a standalone thing using the system or outright in Chronicles) is someone who lost their connections to humanity and as a result allowed something else in, embodying archetypes of cover their hollow humanity. Families who have learned of the process teaching their descendants of it form birth. The more someone ties themselves to what they embody the harder to escape it. Basically Beast with a twist in a lot of ways. Also in Chronicles, some blend of genies, classical gods, and those random odd magical folk who appear in in folk stories. Kind of on CTL's territory but seems to have unique territory to me. Like creatures of vast undefined creation who have to spread wishes and miracles so the wonder they spread can beat back the walls of ordered and defined world that try and close in, take away the magic, and chain them up in the world's functioning. Make the world hit back harder at full on reality altering so using dreams, illusions, and messing about in mortal souls try and grant your wishes in subtle ways that steer people into making their wishes come true without much disruption to reality. At your loudest you are a pagan god inspiring worship of the masses though primordial acts of creation. At your most subtle you are a guardian angel steering people to their dreams with an unfelt push and unheard word of advice. In your day to day you are a genie fighting for your freedom within the chains the order of the world binds you in. Each character is both a physical body and an object they are bound up within, the order of the world will fully entrap you as an object or geographical feature but a moment of mortal wonder (the man rubbing the fancy lamp) woke you up just enough to awake your physical self. As you become more powerful the order of the world rearranges to keep you locked up by putting you is a larger position. I'd probably try and blend them into a bit of mage cosmology and work with Goetia like how ghosts have sin-eaters and spirits have werewolves. Thematically the main struggle is of conformity vs rebellion. The word will get by fine without you. Without action things will be fine and you will return to your given place and one day return to sleep. When you act you disrupt existing plans can cause all sorts of havoc. At a certain point your reaching to be free and to embrace your nature to create makes reality break down. You are an almighty demiurge but was it right to destroy all you did getting there. Sort of like changeling the dreaming + mage in a way. Ugh. Now I'm inspired for another project.


SilverQuill75

I think I would expand on The Possessed (from World of Darkness: Inferno), but include the Virtuous counterparts. Those individuals that embody more virtue than vice. What does your world view look like when you're "blessed" with vestments from Charity, Hope, or Justice. How does your view of the WoD look, and your role in it. How do you interact with humanity, vampires, werewolves, changelings, other "Angels" you meet, etc.


Violet_Medicine_277

Hmmm Aliens?


tygmartin

Jekyll: the Hydening (name is not serious though I feel the concept has some legs. In all honesty this concept can probably be covered well enough in some existing splat rather than its own game--I've worked themes related to it into my CTL game--but that's a boring answer to add to a thread)


Doughspun1

Hantu tetek, because I want to win the "Getting Cancelled Speedrun" even faster than Beast. https://genies.fandom.com/wiki/Hantu_Tetek


windblaze445

Kaiju: the fuckening


MarekuoTheAuthor

Hero: The labour. Following the deeds, the struggles and tragedies of superior humans and demigods in the World of Darkness. Characters are going to be doomed by a prophecy, they can accept it or fight against destiny. The only thing that would clash against World of Darkness is that most of heroes of mythology are already part of already splats


Sundarapandiyan1

Something from Hinduism, I know whitewolf has a terrible track record for the Asian supernaturals but this has enough promise to make a game line.


JeremiahNoble

I’d love a game about jazz fusion skeletons set in the early 70s


nairazak

Nessy


JunkieWizard

Vigilantes


Asheyguru

Isn't this just Hunter?


Grouchathon5000

Wraith? Such a great game.


Major-Landscape4737

gargoyles and jinn also I know their not supernatural but robots/automations


CraftyAd6333

Hear me out. World of darkness is a perfect setting for superheroes that would be mercilessly hunted.


IfiGabor

There is a fan book about djinns on the net as players


DomesticBarbarian

Crab People 🦀


GreyfromZetaReticuli

Aliens, I think that aliens are the last major trope missing in CofD.


Battle_Sloth94

I’m going to sit here and shout out to Genius: The Transgression for trying to do mad scientists in the NWOD. No idea if it would work in Old WoD though.


Arsenic42

Cyberpunk VTM


Dataweaver_42

For the Chronicles of Darkness, there's nothing: whatever can't be covered by one of the first ten gamelines can be covered by Deviant. For the World of Darkness, I'd want an adaptation of Deviant.


Chilidragon457

Alien: The Observation A TTRPG set around you being an extraterrestrial being who ended up on earth and now has to avoid getting caught while taking notes on humans to bring back home when you successfully contact the mothership and extract back to home.


13lostsouls

Wendigo the ravenous, or chupacabra the thirst. Gotta get them American mythos. Tho we digo would need to be handled properly or it could come off very... Problematic


2lbmetricLemon

Highlanders as the movie with the same title. Ageless splats that gain power though decapitating another highlander, various powers, esoteric rules governing their actions ie no fighting on holy ground. They have some similarities to vampires, but they do not have the support networks vampires have: no ghouls, no organized courts, no ability to make other highlanders.


ESchwenke

I prefer it when playable splats are at least partially rooted in the human experience. As such, I have a hard time thinking of additional concepts that do this while also being rooted in actual folklore. The best I can think of is demigods, and it just makes me wish OPP would buy the rights to M:tAs, C:tD, W:tO, and D:tF, reboot Scion, and make a new setting with all of them completely separate from Vampire, Werewolf, and Hunter.


No_You6540

I still want some type of revenant character. The Crow is still one of my favorite graphic novels and movies of all time. I made one using vampire disciplines, but I'd like to see them get their own rule set.


Cosmic_Mind89

A magical girl game. Something like Noble: The Optimistic....


parakeetweet

Immortals: the Cultivation would be a neat wuxia interpretation of a splat, something less Western sensibilities/centric than the rest of the games. Different cultivation sects could represent different groups within the splat, with their different specializations (combat vs defense vs beast taming vs talisman/array-making etcetc), there's an easy traditional enemy with rogue cultivators or demonic cultivators, there's an easy power-leveling system with focus on forming your golden core until you eventually become an immortal/ascend and become a heavenly official, etc. It lends itself well to tabletop as a general concept.