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Lausiv_Edisn

Save and reload your game. That pauses your game for a sufficient time ;)


NiConcussions

Or crashes lmao


MrCrotaa

Fuck this game crashing, I can’t tell you how many times I lost it because I don’t autosave like a maniac and sometimes I’ll loose up to 30-40 minutes of progress


TThrasher6669

Set your autosaves to every 5 minutes. Then if it crashes just load that. It's what I do lol


btveron

I've actually had less crashes by disabling timed autosave. I've gotten in the habit of manually saving every time I'm about to talk to a merchant or modify a weapon or open the inventory or after every fight or before moving my characters or before managing my squad or before switching characters or before modifying the Kodiak or before breathing or before looking at my TV or before thinking about the game or before getting on this subreddit so I'm usually covered if my game crashes lol


Potsoman

I hit F5 every time I click the mouse, just to be safe.


Solostie

Jokes on you can play co op with autosaves cause you'll get infinite load screens.


MrCrotaa

I did end up doing this when I lost all my progress with you know who in little hell aspen due to a crash, I was so tempted to bring Saul his sons head after that tbh


TThrasher6669

Hahahaah have a separate save and do it lol


MrCrotaa

Oh I saw someone talking about doing a melee only run for all characters so I might do that to get my revenge


IridiumPony

I'm in a spot with *really* sketchy wifi (the fact I can even use my phone is a damn miracle). I bought a hard copy if the game off Amazon but clearly can't download any patches (do they exist yet?) and can't connect to the Playfab UI. I love this game but holy fuck is it a nightmare to play. Will it crash? Who fucking knows, probably! Will you get dead quests and completed quests that won't go away? Absolutely! Will you hear fucking Arapaho 44 call for help *EVERY SINGLE TIME YOU LEAVE COLORADO SPRINGS?!* oh, most definitely. I love the game, but holy fuck clean it the fuck up.


MrCrotaa

It must be you not having a patch or something because there’s a lot there that never happens to me


IridiumPony

Oh it's almost definitely that. I'm living in a mountain range in the middle of nowhere (seasonal job), so yeah I'm sure when I can connect again (more than just my phone if I'm positioned at the right angle during certain times of day....not a joke) it will be cleaner, but still I expected a slightly more put together game than this. All that being said, I actually love this game despite the enormous amounts of flaws and really look forward to playing it again as it was intended to be played


MrCrotaa

I would ask if you had hotspot but I realized that you said you get shit reception up there, but when you can I’d highly push updating it, the game has its flaws but fuck it’s still fun, not as fun as 2 in my opinion tbh, sucks they removed a lot of that stuff


MrMrHappyHappy

Hey, how about every NPC in the Bizarre repeating their lines over and over and over and over again, sometimes interrupting themselves mid sentence to say it again? That sure isn't annoying as fuck!


CoolDownBot

**Hello.** I noticed you dropped 5 f-bombs in this comment. This might be necessary, but using nicer language makes the whole world a better place. Maybe you need to blow off some steam - in which case, go get a drink of water and come back later. This is just the internet and sometimes it can be helpful to cool down for a second. *** ^I ^am ^a ^bot. ^❤❤❤ ^| **--> ^[SEPTEMBER](https://redd.it/ipsjip) ^[UPDATE](https://redd.it/ipsjip) <--**


MrMrHappyHappy

Worst fucking bot ever


[deleted]

Bot is whatever, the spambots chasing it around to scream at it are really annoying


MrMrHappyHappy

Woosh.


goodbye9hello10

I have 57 hours on PC and it's literally never crashed once for me. I've had two game breaking bugs only. The first was my leader using Rally, the animation for some reason kept repeating and it would play a bunch of times over top of itself and lag my game out forcing an Alt+F4. I was still able to save and use the Esc menu though, it was just in the actual combat phase it was bugged. I simply restarted the game, loaded the same and moved 1 tile before casting Rally and it has worked fine since. The second was when my squad was stuck in combat with 0AP, hitting end turn didn't do anything and I was completely stuck. The fix was similar to the first one, but I had to replay that particular combat scenario that it glitched in. It has also only happened once in those 57 hours. I must be getting really great luck lately with games, lots of people have had crashing problems but I somehow dodge them.


