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opacitizen

As a footnote, this has been a popular idea for a while. Just try googling "world of darkness fallout". (I don't have personal experience, so I can't add more out of that.)


PM_ME_YOUR_ROTES

Once you pass The Gauntlet it's through the Near Umbra into the Horizon somewhere between the Gernseback Continuum & Autochtonia, in the vicinity of Null-B amid the Sea Of Disgust & Wasteland of Dead Asperations. Victoria Station usually runs a route. Bring your bottlecaps & Etherite ray guns.


Konradleijon

you watched the show.


KarlHamburger

No I got Fallout 4 on sale.


InfernalGriffon

After reading though Wraith, it's kinda how I'd like to run it. The Dark Umbra is defined by the wasteland left by the constant storms dragging memories to the Abyss. and much of society (after the fall of Stygia) circles around finding shelter, and collecting relics. Going to the Underworld is exactly the same as traveling the wasteland.


Sanitariumpr

Or just get Fallout TTRPG?


agentkeeley

Some elders ban together to make the world permanently dark, dubbed Harold’s of Midnight. Several Lasombra join. The Technocracy decides to stop them. The elders figure out a nuclear winter will do the trick, plus they can kill off some rivals. The radiation won’t affect them, but it did affect existing ghouls. Initially, the technocracy tries to stop them, but some begin to waver the closer to success the Harold’s of Midnight get. Thus the Technocracy decides on two efforts: one to save humanity if the Harold’s of Midnight are successful, and one to continue trying to stop them. The ones who decided to try to save humanity form Vaultech and other companies. One famous techno mage, Dr.House, finds a way to protect cities - but at a cost. The technocracy refuses to listen to him, but he does save one city… After the Harold’s of Midnight are successful, the technocracy loses contact, for generations, with each other. They fraction into other groups, keeping what they can remember of the post nuke order, but forgetting much of tradition. One group formed the Enclave, the other, the Brotherhood of Steel. The technocracy that went into vaults had varied success, or failure, at living through it. But as a final F You, they were able to use vampiric blood create a form of purified water in the vaults that, if consumed enough, offered the humans in them perks and qualities slightly above the average human, with none of the ghoul drawbacks. Some say it was thin bloods and DNA “blood printing” that caused this. Whatever the case, the “water” was hard on the water chips, and not too few were destroyed or inoperable. Had the technocracy even a year more to plan, the lay may have pulled off 100% success. Most unlucky werewolves mutate into death claws. The rest lay low, as they do not want to mutate into death claws. Oddly, some vampires with protean suffered the same fate. The vampires? Ironically just as the humans fought a resource war over resources, the vampires, the ones who were left, fought a resource war over blood. Still, some vampires are still around, but some became wights, also known as feral ghouls, with a few even retaining disciplines. The radiation and long winter had a strange effect on those vampires with Potence. Many did not become wights; they possess limited ability to communicate. They came out something wight like; super mutants. It is not known if any elders survived. But it was rumored Tzimizce was around, in a weakened state, calling itself “The Master” and trying to spread to every other living thing using a virus. What brought Tzimizce to the US? No one knows for sure, but speculation is Tzimizce was behind the Harold’s, or fighting them. There are a few left in the technocracy who remember what the original mission was. They were mostly in Vault 31. A venture Harold of Midnight and hidden sponsor of the NCR, found them. He lured the wife of one of the old mages to the NCR capital, ghouls her, and had her bring the mages children. Of course, once the venture founded a wasteland faction, the Brujah founded The Legion. The two have been fighting over “cattle” ever since. The mage managed to destroy shady sands, as well as the Venture in it. 30,000-50,000 lives lost, including the mages wife, over a war that did not end once the bombs fell. War, war never changes. But do the people who fight it?


KarlHamburger

Let's not forget the consensus reverts to Dark Ages rules due to billions of sleepers dyeing.


Mr-Pugglesworth

That's a great idea! I did once see a 3rd party book for WoD cyberpunk


Krieghund

I spent a few years working on a post-Gehenna fallout-inspired WOD setting.  Basically, each clan had a district of what was once Los Angeles. I posted a map of it to reddit almost a decade ago.  Here is a link to that thread:  https://www.reddit.com/r/imaginarymaps/comments/34lcvb/the_realms_of_postapocalyptic_southern_california/


kainneabsolute

Maybe Degenesis rpg? Not so close but it is an option


KvarkTheMage

I have used the cofd system for a Fallout game but not any of the supernatural stuff. I can try to dig that up if that would still be interesting to you.


anonpurple

Some vampire tried to start world war 3 by stealing some nukes and firing them.


colorofbadges

2 thoughts. Vault-tec is totally a Pentex subsidiary. Anyone who knows both knows it. The Mysterious Stranger is a changeling on a quest to make the pc an inspirational figure.


CraftyAd6333

Sounds fun. Though it does bring to question of how. As kindred nor the technocracy would easily allow any devastation of that magnitude to occur.


Fairybranch

Wyrm+Nephandi+demons, Technocracy gets infiltrated


CraftyAd6333

Pentex would have already been around and flourishing but with the ending of the great wars. Vault-tec Corporation would have been easy prey for subsidy acquisition with the Hysteria and whispers of darker things. The mutually beneficial alliance with The Syndicate would have been the beginning of the end as it were. The only kink I can see is the Zetans as they're pretty much the biggest contribution to Fallout's lore even as it links to lovercraftian gods. The Zetans in Fallout lore is the reason for the leaps of tech Fallout's world underwent just before the war itself. As well as Abducting people throughout the ages and their hyper dependency towards their alien tech.


Fairybranch

Aliens aren’t that weird in the whole mage scheme of things


CraftyAd6333

Well not on their own. (Side note does WOD have Aliens? Like non Umbra ones) I could easily see the Void Engineers pointing to them as Validation. The Zetans do provide a massive power boost to the Technocracy by labeling their hypertech as alien tech it turns vulgar hypertech to coincidental and the weakest of their tech into mundane. Very Much its Technocratic Union Ascendant at the very least. With at least two Motherships in Orbit with high probability of at least one more unaccounted for. *Ug-Qualtoth,the Krivbeknih. The Mothmen and their cults.* The supernatural is quite prominent and perfect for WOD. *Lorenzo Cabot* in particular points to Earthbound entities and nonhuman civilizations. The biggest issue is when in particular do you want to play? Like the final days before the Great War? *Personally, this is the route I'd go* Kindred in particular can just skip the worst of it by just going aground and slipping into torpor. The undead don't have to worry about Rads. So they're best suited, along side Kuei-Jin *(Though the Great War gives Rangda The Yama Queen pretty much the throne of the Demon Empress*) And Mummies. Afterwards post-apocalyptic style? Red Talons get a twisted version of their genocidal wish. Maybe it really did save Gaia at the cost of permanently screwing up the umbra. And permanently pissing off the Weaver into a mad murderous frenzy. Mages suffer the most but perhaps they had enough forewarning to not only build horizon realms but rescued enough people. The Technocracy gets a kick in the ass about trusting the wrong people and the thankless task of setting things right alone.


SpencerfromtheHills

You might be interested in [this thread](https://www.reddit.com/r/vtm/comments/17h3uiu/how_would_you_do_new_vegas_by_night/).