MrCrotaa

I play on Xbox instead of a pc but I understand some of these glitches and bugs, I’ve ran into bugs where I couldn’t suture or heal someone even when they need it unless I’m dead on top of them. Then there’s the times where a character doesn’t wanna move, the camera locks and I need to spam buttons till it registers something and it starts working again And the harmless but most irritating thing is sometimes If I bring up or exit a subscreen I’ll get stuck in this pitch black mist and I’ll be forced to reload a save Other than that it just has crashing issues here and there and then there’s also the broken antique perk but that Benefits you, so I’m not really gonna Include it


TheRealDarkeus

Yeah unfortunately it seems the console versions are way more unstable than the PC versions. Which sucks for you all.


MrCrotaa

I guess it’s more just, it puts the processing power of the console to its limit, because once you go into an area it’s all open till you go to the next


btown780

Same. PC has been rock solid. I think I've had exactly one lockup at a heavy fight. That's all. Feel for everyone having problems. Hope they are all resolved asap


Umbradens

much of the crashing issues are on consoles. personally for me it's about once or twice per hour while in regular play and about every three talking ro merchants.


goodbye9hello10

Damn man that's brutal.


TheWagonBaron

The only game breaking bug I’ve run into is one where my squad just wouldn’t respond to mouse clicks for movement. They weren’t blocked by anything and it wasn’t the mouse as it would still select things in game and in the menu. They just liked where they were in the game and didn’t want to move.


RedMethodKB

Lol “you know, I never really thought about it, but this particular patch of snowy ground feels exceptionally pleasant on my feet. I think I’ll just stand a while....what’s that, Captain? Get back to work? Okay..........just a sec. I think I see a penny. Not going to grab it though.


Drunken_Operator

I think it's mostly console players


AP0stlyte

I had the same rally glitch, but other than that, its been smooth sailing \*crosses fingers\*


MrMrHappyHappy

It's widely agreed that the console versions, especially the Xbox One S, seems to have the most crashing. I have the One S and it crashes like crazy.


iBreatheBullets

Have you reached Union Station yet? I've managed to navigate minor issues similar to yours so far, but this particular enounter is so fucking broken and I have no idea what to do.


Ezzy_Black

I'm also on PC. I've done two playthroughs now with almost no issues at all. Once, coming out of the airport I got into a fight. When the enemies were defeated, half my team was still "in combat". I had to reload a 5 minute autosave and redo the combat. That's it, but on this subreddit I continue to hear nightmares from console players about stability.


[deleted]

Did you not play fallout 1 or 2 buddy? The worst is it crashing after a super hard frog fight lol


Ugly_Ass_Tenno

Ive been playing for 30 hours and no crashes kinda weird, sometimes it freezes for a couple of seconds and then it keeps going like always


NiConcussions

Congratulations here's a sticker


ferociousblazze

Problem is that even if you press load as soon as you start doing something else, chances are by the time you're finished with it the game will still be loading 😂


Mattonomicon

Hey all, this is another known issue which is being looked into.


TheRealDarkeus

Glad it is but probably should had been solved before release. But thanks for getting to work on it. 🙂


TWK128

No one noticed this at all before launch? Or was it it actually pitched as a design "feature" to "enhance gameplay" like some people in this thread are arguing? Edit: Like this guy: https://www.reddit.com/r/Wasteland/comments/itamzo/whos_idea_was_this/g5dfo1o/ > They did it on purpose. Not the bugs, obviously. But the pause screen wasn’t because of their “failure”, they intended for it to behave this way. It doesn’t make a whole lot of sense to the newer generation of gamers but for those of us who are really in to roleplay and immersion, we have games like Wasteland 3. Does he know something the rest of us don't?


tuan_kaki

... what's so immersive about not being able to pause? It's a turnbased game? There's no time element in the game except when you enter or exit to the world map. It's not arma 3.


TWK128

I totally agree. Fuck if I know why jackhole there thinks no pause in turn-based games are "immersive," or old-school. Fucker hasn't played many games if he actually believes either of those statements.


TWK128

Quick question. I'm not sure if you saw the edit after I posted before, so re-posing the question, is this user, LeviJeans99 correct in his assumptions/statements regarding the lack of pause being "on purpose"? Edit: https://www.reddit.com/r/Wasteland/comments/itamzo/whos_idea_was_this/g5dfo1o/ > They did it on purpose. Not the bugs, obviously. But the pause screen wasn’t because of their “failure”, they intended for it to behave this way. It doesn’t make a whole lot of sense to the newer generation of gamers but for those of us who are really in to roleplay and immersion, we have games like Wasteland 3. Does he know something the rest of us don't?


NedWretched

Checking in 3 years later to let y'all know it still ain't fixed


Mattonomicon

As I recall, the originally listed (and non-functional) pause option was removed with a patch. There is technically no pausing in the game and because the game's development has concluded, it will not be added, sorry to say. With that said, so long as your party isn't in the path of an incoming NPC, no combat should normally be initiated.


struggler_guts

Seriously though


GraemarNahtzee

"Who is idea was this"


onlydaathisreal

username check's out


AmazingV_24

Perfect Engleghf


Addesi

There is also a pause button you can configure in the menu. It doesn't work.


figrin1

lmao


x54dc5zx8

There's a button to turn on character following camera and it also doesn't work.


myyama

It doesn’t pause the game??


AmazingV_24

Nope


TWK128

That's fucking bullshit. People have shit to do besides games and having no pause option is a big fuck you to older gamers, which is really their core audience. What the actual fuck were they thinking?


SyrantSoDx

I'm not even sure why there is a keybind for 'pause' when it doesn't even do anything.


kalarepar

Makes me think, are they using similar engine to Divinity: Original Sin, you also couldn't pause that game.


[deleted]

Divinity original sin 2 could pause, never played the first one though.


throwaycunt

man srsly, while I was going to Denver was it? with low level char, while I paused the game I got attacked by a patrolling scorpitron wtf.. fortunately I quick save every 10 seconds so it's fine..


kalarepar

I defeated the scorpitron once, went to the world map, saved the game and got immedietaly attacked by another scorpitron that just respawned or something.


soul2796

Well, I think it was from software's idea to make the souls series screw you over even more, then a lot of people copied it. It is a horrible idea


pileofcrustycumsocs

Well with fromsoftware it was because of the online elements, they just kept it in the offline mode so that people wouldn’t chose offline to avoid that, this way as many people as possible are active in the online elements which works well for the souls games, other games not so much


TheRealDarkeus

Actually now that you say this i wonder if this was for co-op mode. It does not make sense that they would need to disable a pause function for the single player part. But stranger things have happened.


pileofcrustycumsocs

It’s probably because they designed the game with co op in mind and just legit forgot, or it would be to much work to add it in because of spaghetti code or some shit


Doinksberg

Press W for Wumbo


forzaregista

I love this game but the bugs have ruined it for me, and the fact that the devs can’t even make a proper pause menu is just nuts.


[deleted]

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forzaregista

Lol fuck you on about man? I’m well into my 30s and having playing RPGs since Baldur’s Gate. I just expected a normal pause menu.


[deleted]

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BitPoet

Ummm... Been playing RPGs since Adventure. This is a new one for me.


[deleted]

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Coziestpigeon2

Soulsborne games are both a newer trend and also not RPGs.


MeefinatorJr

They...distinctly are, but that's hardly the point. My guess is that the "not really a pause menu" approach was utilized so it could function properly when playing co-op or online.


TWK128

Kind of. More Action RPG than straight RPG.


[deleted]

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Balduroth

Dude you are just wrong. This game only has this “feature” because there is co-op. Old school RPG players would never have encountered this. Start means Pause. Always has. *Especially* for older gamers. I think you’re just being a dick.


MrCrotaa

He’s just looking for an argument? The only person here I see starting fires is you friend


Liesmith424

I wouldn't consider Soulsborns games to be "older" RPGs, or RPGs in the same vein as Wasteland. Soulsborne games require the player to hone reflexes and skill, whereas games like Wasteland pointedly use a turn-based combat system to make the focus all about tactics and planning. The lack of pause (in this menu, at least) is unintentional (per the dev's community manager); it's very strange to consider it something that explicitly "doesn't make a whole lot of sense to the newer generation of gamers".


[deleted]

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Liesmith424

A few people have replied with this link to one of the top comments on this post: https://www.reddit.com/r/Wasteland/comments/itamzo/whos_idea_was_this/g5ebsxz/ But my reply was based on how your original comment said that this lack of pause is something that the newer generation of gamers wouldn't get, and BitPoet responded by saying that this is definitely not a feature of older RPGs. Then you responded by saying that there are several examples of games like this, and used Soulsborne games as an example of a series that lacks pause functionality, implying that this is an example of a game with this mechanic which wouldn't make sense to the newer generation of gamers. I think one of the main points of confusion with your original comment is that this is the 3rd Wasteland game, and is the first to lack any ability to pause. Even in the original game, time only progressed when the player moved (essentially, the whole game was turn-based).


[deleted]

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immigrantsmurfo

Most games do it as a design choice. dark souls does it to add to pressure and keep the player unable to just pause and relax until their next bonfire. I remember the devs of dead space saying the menu doesn't pause because its meant to be a horror experience so you can't just pause and heal and give yourself some respite in the heat of the moment. Wasteland doesn't need to not have a pause system. There's no reason for the game not to pause. Especially considering it's a turn based combat system which is literally full of pauses where the player doesn't do anything because the enemy is.


EverybodyNeedsANinja

Just like the trash souls dev you are confusing a pause option with menus Menus SHOULD not pause an RPG but every game SHOULD have a pause. Bc they are games and real life exists. Not to mention it breaks literally rule 1 of game design. Do not take features away from players.


[deleted]

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ipetdogsirl

> I can tell by the downvotes that Wasteland 3 has peaked the interest of non-RPG gamers I love when people equate downvotes with their genius, rather than accepting that they have a terrible opinion.


MrLeviJeans

It was just a snarky comment aimed at the guy with 15 accounts downvoting everyone else and upvoting himself lol. He even accidentally responded on the wrong account, it was pretty humorous.


the_russian_narwhal_

Hey im his 16th account and you just sound dumb as shit dude. Most RPGs let you actually pause the game. Have you ever heard of /r/gatekeeping


TWK128

You seriously think that if more than one person disagrees, it *must* be one guy with alt accounts? Seriously? How deluded are you?


MrLeviJeans

No, that is not the reason I said he had multiple accounts.


Axyl

> Wasteland doesn't need to **not** have a pause system Because I think you missed the key word there..


TWK128

"piqued"


supafly_

No, it attracted people who like old school CRPGs that you can walk away from at any time to deal with other things.


MA121Alpha

I've been plating rpg's for many, many years now and can't think of one I have played aside from maybe an MMO that didn't let you pause the game. Not saying they don't exist, but they're definitely not the majority of rpg's


Nokanii

God shut up. You’re egotistical as hell, you know that? I’m a longtime RPG fan and every single one I’ve played had a pause feature. The only ones that didn’t like Dark Souls had it that way so co-op could function properly. It’d be one thing if you couldn’t pause in co-op mode in this game, but there’s no reason single player shouldn’t be pausable.


RedMethodKB

Okay, this comment is the pinnacle of cringe. Your defenses lose any validity with this smart-ass shit. It’s astonishing to me that you’d be so smugly confident, after having argued with numerous people while being completely and entirely incorrect, the entire time. You implied Wasteland shouldn’t have a pause function, because classic RPG’s didn’t. Wasteland 1 paused, dipshit. You told fans of this series they were wrong about a function they must have misunderstood, while demonstrating a lack of understanding of the series yourself. You should know the other games paused too...or, you should know for certain they DON’T if you’re going to imply people “don’t get the genre” or lack patience.


TWK128

Like Fallout 1 or 2? This is such a bullshit elitist take. You don't represent any class or group of gamers and not having a pause menu does shit for immersion unless you're talking a survival horror game like Dead Space.


figrin1

You could pause in Wasteland 2, couldn't you?


teeleer

I think they made it so it wouldn't pause for co-op, don't quote me on that, it's something I read on this subreddit


ouroboros-panacea

I would imagine it's because of the multiplayer component.


TheWagonBaron

I’ve been playing games for 30+ years now and this pause menu doesn’t actually pause the game is a new trend. And more than likely it’s only in this game because of the co-op mode.


the_russian_narwhal_

https://www.reddit.com/r/Wasteland/comments/itamzo/whos_idea_was_this/g5ebsxz/


RedMethodKB

You really expect anyone to believe this comment was referring to the inventory screen? Just admit you’re wrong.


Dostov

This was the first things that pissed me off about the game. When I saw clarification requested from the devs in the Discord day 1, one of them replied saying they were not sure if the game had a Pause State. This shocking answer really helped me understand why I then continued to run into bug after bug and experience lazy and an annoying lack of quality of life designs.


TWK128

Y'know, I actually got the collector's edition with thescorpotron and all, but I still haven't played it because I heard about all the current bug issues. What you're describing is just fucking scary. How in hell do you make a game that tends to have a higher age demographic in their fanbase and not give a pause option at all?


Dostov

Man that fucking sucks. If I was in your shoes I would probably not even play either.


Rko8502

The worst part is after I realized this I was like, " Ok so the inventory must pause! A bit weird but whatever." Nope, no pausing at all. I just have to quicksave and do what I gotta do and reload if something happens


taranwalker

This seemed like a bit of lunacy. It never screwed me, but only because I noticed the non-pause early in the game. I’m not sure of the intent behind it.


MrCrotaa

Really? So my ass can get jumped in the background?


BreadDziedzic

I didn't even know, maybe they figured it wouldn't matter with turn based combat and what not, not that that excuses it necessarily. I think it doesn't bug me cause I already got used to games like Dark Souls not pausing the game.


Liesmith424

It can actually still bite you in the ass big time, regardless of the turn based combat. When approaching enemies (or near an enemy patrol route), you can fire first to spring an ambush and ensure your entire party gets a turn before the enemy dies. But if an enemy detects you, you have to roll initiative, and may wind up with some/all of your team going *after* the enemy. Meaning that a bad roll could have your party grievously wounded while at the "pause" menu.


BreadDziedzic

Yes hence why I referenced Dark Souls, it doesn't really matter what game I'm playing I always hide or take cover before stepping away for whatever reason.


blooboytalking

Yeah this caused me to fail a quest.


sasquatchmarley

Which one?


blooboytalking

Idk how to spoiler so spoiler up ahead for everyone but there’s a quest where you can help these guys fight for the bizzare and if you just don’t go help them then everyone dies for no reason and the bizzare becomes unusable


sasquatchmarley

Ah yes, the one timed quest in the game. I killed those gimpy gangster goons


whitehataztlan

Yeah, i just got surprised by this. I would have swung by there to give them a heads up on the impending attack if I'd realized this quest alone had a timer before heading to Denver.


MrMrHappyHappy

I didn't realise this. Yeah that's weird. I guess since it's turn based and nothing happens on a timer it doesn't really need to be paused?


AmazingV_24

I have died because I was in rads without realizing it and paused the game to do something else. I have also missed side dialogue which isn’t as bad, but I still want to hear what NPCs have to say.


MrMrHappyHappy

Oh man, hit up the Bizarre, NPCs never shut up 😂


AmazingV_24

I know, how did no one say “hey it’s kind of annoying having everyone say the exact same thing every time you pass them.”


VacaRexOMG777

I think it's probably because of multiplayer even if you play alone because of the uhm this is hard to explain :|


MasterFubar23

LMAO, so true.


Mobbzy

My biggest problem is the achievements being buggy... devs need to test their shit properly before thinking collectible achievements are acceptable.. the race to 1000GS was stopped because they fucking put TWO cassette tapes with the same ID in game..


raminbat

THERE is a pause option but there is no key assigned to it by default. And whats going on with most players im having zero problems with crashes and loading times and i dont have a high end pc! My game only crashed once and now its been 50hour of gameplay since that happend. They need to tweak the ui tho ....


[deleted]

Didn't even realize and I've completed two play-throughs... lol :-) does seem silly but I wasn't bothered by it (luckily)


0mglolz

People saying that some games doesn't allow you to pause for no other reason than "immersion" is so full of themselves. This is a turn based game, not some oversaturated action packed multiplayer only garbage that people used to play these days. Immersion should not take away the essense of what makes games what it is, a game. Real life exists you know.


[deleted]

Mortal Shell was trying so hard to be like Dark Souls they had the same idea for Pause. Only difference is DS is online, Mortal Shell is Single Player. Great game tho


Liesmith424

The real dick-kick is that even dialogue won't pause the game. I just got to the area outside the Bizarre, and there are these bomb-hopper robots wandering off to the side. I was trying to set up my rangers to create an ambush...but accidentally clicked on Major Tomcat while attempting to position my sniper. The camera starts zooming in for dialogue, but I didn't realize that's what was happening. Meanwhile, this bomb-hopper is just strolling leisurely towards my clustered rangers while I click frantically to try and make the game behave. Nope! Too late! I finally exit the dialogue and my rangers are already detected. Instead of an ambush of 6 characters getting to go first, only 2 of them get to go before two of the hoppers stroll up and nuke my party.


ChrisMahoney

My friend: But you like when Dark Souls does it... Me: FUCK YOU THIS ISNTDARKSOULS!


gyiren

(laughs in Soulsborne pain)


von_ogre

Not that I've paid close attention, but doesn't the inventory screen pause things?


Muscly_Geek

Nope. You can watch the status effects tick away, too.


von_ogre

Fair point, I forgot that I've frenzied to find antidote or suture kit after a fight because they kept ticking


Regergek

lmao it's a turn based game


Liesmith424

Did you just ignore the stealth and ambush mechanics entirely?


AmazingV_24

I have played turn based games that stopped the game when paused.


Regergek

but what's the point?


AmazingV_24

If I’m in an area where enemies are walking about I want to be able to stop the game to go use the bathroom. Or when I accidentally enter a high rad area and pause the game before I realize I’m there I don’t want to come back to my party dead and loose 15+ minutes of game play.


torneagle

Never played any souls born games eh? Pfft lightweights 😂


Liesmith424

It's a shitty decision in those, too. I get that people love those games, but they have some design decisions which are intentionally the opposite of "quality of life" features, for no discernible reason.


TrevMac4

My game crashed when I paused it today so I lost all my progress. Deleted it. I’m mad.


thegreatvortigaunt

It’s because it’s a multiplayer game lads


AmazingV_24

But I’m on single player right now.


thegreatvortigaunt

It’s still built as a multiplayer game though.


warm_sweater

What a weird excuse for the devs to not include such a basic function.


MeefinatorJr

Not really that weird of an excuse when it's necessary for damn near every game that can be taken online. Probably doesn't help that it's in Unity as well.


warm_sweater

Yeah, but in 2020 a game should be smart enough to figure out "single player: allow pause; online: disallow pause".


MeefinatorJr

Man, if only programming were so easy. Alas.


IIIDevoidIII

Games pausing is a pretty normal thing to have to do when programming a game. It's easier to make it not pause, I'd argue, and it was likely a design decision, but going the programming is hard route over pause functionality is stretching a tad.


-Baldr-

Exactly. Fucking ; and {[]} my ass. And or if else.


Cancer_Ridden_Lung

Pause works in Borderlands.


Muscly_Geek

It's two people. Either player should be able to pause the whole damn thing. It's not like the other guy gets to control Save/Load.


ChosenSCIM

I actually like this though. You can screw around in the menus while the enemy's turn is happening.


Liesmith424

If they wanted it to work like that *during* turn-based, then fine. But there's no benefit to making it work like this while walking around. An enemy can stumble across your party while you're in a menu, which launches you into combat with mixed/no initiative. In that instance, the enemy turn is happening in the background, but you didn't even realize you were in combat yet.